Bloody Rally Show - spajus


Hey Racers!

There is a copy of Bloody Rally Show waiting for a winner!

To participate:
  1. Join BRS Discord Server: https://discordapp.com/invite/89amEwP
  2. Head to #lottery channel
  3. Add a reaction to GiveawayBot's last message
Good luck! And while you're waiting for results, you can enjoy Daily Challenge fights against other racers in the free Demo - Leaderboards are filling up daily!

Winner will get a Steam key for instant closed Beta access + keep the game after launch.

Merry Xmas everyone!
spajus
Bloody Rally Show - spajus


Hey folks!

I'm asking for a little help with categorizing "Bloody Rally Show" on Steam. You can help out by going to the BRS store page as a logged in user, either in the browser or through your Steam client, and then clicking on the little plus button next to the list of tags. There you can check the checkboxes on the tags you feel are suitable for this game.

This will help raise visibility of the game a ton, because otherwise it will be buried in the never ending stream of asset flips and shovelware.

Thank you!
spajus

P.S.

Public Demo is almost ready for Friday 13th release!
Nov 22, 2019
Bloody Rally Show - spajus
Hold on to your umbrellas, here goes one more bucket of polish!

v0.99.14
- Upgrade Unity to 2019.2.13f1
- Increase track start / finish minimum distance from other sections of the road
- Automatically remove stones, wall and buildings if they happen to touch the track
- Make "Secret Satan" and "Captain Hook" tracks wider


v0.99.13
- Fix race result view issues
- Reduce corner cutting penalties, especially in hard difficulty level
- Remove automatic trail length optimization
- Reduce game difficulty
- Reduce amount of racers in Campaign season 1


v0.99.12
- Make Track Editor Undo / Redo and manipulation actions more resilient to big amounts of objects
- Redo Assassinate mission dialogues
- Reduce amount of generated insults


v0.99.11
- Fix Race results view not showing AI racers in custom race since v0.99.10
- Fix oil puddles drying out in Track Editor
- Fix switching from Drive to AI Drive or vice versa in Track Editor not rendering Forest circles


v0.99.10
- Make flower generation more natural looking
- Make "Crocodile" track wider
- Rebind keyboard configuration defaults to be friendlier for non-gamer keyboards
- Do not use custom cars in Quick * races
- Generate a wall around Car Battle area
- Change how Car Battle minimap works
- When adding new pieces of track in Track Editor, do not auto smooth existing corners
- Allow shooting your weapon when you have spam on your windshield (with some impediment)
- Fix Mission Briefing panel + lost focus stealing button focus with controller in use
- Fix Flower Garden template group
- Fix Railgun shots sometimes penetrating Force Field
- Fix race results showing multiple entries of same racer until race was not finished
- Improve AI skill when advancing seasons
- AI will have more tendency to buy car upgrades
- Adjust texts on Campaign stage cards
- Rename "Bird's Eye" camera mode to "Far"
- Automatically select upgrade buy button when switching to upgrade menu
- Fix showing inflated number of unlocked paint jobs


v0.99.9
- Remove all heavy cursing from dialogues
- Improve Track Editor validation
- Fix broken object placement in Track Editor
- Add "Stay On Track" mission
- Fix some corner case issues with split screen multiplayer
- Fix blood splats not disappearing immediately after toggling blood off in main menu
- Make AI aware of multiple human racers
- Add "Resurrect" button for dead racers
- Widen "Frozen Heights" and "Sahara" tracks


v0.99.8
- Upgrade Unity to 2019.2.12f1
- Respawn totaled cars in races after 5 seconds (with 50% health)
- Fix critical crash in hit object missions
- Fix Weaponize mission dialogue
- Fix Shield mission having reward and penalty when it should not
- Fix Mad Fax flyers not sticking to windshield in some Campaign missions
- Fix car reset tutorial popping up in battle mode
- Fix Add Racer tutorial now showing up at all
- Fix Force Field sprite in Battle Weapon Zone
- Fix some mistypes in damage and battle tutorials
- Add Force Field tutorial
- Fix Campaign garage button showing upgrade bubble even if racer level is not high enough
- Fix key bindings appearing on top of pause / settings menu in the race
- Fix Mad Fax + Force Field issues
- Make Mad Fax side effects lighter
- Don't show too many minimap icons for hittable object targets
- Make voice pitch preview louder
- Add sound effects to HUD messages


v0.99.7
- Disallow reusing same name for multiple racers at once
- Fix reverse gear not working when spam is on your windshield
- Get rid of the Soccer Ball object
- Disallow regenerating finished campaign stages
- Fix Auto Optimizer UI initialization
- Reduce chance of Inverted Steering mission


v0.99.6
- Improve variety of mission plan
- Make Pedestrian Cannon compatible with infinite bullet mode
- Simplify Campaign difficulty levels
- Don't ask for confirmation when deleting incompatible Campaign save files
- Fix campaign load button loading screen flicker
- AI will get some actual missions
- Add Force Field weapon and mission
- Change how race weapon zones work
- Fix modifier missions giving rewards / penalties while they should not
- Fix retrying and exiting a stage giving old rewards multiple times
- Starting a Time Attack through Track Leaderboards will no longer allow using a locked car


v0.99.5
- Make AI racers more individual
- Improve AI path on the track
- Prevent dead AI racers from using weapons
- Make car dust cover weapons
- Fix car position inconsistencies in mid-race
- Change Race cash prize formula
- Change Mission cash prize formula
- Change Mission punishment formula
- Change Car unlock level requirement formula
- Change "Finish Xth" mission to "Finish in top X" / "Finish in bottom X"
- Add "Distribute Spam" mission
Bloody Rally Show - spajus
This release marks the end of beta stage. I am very grateful for people who tried the beta and gave me feedback. Those who gave the most feedback will keep the access to the game. For the rest, those who got into game credits will get massive special discounts on launch day. Thank you very much!

Now, the changelog.

v0.99.4
- Don't disable SPEED UP button when 5x speed up is reached
- Automatically dry out oil puddles after a while
- Dead AI racers will not try to use nitro
- Fix pedestrian minimap icon size
- Fix pedestrian minimap arrow not disappearing after pedestrian gets fragged
- Don't show "Upgrade Available" on upgrades you cannot afford
- Make car upgrades affordable for all cars at all levels
- Show weapon inflicted damage in HUD
- Adjust season finished cash rewards
- Preload Pedestrian Cannon with one pedestrian on pickup
- Make player minimap icon stand out
- Change car minimap icons
- Generate rocks further away from the track
- Use track width when validating curvature
- Show validation error locations directly on track in Track Editor
- Change track curvature aesthetics decision making algorithm


v0.99.3
- Make Snowman lighter
- Fix Tutorial Panel stealing button focus from Mission Briefing panel
- Fix tire trails dangling after Car Reset
- Make Campaign race restarts much cheaper
- Reset all settings to defaults due to camera changes
- Prevent possible race condition in leaderboard loading
- Add more tutorials
- Show "new car available" indicator on Garage button
- Fix pedestrian minimap markers not being sized properly
- Make tracks wider in Campaign generation
- Make default track wider in Track Editor
- Building and object groups will not get random rotation in city tracks


v0.99.2
- Upgrade Unity to 2019.2.11f1
- Replace flower graphics with more natural looking ones
- Make Serpent Twist track wider
- Make Car Editor test track wider
- Add a button to switch tutorials on and off in About > How To Play
- Remove "Apply" button from audio settings
- Save volume changes automatically
- Remove "Towards Motion" camera rotation mode
- Remove "Middle" camera zoom mode
- Remove user reporting button (as it is broken)


v0.99.1
- Calibrate weight of lamp posts, tires, wrecking ball and saw
- Fix some minor Car Editor issues
- Improve Car Editor UI
- Fix some sounds ignoring master volume


v0.99.0
- Adjust effects of Mad Fax
- Adjust racer AI adaptivity
- Adjust sound volumes and surround levels
- Change weapons used in Car Battle mode
- Remove Start / Finish flag from Car Battle mode races
- Improve UI navigation in some menus
Bloody Rally Show - spajus
In this episode I'm going to quickly run through the new Tutorial System. Won't bore you with hours of coding anymore!



If you would like to see the game being developed live on Twitch, follow me at https://www.twitch.tv/dev_spajus
Oct 26, 2019
Bloody Rally Show - spajus
The biggest addition is new tutorial system.

v0.45.0
- Upgrade Unity to 2019.2.10f1
- Add new tutorial system
- Fix mission briefing panel being disabled (preventing pause of the race in campaigns)
- Exiting Photo Mode will immediately return camera to initial position
- Fix jumping over finish line not triggering next lap properly
- Make default track wider in Track Editor
- Prevent joystick from vibrating if keyboard is in use instead
- Make Buy button stand out in Garage
- Add voice pitch preview to character creation panel
- Improve dialogue system so it would not move words as they are getting printed


v0.44.3
- Reintroduce car locking in Custom Race (unlock +3 level cars)
- Gradually give Nitro for players who are behind (depending on position)
- Fix winter trees dropping green leaves when hit
- Fix Track Editor invisible part of bottom toolbar area preventing mouse clicks
- Fix Photo Mode not going away after race is finished
- Fix some AI balance issues
- Reposition HUD messages for enhanced visibility
- Make Woodchuck track wider
- Make Hamburger track wider


v0.44.2
- Fix weapon zones sometimes getting created on intersections (Double Nascar)
- Fix pedestrian dying in Campaign cannot enter next race after resurrection
- Fix hint arrow blocking mouse clicks for UI elements beneath it
- Unlock mouse in race pause menu when controller is not in use
- Adjust physics properties for Tiny Car and Huge Car missions


v0.44.1
- In Campaign racer list Week view show week points rather than Season points
- Make powered ramps more powerful
- Fix Track Editor validation errors not getting cleared on Undo
- Fix Track Editor Sharpen tool stuck in "Generating" state when used on default track
- Reduce pedestrian mode steering sensitivity


v0.44.0
- Reintroduce extra car bumpiness on car to car collisions
- Increase chance of weapons in races
- Fix some selected buttons not changing to correct sprite when UI panel gets switched in
- Fix repainting car right after purchase would not get reflected in Garage view
- Fix Nailgun always having infinite bullets
- Increase Nailgun bullet count to 20
- Reduce Nailgun reload speed
- Increase Nailgun bullet speed
- Increase Railgun bullet count to 5
- Increase M2 bullet count to 30
- Reduce Wrecking Ball weight
- Make Wrecking Ball time based instead of hit based (15 seconds)
- Increase Pedestrian Cannon bullet count to 5
- Randomize paint job for Ghost Replay car
Oct 20, 2019
Bloody Rally Show - spajus
Yet another regular update, with focus on polishing and balancing the game. Had to rename some tracks to avoid possible licensing issues. Otherwise, I'm running out of things to do :)


v0.44.3
- Reintroduce car locking in Custom Race (unlock +3 level cars)
- Gradually give Nitro for players who are behind (depending on position)
- Fix winter trees dropping green leaves when hit
- Fix Track Editor invisible part of bottom toolbar area preventing mouse clicks
- Fix Photo Mode not going away after race is finished
- Fix some AI balance issues
- Reposition HUD messages for enhanced visibility
- Make Woodchuck track wider
- Make Hamburger track wider


v0.44.2
- Fix weapon zones sometimes getting created on intersections (Double Nascar)
- Fix pedestrian dying in Campaign cannot enter next race after resurrection
- Fix hint arrow blocking mouse clicks for UI elements beneath it
- Unlock mouse in race pause menu when controller is not in use
- Adjust physics properties for Tiny Car and Huge Car missions


v0.44.1
- In Campaign racer list Week view show week points rather than Season points
- Make powered ramps more powerful
- Fix Track Editor validation errors not getting cleared on Undo
- Fix Track Editor Sharpen tool stuck in "Generating" state when used on default track
- Reduce pedestrian mode steering sensitivity


v0.44.0
- Reintroduce extra car bumpiness on car to car collisions
- Increase chance of weapons in races
- Fix some selected buttons not changing to correct sprite when UI panel gets switched in
- Fix repainting car right after purchase would not get reflected in Garage view
- Fix Nailgun always having infinite bullets
- Increase Nailgun bullet count to 20
- Reduce Nailgun reload speed
- Increase Nailgun bullet speed
- Increase Railgun bullet count to 5
- Increase M2 bullet count to 30
- Reduce Wrecking Ball weight
- Make Wrecking Ball time based instead of hit based (15 seconds)
- Increase Pedestrian Cannon bullet count to 5
- Randomize paint job for Ghost Replay car
Bloody Rally Show - spajus
Another episode of me rambling while working on Bloody Rally Show. This time I'm building a race track using the in-game track editor. I found and fixed a couple of nasty bugs along the way!

Oct 15, 2019
Bloody Rally Show - spajus
v0.43.6
- Make car stats dynamic depending on cars in game
- Use higher resolution icons in Main Menu
- Fix auto-generated Porta Potties and Snowmen being immovable


v0.43.5
- Fix AI cars resetting position pointed in wrong direction
- Retune all car grip
- Change how car grip tuning affects grip and steering


v0.43.4
- Upgrade Unity to 2019.2.9f1
- Add some new mission types
- Add new built-in racetrack (Barber)
- Fix Track Editor items pushing each other in edit mode
- Fix Track Editor round control handles impossible to grab when zoomed out too far away
- Fix Track Editor impossible to add / edit objects above the track
- Fix bushes having wrong rotation and position freeze


v0.43.3
- Replace weapon bar graphics
- Car will get less damage while side-colliding with static objects
- Increase damage for low velocity impact
- Fix speech bubble avatars rendered in wrong position
- Weapon areas will respawn random weapons in Car Battle mode


v0.43.2
- Fix lap number not being displayed properly in races with 1 lap
- Fix distance percentage not showing 100% after race finished
- Remove kill and drift counters from Time Attack UI
- Unify how time decimal points look across multiple locales
- Reduce weight of Snowman and Porta Potty


v0.43.1
- Add setting to disable posting leaderboard scores and uploaded mods to Discord
- AI cars will ignore tires when trying to reenter the track
- Fix crash when trying to pause the race
- Fix avatars being blurry when video quality was below Ultra
- Add a slight hint of sideways inertia when drifting
Bloody Rally Show - spajus
I welcome you all to my crazy laboratory, for the first episode of unprepared live coding a new feature. If you would like to see more of those, or you wish I changed the format, please let me know in comments!

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