Oct 8, 2019
Bloody Rally Show - spajus
It's been a while since the last cumulative beta update, and I took 1 week off BRS development, so things were going a little slow.

Nevertheless, I'm started working on perfecting the most important part of the game - the handling.

To simplify things, there will not be Arcade and Sim steering modes anymore, just the regular handling aimed for maximum satisfaction.

Here's the full list of what changed in development version:

(Reminder beta key owners can switch to "development" in BETAS to receive each minor update).

v0.43.0
- Keep only one steering mode
- Reimplement steering in a way that it would allow car pushing and spinning
- Add car coasting when throttle is released


v0.42.3
- Upgrade Unity to 2019.2.8f1
- Revert car handling to what it was in v0.41.0 (will reimplement more carefully)


v0.42.2
- Reduce car slowdown when it's coasting
- Reduce brake strength
- Fix starting the race directly from Time Attack leaderboard would ignore selected steering type when writing new score
- Fix couple mode dropdowns that had broken controller navigation
- Use actual car speed value (was inflated before)


v0.42.1
- Reduce drift inertia by 3x in Arcade mode
- Tune some car parameters to better fit new driving physics model


v0.42.0
- KNOWN ISSUE: AI can't drive well (especially in Sim mode)
- Reimplement arcade and sim steering physics
- Make cars push each other
- Each rear wheel's grip will have higher effect on traction
- Add inertia drifting
- Generate wider tracks in Campaign for easier difficulty levels
- Add "Randomize" button to paint job view
- Fix race condition that sometimes left trees touching the track


v0.41.0
- Make Tatsuya Nitchibotsu model 10% smaller
- Make Mud Western model 10% bigger
- Make Nitro sound more muffled
- Fix a bug when wrong steering type scores could be loaded when starting a Time Attack race directly from a leaderboard
- Change some less exciting engine sounds into better ones
- Add fluctuation to car RPM so that it would never go flat at same value
- Fix position of tooltip for some cases when controler is used
- Fix dropdown items navigation with controller
- Fix some dropdown scrollbars having wrong sprite
- Adjust AI racer braking behavior on snow / gravel tracks
- Reduce max track distances in newly created Campaigns
- Add "Regenerate" and "Save" buttons to Campaign track cards (back side)
- Add confirmation dialog for retrying the race


v0.40.6
- Fix Helicopter shadow sometimes disappearing in menu demo
- Make Helicopter more quiet
- Make opponent cars quieter in races
- Rework Settings > Video menu to have more options
- Fix some potential issues with FPS limit and VSync
- Affect Rain and Snow particles by Particle Density video setting
- Make reporting button available in Loading screens
- Reimplement how race mode is selected (to fix race condition that is causing Dannad's issue)


v0.40.5
- Improve Discord Rich Presence
- Add FPS meter and Auto Optimizer debugger (Toggle with F5 in a race)
- Another attempt to fix Dannad's Daily Challenge issue
- Improve UI navigation in Campaign dashboard


v0.40.4
- Add Discord Rich Presence
- Show custom paint jobs and avatars before built-in ones
- Attept to fix Daily Challenge issue that happens for Dannad
- Remove some obsolete achievements
- Make Achievements more readable on smaller screen sizes


v0.40.3
- Make open tracks much shorter
- Fix crash when pausing in pedestrian mode
- Add crash handling for issues that could happen when track is being loaded
- Add FPS Cap option to "Settings" > "Video" (available when VSync is turned off)
- Add Particle Density option to "Settings" > "Video" for tuning performance
- Add more paint jobs
Sep 22, 2019
Bloody Rally Show - spajus
v0.40.2
- Ensure Daily Challenge is consistently the same across different time zones
- Fix visual bug where car wheels would look inverted in a turn when brakes were applied
- Increase car audible distance
- Fix car not being able to drive after getting health down to ~25%
- Limit top speed rather than acceleration of damaged cars
- Make AI willing to fire weapons more often
- Fix green race weapon zones not giving powerups
- Make car engines louder
- Fix Nitro particle glitch when it was displayed on top of other particles
- Make Nitro particles more visible
- Fix AI racers using handbrake right before crossing open track finish line
- Adjust Hot Dog van and cart size for more realistic scale


v0.40.1
- Add initial version of Tutorial ("About" > "How To Play")
- Player's car will retain last acceleration and steering if time is resumed while Photo Mode is enabled
- Update Car Battle weapon zones


v0.40.0
- Upgrade Unity to 2019.2.6f1
- Generate open tracks differently from looped ones
- Show percentage of track instead of lap number in open tracks
- Generate longer open tracks further down the campaign
- Restore damage calculation (there will be more sideways damage again)
- Replace nitro sound with one that is less annoying
- Change how nitro effect looks
- Fix car graphics getting suck in enlarged state when jumping with shadows disabled
- Fix bush impact with car failing to execute properly when shadows are disabled
- Fix wrong mode finished panel being disabled depending on last mode played
- Fix mod reload stuck in splash screen
- Fix track editor adding objects failing after couple of additions
- Fix manually placed trees not being removed if they are too close to track


v0.39.3
- Fix huge track cover photos being cropped
- Slowly build up to speed from slow motion over 3 seconds after resuming from pause menu
- Tune grip to make it a little more prone to drift
- Increase resolution of road textures to make them look better from up close
- Fix ghost car minimap marker being invisible
- Fix the graphics glitch that was visible in looped tracks near the start / finish line
- Change how object groups are generated
- Prevent new generation starting before old one has finished
- Make slow operations asynchronous to avoid game temporarily freezing (for big tracks)
- Make Photo Mode work with split-screen


v0.39.2
- Add Photo Mode (access it from race pause panel)
- Reset controls to defaults because of new Photo Mode
- Add keyboard shortcuts to control music (F7 = play / pause, F8 = next track)
- Fix a bug where going to Custom Race after Daily Challenge would show a leaderboard
- Fix wrong race mode type being set in random / leaderboard race after custom race
Sep 19, 2019
Bloody Rally Show - spajus
Bloody Rally Show has a new Announcement Trailer - check it out on Steam Store page, or on YouTube:

https://www.youtube.com/watch?v=bl5Xq0PF_VA

I know, it's not much, but it's honest work!
Sep 14, 2019
Bloody Rally Show - spajus
Here comes another big bunch of updates from development branch. Most notably, it will make all existing Workshop tracks and cars obsolete, as format and Steam integration has changed from ground up. You can reupload existing workshop items from your local copies, and I will probably reupload some of my favorites myself, and will assign the original authors.

Another big addition is that Track Editor will have a massive editing area, so you can build long rally courses rather than small loops and short hillclimb tracks.

Read the full list to see what else was added:

v0.39.1
- Fix critical issue where mouse would get locked in invisible state in Main Menu
- Fix controller navigation in menus that recently broke


v0.39.0
- Fix controller navigation issues in Daily Challenge menu
- Hitting people will send them flying
- Make Track Editor area 20x larger
- Make cars lose grip less quickly (especially on Tarmac)
- Upgraded Grip will have more significant impact on actual grip
- Allow any car upgrades in Custom Race without requiring to unlock it in Campaign


v0.38.4
- Upgrade Unity to 2019.2.5f1
- Fix wrong steering type being posted to Discord after setting Daily Challenge score
- Fix Daily Challenge always using preferred steering type instead of chosen one
- Show current steering type in race pause view


v0.38.3
- Add Daily Challenge


v0.38.2
- Snow will fall with 70% chance rather than 100% chance on snow tracks
- There will never be rain in Time Attack mode
- Make track more slippery when raining
- Remember details filled out in Add Racer menu for first player
- Add Random Time Attack and Random Car Battle in addition to Random Race
- Fix misplaced colliders on one of the template objects
- Remove rotation restrictions for pipes
- Fix pedestrian screenshots almost never being taken
- Fix track checkpoint occasionally placed too close to an intersection
- When test driving in Track Editor, use same car tuning as in Time Attack
- Make camera zoom smoother
- Make "Floating" camera rotation a bit slower
- "Leaderboards" button in Custom Race setup screen will automatically switch to leaderboard of currently selected track, car and steering type
- Add a possibility to start a race directly from Track Leaderboard view
- Powered ramps will give variable boost (except for Time Attack mode)


v0.38.1
- Make minimap size and position configurable via "Settings" > "Visuals"
- Prevent camera change when pressing return while navigating race pause panel
- Prevent potential crashes when exiting the game with Alt+F4
- Add a highly sophisticated AI bot of Brace Stone to Discord
- Make Brace Stone announce game updates on Discord
- Add bushes to track generation
- Fix bushes permanently disappearing after hitting them during test drive in Track Editor
- Fix "Grab them by the spoiler" Achievement
- Make main menu demo a little more interactive
- Hitting a bush will slow you down rather than put your car to a halt
- Fix settings menu keyboard / controller navigation issues


v0.38.0
- Completely rewrite Steam integration
- Make all cars available in Custom Race without going through campaign first
- Change how custom tracks and cars are stored
- Add clear separation between custom and workshop content
- Load Steam mods differently
- Fix all issues with lost leaderboard scores, ghost uploads, etc
- Adjust AI so it will not try to cut hairpin corners early
- Show track length in meters in Track Editor
- Make all generated hillclimb tracks much longer
- Campaigns will plan number of laps according to expected total distance
- Significantly reduce chance of mid-week challenges and missions in Campaign
- Replace weapon zone graphics with flags
- Adjust procedural track generation to produce more realistic track curvatures
- Make track generation faster
- Make new track type and ground visible before beginning generation
- Fix campaign track cards not getting zoomed in properly when mouse is hovering them
- Add "Edit Track" > "Sharpen" tool


v0.37.1
- Add a bunch of new built-in tracks
- Make gravel and snow surfaces grippier for faster racing
- Add "Edit Track" > "Recenter" tool for Track Editor
- Add "Edit Track" > "Rotate" tool for Track Editor
- Fix wrong flower type previews in track editor
- Add new flower type
- Replace some flower graphics
- Remake some older built-in tracks
- Make road placement produce smoother curves in Track Editor
- Fix some minor issues with Track Editor
Sep 11, 2019
Bloody Rally Show - spajus

Due to high demand, Minimap will now have customizable position and size!
Sep 7, 2019
Bloody Rally Show - spajus
v0.37.0
- Upgrade Unity to 2019.2.4f1
- Upgrade Steamworks.NET
- Compress ghost replay for faster uploads and downloads
- Handle multiple edge cases with ghost replay uploads and Discord notifications
- Compress custom tracks, cars, save states to reduce disk usage and get faster cloud synchronization
- Fix some issues with non-track leaderboards trying to use track leaderboard features
- Fix ghost replay starting before beginning of 1st lap
- Add "Exit to Desktop" button in race pause panel
- Fix track navigation focusing on Settings button in Custom Race setup menu when there are still tracks above
- Increase "Floating" camera rotation speed
- Add a splash screen


v0.36.6
- Prevent car going out of view in some camera mode / zoom combinations
- Add experimental settings to remove ground texture for people with motion sickness (Ctrl+F2 to toggle, Ctrl+F3 to change ground color)
- Make corner cutting penalties stricter in Time Attack mode
- Make cars less slow off-track in Time Attack mode (still slower than in regular races)
- Prevent reuploading a slower ghost replay when personal best score failed to loaded before the race


v0.36.5
- Improve leaderboard score and ghost replay uploads
- Improve ghost replay playback
- Improve controller UI navigation in Custom Race
- In Time Attack mode, start race further back on track so car can enter first lap at high speed


v0.36.4
- Add initial implementation of asynchronous multiplayer via leaderboard ghost replays
- Each AI racer will learn from it's own mistakes
- Fix bush and tree leaves falling after hit FX not visible in races

v0.36.3
- Fix an error that made generation crash when Campaign with custom tracks would not have a track for required surface type
- Fix some controller UI navigation issues in Campaign
- Show Steam Workshop upload progress
- After uploading a mod to Steam Workshop, open it in web browser
- Fix last lap occasionally counting as best regardless of other lap times
- Add Discord integration to announce new mods and new Time Attack scores
- Increase RPM responsiveness (cars will be faster in result)
Bloody Rally Show - spajus


Even though online multiplayer is not available (yet), Bloody Rally Show will have something pretty close - asynchronous multiplayer in Time Attack mode.

Time Attack mode allows you to compete for fastest lap times in various tracks and cars (including ones from Workshop). Whenever you'll be making an attempt to set a score, you will be racing against a ghost of someone who is just a bit above you in current leaderboard.

If you happen to climb to 1st place, you are going to race against your own ghost for an attempt to yourself.

This is going to be awesome!
Sep 2, 2019
Bloody Rally Show - spajus
v0.36.2
- Change how Acceleration works (release / repress throttle)
- Fix car's angular drag physics property bug (will affect handling)
- Change how AI uses brakes when Arcade steering is in use
- Fix Return key in Track Editor toggling both test drive and camera mode
- Fix menu input being processed when game is in background
- Fix Custom Race setup car change failure after returning from Time Attack race
- Fix auto-selected track card remains selected when controller navigation is on another button


v0.36.1
- Show name of ghost car in Time Attack mode
- Do not play race start sound if race was cancelled during countdown


v0.36.0
- Upgrade Unity to 2019.2.3f1
- Fix 128x128m grid scale in Track Editor
- Add tooltips for some menu items
- Make Random Race button only start races (used to sometimes start a car battle)
- Change tooltip position for controller input
- Adjust how car brakes work
- Change how car behaves when throttle is released in first gear
- Make sim steering a little slower
- Reduce handbrake impact on steering sharpness
- Show Steam icon in track leaderboards for workshop tracks
- Add shortcuts for Track Editor side menu
- Add help panel to Track Editor
- Adjust AI


v0.35.3
- Add oil puddle trails
- Tires slippery from oil and water will get gradually less slippery
- Fix some workshop items dowloading / redownloading / consistency check issues
- Fix mod manager showing duplicate items after redownloading mods


v0.35.2
- Redo leaderboards to show Global top 100 and few scores around yours
- Fix Steam Workshop track failing to show up correctly in Mod Manager if it was renamed by uploader
- Ensure correct racer selection when toggling race modes in Custom Race setup
- Adjust AI corner handling to be even more aware of sharp turns
- Slow down car off-track a bit more in time attack mode
- Fix water puddles disappearing if it's not raining
- Fix transparent square appearing the middle of the screen when loading screen is fading
- Show leaderboard eligibility next to tracks in Custom Race
- Fix Track and Car Editor menu buttons asking for mouse / keyboard input when mouse is used right after joystick
- Fix Car Editor saving a car complaining about name already taken
- Fix drift smoke still being emitted after car is in full stop right after a drift


v0.35.1
- Fix some track leaderboard scores failing to upload
- Add timeout for score upload notification (assume failure after 5 seconds)


v0.35.0
- Releasing the throttle will not slow down the car as fast
- Reimplement when and how AI uses brakes
- Give AI more varying character
- Fix track editor failing to frame minimap bounds on test drive
- Add notification about progress of saving track leaderboard scores
- Add "Reload" button for Track Leaderboards
Aug 26, 2019
Bloody Rally Show - spajus
Hey Racers,

It is time to clear the mist and set a specific public release date.

Bloody Rally Show will be released on February 20th, 2020. Yep, lots of twenties.

There should be plenty of time to fix all the remaining bugs and add few more buckets of polish.

Also, for the record, development will not stop after public release, I am planning to keep working on BRS for at least one more year after launch.

Cheers,
spajus
Aug 25, 2019
Bloody Rally Show - spajus
Hey folks! I am going to start posting changelogs for default branch updates (stable-beta builds). Here is the first batch.

v0.34.3
- If there is only one human player, rotate minimap along with track
- Do not show leaderboard view after time attack race in an invalid track
- Fix TimeAttack mode effects on car upgrades leaking into Campaign


v0.34.2
- Add analytics events for improving game balance
- Add privacy control button to About menu
- Make track validation more strict when evaluating intersection angle
- Fix some rare crashes
- Slightly reduce car AI tendency to leave track and overshoot corners


v0.34.1
- Handle situation when all racers are broke in Campaign
- Handle situation when player is left alone in Campaign
- Fix Custom / Workshop track image loading on Linux
- Reduce minimum distance required between track parts and start / finish line


v0.34.0
- Upgrade Unity to 2019.2.2f1
- Track lap time leaderboards will be exclusive for Time Attack mode
- In Time Attack mode car tuning will be locked to all level 1 upgrades
- Improve Custom Race setup UI usability
- Fix mission briefing attempting to initialize in Track / Car Editor
- Don't spawn player's pedestrian close to Start / Finish
- Fix player not being selected when returning to Custom Race setup from a race
- Fix mouse cursor locking up in Track Editor when joystick is attempted to be used while not in test drive
- Fix cursor locking properly only on second input from controller
- Fix ESC button sometimes triggering test drive mode in Track Editor
- Allow exiting Campaign in the middle of track generation
- Fix Track Editor loading campaign track instead of default one when entering Track Editor after Campaign
- Attempt to auto-select appropriate button in Campaign UI when using a controller
- Make it impossible to use nitro before race countdown is finished

Full changelog is available in BRS Discord #game-updates channel.
...