Bloody Rally Show - spajus


Since there was some frustration caused by daily builds, I will only update the stable (default) branch once a week or two.

For beta testers who still want to get daily beta builds, follow the instructions:

  1. Go to Library
  2. Right-click "Bloody Rally Show" in the list of your games
  3. Click "Properties"
  4. In properties window, click "BETAS"
  5. Select "development - Nearly daily updates" from dropdown

That's it, now you will have daily updates again!

I am going to keep this system running in same way after launch as well.
Bloody Rally Show - spajus


To boost the competitive spirit, I have been working on enhancing Leaderboards, and here are some recent additions:

  • Every built-in and Steam Workshop track will have it's own Leaderboards
  • People who are in global top 30 in various BRS Leaderboards will become part of other player's games
  • Menu demo cars will be driven by racers from Leaderboards

I hope you'll enjoy these!
Bloody Rally Show - spajus
Hey!

Another announcement concerning the upcoming release. Since Bloody Rally Show will be out on Steam, using Leaderboards, Workshop, Achievements, etc, one may think it would be DRM protected.

I am happy to say that it will not have any DRM protection, and Steam integration is going to be completely optional, meaning you can copy the game files, back them up, launch them anywhere, even without Steam installed.

And yes, it will be really easy to pirate. :)

Cheers!
spajus
Bloody Rally Show - spajus


Hey racers!

Bloody Rally Show is getting closer and closer to release! The date is still not decided, and I have about a 100 more small changes and bugfixes to make, but besides of that, there is nothing major left to do. Partly due to scope cuts, but certain things can and will be added after official release.

One of the biggest changes before launch was to review and overhaul all car stats, their acceleration, steering, gear shifts, brakes and handling in general. Cars now accelerate much smoother, and there are two steering modes to choose from: Arcade and Sim. Arcade steering works as it used to before, handling is sharp and snappy, allowing you to drive into sharp corners at high speeds. Sim steering is much less forgiving and more difficult to master. You will have to let go of the throttle and use brakes here and there to avoid flying out of the track.

One important note for Mac beta owners - if you are getting an error when you try to launch the game, uninstall it completely and install again. Steam update messed something up, and clean reinstall fixes it.

Cheers!
spajus
Bloody Rally Show - spajus


Hey folks! As I am going full throttle on polishing and bugfixing, there is a new tool for beta testers. You can give quick feedback with screenshot from almost anywhere by clicking a small icon in bottom-left corner of the screen!

Don't have beta access yet? No worries, just hop on to our Discord and enter the lottery!

https://discordapp.com/invite/89amEwP

Cheers!
spajus
Bloody Rally Show - spajus


You can find the full version of the article along with my interview about development of BRS at http://www.indiegamermag.com/ in Issue #12

Bloody Rally Show - spajus


A small update on what's brewing. Since procedurally generated race tracks are the heart and soul of this game, generation enhancements are coming!

Generated race tracks will contain more complex object arrangements, starting with next beta release.

Stay tuned!
Bloody Rally Show - spajus


Hey folks!

It's been a while, so it is time to give you another development update. Bloody Rally Show has now reached a tipping point, where focus will shift towards polishing, bugfixing, balancing and solidifying everything. In other words, there will be less new features, but with each new update the game will get more polished, and one step closer to final version!

That means there could be a little reduction of scope here and there, and some features that I am not happy with (night driving?) could get slashed away.

I'm not going to rush it, but I'm quite confident that public release could happen in 2020 Q1, after two years of development.

Thank you all for being patient, it is a long and hard journey, but the end is in sight!
Bloody Rally Show - spajus


Hey folks! Time for the update on what exactly is happening behind the scenes.

As you may have noticed, the beta release train is gaining momentum again, and I'm trying to do daily releases, to all OS as always.

The good news is that most of major core functionality is already complete, and before I continue adding more content, I am focusing on fixing bugs, covering every aspect of the game with automated tests, so I can release often with confidence. And, of course - I'm working on performance, which is being taken really seriously. My goal is to have smooth races with 100 opponents in a fairly complex track on a mid-tier hardware, and I'm almost there! Just recently, the whole underlying physics implementation was rewritten from 2D to 3D (Box2D to NVIDIA Physx), which has a significant positive impact on higher tier hardware, and will unlock more possibilities.

Bad news is that there is still a bunch of stuff left to do before official release, such as:
- Fixing all the small bugs and annoyances
- Balancing out the economy, leveling up, etc
- Making opponent AI rock solid, both in races and when shopping for cars and upgrades
- Mods management screen
- Campaign mission and cutscene variety
- Race track object variety
- Some new mechanics and race modes
- Overhaul of Achievements and Leaderboards
- In-game race stats tracking
- Ghost races in workshop
- Track editor overhaul


But as always, I'm enjoying myself doing this, and I hope you will enjoy playing the game when it's out!

See you in next update!
Bloody Rally Show - spajus


Great news, fellow racers. After a long delay, beta build has been updated, with all the new goodness.

Please do factory reset, because all old data will not make any sense anymore.

Also, beware, this build is not balanced, not tested, and you might encounter issues. If so, please report them to Steam Discussions, or on our Discord.

Enjoy!
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