Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca


A couple of weeks ago, we released content patch 5 and soon after it — the first hotfix to it that eliminated a lot of annoying bugs, discovered by our players. Now it’s time for the second batch of fixes. Most of the team is working on polishing the final Encased build, final version of voice-over and translations so this hotfix released a little bit late.

In this short update we’ll tell you about the contents inside the second hotfix, news about the Encased release and remind you about the huge announcement from our Koch Media partners.

As always we’ll start with patch notes:

Interface
  • Character Menu: Changed icons in the Piloting skill tree
  • Inventory: Fixed overlapping of items while using filters
  • Inventory: Fixed freeze when moving certain objects
  • Inventory: Added icons to display items worn by the player and his companions
  • Inventory, Barter Window: Fixed handcuffs sticking
  • Fixed a placeholder in the description of the new variant of the container interfaces
  • Lots of minor changes in the layout
  • Fixed issue with scrolling a dialogue window
  • Bomb timer: fixed window closing

AI
  • Improved behavior of characters when searching for a player who is in stealth mode
  • Fixed characters changing hostility during combat
  • Fixed the start of combat in the "Crossroads" event when the defeated man notices Lenny
  • Improved handling of the crime "Being in a restricted area"

Bugs
  • Fixed the "incorporeality" effect when exiting White Space
  • Fixed the display of quest items in containers
  • Character Creation Menu: Fixed Muscle leveling while clicking on an empty space

Gameplay mechanics
  • Fixed the ability to discard quest items
  • Balance: reduced the level of hungry rats in the basement of the cafe at the location "Roadside Picnic”
  • Balance: reduced the number of action points of the necroid in the basement of the gas station at the location "Roadside Picnic”
  • Balance: Nashville Station parking lot turrets set to level 3
  • Balance: sewerage of the "Nashville" station, lowered the level of the group of rats
  • Balance: sewerage of the "Nashville" station, reduced level of the group of cockroaches
  • Balance: -3rd floor of the "Nashville" station, lowered the level of a group of infected in the canteen, lowered the level of enemies near the communication room
  • Balance: "Concord" station, lowered the level of turrets
  • Balance: Changed the Learning curve of the "Servoshell Armor: Data Gathering System" ability
  • Roleplaying System: corrected bonus damage of the Action Hero perk
  • Roleplaying System: fixed the formula for calculating Action Points for non-player characters
  • Fixed the use of sewer manholes in servoshell armor
  • Fixed a bug while using the manhole on the -3rd floor of Nashville Station

Text
  • Fixed the description and logic of the Steam Injectors ability
  • Fixed a typo in the Tactics difficulty description
  • Fixed an error in log entry about Don Spencer's death in the Lost Caravan quest
  • Fixed the Psychonaut perk description
  • Fixed a typo in the message about a character joining a battle
  • Fixed the translation of the interface in the dialogue log tab of the PDA
  • Fixed a placeholder name for the Campbell's Station exit
  • Fixed the description of "Betamine" medicine
  • Fixed low intellect character's dialogue with Medcom-72
  • Fixed low intellect character's dialogue with Marjorie Stovard
  • Added low intellect character's dialogue with the blue car on the Concord Station
  • Fixed the display of extra brackets in the tooltip describing another character's move
  • Fixed the description of the "Analytical Mind" ability
  • Fixed the description of the "Trasser" ability
  • Fixed the description of the "Blood Transfusion" ability
  • Fixed the description of the "Short Circuit" ability
  • Fixed the description of the "Observation" perk
  • Fixed tooltips for Grenades, as well as for abilities of Medicine and Piloting skill trees

And while you downloading the second hotfix, here is the announcement:
11 June, 12:00 PDT / 15:00 EDT / 20:00 BST / 21:00 CEST our publisher Koch Media will be streaming. Everyone is invited!

We left the main announcement regarding the game release for last. Those who follow our social networks already know, so we'll let the rest of you know too: Encased release will happen this fall. Exact date will be announced later.
Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca
Hello fellow CRONUS employees,

We have received news from outside the Dome that our friends at Koch Media are up to something 👀

If you want to find out what that is, tune in on their PRIMETIME show during the Steam Summer Festival: 11 June, 9pm CEST / 12pm PDT – Only 5 more days to go!



One thing is for sure: They know something we don’t know.
Jun 4, 2021
Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca


Dear subscribers! Once again, the latest issue of the post-apocalyptic CRONUS Weekly is on your screens. Can anyone hear us?

The release of the Encased content patch 5 is finally behind us. Thank you so much for your feedback and bug reports. We read them all carefully and are fixing bugs right now. But what awaits our players next? Today we'll try to tell you about it!

City. Bastion of the New Committee



The full version of Encased is scheduled for release in the fall of 2021. The city will be one of the first new locations players will see.

Many houses, gas stations, snack bars, the Maelstrom Church, the Senate and other important buildings await brave adventurers. This is where the elite of the Dome gather and the most important questions are discussed. Will you become part of the political games or will you choose your own path?

Carmine Heights. Engineer Paradise



Carmine Heights is yet another story location of the full release. Here scientists and engineers explore artifacts and conduct the most daring experiments. The settlement is full of high-tech weapons, armor and useful artifacts. Will you be able to get all of them or will the guards be stronger than you?

New Dangers



Players will not only travel through cities and towns. Right now we are polishing dozens of locations throughout the Dome. Abandoned stations, research camps and new arenas await you. Even familiar locations from before the incident will be presented in a new light of a post-apocalyptic setting. Your journey under the Dome is just beginning, employees.





Encased community is the most important for us - we are going to follow up those closely for your feedback on the game.

https://store.steampowered.com/app/921800/

Please Wishlist and click Follow to stay updated!

The game is still in the development so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates information new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:lwCheckPoint: Character Generator - create a character that may appear in the game as NPC and get the cool story item.
:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog
[/list]
Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca


Dear subscribers! Once again, the latest issue of the post-apocalyptic CRONUS Weekly is on your screens. Can anyone hear us?

Employees, we’ve been telling you about the innovations under the Dome for over a week now, and guess what? We're still not done! Today we're going to tell you what else every employee under the Dome might encounter.

New random encounters



The southern part of the Dome has been opened for exploration to everyone, which means that dozens of unique and unexplored locations await adventurers. One of these locations will be an abandoned camp, full of life just a moment ago. Even the fire is still burning. What happened here? That's what you have to find out.

Suppressive fire



With the change in the behavior of the Dome inhabitants, many seemingly useless skills have gained a second wind. For example, Suppression Fire. Each hit of this skill will slow down your target, which will help you catch up and finish off a fleeing enemy before he calls for help.

Neanderthal



New Committee scientists have also discovered new traits that began to appear in employees under the Dome. For example, the trait "Neanderthal" will increase your damage in close combat, but in return you will have to say goodbye to pants and jackets, because Neanderthals do not wear them.



Encased community is the most important for us - we are going to follow up those closely for your feedback on the game.

https://store.steampowered.com/app/921800/

Please Wishlist and click Follow to stay updated!

The game is still in the development so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates information new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:lwCheckPoint: Character Generator - create a character that may appear in the game as NPC and get the cool story item.
:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog
[/list]
Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca


Encased content patch 5, which was released the other day, brought a lot of good things to the game: improved optimization, new locations and random encounters and a crime system. We redesigned the game's balance and role-playing system, brought back dialogue for a character with low intelligence and greatly expanded companion interactions.

And although the team is currently busy working on the release version of the game, we found time and prepared a little update for you, fixing annoying imperfections of the fresh patch.

Here are the most notable changes.

Fixed the settings window

Some users have complained that the game settings window would not open and in general did not work correctly. We fixed the problem.

Almost everywhere the inability to talk to merchants after breaking into a store door is fixed

This is not even really a bug: our new crime system has taught the characters to react to the player's illegal actions. Merchants, on the other hand, are characterized by non-standard behavior, so they "broke" and simply refused to talk to the protagonist. At the moment, most vendors work properly, but there is a chance that some are still broken. Just for your information.

Containers on random encounter locations are now updated regularly

A small but nice tweak: purely technically, combat random encounters take place in recurring locations. Previously, the game would forget to update the contents of the containers and a box that you searched once would remain empty when you revisited the location. This annoying issue is now a thing of the past.

Character banners now display a fatigue scale



In case you didn't know: you can play through Encased without killing anyone. The parameter "Fatigue" is responsible for the possibility of non-lethal playthrough. After accumulating 1000 points of fatigue any character (including the main character) will collapse. Now you can monitor the parameter with the fatigue scale located in the character's banner just under the health bar.

Added customizable backlights for interactable objects



Another little improvement that makes life a lot easier for the player: by pressing the special button (the default is “alt”), you "light up" all the interactive objects at a location. You can turn the stroke on and off, and you can also choose which objects to show.

***

In addition to all of the above, we did the following:

Interface
  • Fixed: When pointing a grenade at some objects, its tooltip did not work correctly
  • Disabled undesirable stroke (F12 key)
  • Fixed the ability to reassign special Windows keys
  • Added a dialog log to the character's palmtop
  • Fixed a problem with sums equalization when trading
Gameplay Mechanics
  • Junktown: Miles Connelly, Henry Hatch, Hector Morales had the "alcohol treatment" status effect and could not be killed
  • Fixed characters' reaction to a call for help: now those who can't fight don't react to it
  • Fixed the inability to create items if the skill had an insufficient level and was increased by modifiers
  • The criminal system now handles killing animals and necroids correctly
  • Criminal system now handles access to restricted area correctly
  • Changed the difficulty of the doors at Concord Station
  • Nashville Sewers: Fixed a freezing fight with a psi cockroach
Graphics and effects
  • Fixed display of the “Unconscious rage” status effect
  • Displayed icons for shotguns
  • Displayed icons for Baba Yaga grenade launcher
Text
  • Concord Station: we wrote a dialog with a machine for a character with low intelligence
  • Changed the text on the epilepsy warning screen
  • Added description of the "Guts" attribute
  • Added description of the "Deftness" attribute
  • Added description of "Brains" attribute
  • Added description of "Perception" attribute
  • Changed descriptions for "Detox" and "Ray Desease Treatment" effects
  • Fixed description of Betamine effect
  • Fixed the display of penalties and bonuses from "Accuracy" trait in some tooltips
Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca


Dear subscribers! Once again, the latest issue of the post-apocalyptic CRONUS Weekly is on your screens. Can anyone hear us?

This week marked the fifth major infrastructure upgrade under the Dome. The Maelstrom is retreating, opening up new territories, the strength and intelligence of opponents is growing, and battles are becoming more spectacular and dangerous. Read the CRONUS Weekly Special Edition to learn more!

The Maelstrom is retreating



Employees, get ready for new expeditions! The Maelstrom is retreating, opening up new territories beneath the Dome. Madmen, adventurers, and brave explorers are about to discover new southern territories. Who knows what dangers lurk in the new wastelands?

Ash Forest



Our reporters immediately set out on an expedition into new territories. One of the first discoveries was a mysterious forest shrouded in mist. It’s also full of mysterious flashing lights of unknown nature, but even this is not what surprised us the most. It’s literally swarming with madmen who have lost touch with reality.

What happened to them, how did they end up as lost souls in this fog? It is up to the most desperate travelers to find the answer.

Supersonic Strike



High-tech weapons have received new upgrades that every inhabitant of the Dome can't wait to test out. This is one of the strongest firing modes of the particle accelerator "Supernova". It is guaranteed to stun all enemies in a small cone, but can also hit your hero.




Encased community is the most important for us - we are going to follow up those closely for your feedback on the game.

https://store.steampowered.com/app/921800/

Please Wishlist and click Follow to stay updated!

The game is still in the development so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates information new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:lwCheckPoint: Character Generator - create a character that may appear in the game as NPC and get the cool story item.
:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog
[/list]
May 21, 2021
Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca
Hello Everyone,

Koch Media here! Today we have hacked into CRONUS’ mainframe to bring you the first edition of THE DEVELOPER PLAYS, an exclusive Stream featuring Koch’s very own Opal Cadman playing Patch 5 of Encased.

Our Stream will start at in half an hour at 3pm and last until 5pm CEST – let’s hope CRONUS doesn’t catch on to us sooner 😉

We have been anxiously following your response to the patch, as well as the narrowing down of the release date, and are very happy to have gotten such a positive reception!

Over the next few months, together with our friends at Dark Crystal Games and Black Tower Publishing, we hope to bring you more exciting news and insights, as we get closer and closer to the full release of Encased.

Thank you for sticking with us and we hope you enjoy the stream!
Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca


This time we decided not to write a long text — just watch the attached video, where we talk about how the game has changed over the past few months:
https://www.youtube.com/watch?v=6uQnuLZigv8

For those who are curious about all the changes in the game, we have prepared a detailed list.

List of changes by category
Locations
  • New locations in the southern part of the Dome
  • New location "Ash Forest"
  • New location “Chicken Corn Cafe”
  • New location "Coast"
  • New location "New Committee Outpost”
  • New arena for random encounters "Bunker”
  • New arena for random encounters "Sewers”
  • Optimized environment for locations
Random Encounters
  • Unlocked random encounters of the second story act
Craft
  • Updated item creation system
  • Items available for crafting are divided into categories
  • More crafting tables
  • New weapon upgrade system
  • Weapon enhancement system
  • Added ability to upgrade unique weapons
Crime System
  • Reworked the crime system
  • Evidence visualization added
  • Reworked the stealth system
  • Added timer visualization
  • NPCs can initiate an investigation
  • Merchants refuse to buy stolen goods
  • New crimes added: entering forbidden areas, grave robbing
  • NPCs react differently to the player's illegal actions. Fighters engage in combat, civilians call for help
  • Unlawful acts lead to reinforcements coming to a location from guards to military in servoshell armor
  • Killing everyone in the location causes necroids to appear
Story and Dialogues
  • Reworked playthrough for a character with low intelligence
  • Added books and journals to learn skills
Companions
  • Companion dialogues were expanded
  • Improved companion AI
  • Improved squad management system
  • Shared inventory for the player's squad
AI and Gameplay
  • Unprotected locations can be attacked by bandits
  • Opponents have properly configured stats, weapons, and auras
  • One time use items moved to the quick access panel
  • Fixed the progression of enemies' attributes and weapon powers.
  • Enemies are better at selecting position and targeting, using weapons, and using combat skills.
Role-Playing System
  • Fixed flaws in the skill system. The player can level up a skill up to 150 and get additional bonuses, which are added to the maximum value.
  • Added new skills
  • Fixed bugs in previously available skills
Other
  • Reworked sound effects
  • Minor visual fixes
  • Combat animations updated
Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca
Hello everyone, Dark Crystal Games is here again! It's time to tell you about the fifth major content update for Encased: A Sci-Fi Post-Apocalyptic RPG. You will discover an expanded world after a mysterious Incident destroyed our way of life, and reduced the all-powerful CRONUS Foundation to rubble. Get ready for new adventures, locations, quests and enemies!



For those who pefer watching over reading, you can find a video version of this announcement right here: https://www.youtube.com/watch?v=6uQnuLZigv8

Since the release of patch #4, we've continued to work hard. Encased is now very close to the final 1.0 release. We’ve been closely following your game reports and comments on our forums and social networks. With your help, we’ve compiled a list of everything that needs to be fixed. Thank you for your patience, and the awesome feedback!

We weren't planning on releasing a fifth patch, but we realized we needed this opportunity to sync up with the community, gather feedback, and issue a few last pre-release fixes. This will be the final update, patch #5. Encased is technically complete. Right now, we’re focusing on exhaustive testing and a last polishing pass.



The game can be played as a lone wolf or together with various interesting companions.
You can kill every living thing in every location, or not spill a drop of blood during the whole playthrough. You can not speak a word and skulk in the shadows, or make your way by persuading, intimidating and charming everyone you meet. There’s even a unique and fascinating play branch for an extremely low intelligence character. How your story plays out is 100% up to you!

Now that the picture is finally starting to take shape, we can see the fruits of our labor and are thrilled to be approaching the finish line. It's taken longer than we expected, but it's all about making the best game we possibly can.

We know you’re just as excited as we are to see the final version. Very soon, we’ll be able to reveal everything and announce the release date. For today, we present content patch #5.


New and reworked locations

We understand most of you have thoroughly explored all the available locations, and are hungry for new adventures. That's why this patch opens up additional territories under the Dome, including the mysterious south!

Once you complete the first act, Maelstrom retreats, revealing almost all of the main, final version locations. The City, the Phalanx base, the Carmine Heights colony, and the Fops junkyard will remain hidden, but they will of course be included in the 1.0 release in the not-too-distant future.



The locations you've already visited have also been seriously revamped. We're proud to tell you that with this patch, there are no placeholders or temporary solutions left in Encased. Our artists and game designers have completed every object under the Dome.

We’ve also invested a lot of time into optimization. The game is now much less demanding on hardware. Even players with low-spec machines will see a significant boost in performance, and the picture will become smoother.

For example, the Stone Forest – here, as with other locations, we redesigned the graphics, and optimized and stylized every bush and stone. We added new effects and points of interest.



Let's take a look at some of the new locations available in the fifth patch.

The Ash Forest is one of the least known areas under the Dome. Here you’ll have to contend with employees corrupted by Maelstrom. Did you think you were the only one lost in time and space during the mysterious Incident?



The roadside Chicken Corn Café is finally opening its doors! Here you’ll need to solve the mystery of its suddenly vanishing employees.

By the way, be sure to check out the menu. We've added lots of new foods.



The coast is a paradise among the wastelands. Rest by the water, relax in a small cabin, maybe do some fishing. Who knows what you might fetch up from the murky depths?



One can argue endlessly about who the true heirs of CRONUS are, but only the New Committee has the manpower and resources to build new outposts all over the Dome.




New and reworked game mechanics

By popular demand, the low intelligence playthrough returns!



Many of you uncovered this hidden path during gameplay. In the fourth patch, we temporarily removed it to polish and improve the dialogue and options!

Now this alternate playthrough is complete, with unique dialogues and character reactions from start to finish. Can you handle it? Don’t worry, you won’t have to think too hard about it.

New random encounters await you as well. In the fifth content patch, you step into the territory of the Second Act, where previously hidden encounters will be revealed. In addition, we've seriously expanded or redesigned existing ones. You’ll have additional dialogue options depending on your companions.

There are new arenas for combat encounters. For example, a destroyed bunker and sewers. And for every successfully completed random encounter, players will receive a valuable reward.




Updated craft system

Crafting enthusiasts, please enjoy the updated item creation and new weapons upgrade systems. We’ve updated the interface, and divided items into convenient categories. In your selected workshop, you’ll see the entire range of available items for crafting. We also increased the number of workshops, so you don't have to search around for a convenient place to restock.



Some feedback we received indicated you want to do an entire run with your favorite firearm, so we created the weapons upgrade system. Now even the starting gun can defeat high-level enemies, provided you’ve installed the right upgrades. Even unique items, such as the psi-katana or your companions’ weapons, can be upgraded.




New companion dialogues

By the way, your companions will have a lot more to say this go ‘round. Unless you’re a natural-born lone wolf, solo travel in the wastelands can get dangerous or boring, so the most colorful characters under the Dome will be there to keep you company.

In between bloody battles and dangerous adventures, try chatting with your companions. They will gossip about other heroes, and tell you more about their relationship with the factions of the Dome and their own past.


Reworked crime and stealth systems

Different characters will have different reactions to illegal activity. For example, if you steal from an NPC, your target may discover evidence and launch their own investigation.

But taking advantage of the new visualization of evidence and timers will help you cover your tracks and avoid pursuit.



Keep in mind, it won’t be so easy to sell your ill-gotten loot. Shopkeepers won’t buy stolen goods. Items are considered stolen as long as an investigation is underway. If you get caught, they’ll be returned to the owner, and you will be punished.

We’ve also improved visualization and added new types of crimes, and specific reactions to them. Entering forbidden areas and looting graves are two new categories. If you persistently break the law, you eventually won't be able to buy or talk your way out of it. You’ll have to do time in the local prison. But with the right skills, you can get out of even this situation.

By the way, characters now react differently to your crimes or aggression. Some behave as before, responding to danger with their fists and weapons. Others will try to avoid combat by running away and calling for help. No longer will you have to fight an entire location at once. Careful elimination of patrols will allow you to silently neutralize enemies without raising the alarm.



Don't forget about the long-term consequences of your decisions, which are especially noticeable in the reputation system. If you kill everyone in a location, reinforcements will be dispatched to eliminate you. The more of these squads you kill, the more dangerous the next ones will be. It starts with a couple of guards, and ends with indestructible terminators in servoshell armor.

By the way, killing everyone in a location will lead to even more serious consequences. We’re not going to spoil it right now, but try returning to the scene of the crime after a week or so.

The Dome is a turbulent place. If you leave a resource-rich location for too long, it may be attacked by bandits. Defend the location or leave it to its fate? You decide!



We fixed the flaws in the skill system. Players can now increase a skill up to 150 and get additional bonuses, which are added to the maximum value.

We’ve also added new skills and fixed bugs. Opponents have proper attributes, weapons and auras. We also adjusted their stat progression and weapon power. Difficulty now proceeds in a smooth arc throughout.

Enemies are better at using their weapons and combat skills, selecting a position and targeting. Players will have to study their opponents’ weaknesses to succeed.

The new combat system needed a new look. We're sure you'll appreciate the additional animations. Now when your character is on fire, they really burn! When you apply kung fu, you’ll look like a martial arts master, and monster attacks have become much more deadly.



Your allies have also gotten smarter, and will avoid mines and anomalies on their own. In addition, we’ve added a more convenient squad management system. Now you can order your allies to run to a specified point, or hold a position.

Managing a group is easier thanks to a common inventory with a collective weight limit, convenient sorting of items, and the ability to drag consumable items and skills to the quick access panel.



We understand how seemingly insignificant details can affect the overall experience of the game and the world. The sounds of footsteps, dirt and dust ejected from under your boots, the sound of a shotgun being reloaded, snakes slithering through deserted locations… Our game designers, artists, and sound designers have been working tirelessly to improve the world under the Dome.



See you under the Dome!
Encased: A Sci-Fi Post-Apocalyptic RPG - Iron_Orca


Dear subscribers! Once again, the latest issue of the post-apocalyptic CRONUS Weekly is on your screens. Can anyone hear us?

This week we’ll see how the already familiar Junktown has changed, visit a new dangerous zone and talk about the latest invention.

New houses



The Junktown is one of the busiest places under the Dome, and it’s no wonder. The new Committee guarantees safety of the residents, the settlement has its own bar, prison, market, and even a research laboratory, which now and then gives jobs to daring adventurers.

Where’s work, there's money and it needs to be spent somewhere. So that the heroes of the Dome did not drink their lives away at the bar, the administration of the Junktown built and offered for sale new houses. There is a suitable offer for any purse.

Swamps



While traveling through the wasteland, our journalists stumbled upon a new swamp teeming with the most dangerous mutants. Remarkably, it hasn't existed yet just a week ago.

The Dome is changing very quickly, but we will try to keep you informed of all the changes.

New technologies



Speaking of changes, the energy pistol Pulsar got a new firing mode. Skilled shooter will now be able to hit several targets at once with a powerful beam that penetrates any armor. If you see it in battle — run, otherwise you risk repeating the fate of the poor employees from the recording.




Encased community is the most important for us - we are going to follow up those closely for your feedback on the game.

https://store.steampowered.com/app/921800/

Please Wishlist and click Follow to stay updated!

The game is still in the development so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates information new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:lwCheckPoint: Character Generator - create a character that may appear in the game as NPC and get the cool story item.
:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog
[/list]
...