Encased: A Sci-Fi Post-Apocalyptic RPG - CRONUS EMPLOYEE
In this update, we’re going to tell you about the various vehicles that roam and/or rust in the desert under the Dome, as well as the backstory of the company manufacturing them for CRONUS.
Although the Dome is far removed from civilization, its motor pool is diverse and extensive. There were approximately 5,500 functioning vehicles before the incident. By the time of the main story around 2,000 of them are still on the road, since a vehicle’s lifespan is significantly reduced without access to parts. Some vehicles were stripped, some destroyed in conflicts, and others were completely redesigned and thus not counted in the official statistics.
Aside from the Dome’s dozens of research facilities, many small towns were built as well. CRONUS employees enjoyed white block houses, supermarkets, movie theaters and, of course, cars. With generous salaries, many employees enjoyed a personal vehicle.
The main supplier of both civilian and work vehicles was Stanton Motor Company. Established 17 years before the Dome’s discovery, Stanton was a big name with great ambitions in the industry, and a rather odious head honcho.
Stanton Motor Co. is our concept of a company which miraculously survived the oil crisis of the 70’s. Its history is counterintuitive, its end predictable, and that’s done on purpose: we want every detail of Encased’s setting to build on the atmosphere of the game and create a real feeling for the era.
Stanton is made up of two divisions. One is called Marks and Manfred Trucks; it specializes in manufacturing trucks, buses and other heavy work vehicles using a universal chassis.
The most renowned vehicle of MM Trucks is already on display in our screenshots and concept art — an orange transport designed for delivering research teams to remote desert facilities.
But if Marks and Manfred Trucks is the dutiful workhorse of the corporation, then its second child, Jupiter Moon, is the scandalous black sheep. Jupiter Moon stamped out small cars, known as Type 72, with a high emphasis on quantity. Type 72 was infamous for its underpowered 4-cylinder engine (6-cylinder available in the luxury model), climate control in the form of a triangular quarter glass window on the driver's side, leatherette upholstery destined to crack and discolor, a "kicking" gearbox, and several other nasty surprises.
Despite all this, the machine became fantastically popular, and remains so even after the catastrophe: you will see Type 72 regularly converted into mobile storefronts, rental accommodations, and insanely painted tanks. The variety of applications for machines not even fit for spare parts is truly limitless: houses, fences and fixed fire points made from old Jupiters are a common sight across the world of Encased.
We are still putting the finishing touches on Type 72. We want this car to be memorable, a true symbol of the mass-produced family vehicle of the Dome.
***
It can be said with certainty that the success of Stanton Motor Co. changed the face of the world under the Dome. And everything, from its rapid rise to every triumph and failure, the company owes to its founder, Stanley Stanton.
In the first act, Stanley is 62 years old. He is a thin, unpleasant man with red hair fading to gray, a long nose, the gold teeth of a gypsy, and the general appearance of a washed-up comedian. At first he makes a quite positive impression: joking and smiling with an easy confidence. Stanley has the air of a reliable business partner, a man you can count on to fulfill any order and solve any problem.
But after a longer acquaintance with Stanley, different qualities come to the fore. His business is growing rapidly due to optimistic investors, profitable contracts, and aggressive PR. Maybe too rapidly. Deadlines are regularly missed and scheduled deliveries delayed. Cars often arrive incomplete, or in such poor shape they must be scrapped for parts. Though MM Trucks have a more or less consistent level of quality, Jupiter Moon has a well-deserved reputation as a manufacturer of rolling (sometimes) trash cans. The enterprise by some miracle does stay afloat however, and the boss perseveres.
The true face of Stanton is an arrogant, insolent grifter, an expert at making bank on other people’s trust. He thinks himself a genius salesman and wheeler-dealer and in a sense he is right, as long as the profits continue to offset his infamy. Unlike almost every other corporate executive, the man himself relocated to the Dome and transferred a large part of his production there. Even the incident couldn’t turn Stanley Stanton into anything but a businessman, though his business now has shifted from production to repair. In the game, you can even visit the Stanton Motor Co.’s decrepit main plant, and a huge warehouse full of dusty Jupiters.
Project funding info: $67,078 pledged by 1,787 backers and 19 days to go! Thank you, friends, let's keep it up!
Encased: A Sci-Fi Post-Apocalyptic RPG - CRONUS EMPLOYEE
— Yessir, you heard me right, sir: we located a two-engine bomber buried in the sand. It’s almost untouched, sir! Full load of ammunition, seemingly intact. I would give a more detailed report, but the enemy’s closing on our position, and—
— Belay that, lieutenant. Here are your orders: take cover inside the fuselage. Use the portholes as embrasures. You should find two machine guns somewhere in the plane, they were standard issue. That may help.
— Sir, yes, sir!
— And have the sappers prepare the ammunition for detonation. There should always be a plan B.
In one of the far western desert sectors, the Kshatryas squad discovered an abandoned bomber, half buried in the sand. Unfortunately, you won’t have time to calmly analyze this find: your sentries have reported the approach of three garbage trucks, manned by Raiders and armored for combat. Worse, it seems like they’ve tapped into your transmission.
Bad news: there’s no fall back position. Good news: there should be a pair of machine guns onboard, and a ton of ammunition to go with them.
A new in-game encounter for our backers: epic battle versus waves of hostile Raiders!
We’re creeping ever closer to our main goal, all because of your support. There’s still another 35% to go, but your active involvement keeps us hopeful and energized. And maybe these new goals will help someone make a final decision to support the project.
Today we’ve uncovered one of the additional stretch goals: a new massive event for Encased. This event will be added to the game if funding reaches $105,000.
If you’re paying attention, you’ll see there are two more stretch goals still locked. We’ll reveal one of them when we reach 2,000 backers, and the other when our funds reach $75,000. It’s not that far. Hit social media, tell your friends, post on forums, let’s do it!
One goal revealed, two more to go
Now let’s talk about some guaranteed game content.
Yesterday, we announced the social media goals. By spreading the word about Encased you help to uncover in-game rewards that will be available to everyone.
In just one day you, our fans, have completed several quests and scored 14 points.
This means the Community Wallpaper, new Hat Accessory and the Veteran Rifle rewards have all been unlocked!
Our artists are working feverishly on the wallpapers right now, so let’s discuss the other two rewards.
*Roger&Roger*
With a dark blue felt finish and a polished skull badge, this hat is a real work of art. The fancy label hidden inside the lining reads *Roger&Roger*. This is definitely no common bit of headwear!
The workshop responsible for this item was never on the Committee’s official suppliers list, but Roger Zaretski, its founder, is a well known eccentric. The same eccentric who discovered gold in the sands under the Dome, built his own brewery, and is currently plotting to restore Spire station.
All that, and he makes great hats too.
*SVT-40, "Frau Svetlana"*
Otto Fasmer and the troops under his command have been missing since the end of the Korean War. The fourteen Wehrmacht veterans vanished from the 38th parallel in February of 1953, as if anticipating the end of hostilities.
From that date on, any accounts you may have heard of Fasmer and his men are strictly the unofficial stuff of military lore.
It has been said Fasmer and his squad relocated to South America. They were also witnessed at all the major hotspots of the Vietnam conflict. Whatever the fate of these die hard Germans, Otto's rifle, originally obtained on the Eastern Front, might be the single proof that Fasmer is a real living man, and not simply a myth.
His SVT-40, reworked and customized, has turned up under the Dome. Does this mean that Otto is still alive? If so, what is he doing here? The rifle raises many questions, and the same weapon must be the key to the answers.
Let’s push it, friends! The more Likes and Shares Encased receives, the more new content will be unlocked.
Project state info: $65,352 pledged by 1,740 backers. Hooray!
Encased: A Sci-Fi Post-Apocalyptic RPG - CRONUS EMPLOYEE
As of now, Encased has earned more than $58,000 in Kickstarter pledges. We are very grateful for the enthusiastic response. However, money is not the only way you can help us create the exact experience we intended.
We’ve prepared some cool in-game rewards for our community. To get these rewards into the game, we need your subscriptions, likes, and reposts.
Think of every milestone as a small quest. The completed quests award you with achievement points, which in turn unlock the new game bonuses.
Community quests unlock points which open new content for Encased!
Facebook likes: Like the Encased Facebook page and encourage your friends to do the same!
Encased was originally conceived as a game with a rich storyline and fully realized world. We put significant effort into a detailed setting and immersive atmosphere. This is why it’s worth getting acquainted with the world of the Dome on our Facebook page.
We publish samples of the game’s lore, art and 3D models on our Facebook page on a regular basis, creating an interesting and welcoming community. Tell other old-school, post-apocalypse and sci-fi fans about our site. By spreading the word about Encased, you’ll be contributing to the development of the game.
Twitter followers: follow @darkcrystal_hq on Twitter and encourage your friends to too.
Our Twitter account is about publishing fun-size concept art, 3D models and game news. Follow @darkcrystal_hq, and be the first to see the details!
In addition to our Facebook community, we also have a Discord channel, where we share the latest game news, reveal our carefully guarded development hints and secrets, embrace our nostalgia for cool RPGs of days gone by, and simply talk to our players.
And don’t forget: Discord is the most convenient way of communicating with developers and sharing your own ideas to make Encased even better.
And now let's talk about the rewards!
4 Points - Community Wallpapers
Our artists will create HD-wallpapers based on the short story developed by Encased writers for our Kickstarter backers.
7 Points - New In-Game Hat Accessory
Before you venture out to conquer the desert, don’t forget to put on your helmet! Or a hat. Or the special item we thought up, modeled, and added to the game.
12 Points - New In-Game item - Veteran Rifle
Every equippable item in Encased has a history. We’re planning an additional assault rifle (to be added to the game with your help) with such as history. It’s an unusual weapon with an illustrious past and remarkable properties.
21 Point - New Outfit - Leather Motorcycle Jacket
A cool leather jacket is an invaluable asset in the vastness of a harsh, dying world. Thanks to your social media activity, it might become available in Encased.
35 Points - New Servoshell Coloring
Who doesn’t like motorized armor? Thanks to our backers, this servoshell might get an additional unique color scheme.
48 Points - New In-Game item - Dragon Katana
This katana will be useful both in close quarters… and in a firefight. The unique weapon of Kimiko Nakamura (head of the New Committee)’s personal bodyguard.
62 Points - Bloodbath Perk
Perhaps the most nostalgic perk of them all. Watch your enemies blast their allies into a pile of red chunks as grenades blow up in their hands… but don’t get too excited: the next critical failure might be yours.
85 Points - Dog the Pal
This ally will follow you into the heat of any battle. A friend in need is a friend indeed, right? Yes, you read that right: more social media activity and we’ll add a recruitable canine companion to the game!
Encased: A Sci-Fi Post-Apocalyptic RPG - CRONUS EMPLOYEE
Hello everyone! We hope you have a good Sunday!
We have posted a new gameplay teaser dedicated to our Kickstarter campaign on YouTube, check it out!
If you have friends who love post-apocalyptic and sci-fi RPGs, and they don't know about Encased yet - this is a perfect opportunity to share with them.
Also check out our latest artwork, dedicated to our dear KS-backers. Thanks to all of you again and again!
These Tier 2 Orange Wing employees are definitely up to something
Project funding info: $55,855 raised by 1,589 backers! This is 55% of the funding goal and we still have 22 days to go! Stay tuned for more updates, next week will be very intense.
Encased: A Sci-Fi Post-Apocalyptic RPG - CRONUS EMPLOYEE
In today’s update we would like to talk about the gradual game enhancement a bit. We’re in pre-alpha state now and there’s a lot of work before us, but we’re working on developing every aspect every day.
In order to proceed as quickly as possible, we often make rough models, which then fall for revision. Crafting the intermediate versions is useful because we can see the in-game result immediately, and the other members of the team are much more interested in working with a living character, not a running cube.
Then comes the time to think… what else can we do for our characters? For our maps? For everything we create? For us, they are not just game objects, they are like children. Which we raise, care about and wish only the best.
This is how our “kids” looked like at the primary testing stages, and how do they look like now:
The same metamorphosis also applies to game maps. Even now, during the Kickstarter campaign, we did not halt the project development and are working on the game locations actively.
Dealing with environment, we proceed from the fact that every meter of our world should be of interest to the player. And we try to make those locations the way someone could stop and take a look around, even if “around” is just a fragment of a desert or a marsh, woods or caves. Our task is to make the world around you speak for itself. Tell its own stories, with no need for additional text or explanations.
Until recently, our locations looked like this. Those were the testing sites, we were probing the ground and figuring out what the level topology would look like on the terrain.
Now we are working on the terrain itself. Trees, rocks, surface textures. One of the current tasks is to make the ecosystems self-sufficient. So that the single fragment of wilderness pleased the eye. It is known that the famous game industry developers often say: “The roofs and the floors are crucial to isometry”, because it’s what the player sees best.”
Project funding info: $54,277 pledged by 1,534 backers!
Stay tuned - there will be more interesting information and details about how we develop Encased! Let us know which aspects you'd like us to cover!
Encased: A Sci-Fi Post-Apocalyptic RPG - CRONUS EMPLOYEE
In today's update we would like to speak about one of the most important aspects for creating the atmosphere of the game — the music. And about the people who composed the main theme for our Kickstarter video.
Make yourself comfortable and get your best speakers, they’ll come in handy! Now we’re gonna show you how the track was being made.
Suddenly, there’s a man responsible for the music under our Dome. Introduce yourself, buddy.
My name is Peter Salnikov and I’m happy to be on board of this campaign. As a composer, I wrote this Encased Kickstarter Theme with my bandmate Ruslan Eldoradovitch.
Peter, you’re not telling us everything. There are no random guys under the Dome. You’re connected to games, aren’t you?
My career could be easily split in two sections. The first is media. After seven years in gaming journalism I decided to quit this profession, and for the last five years me and my partners run an independent lifestyle media called Disgusting Men. It’s the biggest site and community of it’s sort in Russia, we also run the biggest entertainment podcast of the same name. It’s all in Russian, but if you feel like listening to it, check the episodes with Raphael Colantonio (Dishonored, Prey), Daniel Vavra (Mafia, Kingdom Come: Deliverance) – they were published in English as well.
We begin to see the big picture now. let’s talk about music.
Aside of that, for almost a decade we play rock’n’roll with our band called Solar Deity. It’s a real rock band with rehearsals, shows and tours, and its lyrics are in English, so this could be easier to check out. We also did some soundtrack jobs before. Being a curious and a stubborn person, I offered my help to Vyacheslav the way he couldn’t refuse.
Let’s think back a few days ago and recall how did it happen.
The week before Encased Kickstarter launch was pretty tough. We were live streaming, breaking down the musical plan we sticked to while recording the demo of this music. We then held a Skype call with Dark Crystal Games and that was the exact moment when found out that this Kickstarter page will go live on September 13th and not a single day later.
After that, you most certainly did grab you head, saying ‘Guys, to hell with you, we don’t have the time!’ Was it like this? Or...
After a short panic strike we’ve mobilised all our forces to record this music live, as was planned earlier. We wrote the theme together with my band partner Ruslan but in fact there were a lot more people involved in this than the two of us. In a day we got all of them covered: the trombone player, the string trio, the sax guy, the drummer, the sound engineer and the studio fellas – all of them got their instructions, paper score, dates and details. In two days we stood ready at the studio. In short, it was a huge luck to suddenly be able to gather all those gifted (and thus – over occupied) people at one time and place and this fast. We did all the basic job in 24 hours.
Let’s ruin the intrigue from the start: it was much more harder.
The problem was that the Kickstarter video itself wasn’t finished by then, and when it finally was – it was almost seven minutes long vs. two and a half minutes of our music. But that was a part of the deal we made with the Crystals.
And still you managed.
This Encased Kickstarter Theme (sorry, it still has no name but it definitely deserves to have one – leave your suggestions in the comment section below) was built to be a «handcrafted procedural track». In short, all instruments and fragments were recorded in one tempo and key, and though the original track was only 2:40 long, all of its pieces and cues could be cut apart, arranged in any order and length and transformed into a longer track or a smaller jingle. Actually, we learned that playing a lot of Red Dead Redemption and watching this video after. So, after getting a Dropbox video link, we’ve spent a night and a morning bringing the demo music to needed structure. And then our sound engineer Artem brought the instrumental track to the same form.
When we were waiting for the track, we tried to guess, what will it be like… and we didn’t. Although the result surprised us, in a good way. The video provides a sense how this track was being created, but the references and the internal working are still a mystery.
First off, when we had our first meeting with Vyacheslav Kozikhin, we were talking about the references, the vibe we need. We’ve played the pre-alpha build (and yes, we play a lot of CRPGs in general) and figured, why not make it something that would sound sci-fi, post-apocalyptic, western, and 1970’s-ish at the same time? As a reference, we took Dune (1984) soundtrack, the music of The Last Man Standing (1996, a Bruce Willis movie) and mixed it up with our vision of our favourite game music (Mass Effect, Baldur’s Gate, Fallout – there’s a lot of «canon» features if you listen closely). But the main part was to imagine something like this to be played by a real band actually existing in this word of alternative history.
And, well, there you have it. If you’d ask us to think of an orchestra performing in a club somewhere outside the Dome, we’d think of this. Tell us what you think! There’s a lot more job ahead than done, so your suggestions will be considered.
Encased: A Sci-Fi Post-Apocalyptic RPG - CRONUS EMPLOYEE
When we started this crowdfunding campaign, we definitely had faith in the project and in our ultimate success. However, we did not expect so much support so quickly: just one week into the campaign, we’re already over 50% funded, and the numbers continue to grow hour by hour.
Thanks to you.
In this update, we’re going to discuss our plans for Encased if we surpass our original goal.
If we are successful in raising $100,000, this would let us expand the team, perfect the quality and extend the quantity of Encased content, and invest in localization and professional voiceovers.
When the pledge total approaches $100,000, we will unveil the stretch goals section, where additional objectives will be outlined. But what are these new objectives? Perhaps a pack of new guns? A new mobile transport for the player? Or an additional companion? We’ve got tons of ideas and we intend to post the finest among them.
By the way, we’re happy to read your ideas on what we could add to Encased. Let us know in the comments! Though we can’t promise to implement all of them, we will definitely consider each and every one.
Today we’re also going to reveal the add-on rewards fans can add to their pledges. This one’s simple: to acquire an add-on, top up the amount necessary and pick the required item on the Backers’ Page when the campaign is over (do not forget to add delivery fees for material rewards).
Once again, thanks to everyone supporting us! Stay tuned for new updates!
Encased: A Sci-Fi Post-Apocalyptic RPG - CRONUS EMPLOYEE
In this update, we would like to talk in detail about the people who are working on Encased. We will not list the games that we’ve worked on - it is at the end of our campaign page. Today we are going to share some funny and interesting facts about us.
Let’s roll!
To survive in this dangerous lands you need a good team (New art by our artist Alexander Davtyan)
The tower office
The Dark Crystal Games office is located… in a tower, “growing” out of the roof of an old soviet recreation center. Here we have a spiral staircase, an excellent view from the balcony and f**king cold during winter time.
Cardboard guns
To record the character animation properly, our specialist makes weapon dummies out of the paper towels’ liners.
The Art Director has always wanted a post-apocalyptic game
The lead artist of Dark Crystal Games tried to create a post-apocalyptic RPG Project Serenity almost on his own.
27 years of hardcore gaming
One of our leads is playing video games since he was three. His first game platform was a Spectrum-clone named “Delta”.
Pathological love for Fallout
We have 2.4 Fallout playthroughs per single team member and 3.16 playthroughs of Fallout 2 also. All this counting those few employees who haven’t played the first games of the series.
Vault Boy tattoos
The ribs of our modelling artist are covered with the tattoo of Fallout series mascot.
Writer’s black cats
Our lead writes loves cats. There was a time, when three cats were living in his house, all of them completely black. The current cat, by the way, is also black.
Dual-class writer/animator
Our senior writer trained as a computer animator but has never worked in that field.
T-shirt of a fan
Our leading technical designer wears a shabby T-shirt with the Larian Studios logo. Misses those times, probably.
Programming verses
Our lead programmer writes verses about coding, yep. He even posts them to the internets.
Dark Crystal Worldwide
The company's office is located in St. Petersburg. And remote employees work from Moscow, Chelyabinsk, Vladivostok, Kaliningrad. The additional experts, invited to participate in the game development, are from Ireland and USA.
Project funding info: $45,671 pledged by 1,249 backers. Thank you guys, you ROCK!
Encased: A Sci-Fi Post-Apocalyptic RPG - CRONUS EMPLOYEE
Whoa, this update came out of nowhere, didn’t it? Kind of snuck up on you, just like one of our random encounters!
Our random encounter system is one of the features we’re most proud of. Here’s how it works:
Every encounter in Encased is its own post-apocalyptic story. Some of these stories will resolve on the spot, others will require significant effort and maximum concentration. Many encounters have consequences and lead to a whole new series of quests.
Random encounters occur when the player travels on the world map. A player’s Stats as well as the world’s condition directly affects which stories will be generated.
So a bunker, a car and dead bodies...
There is still civilization of a sort in the east of the Dome. You might meet a water caravan, slave traders, or a Kshatriya patrol. You may stumble upon a suspicious house, or a car riddled with bullet holes and carrying a mysterious case on the back seat. You might discover money or a relic inside.
Heavy and scorching cold
Encounters in the east are mostly social in nature, while the west is almost barren of life. Salt marshes and white sand tell completely different stories: of bare survival and limited supplies, of struggling against the elements. You may find yourself searching out rare underground facilities offering shelter and relief from the relentless heat.
The south of the Dome also has underground complexes, but travellers won’t find any welcome there. The south is an old communications center, a place where ancient battle machines lay buried beneath the sand and rocks. There are countless small bunkers here, the kind where once you enter, the somehow still-powered doors slide silently shut behind your back.
Who is this figure at the crossroads - a traveler, a merchant, a thug?
The north lands are now ruled by the New Committee. You may meet police and army patrols, come upon restricted areas where weird experiments are underway, and whole fields of abandoned vehicles rusting away to nothing.
Sooner or later, fate will lead the player to the very center of the Dome where Maelstrom runs rampant alongside gangs of insane raiders, and the stranger anomalies summoned by Tower radiation. Encounters near the center involve battles with bandits, surreal zones of abnormality, the constant chatter of insane Maelstrom, and many other unusual and exciting events.
When we say ‘many’ unusual events, this is no exaggeration. Encounters in Encased cannot all be resolved with combat. There are meetings with characters, secret locations which cannot be found any other way, and vignettes — brief but detailed text adventures, where the solution will depend on a player’s decisions, Stats and Skills.
Welcome?
For example, while travelling the desert the player may discover a spacious house. The doors are all locked, but there is definitely something going on inside. The player may break in (Lockpicking), enter through the open window on the second floor (Deftness), slip in through the back door (Sneaking), or simply knock and ask them to let you in (Looks). Although if you are unsuccessful, there’s always the risk of a bullet to the face. Perhaps, the player is wearing a mad raider’s mask or has shown up at a gang lair in a Black Wing uniform. Anyway, there is always a way to complete an encounter, even if it’s not immediately obvious.
At this point most of our planned 75 random encounters have already been written. With your help there can be even more!
Project fundraising report: $38,260 pledged by 1,010 backers! This means we’ve successfully raised almost 40% of our base goal, and are moving quickly past to the next milestone! Thank you so much!
Special thanks also to our friends at Larian Studios and especially to Swen Vincke for their generous contribution, shout out and moral support! Larian is constantly raising the bar for CRPGs with their beautiful games. Larian’s love, dedication, and creative energy make their studio a role model for all of us at Dark Crystal Games.
Encased: A Sci-Fi Post-Apocalyptic RPG - CRONUS EMPLOYEE
Let’s talk about why we got the project on Kickstarter.
We want Encased to be just the way you see the perfect CRPG: a huge game, rich in content, sort of “Fallout of our dreams”, which all of us could be proud of.
We’ve been developing the game for a while already. We have reached the pre-alpha stage and we are confident that Encased could become a great game. But we are a small team, and there is a lot of things that we’d like to add. With your help, Encased could become a way more ambitious, better fleshed out and polished project!
But it’s not just about the money that could help us expand the game!
One of our ground rules is to create games arm-in-arm with our community. Perhaps you, like many of our players, want to feel involved in the development process. And if the question “How may I help create Encased?” is the one running through your mind right now, then the text below has been written specially for you.
Most of those characters and their descriptions will be added to the C.R.O.N.U.S. supercomputer and could be found in game
Most of those characters and their descriptions will be added to the C.R.O.N.U.S. supercomputer and could be found in the game, while the most interesting ones will get a “physical body” in the game. You might even run into them at some point in the future. But for those of you who want to create a character with their own looks and personality, we’ve created a separate pledge in our Kickstarter campaign.
Among the rewards for the backers that pledged as CRONUS Corporal and higher, there is a unique item that will be created based on the thoughts and wishes of the community. The decision lies in your hands.
*Your Ideas*
Our community is our creative lab and testing grounds at the same time. If you’re sure that your ideas can make Encased better, then join us and take part in the project discussions. Watch a video about community proposed weapons.
(Check the volume slider, the music is a bit too loud in this one).