It's time for another card spoilers and some news.
New Patch
We are planning to release a new big update in late March. Beta will be available earlier Thank you all for your support, feedback and patience.
Vacation
Next week our team has a vacation. And therefore there will be no news and spoilers.
New cards
Magic Rune (Arcanist) Choose a Weapon card in your hand and tranform it into the Magic Sword card.
Pot of Greed (Item) Treasure: 5. Draw a card then draw additional card for each Treasure card in your deck. You cannot draw additional cards this turn.
Potion Belt (Item) Reserve. Draw 2 random Potion cards from your draw pile. Comment: Reserve - At the end of your turn, this card is not discarded.
Confusion Potion (Item) One Use. Choose a non-boss creatures and swap the Attack and Health.
Purifying Flame (Inquisitor) Deal 1 damage to a creature. Last Word: Banish a non-boss creature.
Repentance (Inquisitor) Restore 2 HP. Place a non-heroic skill card from your discard on top of your deck.
Sanctification (Inquisitor) Discard a card. If you discard a Treasure card, you gain 5 HP. If you discard a Weapon card, deal 2 damage to all creatures. If you discard another card, draw 2 cards.
Rite of Cleansing (Inquisitor) Deal 3 damage to a creature. Discard 2 top cards from your deck.
Soulstorm (Raider Heroic skill) Deal X damage to all creatures. Where X is number Soul Stone in your deck.
Act of Faith (Inquisitor) This turn, if you lose HP instead you restore that much HP. Last Word: Draw a card.
Righteous Wrath (Inquisitor) Deal 12 damage to a creature and 4 damage to your hero.
Inner Power (Inquisitor) Deal 2 damage to a creature. Last Word: Return to your hand all cards from your discard, which was discarded this turn.
Holy Fire (Inquisitor) Deal 3 damage to a creature. If you restore 4 or more HP this turn then your next card played this turn will deal double damage.
Celestial Arrows (Inquisitor Card) This turn, if you discard a card, deal 3 damage to a random creature.
Nemesis (Inquisitor Card) Deal 2 damage X times randomly split among all creatures. Where X is number HP you lose this turn.
Sanctuary (Inquisitor Card) Restore 2 HP. This turn, Last Word is always activated.
Shadowstep (Heroic Skill - Spy) Reserve. One Use. Escape from a non-boss room. Receive no loot. Comment: Reserve - At the end of your turn, this card is not discarded.
Sword Master (Heroic Skill - Neutral) Deal 2 damage to a creature and 2 additional damage for each sword card in your deck.
We want to thank all those players who left their feedback, suggestions and comments. We really appreciate it and hope that thanks to our players we can make our game better. Also special thanks to Targus (translator) and Killpower (proofreader and webmaster of rpgjeuxvideo.com) for French localization.
Gameplay
Increased max HP for all heroes:
Inquisitor 10 HP -> 12 HP
Arcanist 8 HP -> 10 HP
Raider 8 HP -> 11 HP
Spy 8 HP -> 11 HP
Tarot cards (Passive skills) and “Fate Point” system now available.
22 Tarot cards:
The Chariot - Every time a Weapon card deals damage, you get a token. When you get 10 tokens, they are removed and you deal 2 damage to all creatures.
Death - Every time a Weapon card deals damage, you get a token. When you get 10 tokens, they are removed and you deal 2 damage to all creatures.
The Devil - When you play a Curse card, you draw 2 cards. Add 6 Curse cards to your deck.
The Emperor - When you discard a Treasure card from your hand, you get a token. When you get 9 tokens, they are removed and your maximum HP is increases by 1 (max up to 5 bonus HP).
The Empress - When you discard a Treasure Card from your hand, 1 HP is restored.
The Fool - When receiving this Tarot Card, select 2 any other Tarot Cards. You cannot get Tarot Cards until the end of the game.
Strength - If the total number of cards in your deck is 30 or more, then at the beginning of each turn, stun a random non-Boss creature.
The Hermit - Exile all duplicate cards from your deck. You cannot have identical cards in your deck. Add the Hermit card to your deck.
The Hanged Man - Add 2 Wound cards to your deck. At the beginning of your turn, you draw an additional card and then discard a card.
The High Priestess - If your deck has no Weapon Cards, at the end of your turn, 2 HP are restored.
Justice - When choosing skills and Delve, you are given a choice of 5 cards, instead of 3 cards.
Judgement - If the effect of your card deals damage to your hero, then there is a 50% chance to deal 2 damage to a random creature.
The Magician - At the beginning of each turn, draw 1 additional card. When receiving this Tarot card, exile 5 random cards from the deck.
The Moon - Play with the top card of your library revealed.
The Star - When you play the Dagger card, draw a card.
The Sun - After a creature attacks and deals damage to your hero, deal 1 damage to it.
The Lovers - When you play a Potion type card, draw a card.
The Hierophant - Exile all cards with a Curse, Poison, and Wound type from your deck. Cards with the Curse type are not added to your deck anymore.
Temperance - Increase your maximum HP by 6. You cannot play more than 5 cards per turn.
The Tower - Restore to full HP. Your max HP is doubled. Reduces health restoration from all cards and passive skills to 1.
The World - At the beginning of your turn, you always draw exactly 5 cards.
Wheel of Fortune - If your card deals random damage, then it always deals its maximum damage. Increases critical strike chance by up to 50%.
All rooms slightly changed.
Increased HP for some creatures and bosses.
After you defeat a boss on the level 5 and 6 you received a Treasure Chest.
New game mode: Hard Mode (more hard rooms, bosses have more HP, rooms are harder).
Heal Potion drop rate slightly increased at the Level 1.
New creature
Armoured Beast (2/6). Taunt.
New keyword
Taunt - You must target creatures that have Taunt.
Balance
Philosopher's stone: Add 2 Curse and a random Potion card to your hand - > Add a random Potion card to your hand and a Curse card to your discard.
Thing nerf: At the start of turn exile 2 cards from your discard -> At the start of turn exile a card from your discard.
Wrath of God card buff: damage increased from 2 -> 3.
Armed and Dangerous card buff: add additional effect “Upgrade all non-legendary weapon cards in your hand”.
Resurrection card nerf: restore to full HP -> restore 8 HP.
Mushrooms card nerf: restore to full HP -> restore 10 HP.
Possession (Raider) card nerf: HP lose increased from 3 -> 4.
Necromancer buff: attack increased from 2 -> 3
Death Mark nerf: Silence and Stun a non-Boss creature. Draw a card. -> Silence and Stun a non-Boss creature.
Parasite Blade buff: damage increased from 4 -> 5.