Welcome back to the second Versus of our upcoming new Tribute-style expansion. As you should know by now, this new DLC will bring all remaining Steel Division: Normandy 44 divisions to Steel Division 2.
Let’s welcome to the stage the Allied U.S. 1st Infantry Division “Big Red One” and the Axis German 16. Luftwaffe-Feld-Division.
Please remember that we are still actively testing, so treat all the following as work-in-progress!
The 1st Infantry Division “Big Red One” History
The 1st Infantry Division “Big Red One” is an “old school” combat experienced (with lots of World War I veteran cadres) infantry division, featuring very strong infantry and artillery but less armor support compared to other Western Allies infantry divisions.
Created in 1917 as part of the American Expeditionary Forces (AEF), the “Big Red One” (BRO) fought with distinction in France, ending the war for occupational duties in Germany. It was one of only four divisions in the U.S. Army to remain active during the interwar years. In 1940, the formation was brought up back to strength, reorganized, and reinforced, being one of the first Army divisions to undergo amphibious training. As one of the best prepared, BRO was first to fight and sent to North Africa, where it landed near Oran in Vichy French Algeria, during Operation Torch.
The division further saw action in Tunisia, including the Battle of Kasserine Pass, then landing and campaign of Sicily, before being assigned as one of the assault divisions for D-Day. BRO famously landed on Omaha Beach before battling itself onto shore after suffering serious casualties. It kept on fighting in Normandy. Later on, BRO pursued the retreating German units after the breakout through northern France, all the way to the Siegfried line, before attacking the German city of Aachen. It continued to battle, including the Hurtgen Forrest and Battle of the Bulge, before ending the war on the Czechoslovakian border.
As a sign of its combat prowess, the division gathered an unequaled tally of sixteen Medal of Honors over the course of World War II.
The 1st Infantry Division “Big Red One” Combat Power
The 1st Infantry Division “Big Red One” deployed in Steel Division: Normandy 44 as part of the free First Blood expansion.
In Steel Division 2, all of BRO’s infantry units (including weapon teams, mortars, recon, leader, infantry, and AT guns) will come with minimum veterancy level 1 and no penalties to availability. Long-range support or vehicles will be standard.
However, most of these units will only be available from Combat Phase B onwards. In Phase A, representing the D-Day assault waves hitting the Normandy beaches, BRO’s infantry will be task-oriented “assault squads.”
ASSAULT TEAM - with Garands, BARs, flamethrower, and smoke grenades.
ASSAULT BREACHER - with Thompsons, Garands, TNT, and smoke grenades.
ASSAULT LEADER - with Thompsons, Carbines, scoped Springfield, and Bazooka.
ASSAULT FIRE SUPPORT - with Carbines and two M1919A6 LMGs.
ASSAULT BUSTER - with Carbines and “Rocketgun” (HE bazooka for bunker-busting).
These “heavy” squads will only be available in Combat Phase A, being replaced by regular infantry from B onward. They have more men than regular squads, having received extra men in expectation of the heavy losses on the beach. They also all have DUKW as transport options.
Recon, Armor, Support, Anti-Tank
BRO’s armored support was unlucky in the early days of the Normandy campaign. While one of its attached tank battalion’s companies was equipped with M4 DD to support the invasion on the beach, all but two sunk to the bottom of the Channel. Later on D-Day, the rest of the battalion made up of M4A1 and M5A1, landed but within a week were decimated and had to be pulled out.
This is why the division’s TANK tab will be somewhat uneven, with only an average amount of slots and all the tank types mentioned above only available from Combat Phase A. The M4A1 (vanilla and command variants) will be unavailable in B before reporting for duty in Combat Phase C again. This represents the refurbished battalion returning to the division. The M4 DD will only be available in A and the M5A1 in Combat Phases A and B.
The SUPP category includes the M4 105 (with the same availability pattern as the M4A1) and the M7 DD (which is a Priest), as well as the usual complement of MGs, supply trucks, commanders and M3 105mm infantry guns.
BRO has organic 57mm and 76mm AT guns, but no tank destroyers. Dedicated tank destroyers were only briefly attached to it, which leads to a handful of B-only M10A1 DESTROYER units.
Recon is pretty standard with only a few slots, filled with classic choices such as JEEP .50, infantry recon squads, and M8.
Anti-Air, Artillery, Air
Let’s go triple AAA now. The Anti-Air units for this division are rather special. You can consider them light, as they only amount to M16 MGMC and BOFORS. However, the latter units were towed to shore by even more M16 MGMC to provide immediate fire support. This means they can be brought in their own cards as towed-transport combos, which means they are more expensive but double the division’s slot value.
Artillery is the division’s second strong point - after infantry - with plenty of powerful, deadly options. Aside from the usual 81mm and 107mm mortars and M2A1 105mm howitzers (the latter brought ashore by DUKW, doubling as supply trucks), additional support comes from an entire battalion of attached M7 105mm (Priest). Besides, only in Combat Phase A, the USS Texas’ big 356mm naval guns will provide off-map support. Later on in the battle, which means from Combat Phase B onwards, BRO will receive LONG TOM 155mm on-map support.
Air support will be pretty decent with P-51 fighters, P-38 fighter-bombers, and new A-20G light bombers. This latter unit is not actually the same model as the Soviet equivalent, but a brand-new one.
The 16. Luftwaffe Feld Division
Luftwaffe-Feld-Divisionen can trace their origins back to the winter of 1941 and 42. Meaning “field divisions,” these infantry formations were formed from Luftwaffe with excess military or ground personnel. To counter the constant Soviet attacks, all and every kind of soldier were thrown into battle. At first, the Luftwaffe raised four provisional infantry regiments after a personal appeal for volunteers from Reichsmarschall Göring.
Although inexperienced in ground combat and lacking equipment, the Luftwaffe regiments distinguished themselves well on the Eastern Front. This fate would not befall the subsequent Luftwaffe-Feld-Divisionen raised starting in 1942, including the 16. Luftwaffe Feld Division.
Each Luftwaffe field division was much smaller than its Army counterpart, almost half the size. Their artillery guns were often second rate, and their anti-tank ones were mostly restricted to the smaller caliber. However, they could deploy a large number of Flak 88mm guns. After a disastrous Eastern Front campaign, by November 1943, all remaining Luftwaffe field divisions passed to Heer control and were reorganized along infantry division lines.
After forming, 16. Luftwaffe Feld Division was sent to the Netherlands for training and coastal defense duties. In 1943, the Army took over before it was moved piecemeal to Normandy and thrown into combat around Caen next to 21. Panzer. A large part of the division was first destroyed during the artillery and aerial bombardment of Operation Charnwood before Operation Goodwood wiped out the remaining units of the 16. Luftwaffe Feld Division. With most officers gone, its back broken, the scant remaining units were absorbed by the 21. Panzer.
The 16. Luftwaffe Feld Division
The 16. Luftwaffe was featured in Steel Division: Normandy 44’s expansion Second Wave.
By 1944, the Luftwaffe-Feld-Divisionen had passed under Army command, which organized them by their own standards. The 16. Luftwaffe remained noticeably weaker than regular Wehrmacht infantry divisions when it first arrived in Normandy in early July 1944.
An overview of the divisional state of affairs.
Its entire artillery regiment was equipped with captured Soviet guns. This means F-22 76,2mm and M30 122mm gun-howitzers instead of more powerful German-made 105mm and 150mm.
Some of its anti-tank guns were the old medium PAK 38 50mm with only part of PAK 40 75mm.
A complete lack of IG 18 or IG 33 infantry support guns.
Its assault gun support was also lacking (only two old vehicles out of nine promised). In-game, this will be represented by the STUG III F/8 tank destroyer in the AT category.
Particularly shameful for a Luftwaffe division, the 16. Luftwaffe only had a dozen light FLAK 20mm guns for anti-air defenses.
As a cherry on the cake, the average soldier’s morale was low.
Pretty gloomy, right? Not to worry.
The 16. Luftwaffe Feld Division beefed up
We will beef up the 16. Luftwaffe with some locally sourced detachments. You might remember that we mentioned the number of mighty Königstiger from 21. Panzer had been lowered? They belonged to the s.Panzer-Abteilung 503, which fought alongside both the 21. Panzer and 16. Luftwaffe. The latter will now receive a share of the heavy tanks!
That’s why the TNK category of the division will be cramped, but feature:
Both TIGER E and KÖNIGSTIGER.
STUG III G in both Combat Phase A and B.
The s.Panzer-Abteilung 503 also had access to a prized booty, which it used against its former British owners: a single Sherman Firefly. Too few to be worthy of a unit card in the TANK tab and never used by recon elements (such as the one found in the 12. SS), we decided to create a new AT unit: the unique PANZERJÄGER FIREFLY, available in the AT tab.
Some other “Beute” units you’ll find here are:
A Combat Phase A-only card of British 17-PDR captured by the 21. Panzer while fighting in Colombelles alongside the 16. Luftwaffe. Three were captured and one reused, but they would be pointless with the 21. Panzer, hence their new owners being the 16. Luftwaffe.
A few PANZERJÄGER BREN. These are Bren Carriers captured at Dunkirk and worked on by Baucommando Becker to have them carry (also captured) Belgian 47mm AT guns. While it is difficult to pinpoint the formation these units belonged to, these vehicles clearly fought their last battle in Normandy.
The 16. Luftwaffe Feld Division’s extra toys
Another important attachment was the III. Flak-Korps, another Luftwaffe unit. These plentiful guns, ranging from 20mm to 88mm, would be the division’s anti-tank shield against the British armored offensives. This means that in-game, the division’s AA tab is significant and expansive.
FLAK 36 37mm. These will be available in earlier phases. Later on, FLAK 43 37mm will replace them towed by heavy NAG 4500 trucks, themselves armed with triple Drillinge 15mm AA machine guns.
FLAK 37 88mm. This currently in-game unit will be renamed. Some batteries of the “true” FLAK 41 88mm will be introduced in the division. This later variant of the gun had a lower profile, better rate of fire and anti-tank performance.
Finally, some FLAKZWILLING 37mm twin guns.
Recon, Infantry, Support, Art, and Air
Recon forces are pretty minimalistic, with the usual AUFKLÄRER and FÜSILIERS squads plus motorcycles with side-cars. Sidenote: these recon soldiers are the only ones without the Disheartened trait, and better equipped with the division's few MG-42.
Infantry is a mixed bunch. Plentiful, as expected, but all of them feature the Disheartened trait (except for recon and leader squads). The latter unit will receive the Discipline trait, being Luftwaffe officers and whatnot, more indoctrinated and quick to draw a pistol to force an order. 16. Luftwaffe’s strong point is not its infantry, with poor morale, outdated equipment, and veterancy locked.
The SUPP category includes various MG models (all Disheartened), German or foreign, as well as FLAKPANZER BREN (20mm Flak guns mounted on captured Bren Carrier and used in direct fire support role) and a handful of SDKFZ. 135/1 heavy direct fire SP 150mm guns (both courtey of Baucommando Becker). You’ll also be able to find large 13-man LW-FELDGENDARMERIE squads with both Discipline and Fanatical traits to keep the troops in line.
The ART tab is likewise nothing to write home about, but rather average. Lighter Soviet gun pieces double as makeshift anti-tank guns. These units are supported by a handful of attached NEBELWERFER 41, 150mm and K 18 170mm howitzers.
AIR support, on the other hand, will be plentiful, especially in close air support bombers and anti-tank planes. At least one good thing about being a Luftwaffe division.
16. Luftwaffe in Summary
The 16. Luftwaffe will be a slightly strange division. It is technically an infantry formation, but filled with unreliable and lower quality infantry. However, it can count on a sprinkling of some of the strongest units out there (KÖNIGSTIGER, PANZERJÄGER FIREFLY, Beute 17-PDR, etc.) to provide critical support. It means that the division is highly versatile and unpredictable for both the opponent and the player.
And before people ask: no, the FT-17s won’t make a return. Much like the recon UE630s, these vehicles were rear-area airfield security units added in Steel Division: Normandy ‘44 because they were also “Luftwaffe.” In Steel Division 2, these hopelessly obsolete units have nothing to do near the frontline - nor did they come in sufficient numbers - to justify a unit card.
Steel Division: Tribute to Normandy ‘44
Keep in mind that the Steel Division: Tribute to Normandy ‘44 is a work-in-progress name. What will this expansion contain?
It will include ALL the missing Steel Division: Normandy 44 divisions, including those that were featured in subsequent DLCs (First Blood, Second Wave, Back to Hell).
This means 7 Axis and 7 Allied divisions, with one Allied formation being brand-new!
Get ready to take command of the Allied US 101st Airborne Division, US 4th Armored Division, US 1st Infantry Division "Big Red One", UK Guards Armoured Division, UK 7th Armoured Division “Desert Rats” and French Demi-Brigade SAS. The 4th Canadian Armoured Division will be brand-new.
On the Axis side, the new Tribute expansion will feature the 91. Luftlande-Division, 716. Infanterie-Division, 1. SS-Panzerdivision "LSSAH", 16. Luftwaffe-Feld-Division, 9. Panzerdivision, 2. Panzerdivision, and Festungs Gross-Paris.
This will result in the biggest Tribute expansion for Steel Division 2.
It will contain only divisions. As this is a recurring question, the answer remains the same. NO new maps!
The new divisions will be reworked to take advantage of Steel Division 2’s mechanics, traits, equipment, etc. They will be closer to historical reality and maybe different regarding unit disposition, materiel, weapons, etc. The new divisions will keep their main features and playstyles, of course.
See you on the battlefield
That’s all for the second Versus. Let us know what you think. We’ll be back next week!
Don’t be shy, join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
Welcome to the first Versus of our upcoming Tribute-style expansion which will see all remainingSteel Division: Normandy 44 divisions appear in Steel Division 2.
Keep in mind that much of the following is still a work-in-progress, including the name of this expansion. For the time being, we’ll call it Tribute to Normandy ‘44.
In this first Versus, let us cast our eyes on the Allied US 4th Armored Division and Axis Festung Groß-Paris.
US 4th Armored Division’s Combat History
The US 4th Armored Division was not part of the first wave of units arriving on Normandy’s shores. It only set foot on French soil in July, where it was mostly kept in reserve. Under General Patton’s command, the American tanks would serve a crucial role in the subsequent Operation Cobra, the breakout from Normandy. Situated on the extreme right, along the coast, the unleashed 4th Armored Division managed to advance rapidly through the German lines, allowing the Americans to turn the whole Axis flank in northwestern France.
After this success, the 4th Armored Division cut the Britanny peninsula, breaking new “speed” records, liberating town after town, and often engaging unaware German columns deep in the Axis rear. After Operation Cobra, the American tankmen repulsed a major armored counter-attack at the Battle of Arracourt. It later helped relieve the besieged American defenders at Bastogne, with “Cobra King,” a M4A3E2 Assault Tank being the first to enter the Belgian town. The 4th Armored Division finished the war at the Czechoslovakian border, meeting Allied Soviet troops advancing from the east.
4th Armored Division, fast and mobile
The US 4th Armored Division saw the light in Steel Division: Normandy 44’s expansion Second Wave.
The move to Steel Division 2 means we will try to reflect better the formation’s historical Table of Operations & Equipment. For instance, as a “light” tank division, the 4th Armored Division featured fewer tank battalions (compared to the 3rd Armored Division), resulting in a reduction of 50% in Stuarts and 33% fewer Shermans. However, emphasizing battlefield mobility, it received an entire battalion of M18 Hellcats.
In true “Patton” fashion, the division never bothered much about its flanks or rear. The tankers would frequently “borrow” an infantry battalion or regiment from nearby infantry divisions to secure these sectors.
In terms of Steel Division 2 playstyle, the US 4th Armored Division will appear closer to a “mechanized division”, providing a missing link between the US 2nd Infantry and 3rd Armored Division, with fewer tanks and less powerful variants, but with more diverse infantry. It will feature light but fast units, with a strong recon tab, somewhat similar to the French 2e Division Blindée.
4th Armored Division in-game
So, what can you expect from the 4th Armored Division in our next Tribute expansion? Let’s talk units and weaponry details!
As mentioned, due to its make-up, the 4th Division puts a premium on speed, which means you’ll able to deploy, for instance, the M8 Greyhound in both recon and “tank” roles and a serious quantity of M18 Hellcats.
This is also reflected in the “true” cavalry regiment’s recon battalion, which will feature CAVALRY SCOUTS and BANTAM jeeps.
The division relies on older stock M4 and M4A1 Shermans, having access to only a few 76mm ones, plus a few M4A3 in later phases.
The formation will also be able to call on the self-propelled M12 GMC 155 mm gun, plus the armored supply M30 CARRIER.
Furthermore, it will feature the M1 155mm howitzer (not a Long Tom, mind you), the same as featured in Task Force 45.
You’ll also find the missing ROSIE THE ROCKETEER Piper Cub plane with 6x bazooka-loadout. Unlike as depicted in Steel Division: Normandy 44, this unique airplane was not part of the 3rd Armored Division but the 4th Armored Division!
There will be strong P-47 Thunderbolt support. In real life, the 4th Armored shared its bounties with the XIXth TAC pilots, so close was the cooperation. You will also be able to call on the B-26 medium bomber.
The division will gain Creighton Abrams (who gave his name to the modern M1 Abrams tank) as a M4 tank leader Ace.
Festung Groß-Paris Combat History
As you might remember, the German term “Festung” (“fortress”) applied to sectors of particular importance to Hitler, regarding locations or cities that needed to be defended at all costs. So too Paris. Its German garrison forms the base of Festung Groß-Paris, translated to “Fortress Greater Paris,” with a core made up of the 325. Sicherungs-Division, a second-rate security division. This composite battlegroup was reinforced by Flak-Brigade 1, which formed a defensive arc around the French capital with its heavy Flak guns. Furthermore, a host of retreating or otherwise hastily mobilized Germans, from security troops to hardened combat soldiers, saw service in this improvised battlegroup.
While Festung Groß-Paris prepared, the local Parisians, on word of the Allied advance onto the capital, threw up barricades and started harassing the German occupiers en masse. However, while the uprising was city wide and with German internal lines of communication blocked, both sides were at a bit of an impasse. Full-out combat erupted as the French Resistance, local population, German troops, and French collaborationist auxiliaries battled to control vital cross points, buildings, and strategic locations.
The Allied French military was determined to liberate their capital and raced forward, even before receiving the official go-ahead from Allied high command. They pierced their way through the ad-hoc German defenses and roadblocks, and Paris was liberated officially with the first Allied tanks and half-tracks rumbling into the capital on the 23rd of August.
Festung Groß-Paris battled not only against Allied forces but also in chaotic happenstance combat within the city. The commander, Von Choltitz himself, surrendered on August 25th without giving the order to detonate the many explosives set on Paris historical buildings, as Hitler originally intended for him to do so.
Festung Groß-Paris, a wide range
The German Festung Groß-Paris was featured in the Steel Division: Normandy 44’s expansion Back to Hell.
The Axis division will have a motley assortment of units drawn from various sources, with quite a few mediocre ones backed by a handful of elite units. Festung Groß-Paris will chiefly depend on infantry, with a good bit of variety on offer. Think of cobbled-together Wehrmacht stragglers, a full company of retreating panzer grenadiers from 2. SS-Panzerdivision “Das Reich”, Flak guns, inexperienced riflemen, Vichy troops, and even a self-propelled 600mm Karl Gerät. Tanks come in many shapes and sizes, from French Beute to German heavy ones. Anti-air units will be strong, as well as Air, but only in later combat phases.
In terms of Steel Division 2 playstyle, Festung Groß-Paris will be close to a Panzergrenadier division, versatile thanks to its wide range of units, with more tanks (not all being particularly modern) but fewer anti-tank units.
Festung Groß-Paris in-game
What are the divisional units and weapons you get to play with?
The core of Festung Groß-Paris is made of second-rate SICHERUNGS troops.
A great variety of infantry will be deployable, including ERSATZTRUPPEN PARIS, made up of Wehrmacht, Kriegsmarine and Luftwaffe administrative personnel, unruly OST-LEGIONÄRE, halftrack-mounted PZ.GRENADIER from 2. SS-Panzerdivision “Das Reich”, military inmates thrown into combat as last-minute BEWÄHRUNGS penal troops, and even a handful of FALLSCHIRMJÄGER.
We will introduce some Vichy troops (under the German flag) in the form of FRANC-TIREURS MILICIENS. These were die-hard collaborationists who either remained behind or got trapped; expecting no quarters, they will be best remembered as the “rooftop snipers” who terrorized the local Parisian population.
Several tank training units equipped with outdated French Beute tanks (R-35, R-40, H-39, Somua, PzJäger 35R, B1, etc.).
A handful of individual elite tanks and their crews from 21. Panzer, 1., 2. and 12. SS-Panzer including experienced TIGER, PANTHER, JAGDPANZER IV, etc.
AA defenses will include quite a number of heavy guns, divided between the ubiquitous FLAK 88mm and the FLAK M36(f) 75mm (without AP rounds), as well as smaller 20mm and French 25mm.
Artillery was plentiful but nothing spectacular, featuring le.FH 16 105mm alongside s.FH 18 150mm howitzers. A noteworthy unit will be the off-map KARL GERÄT, the monstrous 600mm railroad siege mortar specifically requested to bolster the garrison’s firepower. Arriving too late, it fired a few revenge shots after combat had already concluded. This particular off-map unit will be combat phase-locked.
A training squadron provides air cover in the early stages of the battle, flying a great different models of planes. Among the most common ones were French D.520 Dewoitine with some Potez recon planes. Later on, the Luftwaffe was tasked with retaliation flights against Paris, with a good number of Ju-88 and Ju-188 bombers becoming available in later combat phases.
The new Tribute expansion
So what will the new Tribute to Steel Division expansion contain?
It will include ALL the missing Steel Division: Normandy 44 divisions, including those that were featured in subsequent DLCs (First Blood, Second Wave, Back to Hell).
This means 7 Axis and 7 Allied divisions, with one Allied formation being brand-new!
Get ready to take command of the Allied US 101st Airborne Division, US 4th Armored Division, US 1st Infantry Division "Big Red One", UK Guards Armoured Division, UK 7th Armoured Division “Desert Rats” and French Demi-Brigade SAS. The 4th Canadian Armoured Division will be brand-new.
On the Axis side, the new Tribute expansion will feature the 91. Luftlande-Division, 716. Infanterie-Division, 1. SS-Panzerdivision "LSSAH", 16. Luftwaffe-Feld-Division, 9. Panzerdivision, 2. Panzerdivision, and Festungs Gross-Paris.
This will result in the biggest Tribute expansion for Steel Division 2.
It will contain only divisions. As this is a recurring question: the answer remains the same. NO new maps!
The new divisions will be reworked to take advantage of Steel Division 2’s mechanics, traits, equipment, etc. They will be closer to historical reality and maybe slightly different regarding unit disposition, materiel, weapons, etc. The new divisions will keep their main features and playstyles, of course.
See you on the battlefield
That’s all for this very first Versus. Let us know what you think. We’ll be back next week!
Don’t be shy, join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
We hope you are well. In today’s DevBlog, we’ll take a good look at the other new expansion planned for Steel Division 2.
While lots are still under wraps, including the name of this soon-to-be expansion, we can reveal the contents: divisions!
The next Tribute to expansion coming to Steel Division 2 will bring all the remaining Steel Division: Normandy 44 divisions to Steel Division 2. This satisfies a popular community’s request and, at last, introduces all of the original divisions into our second instalment, too!
Steel Division 2’s Roadmap
Not long ago, we laid out Steel Division’s 2Roadmap. We revealed that two new expansions would come to our World War II battle simulator: an Army General expansion and a Tribute-style expansion.
The Army General campaign will focus on the Battle of Dukla Pass. You can read more about this Slovakian campaign in this DevBlog here.
Please note that this new Tribute expansion might have been revealed later, it will likely be one of the first DLCs to be delivered.
The new Tribute expansion
So what will the new Tribute expansion contain?
It will include ALL the missing Steel Division: Normandy 44 divisions, including those that were featured in DLCs.
This means 7 Axis and 6 Allied divisions.
This will result in the biggest Tribute expansion for Steel Division 2.
It will contain only divisions. So no maps, be it new or based on Normandy.
The new divisions will be reworked to take advantage of Steel Division 2’s mechanics, traits, equipment, etc. This means they will be closer to historical reality and maybe a bit different regarding unit disposition, materiel, weapons, and other stuff. The new divisions will keep their main features and playstyles, of course.
The division list
Which divisions will make their appearance in the new expansion?
Steel Division: Normandy 44
Allied US 101st Airborne Division a.k.a "Screaming Eagles"
Allied UK Guards Armoured Division
Axis 91. Luftlande-Division
Axis 716. Infanterie-Division
First Blood DLC
Allied US 1st Infantry Division a.k.a "Big Red One"
Axis 1. SS-Panzerdivision a.k.a "LSSAH"
Second Wave DLC
Allied US 4th Armored Division
Axis 16. Luftwaffe-Feld-Division
Axis 9. Panzerdivision
Back to Hell DLC
Allied French Demi-Brigade SAS
Allied UK 7th Armoured Division a.k.a "Desert Rats"
Axis 2. Panzerdivision
Axis Festungs Gross-Paris
A brand-new division
As the SSB from the Second Wave DLC has already been ported with the Steel Division 2: Men of Steel expansion, this makes the number of divisions uneven in the new Tribute division. To balance this, we will include a brand-new division: the 4th Canadian Armoured Division.
Despite being the Western Allies' third largest supplier of manpower and equipment, Canada has been overshadowed (in Steel Division 2 at least) because its divisions and arsenal were very similar to Commonwealth or American divisions. For a long time, we have been looking for a way to add more Canadians, hence their inclusion into the new expansion.
All the new divisions will gain their spot in the sun in the upcoming DevBlogs.
See you on the battlefield
Let us know what you think! As always, join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
Fixed a rare bug that did not display any units in some replays
DATA FIXES:
fixed L22 gun (Centaur IV + CS Churchill & Cromwell)'s ammunition's supply cost, on par with its caliber. Hence increased.
fixed ECLAIREURS-SKIEURS' number of weapons carried & displayed (two bugs at once!)
fixed PZ.GRENADIER '41 (PzB)'s number of weapons carried
fixed (American) AB JEEP COMMANDER's driver into an American one
fixed D-CA ODDZIAŁU KARNEGO's availability from 2/4/8 to 3/6/9 on par with similar Soviet SHTRAF. KOMROTI
fixed (American) AB PARAS's vet curve on par with British ones
fixed HELLCAT F MK.II (AT rockets)'s speed on par with HELLCAT I one
fixed SS-REIT.-AUFKLÄRER & STURMFÜHRER's MP-44 not having M&S trait
fixed SHKODA S-35 KOM.'s missing Radio ... and Leader trait (despite being displayed as icons)
increased the speed of several light infantry units which had been forgotten in the previous patch
FALLSCHIRMJÄGER REWORK:
changed FS-JÄGER's MG-34 with MG-42 + unit renamed FS-JÄGER (FG-42) + price decreased from 40 to 35
created a new FS-JÄGER (MG-34) squad with MG-34 but without FG-42
created a new FS-JÄGER (ZF) squad with scoped Kar.98
created a new FS-JÄGER squad.
(1FJ) replaced 1 card of FS-JÄGER (FG-42) with 1 of FS-JÄGER (ZF)
(1FJ) added one card (A/B) of s.FH 404 149mm
(1FJ) added SDKFZ. 3 MAULTIER to the division
(3FJ) replaced 6 cards of FS-JÄGER (FG-42) with 4 of FS-JÄGER (ZF) & 2 of FS-JÄGER (MG-34). That leaves only 2 of the current FS-JÄGER (FG-42), representing the rariry of that weapon.
(3FJ) added 2 cards FS-JÄGER, vet-locked at 0 and from phase B only, representing the green 5. FJD recruits used to reinforce the division over the course of the battle of Normandy
(3FJ) removed all cards of LW-JÄGER & LW-FÜHRER. Passed on to 21. Panzer
(3FJ) added two cards of MAULTIER VIELFACHWERFER
(4FJ) replaced all 6 cards of FS-JÄGER (FG-42) with 2 of FS-JÄGER (ZF) and 4 of FS-JÄGER (MG-34). The division had no FG-42 IRL.
21. PANZER REWORK: Be aware, some of those changes will affect your current deck, make sure to check it and replace empty slots before using 21. Panzer ingame.
SDKFZ. 135/1 re-roled as direct fire support gun and moved to SUPP tab
created a new LORRAINE(f) 150mm SPG, identical to former SDKFZ. 135/1, replacing it in the SPG role
removed GRILLE from division (replaced with SDKFZ. 135/1)
changed KÖNIGSTIGER's availability, from 4 cards of 1/2/- to 1 of -/2/4
added TIGER E to the division, with two cards of -/4/6
increased PAK 43's number of cards from 2 to 4
increased REIHENWERFER's number of cards from 1 to 2
increased U304 FLAK's number of cards from 1 to 2
added 2 cards LW-JÄGER & 1 card of LW-FÜHRER, vet-locked at 0 and from phase B only, representing the disbanded 16. LwFD personnel used to reinforce the division over the course of the battle of Normandy + increased number of available DMA transports to accomodate them
1. PANCERNA REWORK:
created and added one card of REKRUCI in B/C, representing Polish POWs and French miners of Polish origins joining the division over the course of the campaign
added one card of A-only STAGHOUND
decreased ACHILLES IIc' number of cards from 4 to 2
added one card of WOLVERINE
ALLIES:
increased (American) AB SCOUTS' price from 20 to 25
changed FORCEMEN (BAR)'s base availability from 6/12/18 to 5/10/15
changed CRUSADER AA MK.1's base availability from 2/4/6 to 3/6/9
changed CENTAUR IV's availability from 3/6/9 to 2/4/6 + price increased from 70 to 75
decreased (all nations) M7 PRIEST's price from 105 to 90
decreased LAGG 3-4 (with AT rockets) from 100 to 90
decreased KV-8's price from 45 to 35
decreased L3/35 LANCIAFIAMME's price from 20 to 15
(9GCav) merged the two 1/2/4 cards of LAGG 3-4 (AT rockets) into one of 2/4/6
AXIS:
changed PUPPCHEN's base availability from 6/12/- to 4/8/(12)
decreased PZ.VERNICHTUNGS.' price from 30 to 25
decreased PANZERJÄGER's price from 30 to 25
decreased FLAMMPANZER III's price from 30 to 15
decreased SDKFZ. 251/16's price from 25 to 20
added S307(f) PAK 40 some HE rounds + decreased price from 40 to 35
decreased WESPE's price from 80 to 75
decreased NIMROD's AP round's accuracy from 45 to 40%
increased NIMROD (no HEAT variant)'s price from 90 to 95
decreased (both) TANKINTORJUNTA's price from 30 to 25
(5SS) increased PAK 40 75mm's number of cards from 1 to 3
(Hart) moved one (unused) 3pt slot from AA to ART
(16Pz) moved one (unused) 3pt slot from AA to INF
(116Pz) add one card of JU-88 (4x250kg)
(116Pz) add one card of JU-88 (28x50kg)
(715ID) replaced SDKFZ. 135/1 with new LORRAINE(f) 150mm (see "21. Panzer rework" above) in the exact same role. It needs to be reaffected to the deck though.
We recently laid out a Roadmap of what’s coming to Steel Division 2. One of the major reveals was a new Army General expansion, the details of which - the Battle of Dukla Pass (working title) - were revealed last week.
Instead of detailing the other new DLC, a Tribute-style expansion, we decided to make a quick detour and focus on some balance changes coming to several in-game divisions.
Keep reading to find out more!
A bit of balancing work
You might wonder where this rebalancing of several divisions is coming from. With the launch of Steel Division 2: Men of Steel, our most recent expansion, we set ourselves to work on a long-planned, but yet unrealized, rework of two existing “Normandy” divisions: the 3. Fallschirm-Division and the 21. Panzerdivision.
One thing led to another, and we realized more fine-tuning could be done on other divisions. At the root of it all was an inaccuracy we ported from the original Steel Division: Normandy 44. As you know, we introduced some battlegroups in Steel Division 2 through several expansions, including Steel Division 2: Back to War and Steel Division 2: Tribute to D-Day.
Artistic License versus History
Steel Division: Normandy 44 featured some artistic license, while Steel Division 2 veered towards following more accurately the historical Tables of Organisation & Equipment and Order of Battles. For instance, originally, we gave the 3. Fallschirm-Division some Luftwaffe-Jäger attachment “because they were both Luftwaffe.” In real life, when the 16. Lw-Felddivision was disbanded, its personnel were used to reinforce… the 21. Panzerdivision and other infantry divisions. Meanwhile, the 3. Fallschirm was, in turn, reinforced by a regiment from the green 5. Fallschirm-Division, which we treated as regular paratroopers.
Long story short: after MadMat punished himself severely by putting himself in the coal shed for a self-imposed “reflective” time-out, we got ready to fix some of these inconsistencies and historical errors that had snaked their way from Steel Division: Normandy 44 to Steel Division 2.
Fallschirm-Jäger Rework
While the 3. Fallschirm is the main focus of the upcoming rebalancing, we have extended the changes to all in-game Fallschirm-Jäger divisions. This lets us make each of the battlegroups a bit more special. What can you expect?
3. Fallschirm-Division
The division will lose all its Lw-JÄGER units (passed on to 21. Panzer).
Existing Fs.-JÄGER will be renamed to Fs.-JÄGER (FG-42) to differentiate them from new Fallschirm-Jäger loadouts.
The G-43 and FG-42 small arms were not that common. We have created several new loadouts to reflect better the diversity found in Fallschirm-Jäger armaments.
Fs.-JÄGER (ZF) squad with MP-40, Kar. 98, and two l.MG-42 plus one sniper rifle. The 3. Fallschirm-Division was rather well-equipped with these scoped rifles.
Fs.-JÄGER (MG-34), as above but retaining the l.MG-34 and featuring a Panzerfaust instead of a sniper rifle.
Fs.-JÄGER featuring MP-40, Kar. 98, and one l.MG-42, plus PzFaust. More soldiers in a squad, but less experienced, representing 5. Fallschirm-Division reinforcements.
While the 3. Fallschirm had eight cards of the FG-42 variant, they will now only have two. The other six will be either Fs.-JÄGER (ZF) and Fs.-JÄGER (MG-34), with additional green Fs-JÄGER replacing Lw-Truppen in latter phases.
The above changes will also affect other Fallschirm-Jäger divisions.
The 1. Fallschirm-Division will replace one of its three Fs.-JÄGER (FG-42) with one of Fs.-JÄGER (ZF).
And historically, the 4. Fallschirm-Division never received its consignment of FG-42. This means that the current six cards of Fs.-JÄGER (FG-42) will be replaced by four Fs.-JÄGER (MG-34) and two Fs.-JÄGER (ZF).
Some love for the 21. Panzer
As you can expect, one of the main changes coming to the 21. Panzer is getting hold of the 3. Fallschirm’s Lw-JÄGER and Lw-FÜHRER infantry as late-game reinforcements. But that’s not all.
The 21. Panzer didn’t use GRILLE fire support guns. It used its own specific SDKFZ. 135/1 instead. The same vehicle was also used to replace the HUMMEL in artillery battalions, as we already depict in-game. This is why:
We have reworked the SDKFZ. 135/1 as a fire support gun, replacing the GRILLE, which has been removed from the division.
The same SDKFZ. 135/1 has been duplicated under the LORRAINE(f) 150mm name (to match the smaller counterpart, the LORRAINE(f) 105mm) and given the very same stats. It replaces the SDKFZ. 135/1 in the ART tab.
Another defining feature of the 21. Panzer was that it contained two entire companies of PAK 43 88mmAT guns (not just one, which, besides, was already unusual). Therefore, we doubled the number of cards for this unit.
REIHENWERFER and U304(f) FLAK cards were also increased to better match historical numbers.
Another rework concerns the attached s.Panzer-Abteilung 503, which was made up of two companies of regular TIGER E and only one of the mighty KÖNIGSTIGER. This heavy tank battalion only arrived in the Normandy theatre in July, a good month after the battle had started. This means the heavy armor will arrive later in-game, not from the beginning.
The four cards of 1/2/- KÖNIGSTIGER will be reworked to one single card with -/2/4 availability.
Two additional cards of TIGER E with -/4/6 availability have been added.
1. Pancerna
Not all the changes are related to Axis divisions. The Allied Polish 1. Pancerna will also make its way through the workshop. Though not initially planned for a rebalance, it got swept up as happenstance collateral damage.
The 1. Pancerna landed in Normandy with a shortage of personnel (meaning it couldn’t man as many tanks as other commonwealth divisions). However, the formation was (together with the French 2e Division Blindée) the only division for which the replacement issue improved during the course of the battle, with volunteers flocking in. These came from two sources: German POWs of Polish origins having been pressed into the Heer and a large community of local Polish miners in Normandy willing to join Maczek’s division. As a result, we have added a large, veterancy-locked Combat Phase B & C-card only of REKRUCI infantry, on par with the 2e DB’s VOLONTAIRES.
As we were made aware, the 1. Pancerna’s tank destroyers, although generically labelled as “M10”, underneath were historically two variants deployed, the ACHILLES and WOLVERINES. To better reflect this, we removed two cards of the former and added one of the latter unit.
We added a single Combat Phase A-only card of vetted STAGHOUND. Two were found at HQ, and we hadn’t considered adding them before due to their low number (not enough to make an unvetted card). This oversight has now been addressed.
A reminder! When this next patch is released, make sure to check your decks, especially if you have any Fallschirm-Jäger or 21. Panzer. Units will have been moved from category to category, while some might have disappeared altogether to be replaced (manually) by new ones!
See you on the battlefield
Other changes on top of the ones detailed will come, but these three updated divisions will be the main feature of Steel Division 2’s upcoming patch.
That’s all for this DevBlog. Join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
In last week’s Steel Division 2’s Roadmap, we revealed not one but two upcoming expansions being in the works. One of the expansions would focus on delivering a new Army General campaign. In today’s DevBlog, let's detail this expansion further.
Please remember that everything is still a work in progress, including the title. Any new Army General campaign takes a considerable amount of time and resources to make. This also means this particular expansion might not be the first ready or to be delivered to Steel Division 2!
A bit of a disclaimer
Let’s take a closer look at the Battle of Dukla Pass, a military campaign on the Polish-Slovak border lasting from early September to late October 1944. This series of battles featured the Axis Army Group Heinrici (made up of the 1st Panzer Army and the 1st Hungarian Army) opposed by the Soviet Marshal Konev, commanding elements of the 1st and 4th Ukrainian Front, as well as the 1st Czechoslovakian Army Corps (composed of former Czech soldiers exiled in the Soviet Union, refugees, Slovak POWs, etc.).
As some of you Steel Division 2 veterans might have noticed, the Battle of Dukla Pass is intimately tied to Nemesis: Slovak Uprising. This particular Nemesis option didn’t make the vote, even though we delivered Panzerdivision Tatra as a free division in the Reinforcement Pack #13 - Lucky 13. The roots of the campaign to be depicted in the Battle of Dukla Pass can be found in the uprising of Slovak forces in the summer of 1944.
Some history
So let's go back several months in time. In March 1944, dissidents within the Axis Slovak Army, in league with the Allied Czechoslovakian government-in-exile in London, started planning for a military uprising. The signs were on the wall. The Third Reich was faltering, and the fortunes of the German Army on the Eastern Front were, if not breaking clearly, under a lot of pressure. Operation Bagration hadn’t begun yet, but the Red Army steadily advanced towards the Slovakian border. It was only a matter of time.
The rebellion envisioned the Axis being kicked out as the Soviets were getting close to support the rebels. Key to the entire operation was the Carpathian bottleneck, connecting Slovakia to Poland, known as the Dukla Pass. It would have been secured from German hands and held long enough for the Red Army to pass through and advance straight into Slovakia.
When the uprising was executed on August 29th, the Slovak Army’s chief of staff fled by plane to the safety of the Soviet Army, leaving the rebels with no strategic direction. The Dukla Pass was not occupied, as soon after, secured instead by Axis-German and Hungarian forces. When the Red Army finally arrived, they faced a series of well-defended strong points centered on the mountain pass.
The Battle of Dukla Pass
The Battle of Dukla Pass campaign was fought in the second half of 1944. The Soviets, with their Czechoslovakian Corps, slogged through a Thermopylae-like battlefield to join up with Slovak Uprising rebels on the plains beyond. Time was of the essence; everything needed to be done to reach the insurrection before it would be crushed. But what was envisioned to take days turned into a grueling and highly contested battle that would last two months - and ultimately turn into a failure for the Allies.
Even when the Soviets forced the Dukla Pass, it didn’t result in a breakthrough into Slovakia proper. The Germans had prepared their defenses in-depth, turning the terrain into a verifiable “Valley of Death.” Countless Soviet tank wrecks could be counted after the campaign’s conclusion.
As we know, the Slovak Uprising was crushed on October 28th, 1944, mainly through the efforts of Panzerdivision Tatra. The Battle of Dukla Pass officially concluded with the failure of the insurrection.
Steel Division 2: Men of Steel
Before we forget: Steel Division 2: Men of Steel, the latest expansion to be released for our World War II battle simulator, has hit the digital Steam shelves!
Steel Division 2: Men of Steel brings 8 new divisions, as well as new nations, including Bulgaria. There is much more, from a host of new and unusual units to expanded Unit Traits and 2 new Aces. A wide range of new infantry and combat soldiers await your command, from the fearsome French Goumiers mountain warriors, Canadian-American Forcemen to elite Decima Mas Italian naval troops.
See you on the battlefield
That’s all for today’s DevBlog. We’ll return next week with fresh details of the new content coming to Steel Division 2!
Join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
It’s good to be back. Last week’s release of our newest expansion, Steel Division 2: Men of Steel, was an excellent way for us to hit the ground running! However, before we steam ahead, it is best to let you, our community, know which course we are taking.
Today’s DevBlog is a sneak peek into Steel Division 2’s roadmap. What does the future hold?
Steel Division 2’s Future
First things first: with Steel Division 2: Men of Steel’s launch, we are nowhere near close to being finished with our World War II battle simulator. As we speak, new content and features are being planned for Steel Division 2. Of course, with our latest expansion out in the wild, we’ll closely monitor the current gameplay meta and see if any tweaks, changes, or updates are needed. Keep us informed of anything untoward!
With that out of the way, what things can you look forward to in Steel Division 2?
New Maps You want maps? You got maps! We are planning two new free maps for Steel Division 2. Our resident map builders extraordinaires were quite busy with WARNO but, in recent times, have found some space to get cracking with Steel Division 2 again. The two maps will probably come as two separate, free Reinforcement Packs.
New Aces Another freeReinforcement Pack is currently in the works to provide several new Aces to some existing divisions in Steel Division 2 lacking them. In case you have forgotten, Aces don’t provide any gameplay bonus but do come with their own unique camouflage or vehicle paint jobs, markings, and personal histories (and a lovely shiny golden-banded in-game portrait).
A New “Tribute” Expansion One major (meaning big) expansion in the pipeline is a “Tribute” style (so think Steel Division 2: Tribute to the Liberation of Italy or Steel Division 2: Tribute to D-Day Pack). More details to come. To make it super clear: this will be a divisions-only expansion, so no maps (handled above in free Reinforcement Packs) nor Army General (detailed below, in its own, separate new expansion).
A New Army General Expansion Sure to satiate your hunger for more Army General, a new expansion featuring this strategic mode is in the works. Yah! This one is separate from the “Tribute” style DLC. Once again, more info will be brought to you in the future!
And a gentle reminder to your over-eager beavers who post if you like multiplayer or single-player best and don’t care about the other every time we release a DLC: we are not ignoring any of our players. Our policy is to alternate a multiplayer-focused expansion with a single-player one. Hope this clears things up. Stay cool, calm, and collected, commander!
Steel Division 2: Men of Steel
You couldn’t have missed it, but in case you did, Steel Division 2 has a new expansion!
Steel Division 2: Men of Steel brings 8 new divisions, as well as new nations, including Bulgaria. There is much more, from a host of new and unusual units to expanded Unit Traits and 2 new Aces. A wide range of new infantry and combat soldiers await your command, from the fearsome French Goumiers mountain warriors, Canadian-American Forcemen to elite Decima Mas Italian naval troops.
See you on the battlefield
That’s it for this Steel Division 2 roadmap. Let us know what you think. We can’t wait to hear from you!
Join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
As always, see you on the battlefield, commander!
And don't forget, today is Rugby World Cup's opening day, with France vs. New-Zealand!
Steel Division 2: Men of Steel brings 8 new divisions, as well as new nations, including Bulgaria. There is much more, from a host of new and unusual units to expanded Unit Traits and 2 new Aces. A wide range of new infantry and combat soldiers await your command, from the fearsome French Goumiers mountain warriors, Canadian-American Forcemen to elite Decima Mas Italian naval troops.
What does Steel Division 2: Men of Steel bring to the table?
Steel Division 2: Men of Steel launch
The combat soldier of World War II takes center stage in Steel Division 2: Men of Steel. From the elite to the weary, the historical fighting men from across the European front get their chance to shine in our latest expansion.
Four new multinational Allied battlegroups and four Axis divisions await your command. From the legendary Allied Devil’s Brigade of the 1st Airborne Task Force to the staunch Finnish-Swedish defenders of the Axis 17. Divisioona, and the recently turned Allied Bulgaria with their armored Bronirana Brigada.
Expand your arsenal with dozens of new units and soldier squads. These include Allied French Goumiers, a wide range of British Commandos, old and infirm Axis Grenadier, Dutch SS Landstorm, tank-accompanying Begeleittruppen, and many more. Other new units include the RM Centaur IV, wheeled armored C15TA, captured “heavy” Panzer P40 737 tanks, Schneider 220mm TR howitzers, while in the skies above the Spitfire Mk.XIV, P-61 “Black Widows”, and the heavy night fighter He 219 A-0 “Uhu” reign supreme.
The Unit Trait system has enjoyed a major overhaul in Steel Division 2: Men of Steel. These include Tank Riders, infantry benefiting from staying close to armor to Shock troops, rear-line Security, and the new Commando trait.
Two new Aces are included, providing a unique twist to existing units with personal backstories and new camouflage skins. You can deploy the Allied Sargeant Tommy Price deployable as a Forcemen Scout and the Hungarian tank commander Barnabás Kőszeghy in his Stug III G.
Note that Steel Division 2: Men of Steel comes with a balance update available to all non-owners of the expansion as well. Be sure to check out the patch notes for all the latest improvements and divisional updates, including the new Unit Traits being applied to a roster of existing units.
Do you want to know the latest gameplay and unit insights of Steel Division 2: Men of Steel? Check them out below.
In Showcase #1 we highlighted the arsenals of the 1st Special Force Brigade and Kampfgruppe von Tettau.
In Showcase #2 it was time to put the spotlight on the 1st Airborne Task Force and 715. Infanterie-Division.
In the third one, aptly named Showcase #3, the units of the Groupement Dody and the 17. Divisioona were detailed.
And finally, in Showcase #4, we shared how the Bronirana Brigada and 1. Páncélos Hadosztály would look like in our new expansion.
Steel Division 2: Men of Steel Versus
That’s not all. For more detailed historical backgrounds, read all about the new divisions (in pairs) in our Versus DevBlogs.
Versus
The Wehrmacht reservist of the 715. Infanterie-Division and the paratroopers of the Allied 1st Airborne Task Force receive their highlight in our Versus #1 DevBlog.
The Allied commandos of the 1st Special Force Brigade against the Market Garden-active Axis Kampfgruppe von Tettau in Versus #2 DevBlog.
The Finish-Swedish Axis 17. Divisioona and the partisan-infused and mixed Allied Groupement Dody in the Versus #3 DevBlog.
The Axis-Hungarian armored 1. Páncélos Hadosztály and the Soviet-allied Bulgarian Bronirana Brigada get their spotlight in Versus #4 DevBlog.
Aces And if you want to read more about the two new Aces - Allied Sergeant Tommy Prince and Hungarian tank commander Barnabás Kőszeghy - you’ll encounter in Steel Division 2: Men of Steel, look no further and check out this dedicated DevBlog here.
See you on the battlefield
If you haven’t already gotten Steel Division 2: Men of Steel, grab it while it's still hot.
Join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
fixed HATÁRŐR JÁRŐR not falling back automatically when routed
fixed CROMWELL VIII's speed on par with uparmoured CROMWELL VII
fixed AB CANADIAN RIFLES' WP loadout from 2 to 3
fixed SDKFZ. 135/1's ratio dividers
fixed LWP models on DRUŻYNA CKM
fixed some veterancy ratio's discrepancies for the 5/10/15 avail pattern
fixed ATR Solothurn weapon picture
fixed MARÒ's missing accent
fixed CRUSADER AA MK.2's AA consumption
fixed ANDRYUSHA's AoE on par with 300mm NblWfr's counterpart
fixed P-40 KITTYHAWK's excessive ammo loadout (display issue only)
(AG only) fixed missing supplies in German battalions in AG Turda
(AG only) fixed LETT. IG 290(r)'s missing profile picture
(AG only) fixed 8. SS-Kav.-Division's coat-of-arms in Turda campaign
GENERIC:
decreased all AA variants of vehicles mounting a Breda 20mm mod. 35's price from 45 to 40. This doesn't affect the AS.42 20mm recon jeeps, already priced differently.
standardized all Soviet planes with 4x 132mm rockets or 6x or 8x 82mm ones to 2/4/6 availability
created a separated "LIGHT INF." type of squads to distinguished older "Raider" units (airborne, mountaineers, ...) from real "Commandos" (special forces).
added existing units the new Shock, Commando, Security, Artillery Leader & Tank Rider traits.
increased all artillery commanders' price from 40 to 50 (due to the new trait)
changed TOLDI II's avail to 10/15/- & priced decreased to 10
increased all 12,7/13mm's AA accuracy from 5% to 10%
increased all 12,7/13mm's AA time between shots from 0,8 to 0,5
increased twin 12,7/13mm's AA damage from 0,44 to 0,5
increased quad 12,7mm's AA damage from 0,66 to 0,75
add Romanian 60mm mortar the BMW side-car as transport option
increased Soviet-made 37mm 61-K AA gun's HP from 6 to 7, on par with other 37mm guns
decreased all R-35's price from 15 to 10
modified Besa 15mm HMG to work more like a lesser 20mm autocannon
buffed PPSh 41's efficiency
standardized sniper ammo over the board
ALLIES:
decreased FFI 25mm AT gun's price from 25 to 15
changed GORNO. KOMROTI's availability from 2/4/6 to 3/6/9, but decreased number of cards from 3 to 2
decreased GORNO. AVTO.'s price from 25 to 20
decreased MORSKAYA PEHOTA's price from 20 to 15
decreased A-20Zh ZHUCHOK's price from 90 to 75
increased (recon) A-20F-3 BOSTON's price from 40 to 55
increased (recon) A-20J-5-DO HAVOC's price from 40 to 60
increased (recon) POTEZ 63.11 A3's price from 45 to 50
increased (recon) MOSQUITO PR Mk XVI's price from 35 to 65
increased (recon) SPITFIRE PR. Mk XI's price from 35 to 60
increased (recon) F-5B-1 LIGHTNING's price from 35 to 65
increased (recon) TU-2F's price from 40 to 60
decreased SHERMAN CALLIOPE's price from 140 to 130 + changed its availability from 1/2/4 to 2/4/-
increased CROMWELL VIII's price from 60 to 70
normalized ISU-122 & ISU-152's speed
decreased AB RIFLES' price from 30 to 25
changed AB PARAS' loadout, by converting one Sten SMG for a scoped Lee Enfield (T), but losing the Gamon Bomb + price changed accordingly.
changed AB PARAS' availability from 6/12/18 to 6/12/24
changed AB PARAS (PIAT)'s availability from 6/9/12 to 6/12/18
standardized ARM. LMG RIFLES' M1919A6 ammo on par with other units
decreased PA TOP M.28 76,5mm's price from 90 to 85
added NKVD the Discipline trait
added SMERSH the Discipline trait
added (Maori) SPANDAU the Fanatical trait
decreased AVRE's price from 65 to 50
standardized YAK-9Bs' agility & speed
increased CENTAUR IV's price from 50 to 70, but avail changed from 2/4/6 to 3/6/9
decreased US P-47 with AT rockets' price from 170 to 150
changed PRIEST DD's base availability from 3/6/- to 4/8/-
changed (all nations) AVTOMATCHIKI's base availability from 6/12/24 to 8/16/24
increased YAK-9T's 45mm air-air's accuracy from 60 to 70%
increased P-39N's 37mm air-air's accuracy from 60 to 70%
decreased M17 AA h/t's price from 80 to 60
decreased STAGHOUND AA's price from 40 to 30
increased CRUSADER AA Mk.2's price from 60 to 65
(TF45) changed napalm P-47's availability from two cards of -/1/2 to one of -/2/4
(3CAN) removed KANGAROO as transport option to all current Canadian units
(3CAN) adding two -/12/18 cards of new KANGAROO RIFLES, sole riders of the KANGAROO
(3CAN) changed AVRE's availability per card from 2/4/6 to 3/6/-
(6AB) replaced one card of AB M1A1 HOWZ. with one of AB M1A1 PACK, same gun but the former is now only HE (direct & indirect) & smoke, while the later only does direct HE & HEAT and is available in the SUPP tab.
(6AB) replace army 3-INCH MORTAR with AB ones (with Radio)
(6AB) added AB SPOTTERS
(6AB) added AB ARTILLERY CMDR.
(6AB) re-roled CENTAUR IV from assault gun to SP artillery with indirect fire, and thus moved from SUPP to ART tab
(8Indian) added one card of B/C SHERMAN Ib
(15Scot) changed AVRE's availability per card from two cards of 2/4/- to one of 3/6/9
(NOV) normalized Pak 40's availability from 2/3/4 to 3/5/-, on par with other divisions
(AK) changed CARRIER DSHK's availability from -/3/6 to -/6/9
(29TC) changed T-34/85 RESHETNKOV's availability on par with standard T-34/85 KOMROTI
(29TC) add missing artillery spotters
(3VDV) changed FAUSTNIKI's availability from 3/6/9 to 4/8/- on par with other divisions
(358SD) changed (rocket) YAK-7B availability from 2x cards of 1/2/4 to 1x cards of 2/4/7, on par with 7Esti
(7Esti) changed SU-22 (M-82)'s availability from 1/2/4 to 2/4/-
(DFL) replaced the HELLCAT II's 6x HVAR AT rockets with 8x HE/SAP RP-3 ones
(DFL) increased HELLCAT II rockets' availability from 1/2/4 to 2/4/6, on par with TYPHOON rockets
(DFL) increased HELLCAT II rockets' price from 140 to 150
AXIS:
increased Hungarian Bofors AA gun's HP from 6 to 7, on par with other Bofors guns
increased ME-410's Mk.103 30mm gun's range from 600 to 800m
changed TAR TANKAS MEDŽ.'s base availability from 4/8/12 to 8/12/-
changed DO-217K (2x 1000kg bomb)'s availability from -/1/2 to 1/2/4 (still locked in A for Dünkirchen)
changed DO-217K (8x 250kg bomb)'s availability from 1/2/4 to 2/4/6
increased (recon) Me 410 A-3's price from 35 to 60
increased (recon) Me 210 CA-1 FELD.'s price from 35 to 55
increased (recon) BLENHEIM Mk.I's price from 35 to 50
increased (recon) He 111 H-16/R3's price from 30 to 55
increased (recon) HEJA II's price from 50 to 55
increased (recon) JU-188F-1's price from 40 to 60
increased (recon) JU-88D-1's price from 40 to 60
increased (recon) DO-17P-1 & Z-3's price from 35 to 55
decreased WALKÜRE's price from 30 to 25
changed BORGWARD IV's availability from 3/6/9 to 4/8/-
increased FAMO F3 37mm's veterancy by one level, on par with its German counterpart
"rifle" KIVÄÄRI, SEXTIETTAN & RANGAISTUS get 3x Suomi (number of rifles decreased accordingly)
changed KIVARII's base availability from 9/18/27 to 12/24/32, number of cards changed accordingly
increased Bf 110 G-4b/R3's twin 30mm air-air's accuracy from 60 to 70%
increased Me-109G-6 & G-14's 30mm air-air's accuracy from 60 to 70%
decreased STURMJÄGER's price from 30 to 25
decreased FLAKPANZER GEPARD's price from 50 to 45
decreased U304(f) FLAK's price from 45 to 40
decreased FLAMMPANZER B2's price from 25 to 15
changed FW 190F-8 with Panzerblitz rockets' availability from 1/2/4 to 2/4/6
decreased MARDER II's price from 60 to 55
decreased R-2's front armor from 60 to 35mm, and others accordingly + increased speed from 24/30 to 30/35 + buff priced by 5
decreased TACAM R-2's front armor from 55 to 25mm, and others accordingly + buff priced by 5
(3FJ) changed STUG III G FÜH.'s avail from 1/2/- to 2/-/-
(5SS) changed STUG IV FÜH.'s avail. from 2/-/6 to 2/-/-
(12SS) changed TIGER E WITTMAN's availability on par with standard TIGER E FÜH.
(Korück) changed one HS-129B-2/R2 card with one of the JU-87G-1
(52Sich) added KUBEL as trnasport option to TAR TANKAS MEDŽ.
(78Sturm) changed MARDER II's availability from one 4/8/12 card to two 4/8/- ones
(122ID) changed STUG III G FÜH.'s avail from 1/2/4 to 2/4/-
(HG) all BEGLEIT- squads renamed STURM-
(Kessel) changed STUG III G FÜH.'s avail from 1/2/4 to 2/4/6
all Finnish divisions: normalized PaK 40 in B from 6 to 5, as in other divisions