Last week we interrupted our versus format to welcome the release of Nemesis: Siege of Dunkirk. Let's get back to business today with the unveiling of two new battlegroups for our upcoming Men of Steel DLC: the Finnish 17. Divisioona and the French Groupement Dody.
A new major expansion
But first, a little reminder: Steel Division 2: Men of Steel is the next big chapter of our World War II battle simulator. We are still going strong, even four years after Steel Division 2’s official launch! In this new major expansion, we will put the hardy combat soldier center stage, from all corners of warring Europe, offering:
8 new divisions from 7 nations, including a brand-new minor nation.
With units from 12 nations in total!
New Aces.
New Unit Traits, which will be rolled out to certain existing units in older Steel Division 2 divisions as well.
In size, this expansion follows the lines of our previous Tribute to… DLCs, but unlike these types of expansions, we don’t focus on a specific theater of war. Instead, we spotlight interesting divisions or battlegroups from all over Europe, notable for their unique infantry and armored forces (and taking advantage of the new Unit Traits system).
17. Divisioona
This one shouldn't come as a complete stranger, for it competed (and lost to Dunkirk) in the Nemesis #6 vote. It garnered support, yet not enough. But we felt it might have been hampered by its less shinny Soviet counterpart, hence why we decided to bring it back.
Formation 17. Divisioona was formed in 1941 for the Continuation War, that is the war fought by Finland on the Axis side to recover its territories lost to the USSR 15 months earlier during the Winter War (Nov. 1939-March 1940). It was different from other divisions by the fact that two out of its three infantry regiments were formed from Swedish-speaking Finns. At the start of war, the Svenska frivilligbataljonen (SFB), a battalion of Swedish citizens volunteering to fight with the Finns was also part of the division. But by 1942, it was reduced to a company, and by the start of the Soviet Karelia offensive in mid-1944 just a half one. By the end of the battle of Tali-Ihantala, only 20 would still be alive.
The Fall of Vyborg Let’s circle back a bit. In our second full-blown expansion, Steel Division 2: The Fate of Finland we focused on the Soviet attack on Axis ally Finland. The Fall of Vyborg is an integral part of this, but we only alluded to it. This episode began a few days before our Army General Karelia scenario - and the results are directly connected to the opening situation of this campaign.
The Soviet offensive against Finland opened up on June 10th, 1944, and quickly reached the city of Viipuri (for the Finns) or Vyborg (for the Russians) nine days later. Defending that key city was the mission of the very green 20th Infantry Brigade. Created only six months earlier by cobbling together various regiments and battalions, it really had only one combat ready battalion out of four, the other three mostly unprepared for war. Especially considering that they had arrived in the city they were meant to defend just 24 hours before the Soviet reached it.
It took the Soviet assault troops less than a day, and really just five hours of combat, to capture the city. The 20th Infantry Brigade, although supported by a large number of artillery and AA guns as well as the Panssaridivisioona's entire BT-42 company as advance party, fled in panic.
Finland’s defenses were crumbling, and if the Soviet juggernaut had kept on rolling, it would have broken through the undermanned VKT line. This was Finland’s last defensive belt. However, as the Soviets took too much time to reorganize (and celebrate the capture of Vyborg), the window of opportunity (luckily for the Finns) was closed rapidly.
The Battle of Tienhaara This delay in regrouping was more significant than you think.
The Soviets tried to exploit the fall of Vyborg and push forward. Too late however: they were stopped dead in their tracks by the lead elements of the 17. Divisioona brought in to fill the gap. The first to arrive were the Swedo-Finns from 61st Infantry Regiment, or "Sextietan" ("61st" in Swedish) as they were known. The regiment deployed in the Tienhaara sector, just North of Vyborg. Not only was the narrow and rocky terrain much more favorable to the defense, but the defenders became galvanized by the realization that this very battlefield might very well be Finland's last stand
For about 24 hours, the Sextietans, with strong artillery support, repelled everything the Soviet 90th & 372nd Rifle Division, themselves strongly reinforced with armors & artillery, threw at them. They withstood terrible artillery bombardments, inevitably followed by infantry assault on their trenches. Despite the odds, they held until the rest of the division was deployed in support. One Finnish general later commented that "this regiment saved Finland during the midsummer weekend 1944, even if only temporarily".
For two more days, the battle for the crossroads at Tienhaara raged, but the Finns would not bulge anymore. Preventing the Soviets from advancing and establishing a bridgehead north of Vyborg, this rearguard detachment allowed the rest of the Finnish army to pour defenders into the VKT line, reorganize, and later stop the second stage of the Soviet strategic offensive - as depicted in the “Fate of a Nation” Army General campaign.
From despair to salvation As with other "division-story", 17. Divisioona will be a phase-locked battlegroup.
Phase A will focus on the unfortunate 20th Infantry Brigade, with mostly Disheartened and vet 0 KIVÄÄRI (PzF) and PZSCHRECK, although with new SOTAPOLIISI (military policemen) to try to keep them in line. A substantial number of engineers was also present in the city. They will be supported by corps artillery and Viipuri's ring of air defense, including heavy 76 ItK/34 V (Vickers 75mm AA gun rechambered in 76mm). Finally, the whole BT-42 company from Panssaridivisioona was dispatched ahead of its parent division to provide some (modicum of) armored support.
Later phases will see the arrival of the bulk of 17. Divisioona itself, with:
the Fanatical (at least that fateful day) SEXTIETTAN Swedo-Finns, with their specific voice-acting
KIVÄÄRI and associated infantry support weapons
more artillery, including 203 H/17 203mm guns
some T-26E
a handful of STURMI
…
Groupement Dody
No need to search the internet for that one, you won't find it. There wasn't a real "Groupement Dody" historically, the name being used as an umbrella one for a collection of units which did occupy a unity of place and mission. And which will form the embryo of what would later (out of our timeframe) be officially named the "Détachement d'Armée des Alpes" (DDA), although by then reaching corps strength.
From the Riviera to the Alps The troops regrouped as Groupement Dody are elements from the Allied armies landing in Provence during Operation Anvil-Dragoon (August 15th) and dispatched to secure the Alpine passes. Within a week of the landing, part of the German army was retreating North through the Rhône river valley, while others retreated to Italy through the Alps. The mechanized bulk of the Allied armies was hot on the heels of the main German force retreating North, but those retreating East couldn't be left unchecked. Therefore, detachments were sent to the Alps to support the very active FFI of the area, push the Germans as far East as possible and then block all the valley by which Axis forces in Italy could strike back.
The first ones to bring the fight to the Germans in the Mediterranean Alps as soon as landings were announced by Radio London were the local FFI partisans. Mountain terrain was a haven for the Résistance, which organized large camps there. Moreover, a substantial part of those freedom fighters were former Alpine troops (Chasseur Alpins) themselves, who brought the partisans some military organization & discipline. Gap (that's a city!) was blockaded until a detachment from Task Force Butler arrive to receive the German surrender on August 20th ; Nice was liberated by uprising on August 28th ; … But while they could blockade or even rout some garrisons, the lightly equipped partisans couldn't really get in the way of retreating combat divisions.
To bolster the partisans' strength, the Allies first sent two American airborne battalions (one para and one glider) detached from 1st Airborne Task Force immediately after the completion of Operation Rugby, which we described earlier.
But the core of Groupement Dody consisted in about half of the 2e DIM (2e Division Marocaine d'Infanterie, or Moroccan Infantry Division), led at the time by … general André Dody. Hence the name. Dody's detachment included one third of his division's infantry, two third of its artillery, elements from its armors & recon troops, as well as attached Goumiers light mountain infantry.
Setting in
In early September the Germans have been accompanied back to the Alps' passes, where they turned over to prevent the Allies from invading Italy from the North. Both sides would settle on static positions and reorganize while harassing the enemy.
Regarding the Allies, 2e DIM elements were sent to join the rest of their division in the Vosges, being replaced by more specialized troops from the 4e Division Marocaine de Montagne (4th Morrocan Moutain Division).
Meanwhile, unexpected reinforcements came in the form of Italian Partigiani seeking refuge in France from German or RSI anti-partisan operations on the other side of the Alps. About 800 will fight alongside their FFI brothers.
But they weren’t the only Italians to side with the French: having garnered plenty of captured German guns to equip the FFI, the army couldn't find enough trained artillerymen to man then. They then toured Italian prison camps and found enough former Italian POWs volunteering to crew and entire le.FH 18M artillery battalion! French Beute artillery speaking Italian!
Several other gun types were used by the partisans, including PaK 40, the most common artillery gun with the FFI and their successor until the end of the war.
FFI reorganizatrion
Just like with the siege of Dunkirk, as soon as the FFI were bypassed by regular troops, their guerilla role was mostly over. Soon, those willing to keep fighting were invited to enlist for the duration of the war and organize as regular army units.
In the Alps, the FFI were used to reform France's traditional Alpine troops, the Chasseurs Alpins. It helped that a lot of the local partisans had been Chasseurs Alpins themselves, or had done their military service with them. The "professionals" were quickly reformed into regular recon and raiding parties, while the rest trained and organized recruits.
First organized in battalions, then demi-brigades, they would be regrouped into the reborn 27e Division d'Infanterie Alpine by the end of September. This division would become the core of the "Détachement d'Armée des Alpes" and lead the fight for the recapture of the various Alpine passes and valleys.
Alpine warfare
Groupement Dody will therefore be a new mountain division, very light as can be expected but with plenty of various units available by layers.
In phase A & B:
Morrocan Tirailleurs and all their infantry support weapons
French artillery, including Long Tom
Morrocan Goumiers, more warriors than soldiers, with the Shock & Raider traits
American Paratroopers & Glider infantry
plenty of FFI
some Spahis, Sherman, Stuart & TD M10
In phase B & C:
Morrocan Montagnards and all their infantry support weapons, with the Raider traits
Morrocan light mountain artillery with the Raider traits
Italian Partigiani, also with the Raider traits
captured guns, including PaK, as well as Italian-speaking le.FH 18M
light Alpine troops
In phase C:
Chasseurs Alpins and all their infantry support weapons, with the Raider traits
Alpine light mountain artillery, also with the Raider traits … and 1940 light guns!
See you on the battlefield
That’s it for this third Steel Division 2: Men of SteelVersus post. Tune in for a new one next week. Let us know what you think!
Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
Strap in and dive deep into one of World War II’s most prolonged (and somewhat overlooked) operations: the Siege of Dunkirk.
Deploy either as the hard-fighting but encircled Festung Dunkirchen or the armored forces of the Czechoslovakian CIABG battlegroup in our new mini-expansion, and see who prevails on the battlefield!
Keep reading to find out everything that is to know about Nemesis: Siege of Dunkirk.
What does Nemesis: Siege of Dunkrik bring?
Nemesis: Siege of Dunkirk centers on a long-running campaign, far behind the front, that began in September 1944 but only finished after World War II. The remarkable Allied siege of Axis-held Dunkirk on the French coast of the English Channel.
Tasked with holding on to the critical port of Dunkirk, Axis Festung Dunkirchen kept up the fight until the war’s end. Unlike similarly surrounded formations, the motley German battlegroup kept up high morale and aggressivity, allowing commanders to deploy elite Stosstruppen and Jagdkampf raiders. The true strength of the division lies in its powerful artillery, support, and AA units, from Soviet-made Flak 31(r) 88mm to emplaced aircraft guns Erdkampflafette 43 and captured French K 419(f) 155mm guns. Festung Dunkirchen excels in defensive combat.
The Czechoslovak Independent Armoured Brigade Group (CIABG) was formed by Czechoslovakian troops who got their first taste of combat at Dunkirk in 1944. Augmented by British, Canadian and Free French units, including FFO Fusiliers-Marins assault scouts, the CIABG can call on a wide array of armored vehicles, from the new recon Humber LRC Mk. III to the Cromwell VII and up-armored Cromwell VIII. Strong artillery and AA forces, even siege guns, such as the BL 7,2-inch 182,9mm, can be deployed. The CIABG can field an impressive selection of armor on the battlefield.
We also take this opportunity to express our gratitude to community members Libik & Skautz CZ who provided invaluable help with the Czech & Slovak translations.
Some additional reading
If you want to dive deep into the history behind this Nemesis DLC or want to know more about the divisions, look no further!
The very first preview of Nemesis: Siege of Dunkirk can be accessed here. Lots has changed since, especially the in-game representation of both battlegroups, but it gives you a nice sneak peek at what was to come. Based on this showcase, the community voted on Nemesis: Siege of Dunkirk.
A detailed preview of how the hardy Axis garrison of Festung Dunkirchen would look in Steel Division 2 can be found here.
And a detailed preview of the Czechoslovakian “tank fist” of CIABG in-game can be read here.
The full Nemesis DLC list
If you were curious about which Nemesis DLC have been released for Steel Division 2, you came to the right place.
Our first Nemesis DLC is available for free! It highlights the Battle of Sandomierz Bridgehead and transports us to August 13th, 1944, to the war-torn heart of Poland. Nemesis: Sandomierz features two hard-hitting divisions, and two new Aces, with the 16. Panzer bringing the mighty Königstiger (H) and the Allies the Soviet 97-y Gv. Strelk. Div featuring new units such as the Razveddozor heavy recon patrol.
We remain on the Eastern Front with our second Nemesis: DLC - the Nemesis: Lvov Offensive. This mini-expansion brings two brand-new divisions: the Axis German 20. Panzergrenadier-Division and the Allied Soviet 10-y Gv. Tank. Korpus. New units include the Elefant heavy tank destroyer, as well as the unique Bef. Tiger (P) and Bef. Panzer V/IV command tanks and captured T-5 Pantera put in use by the Soviets.
Moving the action to the Mediterranean, our third mini-expansion is the Nemesis: Battle of Rimini, set on the Italian Adriatic coast. It pits the veteran Axis German 1. Fallschirmjäger against the Allied 2nd New Zealand Division. Two new Aces are included, as well as a host of units such as the British Bristol Beaufighter, Greek Martin Baltimore bomber, German (commandeered) Re.2005 fighter, as well as various new infantry units such as Greek Oplites mountain infantry and New Zealander Maoris.
We transport the player to Operation Dragoon, the Allied invasion of the French Riviera in August 1944, with our fourth Nemesis DLC, the Nemesis: Storming Toulon. The Axis defensive-focused Verteidigungsbereich Toulon and the multinational veterans of the 1e Division Française Libre await your command. New units include Kriegsmarine Marineinfanterie, Commandos d'Afrique special forces, heavy Flak 38 105mm guns, M3 Gun 37mm, and many more.
Our fifth offering is Nemesis: Raid on Drvar, highlighting the ambitious Axis air assault to neutralize Yugoslav partisan leader Tito in the spring of 1944. This DLC features two unique battlegroups: the Axis light troops of Unternehmen Rösselsprung and the partisans of the Yugoslav NOV. New units include fanatical SS-Fs-Jäger, partisan Snajper, M.28 heavy AA gun, pre-war Yugoslav IK-2 fighter, and South African Ventura GR.V bomber.
See you on the battlefield
That’s all, commanders. We can’t wait to hear what you think of the latest Nemesis: Siege of Dunkirk!
We will return next week with our Men of Steel's versus format.
Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
This DevBlog was delayed by 24 hours due to the release of WARNO's latest milestone, but don't worry, we haven't forgotten you ...
Following on our previous Versus DevBlog from last week, we will focus today on two more new divisions from the upcoming Steel Division 2: Men of Steel expansion: the British 1st Special Service Brigade (or 1st SSB), a darling division to our SD:44 veterans, against the German-Dutch Kampfgruppe von Tettau.
Nemesis: Siege of Dunkirk's release
But first, some news from Nemesis: Siege of Dunkirk! As you may be aware, a beta version was already being tested and streamed by the Strike Team for some times. The DLC is now complete, and a release date has been set for ... drum roll ... March 16th. That is Thursday next week!
Before we continue, a little reminder about Steel Division 2: Men of Steel. The next major expansion will not focus on a specific theatre of war, but rather put the spotlight on a number of very interesting fighting formations from all across warring Europe.
Steel Division 2: Men of Steel will offer:
8 new divisions from 7 nations, including a brand-new minor nation.
With units from 12 nations in total!
New Aces.
New Unit Traits, which will be made available to all existing Steel Division 2 divisions as well.
Today, we will detail the elite British 1st Special Service Brigade (1st SSB a.k.a. Commando Brigade), which landed on Sword Beach on D-Day, and the German-Dutch Kampfgruppe von Tettau, a scratch-built force which played a pivotal role in the failure of the British airborne assault on Arnhem during Operation Market Garden.
1st Special Force Brigade
Honor to the veterans ... and we are not just referring to the brigade's combat experience. Steel Division: Normandy '44's seasoned players will remember this battlegroup fondly, since it first appeared then!
Birth of the Commandos While Operation Dynamo, the evacuation of the British army from the beaches of Dunkirk in 1940, was deemed a success, it saved the men but not their equipment. Consequently, Britain was left with barely no heavy weaponry and no way to return to continental Europe before long. Yet, in order to keep the Germans under pressure nonetheless, a new type of unit was created: the Commandos.
Born from the mind of spymaster Lt-Colonel Dudley Clarke (you know, that cross-dressing colonel recently depicted in Rogue Heroes, who also invented the SAS) and inspired by the Boer Kommandos, they were meant to bring the war in enemy territory and develop a "reign a terror" (according to Churchill himself!) by hitting fast and hard "then run to fight another day".
By the end of 1940, about 2.000 men had been recruited from every branch of the British armed forces as well as foreign volunteers, by ruthlessly screening them and keeping only the fittest and most motivated. For the next two years, they would lead daring raids all along continental Europe's coasts, especially Norway and France, culminating with Operation Chariot.
But so successful were they that the Germans started reinforcing every inch of the Atlantic Wall, which was counter-productive when the planning of Operation Overlord had already started. Therefore, the commando raids stopped and the men were regrouped into an assault brigade, 1st SSB, with the intention of using them as shock troops in the upcoming landing in France.
D-Day … On June 6th, 1944, D-Day, the Commando Brigade (as the men called themselves, hating the "SS" moniker attached to "Special Service") was to land on Sword Beach with the second assault wave. Leaving the 3rd Infantry Division to deal with the Germans there, its mission was to immediately secure Ouistreham, on the extreme left of the invasion force.
From there, it was to breach out of the beachhead in order to link up with and reinforce Major Howard's small force at Pegasus Bridge. Which it did, two minutes behind schedules, a delay for which the commando leader, Lord Lovat, duly apologized!
1st SSB was composed of the British 3, 4 & 6 Commando, Royal Marines 45 Commando and the French half of the 10 Inter-Allied Commando. Each commando will be represented ingame by a specific unit with its singularities. Small in size, the brigade was supported by a battery of Royal Marines' Centaurs as well as elements from 13/18th Hussars (Sherman DD & Stuart) & 80th Anti-Aircraft Brigade (SP, medium & heavy AA) which landed with the assault elements to secure the beach.
… and beyond For the next three months after D-Day, 1st SSB will fight alongside the 6th Airborne Division on the left flank of the Allies’ front in Normandy.
Pulled back in England to replenish its losses and retrain, it was sent back to the continent after the Battle of the Bulge, leading the way for British forces in several river assault crossings.
The German capitulation found the (now officially renamed) 1st Commando Brigade in Lauenburg … beyond the Elbe River which was supposed to be the separation line between Western & Soviet forces in Germany.
Kampfgruppe von Tettau
Market Garden KG von Tettau's history is inextricably linked to Operation Market Garden. Launched on September 17th, 1944, this major Allied operation involved the air drop of two American & one British airborne divisions over the Netherlands, while an armored column attacked from the ground. The airborne troops were tasked with capturing and holding various bridges over the many Dutch rivers & canals until joined by the mechanized forces, paving the way for a lightning armored strike up to the Rhine at Arnhem.
As anyone having watched the excellent movie “A Bridge too far” knows, things went wrong from the planning of the operation and the over-confident Allies only managed to drive, with great difficulties, two third of the way before being forced to a halt, dooming the British paratroopers still trapped in Arnhem.
German reaction Besides bad planning and faulty intelligence analysis, Market Garden’s fate was also sealed by the Germans’ spirit of initiative. After a short period of amazement, General Christiansen, German commander in the Netherlands quickly dispatched orders to counter the offensive: while II. SS-Panzerkorps was to divide its two divisions between the recapture of Arnhem’s bridge itself, and the defense of the highway against the spearhead of XXX. Corps ; territorial commands were to gather all available troops and form them into battlegroups assigned specific missions.
Kampfgruppe von Tettau KG von Tettau is such provisional battlegroup created in emergency on September 17th, the very first day of the Allied airborne assault. It was named after its commander, Generalleutnant Hans von Tettau, head of operation & training in occupied Netherlands, and its mission was to attack the British landing zones West of Arnhem.
The troops under von Tettau’s command on the first days were a patchwork of what was available locally, a few elite units rubbing shoulders with a lot of the worst:
The best came from SS-Unterführer-Schule Arnheim, forming a small battalion of SS-Junker (SS NCO cadets), all men being young, motivated and with at least one year’s fighting on the Russian front under their belt. The cadre was of an even better quality. The school lacked heavy equipment, but had access to a lot of various infantry weapons for training purpose.
KG Krafft also included several SS training units, but still merely recruits. It was only assigned to von Tettau on the first day, being reassigned the next morning, but played a pivotal role in preventing most of the British first wave (but Lieutenant-Colonel Frost’s 2nd Para Battailon) from securing the Arnhem bridge by coup de main.
Finally, the third major component was SS-Wach-Bataillon 3, regrouping concentration camps’ guards: those Dutch & Soviet auxiliaries barely had any combat training, were equipped with British leftovers from the Dunkirk evacuation of 1940 (Lee Enfield, Bren, …) and had no will to fight.
On the picture above, you can see one of the German soldiers firing at falling paratroopers with ... a Bren LMG!
Getting bigger As the battle dragged out, KG von Tettau’s composition evolved a lot, depending on the reinforcements made available … or removed as KG Krafft. And as such, it will be a phase-locked battlegroup: while the original troops above will be immediately available, more will be added with each phase.
Over the next days, von Tettau was given command over many isolated or training units, in order to not only besiege but overrun the British landing zones.
artillerymen/clerks-turned-infantrymen, … regrouped collectively as Ersatztruppen
Dutch collaborationists known as the SS-Landstorm
naval personnel retreating from evacuated Channel harbors, and regrouped into Kriegsmarine units.
some armors from Panzer-Abteilung 224 and elements from Panzerjäger-Abteilung 657, in the form of R35, Somua & B1 bis tanks, most of the latter being converted to flamethrower tanks.
Finally, in the last days of the battle, KG von Tettau was tasked with crushing the remaining British paratroopers’ resistance in Oosterbeek from the West, while mechanized forces freed from the battle in Arnhem itself attacked from the East. Those included:
one infantry battalion from “Hermann Göring” Panzerdivision’s training school.
elements from s.Panzer Abteilung 506, meaning … Königstiger!
To sum up, KG von Tettau will be a Korük-like scratch-built battlegroup combining a few elite and a lot of second echelon troops, including Dutch-speaking ones, although this time phase-locked … and with Königstiger.
See you on the battlefield
That’s it for the second Steel Division 2: Men of SteelVersus post. Let us know what you think!
Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
In case you haven’t heard: we are working on a major new expansion, Steel Division 2: Men of Steel. And as promised in last week’s reveal, we’ll be taking an in-depth look at the new divisions in today’s (and coming) DevBlogs.
Veterans of Steel Division 2 and previous DLCs and expansions should know of our traditional Versus format. In these posts, we highlight two new divisions, one from each side, from a historical point of view. Where possible, we try to include more concrete gameplay details. However, more in-depth arsenals and unit lists will come at a later stage.
Without further ado, let’s get going with the first Steel Division 2: Men of SteelVersus, pitting the Axis 715. Infanterie-Division against the Allied 1st Airborne Task Force.
A new Steel Division 2 chapter
Before we continue, a little primer on Steel Division 2: Men of Steel. The next major expansion will not focus on a specific theatre of war, but rather put the spotlight on a number of very interesting fighting formations from all across warring Europe.
Steel Divison 2: Men of Steel will offer:
8 new divisions from 7 nations, including a brand-new minor nation.
With units from 12 nations in total!
New Aces.
New Unit Traits, which will be made available to all existing Steel Division 2 divisions as well.
In today’s Versus, we detail an Axis reserve formation that fought hard and long to contain the Allied amphibious invasion at Anzio; and an Allied airborne provisional battlegroup that provided crucial paratrooper support during Operation Anvil-Dragoon in southern France.
715. Infanterie-Division
First up is the Axis 715. Infanterie-Division. Now, Eugen, you might say, why is this particular reserve formation so damn interesting? Let’s tell you why! Some of our Steel Division: Normandy 44 veterans will recognize a cousin of this formation, raised from the same mobilization wave, the 716. Infanterie-Division. The 715. Infanterie-Division was raised in 1941 as part of the same 15. Welle (Wave) mobilization, destined for occupation duties in Western Europe (Netherlands, Belgium, France).
This mobilization wave called upon men unfit for general combat duties, being too old, too sick or too scrawny, or with large families, for instance. Divisions were all marked in the 700-series, severely lacking transports (not needed when static) and low on the rung for equipment.
However, 715. Infanterie-Division was rather special. While made up of the same general cadre (and quality) of men, compared to other 15. Welle divisions, it featured motor transports, being considered a “mobile reserve” in France. As a result, it was smaller and weaker than comparable static infantry formations, with one fewer infantry regiment and artillery battalion but more mobile. Most of its motor pool consisted of locally acquired French transports, with a few captured armored vehicles thrown in the mix.
Trials of combat Fast forward to the Allied landings in Anzio in early 1944. German High Command looked everywhere for reserves to prevent the fresh Allied troops from advancing out of the Italian beachhead. The small and mobile 715. Infanterie-Division was a perfect choice. Hastily transported to Italy, it was thrown piecemeal into battle to contain the Allies.
Understrength, made up of second-rate inexperienced troops and lacking support, the division suffered terribly. Yet, even though the Axis failed to throw the Allies back to the sea, they prevented them from breaking out. At this point, the 715. Infanterie-Division was reinforced with various smaller, independent units. This made up for losses in manpower and equipment, improving its combat effectiveness considerably.
Reinforced and end of war Among the formations temporarily attached, the 715. Infanterie-Division gained a company each of StuG self-propelled guns and heavy Tiger tanks. The parent division of these companies, 76. Korps, also contained Ferdinand tank destroyers (from one company of 653. s.Panzerjäger-Abteilung), Brumbär and Borgward.
Furthermore, a reserve Panzergrenadier regiment, a Luftwaffe penal battalion, and heavy artillery all reinforced and were merged with the 715. Infanterie-Division. Later on, even RSI troops from the fascist Italian naval special forces, the Decima Mas, were attached as well.
Until June 1944, the formation remained near Anzio. When the Allies finally broke out, the 715. Infanterie-Division was brought to the rear and reformed as a regular infantry division. It would remain in Italy until January 1945, when it was sent to Upper Silesia to face the Soviets. The 715. Infanterie-Division would finish the war in Czechoslovakia.
1st Airborne Task Force
The 1st Airborne Task Force was a provisional Allied paratrooper division brought to life for Operation Anvil-Dragoon, the landings in Provence, in the summer of 1944. This formation was created from scratch from several available independent airborne formations operating in the Mediterranean theater. The forces attached included:
The British 2nd (Independent) Parachute Brigade.
The American 517th Parachute Regimental Combat Team, as well as three other independent parachute and glider battalions.
The Canadian-American 1st Special Service Force (FSSF), more commonly known as the Devil’s Brigade.
The Japanese-American (Nisei) 442nd Infantry Regiment’s anti-tank company
Elements from the French 1er Régiment de Chasseurs-Parachutistes.
It is unsure if the picture above is a genuine one or from a reenacting group, so perfect it is at representing the diversity of 1st ATF: the four men with their back to the barn are British Paratroopers, while the two seated with black berets are French Chasseurs-Parachutistes. The final four are American Airborne Rifles.
Remains one major component from the 1st ATF missing from this picture: the Devil's Brigade, or officialy 1st Special Service Force. This was a unique unit: a binational (Canadian and American) special forces brigade raised as a commando unit originally intended to land behind enemy lines and sabotage key infrastructure (chiefly in Norway in 1942). This never came to fruition. Instead, the mountain-focused training steered the FSSF first to the Aleutian Islands in the Pacific theater. They took back this territory without loss, as the Japanese had already evacuated the islands. The formation was then sent to Italy. Here, in the Mediterranean, the force earned its reputation for daring and cunning.
You think you already saw that patch somewhere? Check the GiF at the end of this DevBlog ... ;)
As American forces formed a large part of the task force and were under the command of an American general, the 1st Airborne Task Force will be listed as an American division, even though it was truly an Allied one. Besides, this mixed battlegroup allows us to reintroduced the (much requested!) American airborne troops, absent from the game since Steel Division: Normandy 44. With the changes brought with Steel Division 2, the 82nd or 101st Airborne Division couldn't fit by themselves in the game, being both much too light in equipment AND not having enough variety of units. With 1st ATF, we're bringing back almost all the units that made up SD:44's 101st Airborne Division, but in smaller number, with plenty of units from other nations to back them up and bring diversity.
Operation Rugby The 1st Airborne Task Force’s mission during the amphibious landings in southern France was codenamed Operation Rugby. Dropped in-land, the formation was to secure the Argens river valley and prevent German reinforcements from moving up towards the assault beaches.
Save from one village, Le Muy, which wasn’t secured but besieged, the 1st Airborne Task Force captured all the primary objectives and hold them against counter-attacks for 48 hours. The paratroopers were later joined by ground forces from the U.S. 36th Infantry Division.
The criminally unsung Devil’s Brigade landed and secured the islands of Port Cros and Hyères, 24 hours before the launch of Operation Rugby. Having been ferried to the mainland, these commandos would join the 1st Airborne Task Force.
About a week after the ground forces teamed up with airborne troops in Provence, the British brigade was redeployed to Greece (as was agreed upon during 1st Airborne Task Force’s creation). The rest of the formation moved to cover the Alps. It was here the 1st Airborne Task Force was disbanded in November 1944.
See you on the battlefield
That’s it for the first Steel Division 2: Men of SteelVersus post. Tune in for a new one next week. Let us know what you think!
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We hope you like surprises because we sure have one for you today! Ready for a new Steel Division 2 experience? Then prepare for Steel Division 2: Men of Steel, the next major expansion currently in development!
What, who, where, how, when? Keep reading to find all the answers to these questions and more!
A new major expansion
Steel Division 2: Men of Steel is the next big chapter of our World War II battle simulator. We are still going strong, even four years after Steel Division 2’s official launch! In this new major expansion, we will put the hardy combat soldier center stage, from all corners of warring Europe, offering:
8 new divisions from 7 nations, including a brand-new minor nation.
With units from 12 nations in total!
New Aces.
New Unit Traits, which will be rolled out to certain existing units in older Steel Division 2 divisions as well.
In size, this expansion follows the lines of our previous Tribute to… DLCs, but unlike these types of expansions, we don’t focus on a specific theater of war. Instead, we spotlight interesting divisions or battlegroups from all over Europe, notable for their unique infantry and armored forces (and taking advantage of the new Unit Traits system).
Why Steel Division 2: Men of Steel?
You might be wondering why we wanted to create another expansion? We are far from done with the battlefields of World War II, always finding new inspiration for units, formations, campaigns. But there was another reason for producing a new expansion. We wished to leverage the most recent gameplay developments and advancements made by the Cold War cousin of Steel Division 2, WARNO. Which is?
One of the major new features of WARNO are Unit Traits, a system that could already be found in Steel Division 2 but which we have greatly expanded. The new Unit Traits allow us to characterize infantry better. Bringing this new experience as part of Steel Division 2: Men of Steel makes extra sense, as it offers a much more satisfying and in-depth approach to making infantry unique and exciting.
A sneak preview
We will look at each new division in more detail in the upcoming Versus DevBlogs. We can lift the tip of the veil on how Unit Traits would look like with Steel Division 2: Men of Steel.
The following Unit Traits from WARNO would make their way into Steel Division 2, not only in the new battlegroups but retrofitted to existing divisions in a free update.
Shock - This trait will inflict more suppression on the enemy at very close range (think close combat in cities and woods). In Steel Division 2, it will be featured by all kinds of special forces (Rangers, Brandenburgers, OSNAZ, etc.) or by dedicated assault troops (Sturmpioniers, Avtomatchiki, etc.).
Tank Rider - Units with this trait will get a “suppression shield” when fighting in close vicinity to vehicles with the same trait (this is similar to WARNO’sIFV trait). This will finally allow us to depict soldiers dedicated to accompanying tanks, such as the Soviet Tankodesantniki or German Begleit.
Security - This trait will be applied to rear-echelon security troops typically employed to fight partisans. This trait gifts an optic bonus, like recon units, but only when the unit is not moving. Units with this trait will remain in the INF category. Think of units such as Sicherungs, Schupo, and so forth.
Sniper - These special units will get a stealth bonus when static. This will affect all 1- or 2-man sniper teams.
The Jubilee League Season
Before we leave, a message from Protosszocker about the next Steel Division 2 League's season:
"The Simulated Divisions League Team'is happy to announce that the Steel Division 2 League is returning in March for Season 10, the big jubilee! This season will keep a very similar structure, with a few rule changes, as the base system is tried and tested. Get ready for some hot 1v1 action on all skill levels and for supporting events like another Generals Lounge, and the 2nd Edition of SD Millionaires!
We will start highlighting the new Steel Division 2: Men of Steel divisions in the next upcoming Dev Blogs. We are very curious to hear what you think of the new expansion!
Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
This past two weeks, we have been detailing the two upcoming battlegroups from Nemesis: Siege of Dunkirk: Czechoslovakian CIABG & Axis Festung Dunkirchen.
But when will it be released, shall you ask? It is no secret that our two previous DLCs for SD2 have been suffering from some delays, therefore we've made sure to be better organized for this one.
Models & skins
We are happy to announce that all new models and existing models' reskin required for this DLC have been finished this week.
Straight after that, we have completed all the units & weapons' card & profile, but also what usually takes much more time: infantry cards. Those are more time-consumming to create, for they require to "photograph" separate parts (chest, face & headgear) of infantry 3D models, then recompose the soldier with the proper background. But all this is done too!
Voice acting
That part has been our previous DLCs' Achilles' heel. In order to avoid such delays with Nemesis: Siege of Dunkirk, it has been one of the first task we got into with this DLC. All the voice lines have been translated in Czech and Slovak, at a 2/3 vs. 1/3 ratio.
Yet, despite our best efforts, it remains the most time-consumming job, since once everything is translated, we have to scout for proper voice-actors, have them record samples, pick the good ones, record all the lines (and often order retakes) and then apply a post-treatment to make them sound like they're talking in a radio or on a battlefield. Some delays can't be shortened!
So far, we've got all the Czech ones done and integrated, but Slovak ones are taking a bit longer, due to the difficulty to find good actors when dealing with a "minor" nation. No offense meant by that, just that it is more difficult and/or takes longer to find suitable actors within a restricted pool of speakers. But we are working on it.
What remains to be done?
Aside from the Slovak voice-acting mentionned above, the next (and final) step is to test and polish the divisions. This will be the Strike Team's job and honor to do so, since they got their hand on the first Nemesis: Siege of Dunkirk's version this very week. They will be allowed to stream it soon, so you should be able to follow the DLC's progress by yourself in no time!
What else?
Three weeks ago, we revealed that we had plans for a next major expansion for Steel Division 2. Next week's DevBlog will be dedicated to lifting (part of) the veil on this upcoming new content.
See you on the battlefield
That’s all, commanders. We can’t wait to hear what you think of the latest Nemesis: Siege of Dunkirk!
Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!
We hope you are well. Last week, we detailed how the Czechoslovakian troops of the Allied CIABG battlegroup would look in the upcoming Nemesis: Siege of Dunkirk. Today it’s the turn of the hardy and aggressive Axis garrison of Festung Dunkirchen.
We’ll detail each category of the battlegroup. Keep reading to find out more.
Festung Dunkirchen in Steel Division 2
The nucleus of this scratch-built formation was formed by the recently drafted but very green and small 226. Infanterie-Division, which gives Festung Dunkirchen its coat of arms. The battlegroup was bolstered by the Kriegsmarine garrison, as well as Luftwaffe ground troops.
Hot on the heels of the successful Allied offensive out of Normandy, Dunkirk was surrounded by the first Commonwealth forces in early September. Hemmed in at the critical port were an array of units, from exhausted stragglers to raw recruits and the previously mentioned Luftwaffe anti-air defense troops and Kriegsmarine forces.
Only a few worn-out tanks were available. On the other hand, a whole slew of artillery, AA, and other stationary emplacements could be effectively used against the surrounding Allied units of the CIABG. Because of the harsh discipline and effective leadership of the Kriegsmarine garrison leader, admiral Frisus, frequent raids on the enemy kept up morale. This went on for the entire duration of the siege, with Festung Dunkirchen troops even going on the offensive in the dying days of World War II.
Festung Dunkirchen detailed
The following is still work-in-progress, but let’s look at how Festung Dunkirchen holds up in each Steel Division 2 unit category.
All new units are bolded.
RECON Not one of the most impressive categories for Festung Dunkirchen, with an average number of slots, all being expensive and not featuring many choices.
The standard BMW sidecar with AUFKLÄRER and SPÄHTRUPPEN.
The new KM JAGDKOMMANDO is a Kriegsmarine landing party turned recon, historically used to launch surprise amphibious raids before returning to their “fortress.” Dunkirk was home to large weapon depots, allowing the garrison to organize heavily equipped infantry units. This particular unit is a heavy 9-man recon squad with 3x MP-40 and 2x l.MG-34.
INFANTRY A good and varied category with a wide range of different units and squads with varying quality and experience levels. These include Wehrmacht, Luftwaffe Flaktruppen, and Kriegsmarine personnel.
Your regular ERSATZ, GRENADIER (including Leader variants), and PIONIER squads.
Luftwaffe LW-JÄGER (and Leaders), as well as new LW-FLAKKAMPFTRUPPEN, well-equipped, including Panzerschreck, but still carrying the Disheartened trait.
Kriegsmarine KM LANDESSCHÜTZEN, KM MARINE INFANTERIE (including Leader), KM PIONIER.
A new unit are so-called fortress infantry, which are large 15-man DisheartenedFESTUNGS-GRENADIER armed with Lebel rifles and FM 24/29.
Other new units are STOSSTRUPPEN (PzF) with MP-40, MP-28, Panzerfaust and explosives, as well as heavy JAGDKAMPF squads with 4x MP-40, G43, 2x l.MG-42 and a Panzerschreck.
TANK Well, what can we say? Few tanks survived to retreat to Dunkirk, and the ones that did… didn’t last long within the encirclement. Still, you can deploy a very limited amount of armor. Slots are restricted to two and only in Combat Phases A and B.
Tanks available include the PANZER IV H and STUG III G.
SUPPORT A solid category with a good amount of cheap slots and plenty of choices.
]Festung Dunkirchen has access to lots of MG teams, from KM MG-08 and MG-34 to the new LW-S.MG 271 (F) (a Hotchkiss 13,2mm) and even the ERDKAMPFLAFETTE 43. This last unit is a plane’s MG-151/20 20mm cannon used as a ground automatic weapon - a 20mm HMG!
Several cards of KM KÜSTENPOLIZEI military police. Admiral Frisus maintained the garrison’s morale with an aggressive spirit and ruthless discipline, hanging anyone suspected of defeatism.
Standard IG 18 and IG 33 infantry guns.
ANTI-TANK A pretty decent category with a regular number of slots and a fair price.
First off, you’ll get your PANZERSCHRECK and PAK 37mm, 50mm, and 75mm.
Followed by a handful of self-propelled MARDER.
And the cherry on the cake is a single hard-worked elite JAGDPANTHER. This specimen was likely a leftover from the retreat out of Normandy. Allied reports mention German counter-attacks from the garrison supported by an “SP-88mm”, which ought to be a Jagdpanther. And now you get to play with one too!
ANTI-AIR One of the best Festung Dunkirchen categories, with plenty of cheap choices.
This includes the standard FLAK 38 20mm, FLAKVIERLING, FLAK 43 37mm, FLAK 41 88mm, and FLAK 38 105mm. Self-propelled anti-air vehicles are lacking, though.
New units include the FLAK 28 (p) 40mm (which is a captured Polish BOFORS) and the FLAK 31 (r) 88mm, a Soviet 85mm AA gun rebored to 88mm. The latter unit is slightly less powerful than the FLAK 41.
ART Once again, a solid category with lots of options, both cheap and varied.
As before, we have the standard 81mm and 120mm mortar units.
Towed pieces include the Czech-built FK-30 (T) 76,2mm, the German Le.FHM 105mm, and the French-captured (and new unit) K 419(f) 155mm. This last unit is identical to the GPF 155mm found in the CIABG, as some were recaptured (so a double recapture) and put to use by the Free French forces.
The BEO KUBELWAGEN (164mm) and (194mm) variants, which represent off-map fire support based on beached naval guns and coastal batteries.
AIR Not that astounding. Of course, with the Luftwaffe planes being out of reach, most of the time, only long-range aircraft could provide a token of assistance. So, this category has only a few slots, and is quite expensive.
The garrison’s own AR 196 A-3 floatplane acts as a cheap recon in Combat Phase A, which can be used as a makeshift fighter.
Historically, the two closest Luftwaffe squadrons (before being overrun) were a recon and night fighter one. So, the only planes available in Combat Phase A and B are ME 410 A-3 recon and JU 88 G-1 heavy fighters.
From B onwards, only JU 88 A-4 and DO 217 K-1 bombers can be deployed.
Festung Dunkirchen is a battlegroup with strong AA and ART units, supporting a versatile and heavy infantry force. Decent anti-tank capabilities make this division a powerful defensive formation, but it only has minimal offensive abilities.
See you on the battlefield
Let us know what you think. Nemesis: Siege of Dunkirk’s release is getting ever closer!
Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
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As promised in last week’s DevBlog, in today’s new preview of Nemesis: Siege of Dunkirk, the Czechoslovakian troops of the mixed armored CIABG battlegroup get their turn in the spotlight.
Let’s look at what the new division brings to the table with each new Steel Division 2 category.
CIABG in Steel Division 2
The CIABG stands for Czechoslovak Independent Armoured Brigade Group, a formation created out of Czechoslovakian soldiers in Great Britain in 1940. The early war years were spent training before the formation was upgraded into an armored one. Having landed in Normandy in 1944, but too late to see any combat during the campaign and successful break-out of Allied troops into France proper, the CIABG played its part in the drive up the French coast of the English Channel, arriving at the (already) besieged Axis-held port of Dunkirk in September 1944.
The CIABG could never rely on many infantry, instead focusing on its armored firepower. Interestingly enough, as the besiegers, it had to be augmented by local Free French partisans turned “general” combat soldiers, as well as leftover Commonwealth troops. Encircling the Dunkirk garrison in its entirety, the CIABG could count on plenty of tanks, heavy AA pieces, artillery, and even siege guns, and captured German equipment to boot. The CIABG would sit out the remaining war years in and around Dunkirk, never overcoming the staunch Axis defenders.
CIABG detailed
Note that most of the following overview is still work-in-progress. Expect some things to change. Also, while diacritics specific to the Czech and Slovakian languages may be missing in this preview, they will be in-game!
Let’s go through each category and see which new units you’ll be able to encounter in CIABG’s arsenal:
RECON A rather average category with a medium number of slots, but pricey. There are quite a few choices, such as:
The standard 4-man Czech, PRŮZKUMNÍCI (scouts), French 6-man FFO FUS-MARINS assault scouts, and mixed Czech-French BOJOVÁ HLÍDKA (combat patrol) heavy 12-man squads fielding captured German equipment.
For wheeled scout support, commanders can deploy the new HUMBER LRC Mk. II and DAIMLER OV as, respectively, a light and heavy armored car.
Recon tanks are also available: either the M5A1 or the CROMWELL.
INFANTRY Not the best of categories, with slots getting quite expensive quickly. The choice is very diverse, however.
Czech. Infantry is rather rare, with only one card of veteran MOTOSTŘELCI and MOTOSTŘELCI VELITEL (leader variant) available, as well as one (Combat Phase A-only) card of ŽENISTÉ, which are 12-man assault engineer squads.
The bulk of the infantry forces are formed by French FFO FUSILIERS (including command version), equipped with a mix of British, captured German, and old 1940 French small arms. Substantial in numbers, they are all veterancy-locked.
The British provide large 15-man security troops as CONV. GUNNERS (featured the Task Force 45 battlegroup) and the new CONV. RAF, which are airfield security forces. These latter units have been shipped from the United Kingdom, converted into line infantry, and sent to the front. Unlike their Gunners counterparts, the RAF soldiers carry the Disheartened trait but are equipped with a K-Gun LMG.
TANK This is where the CIABG shines. A good category, considering that when the brigade combines its tanks with those of the attached British 7th Tank Regiment, the CIABG will have enough armor to be regarded as a full-fledged tank division. This is one reason why this battlegroup can count on 10 slots, with only the last ones being more expensive than your standard armored division.
From the CIABG side of the battlegroup, commanders will deploy the light M5A1 (and leader variant).
The medium CROMWELL, plus leader, as well as the heavier and new CROMWELL VII, including subvariants and leader versions.
One card of FIREFLY Ic tanks.
From the British 7th Tank Regiment side, we will feature:
the CHURCHILL IV (6-pdr) and the CHURCHILL VI (75mm).
And last, you can also deploy the heavy CHURCHILL VII.
SUPPORT A classic category, with a good selection of HMGs and close support tanks.
There is the standard Czech. VICKERS HGM, but also captured (and new) FFO MG-42 units.
Support tanks include the CHURCHILL V and the CROMWELL VI (which is a CROMWELL IV/V with a 95mm support gun) and its up-armored cousin, the new CROMWELL VIII (built on the heavier CROMWELL VII).
Commander units are distributed as the KOMANDÉR infantry unit, the new AEC ACV command truck, and the CROMWELL IV KOMANDÉR.
The category is rounded out by a series of standard Bedford Supply trucks.
ANTI-TANK Not one of the best categories, with few and expensive slots and limited choices, none of which are self-propelled.
The Czech. PIAT and captured PANZERSCHRECK.
Czech 6- and 17-PDR. towed AT guns.
ANTI-AIR Anti-Air features lots of availability and options, all being reasonably priced.
This includes the Czech. POLSTEN 20mm and 40mm BOFORS towed guns, as well as the self-propelled CRUSADER MK.2 AA tanks.
Not only a handful of captured FLAKVIERLING, but also a single FLAK 41 88mm can also be deployed.
The British bring even more BOFORS guns.
While the Canadians contingent of the battlegroup features the TRI-POLSTEN 20mm and heavy QF 3,7-inch (94 mm) AA guns. The latter comes in two different cards: the standard one already featured with the South-Africans or British, and in its Mk.42 variant. This was a special anti-tank sight equipping some of the guns, making it much more accurate in this latter role.
ART Very similar to the above ANTI-AIR category in terms of slots' costs & numbers, with:
Czech. 3-inch MORTAR and 25-PDR towed artillery guns.
French FFO (re)captured (and new in-game) GPF 155mm howitzers.
British LONG TOM 155mm and the new BL 7,2-inch 182,9mm heavy guns.
AIR Not one of the best categories, with limited slots and quite expensive. Historically, with no chance for Luftwaffe interception and the presence of a LOT of AA (see above) limited the requirement of air support to this battlegroup.
Czech. RAF SPITFIRE MK. IXc fighter and its MK.Vb recon fighter variant.
British SPITFIRE MK. IXe in fighter and “Spitbomber” roles.
British TYPHOON Mk. IB with bombs and rockets (both AP and HE) loadouts.
British MITCHELL II (designation for the B-25) medium bomber.
The CIABG is an unusual armored division with many tanks and support options but lacking in anti-tank, air and infantry forces.
See you on the battlefield
That’s it! For next week’s DevBlog, we’ll look at the other Nemesis: Siege of Dunkirk division, Festung Dunkirchen.
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Hot on the heels of our latest expansion, Steel Division 2: Blood Feud in Transylvania, it’s time to look ahead. What can you expect to come to Steel Division 2?
What’s in the pipeline?
As we all know, Steel Division 2: Blood Feud in Transylvania suffered some production delays, focused on the localization and voice-over recordings colliding with development for WARNO. Good news: this blocking issue didn’t prevent us from progressing on the next mini-expansion for Steel Division 2. Nemesis: Siege of Dunkirk is coming along nicely.
What’s the current state of our incoming mini-expansion?
In order to avoid the same mistakes, we started translating and recording the Czechoslovakian dialogue and acknowledgments as soon as possible. This is currently ongoing. Hopefully, this means we won’t have the same bottleneck as we encountered previously.
All the new vehicles, weapons, and infantry models have been completed.
We are in the process of making new skins for existing models, to faithfully recreate some of the authentic Czechoslovakian paint jobs.
We will be able to share more details soon!
That’s not all
So, if ever you thought we would be done after Steel Division 2: Blood Feud in Transylvania and Nemesis: Siege of Dunkirk you are sorely mistaken!
As a matter of fact, the Eugen team is working on the next major expansion for Steel Division 2. We can’t share any specific details yet, but we can only tell you that we wanted to use some of the development for Steel Division 2’s more modern cousin - WARNO - for our next big DLC.
Keep an eye out. Expect more information to come in the near future!
Steel Division 2: Blood Feud in Transylvania
In case you missed - and really, you shouldn’t have - Steel Division 2: Blood Feud in Transylvania is the latest major expansion for our World War II battle simulator and is out now!
A new Army General campaign focussing on the conflict between two allies turned enemies in September 1944. Read more about the Army General campaign in this blog post here.
Six new divisions. Two will be Axis Hungary and one German, while three are Allied Romanian.
The 2. Páncéloshadosztály (2nd Armored Division), Axis Hungary’s best-equipped formation in the summer of 1944.
The 25. Hadosztály (25th Infantry Division), a formation primarily made up of Romanian-speaking recruits.
The Germans are represented with Sperrverband von Kessel, an ad-hoc battlegroup formed around the charismatic commander Mortimer von Kessel.
The Divizia 9 Infanterie, a large and well-trained battlegroup, reinforced with the armored “Jupiter” detachment.
The Divizia 8 Cavalerie Motorizata, a partially motorized division, denuded of its tanks, but counting on the disgraced ex-bodyguards of the former Romanian Axis dictator, Ion Antonescu, within its ranks.
Corpul 6 Teritorial is a reserve formation hastily thrown into combat, with a wide range of infantry, but few tanks and heavy artillery, including Soviet back-up.
One new map, Oarba, which is a 2vs2 map inspired by the actual battlefields of the battle of Oarba de Mureș. The new level will be delivered to the entire community alongside the expansion.
Two new Aces: the Hungarian tank commander Lieutenant Ervin Tarczay and Romanian fighter ace Captain Dan Vizanti. Read more about them in this dedicated DevBlog here.
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See you on the battlefield
That’s all for this week. We hope you are enjoying the fruits of our labor with Steel Division 2: Blood Feud in Transylvania. Let us know what you think!
Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.
Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!