It’s high time for a general update on the status of several (ongoing) Steel Division 2 DLCs and expansions. Unfortunately, in recent months, we have run into various unexpected roadblocks along the way, which set the team back.
Today’s post is a mea culpa from our side. We promise we make it up to you… keep reading to find out.
The general state of things
Now, a summary of the most recent Steel Division 2 developments.
First things first: we are still on track with the upcoming patch and new Kostritza map, as talked about in last week’s post. Kostritza is being tested by the Strike Team, and thanks to their invaluable feedback, we are making some final tweaks and improvements. More details further below.
We announced both a new expansion - Tribute to the Liberation of Italy - and a new DLC - Nemesis: Raid on Drvar - several months ago. We expected we would have been able to deliver both to you by now. However, in reality, we encountered some detours on our path, which pushed back our projects.
On top of that, we were also working on a DLC for Wargame: Red Dragon, the new Nation Pack: South Africa, which we released not too long ago.
And… something else - something pretty big - has been steadily cooking in Eugen’s kitchen for quite some time now. What, how, where, who… hang in tight, but the day is edging closer that we can reveal it. Fair to say that this secret project has taken a fair bit of our attention as well.
New Reinforcement Packs
As you can read, we have been hard at work. But, in order to iron out any wrinkles our unforeseen delays might have created, we want to offer you - the community - something.
Two new freeReinforcement Packs for Steel Division 2 will be made available soon, one of them being the Kostritza map. The other new Reinforcement Pack will contain two new divisions, hand-picked from the Nemesis DLC options that never made it. These will feature new units (but no new models). We will reveal soon which divisions they will be.
Both of these Reinforcement Packs will be delivered before the release of Tribute to the Liberation of Italy.
See you around
Now, you have to wait a little longer, but exciting things lie on the near horizon. Trust us, lots of interesting news will drop in the not-too-distant future!
Good news… and some bad. Originally, the intention was to have a new patch await you with today’s post. However, due to some unforeseen data management issues with the new map, Kostritza, the team was forced to postpone the update until a later date. We expect it will be ready soon!
This does mean that the new map is now our number one priority, and we are hard at work getting it ready in tip-top shape. We will ship it to the Strike Team, and depending on their feedback, input, and testing, we will launch Kostritza in the very near future.
To not leave you empty-handed, please check out a preview of some of the patch notes below.
A new update round
Hinted at before, but we have made some effort to rebalance the current fighter-bomber meta. Their prevalence over traditional bombers (and in some cases even fighters) needed a reevaluation. This means:
A pass on fighter-bomber and bomber prices across divisions and nations. We have nerfed several of the former and buffed some of the latter.
An increase in planes’ repair times.
An increase in fighters’ availability per card.
A decrease in the damage done through strafing runs.
An increase in AA’s optics and splash damage.
Other substantial changes:
We have boosted some of the Soviet and Hungarian divisions, as described in detail in our previous post here. The changes include a new artillery unit (the ZiS 3), more artillery radio, the other 72-K 25mm AA gun, an update to the T-34/85 obr. 1943, and a series of infantry and unit card revisions for the 12. Tartalék and 1. Lovas divisions.
A balance pass of the most and least effective divisions in Steel Division 2 (and some others) including nerfing our daredevil paratroopers of the German Fallschirmjäger divisions and the British 6th Airborne Division. On the other end of the spectrum, the Soviet 358-y Strelki Division and 14. Infanterie-Division got a boost in their fighting capabilities.
A check and change on various assault gun unit prices, similar to what we did previously with tanks and tank destroyers.
Get ready for the next expansion
The launch of our new expansion, Tribute to the Liberation of Italy, is drawing near. In case you have missed it, we detailed all the new divisions in several Versus posts.
In our first Versus post, we put the spotlight on two new Armored battlegroups: the 26. Panzerdivision with its special AA support and the supersized 6th South African Armoured Division. Check out the Versus blogpost here.
In our second Versus, we looked at two Mountain formations: the German 5. Gebirgs-Division and the specialised 8th (Indian) Infantry Division. Read all about it in this Versus blogpost here.
Our third Versus, we shone a light on two Infantry battlegroups: the Axis 4. Fallschirmjäger and the US-led international Task Force 45. Read all about it in this Versus post here.
In the fourth Versus, we saved the best for last with our look at the two Italian divisions… mama mia!. A nation divided on the battlefield: for the Axis, we have the RSI 4a Divisione Alpini “Monterosa”, and the under the Allied banner, we feature the Corpo Italiano di Liberazione. Read all about these battlegroups in this Versus here.
We hope you are doing well. In today’s post, we circle back to our upcoming expansion, Tribute to the Liberation of Italy. As we speak, the team is hard at work getting everything in tip-top shape, including the 3D models of several new units.
Let’s preview some of those models, with the Axis division showing off in today’s batch. But keep in mind that they are fresh out of the oven, and may require some polishing ...
Semovente assault guns
One of the most widely used armored vehicles deployed by the Axis in Italy was the Semovente series of assault guns. Not particularly renowned for the quality of its military equipment during World War II (that’s right, we are looking at you, Breda 30 LMG), Italy did manage a few times to produce something superior to its direct counterparts. This included the Beretta SMG, the Breda 20mm AA gun, and a few other designs. The Semovente series of assault guns ranks quite high on this list.
The Semovente (meaning self-propelled in Italian) was inspired by the German StuG, with Italian arms manufacturers quickly creating their own version based on the M13/40 tank. The first variant, the Semovente M42 75/18, was armed with a short-barreled 75mm gun, serving as an infantry fire-support unit. Shipped to North Africa and later deployed in Sicily, it proved very successful in its intended role. And in a nasty surprise for the Allies, it was also used as a makeshift tank destroyer thanks to its HEAT rounds.
More, more, more Semoventi
Seeing the potential of their design, the Italian engineers continued to work on several Semovente variants with improved armor and firepower. The Semovente 75/34 introduced a long-barreled 75mm gun, closer in role to the StuG III F or G, and a Semovente 105/25 featured a 105mm snub-nosed gun, similar to the StuH 42. A command variant also existed: the Semovente M41 Comando with the gun replaced with a heavy HMG.
Two other Semoventi variants were developed: encountered most often was the Semovente 47/32, a light tank destroyer featuring a 47mm “Elefantino” AT gun mounted in an open-top position on an L6/40 light tank’s chassis. Obsolete against Allied medium tanks by 1944, its small size, mobility, and accuracy still made it a threat to soft-skinned vehicles and opposing light armor. This variant was also developed into a command tank, the Semovente L6 Comando, replacing the gun with an HMG.
The other version was rarer, only built in a handful of numbers: the heavy Semovente 90/53 tank destroyer - featuring the excellent Italian 90mm AA gun rear-mounted on an open-top chassis. Most were destroyed while attempting to evacuate from Rome during the Allied liberation. In the Steel Division 2’s timeframe, at least one of the heavy Semovente 90/53 remained in active duty with the 26. Panzerdivision.
New ownership
In Tribute to the Liberation of Italy, most of the Semovente variants are under “new management” - having been commandeered by the Germans and distributed among their divisions. Mussolini’s Repubblica Sociale Italiana 4a Divisione Alpini “Monterosa” also retains a number of Semovente 47/32. They will appear under their Beute name. See below for each variant, their role, their German designation, and the division that contains them:
Semovente M42 75/18 - Support - named as the StuG M42 75/18(i). Featured with the 4. Fallschirmjäger and 5. Gebirgs-Division.
Semovente M42 75/34 - Tank - named as the StuG M42 75/34(i). Featured with the 26. Panzerdivision, 4. Fallschirmjäger, and 5. Gebirgs-Division.
Semovente M43 105/25 - Support - named as the StuG M43 105/25(i). Featured with 26. Panzerdivision and 4. Fallschirmjäger.
Semovente M41 90/53 - Anti-tank - named as the StuG M41 90/53(i). Featured with the 26. Panzerdivision.
Semovente M41 Comando - Tank - named as the Panzer M41(i) Führer. Featured with the 26. Panzerdivision, 4. Fallschirmjäger, 5. Gebirgs-Division, and 4a Divisione Alpini “Monterosa”.
Semovente 47/32 - Anti-tank - named as the StuG L6 47/32(i). Featured with the 4. Fallschirmjäger, 4a Divisione Alpini “Monterosa”, and… the Croatians in our upcoming Nemesis: Raid on Drvar.
Semovente L6 Comando - Support - named as the Bef. StuG L6 47/32(i). Featured with the 4. Fallschirmjäger.
The Spa-Viberti AS.42
Another area the Italian engineers proved their worth - if not ahead of their direct counterparts - was armored cars. While the Autoblinda 41 and its successor the Autoblinda 43 were well known, the cool-looking Spa-Viberti AS.42 isn’t nearly as famous as it should be. This heavy off-road armored jeep was built on the same chassis as the Autoblinda 41 but without a turret. An excellent vehicle, it was very mobile, well armored, and could carry either a small squad or a light gun.
During desert warfare in North Africa, Italian Sahariana companies were equipped with a dozen vehicles, armed with 20mm ATR or AA guns, 75mm support guns, HMGs, etc. They proved to be more than a match for their SAS counterparts in open battle. The AS.42’s production ceased after the Axis defeat in North Africa. The remaining vehicles in Europe were used against the Allies in Sicily and later occasionally by the Germans and RSI in a reconnaissance role.
In Tribute to the Liberation of Italy, the AS-42 can be deployed in two recon versions: the light AS.42 (armed with one MMG and one HMG) as a recon transport, or the heavier AS.42 20mm sporting a 20mm Breda AA gun. The former can be only found with the4a Divisione Alpini “Monterosa”; the latter in both the 4. 4. Fallschirmjäger and 4a Divisione Alpini “Monterosa”.
A unique German unit
A unique unit on the Italian front, and even for the Axis, was the 8.8cm Flak 37 Selbstfahrlafette auf 18 ton Zugkraftwagen - shortened for everyone’s sanity to the FAMO 88mm. This rare vehicle combined an armored SdKfz. 9 half-track with a 88mm Flak gun, with only twelve models built. They were initially tasked with protecting Hitler’s personal train, but the abandonment of the Fuhrer’s means of rail transportation saw these self-propelled AA units sent to the Italian front instead. They were used to great effect by the 26. Panzerdivision for the duration of the war.
Want to know more?
In case you have missed it, we detailed all the new divisions of Tribute to the Liberation of Italy expansion in several Versus posts.
In our first Versus post, we put the spotlight on two new Armored battlegroups: the 26. Panzerdivision with its special AA support and the supersized 6th South African Armoured Division. Check out the Versus blogpost here.
In our second Versus, we looked at two Mountain formations: the German 5. Gebirgs-Division and the specialised 8th (Indian) Infantry Division. Read all about it in this Versus blogpost here.
Our third Versus, we shone a light on two Infantry battlegroups: the Axis 4. Fallschirmjäger and the US-led international Task Force 45. Read all about it in this Versus post here.
In the fourth Versus, we saved the best for last with our look at the two Italian divisions… mama mia!. A nation divided on the battlefield: for the Axis, we have the RSI 4a Divisione Alpini “Monterosa”, and the under the Allied banner, we feature the Corpo Italiano di Liberazione. Read all about these battlegroups in this Versus here.
In today’s post, we turn towards our Soviet comrade-in-arms and the Hungarian divisions. We have decided that both nations could use a little bit of love in the balance department. The team is currently buffing both the Soviet and Hungarian battlegroups as a whole in Steel Division 2. This update is in the works as we speak and will likely release before our upcoming expansion, Tribute to the Liberation of Italy.
Let’s see what’s in store.
The current status quo
Right now, Steel Division 2’s game balance is better than it ever was, with less than a 1% difference in win ratio between Axis and Allies in 1v1 and 2v2 games. The gap is a bit larger in 10v10 matches (in favor of the Axis), but we are closing this distance with every patch.
However, even with this roughly equal balance, there is some disparity, namely that among Allied divisions, our Soviet battlegroups are lagging behind the Western Allies’ ones in 1v1 and 2v2 win rates. And for the Hungarians, it has been made known that some reorganization of the divisions’ table of organization and equipment is in order.
What can the Soviets expect?
To boost the Soviets, we are developing or testing the following updates as we speak:
F-22 and ZiS-3 artillery
Stemming from a community request some time ago, we will duplicate and split off the ZiS-3 into a new artillery variant. We’ll keep the existing AT version unchanged as the “ZiS-3 PT”. The F-22 howitzers will also be retained but reduced to one card in those battlegroups that used to have multiple cards of this unit. These extra cards will be replaced by the new ZiS-3 artillery unit. The trade-off is that the F-22 will now receive the Radio trait.
Historically, Soviet artillery regiments didn’t feature even one radio per two-gun batteries, which is why we didn’t give them this trait in-game. By splitting the Soviet 76,2mm artillery into two distinct units (F-22 and ZiS-3) we can give the less numerous ones the Radio trait. This allows a Soviet player to choose between artillery with radio capability (F-22) and more accuracy; or deploy the new ZiS-3 guns without radio but with better RoF and AT capabilities.
The 72-K 25mm AA gun
It was brought to our attention - through a well-documented report - that while officially not part of the Red Army’s TO&E in 1944, the Soviet Union kept producing and using its 72-K 25mm AA gun late into the war. It was used as a stopgap measure for the 37mm AA guns, which the Soviet industry couldn’t produce in enough numbers.
We will reflect this in-game by replacing some (depending on the division up to one-third) 37mm AA guns with the new 25mm AA units. This will happen as soon as the model is ready - which is done simultaneously as the Tribute to the Liberation of Italy batch of models.
This will give Soviet battlegroups more anti-aircraft options and a unit similar in performance to the Romanian 25mm AA gun. A detail, but this new 72-K 25mm AA gun is a single gun version of the truck-borne twin 25mm AA guns currently featured in-game with the 9th Cavalry Division and the 126th Light Mountain Corps.
T-34/85 obr. 1943
Another detail brought to our attention: the T-34/85 obr. 1943 was only built in relatively low numbers, quickly replaced by the T-34/85 obr. 44 on the frontline. This is not well reflected in our current Soviet armored battlegroups.
We will shuffle the T-34/85’s distribution in our divisions, with the obr. 44 becoming more numerous. The obr. 44 comes equipped with APCR rounds, which are now less impactful with the recent range update. This special ammunition will be passed from obr. 44 to the obr. 43, which will be rarer but hit slightly harder now.
Furthermore, we are considering some Action Point slot changes, unit distribution, etc. to make certain Soviet divisions more historical (based on the new research provided to us) and more efficient in-game.
What can the Hungarians expect?
We are rebalancing both 12. Tartalék and 1. Lovas. We understand that the Hungarian’s infantry organization, as depicted in Steel Division 2, follows the pattern as it existed in 1943, with 4-squad platoons where all the platoon’s LMGs are gathered in the fourth squad. Due to manpower shortages, by 1944, this historic layout had changed to 3-squad platoons, each individually equipped with their own LMG.
12. Tartalék
This battlegroup’s infantry will be reorganized with Golyószórósok squads being removed entirely. Lövész squads will see their size reduced from 13 to 12 soldiers but with two of the rifles replaced by one 31M Solothurn MG and an extra Danuvia SMG.
A new Tártalek Lövész squad will be added. This unit represents reservists not yet fully trained, with 12-man squads featuring a Madsen automatic rifle, useful for close-quarters combat.
The battlegroup will also see a change from one 5/10/15 StuG card into two cards with 5/10/- availability.
There will also be one card added of a German PaK 40 (3/5/8), as well as a German Marder III M (4/8/-).
1. Lovas
We found out that 1. Lovas had replaced almost all its light AT guns with “heavy” ones (meaning 75mm) just before being sent to face the Soviet steamroller. As such, it will receive an additional card of PaK 40 (for a total of 3).
The battlegroup will also get a card of PaK 97/38M 75mm AT guns.
In turn, the 40M 40mm AT gun will be reduced to one single (A/B phases only) card.
Since one cavalry squadron was entirely rearmed by the Germans, a new unit will be added: two cards of new Huszarok (MG-42) with MP-40, G-43 and MG-42, available in phase B/C only.
Additional generic changes include:
Turan II’s HEAT round penetration will be increased from 75 to 90mm. This is the same as the PaK 97/38M.
Turan II’s anti-tank rounds will be distributed evenly between AP and HEAT ammunition.
PaK 97/38M’s anti-tank rounds will likewise also be distributed evenly between AP and HEAT ammunition.
As you might have noticed, we recently released a new expansion for our other strategy game - Wargame: Red Dragon - which in the past few months took some time out of our schedule. Now we are fully back in the Steel Division 2 saddle.
This means a couple of things, one of them being that we are going to return to our original rhythm of one blog post each week - hoorah! It also means that we can finally spend time on that one request that seems to keep cropping up: maps.
Read on!
A development disclaimer
All right - we hear you loud and clear. New maps are wanted by the Steel Division 2 community. We got some interesting news for you. But, before we continue, a little explanation of why we are not churning out new environments every other week.
Simple reason: it’s damn hard, with the amount of time needed to design, create, balance, fine tune, and produce a map being rather considerable. This especially rings true for a small independent team here at Eugen Systems.
And because we need to make sure our maps play well, taking into account a wide variety of factors from the number of players to types of cover, it’s easier said than done to just flip out a map editor or an existing map.
However, this doesn’t mean we don’t want to provide you with more environments and cool locations. Leading us to…
Incoming new map: Kostritza
Rejoice! A new map is in the works: Kostritza. Full disclosure: this map is actually not “new” since it was the very first environment designed for Steel Division 2. It served as a testbed for terrain placement, lightning models, elevation, that sort of thing. It was also used as the scene and setting for our first trailers. However, we never actually featured Kostritza in-game, as the intent of this map was mostly to serve as eye candy, not rigorous online battles.
Kostritza is a large clearing surrounded by woods & marshes, North of the Orsha-Kieve highway. A sector already featured in several existing maps (Bobr, Krupki, ...). You can see also see the village mentionned on the Beresina Army General campaign's map.
We took Kostritza off the shelf, dusted it off, and are now getting it ready for public consumption. Our designers are currently reworking Kostritza to be featured as a small 1v1 public and server-locked “tactical” version map coming soon.
DISCLAIMER: this is the ORIGINAL version, currently being reworked, NOT the final one.
More maps variants, and one cancellation
That’s not all. We are also working on creating new variants of the Tannenberg 10v10 map. By limiting the playable zones on parts of the vast battlefield, we’ll be able to make different, smaller versions. This will introduce some additional variety in the map rotation. More details will come soon!
There is one sad note: after much time spent on our long-awaited urban map - known as Wołomin - we have decided to lay this fickle beast to rest and cancel it. Why? From the many (many) tests that we ran on it, the very early game, the first 10 minutes, were reasonably fun, but afterward… not so much. With the central town destroyed, players would find themselves in a void where once city blocks stood, now an expansive killing field with infantry all but assured to be slaughtered in the open while crossing it. From Phase B onward, this tactical wasteland, plus an increasing influx of troops, made the map lose most of its fun and quickly delve into a boring grind.
A solution we pondered for some time was to replace the “city block” terrain element with a new “ruins” one (with different gameplay values still usable by infantry), but this would have required an extraordinary amount of work, not only on Wołomin but also on all existing Steel Division 2 maps. A resource sink, difficult to justify as our small team.
See you around
At ease, commander. We’ll be back with our regular schedule from this point onwards. See you next week with fresh details on an additional batch of (new) balance changes affecting some of our Allied divisions!
We hope you are doing well. Once again, this week’s post will be a bit leaner on the bone. Our time has been taken up as we are very busy rolling out a new expansion for Steel Division 2’s Cold War cousin and that other strategy title in Eugen’s stable: Wargame: Red Dragon. We are putting the finishing touches on Nation Pack - South Africa, coming this September 30th, and as such, we’ll keep today’s post short.
That doesn’t mean we are going to leave you empty-handed!
In our previous post, we already shared some images for several new 3D infantry models. Today, take a sneak peek at two new series of models: the Japanese-American Nisei (above) and the Brazillian expeditionary soldiers (below). Note that the Brazilian Expeditionary Corps, unlike the US Army in World War II, was not segregated. This means you’ll find some black Brazilian troopers as part of the new Task Force 45 battlegroup.
Upcoming tweaks and updates
We talked about it before, but we are also preparing a new patch for Steel Division 2, to be released in the near future. Currently, there are a couple of things on our plate.
One: we are looking at lessening the overperformance of fighter-bombers compared to other planes. We are working on a solution, so more details on the actual gameplay changes are still up in the air.
Some other patch elements:
Molotov Cocktails will be reduced in their performance.
Overall balance pass on unit prices of assault guns and fire support tanks.
Overall balance pass on unit prices of tank destroyers.
Improving the AI on the Tannenberg map.
A new “Mediterranean Front” lobby filter for multiplayer games (much like the existing “Eastern Front” or “Western Front” filters). This will restrict the battlegroup selection to the four divisions from Nemesis: Battle of Rimini and Nemesis: Storming Toulon, as well as the soon-to-be-included battlegroups from Tribute to the Liberation of Italy expansion.
A fix that prevents winning the Army General Orsha campaign as the Germans by moving just one battalion around the AI’s position.
This is not all. More changes, updates, and fixes are being worked on as we speak.
Feature your name in Steel Division 2
At Eugen, we have an old tradition of featuring the surnames of our players and community on a random list of platoon and tank commander names. You know, the guys you love to highlight at the post-match screen when a single Soviet platoon with an anti-tank rifle manages to stop a whole armored Axis column (for instance).
The time has come for us to open the enlistment rolls for our upcoming new Tribute to the Liberation of Italy nations. We are going to be gathering surnames for South Africa, Italy (a common list for both Allied and fascist), Brazil, and India (Pakistani and Indian names, as the battlegroup historically recruited on the border of these two modern states plus Nepalese for Gurkhas).
To make it crystal clear: all names will be picked randomly from a nation’s list. We CANNOT attribute a name to a specific unit. This might mean Sikh soldiers may end up with a Nepalese name and Gurkhas with a Pakistani one.
Now, this is only going to be a short post about Steel Division 2, but we promise we will return in force (with juicy news) in the near future.
We don’t want to leave you completely empty-handed.
We have not been sitting still
As we mentioned in our previous post, August is traditionally a very quiet month, but that doesn’t mean the Eugen team was idling in the sun. Quite the opposite!
The next upcoming expansion for Steel Division 2 is Tribute to the Liberation of Italy. The battlegroups in this expansion are actively being worked on as we speak. For instance, we are waiting for all the 3D models to be implemented before diving in deep and beginning our testing and balancing phase.
We have completed some of the first model art for the 6th South African Armoured Division - starting with the Infantry. From left to right, in the featured image: a South African artillery crew member (including Wolverine tanks); a Cape Town Highlander (motorized infantry) with their trademark Tam O’Shanter beret; a Natal Mounted Rifle (recon); a Native Military Corps driver (the South African army of that era included black soldiers in non-combat roles); lastly a Tank Crew member.
And to top it off, in this image, you can see some trooper variations of the German Gebirgsjäger.
Some other plans
What’s more, in the course of the summer, we’ve been considering making a substantial revision on plane availability and their price in Steel Division 2. In addition, we are looking at increasing the appeal of bombers over fighter-bombers - which we feel are overused right now - while also giving battlegroups more fighters per deck to act as air cover. A collection of these changes is currently being looked at and tested by the Strike Team. This update will soon come as part of a major patch.
Nemesis: Storming Toulon
We have mentioned this before, but our fourth Nemesis DLC is Nemesis: Storming Toulon is now available!
The first, official reveal of Nemesis: Storming Toulon, highlighting some of the history and divisions’ backgrounds.
A detailed look at all the various new units and elements of both battlegroups. Read about it in this post here.
See you around
We are going to be back to our previous schedule of one week with a post, one week off. We are still hard at work on a new DLC for our other - you might have heard of it here or there - popular strategy game: Wargame Red Dragon: SADF nation pack. Until this DLC launches, we’ll be keeping to the biweekly posts.
Summer is upon us. And this means that the Eugen team goes on some much-deserved holidays. Before saying adieu and goodbye, we wanted to give you a post on what to expect in the next couple of weeks and drop the small surprise update.
Read on to find out!
Summer holiday schedule
Aah... August. The month of the scorching sun (or drenching rain, depending on where you are). It is traditionally a quiet month for us, and we try to avoid launching any update or expansion. After the release of Nemesis: Storming Toulon and our new Army General Coop Mode, we need to replenish, regroup, and reorganize for the upcoming autumn.
This means that that we’ll pause our blog posts until the end of August. We’ll be back in September!
A surprise update
Before we leave you be: we have rolled out a new feature today which allows you to run your own dedicated Steel Division 2 server. You will likely see improvements in your connection speed, gain the ability to choose the game’s settings, and the option to kick or ban players.
We don’t want to leave you hanging, so what can you expect from us when we get back? Of course, we have our new Tribute to the Liberation of Italy DLC, which is currently actively being worked on.
We are also still busy with our upcoming fifth Nemesis: Raid on Drvar. And, a new Army General DLC is cooking in the Eugen kitchen. Exciting times, indeed!
Nemesis: Storming Toulon
In case you missed it: our fourth Nemesis DLC is Nemesis: Storming Toulon is now available!
Our fourth Nemesis DLC, Nemesis: Storming Toulon is now available! Two brand-new battlegroups are ready to deploy, playable either in skirmish or online multiplayer: the defensive-focused Verteidigungsbereich Toulon or the multinational veterans of the 1e Division Française Libre.
A host of new units await your command, including Kriegsmarine Marineinfanterie, Commandos d'Afrique special forces, heavy Flak 38 105mm guns, Flakzwilling 37mm, M6 Fargo, M3 Gun 37mm, and many more. Take to the sky with the Free French Air Force, with their P-47D Thunderbolt, B-26G Marauder and the F-5B-1 Lightning or the new British carrier-borne planes such as the Hellcat, Wildcat, and Seafire. Deploy new defenses in Breakthrough mode with the new Axis Panzerstellung, including Panzerstellung Panzer II, Panzerstellung 35R, and Panzerstellung 35S.
In case you want to read more, be sure to check out:
The first, official reveal of Nemesis: Storming Toulon, highlighting some of the history and division backgrounds.
A detailed look at all the various new units and elements of both battlegroups. Read about it in this post here.
Reinforcement Pack #11
Available for free to all Steel Division 2 owners is Reinforcement Pack #11 which brings the Army General Coop Mode and the new 5-battalion deployment mechanic. The new mode allows you to play against the AI with two other friends in each of the game’s massive strategic campaigns.
A detailed post talking about the Army General Coop Modecan be read here.
New Update
To coincide with the launch of the Nemesis: Storming Toulon and the Reinforcement Pack #11, we’ve also launched a new update for Steel Division 2. What can you expect?
Updated recon infantry prices.
Updated Infantry leaders’ price and availability.
Introducing a minimum range for LMGs (but not automatic rifles).
Critically important: we’ve fixed the Hungarian helmets! Your prayers have been finally answered.
Nemesis: Battle of Sandomierz Bridgehead is the firstNemesis DLC and available for free! It features the 16. Panzerdivision and the 97th Guards Rifle Division from the Eastern Front, bringing a number of new units, including the most fearsome German tank of World War II, the Königstiger (H).
The secondNemesis DLC, Nemesis: Lvov Offensive, is available now for €4.99 / $4.99. This Nemesis DLC contains the German 20. Panzergrenadier-Division and the Allied 10th Guards Tank Corps, bringing new units such as the heavy tank destroyer Elefant, the unique Bef. Tiger (P) and Bef. Panzer V/IV tanks, Muniwagen Panzer III, Flakpanzer T-34(r) and Flakpanzer Panther, and captured T-5 Pantera.
Nemesis: Battle of Rimini is our thirdNemesis DLC, available now for €4.99 / $4.99. It features the 1. Fallschirmjäger-Division for the Axis, and the combined Allied battlegroup of the 2nd New Zealand Division with the 3rd Greek Mountain Brigade attached.
Our fifth expansion Nemesis: Raid on Drvar is currently in active development. Featuring two unusual battlegroups from the guerilla-infused Balkan theater, you’ll get to play with the Axis Unternehmen Rösselsprung battlegroup, containing not only the fanatical SS-Fallschirmjäger-Bataillon 500 but also supporting Croatian troops. As the Allies, deploy as the unique partisan formation NOV - the the Yugoslav Liberation Army. Expect some news soon!
What do you think?
Have fun, commander! We can’t wait to hear what you think of the latest Steel Division 2 has to offer.
We are set to release our Nemesis: Storming Toulon next week on Thursday, the 15th of July.
That’s not all. Together with our latest Nemesis DLC, we will also be launching - for free - our new Army General Coop Mode as part of Reinforcement Pack #11.
Nemesis: Storming Toulon
Our fourth Nemesis DLC is Nemesis: Storming Toulon, and takes a look at when the beautiful French Riviera turned into a hotly contested battlefield in the summer of 1944. As voted on by you, this latest mini-expansion offers two new battlegroups and a host of new units, playable in solo, coop, or multiplayer.
Take to the fight as either the defensively geared Axis Verteidigungsbereich Toulon or go guns blazing as the renowned Allied 1e Division Française Libre (DFL).
Command new units such as various crack German naval infantry, including Marine-Einsatzkommando 71 recon special forces, Kriegsmarine Marineinfanterie, Italian San Marco soldiers, and even stranded U-boat crews. Other new Axis units include Flakzwilling 37mm and Flak 38 105mm AA guns, Italian 100mm and 149mm artillery pieces, and new Panzerstellung defensive structures.
As the Allies, you can count on a host of different French troops drawn from its vast colonial empire. These include Légionnaires, Central African Tirailleurs, Polynesian BIMP motorized infantry, FFI Maquisards, M6 Fargo which features an AT gun on a truck chassis, British carrier-borne planes, and the Free French Air Force.
In case you want to read more, be sure to check out:
The first, official reveal of Nemesis: Storming Toulon, highlighting some of the history and division backgrounds.
A detailed look at all the various new units and elements of both battlegroups. Read about it in this post here.
There is more, and it is free! Wrapped up inside an update available to everyone - Reinforcement Pack #11 - find the much-anticipated Army General Coop Mode and some additional new features. This new element to our popular strategic mode allows you to play each Steel Division 2 strategic campaign with up to two extra players against the AI. Not only that, but you will now also be able to bring up to five battalions to a battle (the previous limit was three).
A detailed post talking about the Army General Coop Mode and new 5-battalion deployment mechanic can be read here.