Thank you for playing the new Destruction Mode - and a small tease of what’s coming to Steel Division 2!
Good day to you, commander!
Today’s post will be a bit shorter, as we are coming hot off the press after the successful release of the new Destruction mode.
We wanted to give you a quick update to let you know we are working on several hotfixes for Steel Division 2, which we hope to roll out in the not-too-distant future.
The new Destruction Mode is downloadable as a Free Reinforcement Pack, available to all Steel Division 2 owners.
Your feedback makes a better SD2
Before we continue: thanks for trying out the new mode and blowing up units in the name of fun! That’s how we like it. We find that the Destruction mode is popular and doing well.
Of course, there is always room for improvement, and we are using these days to collect all your feedback and suggestions. One of the things you are asking for is the ability to play the new mode on a 10v10 map. We love the idea, and we have made it a high priority on our to-do list.
Keep sending us your notes, thoughts, and recommendations. We wouldn’t be halfway where we are right now if it wasn’t for you, the players, and your significant help.
Oh Eugen, stop being a tease!
We don’t want to leave you unsatisfied. To lift a tip on what we are working on...drumroll maestro… dedicated urban maps!
That’s right, we are busy creating several levels featuring built-up areas. Now, this is easier said than done; making new maps is a complex undertaking, especially when implementing a new environment with houses and buildings in close proximity.
Also, we are not going to recreate something like the inner city of devastated Berlin, with large avenues and big, destroyed structures. Instead, our new maps will reflect the cities and towns found in Poland and Belorussia during World War II: more spread-out, less densely built-up than comparable places in Western Europe.
We hope to share some more exciting details in next week’s post!
See you on the battlefield!
That’s it for this week. We are going to let you get back to playing Steel Division 2.
Don’t hesitate to check out our Steam forums and Eugen forums, or our social channels (Facebook and Twitter). You can also join us on our Discord server or Reddit page. Discord especially is a great place to find other Steel Division 2 players to kick off an online or coop match!
We are happy to share with you the news that the new Destruction Mode for Steel Division 2 is available now!
For those of you who don’t know, the new Destruction mode brings a completely new battlefield experience, awarding points for destroying enemy units. We have updated 10 maps to use the Destruction mode, including new side-reinforcement paths, a new layout of objectives that provide income, and more!
That’s not all: together with today’s roll-out of the Destruction mode, we have also launched a new update for Steel Division 2 bringing a host of improvements and fixes to our game.
We have listened to a lot of your feedback, especially with regard to the new Fate of Finland History DLC. For instance, the new patch has increased the aggressiveness of the Soviet AI in the strategic Army General campaign significantly. Be prepared for a tough fight!
What is Destruction Mode?
Destruction mode has been with us for quite some time now, making its first, glorious appearance in our golden oldie RTS R.U.S.E. The idea behind the mode is simple: blow up things, get points for it. The player with the most points after a set amount of time wins! We have tweaked Destruction mode over time, and the latest incarnation, the Steel Division 2 version, you can play now by downloading the free Reinforcement Pack.
Destruction mode plays a bit different compared to a standard Conquest or Breakthrough game in Steel Division 2.
Destroy enemy units and get Victory Points for the destroyed unit’s purchase value. Reach the Victory Point limit set in the lobby to win a game!
Objectives on the maps now provide your income. All battlegroups feature the same default income rate. Control all objectives for a Sudden Death win!
Ten updated Steel Division 2 maps featuring not only a new layout of objectives but also side-entry reinforcement points. Each side controls half of the map at the start of a Destruction game.
Each Destruction mode map can also be played in Meeting Engagement and Closer Combat variant.
If you want to get to know a bit more about Destruction mode, don’t hesitate to check out this blog postdetailing some of the mode’s new features and mechanics.
Enough for today - get playing!
Don’t hesitate to check out our Steam forums and Eugen forums, or our social channels (Facebook and Twitter). You can also join us on our Discord server or Reddit page. Discord especially is a great place to find other Steel Division 2 players to kick off an online or coop match!
We hope you are doing well. Today’s post will be a bit shorter as we are very busy manhandling a hot-hot-heat update for Steel Division 2 out of the door. That’s right: it’s the new (and updated) Destruction Mode!
We are launching the mode as a free Reinforcement Pack. Due to the last-minute testing and bug hunting (go get ‘em, boys!), we hope to deliver the pack to you as soon as possible, either before the end of this week or at the very beginning of next week.
Destruction mode, come again?
We have talked about the glorious return of the Destruction mode not once, but twice already. The first post can be viewed here. If you want to read about the updated mode in great detail, scoot on over to a more recent blog post here.
You will read what makes the new Destruction game mode tick, understand that all battlegroups will feature the same income rate, find out we have upgraded ten maps, and that, for instance, side-entry reinforcement paths now play a significant role. Not only that, but the cherry on the cake is a great tactical view of the Destruction-updated Orsha North map.
What else is happening?
Of course, the imminent deployment of the Destruction mode is not the only thing we are currently working on. As a matter of fact, the Eugen magicians are waving their magic wands furiously to put the finishing touches on some very exciting new stuff. We can’t lift the veil just yet, but when we do - and this should not be in the too-distant-future - we have no doubt you’ll like it!
Next week, another post!
That’s it for this week. Don’t hesitate to check out our Steam forums and Eugen forums, or our social channels (Facebook and Twitter). You can also join us on our [https://discord.gg/TEeBArm]Discord server[/url] or Reddit page. Discord especially is a great place to find other Steel Division 2 players to kick off an online or coop match!
We hope that you are doing well. In today’s post, we’ll be taking a closer look at a series of minor, but very interesting improvements that are making their way to Steel Division 2’s Army General mode.
These updates are still work in progress. They will be rolled out in the near future! Let’s take a sneak peek.
Increasing Army General’s accessibility
Playing a strategic Army General campaign is not for the fainthearted. Much like the rest of Steel Division 2, it is a game mode that is deep, supported by complex gameplay systems with a ton of information being presented to the player in various panels and sub-menus.
Over the last couple of months, we have tried to make all the figures and facts easier to find and read, but we know we can still improve in this area.
We are working on revamping some of the user interface panels. You will find it easier to check a unit’s combat power, see how much strength they will have per phase, if they are going to win or lose a fight, and more!
Showing a unit’s combat value
One wrinkle we wanted to iron out is a player’s understanding of the battalions under their command, specifically with regard to how well they would hold up during a battle. As you can see in the screenshot: when you select a battalion, its revamped information panel will come up. The updated menu shows the unit’s combat value (its fighting strength) as a numerical value divided across the three combat phases. The new menu will also show the unit’s reserves in a separate column.
There will also be an option to display the combat values in different ways: either in a more graphical form with squares or as a number. Or even simpler: as a single value. The way to display a unit’s label on the strategic map can also be changed.
Updating the Autoresolve mechanic
We have spent a fair bit of time on improving the Autoresolve panel. In the screenshot, you can see a typical match-up on the battlefield, one that in the current and past versions of Army General might have been too confusing.
What we have done in the updated version is to make the Autoresolve mechanic easier to be understood. For instance, we are displaying the combat values for each unit, showing a battalion’s losses after a phase, as well as total losses. What’s more, we want to be clearer in presenting an enemy’s losses in a succinct and easy way. The revamped Autoresolve menu should do this.
Combat Prediction Feature
The Eugen team is also working on developing a robust Army General combat prediction tool. This new feature should give you a good indication of how a potential battle might unfold - or at least the level of losses you and the opponent could incur.
This new feature will also give the player a heads-up about the strongest possible combination of battalions at your disposal - the ones you should bring into a fight to give yourself the best chances for success!
As you can see in the screenshot, the new mechanic works directly on the map, highlighting the formations you should bring once you have selected a combat-ready battalion.
Some other improvements
That’s not all. We are also updating a battalion’s movement after winning a battle. Now, all formations move (if they aren’t destroyed), which means that some of your units might end up in a disadvantageous situation, or relocate themselves into a vulnerable position. From now on, only the first battalion selected will move. This should, hopefully, clear up most of the confusion after you have won a hard-fought battle!
Players will also gain the ability to increase (or decrease) the game speed in the strategic campaign mode. This should allow you to increase how quick your troops move or slow things down if you want to spy on what the enemy is exactly up to during its turn.
The bombardment ability will now have a longer-lasting effect. When a unit is bombarded, it will not only lose all of its action points for the current turn but also for the turn after that. Being shelled means you are now unable to perform any special actions for not one turn but two turns in total.
Lastly, we are also improving the unit movement algorithms used by the AI. The computer will be more careful about how they place their battalions on the frontline, which should decrease the chance that they get encircled during an offensive.
Until next week!
That’s it for today’s post. Be sure to tune in next week! In the mean-time, don’t hesitate to check out our Steam forums and Eugen forums, or our social channels (Facebook and Twitter).
You can also join us on our [https://discord.gg/TEeBArm]Discord server[/url] or Reddit page. Discord especially is a great place to find other Steel Division 2 players to kick off an online or coop match!
We hope everyone is staying strong and safe during these challenging days and weeks. Today’s blog post will be a bit leaner than usual; we are busy putting the finishing touches on some exciting new Steel Division 2 mechanics.
We just got word that the Steel Division 2 League Season 2 playoffs are beginning this weekend! We couldn’t be more excited because we love to see our community active, playing and growing. Find more details about the tournament further below.
Don’t worry, we’ll be back with some more in-depth posts in the not-too-distant future! Let’s get cracking.
What’s cookin’ in Eugen’s kitchen?
We are working on a couple of things. Now, mind you, what frequently happens in the game development business is that you’ll encounter a pesky bug or hit a roadblock necessitating a slight delay or some additional work.
Which is the case with the Destruction mode. We aim to get it in your (playing) hands next week, as a free Reinforcement Pack, but don’t pin us down on an exact day. It’s just around the corner, though!
Another feature we are busy playtesting is the Army General Versus mode. Read all about it in this blog post. This update is still a ways off, a fog of war obscuring the release date to a certain extent, but we can see a launch day on the horizon not too far away!
Third: the Eugen cooks have recently started working on a new tactical tool which should make it much easier for a player to understand if an enemy unit can be damaged or destroyed. We keep on increasing the accessibility of Steel Division 2, and this new feature should tell you at a glance what the chances are of being able to defeat a tank or infantry squad with the unit currently selected. More about this soon!
Steel Division 2 League Season 2
The Steel Division 2 League Season 2 is moving up to the next level. After six weeks of nail-biting battles, devastating blitzkrieg strategies, and last-ditch Hail Mary offensives, 24 of the best Steel Division 2 players have been found. They will continue towards the playoffs, which will start this coming Saturday the 4th of April, and will be streamed live over at SD League beginning at 11:00 CEST.
A short disclaimer: please note that the following tournament is not organized by Eugen. We support it by sharing the message and the tournament details, and putting Eugen’s stamp of approval for guaranteed fun - but that’s it!
The playoff matches, across various divisions, will continue over the next four weekends. You can find a schedule here.
You will find all the games cast by some known entities like Angrybird, Rangroo, but also some new ones like Metalphase and Nilla.
The friendly folks who organized this fantastic league would like to thank the community for crowdfunding a prize pool of $320!
Until next week!
Don’t hesitate to check out our Steam forums and Eugen forums, or our social channels (Facebook and Twitter). You can also join us on our [https://discord.gg/TEeBArm]Discord server[/url] or Reddit page. Discord especially is a great place to find other Steel Division 2 players to kick off an online or coop match!
Not too long ago, we talked about the glorious return of the Destruction mode to Steel Division 2. If you’ve forgotten, check out this previous blog post to get to know the first details.
We are still hard at work getting the mode in tip-top shape. As we can’t tell quite yet when Destruction will become available, we wanted to take the opportunity in today’s post to present you with some more juicy details on how the updated game mode exactly works.
What is Destruction mode?
The central premise of Destruction Mode is that blowing up things is fun, and getting points doing so is even more fun! It’s a fan-favorite game mode, with us since R.U.S.E., and has seen some slight tweaks and balance changes over the intervening years. The variant you’ll be able to encounter in Steel Division 2 has been reworked specifically for this game.
Destruction Mode revisited
Destruction mode plays a bit different compared to a standard Conquest or Breakthrough game. In the new mode, destroying units will net you Victory Points. You’ll get points equal to the purchase cost of the unit. This means that destroying expensive units, such as a heavy tank like an IS-2, will set your opponent back much more than, for instance, obliterating an Avtomatchiki squad. When you destroy a unit, the amount of Victory Points gained (and the enemy loses) will pop up on the screen. The first player to reach the Victory Points’ threshold - set at the start of a match - wins the game!
The way map objectives work, the flags you aim to capture on the battlefield, has also changed. In Destruction mode, the number of flags under your control will determine your income rate. Capture more, and you can deploy additional troops. Each side will control half of the map at the start of a game; this means that capturing even one extra objective will tip the income rate in your favor.
One other game mechanic change we have introduced in Destruction mode is that regardless of the battlegroup you choose, all will feature the mode’s default income rate.
Even more changes!
In Steel Division 2, Destruction mode will be played on updated versions of existing maps. We are putting the finishing touches on ten different maps. These will all be made available as a free Reinforcement Pack.
These updated maps will feature a reduced number of objectives (the flags) that are placed in less aggressive locations on the battlefield. Most of the objectives are situated close to the deployment sector of each side, with a few scattered in the middle of the battlefield. This creates a more balanced match experience, allowing players to have a stable income rate at the start, but still forcing each player to keep on the offensive to gain more objectives (and increase their income). Also, each map will be playable in our two standard deployment modes: Meeting Engagement and Closer Combat (the latter is the variant where each side deploys very close to each other).
Some of the maps will also have slightly different reinforcement paths and entry points. This might bring back sweet memories for you Wargame-fans out there, but we have added - where possible - side reinforcement paths for each side. These are locked to one side, meaning that each entry point can only be used by one player, not both. The reinforcement arrows are always in enemy territory: if you want to make use of them, you’ll have to secure some precious real estate beforehand.
Victory in Destruction mode, aside from sudden death which happens if a player captures all the objectives, is determined by inflicting losses. This means that even a major breakthrough can turn into defeat if paid at too high a cost in casualties. Tread carefully on the battlefield, and be aware when to push the offensive and when to hunker down. Even a weak enemy can wreak havoc on your forces in an unguarded moment, and tip the scales of the battle in their favor.
Destruction Mode Map Guide: Orsha North
Let’s take a look at the Orsha North map as an example. As you can see, compared to the early version seen in our previous Destruction blog post here, the objectives on the map are sparse and mostly placed at the back. They are a means to boost your combat power, not a victory in itself.
Each side features an “aggressive” objective, located on each player’s left flank. These are quicker for enemy units to reach and contest. There is also an entry path for reinforcements close by; this will likely be your opponent’s main focus in many games.
Be aware: these reinforcements will arrive in a cramped area, surrounded by woodlands and buildings, and securing this flank will not be an easy task. On the other hand, pushing through the center of the map, or the right flank, favors an armored approach and might catch your opponent off guard. Some juicy rewards await if you manage to reach an enemy’s second line of flags!
Until next week!
We are finding ourselves in challenging times. The whole Eugen team wishes you the best, lots of strength, and hopes that all of our community stays healthy and safe. Take care of yourself, your family and your loved ones!
If you are in need to talk to someone - or if you want to find a new buddy to play Steel Division 2 with, don’t hesitate to check out our Steam forums and Eugen forums, or our social channels (Facebook and Twitter). You can also join us on our [https://discord.gg/TEeBArm]Discord server[/url] or Reddit page. Discord especially, is a great place to find other Steel Division 2 players to kick off an online or coop match!
As you might remember, we have been talking for some time now about introducing multiplayer into Steel Division 2’s strategic Army General mode. Well - you guessed it - we are getting very close to implement this popular-requested functionality in the near future.
In today’s post, we’ll take a closer look at what online play in Army General will entail.
However, before we continue, the whole Eugen team sincerely hopes that all of our fans and players are well and healthy. We are still hard at work - just from a different place (home). To the community: stay strong, keep safe, and see you on the battlefield!
Army General and Multiplayer
We always envisioned the Army General mode in Steel Division 2 to be an in-depth experience in commanding units and formations on a massive, strategic level. It would allow us to broaden the perspective from the tactical battle to a campaign dimension, expanding the combat experience across multiple days and kilometers. This opens up an exciting new dynamic.
As a single-player experience, we never stopped working on what an Army General campaign can offer, but we feel it’s getting pretty close to its final form. Introducing an online component, and allowing players to fight against each other, was one of our original objectives when we launched Steel Division 2. Alas, having a great idea is one thing - working it out, prototyping it and making it fun is something completely different. It took us a bit longer, but we got there in the end!
Along the way, we realized that we needed to separate online play in Army General into two constitutive elements: cooperative and versus (also known as Cooperative Mode and Battle Mode).
Battle Mode
The first multiplayer experience we want to introduce in Army General is a 1v1 versus Battle Mode. This is a pretty straightforward experience, on paper, but making it real and working properly within the complex machinery that makes up the innards of the Army General mode required some additional time and effort.
In Battle Mode, each player takes command of a separate army. Everything else is as normal: each player moves their units around during their turn and engages into battle before handing over the turn to the other player. We have added extra information about the opponent’s actions to make the experience as easy and comfortable as possible. If needed, a tactical battle can also be resolved using our Autoresolve mechanic. We decided against having players taking their turns simultaneously due to design constraints and the unforeseen ramifications in the underlying game systems - simply put, we couldn’t guarantee a fun experience in the same way.
The Battle Mode will be the first to be released. We don’t have a date yet, but it will come soon!
Cooperative Mode
The second experience we want to introduce into Army General is the Cooperative Mode. The idea is to allow up to 3 players to join forces and play against the AI. One of the players will act as the host and gains the ability to invite the others into a shared Army General campaign. The host is also the one who can take all the strategic actions during a turn; of course, the other players can provide vital advice while they spectate.
Much in the same way as a normal Army General campaign, the host can decide to auto-resolve a battle or to fight it. When this happens, each player takes command of a battalion. If there aren’t enough battalions? No problem, the game adapts and allows everyone to play at the same time.
Cooperative mode is focused squarely on 100% human players battling it out against 100% AI-controlled opponents. We are still putting the finishing touches on this mode. When we have more news, we’ll let you know!
What’s next?
In the meantime, don’t hesitate to let us know what you think of Steel Division 2 or its latest expansion, The Fate of Finland. As you know, getting the Steel Division 2 History Pass gives you access to all the three history DLC planned, two of which have already been released: The Fate of Finland expansion and The Death on the Vistula expansion.
You can always drop us a line on Steam and Eugen forums, or on our social channels (Facebook and Twitter). You can also join us on our [https://discord.gg/TEeBArm]Discord server[/url] or Reddit page. Especially Discord is a great place to find other Steel Division 2 players to kick off an online or coop match!
Stay safe and take care. See you on the battlefield, commander!
It’s good to be back again. We couldn’t be happier after the launch of our second DLC for Steel Division 2: The Fate of Finland.
These last couple of days has seen the Eugen team hard at work finding and squashing all those pesky bugs that seem to crop up around a game or DLC release. Keep the intel coming because we wouldn’t be able to make a better Steel Division 2 without the help of you, the community!
As such, we wanted to give you an overview of what we are working on right now. The launch of The Fate of Finland, as well as the latest free Reinforcement Packs, has brought to light some additional concerns and fixable gameplay elements. We are addressing these as we speak.
So, what can you look forward to?
Rules of Engagement
One of our top priorities is making sure that the new Rules of Engagement mechanic is better understood. We have noticed that there is some confusion with the new user interface panel, and underlying mechanisms, which we rolled out as a free update with The Fate of Finland launch. This includes the new stances, as well as the display of the order arrows. We are making sure that these can be adjusted in such a way that players used to the older method of displaying orders will like it.
We are not stopping there. In our next big update, we’ll also include a legacy system that will allow you to revert the AI engagement settings and visual aids to the traditional, pre-Rules of Engagement way. Players can adjust the new user interface mechanics in a way they like (and not have it forced on them - the other way around).
DLC Management / History Pass
We know, the intricacies of back-end Steam game management will probably bore you to death, but we encountered some issues with them when we launched The Fate of Finland expansion. Luckily, the Eugen team found the culprit and fixed the issue pretty quickly, but it still had a noticeable effect. Apologies for that!
Some of you had questions about the History Pass. Essentially it gives you access to all the three history DLC planned for Steel Division 2 in the 12 months after the launch of the base game. This means that you get all the expansions automatically when they release. This includes The Fate of Finland expansion and The Death on the Vistula expansion.
The third expansion is still top-secret!
Player feedback and bug reports
Keep ‘em coming! Letting us know if you have spotted any bugs, balancing problems, from typos to technical issues, from 3D models not being correct to units Jesus-walking on water. We found quite a few of them in the first few days after launch, but we are still on the look-out for any remaining snafus.
For instance, we fixed an issue that allowed the efficient shot order to neutralizes HE shots. Inefficiency on the battlefield will not be tolerated! Another example is that we noticed the Soviet AI not being aggressive enough in the DLC’s new Karelian Army General campaign. This is in the process of being fixed - amongst other things, we are adding more political Commissars to the frontline units. Clearly, they need to be steeled. Hoooorrah!
Our Discord server is a great place to find players for any multiplayer or coop matches!
What’s coming next?
We wanted to let you know that we are getting the new Destruction mode ready for you. It suffered a bit of a delay, but hopefully, we’ll be able to present it to you in the very near future.
Finally, we are getting the Army General multiplayer versus mode in the right shape. Expect a blog post about this new feature Soon™.
The second History DLC for Steel Division 2, The Fate of Finland is now available! The new massive expansion takes the fight to the northern flank of the Eastern Front and gives players a ton of new content, available in solo, coop and multiplayer, including 6 new Divisions, 200+ new units, 2 new Aces, 2 new Historical Battles, and a gigantic new Army General turn-based strategic campaign.
If you haven’t, get the History Pass now! It gives owners access to all the three history DLC planned for Steel Division 2. The History Pass includes today’s The Fate of Finland expansion and The Death on the Vistula expansion. And the third expansion? When the time is right, we’ll tell you all about it!
Play The Fate of Finland expansion now!
What can you find in the new The Fate of Finland DLC? There is a lot of new, shiny stuff to be discovered!
Six New Divisions
Customize your battlegroup from 6 new Divisions, including unique Finnish formations. The Axis gain access to the Panssaridivisioona, the Ryhmä Raappana, and 122. Infanterie-Division. The Allies to the 126-y L. Gornostrelkovy Korpus, the Podv. Gruppa Vyborg, and the 358-ya Strelkovy Div.
Command the hard-pressed Finnish forces or the mighty Soviet Leningrad Front while combat errupts across the critically important Karelian Isthmus in the summer of 1944. Play with dozens of historically accurate battalions and units in a new massive turn-based Army General strategic campaign.
Read all about the new Army General campaign in this blog post.
New Units and Aces
Take control of 200+ new units, meticulously researched and authentically recreated in-game, including the BT-42 assault gun, the multi-turreted T-28 tank, the Finnish T-26E, the fast BT-7 and the state-of-the-art ISU-122S. Take to the skies with warplanes such as the Polikarpov I-153 biplane, the lend-lease P-40 Kittyhawk, the Italian-made Fiat G.50 or the Finnish-designed VL Myrsky. Raider units, a new type that excels in fighting behind enemy lines, can now be deployed. Two new heroic Aces, each bringing his own unique skin, are available as well: Eino “Illu” Juutilainen and his Me-109 G-2/R1 fighter, and Alexander Bilyukin with his lend-lease P-39N Aircobra.
Read all about the new units and Aces in this blog post.
New Historical Battles
Play and master 2 new Historical Battles highlighting some of the most intense engagements on the Finnish front: Fate of a Nation and The Last Battle.
Read all about the new Historical Battles in this blog post.
Free content for all players!
As you might know, we have also worked hard at preparing several Reinforcement Packs for our community. These packs are free for all Steel Division 2 owners and contain exciting new mechanics that will make your life as a commander much easier!
Auto Deployment
All players should now have access to the Auto Deployment mechanic. The Auto Deployment feature significantly speeds up your deployment phase during a tactical battle, by removing repetition, with the computer placing your units and defensive structures automatically. You can read more about the free, new feature in this blog post here.
Rules of Engagement
The Rules of Engagement feature allows you to set your units’ behavior, taking into account various parameters. You can tell them to execute certain types of orders, reducing the amount of player micromanagement and improving overall accessibility. You can read more about the free, new feature in this blog post here.
PATCHLOG
FEATURE:
Introducing two new income rates' patterns: Flat Line & V for Victory.
FIXES:
Fixing all the 25-pdr & Polish 45mm AT guns' RTS icons.
Fix GebG 36 75mm's RTS icon
Fix GebH. 40 105mm's RTS icon
Fix PANZERJÄGER's Transported icon
Fix SKI. PZ.SCHRECK's Transported icon
Fix GORA KALWARIA 1v1's Air reinforcement route
Fixed POL. 1st Inf. Div.'s deck autofill.
Fixing/adding RTS icons
Fixed spec's icon moved in the right corner of the unit tag.
Fixing Axis combat engineers' NATO icon.
Fixing HS 129 variant's armament.
Fixing missing price changes for British & Canadian BL 5,5-inch from 100 to 120 (previously announced)
Fixing RTS icon for British & Canadian BL 5,5-inch (previously announced)
Fixing SU-76M PT Averin's availability per card, on par with other SU-76M PT.
Fixing Geb.Haubitze 105mm's RTS icon
Fixing the missing Hungarian ME 109 G-8 from 12. Tartalék.
Decreased YAK-9B's PTAB variant's price from 150 to 140.
Increased TANKO. KOMROTI's price 25 -> 30
Increased VZVOD UPR.'s price 30 -> 40
Increased WLA PM-37's price 60 -> 65
Increased MORTAR 120mm's price 80 -> 90
Increased SG-43 rate of fire
Increased Recon carrier Optics from High to Very High
Increased All Carrier Stealth from Bad to Good
Increased FORD GPA MG Stealth from Bad to Good
Increased FORD GPA MG Stealth from High to Very High
Modified AVTO. KOMROTI's cargo space from Light to Very light.
Increased T-34/76 obr.1942's price 50 -> 55
(3GTkC) increased one 1-pt INF slot to 2-pt, and one 2-pt to 3-pt.
(3GMechC) adding one extra 1-pt INF slot, and decreasing one 3-pt one to 2-pt.
(3GMechC) removing one 3-pt TANK slot.
(3GMechC) adding 1 card of Avtomachiki, Saperi & Gvardyia Komroti ; 2 of Gvardyia (DP) & 3 of Gvardyia
(3GdsMech) Partizani PTRD & RM-38 now have acces to WLA side-cars.
(3ArmUS) Increased Heavy Flamethrower's availability from 6/12/- to 9/18/- on par with other nations.
(3GMechC) Changed SU-76M PT's availability from 3/6/9 to 4/8/-, on par with other divisions.
(9CavG) Changed Kazaki availability from 9/18/27 to 12/24/32.
(9GdsCav) Adding one card of 152mm off-map artillery.
Keep us posted!
We’d love to hear what you think of The Fate of Finland DLC, as well as the free Reinforcement Packs. Don’t hesitate to drop us a line on Steam and Eugen forums, or on our social channels (Facebook and Twitter). You can also join us on our [https://discord.gg/TEeBArm]Discord channel
It is good to see you again. In today’s post, we are going to be talking about the near-future (re)introduction of a “golden oldie” game mode into Steel Division 2: Destruction Mode.
In one of the upcoming Reinforcement Packs, which will be made available to all Steel Division 2 owners for free, you’ll be able to find the popular Destruction Mode.
Read on to find out more.
The great return
We have been working on bringing back the Destruction mode from its iterations found in our older Wargame series and - of course - Steel Division: Normandy. A frequently requested mode, Destruction works in a slightly different way compared to the default Skirmish or Breakthrough mode. Destroying enemy units will reward you with points, and the capture points on the map influence your income rate.
Destruction mode was born in our R.U.S.E game, back in the day, and over time has slowly evolved into the latest iteration, which we are very excited about introducing in Steel Division 2.
How does it work?
Blowing up things and getting points for it has never been as much fun as in the Destruction mode. The premise is very simple: each unit you destroy rewards you with points, equal to their deployment cost. The value will pop up the moment a player obliterates an enemy unit. This means that it is instantly obvious that destroying a more powerful (and thus costly) unit will grant you an advantage over your opponent. Just imagine killing one of those expensive King Tigers! Many salty tears are going to be shed.
At the start of a Destruction game, you’ll determine the threshold of the number of losses for each player. Reaching this point total will result in a victory. For instance, if you play a 2v2 game and set the points at 2000, you’ll need 2*2000 to win the match.
Now, destroying units and getting points is just one half of the experience in a Destruction match. The capture points on a map will have a direct influence on your economy. In the Steel Division 2’s Destruction mode, capturing these points will increase your Requisition Points income, allowing you to deploy more units. Each capture point will give you a set amount of points. This forces each side to keep on pushing and try to dominate the battlefield.
If all the flags are captured by one side, the sudden death rule applies to the losing team that no longer holds any territory. They need to move quickly and recapture terrain or risk losing the whole match.
We are currently also looking at implementing Destruction mode for Breakthrough-type games where the attacking team will have a high starting amount of Requisition Points but controls no capture points. Of course, defensive structures will also be present. We’ll keep you updated!
Conclusion
We originally planned to launch the new Destruction mode, as well as the other new features - the Auto Deployment and Rules of Engagement mechanics - at the same time as our new History DLC The Fate of Finland. However, after more playtesting, we felt that the Destruction mode needed a bit of extra time and love in the Eugen kitchen.
Right now, we are hard at work at getting it in the best shape possible, but this won’t be in time for the upcoming launch of our new DLC. In case you’ve forgotten: The Fate of Finland DLC will release on the 3rd of March! The two other Reinforcement Packs will become available for free on the same day.