We have some important announcements to make about Steel Division 2.
One last delay for the game release
First things first, we need to delay one last time the release of Steel Division 2. The definitive release date will be on June 20th for the Standard Edition & on June 18th for the Digital Deluxe Editions.
We would like to apologize for this new delay, and we would like to explain why we made this decision:
Army General, the single player campaign mode, is an entire new game within the game and it wouldn't be polished enough to be released on May 2nd. This new game mode has evolved a lot during development and is now becoming a compelling and interesting solo experience. We will release a dev diary and a video soon to explain how this 1:1-scale turn-based strategic game mode will be played in the release version.
The tactical part of Steel Division 2, currently in Beta, is in a good shape, and we're getting a lot of positive feedback from our community. We're watching closely every comment you write on the game. This extra development time will allow us to improve this popular game mode with some of your suggestions.
Steel Division 2 is our first self-published game, and we want to deliver the best game possible. Delaying the game a second time is an incredibly hard decision for us and we understand that some of you are disappointed.
But we'll make it up to you.
More (and better) beta playtime
Consequently, you will be able to play the game longer before release. Way longer. The initial plan was to make 5 48-hour phases before release. After the first phase, we heard your requests and made a 4-day Beta Phase 2. As you know, Phase 3 will start on Thursday, April 18th and will be 5 days long, until Tuesday, April 23rd.
From May 29th the Beta will be playable non-stop until release on June 20th. It will get updated during this 3-week period and we're preparing very cool content for you guys.
Additionally, there will be at least a fourth Beta phase in-between and we'll keep you updated. Before the game's release, we will continue to publish Dev Diaries (the next one's about Level Design) and to keep you posted on the game's development.
Thank you for your support
As a conclusion, we would like to thank you all for your support and your feedback on the beta. Reading so many useful comments, seeing all those badass screenshots and watching these cool videos on Youtube made by you guys is really amazing.
We can't wait to put Steel Division 2 in your hands.
You cleared your schedule? Daisy chained your orders to perfection? Made the final tweaks to your Battlegroup? Good! Get ready to kick off Phase 3 of the Steel Division 2 on Thursday, April 18th at 3PM CEST and will be live until Tuesday, April 23rd at 3PM CEST! If you have pre-order Steel Division 2, you will be able to jump into the beta and play with new Divisions, new maps, new game modes and much more! Check out this link for the exact time in your time zone.
We listen to what our players have to say, and as a result, we have updated a bunch of mechanics in the third phase of the Steel Division 2. What can you expect?
More maps, more divisions, and of course the new coop mode!
In the third phase of the Beta, you will have access to:
4 Divisions: The 20. Panzerdivision, the 29th Tank Corps, as well as the 78. Sturmdivision, the 26th Guards Rifle Division
Three Game Modes: Conquest, Closer Combat and Breakthrough, featuring the brand-new Defensive Structures
Three Maps: Autobahn zur Hölle, Vitebsk East (now updated with a new lighting, a new minimap and a lot of fixes) and the well-known Orsha North
And of course, more 5-Player coop
You can have a sneak peek of what to expect in the beta in this gorgeous Skirmish Let’s Play by yours truly, containing 19 minutes of unaltered combat happiness, a bunch of tactical mistakes, and the loss of quite a few good men:
Bug reports, technical issues, crashes, and your feedback
Steel Division 2 is still in beta. That means that you might encounter some of the last remaining bugs or glitches. It also means that we want to hear from you. If you do find something untoward, please make sure to report it through this form . Also, when the game crashes, an automatic email is sent to Eugen, with all the technical details we need. However, if you feel we need more details to find and provide a fix, don’t hesitate to drop us a line to give us a more comprehensive bug report.
The Steel Division 2 FAQ will be continuously updated throughout all the beta phases.
With Steel Division 2 being in beta, it also means that we want to hear your battle reports; what you liked, what you disliked, what you missed in the game. We will send you a survey at one point in the beta, with a questionnaire that will cover all the different aspects of the game. Let us know what you think! If you don’t wait to wait, let us know your constructive feedback through the Steam Beta forums. We read every single comment and suggestion, and try to answer each one as much as possible. We don’t number many at Eugen, so please take that into account.
Lastly: trolling, abusive language, or any message that doesn’t follow the Steamhub’s rules will be moderated. Treat each other with respect. We play hard, commander, but fair.
Now, muster your troops – and be sure to be ready for Phase 3 of the Steel Division 2!
The second Phase of the Steel Division 2 Beta is now live for players who have pre-ordered the game! This phase will be live until next Monday at 3PM CEST! A lovely weekend awaits you!
Wait... what? Didn't we say that the beta phases were only 48-hours long? Well, we've listened to your suggestions and decided to make this phase available a bit longer! Time to cancel all your plans for next weekend, because you'll be busy destroying tanks in Belarus (it's an amazing excuse to give to your in-laws, trust me, I use it all the time)!
In this second phase of the Beta, you will have access to:
4 Divisions: The 78. Sturmdivision, the 26th Guards Rifle Division, as well as the 2nd GuardsTank Corps & the 5. Panzerdivision
Three Game Modes: Conquest, Closer Combat and Breakthrough, featuring the brand-new Defensive Structures
Three Maps: Tsell, Lyakhavichy and the now well-known Orsha North
Last but not least... we'll also let you play with a brand-new, unannounced game mode. Again... WHAT? Unannounced? Do we still have unannounced stuff for Steel Division 2? Well... we do, and this one's big.
In this second phase, you will be able to play in the new 5-player coop mode! Pick you side (Allied or Axis), team-up with 4 friends and jump into a ferocious online battles against our deadly A.I.!
We can't wait to read your thoughts on this new game mode!
You can have a sneak peek on the Beta Content on this gorgeous, 19 minutes of pure happiness, Skirmish Video:
Technically speaking, you will probably encounter the last remaining bugs. If you see one of those, please report them through this form, so we can eradicate them as soon as possible. When the game crashes, an automatic email is sent to our team with the technical details needed to fix it. Nevertheless, you can still contact us through this form if you feel that you need to bring more details.
This beta will also help us to understand what you like and dislike in our game. At some point of the Beta, we will send you a survey that will cover all of the different aspects of the game. But don't hesitate to share your thought in the Steam Beta forums! We're reading every single comment and will try to answer them as much as possible. Any constructive feedback will be welcomed and acknowledged by our dev team, and we will update the game accordingly if we feel that the suggestions are good for the game (and, of course, feasible). And of course, any trolling or any message that doesn't follow the Steamhub's rules will be moderated.
We can't wait to read your comments, and we hope you'll enjoy your experience with the Steel Division 2 Beta.
The Steel Division 2 Beta is now live for players who have pre-ordered the game! This first phase will be live for 48 hours, and the Beta will start again next week!
The Steel Division 2 Beta starts Tomorrow at 3PM CET! Check out this link for the exact time in your time zone. Players who have pre-ordered the game can now preload the beta and get ready to fight!
Technically speaking, you will probably encounter the last remaining bugs. If you see one of those, please report them through this form, so we can eradicate them as soon as possible. When the game crashes, an automatic email is sent to our team with the technical details needed to fix it. Nevertheless, you can still contact us through this form if you feel that you need to bring more details.
This beta will also help us to understand what you like and dislike in our game. At some point of the Beta, we will send you a survey that will cover all of the different aspects of the game. But don't hesitate to share your thought in the Steam Beta forums! We're reading every single comment and will try to answer them as much as possible. Any constructive feedback will be welcomed and acknowledged by our dev team, and we will update the game accordingly if we feel that the suggestions are good for the game (and, of course, feasible). And of course, any trolling or any message that doesn't follow the Steamhub's rules will be moderated.
We can't wait to read your comments, and we hope you'll enjoy your experience with the Steel Division 2 Beta.
Hello all! As you might have noticed, news around Steel Division 2 have been moving pretty fast in these last couple of days: we just have announced the Beta start date, the game's new release date, and released a new gameplay video! That doesn’t mean we are slacking off when it comes to our dev diaries, though. If you want to take a tour of some of the many new tactical features, orders and small details players will be able to encounter in Steel Division 2.
The beta starts in less than a week, pre-order Steel Division 2 now to secure your access!
We are very hard at work to get Steel Division 2 ready. You know our disclaimer by now, so please disregard any typos, incorrect stats, visual glitches or other bugs. All these will be fixed at launch.
Radio and Corrected Shot
One of the new features of Steel Division 2 is that certain units will come equipped with radio, one of them being the new Artillerist. These special troops will be able to help guns to rain down more accurate fire on the enemy with so-called Corrected Shots.
You might have spotted a glimpse of the Artillerist in our Deck video which you can view here. We named it Surgical Strike back then, but as of now, this mechanic is called Corrected Shot.
The way the new mechanic works is that the Artillerist will have a circular area of effect centered on the unit. Thanks to the radio, a howitzer further back will be able to shoot into the Artillerist area with greater accuracy. When using Corrected Shot, firing shells into the area will reduce the aiming time, increasing the rate of fire of your artillery piece. If you want to press “Ctrl” and aim, you will be able to do a normal, uncorrected, shot in this area.
New Unit Orders
We are introducing two new orders you can give to your units in the field.
Quick Hunt. This new order fuses the familiar “Fast Move” order (units will try to go as fast as possible by using the road network on the map) with "Hunt". Giving this order to a unit will make it travel along along the roads, at speed, but attack any enemy troops if they are spotted. A good, aggressive move.
Efficient Shot. This is a neat new order that tells the unit to hold fire until it has a penetration chance of 40% AND a hit chance of 40% before shooting at an opposing unit. Pretty smart, especially when used on an AT gun lying in ambush.
Line of Sight
The Line of Sight mechanic has been updated to reflect the new topology of Steel Division 2’s, which includes more pronounced hills and plateau. Compared to Steel Division: Normandy 44, the line of sight in Steel Division 2 now takes into account the difference in elevation when projecting what a unit can or cannot see. This means high church towers now play an important role as observation posts and using blind spots on steep hills sides, as well.
Aggregation Zoom Option
We talked about this new feature before, but we wanted to explain a bit more about the aggregation zoom mechanic. This new option will dynamically update how a selection of units will be shown depending on the distance they are viewed from. So, if a player is up close and selects a group of two or three T-34’s, they will all be displayed separately (including their label). Zooming out, and they will automatically be grouped under one unit icon label if a sufficient camera distance has been achieved. It is a mechanic we brought over from our Wargame-series of games.
This is also a functionality we implemented after community feedback and because of the greater distances you are going to encounter in Steel Division 2. It makes sense when handling larger groups of tanks and troops, but it is an option you can switch on or off in the menus.
Total Immersion
The last thing we want to touch upon is our effort to increase the level of immersion you, the player, will encounter in Steel Division 2. It is not one, but many elements that work closely together to make up the believable battlefields of the Eastern Front.
If you check out one of our tanks up close, you will be able to hear the motor idling, see the belching of diesel fumes when it moves, or notice the whine of the turret when it traverses. Another example is if an airplane gets shot down, and it crashes in a forest, the resulting explosion will blow up some trees, while others will remain standing, but with their trunks on fire. And if you check out the AA vehicle that did the shooting, you’ll see the actual recoil of the guns and the ejection of the individual shell casings.
One visual element we removed from the work-in-progress versions of Steel Division 2 was the noticeable smoke trails from guns and shells. As we now calculate realistic speeds, not having obvious tracer lines all the time looks (and feels) more authentic.
Hello everyone! As you can see, no dev diary today, as we have some important announcement to make. Don't worry, the Dev Diary, about the Real-Time Tactical new features, will be published tomorrow.
The Beta Starts on March 27th
The first phase of the Steel Division 2 Beta, available for every player who pre-purchased the game, will start on March 27th and will be 48 hours long. The beta will then start again for a second 48-hours phase on the following week, and so on until release. We are aiming a total of 5 beta phases.
Each phase of the beta will allow us to gather as much feedback as possible from you. Besides classic bug fixing and optimization, this long beta will help us to improve the game and deliver the best tactical and strategic experience to you at the game's release.
On the first phase, you will have access to:
Two Divisions: The 2nd GuardsTank Corps & the 5. Panzerdivision
Three Game Modes: Conquest, Closer Combat and Breakthrough, featuring the brand-new Defensive Structures
Two Maps, including Orsha North
Every phase of the beta will see new content to discover. Time to update your drivers and make some room on your hard drive!
Releasing the game on May 2nd
As a result, the game will be available on May 2nd instead of April 4th, and owners of any Digital Deluxe Edition (Total Conflict, Commander Deluxe & General Deluxe) will be able to play the game from April 30th.
Delaying a game is never an easy choice, but the producing the best game possible is our main priority, and we feel that your feedback during the Beta will help us achieving this goal.
Steel Division 2 is, in terms of content, a huge, ambitious game. Even in the Standard Edition, the game will feature, at release:
The game is packed with cool new gameplay features, such as the new Defensive Structures, the Commanders, and more unnannounced features (we'll talk about it just below). The content is even bigger if you own Steel Division: Normandy 44, as you will get the Back to War pack for free.
We also have serious post-launch plans for the game, including (besides constant improvement of the game, of course), 10 free DLC (including maps, divisions, aces, camos, and more) releasing during the year after Steel Division 2’s release.
And now: some gameplay!
Spoiler alert: the following content contains some gameplay elements that will be detailed in tomorrow's Dev Diary. You've been warned!
In this video, we are playing a 1v1 Closer Combat Battle against the A.I. on the Orsha North map. The 2nd GuardsTank Corps Battlegroup we are using is very similar to the one we've built on the Deck Builder video, and we're fighting against the 5. Panzerdivision. All this content will be available on the first phase of the Beta.
Even if the video is edited (to make it more digestible), the battle you will see was only played once, we didn't cut it to make it look like the perfectly-executed battle. Some tactical mistakes were made. Some good men died. Damn war.
You will probably notice some minor glitches (one of them being the "shield" appearing on the plane's labels), but they will be fixed before the beta starts on March 27th.
We will keep you posted on the exact Beta start date and on the complete Beta schedule soon, so stay tuned!
Hello there! In today’s dev diary we are going to shine a light on a completely new unit that will be introduced in Steel Division 2: Commanders. These specialized units are similar to the Leader units from Steel Division: Normandy 44, but operate on a higher level, provide more powerful benefits, and bring a new tactical gameplay mechanic.
You should know the drill by now: please disregard any technical issues, graphical bugs, unfinished unit statistics or “baguette” language. We promise that this will be fixed at launch.
Leaders vs. Commanders
Let's get a couple of things out of the way. Leaders from Steel Division: Normandy 44 will still be present in Steel Division 2. You can think of our new Commander unit sitting one level “higher” on the hierarchy compared to Leaders, and come with more powerful benefits, as well as a new game mechanic (read more about that below).
Both types of units will use the so-called “leader aura”. This is a circular area of effect centered on the unit. This leader aura is 240 meters wide; picture this as the influence zone where a squad is still at runner’s range of his commander.
To refresh your memory: a Leader unit in SD44 would give 1+ XP to any unit found in its leader aura. Not only that, suppressed units in its aura couldn’t surrender. Commanders work the same, but give 2+ XP to units found in its area of effect. Nice!
With great power comes great responsibility, so Commanders can only be found in the Support tab, and only one Commander unit can be brought per phase.
Chain of Command
We didn’t only bring Commanders to give you more bang for your buck, we also wanted to add a new mechanic that would expand the tactical options available to the player. This is how it works:
Next to the already mentioned aura effect, we are introducing a “leader link” benefit that each Commander unit will provide in the field. What it does is that each Leader unit within 1500 meters of a Commander unit will be linked to it, and as a result, provide an additional 1+ XP to each unit found in its leader aura. Think of it as effective use of radio by the Commander to organize, rally and direct the combat troops on the battlefield nearby. If used right, the linking of Leaders with their Commanders can provide a valuable boost in unit experience.
It doesn’t end there. Each linked Leader in turn projects it’s own “leader link” to connect Leaders further afield. This link has less range, only 1000 meters, but will have the same effect on the unit XP within the aura of these second tier Leaders. If you successfully link your Commanders and subordinate Leaders you will, in effect, create a chain of command that will substantially increase your unit’s fighting capabilities across the map.
Some additional notes
The chain of command is a powerful tool, but it can be fragile. If you destroy one of the Leader or Commander units, the link will be broken. If you wipe out a key unit, the whole chain of command will collapse, and all this extra benefit will be lost. Protect your Commanders and Leaders well, as the enemy forces will be actively on the hunt for them.
The game will also tell you when one of your Leader units is too far away to benefit from the chain of command: a dotted line with a cross will appear. Move your units closer to allow the Leaders and Commanders to establish a connection.
One final, small detail: in Dev Diary #7 Combat in Army General we talked about how HQ battalions in Army General influenced how many combat battalions you could deploy, and that they would have other tactical effects as well. Each HQ battalion in this new dynamic campaign mode acts as a Commander unit, meaning that bringing them to a battle will be crucial as they might prove the difference between a resounding victory or humiliating rout.
In conclusion
As you know, the launch of Steel Division 2 is inching closer, but before we get there, there are still some cool new mechanics and features left to be explored in our upcoming dev diaries. So sit tight and stay tuned for the new entry, which will come next week. Don’t forget to check out the Steel Division 2 newsletter,pre-order the game on steam, and visit our pre-order store.
Welcome back to another Steel Division 2 dev diary! In today’s entry, we are going to show you a massive new feature that will bring tons of replayability and hours of battle fun: Historical Battles. Steel Division 2 will ship with six Historical Battles at release, all based on real-life engagements that occurred during Operation Bagration in the summer of 1944.
As always, a disclaimer about what you are going to read next. We are still knee-deep in development, which means you have to disregard any “baguette” language, technical issues, unit info incongruities or other bugs you might see. All of this will be fixed at launch.
What are Historical Battles?
As the name discloses, Historical Battles are real-life battles that were fought on the Eastern Front in the timeframe that we are depicting in Steel Division 2. They won’t be for the fainthearted, as these scenarios will focus on some of the toughest engagements during the most crucial days of Operation Bagration, spread across a number of important dates and locations.
They will all be playable either in single player, cooperatively and multiplayer, with varying team sizes, from 2v1 to 3v3 players, for instance. The Battlegroups and Divisions for each battle will come fixed, meaning premade. However, some of the battles will allow you to select among several available Battlegroups.
We brought over the Historical Battles from Steel Division: Normandy 44, but as you might remember, these battles were not part of the base game, only coming later in the Back to Hell DLC. We can’t emphasize enough that these Historical Battles will provide an enormous amount of gameplay and will be playable both solo or in cooperative mode from day one.
The Battles
Let’s get down into the trenches and check out each Historical Battle in detail.
Autobahn zur Hölle (June 23rd, 1944) This Historical Battle will depict the opening Soviet move against Orsha, one of the most heavily defended strong points on the German front. The scenario pits the well-entrenched Sturm-Regiment 195 from the elite German 78. Sturmdivision against heavy assault elements from the 26th and 84th Guards Rifle Divisions. The Soviet troops will bring assault engineers, super-heavy artillery, and special breakthrough armors such as KV heavy tanks, OT-34 flame tanks, and even the mighty ISU-152 assault guns.
Bobr (June 26th, 1944) Even before the fall of Orsha, Soviet armored forces had already bypassed the town and were racing through the German rear almost unopposed. One of the few regular units available in the area was the French collaborationist LVF (also known as the Grenadier-Regiment 638). This Historical Battle sees elements from this unit, supported by a handful of elite German Tiger tanks and a few PaK 40 anti-tank guns, fight against the Soviet vanguard of the Sherman-equipped 18th Guards Tank Brigade.
Krupki (June 28th, 1944) The delaying action fought at Bobr gave just enough time for s.Panzer Abteilung 505, acting as lead element for the incoming 5. Panzerdivision, to detrain at the Krupki railhead. However, a Soviet battlegroup managed to attack them almost still on the freight cars, thanks to local partisans, and the Red Army managed to gain a foothold in Krupki. This Historical Battle will see Tiger tanks from s.Panzer Abteilung 505 and some security forces engage the Soviet 2nd Guards Motorized Brigade supported by partisans.
Pleshchenitsy (July 1st, 1944) Further north, Soviet cavalry and mechanized units were driving down on Minsk, and a battlegroup of the 5th Panzerdivision was ordered to counter-attack the key crossroads at Pleshchenitsy. In this Historical Battle, 5. Panzer tanks, including Panthers as well as the few remaining Tigers, are supported by Panzergrenadiers and will go head-to-head with the Soviet 35th Guards Tank Brigade and 8th Guards Mechanized Brigade, which brings partisan support. The scenario will also see the Luftwaffe offering as much air cover as they can, matching the Red Air Force temporarily.
Lenina (July 1st, 1944) On the same day as Pleshchenitsy, Soviet forces further South pushed further west to encircle and isolate Army Group Center. In this Historical Battle the recently arrived 4. Panzerdivision is fighting a desperate action to save the weary 4. Kavallerie-Brigade from being overrun by elements from 9th Guards Cavalry Division supported by the 219th Tank Brigade.
Naratch Lake (July 4th, 1944) Pursuing the German forces in the north, the Soviets got too bold and overextended themselves gravely. Quick to grasp the opportunity, the retreating Germans reminded the Red Army they are not to be underestimated, even in defeat. This Historical Battle will see Gruppe Hoppe, a small mechanized battlegroup made up of Nashorn tank destroyers, StuG’s and a few tanks, with pioneer and infantry support, clash against the 388th Rifle Division which brings a motley assortment of tanks from 39th Guards Tank Brigade including T-34/76’s, T-70’s, Valentine’s, and even some Lee’s and Matilda’s.
In conclusion
We are pretty stoked that with Steel Division 2 players will be able to jump in and play with Historical Battles from day one. What do you think?