Overdungeon - pocketpair_dev
Thank you for revisiting us today!

We improved 31 things and fixed 21 bugs in this patch!
Ugh, 21 bugs... We're really sorry about this...

You can set the maximum number of Animals in the setting scene! So Golden Nest can lead you to Chicken Combo without worrying about your computer! Visual effects are shown when you receive damage, so you'll easily notice that you're in danger!
We believe this update will guarantee you have awesome gameplay.
Check it out!

Bug Fixes
★ The bug that some achievements couldn't be achieved has been fixed.
★ The bug that the interruptions on enemy leaders' actions sometimes made the game stopped has been fixed.
★ The bug that the revive of World Savers replenished the wrong amount of HP has been fixed.
★ Algorithm of animal emergence no longer causes errors.
★ The bug that Enchantment Rest Site attached Enchantment to a card and upgraded it has been fixed. The Rest Site only attaches Enchantment to a card now.
★ When a card is cloned, its Enchantment is also cloned from this patch.
★ Some relics which duplicate a card when you obtain it will work properly with some card-related events now.
★ Some relics which return a card back to your hand once in 10 times will return a card of the correct card types now.
★ The description of Season Dungeon Lv10 was wrong; therefore, we revised it.
★ The bug that Animals froze if they got charmed while charging attack has been fixed.
★ The bug that the objects for the combat were generated out of the combat has been fixed.
★ The effect of Opening will no longer cause the error when you have fewer cards than your initial hand.
★ The effect of Claw of the Gluttony has been changed from "Exhaust" to "Remove". It won't crash the game with Key of the Dimension from this patch.
★ The bug that the HP of units except your leader were increased by 50% when you had Chisel of Grand Architect has been fixed.
★ Goblet of Harvest will no longer tax you with the tripled amount of Gold on the very first turn of the combat.
★ The achievement of No Relics has been changed to "Beat the game with 4 or fewer relics." It is achievable right now.
★ The bug that made some of the achievements impossible to achieve has been fixed.
★ The bug that crashed the game when you entered a shop has been fixed.
★ The bug that the unbelievably huge sword was attached to your animals has been fixed.
★ The bug that exhausted the cards with Exhaust when the effects of other cards referred them has been fixed.
★ The bug that the game crashed when you had Rebirth Egg and Origin of Species = Chick at the same time has been fixed.

Adjustments and Improvements
★ When you beat or interrupt the caster of Fireball while Fireball midair, it will vanish from the battlefield.
★ The motion of Dejavu is shortened.
★ When you have Origin of Species = Chick, Chick Switch can't be triggered by your Dogs.
★ Card type related achievements are revised like "Beat the game with the deck having 15 or more Common or more valuable cards. And all of them are Animal cards."
★ Result screen now displays Enchantment as well.
★ While Auto Mode activated, attack card targets the enemy with the lowest HP.
★ The rule of Season Dungeon Lv 9 is changed to "The relics appear after you defeat Bosses, will be random relics instead of Boss relics."
★ The number of Lions that Don Turtle summons is decreased by 1.
★ The Elites react to dealt damage won't appear in Easy and Enjoy mode.
★ Some of the sound effects are adjusted.
★ The pitch of sound effects played during the combat will be slightly adjusted based on the play; therefore, you can enjoy the atmosphere of Overdungeon.
★ Sound effects will be played properly even though you have way too many units on the battlefield.
★ The visual effects of combo cards are shortened. Sword Dance became a more enjoyable move.
★ The position of the HP bar of Worms and Worms after Split is adjusted.
★ Some cards have new visuals after an upgrade.
★ Clone will not clone all the animals simultaneously. It'll wait for a few frames per animal.
★ Clone will clone the status such as Rage and Swords as well.
★ The cloned animals will no longer move towards the center of the battlefield during the cloning process.
★ The barrels of Dog will be thrown a little bit farther away from your leader.
★ When you have Rebirth Egg and Origin of Species = Chick, Rebirth Egg won't summon Chick when your Dog dies.
★ The visual effects of the received damage are improved.
★ The visual effects of the damage dealt to enemy leaders are also improved.
★ The visual effects of the transition towards the combat scene are updated.
★ The number of cards played by a single card will be displayed during the combat! Combos!
★ When you play 50 cards by the effect of another card in the 1st turn, the turn starts and everything starts moving.
★ The visual effects of attacking swords are improved.
★ The visual effects of the draws are shortened.
★ Enchanted cards will appear in the dungeon.
★ Enchanted cards will display the name of Enchantment.
★ The shop limited cards will be enchanted.
★ The limitation on the maximum number of animals can be set in the setting scene. The number is set to 500 by default. We hope Overdungeon will not be detected as a virus software!

See you next time!
Over!
May 27, 2019
Overdungeon - 超超可爱
Overdungeon - pocketpair_dev
Hi, there! Long time no see!
We finally update Overdungeon for the first time in a month! Are you excited? We are surely excited; our hearts are pounding now!

You all are probably wondering what we did in the past 1 month. We were just procrast... working really hard on Overdungeon to develop new contents eagerly. Today's release note is as long as the short novel. To read, or not to read, that is the question.

Of course we sincerely want to release the update more frequently, however, Overdungeon has become unexpectedly, uncontrollably huge game at the bullet-train pace! Daily updates... we can't do that anymore. Yet, we are sitting on a chair, facing against the monitors, and developing Overdungeon every day as if we'd still keep going with the crazy updating cycles! There's no need to worry. Updates are planned to be delivered on a monthly basis!

====================================
Erm, we have a quite big news today.
Overdungeon. will. be. associated. with, Leiting Games.

Those who don't know its name, those who like video-games, should read this web
https://www.leiting.com/

Leiting Games is a famous publishing company in China especially in the field of Roguelike games. That's why they asked Overdungeon, the famous Realtime Roguelike Tower Defence Cardgame, to associate with!

Anyway, we're going to keep working on it. Thank you in advance for all of your support!

====================================

Huh, today's release note contains so many things, so here is the handy one.
Summary
★ New Boss ""Magus""!
★ Map UI is drastically changed!
★ The new system ""Enchantment"" is available! ""Generous Strike"", ""Self-assertive Think Twice""...? Feel the possibilities!
★ All of the events are revised to make the gameplay more enjoyable!
★ 20 awesome relics are added!
★ The new mode ""Auto Mode"" can be activated! Overdungeon is also the most impressive card simulator! (Did you know that?)

====================================
For furthermore information, please check below! Enjoy ;)



New Contents
★ The Magus is now available as the boss in Stage 1. The special visual effects will be played when you enter the combat against him. Enjoy it ;)
★ Valley's Recall has 2 new Epic cards, ""Limit Breaks"" and ""Omnisword""! There's no limit above us...!
★ Season Dungeon Lv9 and Lv10 are available now! You better strategize every move when you Season Dungeon Lv10!

Bug Fixes
★ Penguins used to come closer and stare at you and your animals. They will dive into you and explode on contact. Explosive Pain-guins...
★ The bug that the Swords attached to the Animals who assault attack deal damage twice is fixed.

UI / UX Change
★ UI / UX in the game are drastically changed! It's super-duper cool, isn't it?!
★ UI moves when you enter the combat.
★ Particles are added to the background of the combat screen.
★ The background of the combat screen in Stage 2 is changed. (We're working on Stage 3 one right now!)
★ Visual effects of Worms are improved.
★ The visual effect of the upgraded Fireball becomes bigger.
★ The size of the explosion effect of Fireball and Amplifire is adjusted.
★ Lilith's clothes are changed. They're not NSFW anymore.

Balance Adjustment: Game Systems
★ Bold Changes on Gold
• The prices of cards are multiplied by approximately 2.5. (This change affects the prices to buy cards and to sell cards as well!)
• The prices of relics are multiplied by approximately 3.
• Starting gold is increased by 200G.

Do you remember the days you've left more than 1000G when you defeated Omega, the Over?
This over-earning was caused by the prices of cards and relics. They had been too easy to grab at the shop; therefore, we changed the economy in the dungeon as we said above. Card Collect Service is not affected by this change.

★ A new Turn is Born.
• Before drawing cards at the start of your turn, you must wait until the enemy leaders finish their actions.
• The timing when the effects or cards and relics are applied is changed: ""at the start of your draw phase"" to ""at the end of your draw phase.""
• Slow Motion will be activated while you're holding a card in your turn.
• Once you play 30 or more cards, the turn starts moving even if it's the very first turn. This change is made to counter infinity loops. There has been the threshold, ""20 cards on the stack"", however, the cards such as Gallop can easily stack those amount of cards. That's why we made this change.

★ Animals Got My Back, No Assault Attack.
• Your large animals (Elephants, Bears, Lions) will not assault attack anymore.
• The attack range of assault attacks is changed to the attack range of Horses. Except for explosive animals (Sheep, Penguins).
• The damages of assault attacks are changed.
☆ Horses: 40 to 20 damage. (Yours and enemies' both assault attack.)
☆ Elephants: 30 to 20 damage. (Only enemies' assault attack.)
☆ Bears: 50 to 30 damage. (Only enemies' assault attack.)
☆ Lions: 50 to 30 damage. (Only enemies' assault attack.)

It's been a long time since they started dealing tons of damage by assault attacks. And due to its attack, your animals disappeared from the battlefield way too quickly than you expected.
This change might allow you to take a tank strategy. Large animals will tank damages while ranged animals dealing damage from the backside. Let's give it a try!

★ Swap the Map System
• UI / UX in the map screen is renewed.
• Each stage is separated into Former, Latter, and Boss; therefore, it becomes easier to plan which way to go.
• Now you can use Gold to take anoth... Launch the game now, see what is going on around the map!
• The numbers of Camp and Shop are controlled with Maximum and Minimum number now.

We've been received the reactions on the old map system. ""I want to see the whole map beforehand."" ""The whole map should be shown."" We believe this change will introduce you to the new gameplay while we keeping the game tempo.

★ Upgraded cards will sometimes appear in Stage 2 and Stage 3! This is the game changer. Card pick is so much fun!

★ Auto Mode is available now! If you activate Auto Mode, your leaders will fight by themselves! Let's try it out!

★ New feature ""Enchantment"" is available now. You can add a unique effect to your cards at the special rest site. For instance, when the enchantment ""Generous"" is applied to ""Strike"", it makes ""Generous Strike"". You can deal damage and gain ""Carrot"" next turn!

★ You can't play some cards under specific conditions anymore. Such as ""Counter"" is only playable when enemy leaders plan to attack.

Balance Adjustment: Card Adjustment
★ Assault Pony: Summon 1/2 Horse(s) → 2/4 Horse(s).
The damage of assault attack of Horse is halved, so the number of Horses is doubled. You can trigger Triplet Egg with the initial deck now.

★ Gallop: Summon 1 Horse for every 5/3 card(s) → 2/1 card(s).
It becomes a more useful card because upgraded Gallop will summon at least 1 Horse. This change severly affects the number of Horse(s) summoned by this card. Play together with Sword related cards!

★ Chick Party: Summon 10/20 Chick(s) → 20/30 Chick(s).
★ Egg Bomb: Summon 5/15 Chick(s) → 10/20 Chick(s).
★ Bear Trap: Set 1/2 Bear Trap(s) → 2/4 Bear Trap(s).
★ Blood of Tarmogorf: Added Anywhere. Summon 2/3 Dog(s) → 3/4 Dog(s) for every card type.
★ Patchy the Puppy: Added Anywhere.
★ Fireball: Deal 25/70 damage → 50/100 damage.
★ Awakening: Negative effect is changed → You can play this card if you have 5 or more card(s) in your discard pile.
★ Sly Bunny: Charm 1 nearest animal(s) → 2 nearest animal(s).
★ Dejavu: Added the bonus effect ""Draw that many +1/+2 card(s).""
Dejavu can now increase the number of cards in your hand like Loaded Dice.
★ Ruined Rebirth: Deal 1/10 extra damage → 10/20 extra damage for every card you shuffle into your draw pile.
★ Dual Craft, Dual Summon: Their effect will last till the next turn.
★ Salvage can be used to take Epic and Legendary cards back from your exhaust pile from this patch. You can salvage up to 1 card at once, however, upgraded Salvage doesn't have Exhaust anymore.
★ Makeup: Modified. (Draw 1 card.) Upgrade random 3 cards in your hand for the rest of the combat.

★ Dogs move 1.5 times faster.

Balance Adjustment: Enemy Leaders Adjustment
★ Enemy leaders' Max HP won't vary so much.
★ Hound Band: The number of Hound(s) is 3 → 2.
★ Dog Barrel: When the owner of Dog Barrel(s) is slain, Dog Barrel(s) in the air also gets destroyed.
★ Don Turtle: Nerfed. HP is decreased by 10%. Prickle(s) is decreased to 5. Its behavior is revised.
★ Worm: Split when they have 50% → 70% or less HP.
★ Hunting Party: Their HP is increased by 20%.
★ Monster House: Summon random animals when dealt damage → when dealt damage by attack card(s) or animal(s). Damage dealt by relic(s) and trap(s) won't trigger its effect.
★ Wonder Sheep: The number of Sheep hut which she places is halved. The number of Fireball she casts is increased by 1 instead.
★ World Saver: Heroine's HP is increased by 15%.
★ Death Knight: Prickle(s) is decreased to 5. Its attack is a little bit buffed.
★ Crawler: The number of attacks is 3~5 → 3~6.
★ Omega, the Over: His Max HP is doubled (he has 10000 HP now.)
He obviously has important roles to play in Overdungeon: he protects the gate of the dungeon; he becomes a punching bag for the players and the well-built, well-maintained, well-played decks. Make sure to bring your favorite deck with you! Enjoy!
★ Omega, the Over: His behavior is adjusted.

★ The effect of Confusion will not be applied to the cards generated during the combat.

Balance Adjustment: Relics Adjustment
★ Breeding Feed: Due to the change to Dual Summon, its effect is rewritten. (If you don't have the state of Dual Summon at the start of your turn, you gain the state of Dual Summon.)
★ Gold Ingot: Gain 300 Gold → 500 Gold.
★ Codex of Odd Pages: Has a chance to play a card again → A card you play has a chance to return back to your hand.
The previous effect of this relic is barely noticeable. When a card comes back to you, it gives you joy and surprise.
★ The effect of Storm Stone is changed to ""Every time you play 3 Spells in a single turn, draw 1 card."" An infinite loop will be starting from here!
★ The effect of Mithril Stump is changed from ""play this card one more time."" to ""this card returns back to your hand.""
★ Attack, Building, and Spell version of Mithril Stump is available now!
★ The rarity of Mushroom relics is changed to Rare. These relics are obviously strong but they often make you feel sad by appearing from a chest in middle-game. Overdungeon should be the game you enjoy challenging in the dungeon. Epic relics are ones of the things the players want to obtain, so they should entertain the players. Mushrooms are beautiful, elegant, superb, marvelous... however, the gameplay with Mushrooms before was not epic.
★ The rarity of Triplet Eggs is changed to Epic.
★ Legendary relics will appear more frequently. Its chance is increased by 60%.
★ New relics are added to the game! Each relic has a unique effect and quite a game-changer.
• Are Chickens giving births to Chicks? Who believes that in Overdungeon? Your Chicks become your Dogs. An epic relic, ""Origin of Species = Chick "", is on sale now!
• Have you ever satisfied with the amount of reward after combat? An epic relic, ""Gleaming Mirror"", will make a clone of the reward when you add it to your deck!
These relics are just the beginning; they aren't the end. 20 new relics are awaiting you in the dungeon! All of them are Epic or Legendary ones!

Balance Adjustment: Events Adjustment
★ Events will no longer have the story texts.
★ All of the events are revised.
★ 4 new events are added.


====================================

Thank you for reading it again!
......yes. You read the release note thoroughly; you attempted several times to find the words ""New Character"", ""New Card Pack"", or ""New...... something.""
Did we state that we'd provide you with new contents monthly...?

We're terribly sorry about that.

You might wanna say, ""You are the procrastinators!""
You might wanna say, ""You all are lacking the imagination!""
You might wanna say, ""This update is just a scam! You played us!""
None of them are true!!
We had the idea related to ""Sacrifice"", ""Alchemy"", ""Farming"", ""Bombs"", ""Necromancer"", ""Super robot"", and so on... Each idea is unique and has the great potential to be the new content! We were actually preparing for that!

On the other hand, this is the world where human forms the civilizations. Did you realize the change of Lilith's clothes? (shh... its update is made to be playable around the globe. I know you've been playing Overdungeon to see that clothes, though...)
There are a bunch of things to do, Endless Dungeon, PVP System, Adjustment on games...

We really want to release, absolutely want to make new card packs playable for you! But there always comes the priority. We have a thing to do at the moment, unfortunately.

Hmm? You did make 20 new relics so there should've been the time for new card packs...?

We created those relics just because we received the reply ""Overdungeon lacks strategies..."" and we were furious. There's no regret, though.

Anyway, it's hard to release new card pack for now.
Again we're sorry about that.
Please look forward to the enrichment of other contents.

Over!
Overdungeon - Hwkwrd
Thank you for revisiting us!

The last update triggered so many bugs related to Achievements. We're terribly sorry about it!
Today's patch will fix them! We sincerely hope you all keep enjoying Overdungeon!

UI / UX Change
★ In the Dungeon Select screen, it says "Most of the Achievements can't be achieved in Enjoy, Easy, and Daily Challenge." now.
★ The icons of some Achievements are changed.

A Bug Fix
★ The bug that the game froze when you played Utopia under the specific circumstance is fixed.

B Bug Fixes
★ Some bugs related to Achievements are fixed.
★ Chisel of Grand Architect no longer grants enemies' buildings Barrier.
★ The bug related to News screen is fixed. It'll display an error message when it fails to download patch notes.

Over!!

[Translated by Hawkward]
Overdungeon - Hwkwrd
Thank you for revisiting us!
This week's update brings you many Relics and Achievements!

Bug Fixes
★ The bug that you could obtain relics by saving and loading again and again when you had Chaotic Chest is fixed.
★ Multiple Utopias upgrade the cards multiple times now.
★ The Back button in Character Select screen is finally translated into English.
★ Sorcerous Heat Converter has triggered many bugs so it is hidden now.

New Relics
★ These relics are added.
• Thorned Cannonballs
• Shovel of Monomaniac
• Bremen Horn

★ These daily relics are added.
• Devotion
• Commotion
• Bad Harvest
• Starving
• Lost Property
• Lemon Drop

UI / UX Change
★ 11 cards such as Alpaca are visually improved. The animation is added to them.
★ Swords are attached and aligned beautifully now.

New Achievements
★ 39 Achievements are added. Will you achieve all of them?
※ Achievements can't be unlocked in Enjoy mode, Easy mode, and Daily Dungeon.

Over!

[Translated by Hawkward]
Overdungeon - Hwkwrd
Thank you for revisiting us!

Yesterday's patch caused a bunch of bugs... we're terribly sorry for the inconvenience!
Therefore, we release the patch to fix them today.

Bug Fixes and Adjustments
★ Shave and Chill just got back AutoExhaust today.
★ The bug that occurred when no Animals exist on the battlefield is fixed.
★ You can properly play the cards imitated by Exquisite Imitation now.
★ The bug that Goblet of Harvest taxed you twice on the 1st turn is fixed.
★ When you pick up Chaotic Chest, it chooses a random Stage 1 Boss relic now.
★ Haughty Spirit no longer counter-attacks to the damage dealt by relics.
★ Grimoire of Convergence is eliminated from the dungeon... Love Amethyst is added to the option in Enjoy mode and Easy mode instead.

Next week, we are planning to add tons of Achievements!
Over!!

[Translated by Hawkward]
Overdungeon - Hwkwrd
Thank you for revisiting us!
This week's update is released today!!

We added a bunch of Boss relics and adjusted some of the existing ones!
It's not so easy as it seems to handle the new ones though, we believe you all can do it!

Take a look at what's updated this week!

Bug Fixes
★ The minimum number of damage is changed to 0. It could be a negative value before.
★ The AoE damage is calculated properly now. When the target was missing, the damage was calculated at the wrong places.
★ Dejavu can add a copy of Phantom card now. Phantom was lost in the copying process.

Card Adjustment
★ Crushing Sweep
• Added Exhaust: A Mischief of Mice (the enemy leader who summons a bunch of small Animals) cried so much. Nerf Crushing Sweep to put smiles back on their face.
★ Phantom cards
• The cards are played at random locations even though you play them by drag and drop.

New Card
★ Rocket
• Officially released: ROCKET TAKES MUCH TIME TO LAND ON THE MOO... location.

Other Adjustment
★ Candlestick starts appearing in the other dungeons as well.
★ The placement of Candlestick is adjusted.
★ Phantom cards become semi-transparent.

New Enemy
★ Don Turtle
• She is the elite enemy leader in Stage 1. She's too slow to keep pace with other enemies. That's why she's late!

Relic Adjustments
★ Grimoire of Convergence
• Removed: Boss relics take important parts in Overdungeon though, they have quite similar effects. We bet the name of Grimoire of Convergence won't remind you of its effects! (It's granted you Extra draw and a bit of INT.)

★ Elixir of Enlightenment
• Changed: You can select a card to upgrade now. The card upgraded has been randomly chosen before.

★ Old Catalyst
• Changed: Stop decreasing the amount of Overload and start Ignoring Overload.

★ Rusted Ring
• Changed: Ignore one more Exhaust than before.

★ Scorched-earth Cannonballs
• Changed: Its effect was pretty strong but didn't affect the combat situation. Its effect is changed to ""Extra draw 1. At the start of the 7th turn, add Crushing Sweep to your hand.""

★ Goblet of Harvest
• Changed: Its effect was the effect required you a perfect game. In case you received damage, you surely felt bad, we reckon. New Goblet of Harvest has ""Extra draw 1. You need to pay 20 Gold at the start of your turn. Otherwise, lose Extra draw.""
• Hey, wait! We made this change though, we were not disrupted by Horrid! This relic will only appear in Stage 2 now!!

★ Boss relics
• All the Boss relics belong to Stage 1 or Stage 2.
• The ones in Stage 1 are designed to be simply strong. They are often stronger than the ones in Stage 2.
• The ones in Stage 2 are really complicated. You need to be careful when you pick them up.
• The existing Boss relics will belong to Stage 1 except:
(Stage 2) Goblet of Harvest
(Stage 2) Unstable Mana Reactor
(Stage 2) Uroboros Ring
(Stage 2) Rusted Ring
(Stage 2) Golden Eggplant

★ 15 Boss relics are incoming!
(Stage 1) Dragon Rib Roast
(Stage 1) Chisel of Grand Architect
(Stage 1) Sealed Shield
(Stage 1) Artifact of the Utopia
(Stage 2) Witch's Broom
(Stage 2) Wrigg-ring
(Stage 2) Rose Bracelet
(Stage 2) Slime Sword
(Stage 2) Charging Monolith
(Stage 2) Palladium Timer
(Stage 2) Sorcerous Heat Converter
(Stage 2) Chaotic Chest
(Stage 2) Exquisite Imitation
(Stage 2) Turban of Illusion
(Stage 2) Claw of the Gluttony

Check their effects in the game, now!
Over!!

[Translated by Hawkward]
Overdungeon - savanzaK
Thank you for visiting us again!

Today's update... it's more like this week's update though.
This time we added bunch of enemy leaders!
All of the new elites are quite uniquely strong. You better plan it before face it.

Bug Fixes
★ The bug that the target of attack was sometimes mistakenly changed is fixed.
★ The bug that the screenshots weren't zoomed up in the tweeting screen is fixed.
★ SE Volume setting is applied to the sound of tutorial videos now.

UI / UX Adjustment
★ The icon of Extra Cast is changed from the weapon to the book.
★ The illustrations of cards are brushed up.

Balance Adjustment
★ Sword Dance
• Sword Dance+ adds Sword Dance+ Sword Dance to your discard pile.

★ The field tilts to the horizontal direction now.
• The models of character can be seen better than before.
• The battle field is extended in the vertical direction; therefore, it takes longer for animals to reach the leaders.

★ Horse
• Horse(s) now assaults on the buildings as well.

★ Elephant
• Elephant(s) now assaults on the buildings as well.

★ Penguin(s) slides into the battlefield!
• Explodes on contact like Sheep!
• Deals damage to enemies and freezes enemy Animals!
• Looks so pretty!
• There's no card to summon Penguin(s) yet. (New enemy, Warrior Bear, summons Penguin(s) now!)

New enemies are added.
★ (Stage 1-2) Golem
★ (Stage 2-1) Warrior Bear
★ (Stage 2-2) Snowman Eater
★ (Stage 3-1) A Mischief of Mice
★ (Stage 3-1) Wonder Sheep
★ (Stage 3-2) Death Knight
★ (Stage 2-Elite) Monster House
★ (Stage 3-Elite) Haughty Spirit

The enemies below are adjusted.
★ Treant
• Casts new abnormal state, Jamming, on you.

★ Shepherd
• Decoy Dogs and Explosive Sheep combo was way too strong for Stage 1. Shepherd collaborates with another Shepherd instead of Hounds.
• The initial number of Sheep summoned is changed from 1 to 2.

★ Large Worm
• Emerges with Treants now.

★ Muddy Slime
• Behavioral pattern is adjusted.
• The stage Muddy Slime(s) appears is changed from Stage 1-2 to Stage 2-1.
• Evil Shepherd will no longer appear with Muddy Slime. They are purified.

★ Mastodon
• The number of Elephant summoned when Mastodon(s) gets slain is increased from 3 to 5.
• The number of Elephant summoned is changed from 1 to 2.
• Fireball is changed: 3 damage x 2 Fireball to 10 damage x 1 Fireball.

★ Broodmate Dragons
• Adds Shave to your hand at the beginning of the 1st turn.

★ Shaman
• Behavioral pattern is changed: Summons Goat then Elephant Elephant then Goat.
• HP is increased by 100.

★ White Fang
• Treants are gone.
• Uses Extra Animal.

★ Hunting Party
• HP is increased by 30.
• Extra Animal which used once in 4 turns is buffed: Extra Animal +1 to +2.

★ Revengers
• Gone are Revengers. They revenged; they are on new adventures.

★ Horrid
• Confusion is only applied to Attack and Animal.
• Sometimes casts INT -5 to you.

★ Incubator
• She realized it's impossible to win the battle only with Chicks. After the severe training, she finally learned how to attack.
• She fired useless followers...

★ Crawler
• Adds Shave to your hand at the beginning of the 1st turn.


More enemy leaders will be added next week!
Stay tuned!

Over!

[Translated by Hawkward]
Overdungeon - nakayan
Thank you for visiting us again!

Yesterday's update brought you the critical bugs so we fixed that!
(If the saved game in progress is corrupted, please start a new game! We're sincerely sorry about it.)

Today's update improves the Dungeon Select screen. It's been really confusing for players; it's often caused the question: "Which dungeon is available now?"
We're working on the new dungeons now. Hope you'll look forward to them!

Daily update has finally arrived at the end. Today is the last day of consecutive update.
You might be missing daily update though; we'll develop new contents and add them to Overdungeon!
The developer team is expanding itself right now. New members will join this April!

We'll reveal the development roadmap and release the entertaining contents in the future patches.
We're planning to develop:
- Character development (and Endless mode)
- New contents such as characters, card packs, and dungeons
- Overdungeon on other platforms

Particularly, new characters and new dungeons are the things we'd like to add on a monthly basis.

The reason why we'll stop daily update is explained on the previous release note. Check the link below for detailed information.
https://steamcommunity.com/games/919370/announcements/detail/1814293102944366921

Finally, we strongly believe that Overdungeon is an amazing video game!
We, the developer team, are always excited with this game. We've always received the passion from all of the players!
This year might be a tough year; therefore, we'll be working really hard to produce results! We truly thank you for support!

And, here comes the today's update!

A Bug Fix
★ The bug related to Loot Events is fixed.

UI / UX Change
★ Dungeon Select screen is improved.

Over!

[Translated by Hawkward]
Overdungeon - urokuta
Thank you for coming again today!
It seems that there were a lot of users who thought that ""confusion"" adjusted recently became completely random, so we made it a little easier to understand!
And, with regard to the loot that has almost no merit, once, it has been adjusted to appear only in the season dungeon! (Sorry for the late adjustment!)

Here's today's update.

Game adjustment [/]
★ Changed loot events to occur only in season dungeons.

UI / UX adjustment [/]
★ Modified the illustration of the card that looks too similar.
★ Fixed card animation after upgrade.
★ Fixed the forecast display of cards placed at both ends.
★ The card text of ""Confusion"" has become easier to understand.

Over!
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