Overdungeon - Hwkwrd
Thank you for revisiting us!

Yesterday's patch caused a bunch of bugs... we're terribly sorry for the inconvenience!
Therefore, we release the patch to fix them today.

Bug Fixes and Adjustments
★ Shave and Chill just got back AutoExhaust today.
★ The bug that occurred when no Animals exist on the battlefield is fixed.
★ You can properly play the cards imitated by Exquisite Imitation now.
★ The bug that Goblet of Harvest taxed you twice on the 1st turn is fixed.
★ When you pick up Chaotic Chest, it chooses a random Stage 1 Boss relic now.
★ Haughty Spirit no longer counter-attacks to the damage dealt by relics.
★ Grimoire of Convergence is eliminated from the dungeon... Love Amethyst is added to the option in Enjoy mode and Easy mode instead.

Next week, we are planning to add tons of Achievements!
Over!!

[Translated by Hawkward]
Overdungeon - Hwkwrd
Thank you for revisiting us!
This week's update is released today!!

We added a bunch of Boss relics and adjusted some of the existing ones!
It's not so easy as it seems to handle the new ones though, we believe you all can do it!

Take a look at what's updated this week!

Bug Fixes
★ The minimum number of damage is changed to 0. It could be a negative value before.
★ The AoE damage is calculated properly now. When the target was missing, the damage was calculated at the wrong places.
★ Dejavu can add a copy of Phantom card now. Phantom was lost in the copying process.

Card Adjustment
★ Crushing Sweep
• Added Exhaust: A Mischief of Mice (the enemy leader who summons a bunch of small Animals) cried so much. Nerf Crushing Sweep to put smiles back on their face.
★ Phantom cards
• The cards are played at random locations even though you play them by drag and drop.

New Card
★ Rocket
• Officially released: ROCKET TAKES MUCH TIME TO LAND ON THE MOO... location.

Other Adjustment
★ Candlestick starts appearing in the other dungeons as well.
★ The placement of Candlestick is adjusted.
★ Phantom cards become semi-transparent.

New Enemy
★ Don Turtle
• She is the elite enemy leader in Stage 1. She's too slow to keep pace with other enemies. That's why she's late!

Relic Adjustments
★ Grimoire of Convergence
• Removed: Boss relics take important parts in Overdungeon though, they have quite similar effects. We bet the name of Grimoire of Convergence won't remind you of its effects! (It's granted you Extra draw and a bit of INT.)

★ Elixir of Enlightenment
• Changed: You can select a card to upgrade now. The card upgraded has been randomly chosen before.

★ Old Catalyst
• Changed: Stop decreasing the amount of Overload and start Ignoring Overload.

★ Rusted Ring
• Changed: Ignore one more Exhaust than before.

★ Scorched-earth Cannonballs
• Changed: Its effect was pretty strong but didn't affect the combat situation. Its effect is changed to ""Extra draw 1. At the start of the 7th turn, add Crushing Sweep to your hand.""

★ Goblet of Harvest
• Changed: Its effect was the effect required you a perfect game. In case you received damage, you surely felt bad, we reckon. New Goblet of Harvest has ""Extra draw 1. You need to pay 20 Gold at the start of your turn. Otherwise, lose Extra draw.""
• Hey, wait! We made this change though, we were not disrupted by Horrid! This relic will only appear in Stage 2 now!!

★ Boss relics
• All the Boss relics belong to Stage 1 or Stage 2.
• The ones in Stage 1 are designed to be simply strong. They are often stronger than the ones in Stage 2.
• The ones in Stage 2 are really complicated. You need to be careful when you pick them up.
• The existing Boss relics will belong to Stage 1 except:
(Stage 2) Goblet of Harvest
(Stage 2) Unstable Mana Reactor
(Stage 2) Uroboros Ring
(Stage 2) Rusted Ring
(Stage 2) Golden Eggplant

★ 15 Boss relics are incoming!
(Stage 1) Dragon Rib Roast
(Stage 1) Chisel of Grand Architect
(Stage 1) Sealed Shield
(Stage 1) Artifact of the Utopia
(Stage 2) Witch's Broom
(Stage 2) Wrigg-ring
(Stage 2) Rose Bracelet
(Stage 2) Slime Sword
(Stage 2) Charging Monolith
(Stage 2) Palladium Timer
(Stage 2) Sorcerous Heat Converter
(Stage 2) Chaotic Chest
(Stage 2) Exquisite Imitation
(Stage 2) Turban of Illusion
(Stage 2) Claw of the Gluttony

Check their effects in the game, now!
Over!!

[Translated by Hawkward]
Overdungeon - savanzaK
Thank you for visiting us again!

Today's update... it's more like this week's update though.
This time we added bunch of enemy leaders!
All of the new elites are quite uniquely strong. You better plan it before face it.

Bug Fixes
★ The bug that the target of attack was sometimes mistakenly changed is fixed.
★ The bug that the screenshots weren't zoomed up in the tweeting screen is fixed.
★ SE Volume setting is applied to the sound of tutorial videos now.

UI / UX Adjustment
★ The icon of Extra Cast is changed from the weapon to the book.
★ The illustrations of cards are brushed up.

Balance Adjustment
★ Sword Dance
• Sword Dance+ adds Sword Dance+ Sword Dance to your discard pile.

★ The field tilts to the horizontal direction now.
• The models of character can be seen better than before.
• The battle field is extended in the vertical direction; therefore, it takes longer for animals to reach the leaders.

★ Horse
• Horse(s) now assaults on the buildings as well.

★ Elephant
• Elephant(s) now assaults on the buildings as well.

★ Penguin(s) slides into the battlefield!
• Explodes on contact like Sheep!
• Deals damage to enemies and freezes enemy Animals!
• Looks so pretty!
• There's no card to summon Penguin(s) yet. (New enemy, Warrior Bear, summons Penguin(s) now!)

New enemies are added.
★ (Stage 1-2) Golem
★ (Stage 2-1) Warrior Bear
★ (Stage 2-2) Snowman Eater
★ (Stage 3-1) A Mischief of Mice
★ (Stage 3-1) Wonder Sheep
★ (Stage 3-2) Death Knight
★ (Stage 2-Elite) Monster House
★ (Stage 3-Elite) Haughty Spirit

The enemies below are adjusted.
★ Treant
• Casts new abnormal state, Jamming, on you.

★ Shepherd
• Decoy Dogs and Explosive Sheep combo was way too strong for Stage 1. Shepherd collaborates with another Shepherd instead of Hounds.
• The initial number of Sheep summoned is changed from 1 to 2.

★ Large Worm
• Emerges with Treants now.

★ Muddy Slime
• Behavioral pattern is adjusted.
• The stage Muddy Slime(s) appears is changed from Stage 1-2 to Stage 2-1.
• Evil Shepherd will no longer appear with Muddy Slime. They are purified.

★ Mastodon
• The number of Elephant summoned when Mastodon(s) gets slain is increased from 3 to 5.
• The number of Elephant summoned is changed from 1 to 2.
• Fireball is changed: 3 damage x 2 Fireball to 10 damage x 1 Fireball.

★ Broodmate Dragons
• Adds Shave to your hand at the beginning of the 1st turn.

★ Shaman
• Behavioral pattern is changed: Summons Goat then Elephant Elephant then Goat.
• HP is increased by 100.

★ White Fang
• Treants are gone.
• Uses Extra Animal.

★ Hunting Party
• HP is increased by 30.
• Extra Animal which used once in 4 turns is buffed: Extra Animal +1 to +2.

★ Revengers
• Gone are Revengers. They revenged; they are on new adventures.

★ Horrid
• Confusion is only applied to Attack and Animal.
• Sometimes casts INT -5 to you.

★ Incubator
• She realized it's impossible to win the battle only with Chicks. After the severe training, she finally learned how to attack.
• She fired useless followers...

★ Crawler
• Adds Shave to your hand at the beginning of the 1st turn.


More enemy leaders will be added next week!
Stay tuned!

Over!

[Translated by Hawkward]
Overdungeon - nakayan
Thank you for visiting us again!

Yesterday's update brought you the critical bugs so we fixed that!
(If the saved game in progress is corrupted, please start a new game! We're sincerely sorry about it.)

Today's update improves the Dungeon Select screen. It's been really confusing for players; it's often caused the question: "Which dungeon is available now?"
We're working on the new dungeons now. Hope you'll look forward to them!

Daily update has finally arrived at the end. Today is the last day of consecutive update.
You might be missing daily update though; we'll develop new contents and add them to Overdungeon!
The developer team is expanding itself right now. New members will join this April!

We'll reveal the development roadmap and release the entertaining contents in the future patches.
We're planning to develop:
- Character development (and Endless mode)
- New contents such as characters, card packs, and dungeons
- Overdungeon on other platforms

Particularly, new characters and new dungeons are the things we'd like to add on a monthly basis.

The reason why we'll stop daily update is explained on the previous release note. Check the link below for detailed information.
https://steamcommunity.com/games/919370/announcements/detail/1814293102944366921

Finally, we strongly believe that Overdungeon is an amazing video game!
We, the developer team, are always excited with this game. We've always received the passion from all of the players!
This year might be a tough year; therefore, we'll be working really hard to produce results! We truly thank you for support!

And, here comes the today's update!

A Bug Fix
★ The bug related to Loot Events is fixed.

UI / UX Change
★ Dungeon Select screen is improved.

Over!

[Translated by Hawkward]
Overdungeon - urokuta
Thank you for coming again today!
It seems that there were a lot of users who thought that ""confusion"" adjusted recently became completely random, so we made it a little easier to understand!
And, with regard to the loot that has almost no merit, once, it has been adjusted to appear only in the season dungeon! (Sorry for the late adjustment!)

Here's today's update.

Game adjustment [/]
★ Changed loot events to occur only in season dungeons.

UI / UX adjustment [/]
★ Modified the illustration of the card that looks too similar.
★ Fixed card animation after upgrade.
★ Fixed the forecast display of cards placed at both ends.
★ The card text of ""Confusion"" has become easier to understand.

Over!
Overdungeon - nonosuke00
Thank you for visiting us again!

We've been updating Overdungeon with appreciation!
Take a look at what's updated today.

Effect Adjustment
★ Visual effect of Tesla's attack is changed.
★ Visual effect of Rabbit's attack is changed.

Game Adjustment
★ In-game achievement and Steam's achievement are linked each other more than before.

Bug Fix
★ The bug that Utopia occasionally didn't have visual effects of upgrade when it was played is fixed.

What Overdungon Dev Team Doing
★ Creating 2 Legendary cards for Valley's Recall
★ Abolition of Loot is under consideration
★ Developing new enemies
★ Perplexed by overpowered Valley
★ Updating daily with appreciation

Over!

[Translated by Hawkward]
Overdungeon - nonosuke00
Thank you for visiting us again!

He came to realize the limitations of the flesh and the martial arts.
As the result of his consideration, he finally found the ""Appreciation"".
Update it once a day thankfully.

Control the qi, worship it, pray it, hold it, update it.
The amount of prayer increases lately.

UI / UX Improvement
★ UI in the combat screen is adjusted.
• The positions of HP gauge and State icons are adjusted.
• The animations of the played card movement are improved.

Internal Adjustment
★ The processing of units is optimized; therefore, the performance is improved.
★ The delay time is added between the emergence of units when you attempt to summon multiple units at the same time. This improves the performance.

What Overdungon Dev Team Doing
★ Creating 2 Legendary cards for Valley's Recall
★ Abolition of Loot is under consideration
★ Developing new enemies
★ Perplexed by overpowered Valley
★ Updating daily with appreciation

Over!

[Translated by Hawkward]
Overdungeon - savanzaK
Thank you for visiting us again!

UI is drastically changed by today's update!
We wanna make it better asap; therefore, we release the changes as we develop...
Stay tuned!

Bug Fix
★ The bug that your draw pile was not shuffled when you entered the combat is fixed.

UI / UX Adjustment
★ UI in the combat is improved.

Seeing is believing. Have fun playing with new UI!

Over!!

[Translated by Hawkward]
Overdungeon - urokuta
Thank you for visiting us again!

Every journey starts from a step... Today's update improves in-game UI!
Those players who calculate how many Sheep will be summoned be next Shephy, no worries! Everything is clear now!

And Confusion cast by enemy leaders is literally Confusion now!
Have fun being perplexed!

Let's see what's updated today!

Game Adjustment
★ The effect of Confusion is changed.

UI / UX Adjustment
★ The models of animals shown in advance are improved.
★ The cards will be moved to the battlefield when you play them.
★ Damage and the number of Animals are shown when you select cards. If you have problems with it, let us know!

Over!

[Translated by Hawkward]
Overdungeon - nakayan
Thank you for visiting us again!

We might be... we might be addicted to the updates...!
We can't help but release the updates... Is anyone here!? Please stop us!!

B Bug Fix
★ The bug that World Saver sometimes ignored Animals is fixed.

UI / UX Change
★ The positions of enemy leaders' targets are slightly adjusted.

Over!

[Translated by Hawkward]
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