Sep 6, 2019
Elemental War - A Tower Defense Game - Bonne
The Elemental War co-op update is now available! With 1.1.0 you're able to play Classic and Survival Mode together with up to three friends. That was a feature that was requested by some players and now we're able to release it.

These two modes mostly behave the same as in singleplayer including all singleplayer features like calling waves and controlling the time to speed up, slow down and pause. We just slightly adjusted the gold so you're not lost due to the split resources.

You can have a look into the gameplay in our Let's Play:



Full changelog

Enhancements:
  • added co-op mode for Classic and Survial Mode for up to four players
  • added tooltips for setting events explaining what's happening
  • setting event notifications now can be clicked to jump to the place of the event
Balancing:
  • Shrine now deals more damage when attacking cursed monsters
  • Shrine weakens monsters longer now on higher upgrades
  • increased mine limit
  • slightly increased damage of Ritual Site
  • Shadow Golem now stays longer on the map
Fixes:
  • reduced amount of updates of Taxman tower damage in multiplayer
  • ranks 9-12 now are displayed properly in the leaderboards
  • probably fixed graphics issue on some Linux systems with Radeon GPU
  • disabling grid for map now works again
  • if connection to a server can't be established player isn't asked anymore if he wants to leave the lobby
  • status mode now can be configured for Hourglass tower
  • fixed path wall display issue on Accordion map (mod)
  • fixed potential error with status changes after loading savegame
  • leaving and re-entering lobby works now
  • when entering the challenge menu directly from the news ticker and then going up to the alliance menu the flag now is updated properly
  • buffs of other towers now are respected by Root Nexus (e.g. Buffer)
  • disabled create challenge button for players without alliance
  • fixed Money tower sometimes not dealing damage
  • ones doesn't get interest anymore in Classic Mode when already at wave 60
  • restarting a challenge without entering the main menu again now updates score properly so New Highscore message isn't displayed after every run
  • reduced network traffic in some cases
What's next?
We already mentioned parts in our monthly progress report, so the next big update will contain new maps. We'll start a contest for this in around a month. We also will test and improve gamepad controls and some other stuff. There'll also be some big announcement soon.

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
Elemental War - A Tower Defense Game - Bonne
Here is the second progress report since we introduced them. This one will cover our work in August and give an outlook on September. And there is going to happen a lot again!

This report covers Elemental War, Spine, Tri6: Infinite and our new main project.

Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-september-2019


http://store.steampowered.com/app/917850
Aug 16, 2019
Elemental War - A Tower Defense Game - Bonne


A new update for Elemental War is now available and we have a bunch of new quality of life improvements and bug fixes again.
The changes include improvements for the alliance and challenge system, some performance improvements and user wishes like a display of the element of the next wave and the possibility to drop items also on the physical tower instead of on the inventory slot of the tower.

We're keeping up the updates and in September we will release a big one bringing co-op for Classic and Survival mode. That means you can play these two singleplayer modes on all maps including mods with your friends!

Full changelog

Enhancements:
  • challenges now can be created and accepted by any alliance member
  • players for alliance invitation now can be filtered by name and activity in the last 30 days
  • alliance stats now are displayed in flag tooltip in the scoreboard
  • items now can also be dropped onto physical tower
  • element for next wave now is always displayed

Balancing:
  • adjusted modifier prices a little

Fixes:
  • fixed Superfood modifier causing game to not work properly anymore
  • accepting a challenge now properly decreased notification marker in alliance menu
  • updating of the damage type of a tower now also updated the tooltip properly when this tower is selected
  • reduced offset of tower overlay for Tornado tower
  • improved mouse simulation using controller
  • limit of 2 alliances per multiplayer challenge works now
  • alliance scoreboard now is also displayed in alliance menu when not in an alliance
  • entering join alliance menu the first time during a session now still shows alliance list
  • invitation label now is properly disabled when last alliance invitation is declined
  • while loading stuff in the alliance menus a loading spinner is displayed now
  • lobby isn't removed anymore when a participant leaves it
  • buying a modifier now directly updates the available alliance gold
  • bonus/malus range handling for towers now is always relative to the current range instead of absolute
  • kills done via splash damage now directly update kill count in tower info screen
  • kills via status change now also count for the tower that caused it
  • fixed slots next to a path on the border of a map to being able to build on
  • too long map names now are displayed smaller in the level list
  • slightly improved performance of Money tower
  • improved performance and memory usage with multiple towers of the same kind
  • added some additional checks in case upload of a highscore doesn't work properly
  • restarting game while monsters/towers are on the map now keeps loading screen alive until all monsters are removed
  • restarting game while monster with Resurrection ability is on the map doesn't respawn Zombies for the new game
  • reduced CPU usage especially with many towers and monsters on the map
  • Tornado and death effect don't spawn in the air anymore for flying enemies
  • experience progress bar after match should show correct progress now
  • added check when trying to leave a multiplayer lobby

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
Elemental War - A Tower Defense Game - Bonne
Welcome to our new monthly progress report. In this series we want to keep you informed about the progress on all our projects we worked on in the past month and give you an outlook for the upcoming month. This is the first of these reports and will cover July and give an outlook on what we're going to do in August.

This report will cover our already released projects Elemental War and Spine, officially announce Tri6: Infinite, a new small project we're working on, and tease our new main project.

Read the full progress report on our homepage: https://clockwork-origins.com/progress-report-august-2019/
Aug 2, 2019
Elemental War - A Tower Defense Game - Bonne


Update 4 for Elemental War is ready to be played now. This time have a few bugfixes and improvements mostly for quests and challenges. We also added more of your feedback like timestamps in the alliance chat or an optional grid on the map.

We're still getting a lot of feedback and have some more updates plannend. And in September you can expect a big update introducing Co-op for Classic and Survival Mode!

Full changelog

Enhancements:
  • increased limit of chat messages in lobby
  • added hint to multiplayer menu that one can look for other players in the Steam discussions or on Discord
  • it's possible now in multiplayer to give money to teammates
  • added hint how chat in multiplayer works
  • map description now is saved in Editor
  • added timestamp to alliance chat
  • added optional grid on the map (game settings)

Balancing:
  • increased dps of Steam and Smoke tower
  • reduced explosion damage of Gas Bubbles

Fixes:
  • pressing RB/LB on controller while B is hold now keeps camera rotation
  • kills via status change now also count for the tower that caused it
  • changing alliance name works again
  • chat messages now stay visible for a longer time
  • typing chat message now doesn't trigger spawner anymore
  • when a player leaves the lobby his skills now are disabled too
  • new highscore notification for challenges now only appears when the score is better than the previous challenge score
  • improved performance on Island environment
  • alliance rank change news now contains the info, that it is for alliance
  • challenges now can also be created when the start day is in the next month
  • create challenge button now is removed when creating a multiplayer challenge and being already in challenge menu
  • it's now possible to create a new singleplayer challenge while one is running
  • added highlighting to mushrooms for Witch Cauldron quest when hovering them
  • in multiplayer only the monster sounds for monsters close enough (field currently observed) are played
  • apostrophe now is always correctly displayed in chat messages in alliance
  • projectiles now still fly to the target position and deal splash damage if the tower has it even though the target monster isn't there anymore
  • clicking on Play Challenge for a multiplayer challenge now opens multiplayer menu
  • improved spacing of chat messages in alliance
  • reset password working again
  • fixed condition for Gold Fever quest
  • fixed typo in English translation of Time Bombs quest
  • fixed Transform tower chance to transform
  • logout now disables the region selection

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
Jul 28, 2019
Elemental War - A Tower Defense Game - Bonne


The launch week is over and we received a lot of awesome feedback. With today's update we add some bugfixes and improvements and target parts of your feedback. More will follow in the next weeks.
And we're also working on integrating Co-op so you can play at least Classic and Survival mode together with friends.

Full changelog

Enhancements:
  • it's possible now play multiple challenges at once

Fixes:
  • disabled own screenshot functionality when playing on Steam
  • building or upgrading many towers at once doesn't increase volume of build sound anymore
  • fixed animations of Money and Pitch tower
  • flask for Witch Cauldron quest is now removed when quest is completed
  • progress for Witch Cauldron quest now is properly updated
  • added validation for map name in editor to avoid special characters that are incompatible with the filesystem
  • fixed several small internal errors
  • Battle Summary is now empty for alliance scores
  • fixed error when pressing Ctrl + (0-9) while no tower is selected
  • improved scores/gold for alliances actively participating in challenges
  • new highscores reached in a challenge now also count for leaderboard
  • fixed minimum size of alliance flag tooltip in leaderboard
  • alliance score properly restored now when challenge was played from alliance menu
  • when checking alliance score at last before leaving game Steam progress on score rank statistics isn't set to 0 anymore (visual issue only)
  • monster sounds of elementals now have a higher priority than normal monster sounds
  • background music now also continues during loading screen
  • loading a map/creating new map in Editor now clears the description
  • remaining alliance time now is also updated in challenges menu in alliance
  • fixed English translation for Frozen status
  • fixed English translation for Midas status
  • gold earned via Money Tower now appears directly in front of the tower
  • fixed condition for unlocking quests for Bloodseeker's Scythe and Wicked Knife
  • improved description of Witch Cauldron quest
Jul 22, 2019
Elemental War - A Tower Defense Game - Bonne


The launch weekend passed and we decided to release another small update to fix some more stuff that came up during the weekend. We also added two small features that have been requested.
Of course we will continue fixing bugs and improving the game with the feedback we get, so make sure to share your experiences with us.

Full changelog

Enhancements:
  • Editor now shows grid lines
  • tower kills now are also displayed for all upgrades

Fixes:
  • fixed error in editor when trying to save a map with empty path
  • fixed several small internal errors
  • accepting/declining alliance entry requests now correctly updates the marker
  • fixed some cut off characters
  • tower kills in multiplayer now are displayed properly

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
Jul 20, 2019
Elemental War - A Tower Defense Game - Bonne


Our release went pretty well and we already received some good feedback and also some new bug reports. This patch will tackle the first ones and increase stability in some edge cases.
We will continue evaluating your feedback and improving Elemental War in the next days, so please don't stop telling us your opinions ;)

Full changelog

Fixes:
  • camera tutorial info now can be closed right from the beginning
  • fixed error leaving game in controller mode
  • fixed error loading savegame with many projectiles on the map
  • being not logged in doesn't highlight all alliances anymore in alliance leaderboard
  • Nature tower now uses correct idle sound
  • fixed several small internal errors

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
Jul 19, 2019
Elemental War - A Tower Defense Game - Bonne


Today, after 9 months, Elemental War is leaving Early Access. We added a lot of features in this time and want to sum up the highlights in this news.

Highlights

During Early Access we added a lot of stuff. Some things were just bugfixes and optimizations, others were Quality of Life features and the biggest were new features like the Map Editor, Multiplayer and the Alliance System.

Alliance System

Already in update 0.9.2 in November we first introduced our alliance system. With it you can team up with other players, chat and increase your alliance rank by participating (and winning) challenges. Challenges are available both for singleplayer and multiplayer. The challenges can be played by as many alliances as like. The highlight are the modifiers you can buy for the challenges. For every challenge every team can buy up to on modifier that will affect all enemy alliances. We have five different ones in the game and they are pretty mean and can e.g. decrease the lives of your enemies or increase the hitpoints their monsters get. Gold is earned by playing challenges and even without winning the challenge you will earn some.

https://www.youtube.com/watch?v=GU1Y2WsTPbs

Map Editor

In update 0.9.11 end of March we released our Map Editor. With this editor you can create maps that can be played in the game, both for singleplayer and multiplayer! The maps will be uploaded both to Steam (when playing via Steam) and our own server (for everybody else) so you can play all mods no matter which version of the game you play. After the launch of the editor we even added some new features for maps in general like portals that don't need to be at the edges of the maps anymore.

https://www.youtube.com/watch?v=1V5RCa6G7yI

Multiplayer

Not that long ago, in update 0.9.13 end of April, we finally released the Clash Mode, our multiplayer. There you have to send monsters to the opponent team while at the same time defending your own map from the monsters your opponents send. Different tactics and more than 21 skills help you to get your enemy lives down. It can be played 1 vs 1 up to 4 vs 4.

https://www.youtube.com/watch?v=bOhBC-iaLcY

Full changelog

Enhancements:
  • added special sound when new elemental spawns
  • added seven more quests with achievements
  • added another achievement
  • added sounds for some towers
  • added progress bar for interest countdown below gold panel
  • added earned interest below gold panel
  • added unlocked tower levels to tower info screen in main menu
  • increased frequency of swamp gas

Balancing:
  • reduced negative effect of Hourglass tower
  • slightly increased malus for multiple Root Nexus
  • decreased damage of Taxman tower in end game of multiplayer

Fixes:
  • restarting game when choosing elements yourself now works properly again
  • it's easier now to solve quest 'Gold Fever'
  • improved some tower upgrade tooltips
  • scrolling in achievement view works now
  • fixed animation of Money tower
  • added missing word in English description of Sustained achievement
  • fixed map editor not working for maps with start portal in a corner
  • DPS in damage tooltip now are updated when attack speed is changed while tower is selected
  • fixed an issue that caused some texts in some menus being cut off in the front
  • fixed error on Mac that caused UI elements becoming invisible after they've been highlighted
  • reduced RAM usage
  • decreased loading speed of ingame settings
  • fixed broken Mine tower animation
  • fixed performance problem in multiplayer
  • gold text now gets scaled in case it would overflow the box
  • fixed typos in English achievement descriptions
  • map editor now should be able to properly publish to Steam Workshop also on Linux
  • changing the alliance flag now also updates the preview
  • fixed tooltips sometimes causing game to hang up
  • background music in editor now uses same volume settings as the main game
  • fixed display error of T crossings in editor when loading a map
  • fixed error hinting player where to go with T cross in editor
  • hint to manually select next path for unclear paths in editor is triggered just once per path now
  • Gas Bubbles now raise again

What's next?

Even though Elemental War is finished now, we're not going to abandon it. If bugs or other problems come up, we will of course fix them. The rest will mostyl depend on your feedback.

If you liked Elemental War and want to see what we're doing next, join our Discord and/or subscribe to our YouTube channel to stay informed. You can also follow us on Steam.

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.

https://www.youtube.com/watch?v=7B0QgYUB__Y
Jul 5, 2019
Elemental War - A Tower Defense Game - Bonne


Just two weeks left until the full release of Elemental War. Almost done!

Highlights

We'll leave specific highlights out this time as there is no big new stuff this time. In 0.9.18 we fixed a lot of bugs, partially they are related to the newly introduced achievements, but there is also other stuff. The Steam and Smoke tower got their smoke/steam highlighted which didn't look that good, so we removed it. Selling multiple towers was broken for a while now and on Mac the element buttons were invisible when starting a game and before hovering them the first time.
There was way more than this, but these are some highlights.

On the feature side we made the score rank achievements to progress achievements so you can see your progress no reaching them in the Steam achievement view. This was already part of the hotfix for 0.9.17. We also added more monster sounds, so every monster now has a sound that is randomly played while it's on the map.

Full changelog

Enhancements:
  • score rank achievements are progress achievements now on Steam
  • added remaining monster sounds

Fixes:
  • fixed conditions for achievements 'Man of Steel', 'Combiner' and '3 in 1'
  • path preview for challenges now looks better
  • score rank achievement isn't triggered on every start anymore
  • reduced flickering of HP bar of monsters with regeneration
  • tried another minimap fix for Linux
  • fixed bug that caused element buttons to be inivisible at first on Mac
  • fixed target cursor sometimes being active in highscore panel
  • fixed rare bug that caused leaving the highscore menu sometimes not to work properly
  • tower build achievements aren't unlocked anymore in benchmark
  • fixed unlocking of Completionist also happening when just restarting the game often enough
  • fire of Smoke tower isn't highlighted anymore
  • it's possible again to sell multiple towers at once
  • steam of Steam tower isn't highlighted anymore

What's next?

The next two weeks we will have to prepare some stuff for the release, especially for the release party on July 19th. It will be in Nuremberg, Germany in the "Haus des Spiels". If you're in Nuremberg that evening, step by and talk to us.

Of course we're still testing the game to find also the last bugs and we also will add some new quests for release to unlock even more cool items.

If you have any balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
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