Gamedec - Definitive Edition - Jacob
Hello, Detectives!

We're happy to announce that the latest characters have log-in to the gamedecverse. Unveil the story once again; you can now play as Izmael Krostov, a veteran mariner with vast technical knowledge, or Dafne Bennet, who's fascinated with strange worlds. Each character has her own unique story, immersing themselves in the Gamedec world with unique attributes.



If you're interested in finding out more about the character's background and professions, please head to the following articles we published recently on Steam:Dafne Bennet and Izmael Krostov. Please make sure your game is updated with the latest version available. The update is required to activate the skins properly.

https://store.steampowered.com/app/1912680/Gamedec_Izmael_Krostov__New_Character/

https://store.steampowered.com/app/1912690/Gamedec_Dafne_Bennet__New_Character/


Let's move to the bug fixing part. the latest Hotfix 1.4.2 is also live in the stores. Along with all the slightest changes, we're adding the option you've asked for – A second dialogue layout. Since today you can choose whether you wish to have a Dialogue List or Dialogue Wheel. We can guarantee that this isn't the latest word from us. The next update with major changes is currently warming up in the starting box. We can't wait to release it in the upcoming weeks, finally!



All the minor changes you can find below are separated between the locations where you reported the issues. Please join the existing threads on Steam Discussion Forum or create a new one if you have any thoughts.


Hotfix 1.4.2 Changelist:



General:

  • The second dialogue widget layout was added: Dialogue List (visible on a screenshot above)
  • Fixed a misspelled button's name in the tutorial
  • Fixed one of the Options - "Interaction Size" is now properly assigned and less confusing
  • The 4: 3 resolution is now supported by letterboxing, which improved overall UI appearance in this resolution
  • Text scaling options were improved
  • The list in Save Menu was improved – the automatical order of saves was improved
  • Dialogue tooltips were improved
  • Buttons 1, 3, Q, and E are switching tabs in Codex again
  • The double loading of Credits was fixed
  • Mashing the "Save" button won't create multiple saves anymore
  • Issues with the game crashing after attempting to load a save or start a new game were fixed
  • Font in Deduction, Codex, and Professions was improved – it's clearer and works better with scaling options
  • It won't be possible to buy twice the V-Ghost program
  • Some typos and misspelled gender tags and links were fixed
  • Footsteps sounds were fixed
  • The achievements descriptions were improved. The Traditional Chinese descriptions were added
  • New pop-ups about saving the progress were added

Like Father Like Son:

  • The voice mail now has some visual feedback when interacting to
  • Valedictorian Achievement will now again appear as it should be
  • Loading an older save shouldn't crash the game in the Theatre anymore
  • The quest with Bob and Rhonda was improved
  • Deduction in the Street was improved
  • The Unicorn won't have a unicorn avatar after becoming a human
  • Bliss's sounds were added
  • The minigame with the floppy disc was fixed
  • Gamedec won't spawn out of the Theatre after re-loading a save made in it
  • Gamedec won't go through Rhonda's model anymore
  • Ken won't be able to go into the Theatre with Gamedec anymore



Harvest Time:

  • All avatars of Ken were improved to match his current appearance depending on a moment in the case
  • The issue with the Cow quest not ending satisfyingly was fixed
  • Gamedec will now go back to the apartment at the end of the case if this option is chosen
  • End case dialogue with Ken was improved
  • Wild Poppy won't get stuck in the City after interacting with the Chapel
  • The fence will appear on the Farm if it's bought
  • Saving game on the Farm was improved

Fallen Hero:

  • The issue with the game crashing after approximately 15 minutes in the Bar was fixed
  • Completing a quest from the Trolls will now give access to the top floor
  • Cam Grozny's subquest will now appear under the right main quest
  • The changed posters will remain after re-loading the game
  • Cohh won't sink in his chair anymore



Knight’s Code:

  • The Eagle's behavior events after the interaction was improved
  • The Quest Log in the Jail was fixed. It now shows the correct amount of bells
  • "Pick up the stone" dialogue option won't be multiplied anymore
  • An additional NPC will now appear when talking to Eagle
  • Some general audio improvements were made
  • The Jail minigame now works better with a gamepad
  • Umbra won't go away while talking to Gamedec anymore
  • Collision near Lord's house was fixed
  • The inventory on UI was improved

Axis Mundi:

  • The issue with blocking the game after interacting with Jester on his platform was fixed
  • General sound improvements were made
  • Gamedec won't comment as if he had visited the other platforms when he's on the first one anymore
  • The computer won't have tree's interaction anymore
  • Saving the game on the bridge won't cause a blocker anymore
  • Codebreaker won't appear in the NPC's body anymore
  • Jester won't appear in the Gamedec's body anymore
  • Handy Joe won't be described as Wild Poppy anymore

Paradise Lost:

  • The game won't be blocked anymore after choosing to kill a certain character
  • Dialogue options in conversation with Gallo Maar won't be multiplied anymore
Gamedec - Definitive Edition - Bartek_Anshar
Hello, Detectives!

Recently we have introduced you to Dafne Bennet, and she is not the only new character who is joining the Gamedec team!❤️



Meet Izmael Krostov; his story and life are rich in experience, let's take a look at his backstory:

Izmael didn't miss the land, and he didn't miss the City. Low, Mid, High, Under, doesn't matter. He didn't. He liked the sea. He liked the close quarters of his submarine, his crew, and his service. He spent almost fifty years on this craft, and he was closer to it than to any human. His submarine and the sea were the most important things in his life.
And then it all came to an end. Just like that. He was too old to stay in the army, they said. When he pointed out he was the best-damned technician they had, they didn't say anything. Didn't know what to say. They mumbled their apologies, their "thank-you-for-your-service" and sent him on his way back to the city he barely remembered.

Things he tried to escape when he joined the army as a teen: poverty, mob, Undercity, were right there, where he left them. Now there were new mobsters, sure, but they played the same role.
His family was gone, though, his older sisters and parents. He probably had nephews. He didn't want to look for them, though. Not yet. Not when he was lost in the city like trash thrown on the shore.

He looked for a job for a short while, but folks don't really want to hire old people, and even if they did, Izmael found it hard to follow someone's lead again. Why should he listen to someone who hadn't even had a rank?

He needed independence, one thing that he craved while in the army. He needed to be his own man, captain of his own ship, as it were. It's no wonder he became a gamedec, really.




Izmael has been through a lot... His experience designed his character; he is straight-forward, he relies on his excellent intuition when he is chasing his goals, and despite his age, he is full of energy! (keep this information in mind when you'll be using your aspect points)🔥

What do you think?🤔

Are you as excited for Izmael as we are?

Team Gamedec
Gamedec - Definitive Edition - Bartek_Anshar
Detectives!

We're excited to present you a first, brand new DLC character - Dafne Bennet joins the Gamedec roster 🔥



Let's get into her story, and it is interesting❗

Who did you want to be when you were a kid? A professional gamer playing the Goodabads wreaking havoc among the enemy ranks? A V-Runner with a great sense of justice catching bad guys? Or a famous actress bathing in glitz and glamour? Dafne Bennet was it all. She spent most of her childhood treasure hunting, fighting beasts, and solving mysteries. She lived through all the lives of heroes from holomovies and infolias… But not her own.

Growing up in High City, with a caretaker as her only friend, she dreamed about living outside her glass walls. With a rare medical ailment, she was already an outsider among her peers. Her parents' overprotectiveness made it even worse. With imagination at her disposal, she had the whole world at her fingertips. At the same time, she was banished from it.



Then finally, the experimental treatment worked. She got better; she could finally start living. She craved adventure. She explored everything within the city limits. She traveled to other human-made hubs. But still, she yearned for more. She wanted to see what lies behind the Anti-Bios Barrier separating wildlife from humans, so she tried to join the Out-Rangers, a special military group patrolling areas outside the ABB, but with her health record, that was not an option.



Dafne didn’t give up. She was a game mistress of her own story, and being a gamedec played right into her strengths. Visiting the virtual worlds, solving mysteries, and creating her own adventures were what she knew best. She quickly learned the ropes and got a few trusted clients. A cliché every cloud has a silver lining took on meaning for her because right now she was living the dream. She was needed, she was wanted, and most importantly, she could finally be herself.


What do you think? In our opinion, it's quite a story! To spice things up, we can tell you something more; Dafne is a very good listener; also, discretion is her thing and strength (you may want to consider that information when you'll be spending aspects points 😉)

With that much experience, she is a perfect candidate for Gamedec! ❤️

We are super excited, are you?

Team Gamedec
Gamedec - Definitive Edition - Bartek_Anshar
Detectives!

We're proud to announce that Gamedec has been nominated for Aggie Awards 2021 as Adventure Game in the "Best Gameplay" category 🔥

Although Gamedec is an isometric RPG focused on complex branching... many of you tag it's gameplay on Steam as a "choose your own adventure" variant. We can only thank you for seeing many unique aspects of the gameplay, going beyond the core genre ❤️



We're very excited about that, and most importantly, you can vote yourself by clicking the above picture or via this link: {LINK REMOVED}

We want to congratulate all the nominees and wish everyone good luck!

Have a great day and upcoming weekend!

Team Gamedec

Gamedec - Definitive Edition - Bartek_Anshar
Hey everyone!

Our friends from Movie Games are releasing a Lust from Beyond: M Edition, CONGRATULATIONS 🎆

On this occasion, together with Movie Games, we have prepared a bundle for you 🔥

https://store.steampowered.com/bundle/24736/

Lust from Beyond: M Edition is a psychological horror with occult and erotic themes from Movie Games Lunarium, the creators of Lust for Darkness. The "M Edition" is a new version is tailored to the preferences of players who love the genre of Lovecraftian horror for its mystery, narrative, and atmosphere rather than explicit content.



Gamedec: I think, we don't have to introduce Gamedec 😁

That's a great opportunity to join our detective bureau and get some chills from the Victorian mansion 🕵️😱



See you soon, in the corridors of Lusst'ghaa!

Team Gamedec



Gamedec - Definitive Edition - Bartek_Anshar
新年快樂 (Happy New Year) the year of the tiger! 🐯

We know that it's not the 1st of February yet, but we wanted to use the opportunity and wish you all the best 🎆



For the occasion of the Lunar Sale, Gamedec is -20%!

Have you visited the virtualia yet? If not, that's not a problem! Grab your copy, sit down in your comfy chair and enjoy the futuristic detective story placed in 22nd century Warsaw 🔥

Team Gamedec



Jan 27, 2022
Gamedec - Definitive Edition - Bartek_Anshar
Detectives!

New year, new challenges, and of course, new content and improvements! As we have leaked a little bit of information on what's going to happen in 2022, today, we focus on the patch 1.4, which is now LIVE :) This Patch Notes will be pretty extensive, so grab a coffee, some snacks and check what's fixed! 🔥



General:

- A Traditional Chinese translation was implemented - there is a one bugged codex entry which appears to be not translated, we're aware of this and already working on it :)

- Fixed some major issues with the Player’s Character location after loading a save on various levels

- Fixed some major issues with NPCs not following the Player’s Character on various levels

- Improved audio on loading screens

- Added missing translations to some Codex entries

- Fixed some issues with loading NPC’s avatar’s during the dialogue

- Tooltips on Aspects will appear again in the Professions menu

- Fixed an issue with the dissapearing NPCs names in Codex

- Improved the text visibility in 720p resolution

- Improved ending’s graphics in the resolutions 1280x720 and 1152x864

- Improved save menu graphics in the resolutions 1280x1024 and 1280x768

- Fixed some minor language issues in the Options menu

- The controls graphic in Options menu was improved

- Fixed some formatting issues in Deduction menu

- The Player’s Character won’t randomly pass through a wall anymore

- Improved audio while going through dialogue with keyboard

- Fixed issues with broken formatting in the text

- Fixed some spelling issues and typos across all game

- The double “Open” button in Deduction menu won’t appear anymore

- After choosing a deduction suggestion from the dialogue, the Deduction menu will now close automatically

- After buying the Profession from the suggestion in dialogue, the Profession Menu will now close automatically

- Improved navigating between links in Codex

- Fixed an issue with random appearing double icons on the left side of the screen

- Fixed the Character Creation screen – the text in the French version won’t overlap boxes anymore

- Fixed notifications in Codex

- Placement of some general tutorials was improved

Like Father Like Son:

- It won’t be possible to move the Character around while getting up from the bed anymore

- Ramon will no longer be lying down and getting up rapidly before an interaction

- Fixed some issues with two NPCs not re-appearing after a certain interation

- Fixed an issue in which interaction with Ken wasn’t possible

- The card trick interaction won’t appear again after taking the cards

- The Player’s Character won’t be blocked after watching the card trick anymore

- The Player’s Character won’t be blocked after being in a dialogue for too long

- The NPC’s animation in the Theatre won’t be so glitchy anymore

- The additional inventory slot was added

- The music and audio effects in the Theatre and Rooftops was improved

- Player’s Character won’t collect information from a different deduction than chosen one

- Finding an NPC’s true nickname will now affect the dialogue with Ken

- The NPC will now remember seeing the Unicorn

- Some additional codex entries were added



Harvest Time:

- Fixed an issue with the black screen appearing after choosing to go back to the Apartment

- If the game was reloaded after restoring power in the Apartment, the light will remain on

- The dialogue about the job in the e-mail won’t repeat anymore during the same interaction

- Improved branching near the case finale

- Saving on the train’s platform won’t be teleporting the Player’s Character to the graveyard after reloading anymore

- Added an additional way to leave the graveyard

- The achievement for getting the maxiumum progress on the Farm will now be counted as intended

- The hay won’t appear on the middle of the road after making a save in the city

- The Player’s Character won’t be invisible after jumping from the roof

- Some case-specific tutorials were moved to the different places

- The sounds from graveyard won’t be appearing after returning to the city

- The quest with meeting the Sheriff at sundown was improved

- Audio improvements

- The Player’s Character won’t walk slowly after talking to a NPC

- The dialogue line which was supposed to be Player Character’s won’t appear as Stanley’s

- Lea Anne’s and Fruit Hilda’s speech buuble won’t re-appear after reloading the game

- The NPC’s shield will now dissapear after the duel

- Fixed collision on a cactus

- Fixed some issues with triggering an exploit on the Farm after reloading a save while harvesting

Fallen Hero:

- Fixed broken interaction in the investigation

- Audio improvements

- Fixed some issues with clues at the Bar

- Quest from the Captain will be dissapearing from the quest log after completing

- Improved some fail and win conditions in the quest with Bob and Rhonda

- Achievement connected with the investigation was fixed



Knight’s Code:

- The music near the Tree won’t cut rapidly anymore

- The Player’s Character will no longer be able to interact with the Forge if the inventory is empty

- It won’t be possible to throw every item from the inventory to bonfire in the Forge

- The information about having to complete quest from the NPC after taking another one is now more clear

- The quest with Staid Beetle was improved. The conversation will no longer lead to a blocker

- Some additional informations about the gamepad controls in the Jail minigame was added

- It won’t be possible to repeat a dialogue line with a NPC, which affected the relationship with him

- The item while eavesdropping interaction will be visible

- Fixed collision on Umbra’s house

Axis Mundi:

- Fixed an issue with failing to load a cutscene on the end of the case

- Added some new audio content

- The game won’t crash randomly after talking to Jester anymore

- The tutorial in the Gallery will now be visible

- The tutorial will now have new graphics

- The Player’s Character will not change their place in the final cutscene anymore

- The Player’s Character rotation during the jump was improved

- Added some new sound effects in the Haggis Office and the Labyrinth

- The Player’s Character won’t be able to fall off of the boundaries

- An issue with inactive deduction was fixed

- Fixed an issue with Jester not disappearing when he is supposed to

Paradise Lost:

- Audio improvements

- The dialogue with an Eagle was improved and fixed

- Fixed NPC’s avatar in The Vault

- Fixed collision of the car

- The dialogue which was supposed to be Player Character’s thought is not visible as NPC’s dialogue anymore

We have fixed a lot of issues reported by you through our social media, Discord channel, and Steam discussions; we're grateful for your assistance ❤️

See you very soon! 😊

Team Gamedec
Jan 25, 2022
Gamedec - Definitive Edition - Bartek_Anshar
Hello Detectives!

Patch 1.4 is very close, so in the meantime, as 2021 was a busy year, we wanted to summarize what we have achieved and what we plan for 2022 🔥

What we did and things we are still working on:

1. Controller support - we know that it should be done for the premiere, and we apologize for the delay.
2. Localization issues – we have fixed major issues, and we’re constantly working on correcting the spelling errors; we’re thankful for every report we have received (you can submit any reports via our social media and discord)
3. We have fixed many of the bugs and glitches; since the premiere we have fixed 583 of them!
4. Improved audio in general.
5. Improved the overall game performance
6. and many more…



What is our plan for 2022?

Unfortunately, we can’t tell you much, but we want to leave with at least a little bit of information 😀

We have two more patches (and some hotfixes, of course) in plans; as we have mentioned that we’re working on the ending improvement. We'll continue to fix any further bugs, spelling issues, and any other things we can find and have been reported.

Localization – Traditional Chinese is very close, Korean and Turkish translations are on their way as well, we can’t provide you with a specific date, but we want to assure you that this topic is still on the table!

Switch – the port for Nintendo Switch is on its way as well; keep your eyes on our social media to be updated!

Two DLCs – one in the universe of Cthulhu and the second one in the universe of Seven: The Days Long Gone – more info coming in some time 😀



Once again, thank you for all your active assistance in improving Gamedec; without you, we wouldn’t be able to accomplish all of that ❤️

See you soon!
Team Gamedec
Jan 18, 2022
Gamedec - Definitive Edition - Bartek_Anshar
2021 was a busy year, we have fixed a lot of issues, implemented controller support, and more! And we have a great roadmap prepared for 2022 😊



We don't want to spoil anything yet 🤐 So if you want to be up to date with everything, or you didn't have an opportunity to visit virualia yet, or generally check how detective's work may look like in 22nd century, now it's a great time for that!

Gamedec is 20% off until 01/25/22! 🔥

Gamedec - Definitive Edition - Bartek_Anshar
Detectives!

Holidays are coming super close; Winter Sale has just launched on Steam; it's a perfect time to become a detective from the future!

The sale lasts from 22.12.21 to 05.01.22!

https://store.steampowered.com/app/917720/Gamedec/

Grab the blanket, hot chocolate, and snacks, and jump into Virtualia as Gamedec - a detective from the post-cyberpunk XXII century solving in-game cases :)

You can grab any of the extras -20% as well:

- Digital Soundtrack
- The Art Of Gamedec
- Torkil Aymore Skin DLC

or get everything as a bundle in Gamedec Digital Deluxe Edition:

https://store.steampowered.com/bundle/22339/Gamedec_Digital_Deluxe_Edition/

PS. A reminder that controller support is live. We know that many of you have been waiting for it :)



Thank you for your support!

Happy Holidays <3

Team Gamedec
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