Gamedec - Definitive Edition - Paul.Anshar
The time has come!



One day before Gamedec's release, we are thrilled to share the brand-new launch trailer with you. Sit at the bar, grab a drink and listen to gamedecs chatting about their job.


After that, you are welcomed to join us in celebrating the launch on the online launch party with the dev team tomorrow, September 16th, at 9:00, AM PT/17:00 GMT on https://twitch.tv/ansharstudios.

Our excitement is not the only thing that we want to share at the event - we will be giving away some gamedec-essential goods from our partners:

  • Corsair Harpoon RGB Wireless mouse
  • Elgato Stream Deck v2
  • Corsair Void RGB Elite USB Headset
  • Corsair MM800C RGB Polaris Mousepad
  • Displate Metal Posters
  • MSI baseball caps and backpacks

We can hardly believe that in 24 hours we will show you the outcome of many years of our work. On such an important day, we would be honored to feel supported by our incredible community, so:

Come early, stay late.




Gamedec - Definitive Edition - Matt_Anshar
Our Gamedec Mechanics Onboarding series ends with the #Codex - think about it as a glossary and everything you need to track.

It gathers excerpts from media, interviews, corporate e-mails, and anything that might help you better understand the world or a particular character.



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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.

Gamedec - Definitive Edition - Matt_Anshar
The time has come - here are Gamedec's release hours. Get ready! 🦾🦾🦾



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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!
Gamedec - Definitive Edition - Paul.Anshar
Hi, my name is Matthew, and I am an animation lead at Anshar Studios. Today, I will show you the process behind creating a character as a fully animated final piece.



Skeleton

Before we start bringing our carefully crafted 3D character to life, we need to make it possible for it to move. Like an actual human, it will need some kind of skeleton. The process is a bit time-consuming and tedious because every mistake made here will affect our future work with the animation. Skeletal systems in 3d software are most often created using the hierarchy of joints, which visually look pretty similar to an actual human skeleton. We have to make sure that the joints are placed in anatomically correct places. We have to check if the joint orientation reflects the rotation that we want to work with. For anatomical correctness, of course, this rule can be bent while working on some kind of a stylized character, monster, or really anything else more cartoonish. Still, for a realistic character, it's more like a rule of thumb.




Skinning

Okay, now that we have a fitting skeleton inside our character's body, the time has come to bind the skin, generating skin weights for our character. Weights are basically a black and white map representing 0 to 1 values, 0 being black and 1 being white. Those values determine the strength with which every single joint affects every vertex of the character mesh. There is also a different way to display skinning values called color ramp, which looks like a temperature gradient from dark blue to red. Still, I prefer the black and white mode because it's easier to see some misplaced influences.



There are a couple of ways you can bind the skin to the skeleton. Still, in the Gamedec pipeline, those are not really that important because we streamlined the whole skinning process using copy weight Maya script. Instead of painting the skin weights on hundreds of different characters by hand, we created a base body model and skinned it to perfection. Now we are using it as our base for all future skins. With this method, the skinning process is taken to the nearly finished state with a press of one button, all that is left to do is to look for some misplaced influences and adjusting skin weight values on different clothing, hairstyles, or any other elements that turned out to be problematic for the script. There are also cases of material difference, for example, the shoulders on the gif below. Still, the script did not know this, and it turned out too flexible. These things are being fixed at this stage too.




Unreal Engine

After the character is skinned properly, it's time to move it to the engine and see how it performs. We can test various animations to see if the skinning is well done and if the elements hold their places well. I usually use our test level to play desired animations with a press of the button on the widget. This is usually the final step before a new character is approved and can be used in the game, but some cases will need a final touch to look good. One of those cases is the long skirts of female characters inhabiting the wild west world - Harvest Time. The skeleton that we use is pretty simple because Gamedec is an isometric game. We do not need a significant amount of detail to make things look good. But sometimes, the overall low amount of bones in our skeleton and the lack of support joints for cloth turns out to be an obstacle that makes it really difficult to keep things looking smooth.

Our savior here is the built-in cloth simulation system to give us a really realistic look on those problematic skirts with low effort. The procedure itself is straightforward to use but at the same time pretty complicated given the number of variables and parameters that we can tweak to get the behavior of the fabric just right. To name a few, cloth stiffness, simulation weight, and friction are just a tiny portion of the possible tweak values. With the help of this fantastic tool, we just made our skirt look like it's straight from the real world.







How did you like this article?

Do you have your favorite piece of animator work among other games? Do you consider animations important for immersion level?

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!
Gamedec - Definitive Edition - Matt_Anshar
Welcome to the pre-release Gamedec Mechanics Onboarding! In this series, we will explain the basic mechanics in Gamedec, the upcoming isometric, cyberpunk RPG.

Next in line are aspects - think of them as a virtual currency used to buy professions. You can get them by interacting with the environment and talking to many NPCs.



It's time for Professions - you can unlock them using various aspects collected through gameplay. They give you even more options to interact with the environment and NPCs. They define who you really are.



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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.

Gamedec - Definitive Edition - Matt_Anshar
Welcome to the pre-release Gamedec Mechanics Onboarding! In this series, we will explain the basic mechanics in Gamedec, the upcoming isometric, cyberpunk RPG.



It's time for Deduction - our main game mechanics that will define what you think has happened and what clue to investigate further. There is no coming back, so make sure to take everything you can into consideration.



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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.

Gamedec - Definitive Edition - Matt_Anshar
Welcome to the pre-release Gamedec Mechanics Onboarding! In this series, we will explain the basic mechanics in Gamedec, the upcoming isometric, cyberpunk RPG.



Let's start with character creation - a flexible process that helps you define your primary archetype and origin. During the game, you will shape your character even further with interactions and the Professions you will choose.



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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.

Gamedec - Definitive Edition - Matt_Anshar
The moment many have been waiting for has arrived. The first two volumes of the Gamedec saga are available in English on Amazon!



Grab then now:
Edge of Reality
👉 https://www.amazon.com/dp/B09F6D7MD4
Locomotive Salesmen
👉 https://www.amazon.com/dp/B09F6FBWLY

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!
Gamedec - Definitive Edition - Matt_Anshar
Press play and listen to the sounds of Gamedec. In this developer diary, we'll look at how four composers and an orchestra collaborated to create an out-of-the-box soundtrack.

Check out our newest dev-diary about creating the music in the game! For the first time you can hear the design approach from our composers, including Marcin Przybyłowicz (Cyberpunk 2077, Witcher 3), Maciej Dobrowolski, Piotr Musiał (Frostpunk) and Magdalena Urbańska. Let us know what do you think!


ADD GAMEDEC TO WISHLIST
https://store.steampowered.com/app/917720/Gamedec/
Credits:

🔈 Lead Sound Design
Karolina Jachna

🔈 Sound Design
Jakub Adamek
Maciej Balcer
Agnieszka Rumińska

🔈 Additional Sound Design
Jurgen Cialon
Michał Korniewicz

🔈 Music Direction & Composing
Marcin Przybyłowicz

🔈 Music
Maciej Dobrowolski
Piotr Musiał
Marcin Przybyłowicz
Magdalena Urbańska

🔈 Orchestration/Conductor
Nikola Kołodziejczyk

🔈 Recording Engineer:
Błażej Domański
Kamil Biedrzycki

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WEBSITE
https://gamedec.com

TWITTER
https://twitter.com/GamedecTheGame

FACEBOOK
https://www.facebook.com/gamedecthegame/
Gamedec - Definitive Edition - Matt_Anshar
Hello!

We've started rolling the pre-orders on Humble Store, Epic Games Store, and GOG.com, let your friends know if they missed the Kickstarter Campaign and want to jump on the hype train :)




We didn't forget about you, dear backers, so each and every one of you will get the Torkil Aymore DLC for free. Enjoy and spread the word!

>>> Humble Store: https://humblebundle.com/store/gamedec
>>> GOG.com: https://www.gog.com/game/gamedec
>>> Epic Games Store: https://www.epicgames.com/store/en-US/p/gamedec

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Stay safe!
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