Gamedec - Definitive Edition - Matt_Anshar
Grab a cup of coffee and dive deep into the mind of Marcin Sergiusz Przybyłek, the author of the Gamedec saga. Marcin will explain his view on creating the gamedecverse and determine the genre in which Gamedec books fit in. Enjoy!


by: Sebastian Brzuszczak
A word from the author: I’m no literary scholar. I’m a writer. After I write something, I get to know “what that was”, usually from reviews. Sometimes I hear that I wrote cyberpunk or hopepunk or even solarpunk. I read some articles on what they are, and I don’t know what to think about.

You can imagine my confusion when I wrote the first stories about gamedec in 2002 but finished the whole saga in 2015, and learned that the term “solarpunk” was forged in 2008, and hopepunk word was cataloged in 2017. So, I did not know these terms when I wrote the first three parts of the big story.

The definitions of cyberpunk, solarpunk, and hopepunk are broad and narrow at the same time. Broad, because they concern things globally: solarpunk novel, as I understand it, should stress the renewable sources of energy, the “green” direction, generally. Hopepunk is about fighting for values, about kindness towards others, about hope.


from: Gamedec video game trailer

So, if there are some atomic powerplants in a novel, it is no longer solarpunk, and if some characters in a story don’t show kindness, it is no longer hopepunk? Of course, those questions are wrong. It is more about the mood, the reception of a novel/story/game: is it more solar-ish, hope-ish, or cyberpunk-ish (where you should show the bottom of society, “hight tech – low life” and a rebellion)?

The definitions are also narrow (as I understand this word) because they suggest that you can describe society stratification, climate changes, or values things only within their genre. Of course, that is not so. Science fiction was always about that.

I am a creator, not a follower. So frankly, I never wanted to write stories and novels in any trend. In my opinion, creation should, or to put it better, can be free, not trendy.

I wanted to write about games in the future. In the first part of the “Gamedec” saga anyway. Was it cyber, solar, or hopepunk? Or did I create a new genre, “gamepunk”? Hm, and what if I don’t think it was “punk” at all, because Torkil Aymore, the main hero, was a detective, not a low-lifer, and his clients were mostly wealthy? Is it a “Gamedec” trend? I get lost. Are genres like solarpunk, hopepunk, or cyberpunk unnecessary because their traits are present in most contemporary science fiction movies, novels, and games?


solarpunk city by Steven Wong

But people like to label things. It is easier to say:

- You know, it is a little cyberpunk, with a pinch of noir, detective stories, there is sun there, it is not only dark, and it is not like everybody is unhappy there, the author stresses values and shows meaningful solutions, so quite a bit of hopepunk.
- I see, so to keep it short: cyberpunk, noir detective mood, and hopepunk, yes?
- Sure. And a lot of games, the future ones. Like in the Matrix movie.

No doubt that conversation took less time than telling the whole background of Gamedecverse and the history of the main hero.

One of the most eminent Polish poets, Julian Tuwim, in one of his witty poems, asked a question: “How does the peppermint smell?” Then he tried to answer the question: that it smells like toothpaste (but it is the opposite, he replied to himself: it is the toothpaste that smells like peppermint!), that smells like some healing elixirs (and again, he noticed it was the other way round), and so on. Eventually, he concluded, that peppermint smells… like peppermint.


from: Gamedec video game trailer

There are two kinds of authors (of course, there are more, but for the sake of this article, let’s say there are two categories). The first are those who say: “I’ll write cyberpunk!” or “I’ll write space opera!” or “I’ll write a postapocalyptic novel!” or “I’ll write a fighting fantasy thing!” and so on. Then they keep to the trend, just filling the known channel with their story.

The second type says: “I want to tell an interesting story; it swells in my heart! I have a vision I want to share!” The trend doesn’t matter to them that much. Of course, they see their story in a given setting, but it is more a product of their imagination. I don’t want to say that the first kind of writer doesn’t have interesting stories or vision. All I mean that the primary incentive in the first group is to write something in a given trend (sometimes the one that sells best in a given time, or is most, well, “trendy”). The second kind thinks about an idea, the story, the hero, the vision first, and then constructs the world around those ideas.

I have a sensation that Frank Herbert’s Dune was like that. I am pretty sure he didn’t want to write a space opera nor any post-apocalyptic story (in a way, Dune’s world is a post-a-great-war thing) nor, eventually, a religion treaty. He wanted to write a story of destiny, sandworms, and sand. An ecological drama. Why? Most probably because he was interested in that.


book character, Torkil Aymore by Tomasz Maroński

Why George Lucas created Star Wars? I am almost sure it emerged from his most profound dreams. He did not think of creating a space opera. The space opera surrounded his ideas. Well, that was the case, in my opinion, anyway.

So why did I write “gamedec” saga? Gamedec is about a game detective in the first part, but in the next installments, that detective has to face the realium (reality). He observes and participates in the reshaping of the world as he knows it, and in the fourth and the fifth parts of the saga, the story changes to military SF and a solar utopia? Why did I do that?

I wanted to write a story of a human in a changing world - a human that has to change. Adapt. Develop. It was a kind of an RPG story: he got new skills and entered new realities in an ever-evolving world. It was my dream to write something like that.

Oh. And I loved video games.

That’s why I created the profession of a game detective. I wanted to show how complex and exciting the situation of gamers of the future can be. How deep and intricate the entanglement of realium and sensory worlds could go. Is it possible that a gamedec will accept payment for his job being a spaceship in one of the games? Will he discover who in realium is the woman his client met in a Paradise Beach game? Will he learn to control pain during Goodabads matches? Will he enter a forbidden game where it is possible to die? Like: really die? Will he help a group of young players to finish a cooperative game to win the prize? You see, the more games of the future I created, the more problems and questions I wanted to put. Is it hope, solar, or cyberpunk?


from: Gamedec video game trailer

Torkil lives really high, on the 342nd floor of a liner (a standing-hanging building) on the outskirts of giant Warsaw City. Every day he can see the sun shining off the towers of the town he loves. He drinks whiskey pondering the cases he solved, looking at sunsets. But he knows that there is no sun deeper within his city, and at the bottom of Warsaw City lie ruins of old Warsaw, where wild tribals live, where mutated bats and rats dwell, and it is very dangerous to go there. Oh, and sometimes he recalls that all the polis (cities like Warsaw City) are surrounded by ABBs (Anti Bios Barriers). The climate, fauna, and flora are so aggressive that it is impossible to go beyond the barriers and survive. Only Out-Rangers go there. Is it hope, solar, or cyberpunk?

Humanity is on the brink of immortality. You can buy a beelbie – your very young body without a brain, undergo a brain graft surgery, and in two weeks become young again. Remarkable, isn’t it? There is another planet that is terraformed – Gaya. A globe without mutations, without wild climate, a sunny new world. You can emigrate. Well, of course, if you can afford those luxuries: the new body or the ticket. So, you see, the fantastic new world and life await you if you have the money. But it is not impossible to earn it (although it is pretty hard) or get a loan from the bank. Of course, if your life decisions were reasonable and you could foresee, you would need some extra cash just in case. Is it h-, s-, or c- punk? Well, as far as I know, many science fiction approaches describe social stratification and unequal goods distribution.

In one of the stories of the first tome, Torkil starts to hallucinate. He begins to see a demon, who knows more than him, and sometimes says things that help Torkil a big deal. The creature’s name is Lee Roth, and it appears when Torkil plays The Abyss game. The problem is that the demon reappears after Torkil finishes the game session. Then another spiritual hallucination appears. Torkil meets people who can see such phenomena as well. Is it medical fiction or fantasy now? Well, all these events have a scientific explanation, but the reader has to wait for it till the end of the saga.


Torkil Aymore by Tomasz Maroński

I thought about a beauty business, cooking, transport, food making, gaming, space travels, law, corporation wars, and, believe me, hundreds of other little and more significant things and described them on thousands of pages. It is just the gamedec world. Gamedecverse. And it is just Torkil Aymore who's the main hero. At the end of the big story, he has friends, quite a lot of them, a big family too, but, at the end of the day, it is his story. And a little bit of mine, because I've spent the best period of my life to create it. What is it then? H-, s-, c- or fantasypunk?

It occurs it is not only a literary scholars problem, but also the game developers one. Designers of Anshar Studios, who decided to create a “Gamedec” game, had to face it and decide how to “position” their creation. Who to address? How to label it? The times are complex, but the thinking of clients became simpler. Designers knew people like to label things. Labels give them orientation, like stars to ancient sailors.

So how did they create the game?
  • A pinch of detective, noir mood,
  • A bunch of Matrix games of the future,
  • A punch of cyberpunk atmosphere at the bottom parts of Warsaw City,
  • Some golden rays of hope / solarpunk at the top parts of the polis,
  • And a lot, a lot of good, profound stories to tell.
It is the fruit of their effort, dreams, and imagination. Well, I work with them too, so let me say it is our effort. I hope you will like it, no matter what proportions of “punks” you prefer.

text by Marcin Sergiusz Przybyłek, the author of the Gamedec saga

Which genres associated with the futuristic vision of the world do you find most interesting?

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Have fun!
#TeamGamedec
Gamedec - Definitive Edition - Matt_Anshar
We have decided to postpone the premiere of Gamedec to 2021.
During the Kickstarter Campaign, we were fully open with our decision to make Gamedec a community-driven project - we wanted you to be an active factor in helping us create the game you would like to play. We try to keep you informed about the production status and provide you with information about our activities as often as possible.

Right now, two months after the Backer's Build release, we sat down and discussed the feedback many of you provided in the surveys or previews both by press and content creators. We realized that they were sincere, sometimes rough, but always beneficial and mind-opening, hence our decision to postpone the release date.

This made us understand that we're heading in the right direction with the game's production, and our branching system works well, but there is still room for improvement and much work to be done. We know that the decision to delay the release will help us deliver the consistency in the quality of the premise you've backed.


Click this link to see the image in higher resolution

We are iterating many different aspects of the game to be sure they meet the high standards our community anticipates. We know that the dialogues (and their translation) need to be improved– That is one of the most commented problems from the Backer's Build Survey, and we want to deliver the quality we've promised during the campaign. Most of the in-game locations are done, but we are still iterating the meta-scenario factors and polishing the narrative branching. We will provide you with more information about that in the future, with more dev-diaries, content videos about the progress, and more.

As for user-created input – we promised space to deliver community-made assets that will find their place in the game's final build (graffiti, voice recordings, naming NPCs, or companies), and it is still a work in progress. In the following weeks, we will be reaching out to gather the input/content from you to process it into the game. Expect some emails/check the Discord Backer Channels for more info on that.

When it comes to physical rewards - they will be sent out to you shortly before the game's release so that you'll have them on the launch day, and at the moment, we are working on them to have the highest possible quality to satisfy you fully. You can also expect various updates on this matter, as we will try to show you the process of their creation and tell you a bit more about what it looks like "behind the scenes".

Gamedec is still set to debut on PC. Switch and other consoles are still confirmed, but we can't promise a simultaneous release.

Thank you for being such a fantastic community and for your continued support.

#TeamGamedec
Gamedec - Definitive Edition - Matt_Anshar
Join our Community Manager, Mateusz Greloch, on his journey through the virtual world of Twisted & Perverted.

For those who don't know what Gamedec is - welcome! Here's a quick pitch for you :)

Gamedec is a single-player non-combat cyberpunk isometric RPG. You are a game detective, who solves crimes inside virtual worlds. Use your wits to gather info from your witnesses and suspects, get to the bottom of deceptive schemes, save lives, and investigate the extraordinary relationships between virtual worlds and their inhabitants. The game continually adapts to your choices and never judges – You are the sum of your choices.




This stream will be available only on Steam, as a part of the Steam Game Festival celebration. Be sure to ask questions and type fast, since Mateusz will leave some of the decision for you to make :)

https://store.steampowered.com/app/917720/Gamedec/
Gamedec - Definitive Edition - Matt_Anshar
The last three months were full of various activities and events. Team Gamedec presented different information, announced multiple things, and tried to be as close to our community as possible in many forms.



But, the summertime (and for us - the event period) has ended, and it's time to summarize all the activities that have happened recently.

Indie Arena Booth / Gamescom / Devcom

Most of the events went Online (Gamescom Online, PAX Online etc), and we had to adapt. We prepared many different activities, including creating a virtual booth at the Indie Arena Booth (a virtual hub where you could watch our videos and streams or go directly to the steam website and download a free demo).
https://youtu.be/IntBHaYdaTM
We were also honored to be a part of the Devcom, where we won the 🏆 1st place at the Devcom Indie Awards 2020!

Furthermore, we were nominated for the Best RPG at Gamescom's main gala, but unfortunately, we didn't manage to win. Congrats to Cyberpunk 2077 though! Great game, we cannot wait to play it in November!

During the Gamescom Livestreams, our Executive Producer - Łukasz Hacura has shown the first glimpses of the entirely new virtualium – Knight's Code – you can re-watch it here, in the Link below:
https://www.youtube.com/watch?v=EU9_-TA5_ns&feature=youtu.be&fbclid=IwAR1VbC8sG73gBoqO8fX2_yXcOLYk205cNa4r80tqWtB4_QwjI6TxjWpYw9g
At the IGN Live x Gamescom, we announced a Nintendo Switch version of Gamedec, coming in 2021! Our team could not be more excited to share that information with you. Whether you've been waiting to play, missed the Kickstarter Campaign, or just waited for any console version announcements – this is something BIG for us. This means that more people won't miss the chance to become a Gamedec and solve crimes committed in virtual worlds - this time - on the go, wherever you be, whenever you want! Can you imagine the possibility of playing Gamedec on Nintendo's most popular handheld?

Watch the brand new trailer with the announcement below.
https://www.youtube.com/watch?v=2fNz_xs7V-I&feature=emb_title
PAX Online 2020

PAX Online was another chance to grab the free demo of Gamedec and share the feedback about our game. Additionally, we were proud to announce that we were selected as an Indie Game to be shown on the PAX Online Showcase. Only 20 titles made it to the finals from over 350 entries.

https://www.paxegx.com/pax-indie-showcase

You can check our "booth site" in the Link below:

https://www.paxegx.com/games/gamedec

Gamedec was also shown as a part of #IndiesUncovered at #EGX by, the one and only, Rock Paper Shotgun!
https://youtu.be/ZyHteHDAmSw
We sat down with devs from other Polish Indie Game studios on a special stream where we played not only ours but also other productions from Poland that appeared at this event.

Sonkwo Online

Sonkwo was the perfect opportunity for us to show Gamedec to our Chinese community to get them familiar with the game. They also had a chance to participate and try the demo version within their own platform.

Our PR & Marketing Manager – Jakub Kwinta, gave an interview, which you can watch below.
https://youtu.be/T_NRW68DsEw?t=1742
Digital Dragons 2020

Unfortunately, because of the pandemic, our beloved #DigitalDragons event went digital this year. There was a special featuring site on Steam to promote all the games selected as a part of Indie Showcase, as well as a special survey to fill for the community vote award.

With great pleasure, we won the Indie Showcase Awards, reaching the 🏆 1st place in the Best Indie Game category!

TGS Online 2020

As predicted, the Tokyo Game Show went digital, just like the rest of the events before. They prepared activities such as personalized website booths, many live streams about games presented at the event, and another Steam Feature Site.

You can check how our Booth website looked like here.

https://tgs-online.eventos.tokyo/web/portal/309/event/1214/module/booth/33324/19668?fbclid=IwAR2bqJNpBDg3D1zsHbagTDNEL8alBeB3A4ti-_DfpyO1SOpwYd9vU7sGuTA

Thanks to the hidden talent of our amazing PR Specialist, Krzysztof, we were able to prepare a special video with a Japanese commentary! You can watch it on the link below.
https://youtu.be/2mv-5UQWhNE?t=32460
Remember, Today there will be another chance to play the Gamedec Demo, alongside many other great games at the Steam Game Festival: Autumn Edition! For the next couple of days [7-13.10] you’ll be able to download it, play, and share your feedback with us!

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Have fun!
#TeamGamedec
Gamedec - Definitive Edition - Matt_Anshar
Gamedec is a non-combat, isometric, cyberpunk-themed RPG, where your decisions really matter - you are the sum of your choices.



Play as a game detective, who solves cases in both virtual and real worlds. In this demo, you're summoned by a desperate father trying to save his son trapped inside one of the adult-only Virtualia.

Our public demo will be back online for the duration of the Steam Game Festival. If you missed your opportunity or just want to replay the experience with a different approach, feel free to download the demo within the 7-13 October. The demo should be available from 9 P.M. CEST.
Gamedec - Definitive Edition - Matt_Anshar
Have you ever wondered what the character concept creation process looks like?

We took our time and asked one of our Artists - Magdalena Krasiejko, to tell us more about the whole process behind character creation, from the concept up to the final model. Of course - Magda is not the only Artist in our Team. There are also other talented people who are working on the characters, including Sebastian, which you can remember from the game promo arts.



Creating characters for Gamedec is a challenging task. After all, a good story is usually based on well-written characters, and in a game strongly focused on its plot, it is crucial. Of course, a character with a specific personality needs individual looks to tell their personality type at first glance - this is when the work of concept artists begins.

The process of creating a character concept art starts when our design team provides their description. Usually, they have a clear image in their heads and try their best to lay in on paper - and our job as artists is to deliver a visual representation of what they had on their minds. Of course, it's easier said than done, and there are some essential things that you should always keep in mind while creating characters for Gamedec. Usually, the description focuses on the characters' looks and includes their story, personality, and life purpose. Even small details about a character's past help a lot, since artists can use it to make the character more authentic by adding personal information, such as scars or tattoos.



After receiving a description and making sure they understand everything correctly, artists can start their work on the concept art. Let me tell you about how it looks like while working on Gamedec. First of all, it's crucial to express a character's personality. While working on concept art on which a 3D model would be created, we focus on their appearance, clothes, hairstyles, and other visual elements. But those elements can, and should, complete the character's personality. Later on, while making a 2D avatar for them, we can draw them in specific poses and with certain expressions, creating the look whole and giving the player a full picture of the character, which completes the way they act speak. Both their appearance and things such as expression and pose should come together, so the player can suspect what kind of person they're approaching, even if they didn't yet say a word.

The designer's description always includes a lot of references and texts about how the character dresses up. But even though they try their best, most of the time, there are simply no accurate references for clothes they have in mind - since the game takes place in a particular world in the future. Our job is to make the designer's vision come true.



So, let's pretend we need to create concept art of a specific character, which lives in a world of Gamedec. What would they look like? You can create a Thor-like suit for your character and call it futuristic clothes, and of course, it will pretty much look legit. But think about how clothes evolved in past centuries. We use different materials, patterns, and shapes, but there are still plenty of styles you can dress up today. Fashion exists and will exist forever, and that's the thing we try to achieve in Gamedec. The clothes of the characters need to look futuristic, but still, express different styles and aspects of fashion. It helps to make the whole world authentic. Even essential garderobe elements like leather jackets can exist in a futuristic world, but with slightly different aspects, such as more geometrical patches or features created with other materials.

It would be best if you still thought about what purpose it would serve, though. It would be way too easy to put some shining lights on a plain old jacket and call it futuristic, right? In the world of Gamedec, we are lucky - there are plenty of elements already created by the author, which can be easily integrated into clothes. For example, devices such as homeostasis sliders, which help you control body temperature. Making it an integral part of character clothes makes them look more futuristic.

Speaking of futuristic, there are several important rules of the Gamedec world we should keep in mind while creating characters. Besides the devices, such as omnic or walktel, which are essential for any person living in Warsaw City, all the clothes are sewn in a certain way, using specific stitches, making them always fit perfectly. Zippers or buttons are usually used as decoration, while biofasteners, which look similar to burs, keep parts of the material together. People are no longer using shoelaces, and all the things made out of paper should be made with different materials - ever cigarettes or newspapers. All those rules make artists think about new, inconvenient ways to design clothes, trying to make them fit the character's personality at the same time.



One of the aspects of creating interesting characters is to think about what they would look like if they had an option to choose it. For example, what kind of accessories they would wear, and how would they personalize their clothes. You can dress up your character in pretty basic garments, but your character becomes authentic when you pay attention to such details. It can be either a symbol of their favorite band on a t-shirt, a specific piercing or even a button in their shirt. Those small things really do make a difference!


All these situations and problems to solve are things concept artists need to face while creating a character for the Warsaw City, the original world of Gamedec. But let's not forget that one of the most critical aspects of the game is the opportunity to visit other virtual worlds. While working on the game, I've had the chance to create characters for both futuristic, cyberpunk worlds and a noir-like world of Twisted & Perverted or straight out of western Harvest Time. You definitely can't tell this job is boring! Jokes aside, this is an excellent opportunity for an artist to learn. While working on Gamedec, I had to look up for many references. I tried to figure out how the fashion looked in the Wild West and how different weapons look.



There are many things you should have in mind, and many details you need to remember to make your character likable, authentic, and as real as possible. After all, in a game based on the story, characters are extremely important. But even though it's challenging and sometimes tricky, it's always an excellent opportunity to develop your skills. And besides that, seeing the character you created - your character - come to life in a game is one of the best feelings ever.

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Have fun!
#TeamGamedec
Gamedec - Definitive Edition - Matt_Anshar
Tokyo Game Show needs no introduction! This year, it's an online experience where we have our dedicated website and our free demo is free to download, again!

Take a look at our online booth!



Be sure to download the demo if you didn't have the chance to do it earlier. Don't forget to share your feedback on our Discord server :)

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Have fun!
#TeamGamedec
Gamedec - Definitive Edition - Matt_Anshar
Backer's Build Survey
It took us a while, but we're finally coming back to you with the Beta-test survey results. With the publication of Backer's Build, we gave you the option to express your opinion on the very first publicly available, playable version of Gamedec.

We've given you the opportunity to describe your favorite gameplay elements, rate your experience, and summarize things that you think should be improved. This is the feedback that will allow us to deliver a game that will translate into a valuable experience for you. In the file, you will also find additional information from the analytics that we obtained using various tools to find out how diverse were, i.a. Your decisions, the choice of profession, or the length of the game itself.



Let’s summarize the publication in numbers. From the data we’ve gathered between 3rd – 16th August, over 1500 players played the Backers Build. The average session time was around 1 hour long, and the total retention score reached 14%. It’s great to see that some of you decided to check the other path during the playthrough, by choosing other aspects or making different decisions.



From all the gathered data, the open type of questions has the highest value for us. We really appreciate your time to enlist all the pros and cons during your experience with the Gamedec. The answers were totally anonymous, but we selected some of the answers to better understand the whole picture and the motivation, why the specific keywords were bolded.

>>> Download Gamedec Public Beta Feedback (.pdf) now! <<<

Digital Dragons Indie Showcase Community Vote

The Digital Dragons event went online this year, and many studios from around the world are participating in special Indie Showcase on Steam and GOG! Over 150 indie games from all over the world have entered the competition. There are many games included in the showcase, and all of us have a chance to win the Community Vote prize!



Show your support and vote for Gamedec! Thank you!

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Have fun!
#TeamGamedec
Gamedec - Definitive Edition - Matt_Anshar
Are you about to start a Kickstarter campaign? Join our #PRtalk, where we deconstruct Gamedec's Kickstarter piece by piece.



http://twitch.tv/ansharstudios
http://youtube.com/ansharstudios


Why we went for the Kickstarter? How did the research & preparations go? How did we manage the very first few days of the campaign and how did we keep our crowdfunding on the radar for over a month?

Prepare questions, tune in tomorrow, on the 15th of September 2020 at 3 P.M. CEST, and prepare to be enlighted :)

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Have fun!
#TeamGamedec
Gamedec - Definitive Edition - Jacob
PAX Online 2020 has already started!

To celebrate the event (or two events to be exact, because PAX joined forces with EGX), download the free demo and share your feedback on our discord! The demo will be available only during the event, so make sure you'll download it and make your first steps as a Gamedec between 12th and 20th September.

More details about the whole event can be found on PAX Online x EGX Digital page:
https://www.paxegx.com/games/gamedec



What is included in the Gamedec Demo?

The demo you will play will bring you to the Gamedec's apartment located in High City. Take a look at the Realium, interact with the Bliss - your virtual companion, and look after new cases to solve. There is a message from Geoffrey Haggis in your inbox. You should meet him and uncover the mystery of what is happening to his son, Fredo Haggis.



Even if the demo has limited access to the Twisted & Perverted virtual world, during the interactions in the available locations, you may take a different course, depending on the decisions you make. Gamedec, like classic tabletop RPGs, gives you the freedom to approach situations from multiple angles rather than forcing a single solution.

Remember, this is still a work-in-progress

Due to the "work-in-progress" nature of this build, you may encounter some issues. If this happens, we would appreciate it if you would alert us to these issues via the Steam discussion forum or directly on our Discord channel.

PAX Online - Indie Showcase



Additionally, we are proud to announce once again that we are selected Indie game for the PAX Online Showcase. Only 20 titles made it to the finals from over 350 entries. Make sure that you will check as many demos as possible. There are a lot of great games, that, of course, goes beyond the RPG genre.
https://www.paxegx.com/pax-indie-showcase

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.



Have fun!
#TeamGamedec
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