Hey all, today we have another patch ready for you!
This patch contains the addition of a vote kick system, adding practice rounds, and general collision and bug fixes!
Patch Notes
Added a new vote kick system to replace the current host kicking system. In a 8 player match, 5 votes would be required to vote kick a player. Vote kicks can be initiated in the tab menu or profile menu. After 1 minute without enough votes, the vote kick times out and a cooldown begins to prevent spam
Players can now start a quick practice round vs. bots from the main menu. Players lower than level 5 will see a practice round option next to quick play as a suggestion to practice before playing with live players. A bot practice round can also be started from the Tutorial tab
Fixed an issue where custom games would show clock times as being adjusted in a lobby even when they were not
Various collision fixes and polishing in Doll Factory
Thanks for your feedback and bug reports as always! If you haven't already, join us on our Discord!
We hope you’ve been enjoying the Midnight Ghost Hunt Early Access thus far. We promised we’d be cooking up some exciting new stuff during EA, and now our first major content update of Early Access is ready for you to check out! We have an eerie new map (Doll Factory) for you to check out, new cosmetics, improvements to the melee gear, new hero props, and more.
Starting today, MGH will be on sale all weekend long, 20% off!
New Map Doll Factory
The Doll Factory is now open for business. You can haunt or hunt in an abandoned doll factory in the dead of night! In typical MGH fashion, this eerie doll factory is equal measures charming and terrifying!
Factory is back and better than ever
Full of new props, hiding spots, and creepy dolls
Watch out for the murder dolls...
Ghostsmasher Rework
Added a small buckler shield that can be used to block incoming damage. It is not as effective as the full riot shield, but can be useful when dueling a Ghost before or after Midnight.
New small buckler shield to block some incoming damage
Can chain lightning damage up to 3 times against Ghosts or moving possessed props
Sledgehammer Rework
Added the ability to charge up an attack for added damage; the higher you heft your hammer, the stronger your swing will be!
New charge up attack
Can destroy large props in 1 or 2 hits depending on the charge up
New Hero Props
Murder Doll - Runs around and lunges at hunters with a knife
Warehouse Gate - Acts as a guillotine to smash hunters
Forklift - Yeeting hunters into the air has never been more fun
Soda Machine - Lobs cans of Midnight Ghost Drink™ at unsuspecting hunters
Speaker - Pump up the volume and the damage - use sound waves to knock hunters around
Cosmetics
Early Backer Skins
The Lord and Lady Ghost skins and The Veteran and Rookie Hunter skins are now available
As a bonus for patiently waiting, we have also thrown in two new emotes exclusive to Early Backers, the Gentleman and Lady
New Skins
Satisfactory Pioneer Hunter
Satisfactory Pioneer Ghost
New Victory Poses
Pray
Idol
Nirvana
Clown Dance
Confident
Admire the Duck 🦆
Facepalm
New Emotes
Clown Dance
Confident
Wipe Sweat
Facepalm
New Titles
Longtime players have been asking for a way to flex their Ghost Shard balance - well, now you can! The Wealthy title costs 100k shards, while the Millionaire costs...well, you know.
We hope that you’ll enjoy Update 1, and we look forward to getting in some matches with you all on the Doll Factory soon!
For those of you who haven’t joined us yet on Discord or Twitter, be sure to do so! It’s a great way to give us your thoughts and feedback, and connect with other awesome players in the community! Until next time, happy haunting and hunting!
Hey all we have another patch ready for you today!
This patch has a fairly large matchmaker change for lower level players, as well as some bug fixes. The team is hard at work behind the scenes on a large content update as well, keep an eye out for more information on that very soon! 👀
Patch Notes
Low level player matchmaking changes: players level 6 or lower now have their own matchmaking pool for up to 2 minutes before resetting back to the wider pool. Bots will be used to fill empty slots depending on queue times/player population. This is in an effort to improve the new player experience
Fixed the "Master of Loadouts" achievement not unlocking properly. If you have previously met the requirements, simply log in to receive the achievement and title
Sledgehammer damage increased (note: melee weapons are due for a larger rework, stay tuned)
Fixed an exploit that could allow for multiple ghost chargeup attacks at once
Fixed spots on Ghost Ship where possible to avoid salt water damage
Fixed many collision issues on Ghost Ship, Asylum, School, Theatre, and Museum
Fixed incorrect prop damage on a few props
Thanks once again for all of your feedback and bug reports! If you haven't already, join us on our Discord!
Hey everyone, today we have another patch ready for you!
This patch is a little smaller than the previous ones, but as always we are working behind the scenes on new content as well. Keep an eye out for more information on that soon! 👀
Patch Notes
At low health, players now have a red screen outline that is more visible the lower the HP currently is
Fixed issue where Hunters could avoid salt water damage for a very long time with Juggernaut and Medkit
Fixed the "Rainbow" victory pose not working for Ghosts
Telekinesis door kills are now properly flagged as Telekinesis kills and not door kills
Fixed a rare crash relating to anti-cheat
Sound mixing tweaks
As always, fixing various collision and out of bounds locations
Thanks once again for all of your feedback and bug reports! If you haven't already, join us on our Discord!
Happy Friday all, today we have another patch ready for you!
We have seen some improvements overall to the quality of matches created since the changes last week, and are still keeping a close eye on it to make sure they continue to improve.
As always, we are focused on addressing the biggest issues and incorporating feedback.
Patch Notes
Hosts of quick play games (games created by quick play) can no longer kick players or force change teams. Games manually hosted can still kick, though we are now monitoring more closely for kick abuse in public lobbies
New Victory Pose: "Rainbow" - adapted from our recently added Rainbow in-game emote
Hunters can now properly jump onto ladders without sliding down
Ghosts can no longer break fellow Ghosts out of Doppelganger form with damage
Ghost charge-up attack and ghost punch damage reduced slightly but only before Midnight, after Midnight is unchanged
Ghosts can now more reliably damage traps that are placed on a slope below or above them
Added Ukrainian as a supported in-game language
Fixed bug in custom games with respawns enabled always displaying "99" lives remaining until the first respawn occurs
Fixed bug where consuming bots and sometimes players would not show up in the killfeed properly
Beta tester title and skins no longer appear to players unless they have it unlocked since they are no longer attainable
Suit of armor on Asylum behind invisible wall fixed
Out of bounds in Museum nature room dome fixed
Potentially fixed rare bug where Hunters could respawn out of bounds
Fixed Ghost Ship collision issues with sword trophy prop
Various collision and unintended hiding spot fixes as usual
Various localization fixes and updates
Thanks once again for all of your feedback and bug reports! If you haven't already, join us on our Discord!
We are also hard at work on a roadmap for Early Access to share with you all, stay tuned for that.
Hey all! Happy Friday, we have another patch ready for you!
As always, we are focused on addressing the biggest issues and incorporating feedback.
We are continuing to adjust our matchmaker to provide better quality matches. Initial tests look promising, though may result in slightly increased wait times. We will continue to monitor and tweak going forward, thank you for the feedback and ongoing discussions.
Patch Notes
Ongoing matchmaker tweaks, should result in better matches although could increase wait times slightly
Generator is now invulnerable for 10 seconds after match starts (eventually will have salt circle VFX to illustrate this)
Anvil prop damage reduced, was misclassified as a 'large' prop
Hunters are now much easier to ping directly
Quickcharge Ghost perk now comes with a longer cooldown (roughly 20% longer) to make staying airborne a little more difficult
Ghost punch damage lowered slightly
Fixed prop chargeup attack multi-hit bug when knocked back by Salt Shotgun or Riot Shield
Fixed issue where rarely possessing a prop that was just destroyed will pull you underground
Fixed bug where you could not start firing automatically if you have run out of grenades
Fixed bug where Ghost Ship was incorrectly marked as Mansion in match history
Fixed bug where Lamp title was not properly awarded upon completion of achievement
Fixed bug where Hunter's Worst Nightmare and Ghost's Worst Nightmare achievements were mismatched
Fixed bug where unlocking cosmetics in the firing range would not count towards cosmetic unlock achievements
Easter Egg props have been collected and put into storage until next year
Shader and texture optimization work is ongoing
Many collision and out of bounds fixes
Thanks once again for all of your feedback and bug reports, they have been extremely helpful. If you haven't already, join us on our Discord, where we have channels setup to make it super easy to tell us all about any bugs you run into or any feedback you might have!
We are currently preparing a roadmap for Early Access to share with you all, stay tuned for that.
Hey all! Another great week of Early Access has passed, and we have another patch ready for you!
As usual, we are focused on addressing the biggest issues and incorporating feedback. Also, we've got some easter eggs for you to find! Read on below.
Patch Notes
NEW EASTER EGG PROP! (1 on every map, can you find them all? 👀)
We have made some major improvements to the anti-cheat! Please continue to report cheaters as you see them, we have taken action on some accounts already, and will continue to do so as needed
Phantom Ghost ability now breaks pings and cannot be pinged directly during duration
Reaper has been made slightly more accurate when not scoped in. This isn't a full revert, but we agree that we might have slightly over tuned it last week, so we are dialing that back a bit. The crosshair is now also accurate to the level of spread during movement
Fixed major Ghost damage bug sometimes causing "11" or similar damage - this was due to latency and incorrect ordering of the damage server-side
Fixed several prop hit detection issues, related to the knock-back from the Salt Shotgun and other collision issues
Frostbite slow effectiveness improved and damage increased
Project X damage has been bumped down slightly
Untrappable now prevents Frostbite slow in addition to the others
Added Korean and Italian as supported languages. More to come!
Ghost souls for reviving will now return to the floor to prevent souls from floating and being unable to be revived
You can now directly ping Apparition ghosts as if they were a real Ghost, furthering confusion
Miasma can no longer damage generators/traps/C4 through walls
Doppelganger damage increased slightly and cooldown reduced slightly
Fixed Doppelganger health bug with custom rules enabled
Shove Hunters has been adjusted to be more consistent with the displacement effect
The basketballs on School are now 100% more bouncy
Fixed falling out of the map on Asylum as a dead ghost, sorry about that!
Many collision issues fixed as well
Thanks again for all of your feedback and bug reports, they have been so very helpful. If you haven't already, join us on our Discord, where we have channels setup to make it super easy to tell us all about any bugs you run into or any feedback you might have!
Hey all! It has been 1 week since we launched into early access - thanks again everyone for your incredible support and feedback! It's been a blast playing and discussing with you all.
Over the past week, the team has been listening and focusing on how best to address common feedback and complaints without disrupting what people seem to be enjoying the most.
As a quick note, we are aware of the prop damage/hit registration issues, and while we don't have a fix ready for that in this patch, it is high on the team's priority list and will ideally improve this in the next patch.
We've just released our first patch in an attempt to address various feedback and reports we've been getting from the community, and here's what you can expect from it!
Patch Notes
By default, Quick Play-created games now end after 2 matches and put everyone back into queue. This should help mix up the matches a bit and improve our matchmaker pool significantly. Server browser-created games are not affected. Players can vote on a rematch to continue the rounds as desired
XP/Shards are now granted as soon as the game is over, rather than waiting until after the MVP screen. This will ideally improve host quits to deny progress
New "lobby code" system: Share the code to make it easier for your friends to join your lobby
Added 4 new languages: French, Spanish, Polish, and Brazilian Portuguese. More to come!
BONUS NEW EMOTE: Rainbow!
Harpoon Bazooka now has a reload/cooldown animation to make it less spammable, and the duration of Harpoon attachment reduced
Untrappable Ghost Perk now works as a counter to Harpoon as well by making the duration much shorter
Reaper is now less accurate while moving/not scoped in. Movement speed increases inaccuracy while hip firing
Pinging a player now will only track them for 2.5 seconds instead of 4, allowing for more escapes
Minor prop health and speed adjustments, and Ghost form is slightly faster now
Streamer mode improvements, now hides lobby name, invite code, and team text chat
Added option to turn off the auto-balancer in Server Tools
Vacuum and Consume XP set to 50XP down from 100XP due to outshining kills in MVP screen
Fix issue where you could not apply some resolution settings in the video options menu
Password entry is no longer visible plaintext
Potentially fixed memory issue while sitting in the friend invite screen for awhile
Fix "Generator Under Attack" sound not playing
Many map collision problems and unintended hiding spots fixed
It should be less likely for NA and Asian lobbies to end up together, though this is something we are continuing to adjust
Many more bug fixes
A note on Anti-cheat: we are currently working with our anti-cheat provider to improve overall reliability, there have been some improvements as we go but not completely solved as of this patch. We will keep everyone posted on our progress.
Thanks for all of your feedback and bug reports, they have been tremendously helpful! If you haven't already, join us on our Discord, where we have channels setup to make it super easy to tell us all about any bugs you run into or any feedback you might have!
We launched into Early Access yesterday! The entire team here would like to express our most heartfelt thank you to all of you who’ve already purchased the game, the Early Backer Pack/Bundle, or soundtrack. We appreciate the support immensely and will continue to improve upon the game as we continue through Early Access!
It’s been an absolute joy to play with you all, chat about the game, and check all of your wonderful MGH creations - whether they were memes, screenshots, YouTube videos, or live streams. We love to see that, and hope to see them coming! 😊
WHERE TO FIND US
There are a couple of things we wanted to point out to make sure that you can access all the information that’s out there. We have a wonderful, active Discord community where you can discuss the game, look for a group to play with, give us valuable feedback, post memes, and screenshots, and promote your stream or channel.
If you come across any pesky bugs while playing, you can report them over at https://midnightghosthunt.featureupvote.com/ As a quick reminder, we want to point out that our board at Feature Upvote is solely for bug reporting. Feedback and suggestions can be discussed over on our Discord.
We have a long list of languages on their way to MGH: French Spanish Polish Brazilian Portuguese Korean Italian
These will be added to the ones already in-game: English German Russian Chinese (simplified)
We’ve also gone through your feedback and are keeping a close eye on the matchmaking concerns, as well as Harpoon Bazooka balance.
Matchmaking is something we’re continuing to look at, and it appears related to how many players often find one good lobby and play there for awhile, instead of being thrown back into the matchmaking queue after a few games. So the amount of open slots available tend to be reduced at any given time. We’re looking into ways to reduce the chance of being put into very high ping lobbies as much as we can.
Teams of Hunters stacking the Harpoon Bazooka is also something we’re looking into. There’s a few potential routes we could take here, be sure to let us know your thoughts on our Discord. We’ll try some things internally and keep you all posted.
We’ve also heard about hosts leaving before XP and shards are granted. This will be improved in an upcoming update, with XP/shards being granted immediately on game over instead of when the top players screen appears a bit later.
Eventually, we will set up a way for shards/XP to be granted as you go in a match, though that may take some time to implement and test properly.
We’ve seen the discussion about dedicated servers - this is something the team is working on with high priority. We were hoping to have them in for launch, though we hit some technical hurdles. We’ll continue to work on them and hope to have them ready in a future update. Stay tuned for news on that.
On a lighter note, a little bird told me there are some cool new emotes in the works, too, so remember to keep an eye out! 👀