Intermezzo: Before going with Coffee Talk, we came up with a lot of titles, and one that stood out the most was “Things We Talk About at Night.” We loved it, but the title was too long, and localizing it to other languages would be required to release in non-English speaking countries like China or Japan. A shorter title was needed. Thus “Coffee Talk” was born.
Because it’s easy to add features that you think are cool or will increase the game length or give you another bullet point in your Steam description. Or is it just diluting the core message of your game, and hurting your ability to have your game be about something, to say something, to resonate.
- Mark Brown