This is a code for access TestBranch : mistsurvival99 (to access test branch go to steam library -> Game icon -> Right click -> Properties -> Betas and add the code)
For this version, it's still pretty rough, and there's not much polish yet. There are still many unfinished areas. Additionally, the NPC doesn't fully utilize all functions yet, such as the infected and Bandit's sound sensing function. (For now, the flamethrower only affects infected, fuel tanks, and propane tanks)
And for systems, areas, and level design that have not yet been implemented, I'll be making additions every week or two. You can check back for the patch every Sunday night.
You can check those playavble area in the map below
The Green area are playable
The Yellow areas represent the environments that have been set up with 3D assets allowing you to explore and check out the environment, but systems have not been implemented yet
The Red areas is an undeveloped areas.
I've added a function in the Debug UI that allows you to spawn a car or trailer and teleport between Z0 and Z1. If you need to gather some resources in Z1, you can use the teleport option to farm them quickly. However, please note that Z1 still uses the old system, and some of the new systems will not be accessible in that zone.
To activate the debug UI, press the '+' button three times quickly. To deactivate it, press the 'i' key twice.
There may be some FPS drops in certain areas, which probably related to item spawns in the jungle. I will address and fix this issue, and the update will be available within a week.
"For recommended in-game FPS, if you require features like 'Lumen' or 'GI,' i recommend selecting the Anti-Alias method 'TSR' and adjusting the resolution scale (around 60-70 should work fine).
To further boost FPS, you can disable 'Lumen'/'GI' by setting them to 'Low'."
** In the current version, you may experience gun animation jitter or shaking due to a limitation with world rebasing. However, I have found a workaround for this issue, and it will be fixed in the next patch ** After fixing some things, I will compile a list of features to be tested in the next patch.
The 0.6.0 TestBranch is scheduled to go live on July 30th (Which is call a.0.6.0). And I think it takes at least another two months to prepare before updating the default branch.
*** In the first version of the TestBranch, there are still two zones pending inclusion: Zone 9 and Zone 11. They will be added later.
0.6.0 Progress Update #4
Log, Large Item Carrying System. : Some large items can no longer be stored in inventory.
Item Harvest And Crafting From Large Item System.
Item Display System : Weapon Racks
Vending Machine And More Interactive Objects.
Stage 1 Infected Models And Animation Rework. Behavior Rework.
New Weapon : Flame Thrower
Vehicle Rework And Refactor.
New Vehicle : ATV
Trailer And Caravan System
New Gas Mechanics
Interactive Tools
Bandit Behavior Rework, Bandit Sniper Rework
New Mutant 'The Bloat'
Tank Rework
Environment And Level Design
Co-Op Devlog #6
Log, Large Item Carrying System
Large items can no longer be stored in the inventory. To craft certain items using large items, you can either directly craft from them or destroy them to spawn new items, such as firewood from logs.
About Gas Mechanics there will be new item called the Propane Bottle. The Propane Bottle serves as a means to collect gas from various sources, including gas canisters and other gas-emitting entities such as The Bloat (an alpha mutant in the game). When you defeat The Bloat, it releases green gas, and you can extract the gas generator gland from it. By placing this gland into a DIY gas cylinder, you can utilize the Propane Bottle to split the gas for various purposes."
In the game, you will find a variety of portable items that can be stored in your inventory. And you can take them out and interact with them as interactive objects.
In the beginner state, the Tank wields a powerful rocket launcher. To acquire this formidable weapon, you must defeat the Tank, and upon its defeat, the rocket launcher will be dropped as loot.
You can sometimes accept missions from the survivor camp. They may ask you to help build a building. or destroy something, kill some one and when you complete the mission, the environment in that area will change.
Hello everyone! Please check the list below for February ~ March tasks.
Moving Objects Rework
Improved Physic Grab Object Stability
4 new fish
Car physic refactor
Caravan Interaction, Interior
Caravan, Trailer Hitching System
Infected (Stage1) 3D Models Rework
Infected (Stage1) Animations Rework
New Mutant And Alien Cocoon
Siren Behavior
Implement New Puzzle
Rework old map
Co-Op : Added Animals Ai (Chicken, Wolf)
Moving Objects Rework
I have reworked the new object moving system. You will be able to move things into very narrow place, spaces. This new system will have 2 stages, you can switch between 'Carrying mode' and 'Placing mode (edit mode)' by press 'F'. Left Mouse Btn will also throw objects away. https://youtu.be/FVYvNKQJAtg?t=2
I decided to connect the old map to the current one. And new player will start the game at old map area (Call it Zone 0). Which the current map V.0.5.0 (Lets call it Zone 1) will be more difficult. You'll need to defeat 'Tank' before you can cross from Zone 0 to Zone 1.
The Old map will be re-visual, But every place or landmark will remain the same. (There will be additional new locations for Zone0 as well)
For the January task, I mostly focused on moving the project to Unreal Engine 5. From the first test, There are some legacy systems that don't work. Such as Car physic (which I intend to rework anyway).
And "World Partiton" (UE5 New feature) can greatly reduce stutter during level streaming. But there are still many parts that need to be optimized.
Keys Mapping broken : (press "default button' to refresh and then you can rebind the keys)
New Version Update 0.5.2
Hello everyone
This version will be the last version that will use UE4. The next main patch will be 0.6.0 which will be changed to UE5. (There are still bug fixes/ hotfixes in 0.5.x) All new content that hasn't been added yet, will be added in this version.
For the WIP, and progress update. I will post it in a few weeks.
Thank you, and Wishing you all a happy, healthy New Year!
Bug fixes
Car rolls away when player jumping or climbing
Random items floating in the air (Farm with seeker nest)
Puzzle door not save
The dog leans,spins or has an error rotation when the vehicle rolls over.
The elevator in the mine cannot transport object, lockers
Destroy the fish pond and the fish are still swimming.
Interior props does not load when saving inside a house or building.
Wooden spike status not saved
Carcass not saved
Some Outhouse door cant open
Cant climb some ladder (Bandit tree base)
Arrows UI overlaps with Player status UI (weight, heat, etc.)
Can't use a knife, Machete etc... to destroy and harvest resources from bushes
Optimization
Optimize shader can reduce stuttering when load and unload level, But there are still more than a thousand items that I need to fix. I will continue to fix more in the next patch.
reduce texture size
clean up unused texture
Optimized some shaders.
Project file size reduced from 25gb to 20gb
New Feature
Survivors Camp For now, there will be only trading features. And you can also enter this area without having to complete a quest.
New Gun added : Semi auto shotgun (Can only be traded from survivor camp)
For the first priority is still bug fixes, performance fixes and reduce stuttering while streaming levels. This patch should be ready within the next month.
These are some tasks I am working on. (Work in progress)
Ai, NPC
New mini boss : Siren
New dog : Rottweiler
German shepherd new behavior and animations
Regular NPC variant modifications (To use in survivor camp, mission or special event)
Bandits Refactor
Water Shader
Modifying new water shader
Some new stuff
Compost Bin (for making manure)
Semi Auto Shogun
Pumpkin
Environment
Survivors camp
Military base, Dam, River Bridge
Secret lab, Research center
Co-Op Dev log #1
- Basic Craft - Building Craft : Can help other players to reduce the craft duration and status cost
Get hurt, die while driving or getting out of the car
Meat not cook If charcoal slots are full.
Chairs Collision blocked, can't pickup item (in town)
Recycle bin drop electronic parts when destroyed.
Garage Collision
Garage texture
Water tower doesn't save the amount of water
The bucket disappeared when climbing the ladders.
Plants floated and didn't follow the table when moving.
Optimize
**Performance fix #4 will come in the next patch**
Reduce texture size (The project size is now ~25gb)
Progress update
Task that im working on
** Still fixing the bugs from player reported.
Bandit refactor
Preparing landscape for new zone (Survivors Camp)
Fixing pet bugs and replacing new bones. (including new animations)
* Because I started fixing and rafactoring NPC, So survivor camp will be added before the housing estate. * I marked that camp location in the picture below, please dont build your base there.
** You may find cpu usage about 70-80% in the first 1-2 minutes after starting the game. After that it will start to decrease, I will update performance fix #3 asap.
I did optimize some part of the farms. and the shops on the hill. The remaining zones will follow soon.
Plants reset to beginning stage after loading the game.
Can't press or use items (Items that fall when the player dies.)
Bottle crates not save
Molotov Bug, Sometimes just went through the ground or objects.
Crates and other storage items fall through the floor of houses when a game was loaded.
Feeding the dog caused screen tilt
When the gas mask is taken off. Filter amount will automatically decrease.
Left hand item dupplicate after game loaded (Shield, torch)
Item damage by wetness, rain even in crate or storage.
Temporarily disable crate, storage and items physic. (Prevents overlapping with the car. Proper fixes will follow soon.)
Reduce resources to build fences, barricade and constructions using wood
Increase bariccade HP (Spike barricade, wooden wall, etc.)