Keys Mapping broken : (press "default button' to refresh and then you can rebind the keys)
New Version Update 0.5.2
Hello everyone
This version will be the last version that will use UE4. The next main patch will be 0.6.0 which will be changed to UE5. (There are still bug fixes/ hotfixes in 0.5.x) All new content that hasn't been added yet, will be added in this version.
For the WIP, and progress update. I will post it in a few weeks.
Thank you, and Wishing you all a happy, healthy New Year!
Bug fixes
Car rolls away when player jumping or climbing
Random items floating in the air (Farm with seeker nest)
Puzzle door not save
The dog leans,spins or has an error rotation when the vehicle rolls over.
The elevator in the mine cannot transport object, lockers
Destroy the fish pond and the fish are still swimming.
Interior props does not load when saving inside a house or building.
Wooden spike status not saved
Carcass not saved
Some Outhouse door cant open
Cant climb some ladder (Bandit tree base)
Arrows UI overlaps with Player status UI (weight, heat, etc.)
Can't use a knife, Machete etc... to destroy and harvest resources from bushes
Optimization
Optimize shader can reduce stuttering when load and unload level, But there are still more than a thousand items that I need to fix. I will continue to fix more in the next patch.
reduce texture size
clean up unused texture
Optimized some shaders.
Project file size reduced from 25gb to 20gb
New Feature
Survivors Camp For now, there will be only trading features. And you can also enter this area without having to complete a quest.
New Gun added : Semi auto shotgun (Can only be traded from survivor camp)
For the first priority is still bug fixes, performance fixes and reduce stuttering while streaming levels. This patch should be ready within the next month.
These are some tasks I am working on. (Work in progress)
Ai, NPC
New mini boss : Siren
New dog : Rottweiler
German shepherd new behavior and animations
Regular NPC variant modifications (To use in survivor camp, mission or special event)
Bandits Refactor
Water Shader
Modifying new water shader
Some new stuff
Compost Bin (for making manure)
Semi Auto Shogun
Pumpkin
Environment
Survivors camp
Military base, Dam, River Bridge
Secret lab, Research center
Co-Op Dev log #1
- Basic Craft - Building Craft : Can help other players to reduce the craft duration and status cost
Get hurt, die while driving or getting out of the car
Meat not cook If charcoal slots are full.
Chairs Collision blocked, can't pickup item (in town)
Recycle bin drop electronic parts when destroyed.
Garage Collision
Garage texture
Water tower doesn't save the amount of water
The bucket disappeared when climbing the ladders.
Plants floated and didn't follow the table when moving.
Optimize
**Performance fix #4 will come in the next patch**
Reduce texture size (The project size is now ~25gb)
Progress update
Task that im working on
** Still fixing the bugs from player reported.
Bandit refactor
Preparing landscape for new zone (Survivors Camp)
Fixing pet bugs and replacing new bones. (including new animations)
* Because I started fixing and rafactoring NPC, So survivor camp will be added before the housing estate. * I marked that camp location in the picture below, please dont build your base there.
** You may find cpu usage about 70-80% in the first 1-2 minutes after starting the game. After that it will start to decrease, I will update performance fix #3 asap.
I did optimize some part of the farms. and the shops on the hill. The remaining zones will follow soon.
Plants reset to beginning stage after loading the game.
Can't press or use items (Items that fall when the player dies.)
Bottle crates not save
Molotov Bug, Sometimes just went through the ground or objects.
Crates and other storage items fall through the floor of houses when a game was loaded.
Feeding the dog caused screen tilt
When the gas mask is taken off. Filter amount will automatically decrease.
Left hand item dupplicate after game loaded (Shield, torch)
Item damage by wetness, rain even in crate or storage.
Temporarily disable crate, storage and items physic. (Prevents overlapping with the car. Proper fixes will follow soon.)
Reduce resources to build fences, barricade and constructions using wood
Increase bariccade HP (Spike barricade, wooden wall, etc.)
Shift + Click (Quick Store)to move the item into inventory while it is overweight causes item disappear.
Starter wooden box disappear.
Add persistence collision to all watchtower prevent character from falling
Glove texture not show while climbing
Press 'F' on the deer - turn into a chicken.
When loads a save game once and quit to the main menu page. If press start new game, game will not load properly. (will see a black screen and found that the loading is incomplete)
0.5.1.2.1 bug fix
No items spawn at sawmill
Press ESC while time advance gauge display bug
Press ESC while Butcher menu bug
Reduce thirst decrease rate while sleeping.
0.5.1.2 Bug fix
Water prufier not work
River : Wrong display command
Locker, suitcase, falling through pickup truck
Locker, falling through floor
Reduce stamina, thirst rate
0.5.1.1 Bug fix
Press ESC while tutorial page display freeze the game
These are some features and area that are currently being developed. I have marked it on the map. which you can see from there
And about Allies, Survivor NPCs. I haven't fixed it much, which I will develop within patch 0.5.2. So, the next 0.5.2 will be patch for AI Refactor and Quest only.
Refactor
Crops System : bug fixes and refactor
Gun fight mechanic rework
Bug fixes
When respawning while mist event, the ambient sound will reset to daylight sound.
NPC spawn overlapping
Scott : cutting tree task assign
Scott : After finished his task, He didn't come back to the camp.
Press ESC while using dogtag freeze UI
While moving building or object. if you hold down Rotate and then press 'Left Mouse Btn'. It won't be able to continue rotating in the next move command.
Treebase : Can't press 'Right mouse btn' to cancel.
The sound of the dead infected still exists.
Press ESC while Time advance activating cuase Ui bug
Can also shoot or attack while stunned (Attack by bear)
Some ladder can't climb
Random event NPC floating in the air
Random event car spawn overlapping
Random event cars still exist. and does not disappear over time
All Road collision fixes
Dog cage can be opened without entering the code
Watch Tower stair collision issue
Press Tab or ESC while time advance action ui popup (the ui with message "This Action Will Take") will cause inventory bug and freeze (can't interact items inside)
Onhand item appear while wearing gas mask
Changing gas mask filter cause Onhand gun and item disappear
Feeding the dog cause Onhand gun and item disappear
Sometimes the fishing mode cannot be activated.
Old mine ladder collision bug (Can't climb)
Press ESC While entering bird eye view mode (Crafting big tyoe building) cause camera freeze
Some windows are glowing at night.
The camera tilts after being stunned by a bear attack.
Animal dead body still exist.
Machete combo bug (Attack twice)
Press ESC while player respawn and revive ui showup will cause ui freeze
Treebase collision
Treebase stair collision
Face the bandits and pressing the right mouse button while holding a melee weapon will cause them to freeze.
Watch tower ladder (Can't climb)
Jump to the car or climb causing car to float and spin.
Melee weapon attack cause memory leak
Infected spawn inside base
New Feature
New items
(Equipment) : Cap
(Equipment) : Rain Coat
(Material) : Animal Dung
(Material) : Garden Soil
(Material) : Hose
(Material) : Manure
(Material) : Seeker Claw
(Material) : Small tire
(Material) : Syring
(Material) : Wooden wheel
(Medicine) : Full Restore
(Weapon) : Replica spear
(Tool) : Replica Shield
(Gun) : M4A1
(Gun) : AK
(Gun) : Double barrel shotgun
(Gun_Attachment) : tactical grip
(Gun_Attachment) : Ak Drum mag
(Gun_Attachment) : Optical sight A
(Gun_Attachment) : Optical sight B
(Gun_Attachment) : Suppressor (DB Shotgun)
(Gun_Attachment) : Suppressor (SG Shotgun)
(Gun_Attachment) : Suppressor A (m4, ak)
(Gun_Attachment) : Suppressor B (m4, ak)
(Gun_Attachment) : Tactical Laser A
(Gun_Attachment) : Tactical Laser B
General
Some props can be pickuped and used (Chair, wall decorator, statue, etc.)
Able to carry dead animals
Swim System (new under water mechanics will be add in the future)
FPS Camera sway
You can now destroy the car by axe
Melee attack force and nockback
New loot ui will separate between equipment and inventory. (only bandits)
Trade System Each item now has its own value. You can trade them with survivors in random events.
Weather There will be 3 new weather
Overcast
Rain
Thunder Storm
Basic Status You can read the details of each status on the tutorial page.
Weight
Heat
Wetness
Enemy Ai Add 2 new creatures
Mutant : Seeker
Animal : Wolf
Mini game, quest Some seeker nest will emit green mist. Which you can destroy them by using fire
New Gun Fight And Customization For the detail check the list below
Camera sway
Simple recoil
Gun status : Accuracy, Ammo cap, Aim down Sight Speed, fire rate and mobility
Gun Attachments
New Buildings And items
Wooden Cart (wood log only)
Wooden Cart
Fish Pond
Healing Station
Treebase
Wooden Barricade
Water Tower
Map And Environment 3 new zones
Store
Old West Town (There are still some performance issues there. Will be fixed asap)
Farm
2 re-work zones Radio Station will be the area for main quest in 0.5.2. which now there is not much content there.
Military checkpoint
Radio Station
Progress Update
New Area There are areas that are being developed. I have marked it on the map. You will see the message 'Wip Area'. New areas will be added continuously with every update.
This is the WIP area that will be added next. (Housing estate)
Co-op And UE5 Last month, I spent about a month testing out Co-Op modes and moving the project to UE5. Once Zone 1 is finished I will move the project to UE5 and start adding new zone (Zone 2 through the tunnel after defeating Tank).
UE5
For the UE5, it's not just a better visual, but Nanite and world partition are very powerful and impressive. Here are some pictures taken from the UE5 (It's quite rough. Haven't adjusted much).
Co-Op
And for Co-Op mode. Actually The game was designed for single player, and I wasn't able to add Co-op Mode directly. I didn't plan for that in the first place. it would take a lot of time to do that.
So, i have to craft it from scratch, As far as I've tried It doesn't take much time compared to the old version I made. Because I don't have to worry about environment, map, level design, and many things that have been done.
And for that, It's a great opportunity to add full controller support XD. Oh, and don't worry I have a friend who will help this time. So, there are currently 2 programmers working on this project. :)
Please check out some progress here -> *Co-Op Devlog#1
These are some features that are currently being developed. And there are some parts that can't be updated for now, such as bug fixes, NPC refactoring, etc.
And these are WIP features for 0.5.1. which I may update on beta first, to test for about 1-2 weeks before changing it to the default branch.
Infected, Mutant Ai
Seeker
Alpha type mutant (WIP)
I haven't given her a name yet. This mutant is the same mutant as Seeker. But with different abilities. Her screams will summon the infected horde to attack you.
System, Gameplay
Fishing
increase the difficulty. And the durability of the equipment will be reduced over time.
Fish Farming
Gun Status
There will be 5 status for guns (acc, ammo cap, aim down sight speed, fire rate, mobility). which you can modify depending on your settings. (Will be more)
Gun Customization
Water tank system, hose and pipe
You will be able to build a water supply system from a water tank.
Melee Weapon Force/Knock back
Season And Weather
0.5.1 will come with dynamic weather including rain and storms.
New Buildings such as Tree house, water tank, fish pond
Environment
At first 0.5.1 released, there will be 4 new zones (Group of stores, Cowboy town, Farm and Modern Housing estate) And the old zones will be improved in quality and detail, also lighting and postprocessing as well (You can see new lighting and postprocess in the screenshots below).
Abandoned military checkpoint (Detail improvement)
- [Fix] Dry fish weight reset to 1.0kg after loading the game - [Fix] Pickup dead fish in to inventory bug (wrong item and item icon) - [Fix] Pickup item sometimes it leaves a static mesh. - [Fix] Wall light does not work when the player is far away. - [Fix] wall light : Can't interact directly - [Fix] Can hold a chicken while holding a Bow, Shield, torch - [Fix] Berserker didn't respond when the player came up through the elevator. - [Fix] Berserker someting stuck on top of elevator - [Fix] Some Vehicles Spawn infinite (every time a player dies) - [Fix] Grenade, Bottle does not show up on hand - [Fix] Some object and building typee not spawn (bed, crate, workbench) - [Fix] Can't move pet house - [Fix] Can food texture fix #2 - [Fix] Old Mine Collision fix #2
- [feature] Berserker will no longer respawn if you defeat him - [feature] Add : Dead fish - [feature] Add : Crawling feature (Experiment in the old mine)
- [Fix] FPS Optimiez ( Cause by Drivable Cars) - [Fix] Vehicle movement and tire physics adjustments - [Fix] Press 'ESC' in car bug - [Fix] can't craft lumber from wooden scrap - [Fix] Dry fish weight bug
I've noticed about some lag which I checked. cause by drivable cars and some construction which will be fixed next. And there are also many missing sound effect including the physic materials of many objects as well I will gradually add them in every update.
Bug fixes
Freeze on enter game, takes a very long time to enter the game : I have fixed and refactor some class. It will reduce the time to enter the game by about 50-60%, which can actually be reduced even more. I will fix more later.
The mist did not disappear after mist event had passed.
Can't wear hard hats.
Bear's attack causes player endless fall under the ground while player is climbing.
TreeBase missing tree after loading the game
Compass can display only one icon
Dog dissappear : Actually, it's somewhere But it was unable to return to the base itself.
Dog does not return to base when selecting unfollow command
Dog always attack bandit corpse
Dog cant mark infected or bandits as target (Single Target by middle mouse)
Dog attack command can targets an unlimited range (Random Targets)
infinite Harvest fish : fish has no longer be put in Inventory
Undrivable/Static Cars's invisible collision block weapons and guns
Can fruit texture
Beef can texture
Lake water filled in bottles is often safe water
Can't put the 2.5L can in the water feeder Moonshine Still.
Wrong water status safe/unsafe bug
'Left Shift + click to store items' sometimes disappear or are stored in NPC storage instead.
Removing a wall with a ladder invisible ladder still remain (Can climb an invisible ladder, and also prevents any new building in that spot)
Car jack not work on slope terrain (Now u can rotate vehicle base on terrain surface)
Some loot boxes or crates have duplicate static mesh after loading save.
Too many items on the ground prevents/crash the game from loading. (Code refactor and Optimize)
Some trees respawn after loading the game. (static mesh tree)
Increase/decrease distance while moving physics objects doesn't work.
Fish icon
Old Mine Collision Fix
Pet house, pet bow craft materials
Code Refactor
Save/Load
Cache item object (Items that are far from the player)
Feature
Add : pet icon to 'Compass UI'
item : Concrete max stack up to 16
item : Cement max stack up to 16
Can now destroy black smith place, Furnace
Can now destroy 'Wall type' structure
Can now destroy 'tree base type' structure
Add : Wood storage (Structure -> Storage)
Add : Dry fish
. . . . .
Work in progress
This section is a system that is currently being developed. which will be added soon
More Fishes
Dog Models Bone ReWork
Customize the new model to add the important bone/joint. for making more complex animations, You will be able to pet him soon
Undrivable/Static Car dammage system
Swimming system (including dive)
Mutant : Seeker
Environment Towns and buildings will be added before 0.5.0 is changed to default branch.