These are some features that are currently being developed. And there are some parts that can't be updated for now, such as bug fixes, NPC refactoring, etc.
And these are WIP features for 0.5.1. which I may update on beta first, to test for about 1-2 weeks before changing it to the default branch.
Infected, Mutant Ai
Seeker
Alpha type mutant (WIP)
I haven't given her a name yet. This mutant is the same mutant as Seeker. But with different abilities. Her screams will summon the infected horde to attack you.
System, Gameplay
Fishing
increase the difficulty. And the durability of the equipment will be reduced over time.
Fish Farming
Gun Status
There will be 5 status for guns (acc, ammo cap, aim down sight speed, fire rate, mobility). which you can modify depending on your settings. (Will be more)
Gun Customization
Water tank system, hose and pipe
You will be able to build a water supply system from a water tank.
Melee Weapon Force/Knock back
Season And Weather
0.5.1 will come with dynamic weather including rain and storms.
New Buildings such as Tree house, water tank, fish pond
Environment
At first 0.5.1 released, there will be 4 new zones (Group of stores, Cowboy town, Farm and Modern Housing estate) And the old zones will be improved in quality and detail, also lighting and postprocessing as well (You can see new lighting and postprocess in the screenshots below).
Abandoned military checkpoint (Detail improvement)
- [Fix] Dry fish weight reset to 1.0kg after loading the game - [Fix] Pickup dead fish in to inventory bug (wrong item and item icon) - [Fix] Pickup item sometimes it leaves a static mesh. - [Fix] Wall light does not work when the player is far away. - [Fix] wall light : Can't interact directly - [Fix] Can hold a chicken while holding a Bow, Shield, torch - [Fix] Berserker didn't respond when the player came up through the elevator. - [Fix] Berserker someting stuck on top of elevator - [Fix] Some Vehicles Spawn infinite (every time a player dies) - [Fix] Grenade, Bottle does not show up on hand - [Fix] Some object and building typee not spawn (bed, crate, workbench) - [Fix] Can't move pet house - [Fix] Can food texture fix #2 - [Fix] Old Mine Collision fix #2
- [feature] Berserker will no longer respawn if you defeat him - [feature] Add : Dead fish - [feature] Add : Crawling feature (Experiment in the old mine)
- [Fix] FPS Optimiez ( Cause by Drivable Cars) - [Fix] Vehicle movement and tire physics adjustments - [Fix] Press 'ESC' in car bug - [Fix] can't craft lumber from wooden scrap - [Fix] Dry fish weight bug
I've noticed about some lag which I checked. cause by drivable cars and some construction which will be fixed next. And there are also many missing sound effect including the physic materials of many objects as well I will gradually add them in every update.
Bug fixes
Freeze on enter game, takes a very long time to enter the game : I have fixed and refactor some class. It will reduce the time to enter the game by about 50-60%, which can actually be reduced even more. I will fix more later.
The mist did not disappear after mist event had passed.
Can't wear hard hats.
Bear's attack causes player endless fall under the ground while player is climbing.
TreeBase missing tree after loading the game
Compass can display only one icon
Dog dissappear : Actually, it's somewhere But it was unable to return to the base itself.
Dog does not return to base when selecting unfollow command
Dog always attack bandit corpse
Dog cant mark infected or bandits as target (Single Target by middle mouse)
Dog attack command can targets an unlimited range (Random Targets)
infinite Harvest fish : fish has no longer be put in Inventory
Undrivable/Static Cars's invisible collision block weapons and guns
Can fruit texture
Beef can texture
Lake water filled in bottles is often safe water
Can't put the 2.5L can in the water feeder Moonshine Still.
Wrong water status safe/unsafe bug
'Left Shift + click to store items' sometimes disappear or are stored in NPC storage instead.
Removing a wall with a ladder invisible ladder still remain (Can climb an invisible ladder, and also prevents any new building in that spot)
Car jack not work on slope terrain (Now u can rotate vehicle base on terrain surface)
Some loot boxes or crates have duplicate static mesh after loading save.
Too many items on the ground prevents/crash the game from loading. (Code refactor and Optimize)
Some trees respawn after loading the game. (static mesh tree)
Increase/decrease distance while moving physics objects doesn't work.
Fish icon
Old Mine Collision Fix
Pet house, pet bow craft materials
Code Refactor
Save/Load
Cache item object (Items that are far from the player)
Feature
Add : pet icon to 'Compass UI'
item : Concrete max stack up to 16
item : Cement max stack up to 16
Can now destroy black smith place, Furnace
Can now destroy 'Wall type' structure
Can now destroy 'tree base type' structure
Add : Wood storage (Structure -> Storage)
Add : Dry fish
. . . . .
Work in progress
This section is a system that is currently being developed. which will be added soon
More Fishes
Dog Models Bone ReWork
Customize the new model to add the important bone/joint. for making more complex animations, You will be able to pet him soon
Undrivable/Static Car dammage system
Swimming system (including dive)
Mutant : Seeker
Environment Towns and buildings will be added before 0.5.0 is changed to default branch.
** First, For a black screen that freezes when starting the game or It takes too long to enter the game at the start. i have noticed that and still working on it. **
Bug fixes
[fixed] Hitting escape while in 'K' Map can confuse/lockup UI.
[fixed] Press 'F' to Loot all inside the car, forcing the player out of the car.
[fixed] Cant sleep at night (Hear sound or something...)
[fixed] Dog disappear from cage
[fixed] Some static doors, static objects, floating objects
[fixed] Pickup truck : Player Body Visual bug
[fixed] Can't cook fish on grill stand
[fixed] Large Jug, Canister can't be placed in the water purifier, regular water, or the water container
[fixed] Watering Can can't be placed in the water to refill
[fixed] Can't craft 'Screw' from workbench (You can now craft screw from workbench)
[fixed] weapon modify : Modify baseball bat not consuming items
[fixed] weapon modify : Modify UI showing invalid modify list (Only show word 'ability')
[fixed] weapon modify : Modify parts not save
[fixed] Young bear corpse bug (Showing young wild boar instead)
[fixed] Cross hair HUD while point at animals bug (wrong desc, display name)
[fixed] Can now using melee weapon hit NPC dead body to trigger ragdoll
[fixed] Infected can't walk through cabin door frame
[fixed] Rapid 'ESC' to pause bug (UI Freeze can't remove)
[fixed] Survivor NPC : Jiyeon Can't move
[fixed] Survivor NPC : Cant Rescue Survivors (Rescue points may spawn duplicated, but you still can rescue them)
** Both Survivors NPC, Bandit, are on refactoring queue list. I'll fix this in 0.5.0.3 ~ 0.5.0.4.
New Features
Pet
Add : Pet Fix up command to pause menu. You can use this command to teleport pet back to your location or fix pet missing from cage bug,
Local Green Mist/Fog
Green mist area will hurt you If you step in without a gas mask. Actually the green mist come with 'Biopod' (Which I'm working on). The idea is you can clear green mist area by destroying Biopod using fire source weapons. But for now, the green misty area will remain constant until the Biopod arrives.
** There are still some issue about FPS dropping where the fog overlapped **
Gas Mask
Add Gas mask to passive gear menu
To Use Gas mask press 'T'
Hold 'T' while wearing the Gas mask to change fillter
Some Progress Update
(WIP) 'Seeker' : New threat during day light, Their job is to provide food for the Biopod, and also build nests nearby to protect it.
For those who want to test the beta version please go to game icon in steam app -> right click -> properties -> BETAS -> and select 'beta - 0.5.0'
First, there are 3 zones that are still in development. 'Sawmill', 'Village', 'Old Factory' (Red Mark)
And for the map. Map will no longer change from now on. This is the final version of the landscape 'first zone' we used. But will be more zone and area instead. (there will be 3 more zones in the future)
Gameplay
Bow Rework
New bow type : Compound bow
All new bow animations
New arrows type : Explosive, Carbon Hunting Arrow
Animal Behavior
Wild boar herd : Adult and young
Bear with young bear
Movement, Combat Animations, Eat Drink Animations
All new melee combat animations
All new Climb, short jump animations
Add Hand And body while driving
Ladder system and all new ladder animation : you can press 'Shift(Sprint)' to speed up climb
Fall animation from animal or infected attack
Eat, Drink Animations (will be more)
Fishing
You can access fishing UI from inventory
Press Middle mouse to use (need 4 items Rod, Reel, Line, Lure)
Left mouse to throw
Left mouse when fish hook to start
Right mouse for reel and pull fish
Control the rod in the opposite direction of the fish. to keep the fish from escaping
Be careful not to keep the line red for too long. It will tear the line.
Pet
You can get pets by releasing them from the cage. (mini quest)
To access pet command press and hold 'Alt' command UI will show up.
Pets attack command : While attack command is marked, all in sight target will mark as red. You can then specify a target selection by pressing 'Middle Mouse'.
Pets Follow/UnFollow Command : You can choose 1 pet to travel with you by set this cmd to Follow.
Releasing 'Alt' to confirm command
Pet Status And Inventory : Pets will have 3 equipment slots, which is now only 'Body slot' available.
The number of attacks the pet can do will depend on the stamina value, which can automatically regenerate or feed them food for instant value add.
Mini Puzzle
Add New Mini Puzzle : Padlock
In Game Map
Press 'K' to access Map
Press current location button to show your latest location (need x1 pencil per action)
Press Event location button to show event location (need x1 pencil per action)
Cover
You can hide from animal or bandit sight by crouch in the bush
This does not work if the player is set as their target already.
Random Event, Trade System
** About trade system, I haven't set the value of the item yet. You can trade those items for free.
Random events will always appear with an explosion sound
When the event appears You will find event markers on the compass UI or you can locate events using map markers.
Random event will reward you for 1 item
Random events allow you to trade rare items from survivors.
Weapons Modify
*only baseball bat available for now
You can find modify section in inventory UI
Modify part give you more damage to enemy
Some part will give you ability to take down enemy in a single blow
To use take down ability (scissor modify part) press 'Right Mouse Btn' to activate focus attack. Get close to enemy until cross hair go red
You can use focus attack to take down enemy from both front and back
*** Take down ability will be implement for infected soon ***
Garage And Vehicle Customization
* Only SUV available to customize for now
To craft vehicle parts you will need 'Mechanics' NPC
To access customization section, park your car in the garage. Check the cube on workbench if its green, You can then interact with the cube using the customization section.
i'll post this simple patch note first and tomorrow for the full patch note. Many zone are not finished well. i'll try to update as often as possible throughout this month for that.
** Here's a list for known bug that will be hotfix in a couple days.
Water : Can't swim for now.
Trade System : I haven't put a value on the item, u may receive the quest reward and trade items for free.
Gameplay
Brand new Map and location
In game map (Press K) : You can mark your current location by pressing a button or mark a random event location that just appeared.
Fishing (Press middle mouse to activate)
Cover System : you can now hide your self in bush.
We ran into some issues that needed to be fixed first. We've found harshly fps drop in sawmill and village scene. Which is caused by 3D models. And this will delay the update for about a week, i do apologize for that.
Also.. for Zone 2 landscape, it's still ongoing. We couldn't make it in time and still unable to update at first. (you can see some blocking town zone progress down below.)
We've uploaded a teaser patch 0.5.0, Which has some new features and a brand new overhaul map and landscape. check out the teaser here ->
We will release patch 0.5.0 on October 31 2021 Thank you for your understanding and support.
I would like to inform you that it is necessary to postpone the release of 0.5.0 Patch to the next month (25th Oct)
Even though we have been pushing forward our effort to catch up the schedule, we are not able to keep on the plan. The landscape in area 2 and 3D buildings work is quite a lot and I don't think it can be done in time. I need just one more month to complete.
I would like to release the 0.5.0 patch to the next month. Which is on 25 October 2021. Hope you guys understand, and thank you for your patience.
The overhaul process is very time consuming for those 3D resources and models. I have to postpone 0.5.0 patch for a couple month. So.. 0.5.0 will live on September 25.
Please check out progress update below..
*** Many UI and Textures are still work in progress. It will be changed upon launch.
System And Gameplay
Bow And Arrows Rework
All new animations overhaul, including new bows and arrows type.
Fishing System Update
Add new fishing rod ui to "Passive Gear Menu"
Fish, And Fishing rod can be manage from "Fishing Management UI"
In the first 0.5.0 update, there may be only 3~5 types of fish.
Quest, Random Event
Add Quest Tracking Ui (There will be more quests when the patch is released)
In the first 0.5.0 update, there will be two type of random event. (Car Crash, Car crash with Survivors)
Trade System
Survivors from random events may have the ability to trade. Some new or rare items can only be found from them.
Vehicles
Add more interactive points
Add Player hand while driving
Player Movement
There will be two new movement mechanics for player character (crawling and another one like.. moving through narrow walls, ** i dont know the word in English ːsteamfacepalmː)
** While crawling you can also be chased by infected as well.
Eat, Drink, And Med Animations
I'm trying to improve feel and visual, and hope these animations will help to lift some. There will be new animation for each item you use.
Building
Many buildings will be added. including this Tree Base. Tree base is very safe from regular infected, But there are other species that can climb walls and poles. (Infected horde and camp defense will be tested in this version)
Survivors NPC Command
You can switch from Pet Command to Survivors Command Menu by 'left click' while the Radial Menu appears.
There will be only two main commands for now. You can command them to guard their position in preparation for horde attack.
Infected
New Infected Type "Seeker". It is a mutation of alien parasite that is embedded in the body of an infected. This one can climb walls and poles.. And it's not afraid of sunlight.
3D Assets, Characters And Environments
Survivors Models Update
Rachel
Sword Maker
Mechanic
Building And House
This includes both newly made models and modified models
Forest Environment, Landscape, Lighting
** some little effect for the car (mud and tire decal)
Please check out monthly progress update below. :)
System And Gameplay
Code Refactor
Code Refactor : Tree and foliage save logic
Code Refactor : Items spawner logic
System Rework
Undrivable car : Players can get into the car
Undrivable car : New visual and texture improvement (WIP)
Undrivable car/ Drivable car : Add more points of interaction inside the car. (WIP)
Dynamic Events The events will randomly occur at various points. Players will be able to hear sounds from a distance (such as a car crash, or a helicopter crash). Which some event, There will be mini-quests, such as rescuing survivors trapped in the car.
Dynamic event : Car crash site
Pet * Pet update
Follow Player while running
Can Get in to the car with player
Status : Hunger, Thirst, Stamina
Feeding (* feeding animations still WIP, will change at release)
Fishing
WIP Fishing system
Survivors NPC
Working on 2 new NPCs which each person has their own unique skills. And they will come with side-quests to unlocking more craft part, items and player skills.
Mechanic To customize some vehicles part you must have this NPC in your camp first.
Sword Maker Katana is the most powerful melee weapon in the game. Which can only be made from this NPC.
Work in progress 3D Models
Materials And Texture
Survivors NPC Texture Improvement
Map And Landscape
Landscape Rework
Road and route Rework
** Road texture still work in progress will change at release