i'll post this simple patch note first and tomorrow for the full patch note. Many zone are not finished well. i'll try to update as often as possible throughout this month for that.
** Here's a list for known bug that will be hotfix in a couple days.
Water : Can't swim for now.
Trade System : I haven't put a value on the item, u may receive the quest reward and trade items for free.
Gameplay
Brand new Map and location
In game map (Press K) : You can mark your current location by pressing a button or mark a random event location that just appeared.
Fishing (Press middle mouse to activate)
Cover System : you can now hide your self in bush.
We ran into some issues that needed to be fixed first. We've found harshly fps drop in sawmill and village scene. Which is caused by 3D models. And this will delay the update for about a week, i do apologize for that.
Also.. for Zone 2 landscape, it's still ongoing. We couldn't make it in time and still unable to update at first. (you can see some blocking town zone progress down below.)
We've uploaded a teaser patch 0.5.0, Which has some new features and a brand new overhaul map and landscape. check out the teaser here ->
We will release patch 0.5.0 on October 31 2021 Thank you for your understanding and support.
I would like to inform you that it is necessary to postpone the release of 0.5.0 Patch to the next month (25th Oct)
Even though we have been pushing forward our effort to catch up the schedule, we are not able to keep on the plan. The landscape in area 2 and 3D buildings work is quite a lot and I don't think it can be done in time. I need just one more month to complete.
I would like to release the 0.5.0 patch to the next month. Which is on 25 October 2021. Hope you guys understand, and thank you for your patience.
The overhaul process is very time consuming for those 3D resources and models. I have to postpone 0.5.0 patch for a couple month. So.. 0.5.0 will live on September 25.
Please check out progress update below..
*** Many UI and Textures are still work in progress. It will be changed upon launch.
System And Gameplay
Bow And Arrows Rework
All new animations overhaul, including new bows and arrows type.
Fishing System Update
Add new fishing rod ui to "Passive Gear Menu"
Fish, And Fishing rod can be manage from "Fishing Management UI"
In the first 0.5.0 update, there may be only 3~5 types of fish.
Quest, Random Event
Add Quest Tracking Ui (There will be more quests when the patch is released)
In the first 0.5.0 update, there will be two type of random event. (Car Crash, Car crash with Survivors)
Trade System
Survivors from random events may have the ability to trade. Some new or rare items can only be found from them.
Vehicles
Add more interactive points
Add Player hand while driving
Player Movement
There will be two new movement mechanics for player character (crawling and another one like.. moving through narrow walls, ** i dont know the word in English ːsteamfacepalmː)
** While crawling you can also be chased by infected as well.
Eat, Drink, And Med Animations
I'm trying to improve feel and visual, and hope these animations will help to lift some. There will be new animation for each item you use.
Building
Many buildings will be added. including this Tree Base. Tree base is very safe from regular infected, But there are other species that can climb walls and poles. (Infected horde and camp defense will be tested in this version)
Survivors NPC Command
You can switch from Pet Command to Survivors Command Menu by 'left click' while the Radial Menu appears.
There will be only two main commands for now. You can command them to guard their position in preparation for horde attack.
Infected
New Infected Type "Seeker". It is a mutation of alien parasite that is embedded in the body of an infected. This one can climb walls and poles.. And it's not afraid of sunlight.
3D Assets, Characters And Environments
Survivors Models Update
Rachel
Sword Maker
Mechanic
Building And House
This includes both newly made models and modified models
Forest Environment, Landscape, Lighting
** some little effect for the car (mud and tire decal)
Please check out monthly progress update below. :)
System And Gameplay
Code Refactor
Code Refactor : Tree and foliage save logic
Code Refactor : Items spawner logic
System Rework
Undrivable car : Players can get into the car
Undrivable car : New visual and texture improvement (WIP)
Undrivable car/ Drivable car : Add more points of interaction inside the car. (WIP)
Dynamic Events The events will randomly occur at various points. Players will be able to hear sounds from a distance (such as a car crash, or a helicopter crash). Which some event, There will be mini-quests, such as rescuing survivors trapped in the car.
Dynamic event : Car crash site
Pet * Pet update
Follow Player while running
Can Get in to the car with player
Status : Hunger, Thirst, Stamina
Feeding (* feeding animations still WIP, will change at release)
Fishing
WIP Fishing system
Survivors NPC
Working on 2 new NPCs which each person has their own unique skills. And they will come with side-quests to unlocking more craft part, items and player skills.
Mechanic To customize some vehicles part you must have this NPC in your camp first.
Sword Maker Katana is the most powerful melee weapon in the game. Which can only be made from this NPC.
Work in progress 3D Models
Materials And Texture
Survivors NPC Texture Improvement
Map And Landscape
Landscape Rework
Road and route Rework
** Road texture still work in progress will change at release
Since 0.4.1 patch, I am working on refactoring the code. Which is only a performance fix, So I haven't updated it yet.
And i plan to skip 0.4.2 patch to 0.5.0 instead. Right now i have more people working on resources overhaul, Which is about improving master materials, texture, lighting and making our own 3D assets to replace other placeholder assets.
So, 0.5.0 is the first major update and will take a lot of time, which i plan to release it around July 2021. ...I know it takes a long time, I will update you guys on my progress once a month until the patch is released.
Below is the part we are working on.
Animations
All new animation improvement, including a new "Heavy Attack" gameplay mechanic. While using melee weapon you can hold right click to active "Heavy Attack" stance, Which increases the attack power greatly with a single hit.
And 0.5.0 will come with Character dismemberment. You can use machete with Heave Attack stance to cut off the infected's head.
System And Gameplay
Multiple Language Support
Materials And Texture
We are working on new master material overhaul, To support the functions and systems that will be added in the future such as snow and rain.
Some new gameplay update
Pet System
Car Tuning
3D Models
Some of the new assets we are working on
Lighting
WIP lighting (Will be changed at release)
Map And Locations
At first 0.5.0 release there will be 3 zones first, (Zone 1 is the old map)
Save file too large (After loading the game, save the game immediately to reduce the file size.)
Set the base in farm area, causing landscape not load properly.
Added a loading screen after reviving to wait for landscape to finish loading.
Hotfix 0.4.0.2
Cut scene not display (Blank White screen)
Able to craft Molotov (No Quest required)
Hotfix 0.4.0.1
Some car part and item not spawn (New Game)
arrows was blocked by an invisible wall inside tunnel.
Tunnel wall collision
Missing 'Powder Detergent' icon for making Molotov
The bandits disappeared when the players died in their camp.
Hello Everyone!
Some farm areas are still under development. I'll add more props and stuff ASAP. I don't recommend building your base there for now. And at the end of the farm still has an FPS drop. I will make a quick fix soon.
For the short-term plan. i will add much contents as i can in 0.4.x. Then 0.5.0 will be Code Refactor, Optimization, Bug fix and Current systems improvement especially Combat System and Ai.
System, Gameplay
New Equipment Visual
Passive Gear System
Player Skill (There are only two skills at this time, will add more)
Shift click to store items
Compass (There will be levels for this item that you can upgrade to unlock more abilities. But 0.4.0 can only use for tracking your base location)
Cut scene
New items
Molotov (You will receive this quest from Scott and you have to see 'Sting' to unlock this quest)
Chainsaw
Chain
Lighter Fuel
High Quality Metal Scraps
Powder detergent
Old Compass (Quest item)
Quests
There are 2 new missions that you can receive from Scott and Rechel
Ai
Infected Tank (First Stage) : After defeating him, You will be able to travel to the farm area and defeating him will unlock 'Camp defense events' that are currently being developed (Should be ready in the next couple main patch)
These are some part of the system that we are currently developing for upcoming 0.4.0 patch. And this patch will be released around mid-late July.
System, Gameplay
Add player full body model
Starter Gears System, I intend to add a small character progression to the game. Players will be able to upgrade various things to unlock their new abilities., such as upgrading compass to working with the map will allow players to mark various points in the game (This action required 1 pencil per time)
Some new Items
New Enemies
Map And Environment
in 0.4.0 there will be three important zone Farm, Village, and Tunnel
Farm
And here're some farm props that we're working on to replace blocking models above (White 3D Models)
These are some part of the system that we are currently developing for upcoming 0.4.0 patch.
Map And Environment
The new map added will have three landmarks. Farm, Village and Small Town. In the first 0.4.0 update, there will be only two locations "Village and Farm" we will add small town later.
Characters
New Kate Models
Alien Cocoon
Alien Parasite
Gameplay And System
Player Skill
Camp defense event, Infected behavior improvement (This climbing animation is for prototype only)
More Weather (Still working on performance and some 3D Assets materials, Should be added on 0.4.3~0.4.5)