These are some part of the system that we are currently developing for upcoming 0.4.0 patch.
Map And Environment
The new map added will have three landmarks. Farm, Village and Small Town. In the first 0.4.0 update, there will be only two locations "Village and Farm" we will add small town later.
Characters
New Kate Models
Alien Cocoon
Alien Parasite
Gameplay And System
Player Skill
Camp defense event, Infected behavior improvement (This climbing animation is for prototype only)
More Weather (Still working on performance and some 3D Assets materials, Should be added on 0.4.3~0.4.5)
- Scott can't cut down tree - incorrect Quest items information - Rachel guns position bug and Pistol not display - Button press collide between "Trade" and "Talk" Function. When close the windows, players cannot walk.
New version update 0.3.10
Hello every one This is the last Main patch for 0.3.x, Next main patch will be 0.4.0.
Bug Fixed
Infinite Spear Throw
Bandit sniper Immediately shoot back
Climbed down high ladder and injured
Old generator light will go out after loading the game.
infected spawn stack, Cleared after the player dies
wrong animation state after player respawns (Facing the wall and died while holding a gun)
Feature
New Items Added
Fuse
Copper Wire
Weapon part
Broken Shotgun
Broken Revolver
Broken Pistol
Broken M4 Carbine
Broken Hunting Rifle
Interacting with Objects
Elevator
Explosive Barrels
Puzzle
Fuse box puzzle
Dialogues And Quest System
There will be a few dialogue and only one quest for now. (Grammar will be corrected after adding real dialogue)
Dialogues
Quest : ( Quests will appear when you examine the fuse box )
AI
NPCs can close the door by itself.
"Talk" function now available
New animations for Rachel (experiment)
Other systems
Reduce guns drop rate, and bandits have a chance to drop broken guns
Workbench upgrade maximum increase to level 3
Map And Location
New mine area There are still no new enemies in this area until 0.4.0
There is no main patch update this month. main patch will be live before Christmas. For now we are working on NPC Improvement, more puzzle, more mine level. You can check some feature below.
Level design
More mining zone
Puzzle
There will be more puzzle such as this one below for activate elevator.
Explosive objects
*** You can also move them back to your camp.
Survivors NPC Improvement
We are improving their behavior, animations, and conversation system including mini quest. There will be a couple quests to do first, before adding real content.
Character abilities : Players can unlock additional abilities such as
Hunting skill : unlock by collect survival book [Effect : player will able to harvest more hidden materials from animals body].
Strength : Frequently cutting wood or using melee weapons [Effect : Attack speed increase]
Farming and livestock improvement
Add FPS Legs
Gun Customize
Cars improvement
More vehicles
Garage and vehicles customize
Quick time event (Infected can catch you)
Fishing
Map and marker (not a real time mini map)
AI
Re-Create infected stage 2, Both concept and 3D model
Survivors NPC Improvement : more interactive choice, behavior improvement, New Models and animations
Infected Tank
Quest
There will be side quest, mini quest that you can received from NPC or dynamic event. (few quest for experimentation)
Puzzle
There will be puzzle in the game, such as
Find the password to unlock the door,
Fuse box quest
World event
Bandits raid
Infected horde raid (experimental, actually this feature need some more defensive stuff first)
Dynamic loots point event, Such as car crash point (other survivors)
Map, level, and visual upgrade
New mine level design
Abandon school
New town level design, and building models
New house models
Secret lab
New Region : Actually, this is part of the main mission. you have to complete it before you can travel to this area. This will be added for test and experimentation first.
Can't pickup arrows, spear from infected or bandits body
Some floating objects near mine entrance
Bear Head collision through wall, doors
Tents collision fixed
Can't water the plants (Generator bound blocked)
Ammo, Equipment, Weapon type are not spawn in Military Crate type
Bandits, Animals, infected and some interior not spawn after loaded
Take down stage 1 infected freeze
Changed
Electric doors at the motel are now closed, There will be mini quest, puzzle before you can get in and explore. (blue doors)
White house interior : This patch will force spawn interior inside white house this may overlap some items that you created. you can use an Axe to destroy them if you want (This only affect to player who save the game before 0.3.6 )
Add breakable ability to playground objects near Whitehouse
add 3 more mining points
Changed 2
Force respawn loots for all military crate type : This only affect to players who save the game before 0.3.6. Crate will be respawn too, and they will overlap each other. You can move them and collect the loots or just destroy the old one by Axe.
--------------------------- Old Version Hotfix -------------------------
0.3.1 : can't load locker (fixed)
0.3.2 : saving stuck at purple state
0.3.3 : Missing door, Cant use Crowbar, items and gas (inside car) disappear after load (Need restart if you save after items disappear)