Can't pickup arrows, spear from infected or bandits body
Some floating objects near mine entrance
Bear Head collision through wall, doors
Tents collision fixed
Can't water the plants (Generator bound blocked)
Ammo, Equipment, Weapon type are not spawn in Military Crate type
Bandits, Animals, infected and some interior not spawn after loaded
Take down stage 1 infected freeze
Changed
Electric doors at the motel are now closed, There will be mini quest, puzzle before you can get in and explore. (blue doors)
White house interior : This patch will force spawn interior inside white house this may overlap some items that you created. you can use an Axe to destroy them if you want (This only affect to player who save the game before 0.3.6 )
Add breakable ability to playground objects near Whitehouse
add 3 more mining points
Changed 2
Force respawn loots for all military crate type : This only affect to players who save the game before 0.3.6. Crate will be respawn too, and they will overlap each other. You can move them and collect the loots or just destroy the old one by Axe.
--------------------------- Old Version Hotfix -------------------------
0.3.1 : can't load locker (fixed)
0.3.2 : saving stuck at purple state
0.3.3 : Missing door, Cant use Crowbar, items and gas (inside car) disappear after load (Need restart if you save after items disappear)
I have to postpone the update (0.3.0) for about 1 month. 0.3.0 version will be released on 7th August. After 0.3.0 update, Work will be easier and faster. Sorry to keep you guys waiting more a little bit.
You can see the progress details below.
Character
Rachel
Kate (WIP)
First stage infected
0.3.0 come with new infected type and new gameplay at night. They will wander at night and lived in a dark place in the morning. They are afraid of fire and sunlight, So the torch is very important to deal with them.
I do apologize for not update for a while. Me and my new team are working hard for the upcoming big patch 0.3.0 Version. If everything goes planned I will update this verison within 'June'
Actually, i planed for minor update before the big path too, but after re-create many core systems, animations and new 3D rigged. it may cause more issue if i try to update the 0.2.x version. So, i decided to not update it. Sorry about that, and I understand if you guys are not satisfied.
About the progress update, this is only some part of the whole system.
Character
New Rachel 3D model (WIP)
Infected Tank Animations
Infected Tank QTE Visual test
Wild life
0.3.0 will be more animals such as deer, chick (Eggs can hatch in this version.)
Combat System
The combat system will be improved, Including new two-hand items system. Many FPS Animations will be changed as the images below
*** More weapons and tools will be added such as Spear, Shovel, Watering Can, Torch, Crowbar(Can use as weapon), Baseball bat, Revolver
First, i do apologize about didn't update for a while. i was busy preparing some legal documents for declare to my local revenue department, and there were many things that need to be debated with them.
But, i still have some update about new level design mockup. its still WIP So, many 3D assets in the scene will be changed such as static cars, house, and some static props.
I'll be back to work next week. Hope you guys understand, and Happy new year guys :)
i just signed agreement with 'new level designer (1 year contract) ' So, In the past two week i spent my time talking and planing with Artists, Level designer about upgrade game visual. i decided to Re-Create the whole map level, environment and replace some placeholder 3D assets.This is a long-term plan working along with my main work. i'll try to update you guys every 1 or 2 week about the progression.
Example of visual upgrade
Change the whole map level design and environment
Re Create Survivor NPC (animations change, new animations, new concept art and costume)