First, i do apologize about didn't update for a while. i was busy preparing some legal documents for declare to my local revenue department, and there were many things that need to be debated with them.
But, i still have some update about new level design mockup. its still WIP So, many 3D assets in the scene will be changed such as static cars, house, and some static props.
I'll be back to work next week. Hope you guys understand, and Happy new year guys :)
i just signed agreement with 'new level designer (1 year contract) ' So, In the past two week i spent my time talking and planing with Artists, Level designer about upgrade game visual. i decided to Re-Create the whole map level, environment and replace some placeholder 3D assets.This is a long-term plan working along with my main work. i'll try to update you guys every 1 or 2 week about the progression.
Example of visual upgrade
Change the whole map level design and environment
Re Create Survivor NPC (animations change, new animations, new concept art and costume)
Fixed - Car turning radius locked. - Bandit Sniper takedown Bug - Fill bucket bug (unsafe water status) - Saving a game inside a car then reloading makes the car unable to move until you exit and re-enter the car - Moonshine, Water purifier bug : Select a bucket full of 10L of safe water. Under "give" select 10L. Remove bucket and place a water bottle with a tiny bit of water in it (way less than 10L). Click give. Distiller now has 10L of safe water that it got from your water bottle. This works with any amount of liquid
New Version Update 0.2.0
** Compatible with old save files**
# System - New smelt mechanics for craft 'Brass'
# Items Ammunition - Fire Arrow ( for now just visual, will be implement soon )
Crafting Material - Sulfur Ore - Saltpetre Ore - Zinc Ore - Zinc Ingot - Sulfur Powder - Saltpetre Powder - Mortar and pestle - Grenade Fragments - Military Component Box - Blueprint (for future upgradte) : Reward drop from Berserker
Explosive - Hand Grenade : (you have to upgrade Reloading Bench for unlock it)
# Map, Location - Mine level phase 1 : (For now there are no infected in Mine Level, So you can free mining and test some smelt mechanics)
# Ai - Berserker ( Still need some balance work. So, you can Re-Fight him by ReLogin the game ) ** A berserker have some critical bug, when he charge at you he may stuck, for work around you can leave the mine -> enter -> and fight him again
- Sniper Bandit
# Mining Ore - Added new Ore : Zinc - Added new Ore : Saltpetre - Added new Ore : Sulfur
# Visual, Model - New SUV Car model - New Reloading bench model
- (fixed) Tree keep respawning - (fixed) Spawn in car after loaded - (fixed) Some static car can't destroy - (fixed) Bow disappear when Draw (After equip Hunting rifle)
- Sniper Bandit : Ai State is completed, will be added in 0.2.0 - Cave(mine) location : On tunigng level design and optimize - New Infected 'Tank' : ( Animate state ) - PickupTruck : Remodeling, UV, and modify new texture
- Player now can pause crafting task (click on task progress to pause) - Player now can enter a car by interact wheel - Arrow collision improve
- (fixed) Water Purifier & Moonshine Distiller Bug/Exploit ::Open water purifier interface. Select a bucket full of 10L of unsafe water. Under "give" select 10L. Remove bucket and place a water bottle with a tiny bit of water in it (way less than 10L). Click give. Water purifier now has 10L of unsafe water that it got from your water bottle. This works with any amount of liquid - (fixed) Saw machine only makes 1 wood - (fixed) Eating while working in Forge/Workbench crashes game - (fixed) Jerry can gauge doesn't change (while fill tank) - (fixed) Cannot close car door while inside the car - (fixed) Downed tree bounces to the sky (physic material changed) - (fixed) Can Only Enter Car By Using Door - (fixed) Outline visual still display while driving - (fixed) Can walk through open car doors - (fixed) Locked door bug : Unlock a door (crowbar or lock pick) save game and reload door status 'locked' - (fixed) When you are equipped quiver with 3 slots full of arrows and then you equip quiver with 3 slots but with 1 arrow when you unequip that quiver it becomes full of arrows, so you can earn unlimited arrows - (fixed) bunny hop up to an infected (regardless of them facing you) and they do not detect you. - (fixed) Animal hide vanish on tanning rack - (fixed) Modern bed Collision, (Moving) - (fixed) Bow UI still show while driving (If player equip a bow before enter the car) - (fixed) Cannot pick up certain assets (Object Collision blocked: Sofa, chair, book shelf)
- New bandit type : Sniper (Animation WIP) - Ore, and Pickaxe system - Gun Customize system preparing (check out the video : hunting rifle test), full gun customize will be added in the future. - Cave location - New Infected 'Tank' : ( Rigging state )
# Bandit Sniper The most dangerous bandit. Can detect you from far distance, high accuracy, high damage.
# New Infected 'Tank' Infected 'Tank' Concept art, (On Rigging state)
- Empty bottle farm (Drop from zombie) - Electrical appliances toggle on/off from generator (press device icon to turn On/Off) - (fixed) Can't swap 0% item from hotbar - (fixed) Melt ingot amount not update when split item (metal scraps) in slot - (fxied) Forging gear takes no time - (fixed) loot all text fixed (' LOOt All ') - (fixed) Press Jump, Climb while carring Bobby - (fixed) Items dropped into a campfire cannot be retrieved without destroying the campfire - (fixed) Moonshine : Distill without using water - (fixed) Use animal trap, Wall light from quick slot it don't remove from slot until you open inventory (visual bug) - (fixed) Disassemble car parts without losing time "by drop item on the ground" - (fixed) Can not place table and chairs inside the house - (fixed) Still no zombies in the houses. (after day 99) - (fixed) No Mist event after day 200 - (fixed) Hay materials glowing at night - (fixed) Tools durability do not lose after use (Basic Crafting) - (fixed) Tools durability do not lose after use (Craftting structure, building)