i just signed agreement with 'new level designer (1 year contract) ' So, In the past two week i spent my time talking and planing with Artists, Level designer about upgrade game visual. i decided to Re-Create the whole map level, environment and replace some placeholder 3D assets.This is a long-term plan working along with my main work. i'll try to update you guys every 1 or 2 week about the progression.
Example of visual upgrade
Change the whole map level design and environment
Re Create Survivor NPC (animations change, new animations, new concept art and costume)
Fixed - Car turning radius locked. - Bandit Sniper takedown Bug - Fill bucket bug (unsafe water status) - Saving a game inside a car then reloading makes the car unable to move until you exit and re-enter the car - Moonshine, Water purifier bug : Select a bucket full of 10L of safe water. Under "give" select 10L. Remove bucket and place a water bottle with a tiny bit of water in it (way less than 10L). Click give. Distiller now has 10L of safe water that it got from your water bottle. This works with any amount of liquid
New Version Update 0.2.0
** Compatible with old save files**
# System - New smelt mechanics for craft 'Brass'
# Items Ammunition - Fire Arrow ( for now just visual, will be implement soon )
Crafting Material - Sulfur Ore - Saltpetre Ore - Zinc Ore - Zinc Ingot - Sulfur Powder - Saltpetre Powder - Mortar and pestle - Grenade Fragments - Military Component Box - Blueprint (for future upgradte) : Reward drop from Berserker
Explosive - Hand Grenade : (you have to upgrade Reloading Bench for unlock it)
# Map, Location - Mine level phase 1 : (For now there are no infected in Mine Level, So you can free mining and test some smelt mechanics)
# Ai - Berserker ( Still need some balance work. So, you can Re-Fight him by ReLogin the game ) ** A berserker have some critical bug, when he charge at you he may stuck, for work around you can leave the mine -> enter -> and fight him again
- Sniper Bandit
# Mining Ore - Added new Ore : Zinc - Added new Ore : Saltpetre - Added new Ore : Sulfur
# Visual, Model - New SUV Car model - New Reloading bench model
- (fixed) Tree keep respawning - (fixed) Spawn in car after loaded - (fixed) Some static car can't destroy - (fixed) Bow disappear when Draw (After equip Hunting rifle)
- Sniper Bandit : Ai State is completed, will be added in 0.2.0 - Cave(mine) location : On tunigng level design and optimize - New Infected 'Tank' : ( Animate state ) - PickupTruck : Remodeling, UV, and modify new texture
- Player now can pause crafting task (click on task progress to pause) - Player now can enter a car by interact wheel - Arrow collision improve
- (fixed) Water Purifier & Moonshine Distiller Bug/Exploit ::Open water purifier interface. Select a bucket full of 10L of unsafe water. Under "give" select 10L. Remove bucket and place a water bottle with a tiny bit of water in it (way less than 10L). Click give. Water purifier now has 10L of unsafe water that it got from your water bottle. This works with any amount of liquid - (fixed) Saw machine only makes 1 wood - (fixed) Eating while working in Forge/Workbench crashes game - (fixed) Jerry can gauge doesn't change (while fill tank) - (fixed) Cannot close car door while inside the car - (fixed) Downed tree bounces to the sky (physic material changed) - (fixed) Can Only Enter Car By Using Door - (fixed) Outline visual still display while driving - (fixed) Can walk through open car doors - (fixed) Locked door bug : Unlock a door (crowbar or lock pick) save game and reload door status 'locked' - (fixed) When you are equipped quiver with 3 slots full of arrows and then you equip quiver with 3 slots but with 1 arrow when you unequip that quiver it becomes full of arrows, so you can earn unlimited arrows - (fixed) bunny hop up to an infected (regardless of them facing you) and they do not detect you. - (fixed) Animal hide vanish on tanning rack - (fixed) Modern bed Collision, (Moving) - (fixed) Bow UI still show while driving (If player equip a bow before enter the car) - (fixed) Cannot pick up certain assets (Object Collision blocked: Sofa, chair, book shelf)
- New bandit type : Sniper (Animation WIP) - Ore, and Pickaxe system - Gun Customize system preparing (check out the video : hunting rifle test), full gun customize will be added in the future. - Cave location - New Infected 'Tank' : ( Rigging state )
# Bandit Sniper The most dangerous bandit. Can detect you from far distance, high accuracy, high damage.
# New Infected 'Tank' Infected 'Tank' Concept art, (On Rigging state)
- Empty bottle farm (Drop from zombie) - Electrical appliances toggle on/off from generator (press device icon to turn On/Off) - (fixed) Can't swap 0% item from hotbar - (fixed) Melt ingot amount not update when split item (metal scraps) in slot - (fxied) Forging gear takes no time - (fixed) loot all text fixed (' LOOt All ') - (fixed) Press Jump, Climb while carring Bobby - (fixed) Items dropped into a campfire cannot be retrieved without destroying the campfire - (fixed) Moonshine : Distill without using water - (fixed) Use animal trap, Wall light from quick slot it don't remove from slot until you open inventory (visual bug) - (fixed) Disassemble car parts without losing time "by drop item on the ground" - (fixed) Can not place table and chairs inside the house - (fixed) Still no zombies in the houses. (after day 99) - (fixed) No Mist event after day 200 - (fixed) Hay materials glowing at night - (fixed) Tools durability do not lose after use (Basic Crafting) - (fixed) Tools durability do not lose after use (Craftting structure, building)
- Destroy locker should drop contained item (Player action) - Infected (in house) doesn't respawn after days 99 (now cover 1000+ days) - Interact button (second interact) -> Loot all - Meat decay drain rate : slower (5 day outside fridge, 20 day inside fridge) - Breakable ability added : Chicken coop, Small Shelter, Basic Shelter - A newly crafted generator already has a full tank of gas in it (Right now start with 0 liter). - bow with 0% durability will not disappear from the slot. - Item on Quick slot 0% can't removed - Tower, Ladder Climb Stuck - On hand chicken. (animation fixed) - Bucket stat always 'safe' - Destroyed static cars still respawn after re-loading the game. - crafting of lashings no time - When you pick up a chicken (picking up with both hands), you are still able to climb objects - If u hold Shift without pressing W to walk he just moves his hands - Small Animal meat, 3D Model Change. - When smelting 3 full stack of 8 metal scraps, you get 8 inggots. (should be 12) (fxied by increase stack number to 16) - After killing chickens in the wild and after harvesting them, the feathers you get have their quality lowered (to match the quality of the animal meat and fat that you get) unlike the feathers that you just pick from the ground which are always 100% - Bear can't turn around (if you stand behind) and attacks an empty space in forward of him (so you can easily kill him) - Anti-biotic cant stack (fixed) #Bug - chop up the stump of a tree before the tree has hit the ground you get the log from the stump but not from the tree it self - Items dropped into a campfire cannot be retrieved without destroying the campfire - Somtime weapon in quick slot disappear - NPC Survival stuck in the wall or object - When cutting down trees including the stump, SOME (not all of them) still respawn after reloading the game. - The saw and hammer do not lose quality and is always at 100%. Some hammers that I picked up however, already had a lower quality (50% - 65%) but still do not lose quality. - Chicken disappear if player build Chicken coop - When you are equipped quiver with 3 slots full of arrows and then you equip quiver with 3 slots but with 1 arrow when you unequip that quiver it becomes full of arrows, so you can earn unlimited arrows - Climb down ladder -> got Sprain ankle - Car under water
#Feature - Locked Door,
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Hello guys, For this patch, the bugs had been fixed less than the others. Because I had to split my time to manage the resource for version 0.2.0. And also spent time to coordinate and control of the work with 3D Artists.
In this update and the next, the update file size will be bigger size than before because of the added contents.
- Added new item :: Trash Bin for item remove ( Open structure and building -> Items ) - Water Purifier mechanics change - More Mist and Infected event after day 99 (Now event maximum is days 200) - Generator still drain too fast (fixed, drain slower " time label display 20Hr. but, It can work for 3 days with 15 liters of fuel. (time label visual bug will fix it in 0.1.8.1) ") - Now you can 'Harvest' gun for metal scrap and component box - Infected sight increase from 20 meter to 35 meter - More Breakable object (Now you can smash static car with an axe for metalscrap and component box) - Now you can destroy Wooden wall, Main gate by axe ( Critical ) ** - Bandit Spawn at Base (fix some logic : if still happen i'll fix it again in 0.1.8.1 // this fixed may increase your FPS after update) ** - Some time arrow fly through target :: (Low FPS makes error collision check, made trace lenght longer :: if bug still happen pleaswe report back to me again ) - during a bandit raid. If you die in the raid, you spawn back at the house but the raiders kill you again (Destroy all bandit after revive) - CAR flipped :: stuck in car cant get out (Now you can get out of the car event the car flipped)
- Wall light Dissappeared - Trap Disappear - Fridge Status still Off (force turn on) - Tree keep respawn after load - Vegetable stew (Now able to eat) - Water Barrel Status Bug :: - Tree :: chop stumps before the fall then Tree disappear - table and stuff that already destroyed keep spawning after load the game - When building an object, you can get stuck inside of it if the player moves into the build space before the buildable is complete - Can Build Fridge Without Boundries - "Quick Fill Fuel" takes away a stack of firewood instead of just 1 piece of firewood - Trees are folling thru the ground win you cut thim down cant loot. (Using CCU Continuous Collision detection) - Some instances of consumables (food stacks, bio fuel containers, gas canisters, iron bars, etc.) do not show the actual quantity left in them after their use until you put them back in your inventory - Sleeping Bag bug : Can't use - Wound icon not show after load game (save while driving) ** Critical ** - Locked Door, - Tower, Ladder Climb Stuck
- chop up the stump of a tree before the tree has hit the ground you get the log from the stump but not from the tree it self - Items dropped into a campfire cannot be retrieved without destroying the campfire - Bear can't turn around (if you stand behind) and attacks an empty space in forward of him (so you can easily kill him)
#Bug Fixed - Water barrel status bug ( you have to empty it first, to clear 'Unsafe' status ) - Breakable Static Car have a chance to drop 'Sparkplug, car battery' - Generator time spend label fixed - Generator drain fuel slower and stay longer (15liter per 5 day) - Empty glass bottle can put in quickslot
New Version Update 0.1.8.2
#Bug Fixed - Harvest slot duplicate item after load - Equipment slot duplicate item after load - Animal guts disappear when collected from drying rack
Hello everyone and welcome to the latest updated roadmap for the game. I am hoping this will give you all an idea of where development is being focused and my plans through to the end of 2018:
#Game version : 0.1.x
This version is all about bug fixing and getting the various gameplay mechanics balanced. I won’t be adding any new content for this version as I want to ensure the game as it stands provides a solid foundation as I move forward. Of course this does not mean everything will be set in stone during this version but it is the primary focus.
#Game version : 0.2.x
This version is where new gameplay mechanics and new content will be added. To give you an example of upcoming content this version of the game will introduce the mining mechanic as well as two new breeds of infected, the ‘Berserker’ and the ‘Tank’. In short I’ll be bringing in the following additional content throughout this phase of development:
New map location : To include a mine
New gameplay mechanic : Fully functional mining system
Additional craftable items: New tools, survival equipment and craftable building parts
A new weapon type: The hunting rifle
New infected: The ‘Berserker’ and the ‘Tank’.
#Game version : 0.3.x
This version will focus heavily on advancing the survival systems and adding gameplay variety with the addition of new fauna types, along with the addition of a farming element:
New wildlife: Deer and wolves
New gameplay mechanic: Fully functional fishing system
New gameplay mechanic: Fully functional crop system
New gameplay mechanic: Fully functional traps. To include fish and bear traps.