With the weekend coming up, we thought we'd give you a little drop of content, a small bounty you might say. As you head out into the weekend contracts, two brand new emotes are ready for you to grab and use during your missions. So go out there, and express yourselves you fabulous misfits!
Together with the two emotes, we’ve added a few Hotfixes too. We’ve fixed the bugs involving the Discord logo, as well as the bug with the description of the “Aggressive Matrix” skill.
Finally, if you have a moment to spare and you’re enjoying your time with Killsquad, do think about leaving a review on Steam. We’re trying to collect as many as we can before the final release, so if you do like what we’re doing, help out with a review. It’ll mean the world to us.
Enjoy your weekend and your Weekend Drop Bounty Hunters. May your contracts run smoothly and without issues.
Until next time,
Novarama Team
Killsquad Weekend Content Update v.0.19.2.4
GENERAL
· Added 2 new emotes.
BUG FIXING
Major Issues
· Fixed a major bug where the skill "PHASE SHIFT" from Cass did not work when having a faction skin equipped.
Fixes:
· Fixed a bug where the Discord logo was stretched vertically compared to the official logo. · Fixed a bug where you could see the Discord button inside the menu of a contract. · Fixed a bug where the button to disband the group was not rendering after finishing a contract. · Fixed a bug where vector shown at the inventory inside a contract was always 103. · Fixed a bug with the description of the "AGRESSIVE MATRIX" skill. · Fixed a bug at the "CHAMPION OF THE PIT" quest where the player could not complete the second part.
What are we doing right now:
· Gear, perks and weapon polish, single player balance, more achievements and secret new content. · If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at killsquad@novarama.com, with your "Saved" folder (C:\Users%USERNAME%\AppData\Local\Killsquad) attached.
Our upcoming Killsquad update is all about you - our community and players. We want to give you a little something for being with us during this Early Access phase. I guess it’s a small gesture, a way to say thank you for your support and for believing in us from the very beginning. Although the beginnings were not easy, we’ll be the first to admit it, but thanks to your comments, your involvement in BETA testing, for throwing suggestions and ideas our way, and for helping new players find a home on our Discord, Killsquad is improving and growing! So expect to get some sweet cosmetics, portraits, and more that will only be available to Early Access users, our Early Adopters, and BETA testers. Once Killsquad is out in 1.0 state, that’s it, there’ll be no other way to gain those items. We’ll be showing them off in the next week or so and we really hope that you’ll like them.
Just a little taste of what’s coming.
While we have you here, we would love to ask you for a favor. With Killsquad’s Early Access phase soon coming to an end, we will be approaching the 1.0 release. If you feel that we’ve taken Killsquad in the right direction, you’re enjoying the changes, and you’re having fun with the game, please leave a review on Steam. Why are we asking for reviews? Well, to be absolutely frank with you, the more reviews we receive, the higher visibility our game receives from Steam.
As a team, we want to keep developing Killsquad, even after it's out. We want to develop it further and further. However, to develop new content, we need funds to pay for it. The best way to get more funds is through sales. And this is where reviews are really helpful. You see, the more people review our game, the more Steam will show our game to other players. And that visibility translates to sales. So when we say that each review matters, it really does. We can see the difference ourselves. So if you would like to give us some support, the best way you can do that is by leaving a review on Steam. It would mean the world to us.
And if you have any questions, comments, feedback, anything at all, just drop it down below. We’ll be showing you more of the new incoming features too, so stay tuned!
Are you hungry for more rewards? Keen to unlock more goodies? Well, if you do, we’ve got your back. Let us show you what’s coming in this Killsquad update.
The Faction and Reputation system is something that we’ve been working on internally for quite some time. We looked at your comments and feedback, and we decided to reduce the amount of exp required to go through the Reputation levels. We made it easier and faster for people to level up, making the whole experience feel less “grindy”. We also saw the things that you, the community, might want as rewards from this system, and we based our new rewards on your feedback.
In the last Ekaar update, we changed the Factions section, updating it visually and adding tons of lore of each faction for you to explore and get lost in our universe. With this update, we are adding the final touches: more and better rewards! Many of the rewards that were previously available have been updated, and new rewards added. There are 50 levels of Reputation to achieve, 3 badges, and 14 unique rewards per faction waiting for you to be unlocked, such as special perks, emotes, skins, and lots more.
Level up your Reputation level and collect unique rewards.
So, what are you waiting for Bounty Hunter? Let’s get that Legendary status!
Let us know in the comment section below all your thoughts about all the new changes to the Factions. We would love to know what you think.
If you are enjoying Killsquad and what we’re doing with it, leave a Steam review. They help us out a lot. And if you are looking for fellow Bounty Hunters for co-op shenanigans, visit the official Killsquad Discord.
Good luck Bounty Hunters and speak to you soon,
Your Novarama Team
If you want to know more details of what we’ve added to the game this time, read our changelog below.
Killsquad Factions Update v.0.19.1.6
FACTIONS REWORK
· Added 1 new badge. · Added 3 new portraits for the Consortium, Sentinel and Uprising Factions. · Added 4 Zero exclusive skin, one for each faction. · Added 4 Troy exclusive skin, one for each faction. · Added 4 Kosmo exclusive skin, one for each faction. · Added 4 Cass exclusive skin, one for each faction. · Added 4 Ekaar exclusive skin, one for each faction. · Added 4 Cass faction cosmetics. They can be bought with faction tokens. · Added 4 Ekkar faction cosmetics. They can be bought with faction tokens. · Added 4 Cosmo faction cosmetics. They can be bought with faction tokens. · Added 4 Zero faction cosmetics. They can be bought with faction tokens. · Added 4 Troy faction cosmetics. They can be bought with faction tokens. · Added 4 new emotes, one for each faction. · Added a new currency: reputation Tokens, use them to buy exclusive cosmetics at the shop for each character. · Added the Sentinels level 5 perk: More echoes of the plague received from contracts. · Added the Unseen level 5 perk: More unseen trinkets received from contracts.· Reduced the EXP needed to level up all factions from 818000 to 390452 to reach lvl 50. · Modified the abilities attack display for Cass. Now she has a personalized attack display for her attacks. · Modified the abilities attack display for Zero. Now he has a personalized attack display for his attacks. · Modified the abilities attack display for Troy. Now he has a personalized attack display for his attacks. · Balanced the EXP gain of the Consortium when buying items at the shop. Now you will gain different amounts depending on the Vector level of the item you are buying, higher vector higher EXP gain.
BUG FIXING
Major Issues
· Fixed a major bug with the prices of consumables, all of them had a cost of 440 credits. Now they have their intended price.
Dodging pills: 350 credits.
Health kit: 250 credits.
Dummy, the king of dummies: 350 credits.
Ice age bomb: 400 credits.
Armor up!: 300 credits.
Portable health station: 500 credits.
Antirange sphere: 350 credits.
Static balls: 400 credits.
Guardian angel: 600 credits.
Vampiric pond: 350 credits.
Fire cleanse: 200 credits.
Toxic cleanse: 200 credits.
Bleed cleanse: 200 credits.
Frost cleanse: 200 credits.
Vampiric blood: 8 echoes of the plague.
Chronos trick: 5 echoes of the plague.
Eye of the omen: 10 echoes of the plague.
· Fixed a major bug where the cosmetic shop did not update when a cosmetic was bought and the player changed to another character. That could let the player buy the same cosmetic multiple times. · Fixed a major bug where clients received damage from traps and turrets outside the range of attack. · Fixed a hole at "PEST CONTROL" contract that could kill the player.
Fixes:
· Fixed a bug where the outline of an Ekaar player was red as if it was an enemy. · Fixed a bug where the player could interact again with an interactive object on a map after some time. · Fixed a bug where the weapon upgrade "BETA SHIELD USAGE COST REDUCTION (Ekaar)" shown a wrong percentage value. · Fixed a bug at the "POPULAR REQUEST" contract where there was an unreachable vendor. · Fixed a bug at plague version of "THE PALACE OF PAIN" breaking the lightning of the map. · Fixed a localization error with the cosmetic earned at the "Defeat the Nightmare Twins with Ekaar" Quest. · Fixed some Chinese localization errors at gears and talisman descriptions. · Fixed some German localization errors at gears and talisman descriptions. · Fixed some Korean localization errors at gears and talisman descriptions. · Fixed some Italian localization errors at gears and talisman descriptions. · Fixed some Russian localization errors showing parts of the game in Italian. · Fixed some Korean localization errors showing parts of the game in Italian. · Fixed some Spanish localization errors showing parts of the game in English.
What are we doing right now:
PS: Please remember that the progress you've made in the beta isn't shared with the public version.
· Gear, perks and weapon polish, single player balance, more achievements and secret new content. · If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at killsquad@novarama.com, with your "Saved" folder (C:\Users%USERNAME%\AppData\Local\Killsquad) attached.
Quite some time ago we announced that Killsquad’s full launch will be in the Summer of 2021. To get straight to the point, unfortunately, we won’t be able to release the game this summer. However, the full release won’t be too far off from our originally planned date. We’re talking about a few weeks/one month delay at most. Saying all that, it is only fair that we give you an explanation on why that is the case. So here are the reasons for the delay.
The first and the most important reason is that we want to make sure that Killsquad will be as good as it can possibly be. After all, you only launch a game once. We’ve been taking note of your feedback, as well as looking internally at all the things that we want to do and get ready for the 1.0 release. We’ll be adding extra content to the game, getting rid of annoying bugs, polishing a few more things, and loads, loads more. Pretty much, we feel that by giving the game (and us!) a bit more time, we can make Killsquad more enjoyable and fun for you. A bit more time in the oven will make the cookies taste just that little bit extra!
The other reason for the delay is that unfortunately, just like the rest of the world, our studio has been impacted by the COVID pandemic. We were impacted both professionally and also personally. It was a bit of a hard time for all of us here at Novarama. But we don’t want to dwell too much on this negative time, and we are now adjusted to the new “normal”. Our work is now progressing smoothly to the finish line.
We hope that you understand why we had to push the release date for a bit later, and we hope that you also feel that it’s a good decision as well. And don’t worry, the full release date of Killsquad will not be that far away! We will reveal a new date really, really, soon.
All the best, hope you’re enjoying your new hero Ekaar (let us know how you like him so far), and speak to you soon! And any questions, just fire away down below or on our socials.
Soon a new game Update is coming to Killsquad. So it’s only natural that we should tease you a bit so you can prep yourself both physically and mentally for what’s coming next.
The upcoming Factions Update is all about gaining reputation - and showing it off in style. With it, you will be able to gain new rewards such as titles, special perks, emotes, and those sweet cosmetic items.
Now, we don't want to spoil too much of what's coming - that would be just plain rude. However, it would also be rather cruel not to show you anything either. So Bounty Hunters, here are some insider looks to just a few of the new skins that are coming.
Troy Consortium
Troy Uprising
Zero Sentinels
Zero Unseen
There’s a lot more that’s coming to Killsquad in the Factions update. We will be rolling out more info on the day of the update drop itself.
And finally, if you like what we are doing with the game, do consider leaving a review on Steam. Every single review helps us out tremendously. If you could spare a minute or two and leave a review on Steam, the devs who are writing the very words that you are now reading will be in your debt forever.
· Added a Discord access button inside the game to give easy access to new players. · Added voice lines to the "TROUBLE IN PARADISE" contract. · Added voice lines to the "CLEAN THE MESS" contract.
BUG FIXING
Crashes
· Fixed a crash that might occur when generating a map.
Major Issues
· Fixed a major bug where the icon to join a public lobby wasn't updating correctly, avoiding players to join other games. · Fixed a major bug where you could fall from the map at the "PEST CONTROL" contract. · Fixed a major bug where Helldörren could get stuck inside his thrones.
Fixes:
· Fixed a bug at some spawners from SKUA maps. Now the enemies will climb in a correct angle. · Fixed a bug with the ReductionCD Talisman of ekkar, the reduction was more than 30%. · Fixed a bug with rendering of some decals at "RESCUE PARTY" contract. · Fixed a bug with some head cosmetics of Cass that didn't turn invisible when "phase shift" is activated. · Fixed the description of the ReductionCD on kill Talisman of Ekkar, you need to kill an enemies with a skill not a basic attack to get the CD reduction. · Fixed collision bugs at "ALPHA GORUS" contract. · Fixed more Chinese localizations bugs. · Fixed more holes in some maps.
What are we doing right now:
PS: Please remember that the progress you've made in the beta isn't shared with the public version.
· Single Player game balance, Shop, perks, weapons, gear and map loot review · If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at killsquad@novarama.com, with your "Saved" folder (C:\Users%USERNAME%\AppData\Local\Killsquad) attached.
The Ekaar Update is here! A new Hero is joining Killsquad: Ekaar! Ekaar is coming to the battlefield with his combat drones, each with a special ability such as shields, slowdowns and targeted damage. Combined, they give you a more tactic control of the fight to finish his enemies with a hell blast of his shotgun.
SPEC OPS contracts have received a revision, reorganized sets of enemies, better encounter placements and a general rebalancing giving you the feel of an elite mercenary, as it should be!
And the opportunity to be that elite mercenary is here, Momma has been kidnapped, save her from a new boss with challenging and new exciting gameplay at the new SKUA contract of SPEC OPS Difficulty.
WASTELAND 7A received a new aesthetic pack adding variety to his asset pack for two contracts, giving the map a more unique identity.
NEW HERO: EKAAR
A new hero! Ekaar is joining the Killsquad. A close range tactician with drones to control the incoming enemies using a directional shield, slows, targeted damage and of course a shotgun to deliver hell in synchrony with his abilities!
General
· Added five Emotes for Ekaar. · Added ten Weapons for Ekaar. · Added six skins cosmetics for Ekaar. (The Halloween skin will be unlockable at the Halloween event) · Added four head cosmetics for Ekaar. · Added two torso cosmetics for Ekaar. · Added two arms cosmetics for Ekaar. · Added two legs cosmetics for Ekaar.
Skills
· Basic Attack: I wonder how my shotgun would affect your molecular structure... let's try it out. · Lunge: Ekaar can dodge once. One dodge is recharged every 2 seconds. · Superior Being: Ekaar's Skills have no cooldown, instead needing to use Photons Ekaar refills his Photonic bar over time. Killing enemies also has a chance of dropping Photons. · Alpha Strike: Ekaar commands his drone, Alpha, to fire a shot to the nearest enemy, dealing 375 damage in a small area. Enemies with reduced movement speed receive an additional 35% damage. · Beta Shield: Ekaar commands his drone, Beta, to place a shield in front of him, blocking any small proyectile it comes into contact with. The shield uses Photons as long as it remains active. Basic Attacks that shoot through the shield, knockback enemies and have their damage increased by 25%. · Gamma Swirl: Ekaar commands his drone, Gamma, to spin around him, dealing 50 damage any time it hits an enemy and marking it. Marked enemies will drop Photons after receiving damage from a Basic Attack. · DISINTEGRATE!: Ekaar commands his drones into position, filling his Photonic bar and unleashing a devastating death ray in a fixed direction, dealing 500 damage per second. While the death ray is active, Ekaar cannot use his other Skills. This Skill can be ended prematurely by reactivating it or when the Photonic bar reaches 0. · Gemini Effect: Ekaar creates a temporal disturbance, filling his Photonic bar and duplicating all his drones for 15 seconds. Any Skill or effect a drone has is effectively doubled.
Upgrades
· ABM Lunge: If you hit any small projectile while performing a Lunge you absorb it, converting each proyectile into 50 Photons. · Gamma's Helper: Generates a small Gamma drone. When Gamma Swirl is activated, the drone performs that Skill with an increased diameter. · Marking Strike: While Beta Shield is up, anytime you would use Alpha Strike the shot will move in the direction of the shield. Once it goes through the shield, the shot will become empowered, increasing the area of the explosion and marking enemies. Marked enemies will drop Photons after receiving damage from a Basic Attack. · Decelerating Swirl: Marked enemies have their movement speed reduced by 50%. · Overchargeble Shield: When 2 Basic Attacks go through Beta Shield, the shield gets overcharged. Upon deactivation, the shield releases an energy wave dealing 300 area damage. Enemies hit by Shield Overflow have a chance to drop Photons. · Alpha's Helper: Generates a small Alpha drone. When Alpha Strike is activated, the drone shoots a small plasma sphere that deals 50 damage per second to any enemy it impacts with. If it gets hit by a Basic Attack that has passed through Beta Shield the sphere explodes, dealing 550 area damage. · Insulating Shield: While Beta Shield is active, if Ekaar receives a hit that deals more than 800 damage, the shield turns into a sphere, granting Ekaar invulnerability for 3.5 seconds. At the end of the invulnerability, Ekaar will heal for 50% of the damage received over 10 seconds. Receiving damage will cancel this heal. Insulating Shield can activate once every 10 seconds. · Gamma Radiation: When 3 unmarked enemies are hit by Gamma Swirl, a radiation wave is released, dealing 900 area damage around Ekaar. · Phantom Strike:Alpha Strike fires an additional shot, but they both deal 20% less damage. · CEASE TO EXIST!: While DISINTEGRATE! is active, if Ekaar shoots in the direction of the death ray, it increases briefly in length and width and deals a burst of 600 damage. · Siamese Method:Gemini Effect's cooldown is lowered to 80 seconds and the duplicated drones duration is increased to 20 seconds. While the duplicated drones are out, your Skills cost 35% less. · Prototype Sigma: Generates a small red drone. Every time Ekaar uses Photons to use his Skills, the drone charges. When 200 Photons are used, the next time Photons are used, the drone will start to autodestruct. After a short delay, the drone explodes, dealing 1211 damage to Ekaar, enemies or allies in the area. · Beta v2.0: The activation cost of Beta Shield is removed and the Photon usage over time is reduced while active.
Weapons
· Epiphany:Basic Attacks have 10% chance of freezing enemies in an area for 1.7 seconds. · Reactor Chamber: After hitting enemies with 3 consecutive Basic Attacks(without using Skills or dodging in between attacks), the next consecutive Basic Attack creates a large area for 4.0 seconds. Enemies that come into contact with the area will be poisoned for 4.0 seconds, receiving 20.0 damage every 0.5 seconds, and will have their movement speed reduced 50% for 4.0 seconds. · Payday: After 3.0 seconds without performing a Basic Attack, you get an attack charge. The next time you perform a Basic Attack, you can do a second one without needing to wait for the recharge time. · Echoing Supernova:Basic Attacks that are shot through Beta Shield become empowered, dealing 230.0, and have a 100% chance to burn enemies for 5.0, receiving 10.0 damage every 0.5 seconds. · Awakening the Nightmare: You will lose -200.0 life every 1 seconds up to 30% of your max life. +50% lifesteal. · Ohgur's Roar: After killing an enemy there is a 40% chance to spawn spikes on the floor that stun enemies. · Last Frontier:Basic Attack's are narrower, but have their range increased. Damage is increased 60% against faraway enemies. · Maelstrom: 25% chance to spawn 3 missiles on hit. · Foundations of Rebellion:Basic Attacks have a 100% chance of exploding when an enemy is hit, dealing 50.0 area damage. Enemies hit by the explosion have a 35% chance of exploding again. The chance of exploding again is reduced by 15% for each consecutive detonation. · Funeral Bells: 30% increased damage against nearby enemies. 65% decreased damage against faraway enemies.
SPEC OPS REFACTOR
Both Spec ops contracts received a revision, modified the sets of enemies, encounters and better placements of waves alongside a general rebalance to match the scaling difficulties of recruit and veteran! But that is not all... Momma has been kidnapped! Rescue her at the new Spec Ops contract. Prepare yourself to fight a challenging new boss with new mechanics and a lot of bullets to spare!
General
· Added a new SKUA map at the SPEC OPS Difficulty. · Added a new boss fight with new mechanics. · Rebalanced both "TROUBLE IN PARADISE" and "CLEAN THE MESS"
NOTE: This section is still in progress, it might change in the public release.
WASTELAND 7A AESTHETICS REWORK
The map received a rework to give a more organic aesthetics to the planet, giving the map a more unique identity with a new biome. The intention is to make the player feel that he's walking over a living creature.
General
· Added more than 30 new materials. · Added three new environmental Assets. · Added one animated environmental Asset. · Modified 2 contracts to add this new aesthetics.
ACHIEVEMENTS
We know this is important for the community and here they are. 39 achievements come to killsquad, 5 of them are hidden and will need to be discovered in order to unlock them. The achievements are retroactive, so a veteran player will unlock any achievement they met the requirements for at the first login after the patch. Also, more achievements are in development, so expect new ones in future updates!
Public
Veteran League: Training wheels not included. Spec. Ops. League: You're playing with the big boys now. The First Seed: Defeat the Plague Seed for the first time. Cleansing the Profane: Defeat Ib'hu the Profane for the first time. Master Contractor: Complete ALL contracts. Welcome to Killsquad!: And the journey begins… Unforeseen Consequences: ?M?¿?E?&%E//(·)T()·%%U/·/!S???==). Dead End Justice: Defeat the Runaway for the first time. Faulty Prototype: Defeat Guerrilla Prototype for the first time. The Bishop: Defeat Abomination for the first time. The Queen: Defeat Queen Moggoth for the first time. The King: Defeat Helldörren the Cruel for the first time. Forger Initiate: Craft your first talisman. Upgrade Buyer: Spend TECs for the first time. TROY UPGRADED!: Obtain 40 Troy TECs. ZERO UPGRADED!: Obtain 40 Zero TECs. CASS UPGRADED!: Obtain 40 Cass TECs. KOSMO UPGRADED!: Obtain 40 Kosmo TECs. EKAAR UPGRADED!: Obtain 40 Ekaar TECs. Rookie Troy: Reach Rank 5 with Troy. Advanced Troy: Reach Rank 15 with Troy. Rookie Zero: Reach Rank 5 with Zero. Advanced Zero: Reach Rank 15 with Zero. Rookie Cass: Reach Rank 5 with Cass. Advanced Cass: Reach Rank 15 with Cass. Rookie Kosmo: Reach Rank 5 with Kosmo. Advanced Kosmo: Reach Rank 15 with Kosmo. Rookie Ekaar: Reach Rank 5 with Ekaar. Advanced Ekaar: Reach Rank 15 with Ekaar. Contractual Obligations: Complete the last contract. Elementary, my dear mercenary!: Use a weapon with the recommend element in a contract. Get the Gadgets Recruit: Obtain all the Gadgets in the Recruit Contracts. Get the Gadgets Veteran: Obtain all the Gadgets in the Veteran Contracts. Key Finder: Find the three keys of The Skua.
Hidden
Excommunicado: You will need to discover how to unlock the achievement. London Bridge is Down: You will need to discover how to unlock the achievement. Checkmate: You will need to discover how to unlock the achievement. Boogie Wonderland: You will need to discover how to unlock the achievement. You are terminated: You will need to discover how to unlock the achievement.
AUDIO
· Added SFX to all emotes of the game. · Added voice lines to all characters when inside a contract, now they will talk while fighting. · Added new SFX when hitting enemies. · Added SFX for all weapons, animations, basic atacks and footsteps of Ekaar.
GENERAL
· Added one new badge. · Added three new Portraits. · Added video tutorials for all Ekaar skills. · Added four new Quests. · Added Lore descriptions to all the factions. · Added a new bonus to gears with elemental resistance. Apart from the resistance, it will give a bonus between 10 and 20% damage for the element. Depending on the rarity of the gear. · Added a functionality to check the recent Steam players. · Added a functionality to join a game of a friend using the STEAM friend list without having the game opened. · Modified the mouse movement at the contract view. Now it should be smoother and less frustrating. · Modified how the "target" message works at vehicle protection contract. Now if the vehicle needs to recharge the target of the contract will change accordingly. · Modified some titles from the unseen and the sentinels. · Modified the gamma settings, now the game will not be too dark following the instructions of the Gamma settings. · Removed some legacy tips at the loading screens.
BUG FIXING
Crashes:
· Fixed a crash that might occur when equipping an emote. · Fixed a crash that might occur when acquiring resources. · Fixed a crash that might occur when finishing the "KNOCKIN' ON HEAVEN'S DOOR" contract. · Fixed a crash that might occur when the player goes to the lobby after playing some multiplayer games. · Fixed a crash that might occur when the player navigate through the "SHOP" menu.
Major Issues
· Fixed a major bug at "PEST CONTROL" contract where the player could get stuck inside a rock, forcing the player to restart the contract. · Fixed a major bug at "CLEAN THE MESS" contract where the player could get stuck inside the seeds portals without any enemies spawning. · Fixed a major bug at "CRAZY ABOUT JADE" contract where the player could not see the progression of the Jade extractor. · Fixed a major bug at "THE AURORA RELOCATION" contract where the player that entered mid-contract as reinforcement could not see the HP bar of the car. · Fixed a major bug at "M.A.G.N.U.S" boss fight. He was not receiving damage over time when staying inside the blue area. · Fixed a major bug that prevented the player to earn the "PANDORA'S BOX" portrait because the chest opened were not being tracked correctly. · Fixed a major bug where the player is in a knockback state and uses a consumable. It would be spent without doing any effect. · Fixed a major bug where you could equip weapons from other mercenaries. · Fixed a major bug where you could create an infinite "exit animation loop" if the ESC button was spammed at the contract selection view. · Fixed a major bug where the "GLADIOMOD" from Kosmo did not work when joining a game. · Fixed a major bug where the player could get stuck at the loading screen when joining a game through the Steam friend list. · Fixed a major bug where the player could experience an FPS drop with TROY when combining "TRAIL OF DESTRUCTION" and "EXPERIENCED CLONES" upgrades in a contract. · Fixed a major bug where the player could experience an FPS drop when using the consumable "Portable Heal Station". · Fixed a major bug where there is no light when the player enters the coliseum as a reinforcement. · Fixed a major bug where the talisman "IDOL OF FUTURE CONQUERORS" was also activated when you kill enemies with a consumable instead of a skill. · Fixed a major bug where the gear upgrade "LASER TRAP CD REDUCTION" from Zero was not working when using Laser Trap. · Fixed a major bug where "SELF MEDICATION" was rendered in different positions for the host and clients. · Fixed a major bug when swapping the controls of "STRONG SHOT" and "EXECUTION" with the controller blocking the player from using the "LUCKY DRAW" skill.
Fixes:
· Fixed a bug where the second curse taken was not shown until the gate was crossed. · Fixed a bug where the "TURBO WHIRLWIND" skill from Kosmo did not follow the cursor position. · Fixed a bug where the "BERSERK SLOWDOWN" skill from Kosmo did not give feedback if you are not the host of the game. · Fixed a bug where the "INVICTAMOD" removed the slowdown of the basic attack. · Fixed a bug where the "STEERING SUPERBALL" skill from Zero loses all the inertia when pushed by the front of the ball staying still even if you try to push it to another direction. · Fixed a bug where the Hidden TEC's icons on the minimap where shown as chests instead of the TEC Icon. · Fixed a bug where the player unequip a weapon or a gear, changing the inventory sorting. · Fixed a bug where the "MYR" and "ENRAGE MYR" attacks would ignore the shields created by cars or towers in contracts where you have to protect something. · Fixed a bug where the hidden TEC's at all Plague contracts were unlocked for all characters when you get one from one character. · Fixed a bug where the portal icons did not disappear when starting a boss fight. · Fixed a bug where the enemies still attack you when you finish a contract. · Fixed a bug where the "SELF MEDICATION" skill SFX was reproduced in loop until the end of the contract. · Fixed a bug where a player entering as reinforcement saw the "C.R.A.B" elite falling off the floor after killing it. · Fixed a bug where a player entering as reinforcement to the coliseum could not see the round counter. · Fixed a bug where a player was not able to see a profile of a party member in the lobby. · Fixed a bug where a player unlocks an ability and changes character at the same time. The skills and upgrades appear in grey as they were blocked. · Fixed a bug at the recruit Coliseum where the environmental lasers did not do damage. · Fixed a bug at the shop the first time a player used it with a controller, the X button was not working. · Fixed a bug at "CLEAN THE MESS" contract where the player HP bar desynchronize with the hp reduction curse. · Fixed a bug at "PEST CONTROL" contract where the player could fall from the map at a rock near the hidden TEC. · Fixed a bug at "FEDERATION VANGUARD" contract where the music will play wrongly after the first ambush. · Fixed a bug at "TROUBLE IN PARADISE" contract where laser traps get desynchronize with the collider over time, hitting the player when it shouldn't. · Fixed a bug at "OVERPROTECTION" contract where the player fall off the floor when he was killed. · Fixed a bug at "DOUBLE TROUBLE" contract where the player could not see the progress on the collected eggs. · Fixed a bug at "SHUT IT DOWN" contract where the final loot chest spawned inside an asset. · Fixed a bug involving a flashing texture of the plague contracts. Now the texture will be rendered as intended. · Fixed a bug of the Zero gun "ASTRALVERKUR". The shooting SFX was reproduced with a notorious delay between the shoot action and the shot. · Fixed a bug allowing the player to buy weapons and gear under Vector 5. · Fixed a bug using a controller while playing with Cass. If you used a Suriken and released the joystick at the same time, a basic attack will be done automatically by mistake. · Fixed the descriptions of the "IDOL OF FUTURE CONQUERORS" and "TOTEMS OF PAST LEGENDS" Talismans. · Fixed some lightning problems at plague contracts. · Fixed some Spanish localizations bugs. · Fixed some English localizations bugs. · Fixed some Chinese localizations bugs. · Fixed some Russian localizations bugs.
What are we doing right now:
PS: Please remember that the progress you've made in the beta isn't shared with the public version.
· Single Player game balance, Shop, perks, weapons, gear and map loot review · If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at killsquad@novarama.com, with your "Saved" folder (C:\Users%USERNAME%\AppData\Local\Killsquad) attached.
PSA: Please remember that the progress you make in the beta, won't be shared with the public version. The public version will be available in a few days, once testing is complete.
To learn more about betas, please check the following FAQ:
The Ekaar Update is here! A new Hero is joining Killsquad: Ekaar! Ekkar is coming to the battlefield with his combat drones, each with a special ability such as shields, slowdowns and targeted damage. Combined, they give you a more tactic control of the fight to finish his enemies with a hell blast of his shotgun.
SPEC OPS contracts have received a revision, reorganized sets of enemies, better encounter placements and a general rebalancing giving you the feel of an elite mercenary, as it should be!
And the opportunity to be that elite mercenary is here, Momma has been kidnapped, save her from a new boss with challenging and new exciting gameplay at the new SKUA contract of SPEC OPS Difficulty.
WASTELAND 7A received a new aesthetic pack adding variety to his asset pack for two contracts, giving the map a more unique identity.
NEW HERO: EKAAR
A new hero! Ekaar is joining the Killsquad. A close range tactician with drones to control the incoming enemies using a directional shield, slows, targeted damage and of course a shotgun to deliver hell in synchrony with his abilities!
General
· Added five Emotes for Ekaar. · Added ten Weapons for Ekaar. · Added six skins cosmetics for Ekaar. (The Halloween skin will be unlockable at the Halloween event) · Added four head cosmetics for Ekaar. · Added two torso cosmetics for Ekaar. · Added two arms cosmetics for Ekaar. · Added two legs cosmetics for Ekaar.
Skills
· Basic Attack: I wonder how my shotgun would affect your molecular structure... let's try it out. · Lunge: Ekaar can dodge once. One dodge is recharged every 2 seconds. · Superior Being: Ekaar's Skills have no cooldown, instead needing to use Photons Ekaar refills his Photonic bar over time. Killing enemies also has a chance of dropping Photons. · Alpha Strike: Ekaar commands his drone, Alpha, to fire a shot to the nearest enemy, dealing 375 damage in a small area. Enemies with reduced movement speed receive an additional 35% damage. · Beta Shield: Ekaar commands his drone, Beta, to place a shield in front of him, blocking any small proyectile it comes into contact with. The shield uses Photons as long as it remains active. Basic Attacks that shoot through the shield, knockback enemies and have their damage increased by 25%. · Gamma Swirl: Ekaar commands his drone, Gamma, to spin around him, dealing 50 damage any time it hits an enemy and marking it. Marked enemies will drop Photons after receiving damage from a Basic Attack. · DISINTEGRATE!: Ekaar commands his drones into position, filling his Photonic bar and unleashing a devastating death ray in a fixed direction, dealing 500 damage per second. While the death ray is active, Ekaar cannot use his other Skills. This Skill can be ended prematurely by reactivating it or when the Photonic bar reaches 0. · Gemini Effect: Ekaar creates a temporal disturbance, filling his Photonic bar and duplicating all his drones for 15 seconds. Any Skill or effect a drone has is effectively doubled.
Upgrades
· ABM Lunge: If you hit any small projectile while performing a Lunge you absorb it, converting each proyectile into 50 Photons. · Gamma's Helper: Generates a small Gamma drone. When Gamma Swirl is activated, the drone performs that Skill with an increased diameter. · Marking Strike: While Beta Shield is up, anytime you would use Alpha Strike the shot will move in the direction of the shield. Once it goes through the shield, the shot will become empowered, increasing the area of the explosion and marking enemies. Marked enemies will drop Photons after receiving damage from a Basic Attack. · Decelerating Swirl: Marked enemies have their movement speed reduced by 50%. · Overchargeble Shield: When 2 Basic Attacks go through Beta Shield, the shield gets overcharged. Upon deactivation, the shield releases an energy wave dealing 300 area damage. Enemies hit by Shield Overflow have a chance to drop Photons. · Alpha's Helper: Generates a small Alpha drone. When Alpha Strike is activated, the drone shoots a small plasma sphere that deals 50 damage per second to any enemy it impacts with. If it gets hit by a Basic Attack that has passed through Beta Shield the sphere explodes, dealing 550 area damage. · Insulating Shield: While Beta Shield is active, if Ekaar receives a hit that deals more than 800 damage, the shield turns into a sphere, granting Ekaar invulnerability for 3.5 seconds. At the end of the invulnerability, Ekaar will heal for 50% of the damage received over 10 seconds. Receiving damage will cancel this heal. Insulating Shield can activate once every 10 seconds. · Gamma Radiation: When 3 unmarked enemies are hit by Gamma Swirl, a radiation wave is released, dealing 900 area damage around Ekaar. · Phantom Strike:Alpha Strike fires an additional shot, but they both deal 20% less damage. · CEASE TO EXIST!: While DISINTEGRATE! is active, if Ekaar shoots in the direction of the death ray, it increases briefly in length and width and deals a burst of 600 damage. · Siamese Method:Gemini Effect's cooldown is lowered to 80 seconds and the duplicated drones duration is increased to 20 seconds. While the duplicated drones are out, your Skills cost 35% less. · Prototype Sigma: Generates a small red drone. Every time Ekaar uses Photons to use his Skills, the drone charges. When 200 Photons are used, the next time Photons are used, the drone will start to autodestruct. After a short delay, the drone explodes, dealing 1211 damage to Ekaar, enemies or allies in the area. · Beta v2.0: The activation cost of Beta Shield is removed and the Photon usage over time is reduced while active.
Weapons
· Epiphany:Basic Attacks have 10% chance of freezing enemies in an area for 1.7 seconds. · Reactor Chamber: After hitting enemies with 3 consecutive Basic Attacks(without using Skills or dodging in between attacks), the next consecutive Basic Attack creates a large area for 4.0 seconds. Enemies that come into contact with the area will be poisoned for 4.0 seconds, receiving 20.0 damage every 0.5 seconds, and will have their movement speed reduced 50% for 4.0 seconds. · Payday: After 3.0 seconds without performing a Basic Attack, you get an attack charge. The next time you perform a Basic Attack, you can do a second one without needing to wait for the recharge time. · Echoing Supernova:Basic Attacks that are shot through Beta Shield become empowered, dealing 230.0, and have a 100% chance to burn enemies for 5.0, receiving 10.0 damage every 0.5 seconds. · Awakening the Nightmare: You will lose -200.0 life every 1 seconds up to 30% of your max life. +50% lifesteal. · Ohgur's Roar: After killing an enemy there is a 40% chance to spawn spikes on the floor that stun enemies. · Last Frontier:Basic Attack's are narrower, but have their range increased. Damage is increased 60% against faraway enemies. · Maelstrom: 25% chance to spawn 3 missiles on hit. · Foundations of Rebellion:Basic Attacks have a 100% chance of exploding when an enemy is hit, dealing 50.0 area damage. Enemies hit by the explosion have a 35% chance of exploding again. The chance of exploding again is reduced by 15% for each consecutive detonation. · Funeral Bells: 30% increased damage against nearby enemies. 65% decreased damage against faraway enemies.
SPEC OPS REFACTOR
Both Spec ops contracts received a revision, modified the sets of enemies, encounters and better placements of waves alongside a general rebalance to match the scaling difficulties of recruit and veteran! But that is not all... Momma has been kidnapped! Rescue her at the new Spec Ops contract. Prepare yourself to fight a challenging new boss with new mechanics and a lot of bullets to spare!
General
· Added a new SKUA map at the SPEC OPS Difficulty. · Added a new boss fight with new mechanics. · Rebalanced both "TROUBLE IN PARADISE" and "CLEAN THE MESS"
NOTE: This section is still in progress, it might change in the public release.
WASTELAND 7A AESTHETICS REWORK
The map received a rework to give a more organic aesthetics to the planet, giving the map a more unique identity with a new biome. The intention is to make the player feel that he's walking over a living creature.
General
· Added more than 30 new materials. · Added three new environmental Assets. · Added one animated environmental Asset. · Modified 2 contracts to add this new aesthetics.
AUDIO
· Added SFX to all emotes of the game. · Added voice lines to all characters when inside a contract, now they will talk while fighting. · Added new SFX when hitting enemies. · Added SFX for all weapons, animations, basic atacks and footsteps of Ekaar.
GENERAL
· Added one new badge. · Added three new Portraits. · Added video tutorials for all Ekaar skills. · Added four new Quests. · Added Lore descriptions to all the factions. · Added a functionality to check the recent Steam players. · Added a functionality to join a game of a friend using the STEAM friend list without having the game opened. · Modified the mouse movement at the contract view. Now it should be smoother and less frustrating. · Modified how the "target" message works at vehicle protection contract. Now if the vehicle needs to recharge the target of the contract will change accordingly. · Modified some titles from the unseen and the sentinels. · Removed some legacy tips at the loading screens.
BUG FIXING
Crashes:
· Fixed a crash that might occur when equipping an emote. · Fixed a crash that might occur when acquiring resources.
Major Issues
· Fixed a major bug at "PEST CONTROL" contract where the player could get stuck inside a rock, forcing the player to restart the contract. · Fixed a major bug that prevented the player to earn the "PANDORA'S BOX" portrait because the chest opened were not being tracked correctly. · Fixed a major bug where the player is in a knockback state and uses a consumable. It would be spent without doing any effect. · Fixed a major bug where you could equip weapons from other mercenaries. · Fixed a major bug where you could create an infinite "exit animation loop" if the ESC button was spammed at the contract selection view. · Fixed a major bug where the "GLADIOMOD" from Kosmo did not work when joining a game.
Fixes:
· Fixed a bug at the recruit Coliseum where the environmental lasers did not do damage. · Fixed a bug where the second curse taken was not shown until the gate was crossed. · Fixed a bug where the "TURBO WHIRLWIND" skill from Kosmo did not follow the cursor position. · Fixed a bug at "CLEAN THE MESS" contract where the player HP bar desynchronize with the hp reduction curse. · Fixed a bug involving a flashing texture of the plague contracts. Now the texture will be rendered as intended. · Fixed a bug where the "MYR" and "ENRAGE MYR" attacks would ignore the shields created by cars or towers in contracts where you have to protect something. · Fixed a bug where the Hidden TEC's icons on the minimap where shown as chests instead of the TEC Icon. · Fixed a bug of the Zero gun "ASTRALVERKUR". The shooting SFX was reproduced with a notorious delay between the shoot action and the shot. · Fixed a bug allowing the player to buy weapons and gear under Vector 5. · Fixed the descriptions of the "IDOL OF FUTURE CONQUERORS" and "TOTEMS OF PAST LEGENDS" Talismans. · Fixed some Spanish localizations bugs. · Fixed some English localizations bugs. · Fixed some Chinese localizations bugs. · Fixed some Russian localizations bugs.
What are we doing right now:
· Bug fixing and factions rework. · If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at killsquad@novarama.com, with your "Saved" folder (C:\Users%USERNAME%\AppData\Local\Killsquad) attached.
1) Thank you to the more than 2000 people who have purchased Killsquad in the last 2 weeks. You guys mean the world to us! All these sales go into funding development, in the spirit of Early Access, so thank you very very much!
2) Thank you to everyone who is posting reviews! These are super welcome by the dev team. If you haven't done so, and think we're doing a good job, now is the time to post a review! Reviews boost visibilility, which boost sales, which goes into... yep! Development!
3) Team is already hard at work on new stuff. Ekaar (our fifth hero). Cosmetics for him. A much updated Wasteland7A. Don't believe me? Here, take this snippet as proof!
Last, but not least, remember we're keeping our sale active until Monday. So, looking forward to a game to play this weekend? Now is the time!
The Core 2 Update is here! This update comes with major changes. The skill and upgrade system has been reworked. Now, you can preview, buy, and equip from the skills menu to combine them in new and exciting ways. You will be able to explore these new features with the revamped UI, new interface, interactions and new functionalities such as shop rerolls or ways to save your preferred skill arrangements.
Updated Roadmap
It's been a long journey, here you can see a list of all our game updates, and the roadmap of the upcoming ones:
FULL PATCH NOTES
PSA:Some of you might notice at the killsquad STEAM page some hidden Achievements. We are currently working on implementing them for the next summer update, so they are not achievable right now even if they show up.
PROGRESSION
In this update we have focused in reworking the core system of the character skills allowing full customization of your build using the new skill tree. Also, and maybe the more important change, your abilities are automatically upgraded inside a contract using the upgrades and skills you preselected at the skill tree.
TECS
A new unique currency is added to the game: TECS. They can be earned and found in contracts. Use these TECS to unlock Skills and Upgrades for a specific character in the Skill Tree. Look for them carefully as they exist in a specific amount for each character.
SAVE CONVERSION
With the new Skill and upgrade system we have a new currency, the TECs, if you have played a RECRUIT contract with a character before the update, you will receive the reward TEC for this character and contract the first time you open the game after the update. Apart from that you will be able to find more hidden TECs inside the RECRUIT and VETERAN contracts.
Skills tree
Added a skill tree to each character, use TECS to unlock Skills and upgrades. Equip them and combine them in new and exciting ways to achieve the play style you like. You will need to buy at least one upgrade from one level to unlock the purchase of the next level, after that you can equip whatever you want even if they are all level ten upgrades. Fully customize your build!
Builds and presets
Heroes have 10 cores that allows to assign skills and upgrades to their build. Each of them will have a cost, higher tiers will cost more than low tiered upgrades. Combine them in different ways to create the playstyle of your choice! Save the arrangements in one of the five available preset slots to switch between your skills and upgrades!
SKILLS AND UPGRADES
With the new system we have taken the opportunity of balancing existing upgrades, adding new ones, VFX & SFX. Also, all descriptions have been overhauled to improve readability and give more information to the player. It's well over 70 skill changes, so the list is too long to paste here. Please read this Discussion in the forums for a full list:
New Tutorials for all the new features. When you reach a new system or a new goal in the new progression system, a pop-up will show you how it works. You will be able to reopen this tutorial whenever you want, looking for the interrogation icon in the bottom right corner of the specific screen. We would like to thank you all for the feedback. With this improvement, we hope the features are easier to understand.
UI
A new design comes to the game alongside major changes at quality of life.
Shop
A new Reroll mechanic is added to the shop as a quality of life improvement. Now you can pay a little amount of credits to manually reroll the shop stock to look for your desired equipment, we hope this change will ease your grinding for the perfect piece of equipment. Also, as requested, we added a weapon and gear comparison.
General Changes
· Added an icon to show how many TECS can be found in a contract and how many you already found there. · Added a new message in the contract selector screen when the host of a game chooses a contract notifying all group members. · Added new upgrade icons at the skill tree. · Added an outline to all intractable items to give more feedback to the player. · Added particle effects in the lobby when a player is ready. · Added a new special TEC pickup. These items can only appear on contracts indicating it. · Added new hover popup on currency sections as the lobby, shop and in contract game showing the important currencies for that section. · Added a new start splash art at the begining of the game. · Added new a Animation and SFX in the help exclamation marks found in contracts, to better aid players. · Added feedback while dismantling an item. · Added in the Codex the icon of the enemy ARISIERA. · Added in the Codex the icon of the enemy B.O.B. · Added tutorial videos to preview all the skill and upgrades. You can also watch those videos in the ESC menu inside a contract. · Changed the color of the rebel faction from red to blue. · Changed the description of the gear upgrade, "EXTRA CHARGED DASH AFTER KILL (CASS)": It now provides a Charged Dash and not with a Dash/Charged Dash. · Changed the description of the gear upgrade for Kosmo, "ENEMY DAMAGE REDUCTION": Fixed the text "hitted" to "hit". · Changed the lighting levels of the contract "A HARD NUT TO CRACK", since it was too dark. · Changed the description of texts size at the shop to improve readability. · Updated the UI at the lobby. New visuals before starting a contract improving the feedback to the player. · Updated the UI at the heroes section. A Centralized section of all the statistics, inventory, character progression, cosmetics and vanity items for all characters. · Updated the UI at the shop. A clearer interface able to show more information of an item alongside a new reroll system. · Updated the UI at the player profile. Better view of your statistics, reputation levels and vanity badges/icons. · Updated the UI at the contract selector. Easier to navigate between plague and normal mode and to select a contract to play. · Updated the UI at the ESC menu inside a contract. New visuals showing current equipment and your selected upgrades ordered by level. You can keep track on your stats and when will new upgrades be available inside a contract. · Updated all controls UI icons. · Updated the items upgrade Icons. Three new status showing when the weapon/gear is updated, when you have enough resources for the upgrade and when the weapon can be upgraded but you don't have enough resources. · Updated the tutorial video for the skill "EXPERIENCED CLONES" · Now at the powered gate of the contract "DOORS WIDE SHUT", enemies will start spawning only after inserting the first energy sphere. · Removed the green and red arrows at the element icons from the enemies in the CODEX.
REBALANCE
Major overhauls
· The toxic fallout in "Overprotection" contract now launches a healing area inside the shields to help during the struggle. · The palace of pain received more monster variation in enemy waves and also added more time to the hold area segment. · Balanced some HUB segments at SKUA Maps by adding more enemies and pickups. They were empty before the rebalance.
General overhauls
· Rebalanced all game Recruit and Veteran contracts, focusing on shorter and more fun games. · Rebalanced all SKUA Enemies. · Rebalanced all credit rewards after the second time you play a Recruit contract.
AUDIO
· Troy received a SFX rework for his guns, with more than 30 new gun SFX. · Zero received a SFX rework for his laser gun, with more than 10 new gun SFX. · General Overhaul to the ambient sounds at SKUA maps, adding more than 25 new SFX. · Added sound feedback to UI. · Added sound feedback to the Steerable Ball skill. · Added sound feedback to the Mass Execution skill. · Added sound feedback to the Emergency Shield skill. · Added footsteps sound to all SKUA floor types. · Added footsteps sound to all THE PALACE OF PAIN floor types. · Added footsteps sound to all WASTELAND 7A floor types. · Added missing audio in the Queen Maggoth's boss cinematic entrance. · Reduced the volume of the starting music at the coliseum.
GENERAL
· Updated the particles when destroying a SKUA ball in an area. · Changed the color of Kosmo's Berserker Taunt skill. · Added a new death SFX to the S.K.Y.F.E.D BOSS. · Added a new SFX in the Toxic area of the Overprotection contract. · Added new particles to the barriers of the Overprotection contract. · Added four new entrance animations to each hero at the start of a contract. · Added destructible rocks to WASTELAND 7A maps · Added a new dash animation for Lilith. · Added a new dash animation for Zero. · Modified the dash animation for Kosmo. · General review to all "WASTELAND 7A" maps fixing holes or collisions. · Added a fire spark particle to SKUA maps.
BUG FIXING
Crashes:
· Fixed a crash that might occur to hosts after selecting a skill with ZERO. · Fixed a crash that might occur after a group dissolves and a client tried to play a contract in single player afterwards. · Fixed a crash that might occur when fighting the final boss at the Spec. Ops. contract, "CLEAN THE MESS". · Fixed a crash that might occur at the talisman section in the inventory · Fixed a crash that might occur when two players joined in a lobby at the same time. · Fixed a crash related to destructible barrels replication. · Fixed a crash involving the steam sockets networking system.
· Fixed a bug where some clients stayed in an infinite loading screen after finishing a contract. · Fixed a bug at M.A.G.N.U.S boss fight that after 10 minutes, the enemies with the laser balls stop spawning. · Fixed a bug at M.A.G.N.U.S boss fight that occurs after the party died in the boss fight. After respawning, some clients couldn't see the boss HP bar. · Fixed a bug where some enemies in an ambush spawned outside the barriers, blocking the player from clearing the ambush. · Fixed a bug where the "Lucky draw" skill from Troy was blocked after using it at close range. · Fixed a bug at "WASTELAND 7A", where the generation of the map sometimes had no route to the end of the contract. · Fixed a bug at "WASTELAND 7A", where the player could get stuck with a collider. · Fixed a bug at "Doors wide shut" contract, when the boss Alpha Gorus could get stuck at the stairs. · Fixed a bug where the ready button might disapper in some clients. · Fixed a bug with the GPU performance, even if the game was tabbed. Now the game is capped at 144FPS avoiding the GPU to reach its maximum capacity for no reason. · Fixed a bug where starting a contract in a group, the game kept loading until a client was kicked out automatically. · Fixed a bug at the "TROUBLE IN PARADISE" contract that could make the player fall from the map. · Fixed a bug at the elevators from "KEMMEKH": Now the objects such as heal packs from Zero will follow the elevator while moving. · Fixed a bug of "Queen Magoth's" that occur in the middle of the fight, deforming her 3D Model. · Fixed a bug of the "Suriken Ricochet", that sometimes occurred in the second hit, not teleporting to the second target. · Fixed a bug at "KNOCKIN' ON HEAVEN'S DOOR" contract where the mission's target didn't spawn, blocking players from completing the contract. · Fixed a bug to players with high ping, where they could reach level ten without filling the XP bar. · Fixed a bug where players's skills would enter in cooldown if those were interrupted during its casting animations. · Fixed a bug with the "HEALING KIT" from Zero, where it was possible to consume the pickup without healing. · Fixed a bug at all contracts with cargo protection missions, where the AI of some enemies ignored the vehicle/cargo. · Fixed a bug at all plague contracts with the "CURSE OF LAÁUME", where the three colored spheres did not move. · Fixed a bug that might occur when killing some bosses they would fall under the map not completing the contract. · Fixed a bug when the player enters a contract with a first person camera instead of the usual top-down third person camera
Fixes:
· Fixed a bug with the "Hatch Guy's Very Special...'Soup'" quest. Now you should be able to finish it with one Nightbringer eye. · Fixed a bug at "KEMMEKH", with render issues on the plagued area. · Fixed a bug in the CODEX that didn't show some attack information for some enemies. · Fixed a bug at the end contract view showing some items twice. · Fixed a bug of the Trap Implosion skill that could render some particles in front of the camera. · Fixed a bug that generated some plague segments at "THE PALACE OF PAIN" maps in normal mode. · Fixed a bug that might occur when crossing some segments of a contract, rendering a white flash for one frame. · Fixed a bug at some segments of SKUA maps that did not spawn enemies. · Fixed a bug when loading an audio or dialogue at the start of a contract with one or two seconds lag. · Fixed a bug at M.A.G.N.U.S's boss fight that vibrates when changing his state between attacking and idle. · Fixed a bug at "Overprotection" contract after respawning at the Toxic fog area the voice line reproduced twice. · Fixed a bug involving the roughness rendering of the enemies at WASTELAND 7A. · Fixed a bug at the last Black Box cube, removing the sound from the dialogue. Now it will reproduce as it should. · Fixed a bug when the party leader joined in the contract selection screen. When going back to the lobby, the "DISBAND PARTY" button wasn't visible. · Fixed a bug with the equipments between vector 11 and 40, showing incorrect statistics from what you really get. · Fixed a bug not showing the target's location at the contract, "KNOCKIN' ON HEAVEN'S DOOR". · Fixed a bug where some enemies didn't show its death animations on some clients during a contract. · Fixed a bug where the "LUCK OF THE DRAW" Skill from Troy, wouldn't be thrown if they had an object or wall behind them. · Fixed a bug at the input settings, where they could block players from personalizing their controls. · Fixed a bug when completing a contract in multiplayer, it could block the inputs of switching characters. · Fixed a bug where after using Troy's "Strong Shot" or "Execution" skills, the basic attack wouldn't cast automatically unless you trigger the attack input again. · Fixed a bug at the Lobby regarding skins. If a player leaves the lobby and another took its place, it could mix both skins of both characters. · Fixed a bug of the weapon "RED BARON" from Zero. When overheated, the particles kept in place in an additive way. · Fixed a bug at "SHUT IT DOWN" contract, where Kosmo was able to jump on top of a terminal. · Fixed a bug of the consumable "PORTABLE HEALTH STATION". The area was not visible for clients in a multiplayer game. · Fixed a bug of the weapon "SOLAR EDGE" from Cass. The passive was only working for the host player of the game. · Fixed a bug of the weapon "RACKAT'S BULWARK" from Kosmo. The passive was not reducing the damage while using "WHIRLWIND". · Fixed a rendering issue at the CODEX, now the enemies will be rendered at good quality. · Fixed a hole at the "HUNTED HUNTER" contract in plague mode at the boss fight. · Fixed a localization bug regarding the Black Boxes dialogues. · Fixed a localization bug at "KNOCKIN' ON HEAVEN'S DOOR" contract when delivering the battery spheres · Fixed a localization bug in the skill tutorials. · Fixed a localization error at the Colosseum. Changing "Where heroes ART born" to "Where heroes ARE born". · Fixed a localization bug of the weapon "NAZDAROVJE" from Kosmo. · Fixed a localization bug of the weapon "DIES IRAE" from Zero. · Fixed the bug of the "Overprotection" contract, displaying the environment windows with a bright green color in the toxic fog segment. · Fixed some localization bugs of some weapons. · Fixed some localization bugs of tutorials. · Fixed some localization bugs of some skill/upgrade descriptions. · Fixed some collision errors at "THE AURORA RELOCATION" contract. · Fixed some collision errors at "FOR THE UPRISING" contract. · Fixed some holes at SKUA maps specially between doors and junctions.
Others:
· Fixed the issue where Troy's "Luck of the draw" could be activated accidentally, after using Strong Shot. The sequence "Right click + Left click" has been improved.
PS: Please remember that the progress you've made in the beta isn't shared with the public version.
Bug reporting
Killsquad is an Early Access game. As such, it is a product in development. Have encountered a bug? We are sorry. Please report it by joining our Discord community. Please do so here:
If your game crashes, a Crash reporter will appear. Please add the details of what you were doing at the time of the crash and send it to us. If you want to, feel free to contact us directly here at killsquad@novarama.com, with your "Saved" folder (C:\Users%USERNAME%\AppData\Local\Killsquad) attached.
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Killsquad is an action-packed 4 player action RPG where sci-fi mercenaries raid planets seeking fame and glory. With four planets to explore, over thirty unique contracts to master, more than 100 weapons and 30 unique enemies, Killsquad offers an adrenaline-pumping journey into a dystopian future full of blood and black humour. Killsquad is now on Steam Early Access, with an approximate launch date of Summer 2021.
About Novarama
Killsquad is developed by Novarama, a Barcelona-based independent games developer with +18 years of experience, 11 of them as a Sony exclusive studio. With a team of +40 people, Novarama's mission statement is to building innovative games for mass audiences. Killsquad is our first fully self-published game. Visit Novarama's website at http://www.novarama.com