Vagrus - The Riven Realms - Lares Hill
Hey Everyone,

Let us begin by thanking you all again for all the constructive feedback as well as the positive reception of the release of Vagrus! Of course, as most releases go with complex games, we managed to slip some glithces past testing before hitting 1.0, so today we're releasing a hotfix for these as well as adding more variety to character creation for the open world campaign.

Important Note: There is a small chance that we broke something with the update. Please assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.

Now let's jump into the details:

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Patch 1.001 - Codename: No Rest for the Wicked

New/Updated Features :shiny:
  • Three new leader races (Dark Elf, Demonkin, and Kalani human)
  • Leader races and backgrounds received a major overhaul
  • Additional leader portrait variations



Bug Fixes :bug:
  • The confusion-causing Prowess tooltip is fixed (the right one appears from now on)
  • Gear tutorial bug circumvented (equipping the talisman on Morwen is optional)
  • 'Delayed' achievement triggering prematurely is now fixed
  • Smaller Event script fixes based on player feedback, including reduced Insight rewards for some story stages (they used to be quite outlandish)

Known Issues:
  • The later part of the Wealth victory path / Outpost building is not yet in
  • Some NPC portraits are missing in Garrick's personal storyline
  • Some performance issues (including longer initial loading time)

Coming Up Next
  • The rest of the outpost building and Wealth victory path
  • Faction leaders for the two crime syndicates
  • Smaller user interface fixes/improvements

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Vagrus - The Riven Realms - Lost Pilgrims
The day is upon us! Vagrus - The Riven Realms is out now!



And by Ahskul what a journey this has been so far. Speaking of which, there is a bit of a parallel here that could be drawn between caravans trudging across a barren, post-apocalyptic dark fantasy world and a tiny studio scrambling to deliver a huge open-world game but we let's not go there on this fine day! :D

What's truly important in this whole journey is that it would not have been possible without the continued, constructive, persistent support of so many of you, the players. Everyone who spent hours and hours delving into the Early Access, everyone who dropped a few kind words or a review of the game, shared posts, talked to friends about Vagrus, sent bug reports, pointed out typos, and of course, bought the game - you are what made all this work worth it. If you could keep this up by playing the game and sharing this post we would be eternally grateful.

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer

Size and Content
With companion questlines, a new companion, and a new region, the game grew by about 30-35% compared to the last public Early Access build, with a lot of UI and feature improvements. Because of this large amount, there are certainly still glitches here and there but the team is ready and eager to address those as they rear their ugly heads. We also have some unfinished business regarding the Wealth victory path and the adding of new playable races, which we'll get around to presently.

For a detailed description of what is to come, check out the previous devlog post here. Below you will find the full patch notes, which is basically the same in a bullet point list.

The Future
Because the Riven Realms have been part of our lives in one form or another for 30 years, rest assured that we have no intention of abandoning the game now that 1.0 is out, of course. On the contrary, our plans involve improving mechanics, adding content, and creating DLCs if there is a demand. We'll share more detailed plans when the tumult of the release abates somewhat.

And again, thank you for coming along for the journey with the Lost Pilgrims!




Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button) and our Discord server.

Now let's jump into the details:

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Version 1.0

New Content :gift:
  • The westernmost region of the Searing Plains (with a number of settlements and lots to do)
  • Eylani, a new recruitable Companion added
  • Companion Personal Storylines (for all 9 available Companions)
  • Wyrm War Storyline (a long, late game storyline)

User Interface Improvements :pencil:
  • Most of the UI was completely overhauled (Crew, Settlements, Companion Perks)
  • New Conditions tab on the Crew UI
  • Now you can track the Loyalty status of your Companions (Companion pane)

New/Updated Features :shiny:
  • Equipment tooltip improvements (Lances, Guard Animals)

Bug Fixes :bug:
  • In Crew Combat, when checking actions that involve Companion Combat, the number of maximum deployable Companions is now visible
  • Hunting and Foraging now has quantity caps
  • Multiple types of wheels can not be equipped at the same time (sorry!)
  • Outrider-related background calculations are updated
  • Workforce calculations are updated
  • Disappearing settings in the Options fixed
  • Traverse button random deactivation fixed
  • No longer will loosing a Deputy slot unassign all Deputies
  • Fixed the bug that caused Tasks to disappear after using the Exploit Leadership Perk
  • Encourage button fixed
  • Banners will not carry over to new games (sorry!)
  • Fixed the bug that allowed Equipment to be equipped in a locked slot
  • The market of The Last Oasis now restocks its goods over time (finally!)
  • Prowess tooltip in Events fixed

Known Issues:
  • Slight performance issue in certain stages of the game
  • Loading times on certain hardware take a bit long
  • Some NPC portraits in late stages of certain storylines are missing

Coming Up Next
  • Wealth Victory and outpost building storylines' later stages (so that you can complete them and win the game)
  • The two crime syndicates will each receive a glorious leader and a quest
  • New playable races
  • More leader portraits

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

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Vagrus - The Riven Realms - Lost Pilgrims
This week’s devblog is all about the plethora of quests being added to Vagrus with the full launch on October 5th. The update will include a revamped UI, a new companion to recruit, and plenty of quests to find on your journies across the wastelands. Let’s take a look at what’s coming!



Revamped User Interface and Extended Campaign Map
The cartographers of the wastelands have been hard at work preparing a new version of the Chart. There will soon be eight new points of interest on the campaign map with the remaining part of the Searing Plains becoming accessible along with them. These locations are deep in the desert so don't forget to resupply your comitatus before you set out on an expedition.

Vagrus’ crew and settlement UI panes are also getting some much-needed upgrades to make navigating the menu a more user-friendly experience. We previously covered some of the changes in Devlog #56, and you can even find a short video showcasing many of the changes on our YouTube Channel.



Companion Quests
In Devlog #57, we detailed how each companion in the game will have a loyalty questline. These long, complex stories will allow characters to level up to Prowess 9 and give you some incredible rewards, though you might need to raise their loyalty through gifts and other means as well. Multiple endings are also available for some of the companion quests.



Introducing Eylani, the Newest Companion
An opportunity for recruiting a new companion is opening up! We are adding Eylani, a Half-Elven warrior, wanderer, beastmaster, and huntress. Not only is she a formidable frontline fighter able to tank a lot of hurt but can also use Striker, her falcon, to disrupt enemies, as well as overwatch positions to cause good damage. You will be able to meet with her in one of the new locations. Additionally, Eylani will also have her own companion storyline!



The Sand Wyrm Invasion Quest
Take caution while traversing the endless dunes! It has been reported that hordes of abominable Sand Wyrms have attacked comitati traveling across the Searing Plains. Try to slay the monstrous Wyrms with your allies before the creatures cause even more mayhem!



Embark on a Spiritual Journey with the Sadirar Tribes
Among the scorching dunes of the wastelands, you may stumble upon its native inhabitants, the spiritual Sadirar. As a part of a new questline, you'll be guided by the Shamans of the four tribes who will enlighten you about the four elemental Great Spirits.



A New Ambition
We're also planning to add a new Ambition: Wealth. It's still in development and has to undergo a thorough testing phase, which means that while it will be available at character creation at the time of the launch, it may not be implemented all the way through, but rest assured: even what's left out will be coming to the game in a matter of one or two weeks. The challenge it poses comes from its appeal: as part of their win condition, players will be able to build their own outpost. Wealth will be coming as the second available Ambition for new vagri, next to the already available Renown option. Changing from Freeplay to Renown or Wealth will be an option as well.

Centurion Edition
On October 5th, the Centurion Edition of Vagrus will be released. It includes the base game, Soundtracks, and the Patronage Pack at a special launch price. Those who already own the game base will be able to purchase the DLC individually as well.



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As we get closer to the launch, we’d like to take a moment to thank all of you for your continued support - this game would not have been possible without you, the players. We look forward to sharing exciting news with you all post-launch!

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Wanna help to make the game's launch successful so we can keep expanding and improving it? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord
Vagrus - The Riven Realms - Lares Hill


The time has come to reveal the miniature of Finndurarth that is packed in the game's Collector's and Emperor's Editions (available via fig)! It is a 40mm scale figure and here you can see the 3D model that is the base of the final product. [Shipped in three pieces so it needs assembly.] Soon, we'll reveal painted versions of it, too.

Although we are thinking about releasing these minis for sale separately, we can't make promises due to the difficulties involved with their production. But if you are dying to get your hands on one, you can still upgrade to the Collector's or Emperor's Editions - for now.



For a long while now, Geri has been working on what we call loyalty questlines for the eight companions in the game. These are long, complex stories, often with branching endings, personal to each companion. In this project update, we wanted to give you a heads-up about certain aspects of these without spoiling any content.

How Loyalty Questlines Work

Until now, players have not been able to start these questlines (although the beginnings of some of these were available in certain cases, like Criftaa or Harvek) but now companions will open up more easily about what they want or proceed with their personal story. This means that you'll always need the specific companion to continue their quest. By following these stories, you'll have the chance to earn the companions' trust, discover more about them, and gain Insight as well as a wide variety of other rewards.

Prowess Gating

The other important aspect of these personal storylines is companion progression. Prowess levels have been gated from the beginning because the design was that you have to progress with the loyalty questline to be able to level up a companion. Prowess levels 3, 5, and 7 can only be unlocked if you progressed past certain points in the companion's storyline (with 7+ levels only available after completing the whole story).



Loyalty

Another great addition of these questlines is that a lot of sections provide opportunities to gain Loyalty for the given companion. Until now, you could only use gifts to raise Loyalty, but that will not be necessary if you follow the quests. No longer will your most trusted lieutenants complain over and over again while you wait for gifting cooldowns.

Rewards and Endings

Unique Gear or Equipment, valuable Faction reputation, treasures worth a fortune - these and more can be yours if you follow through with companion quests. Of course, not all companions are made equal, nor are the rewards or endings of their stories are equal in any way.

Lastly, although some companions have only one ending to their personal questline, most have choices and consequences in their story that produces several outcomes, often with differing rewards.

Hope you are just as excited for the upcoming 1.0 release as we are.

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
------------------------------------------------------------------------------------------------------

Wanna help to make the game's launch successful so we can keep expanding and improving it? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord
Vagrus - The Riven Realms - Lares Hill
As we teased in our latest post, IGN has picked up our Official Release Date Trailer as an exclusive for the live show they hosted as part of Gamescom.

Watching our game trailer live on such a prestigious event was a blast, and now it is time to share it with all our players and followers!

Vagrus 1.0 will be released on October 5, 2021.
Regional pricing is also coming on that date.



Here's the video posted on IGN's Youtube channel. Feel free to like, comment, and share to spread the official release date, and also to motivate IGN to continue releasing Vagrus related news in the future as well. It helps a great deal.



We hope that you folks are just as excited as we are! Now comes the final push before the release.

Thank you for the continued support,

- The Lost Pilgrims Team

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord
Vagrus - The Riven Realms - Lost Pilgrims
So Steam has this new Event type called 'Game Discount' and we thought we would give it a go now that Vagrus is discounted* by 10% to celebrate its upcoming new trailer with the official full release date.

Tune in to Gamescom Studio. between 12:50 pm and 1:15 pm PDT (9:50 pm -10:15 pm CEST) if you want to watch the reveal live! [It's a live show hence the wide time frame.]



If you are new to Vagrus try the FREE Prologue to get a taste of what to expect.



Thanks, cheers,
The Lost Pilgrims Team

* The discount runs between Aug 25. 10 am PDT and Aug 31. 10 am PDT

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

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Vagrus - The Riven Realms - Lares Hill


We have some amazing news to share with you all today: IGN - the biggest gaming news site - has picked up our Vagrus release date reveal trailer as an exclusive for their live show streamed from the Gamescom Studio.

That means that our full release date will be revealed live on August 27 as part of the Gamescom show. It's a huge opportunity for us and the game to reach new audiences and help us with a final push before the release. Tune in to Gamescom Studio between 12:50 pm and 1:15 pm PDT (9:50 pm -10:15 pm CEST) if you want to watch the reveal live! [It's a live show hence the wide time frame.]

You can find all the various ways to watch Gamescom shows here (details are being added by the IGN team).

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
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Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord
Vagrus - The Riven Realms - Lares Hill


This week's devlog post is about the shiny new User Interfaces for settlements and crew.

Settlements

There are a large number of settlements (cities, towns, villages, outposts, encampments) that you can visit in Vagrus, all of them unique locations even though they share some characteristics and features. For a long while now, we have planned a rework for the original UI - as we usually do with all UI elements, really.

The most apparent change is that we did away with the tabs on the side and introduced buttons on top that now match other UI elements (but kept the stack of papers design that everyone knows). This allowed us to fill out the larger available space and show more on one screen.

The Stories pane now also has hover effects (in the same way as the Event choices) and numbering, so you can use the keyboard to select from the available stories. There have been other changes in the background, too, like the subtle substitution of a better-quality parchment under all of it, or tweaks to scrolling, among other things. With all these, we feel that the settlement UI has become more user-friendly and intuitive with some QoL elements you can personalize in the menus. We hope you'll like it!

Reworked Crew UI

In the long line of UI reworks, our next stop is the crew UI where all the panes will now receive a lot of changes and upgrades. We planned to make these changes earlier but the design was in motion all the time - with new stats and mechanics being added - and so other things were completed and added before these in the end. And so now, so close to 1.0, we finally got around to implement the new crew UI.

Apart from tweaking the visuals, there were technical considerations as well. Most importantly, we had to have UI elements on a single paper instead of four overlaid ones, with buttons switching between different contents of the page. This is not only more efficient with resources but also solves issues with the overlaid pages getting stuck, leading to soft-locks, which had us blocking this UI during settlement resting. The redesign solves this issue at last. Additionally, the buttons on top now share the same design as on other UI panes, resulting in a more unified look, which boosts usability.

The most spectacular changes appear on the Crew Pane since new stats were added to the display here. Among these is the workforce requirement and production of crew members, as well as their Combat Strength and Defense scores, along with the usual Upkeep and Consumption values. The same is true for Passengers, too, making it clearer when some of them pay with work beside coins.

The other vastly reworked part is the Companion Perk sheet. The formerly tiny and crowded Perk pane now opens onto the larger sheet and is thus easier to see and navigate. We love this new, clean design and we hope that it'll be well-received.



As ever, we are grateful for the continued support - this game would not have been possible without you, the players.

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
------------------------------------------------------------------------------------------------------

Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord
Vagrus - The Riven Realms - Lares Hill


As we are gearing up for the 1.0 release of Vagrus, we are finally coming around to implement the victory mechanics, which means that you will soon be able to complete a playthrough! There are caveats, of course, since we are still in Early Access, but we thought it was time to discuss what to expect (now and later).

The Design

Even in the first game design documents, winning the game was connected to Ambitions - Wealth, Fame, Knowledge, as well as some hidden ones perhaps. That is, you will select an Ambition at character creation and you win the game by reaching that Ambition through gameplay, then completing an Event that will reward you with a victory.

Freeplay

Once victory is achieved, the game offers you to continue in Freeplay Mode. This is mostly for fun or if you wish to complete some additional stories, because Achievements are turned off, and the longer you go, the less sense some stories will make when you put them in the context of elapsed time. Still, we wanted to give players the chance to keep on wandering the wasteland if that was their desire.

Victory Screen(s)

Once you complete a victory, you will receive a victory screen - for now. We are planning a series of screens touching upon the most important storyline states and companion questlines, but initially, only the single Ambition-related screen will be added, primarily because we want to hold back on story reveals and endings until 1.0. Also, only a Renown Victory is available for the time being as some things are still being worked out for the other two.

Abolitionist Rework



We've been working on the Abolitionists, too. It is a unique faction that is a bit hidden and up until now, their presence was very minor apart from their main base of operations. The build now includes a new system that you will be able to use to unlock new faction locations for the Abolitionists. This involves getting ciphers from an already unlocked location (initially their main base) and taking it (within a time limit) to a new settlement where it will unlock the faction's presence there.



What is the point of this? Most importantly, it allows you to get Tasks from these locations, making it possible to raise your Abolitionist reputation to its maximum more fluidly. Apart from that, some quests involving the faction at certain places now require you to unlock the specific location before interacting with the cell there.

This system fleshes out the somewhat shunned Abolitionist more and we hope that it will lend the much needed depth and infrastructure to a slaveless playthrough. We hope more of our players are now motivated to try a successful Abolitionist run.

New Wyrms



By 'alternative Wyrms' we do not refer to a group of odd subculture, but a series of new enemies that are coming to ruin your day! These Sand Wyrm variants share the general look of the basic creature with slight modifications (and in some cases, differences in size). The reason for this diversification is that the long, high-end storyline involving them we are working on called for more and more varied enemies to make fights interesting and keep players on their toes.

And so please welcome the Armored Wyrm, the Frenzied Wyrm, the Spitter Wyrm, and the Great Wyrm. We hope that they will cause the right amount of trouble. We are looking forward to hearing your reactions to the Renown victory aswell and see how easy or difficult you find it to reach.

Stay tuned and conquer the wasteland,
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
------------------------------------------------------------------------------------------------------

Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord
Vagrus - The Riven Realms - sztaszov
Hey Folks,

In case you have not heard the good news yet, we are participating in DreamHack Beyond with Vagrus between July 24- July 31.
This unique game show does not only have their Steam sale page active already, they have also created a video game that you can log into, pick your avatar, and walk around in a Rick and Morty reminiscent world.



Within the game, you can roam around and check out rooms full of video game and creator booths, talk to NPCs, and complete quests.
You can claim a free ticket with the link here, and start playing here: DreamHack Beyond Game.

Enjoy! Cheers,
The Lost Pilgrims Team


During the event, Vagrus is available with a 10 percent discount.

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer
------------------------------------------------------------------------------------------------------

Wanna see the full game released as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it!

Fig | Website | Youtube | Twitter | Facebook | Instagram | Patreon | Discord
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