VALHALL: Harbinger - Beta Testing - VALHALL Official
Vikings!
Today we are bringing new content and many gameplay improvements. As said in the previous update, we are starting to focus heavily on actual playability of the game, rather than just adding new features as we prepared them separately before.
In this patch a new map with more gameplay suitable landscape and better optimization arrives. Here, after certain amount of polishing, many previously prepared mechanics will make sense and start playing together in a really enjoyable gameplay loop.
Clear old saves, fresh game start is required
If you have old saves, please press Restart button in the pause menu. Alternately you can clear your save folder here C:|Users|*YourName*|AppData|Local|VALHALL if there are any issues.
Survival mode is available in Singleplayer, while the servers are offline for now.. We have finished the previously mentioned preparations, but have rethought some points and decided to bring them back at a later stage after adding certain upcoming content. In this way, we will be able to optimize the development and reduce the frustration of the players due to possible problems. Loki's deathmatch servers are online.
Also, this patch fixes some significant issues and improves the overall smoothness of the game.
Patch Pre-Beta 0.8.5 is out, hope you enjoy it!
New map
The new map is an island. Its terrain has appropriate curves for animals and warrior bots navigation. It is also being prepared for various game events and quests. The landscape is still a work in progress, if you find an unfinished part somewhere on the map, we are preparing it for future content.
There are different aspens, firs, red pines on the map. And you can cut them all!
Breathing life into the environment step by step.
Iron ore can now be found mostly in swamps.
There is a new enemy camp that you can raid.
The island you start on is the main place where you survive and will be the main battleground with future game events.
However, we are preparing other smaller islands that you will be able to reach by ship!
Water
It's here in Survival. As well as buildable ships! You can find it in the Build menu.
Swimmable lakes
Previous lakes were weird, mostly because you couldn't swim in them, you could just walk through the water. Now it's fixed. You can swim and drink from slightly more beautiful lakes on the new map. A marker has also been added for it to make it easier to find.
Weather
Atmosphere and lighting have been improved for different weather. The nights are much clearer, but still dark enough that good vision requires a light source. The night sky now rotates not horizontally, but naturally.
According to players feedback, the day and night have become longer.
Also, now there is an eye adaption effect.
Seasons
Adjusted the weather for different seasons. Some aspects are still work in progress. Snow covers the foliage in Winter.
Mushrooms
Ready to eat, hold E to pick up.
Performance improvements
The game improved not only visually, but became more performant too. It's still pretty heavy and we're still working on it. Weather settings and graphics configs were adjusted. The graphics settings configs have also been changed, the game looks better at lower settings than before.
Directional aim
Based on player feedback, we've added an aim UI. It shows the direction of your mouse, which can help you navigate through directional attacks. The bow remains unsighted.
Smooth camera movement
The camera has been adjusted to make movement more enjoyable, and some actions, such as the construction process, have become smoother.
Survival mode player characters
Changed the set of characters in Survival mode.
Running and acceleration adjustments
The running speed has become mostly higher to feel more agile and reach destinations faster. The important point is that it has a speed acceleration curve that greatly affects its actual feel and various nuances such as being able to run away from attackers.
Main menu bugs fix
Fixed various main menu bugs such as overlapping different UI tabs in some cases when after entering the Armory. Also disabled the current background animations, the appearance and functionality of the main menu will be updated in future patches.
Faster game loading
Now the game starts faster, game modes load faster.
Game process not shutting down fix
Fixed an issue where the process not stop after closing the game. It also affected in-game performance and could cause minor freezes every few seconds before fix.
Hello! Sorry for the delay with this update. Our team in Ukraine stays strong and we continue to push progress.
Today we are bringing gameplay improvements and new features. Some of them are currently only available in the Weapon Test mode, but will appear in Survival with a new map in the next patch.
And this new map will be a place where a lot of previously prepared mechanics will make sense and start playing together.
The new environment will be concentrated in terms of visuals and events. You will no longer need to walk from one point to another for a long time along a huge empty hill.
The behavior of animals and characters will improve significantly in the new landscape. The interactivity of nature and the dynamics of the weather will also feel better.
Pre-Beta 0.8.2 patch has arrived!
Added recruitment of mercenaries.
You can hire mercenaries to fight for you. All mercenaries have their own characteristics: health, stamina, damage multiplier, inventory slots and salary per day. There is also one additional gold payment upon hiring.
You can go to the mercenaries chapter to see the list of available mercenaries. If you don't like them, there is an option to update the payment list. The list is updated on its own from time to time.
On the Weapon Test gold for hire can be found in chests and enemy pockets.
Added commands wheel to rule your squad.
You can give different commands to your squad using the new command wheel.
Now there are Charge, Follow me, Stay here, Make me laugh, Switch to fists fight, Auto mode.
The last one means that your squad will follow you, but it will have the freedom to decide who and when to attack. If you order just to Follow you, they won't attack anyone. Later commands will be supplemented with such as the shield wall, and the current ones will be enhanced with a variety of sounds and animations.
If you are killed, the warriors will protect your body until their last breath. This system also has safety measures in case they get stuck somewhere.
Added Commander menu.
A new tab where you can manage your warriors.
Check their stats, control pay, retire. Here you can keep track of who is alive and who is dead. Also, your warrior can be revived if you are near special places.
Added a Restart button to the pause menu.
This allows to start a new game in singleplayer or reset your current save files in the event of a critical problem.
Added exit from any in-game menu by Esc in addition to these menus buttons.
Added a new way to enter the Building menu.
Crafting and Building are now submenus of one common tab. By default, you enter the crafting menu with the R button. If you have a Hammer equipped and press the R button, the Build menu opens. With this new way, if you don't have a Hammer equipped and don't want to spend time to get it from your inventory to the hotbar, you can now simply select a structure from the Build tab. The hammer will be equipped automatically so you can build right away.
Added torch limit to prevent crashes.
Changed default feint button to Second thumb mouse button.
Adjusted clash to make it feel more fluid. Chopping wood has also become a little more enjoyable.
Fixed a bug when moving an item to your inventory from another with RMB does not stack.
Fixed incorrect impacts on some structures, such as the fence.
Fixed the effect of mouse scrolling on gameplay in the quest menu.
Fixed that wolves and bears do not attack, but trigger and run up.
Fixed a bug due to which the bear did not attack on the run in some cases, and it also became a little faster.
Decreased deer population.
Reduced the number of raid bots and made them less aggressive based on feedback.
Note: after adding or adjusting new content, in some cases, old saves may not work correctly with the new version. If you encounter a game-breaking bug, you can try clearing your save by clicking the new Restart button in the pause menu.
News update on next patch - own bot squad and more coming!
We are working on a huge patch that implements the mechanics of recruiting and controlling your warriors by giving them different commands.
Also, we are preparing a new map for the Survival game mode. Part of it could also be used for a BR for the first time.
Here are some gameplay footage of how orders work. At the moment, the following commands have been completed and are in the testing stage (searching for bugs, polishing): Charge, Follow me, Stay here, Switch to fists fight, and Auto mode.
The list of these commands is not exhaustive - Shield wall, Switch to bow/melee weapon, more to come.
As you may know, part of our team is based in Ukraine. We keep working and try to release the next patch in March, but right now some of us have to take care of life first.
Skål! Blackrose Arts
19.03.22 Update: The patch was planned on March, but some things are still WIP. We aim at 7-16 April now. Thank you! Skål! Dadskil
VALHALL: Harbinger - Beta Testing - VALHALL Official
Vikings!
Pre-Beta 0.8 patch has arrived!
Today's patch brings a lot new, fixes and improvements. Let's see what's there:
New water
You can enjoy the new water on the Weapon test map! It is part of a new comprehensive system including boats and swimming.
Boats and swimming are here! & New Weapon test map
Now you can test the boat and swimming features on the new Weapon test map. They are WIP and will be improved in the course of development (both logic and effects).
Swimming allows you to swim not only on the surface of the water, but also underwater as long as you have air.
To board the ship you will need the ladders located at the bow of the ship and use the rudder located at the stern of the ship.
The boat has several movement modes - use W (once & twice) and S for speed and A/D for turning.
Important note: all of these features (the new water, boat and swim system) only work on the Weapon test map because the current Survival map is just a testing ground in the current development phase. And these systems require a lot of work with the landscape. That's why we decided to implement them already on the new Survival map, which is currently in development. More information will be in the next updates - about the upcoming new map and the start of Beta testing, when there will be enough mechanics and content to ensure a playable and enjoyable game state.
Adjusted the stamina cost for various weapon items
Now each type of weapon (1H, 2H, shields) consumes stamina more correctly and is blocked depending on the type of weapon.
Archers (bots) inventory improvements
Archers now have only a small amount of arrows in their inventory.
Improved AI logic - bots can now switch weapons between melee and ranged weapons
Basically, this logic is prepared for future mechanics and content, when the player will be able to control his own warriors...
Adjusted bot spawn randomizer
Now it is configured correctly and raid bots appear in a random number.
Additional work has been done based on community feedback since the previous patch:
Different accuracy of archer bots depending on the time of day
Archer bots now have significantly reduced range and accuracy at night to avoid unbalanced combat during this period.
A new block system and fine-tuned balance between different types of weapons and an increased value of shields in combat.
Players can now hold a block instead of briefly blocking on each press. This will allow melee warriors with shields to gain more protection from arrows. It makes sense to use a shield more often. Removed weapon block (swords and axes) against arrows.
The balance will also be reached by turn cap (when you can't turn quickly while holding block) and the additional stamina cost from hitting.
When the shield's durability reaches 0, it will be destroyed.
Balanced too many raid bots at the start of the Survival map
Now bots will raid your base not at the very beginning :)
P.S. We always keep an eye on your comments under updates. Main polishing work will take place closer to Beta and farther tests. But feel free to share your thoughts at any time. We are very grateful for your feedback!
Bug fixes:
Fixed visual bug with hotbar at the moment of death
Fixed an annoying weapon swap bug
Fixed disappearance of the character's body when approaching a dead body
Fixed item management bugs
Incorrect position of the item icon when moving with LMB and incorrect work of fast transfer with RMB
Main known issues:
Loki's maze Deathmatch servers may have connection issues during the next 2 days.
Customized weapon equip doesn't work correctly after the latest inventory rework
Crouch is temporarily disabled
Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for)
In rare cases game process doesn't finish on its own for a long time.
Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC. If you meet an unlisted issue then: - delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL. - uninstall the game through Steam - delete manually game folder in your Steam folder P.S. Keep in mind that you will lose progress in single player modes in case of deleting save files.
We have done almost all the work on the Survival servers. They are still undergoing maintenance, but will be back to life soon with the next patches. Now you can try it under the Singleplayer tab. Loki's maze Deathmatch servers are on now.
VALHALL: Harbinger - Beta Testing - VALHALL Official
Happy Holidays!
We wish you a Merry Christmas and happy holidays to everyone!
Pre-Beta 0.7.8 patch has arrived!
Improved bot logic for Loki's maze Deathmatch
As you probably know, before the bots participated only in combat and did not challenge you to save points by activating the Runestone. Now bots are also fighting for activation and can become great rivals.
Moreover, archers' logic was improved - now they notice obstacles (trees, stones, walls) during aiming and bypass them (previously they shot to obstacles if their target was behind the obstacle).
Ships & new water are almost ready and will be in the next update!
As we work on new basics, there are some changes that may cause bugs in previous saves. If you encounter one, please clear your save files C:|Users|*YourName*|AppData|Local|VALHALL
In the next patch, boats will be presented by one type - Karvi. Drakkar (Busse) and others will be added later.
Each type of ship has its own characteristics that affect how it is controlled, how it interacts with water and with other ships in accordance with the physics of the game.
For example, a larger ship will deal more damage to a smaller ship in the event of a collision, and its momentum at the time of collision will depend on the masses of both ships. Another case is if you stop your ship - it will sail slowly due to the physics of the waves.
Main known issues:
Weapon swapping bugs in rare cases. Reconnect to fix.
Customized weapon equip doesn't work correctly after the latest inventory rework.
Crouch is temporarily disabled.
Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).
In rare cases game process doesn't finish on its own for a long time.
Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC. If you meet an unlisted issue then: - delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL. - uninstall the game through Steam - delete manually game folder in your Steam folder
Survival servers are still undergoing maintenance. You can try it under the Singleplayer tab. They will become available again in the next patches (Loki's maze Deathmatch servers are on now).
VALHALL: Harbinger - Beta Testing - VALHALL Official
Vikings!
Thanks to your feedback, we have discovered one major bug that has appeared in the game with the latest patch.
The fix arrived along with some other game improvements:
Fixed constant short freezes.
As you may have noticed since the last patch, from time to time the player character freeze while moving. We found out the reason and improved the new part of AI logic added in the last patch. It should now play smoothly.
Fixed cases where the arrow was not visible in the hands of the bot.
Fixed sometimes the number of arrows was shown incorrectly after looting bots.
Fixed with a two-handed axe lost stamina too quickly and stopped attacking.
Fixed dead bots keep breathing.
Fixed missing arrow whistle sound during flight.
Some bugs like tower with two stairs can occur due to conflict with temporary / saved files of previous VALHALL versions on your PC. If you meet an issue: - delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL. - uninstall the game through Steam - delete manually game folder in your Steam folder
VALHALL: Harbinger - Beta Testing - VALHALL Official
Vikings!
Pre-Beta 0.7.7 patch has arrived!
As we said in the Pre-Beta 0.6.1 update:
We are developing the core mechanics required for the different game modes while continuing to test new features in certain modes that have enough playability with their complex and current amount. This method helps a lot because it allows to build the global systems correctly, get more feedback in the process, tune them with testers and avoid extra reworks in the future.
It is worth noting that each next mode that enters testing receives many elements from the previous one. For example, the next testing mode is Survival. Then Battle Royale, etc. Our Viking BR includes gameplay aspects of Survival as well as its environmental stuff (animals, weather, biomes, etc.). Just like BR contains content from Loki's maze Deathmatch (rune stones activation, a dynamic maze, and others).
We are getting closer and closer to the complex unusual experience that evolves from medieval slasher-BR and survival. First, we finish the preparations, like ships and other coming elements. Your feedback in the future tests will be essential.
Meanwhile, today's patch brings:
New wild animals - wolves and deer
For wolves was also added new dodge logic, as well as retreat logic for deer. Their animations and logic will continue improving during development.
AI logic upgrade
Bots no longer disappear after you die (survival mode). They begin to patrol the area near the body of the player's character.
Changed spawn points for mostly all wild animals & markers
They are now grouped in different locations, with only a few individual animals crossing the map. These are the places (lairs) marked with a marker on the compass when you approach them at a certain distance.
Added watch towers to build
On the one hand, they can provide you with additional advantages in defending your position. On the other hand, do not forget that the bot can destroy them with fire arrows, and then you will fall
Improved logic of raid bots and some fixes for existing ones
Raid bots now correctly detect the state of the player's position (inside or outside in player-created buildings). If the player is inside, the archers will switch from a simple arrow to a fiery one and attack you with fiery arrows.
In addition, their spawn logic has been improved to more successfully reach the player.
The parameters responsible for thirst, hunger, cold and damage received from them have been balanced. The stamina loss was also balanced.
Since the last update, we've received feedback on the weather being too harsh. All parameters have been balanced to improve gameplay.
Improved animal movement logic
Animals now become smoother when roaming.
Improved watchtowers in the Viking camp
Previously, in most cases, bots could not follow the player to the watchtowers and get to them - fixed.
Reduced the player's backward walking speed
Fixed cases where bots did not respawn on the test weapon map
Fixed the logic of bots looking down after a player dies
Improved the visibility of some user interface elements
For example, the button for turning on the fire and fireplace - according to players' feedback.
Fixed situations where bots (animals and Vikings) did not react to player attacks from a very long distance
Main known issues:
Weapon swapping bugs in rare cases. Reconnect to fix.
Customized weapon equip doesn't work correctly after the latest inventory rework.
Crouch is temporarily disabled.
Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).
In rare cases game process doesn't finish on its own for a long time.
Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC. If you meet an unlisted issue then: - delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL. - uninstall the game through Steam - delete manually game folder in your Steam folder
Survival servers are still undergoing maintenance. You can try it under the Singleplayer tab. They will become available again in the next patches (Loki's maze Deathmatch servers are on now).
Survival servers are currently undergoing maintenance, now you can try it under the Singleplayer tab. We are preparing new sailing and navigation systems. They will become available again in the next patches (Loki's maze Deathmatch servers are still on now).
Quest system
We finished a quest system that not only allows to help with your first steps in Midgard, but also provides you with different storylines in the future!
UI update
Visual improvements, fixed alignment, added menus 21:9 support, etc.
Added in-house fireplace
According to players' requests, now there is an additional fireplace that you can place inside the house.
Added stone mining
Stone allows you to build furnace, in-house fireplace, etc.
Added falling apples sound
Apples sometimes drop when you cut trees (except during winter). But it is quite difficult to notice when it has fallen out of your field of vision. Now you will hear when apples fall and where they fall in space.
Fixed craft system bugs, now it always shows actual resources from your inventory
Fixed dark inventory cells after interaction with furnace
Adjusted post-screen damage effect from character's status effects (cold, hot, thirst, hunger) on high health
Now bears always have random number of meat & fat (before it could not spawn or spawned wrong items)
Furnace' source craft material changed from wood to stone
Fixed the furnace's name and description
Fixed position of the roof over the doorway
Bears became less "cruel" (decreased their armor coefficient vs melee and range weapon)
More iron and stone ore are now around the map
Added a server error notification when the connection to the server is lost
Fixed a rare bug when bears fly from being hit
Fixed bug where stamina tends to 0
Fixed apples in Survival sometimes go through surface
Fixed impact VFX for iron and stone ores
Fixed a bug with white weapon trail when you cut the trees
Fixed a rare bug with enormous blood trail from weapon
Fixed the problem of all items disappearing
Fixed an issue where all players heard the pickaxe, iron and stone ore strike sound from other players on the map
Fixed the size of dropped two-handed axe after bot's death
Decreased death impulse of torch
Fixed a bug due to which the health bar of bears was not decreasing correctly depending on taking damage
Added notification window when starting the game (in the main menu)
Increased damage and death impulse for the Raven sword
In the previous updates, we announced the boat system.
Quest system is ready and will be supplemented with content from patch to patch.
We continue to work on control and navigation systems for ships, new water and its interconnection with the already implemented dynamic weather.
Drakkar (Busse) and Karvi playable ships will arrive in the next patches.
Main known issues:
Weapon swapping bugs in rare cases. Reconnect to fix.
Customized weapon equip doesn't work correctly after the latest inventory rework.
Crouch is temporarily disabled.
Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).
In rare cases game process doesn't finish on its own for a long time.
Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC. If you meet an unlisted issue then: - delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL. - uninstall the game through Steam - delete manually game folder in your Steam folder
VALHALL: Harbinger - Beta Testing - VALHALL Official
Vikings!
We are working on the big tasks that will arrive in complex in the next patches. New water connected to the dynamic weather, sailing systems and various types of Viking boats. The quest system will appear in the next patch. Meanwhile, here is another progress.
Pre-Beta 0.7.4 patch has arrived!
Let's see what it brings to the game:
Ore mining and the new system of resource placing and respawn.
You can now collect iron ore. Of course, there was a pickaxe tool added, so you need to craft it first. Each hit brings a certain amount of resources, and the last hit gives additional resources. Iron ore has a respawn time. But it won't respawn in the same place - it has a given radius. a random position and a certain respawn time.
Iron production for your needs.
As you may know, the Vikings used bog iron and iron collected from the rocks, depending on their location and local resources. We started with adding more common iron while we have more plans. Both types of iron must be smelted in a furnace to produce purer iron that can be used to make blades, armor, etc.
For this we have added a furnace. You need to put the collected iron ore and wood there and turn it on. After a certain time, the iron ore melts and gives iron.
Charcoal burning building and weapons crafting.
The Vikings, like others in the Middle Ages, did not use wood for the forge. They used charcoal or coal (depending on the region). And in order to extract charcoal, a special building was built. We researched historical material and learned about technology. Of course, this was simplified due to the needs of the gameplay.
To get charcoal in VALHALL you need to build a Сharcoal burning building. Now you can create and use it. But the forge will be added later. This is why we temporarily added weapon crafting to quick crafting. You can already place the Сoal burning building now, but it really becomes useful after the forge is added.
Longer days, shorter nights, and minor lighting improvements.
Main known issues:
Weapon swapping bugs in rare cases. Reconnect to fix.
Customized weapon equip doesn't work correctly after the latest inventory rework.
Crouch is temporarily disabled.
Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).
In rare cases game process doesn't finish on its own for a long time.
Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC. If you meet an unlisted issue then: - delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL. - uninstall the game through Steam - delete manually game folder in your Steam folder
VALHALL: Harbinger - Beta Testing - VALHALL Official
Vikings!
Pre-Beta 0.7.3 patch has arrived!
Added fish and fishing cage.
Building object. Can only be placed in water (half submerged). After a while, a fish appears in the cage. Each player can interact regardless of whether it is in the banner coverage area or not. Raw fish can be cooked over a fire or burned.
Added crafting queue.
You can queue different items and close the crafting menu.
Added kick physics.
If the target has stamina or health less than 30%, then the kick sends the character into a fall as a ragdoll with an impulse. After such a fall, the character gets up after certain time. The kick removes the enemy block. In multiplayer ragdoll may teleport for a second, to be fixed.
Fixed gate material disappearing.
Fixed character sliding when toggle sprint.
Fixed running not turning on automatically after turning it off by moving left/right (AW/DW). Now, after "canceling the run", character continue to run while still holding W, you don't need to press the Shift key again.
Also we`ve been working on the quests and boats, that will be finished and added to the next patches.
Main known issues:
Weapon swapping bugs in rare cases. Reconnect to fix.
Customized weapon equip doesn't work correctly after the latest inventory rework.
Crouch is temporarily disabled.
Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).
In rare cases game process doesn't finish on its own for a long time.
Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC. If you meet an unlisted issue then: - delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL. - uninstall the game through Steam - delete manually game folder in your Steam folder