VALHALL: Harbinger - Beta Testing - DadSkil
Greetings, Vikings!

Today we are excited to reveal VALHALL: Harbinger launch date! Watch the teaser to find out when Steam Early Access begins.


Launch details
If you missed the previous update, Thor blesses you to check there information about:

  • Harbinger and its Early Access launch
  • Ultimate supporter status
  • NDA lifting
  • Steam keys for backers from Indiegogo
  • Big patch note
  • Weapon customization system announcement

Check previous update

More details on the Harbinger story part, game modes and other launch info are coming in the next update.

Patch notes
Thanks to everyone who helped to test the multiplayer in a new village hub in the mid patch. We collected the issues and will be working on them, multiplayer put in maintenance again. Here is a list of other changes:

  • Weapon hit collision VFX/SFX
You will notice throughout the world that you can now strike the environment. This strike is accompanied by an animation of the impact and a corresponding VFX/SFX effect. We hope that this inclusion, which we will keep upgrading for each material type, creates a higher level of immersion.


  • General VFX/SFX Improvements
We have improved and upgraded the blood VFX as well as trails in weapons (both for air while slashing and for blood if you hit).


  • Impulse on death
Tired of just seeing corpses fall to the floor after killing another viking? You will now feel a much improved feel upon killing another viking! When a viking dies, it is sent flying in the direction of the last hit. The amount of impulse is variable per weapon (a knife will not cause as much of an impulse as a sword)

  • Weapon fall
The currently equipped weapon is now dropped upon death and is free to be picked up and used! All the previous status of the weapon is carried over, that means, if someone used that weapon to kill someone, you will inherit the blood marks present in the weapon from those kills!

  • Village hub
New location for weapon testing and lobbies. It's work-in-process, we are improving the landscape, adding new props, interior, etc.

  • Block reworked
Block has suffered a big rework. While more realistic, this new block system is way harder to master as it requires direct contact between weapons! You will have to point and preview where your enemy will hit in order to block it!



  • New UI Bars (Smooth)
You will notice that the bars for HP/Stamina/Rage now present a much smoother feel as well as a delayed drop down (instead of instant). That gives a better read of your current situation as well as a better feel in general.

  • Per stat regeneration
Health regeneration and Stamina regeneration used to be tied (they would start regenerating at the same time and cancel at the same time). These are now separate regenerations. Health regeneration will start after a certain amount of time after the last loss of health. Stamina regeneration, similarly, will start after a certain amount of time after using stamina for any action (blocking, attacking, etc).

Skål!
Blackrose Arts
VALHALL: Harbinger - Beta Testing - AlexC
Greetings, Vikings!


Today we have exciting news to share.


Official website

There is a lot of information, we welcome you to read the update details on our new official website. It's not yet fully completed, as we are now devoting time to the progress you will find below.

Read the full update here

This is a place where the game info, news and patch details will be published. We will continue to post updates on Indiegogo with links to full notes.




Independence

As you know we had hard times before and were considering investors to be able to implement everything at the highest level set with the reworks beginning. The strive for this level is strongly powered by the amount of attention the game got, which seemed impossible at start, the millions of views on YouTube and so many people providing feedback, awaiting the launch.

At the time of receiving the grant, the investors question was not closed.

However, during the last months of progress we assessed the strength of our boosted work and realized that we can provide enough content on our own, which means saving independence.


Early Access launch
As we said earlier, the feedback we receive from you is very diverse - from the requests of survival elements in a realistic setting of the Viking Age to traveling through the worlds of Norse mythology, smashing enemies with Mjolnir. All the wishes are united by the core gameplay we are working on.

VALHALL is a Viking universe. It will have different parts presented as different games, each of which devoted to its own story fitting to global lore, and corresponding game modes which differ by genre.

The first part is VALHALL: Harbinger.

It covers the beginning of Ragnarok from the perspective of the people of Midgard. While there was no visible sign of it, we start with Viking fighting with each other and their local problems. Only some of the warriors get a chance to be the first to witness the omens of the end of the world and influence the course of events.

That way this story chapter includes both realistic and fantasy settings available through different game modes.

In addition to lore-modes combination, Harbinger is being built the way you can play it from the beginning, not just test the mechanics we are adding in.

This leads us to possibility to launch Early Access earlier and continue independent development. Actual Beta tests with initial modes will take place during Early Access period.


VALHALL launches in Early Access in the 4th quarter of 2020

The date will be announced with the next update in September



There will be multiplayer battles, arenas, but also Harbinger will feature single player modes. We got a huge amount of its requests before and it fits for the development process. Let's take a look what comes first.

Wield Mjolnir evolves to absolutely another game mode with a big world, different weapons, story, Norse mythology creatures and being played solo. Mjolnir abilities will provide unique gameplay, this is not just press and throw. The mode will be available at launch and a little earlier for tests.



Multiplayer hub in Viking village, where you can fight on the arenas, will be added to the next patch and improved in Early Access.

There also will be a Massive battle game mode - a cinematic experience of being a Viking on the big battlefield.

As promised, you can find short term roadmap on our website. It covers only a part of what we will provide these months and what will be available in Early Access.





Ultimate supporter status
Today we grant you an ultimate supporter status.

That means you will receive game keys to all future VALHALL parts - free access to all of the next game modes of new genres.



Battle Royale
Another chapter of VALHALL will be devoted to BR mode. We want to give you experience of it that you could not have imagined when supported the game.

The previous map that some of you could check in Alpha will be fully reworked to become a real field to host a battle between the forces of the gods.

It will become available during Early Access separately from Harbinger.



Items

In-game items from perks will appear in your inventory in the middle of Early Access.

We are making Weapon customization system so you could not just have your skin on weapon, but do combinations with different blades, pommels and so on.



Also you guys get a lot of items from perks and bonuses, we want to fill them with more models. We are not working on cosmetics too much yet, but you can see the quality of the items.



Keys
Steam keys will be sent to all backers with “Early access & full game perk” closer to the launch by email. We will announce that separately. For everyone else, your tests app in the library will unlock Early Access at launch.


NDA lifting
You will be able to make videos and stream the game without NDA a little earlier than launch. We will announce about it in the next update.


Patch
Today’s update is the biggest for the last time and is a small part of what we are preparing for the coming patches.


New one-handed sword attack animations.Slash : 0,40, 140,180,220,320 degrees.
Stab: left, right.




New two-handed axe attack animations.Slash : 0,40, 140,180,220,320 degrees.
Stab: left, right.




Staged blood on weapons and fists.Randomized sets of blood that appear by stages on weapon after you hit somebody.






New ground decals.More different blood decals from different weapons attacks.


Knife.Stab your foes in a quick way. Goes to 4th slot (num key 4).




Mjolnir model 2.0.Basing on received feedback we decided to make a more canonical Thor’s hammer. We will fully finish it soon. You can find it in the patch.


Characters launching physics.Now Mjolnir hits are more precise. Also enemies fly away more physic accurately depending of how you perform an attack.




Flying to space when dead fix.Now your character does not explode when dies with Mjolnir in hands.


Pick up UI.Organic weapon name showing up when aim at it.




Inventory system.You can switch between different weapons by keys 1,2,3,4,5.
Slots:
1 – custom equipped melee weapon.
2 – custom equipped melee weapon.
3 – bow
4 – knife
5 – fists
There are certain restrictions, for example, you can't carry two two-handed axes.


Weapon swapping.Hold E while looking at another weapon to swap with the current one.

Unarmed mode.Press the key of the current slot number and you will holster your weapon and enter unarmed mode.




Map increase.The first map block increase.


FPP/TPP animation system overhaul.Weapons now have own set of animations for FPP/TPP with different blending rules. You will feel it in the game. For example, there is FPP idle with sword, FPP walking, FPP running, and the other corresponding animations for TPP. Everything blends well so your movement is diverse and smooth.




More.Other improvements.


The next patch will be in mid September - multiplayer will come back with it.


Skål!

Blackrose Arts
VALHALL: Harbinger - Beta Testing - AlexC
Hey!


Thanks to the grant a few very talented developers joined our team.

The next update will have news about Early Access launch and NDA lifting. Also, the new website will arrive with a short-term roadmap.




Combat system core is ready.  It has counter attacks, feints, dodges, directional foot and separately knee attacks, soaking wounds, and so on, you will be able to read more about it on the new website.

We are upgrading it to reach the desired 2.0. As said before, there is a lack of animations, we need pretty much due to FPP/TPP, but now the work on them is ongoing and with their insert the fun will begin.

Weapon test is a new option in the menu. Today we add its early beginning with just two handed axe which animations are placeholders, but this option will grow into advanced system connected with customization. With the next update there will be more weapons and features.


  • Wounds system added.
    Each body part can be wounded.
    Wounds soak differently after hit.
    Wounds look and size are different depending on attack type (slash, stab, other). To be adjusted.




  • Blood splashes follow the attack direction and depend on attack type added

  • Different swing and blood trails per weapon added.

  • Souraunded audio added.
    Hit sounds in world and depend on attack type.
    Enemies cry with attenuation when fly away hit by Mjolnir.

  • Pickup system fixed.
    You can pickup weapon by pressing E while looking at it. Fixed aiming bug.

  • Weapon test option in menu added.
    A new map (not optimized yet) where you can take weapon and test on character.

  • Two handed axe added.

  • Block and counter attacks added.
    Fists block animation. 

  • Multiplayer put in temp maintenance mode.

  • New character added.

  • Music playing at the beginning fixed.

  • Attacks blending system reworked.
    Now it is possible for us to customize all the attack stages and morphes easily. It will result in much better gameplay feeling.



We give all backers and testers who joined us before Beta launch an exclusive legendary axe!








Guys, thank you very much for the congratulations and kind words that you wrote after the previous update! This is important for us.


If you want to support the game now
https://store.steampowered.com/app/1154320/VALHALL_Tests/


Best wishes,
Blackrose Arts
VALHALL: Harbinger - Beta Testing - AlexC
Hey guys,

We hope you are staying healthy and safe through these challenging times.



With great excitement, today we want to share that Blackrose Arts is being awarded a MegaGrant!

Our team reached out to Epic back in the summer. This is a huge honor for us to have been selected.

We're incredibly grateful to Epic Games for supporting independent developers at the stage when it is really necessary.

The grant doesn't limit us in any way, we remain ownership and the ability to publish on any platform. Soon we will place a nice badge in the rewards section of our Steam page.



We also thank you guys for your support from the beginning of our journey, we achieved it together.



In the previous update we wrote about the negotiation with investors. They are ongoing, we are considering current proposals and are waiting for several others. This is still necessary for the scale of our plans, but we emphasize that we consider only those options that remain our independence.

Meanwhile, thanks to the grant, we connect more devs to active work and the game state where players can have fun from the full expereince of fighting will be achieved faster.

Grant funds will arrive in May. You will see more frequent patches adding playable content.

Also now we are preparing an evolved official website. It will have detailed info about the game and a short term roadmap. We will publish it in the update.



The patch will be uploaded the next week!

- Improved fighting dynamics.



- Offline mode. Kills score in the end. Timer doesn't break after reload. Fixed respawn loop.

- Bots added.



It's their the first coming, don't surprise if some of these guys lose interest to you during the battle.

They can do combo attacks.

- Mjolnir added.



We got many requests to try the hammer asap even if it is not fully finished - you can smash, but you'll see what what we wrote earlier about the need for animations.



A new bonus is based on your suggestions shared with us through the form in the previous update. Special thanks to @novax for such cordial suggestions and wishes.

There were a lot of interesting ideas. We would like to mention that you will continue to receive new bonuses during the next stages too, as surprises.

The most we liked the concept of making testers feel valued by other players on the battlefield - a new bonus item will have organic glowing elements making you look different. This item is a special one-handed axe. We don't share its name now, but in the next updates we will show how this powerful weapon looks and you will be able to read about its lore on our new website.

Indiegogo backers and Steam tester both will receive this axe. We remind that all rewards will be available in your Armory from the Early Access launch.

In the future updates and on our website you will see new special bonuses announcement and completion

We are sincerely grateful for all the words of support you added to the form.


If you want to support the game now
https://store.steampowered.com/app/1154320/VALHALL_Tests/

Best wishes,
Blackrose Arts
Mar 6, 2020
VALHALL: Harbinger - Beta Testing - AlexC
Hey guys,

We have news about the state and progress of development.

After the previous update with body angle replication fix and adding new basis for directional attack system, two things left before we can start actually playing during the tests. They are body physics for advanced interaction with Mjölnir/other weapons and animations.
 
Most of the old animations look not good enough for the quality level we raised and you are waiting for. Some testers can remember the look of the game and the weapon animations in pre-alpha. The combat system core was reworked from scratch, but it still doesn't have all the necessary animations set up.
 
We wanted to do it the best way - do motion capture in specialized studio and surprise you with the quality. The animations in games like VALHALL play essential gameplay role.
The amount of animations we need at that level has high costs. We had to let some of the devs pause the work for this period until we increase the budget and make the animations to work with.
However the income to the budget for the previous months was not enough and we were looking for another way.

The good news is that we have a solution. From the beginning of our journey the independence was its important part, we don't want to loose it. When we were talking about investors before it meant that our team and the community won't have full control of the game. However, by the end of 2019 VALHALL became very interesting for investors and private funding, that allowed us to discuss the conditions where we keep game independence and full control of the development.

Getting additional funding this way will boost the speed of progress and with the top quality animations we will reach the necessary state. That's why during this period we worked on the preparation and there is no big patch today.

Advanced body interaction, which is the second thing before the fun begins, is in process and while not completely finished can't be used. Mainly this system is responsible for the way how the hammer turns the enemy into ragdoll, also it will fix the issue that you could see with the common ragdolls and camera twitching. Once it's done it will be possible to play with Mjölnir because the attacks system is ready.  Also parkour over any obstacle is coming.



We have several potential investors with whom we are currently negotiating and expect to have the news to share this or the next month.

Some of you can be upset with how long it takes and we more than understand it. As it happens in indie development our path wasn't easy, we did some mistakes and we are sorry for making you wait more. However, it is important where it is eventually going.
Starting with non viking looking characters and combat prototype, after the game got attention it comes closer to that true viking experience people were looking for.

Two left points are milestone. After the new animations are set up and Wield Mjölnir is available we also will let you fight each other with weapons in a simple deathmatch in tests build while we will be finishing full Siege for Beta.
We want to increase emphasis on combat with shields to provide realistic tactic in Siege. We understand you need not just an improved version of something available, but a different experience.

With additional funding more devs will join the team and certain elements which we could await only at the late stages will become possible earlier. For example, production of female warriors and their animations will be in process in parallel with the main work after the first motion capture sessions.

We sincerely thank you for the support and understanding! 



This bonus is special, you can suggest your own idea of an exclusive item and after reviewing the answers we will publish the results with the chosen one in the next update. It can be a mythological weapon or a creative piece of armor.

It goes in addition to all the existing rewards. This bonus is for all VALHALL backers and Steam testers who joined us before Beta.

Form
https://docs.google.com/forms/d/e/1FAIpQLSfovbUSKfu-tk7biEAhQGlmnNLjnMdPQ7We1bV5TSIsCwrd1w/viewform

Here is previous Indiegogo backers bonus table for those who could missed it.





If you want to support the game now
https://store.steampowered.com/app/1154320/VALHALL_Tests/

Thank you,
Blackrose Arts team
VALHALL: Harbinger - Beta Testing - AlexC



This year was crucial for VALHALL.

To begin with,  thank you all, dear community! We said it before, but let us repeat - our team appreciates everything you have done for the game. 


The major issues that did not allow to launch the tests were solved, Alpha stage, global overhaul began, combat system foundation reworked from scratch, the game quility standards raise, it is no longer limited to one game mode, Pre-Beta tests were launched and an unlisted page was provided by Steam for closed tests in the current state.

VALHALL got much more attention from the gaming community this year, we showed some numbers in the previous updates, so we expect the servers will be populated at the next stages.

The coming year will be a key time for VALHALL. We are going to finish and release a full version of Wield Mjolnir game mode at first and pass the Beta stage reaching the release state.

We keep working hard, also we see how the progress can be significantly accelerated in the future. At this moment you can check Trello board for Wield Mjolnir. Later detailed boards for Beta and Early access stages will become available.


You were with us from the beginning of the journey, it was the hardest period. We hope when the time comes you will be proud of being the first to participate in the VALHALL development.

Our Indiegogo crowdfunding campaign ends 31th of Decemeber, we are moving to the next stage.

What will be with Indiegogo exclusives: Bear Armor, Odin’s Helmet, Personal Set?
- As we promised they will not be available for purchase after the end of InDemand (this Indiegogo campaign). These items are exclusive.


*This is the only one helmet that has hornes in the game at the moment.


The new patch has arrived. We were working on the deep code of core elements, so there weren't patches unless it was something you can interact within the game.
  • There was a combat system issue, which concerned both fists/weapons and which fix was essential - body angle replication.



    Before today's patch you couldn't see an angle of the enemy's body during attacks. Now vertical body movements work well and visible to the players.



  • Improved directional attacks system. Added new angles. 360 will become available soon.



  • Fixed not working sliding delay.
     
  • Fixed footstep sounds persist during a jump. 

  • Footsteps on the water surface now work.
     
  • Attack is cancelled on landing.
     
  • Fixed not working lower body animations. Previously legs didn't play animations that are connected to the performed attacks. Now the overall look of the movements is more lively.



  • Fixed sliding upwards.

  • Fixed repeating sliding sound.

  • Added song "Ragnarök" from Gealdýr to Wield Mjolnir while waiting for players.

  • Character randomizer at the start of the session.

  • Added 3 playable characters.

  • Improved cloth/mesh physics collision.



  • Code optimization. Faster map loading.

  • New reflections. For example, on water surface.

We will be cooperating with Gealdýr - Nordic folk/Viking inspired project created by talanted Dutch Singer-Songwriter Jonathan Barendsma.

Listen to songs


Special thanks for providing VALHALL with amazing song "Ragnarök" at this stage!


Brothers, let's meet the holidays and see what is awaiting us in the upcoming year!

Best wishes from all of us, Merry Christmas and a Happy New Year!

Blackrose Arts
VALHALL: Harbinger - Beta Testing - DadSkil
Greetings from the development battlefield!

Guys, here is a gameplay trailer of Wield Mjolnir game mode

We hope you like it! Please share it with someone who can be interested in the game, you are our only and the greatest power - we focus on the development and don't use paid promotion.

There weren't patches during this period as we have been working on the core updates.

The next patch will come out once they are finished and Trello board will be updated. Community Trello is different from development board due to back-end details.

Thor's hammer features are in process. We're going to lift NDA after the next game updates, earlier than a full launch of Wield Mjolnir.

Join Testers chat on Discord

- be a member of our Discord

- be a backer with Beta access

- fill the form (for backers only)

After that, during 24 hours you will receive a "Alpha tester" role on our Discord server which will reveal the channels.

Best wishes,
Blackrose Arts
VALHALL: Harbinger - Beta Testing - DadSkil

This is a part of Indiegogo update which we are posting here for our Steam community to make sure you don't miss it. You can read full update in the Indiegogo updates section.
Check full update




First of all, thanks to all the testers for participation in the development and providing your logs. It helped us a lot to fix many major bugs.

Improvements we make and test in Wield Mjolnir apply to the whole game including Siege, Battle Royale and the future game modes.

Since the start of its tests several patches have been uploaded:

Visuals


  • Changed beards.
  • Changed eyes.
  • Changed hair materials.
  • Improved hands material. Hammer lifting effects.

  • Improved Mjolnir materials.
  • Improved wet cloth materials.

  • Added hair physics.
  • Added cloth physics.
Gameplay
  • Improved character collision capsule. Better distance for attacks.
  • Improved FOV.
  • Improved turn cap, easier aiming, attacks feel better.

  • Fixed issues with first person mode switch.
  • New sensitivity.
  • Added a light switch between dynamic and static. Use the "L" key. Later to appear in settings.
  • More stable character movement.
  • Improved hit reactions.

  • Fixed first person crouching.
  • Implemented new HUD.

* The third bar is rage.
  • UI improvements. Pause menu options button fix.
  • Fixed some crashes.
  • Lower RAM consumption.
  • Multiplayer optimization.
Animations
  • Reinstated locomotion system features.
  • Added smoother transitions.
  • Added more gravity to the jumps.
  • Fixed jittering while jump on both perspectives.
  • Created many new animations which include.
  • Fists TFP idle.
  • Fists FPP idle.
  • Uppercut left & right.
  • Left & right jabs.
  • Left & right hooks.
  • Angle hooks (40,140,220,320 degrees).
  • Hammer TFP idl.
  • Actions for hammer TFP idle.
The animations are a WIP since we're still adding new ones and testing them out. There will be a new locomotion system full of new animations.

Additional updates
Here is Wield Mjolnir Trello with detailed development progress. It doesn't contain confidential back-end of course but gives a bigger picture of what's in process.

Link to Wield Mjolnir community Trello


There are diverse time intervals between patches because some of them include visual improvements and the others a complex backend rework.

Current work is focused on the most interesting part - Mjolnir features. We need to implement them before the full launch of the game mod without NDA.
Also, we're remaking rig for the other characters. When it's done they will appear as playable in one of the future patches.


A ragdoll system is being reworked to make physics feel much better. Imagine like you swing the hammer and in a second a row of enemies are scattered around the map. We want each body part to react in the right way.

More news, according to the Steam platform requirements we have to make a store page for Beta as well. You get its content automatically. This page will not be searchable in Steam, its a hidden link for direct follow which you may see on our website sometime later.

Also, there was an update to the game branches, now you can download & test Wield Mjolnir right away after adding to library. The game is still under NDA that's why for now the only one place to discuss, upload screenshots and videos are "Closed Alpha" channels for testers on our Discord server.

For the access need:

  • be a member of our Discord server Discord.
  • be a backer with Beta access
  • accept NDA

After that, you will receive a "Tester" role on our Discord server which will reveal the test channels.

In case you missed early backers bonuses, here you are! We updated the bonus table:




After the release we will continue to supplement this list.

If you're an Early backer and haven't choose between additional Silver chest or extra Early Access key yet, you can do it here

Your name in credits
We would like to inform you that your name will appear not only in credits but somewhere in a game too.

It is one more surprise (not from the bonus table) we are preparing for backers. If you want to change the name entered when backed the game just feel this form with a new one:
Put your name/nickname

Guys, we would like to say it one more time for those who could miss this info before. The first announced game mode of VALHALL was Battle Royale, and we will make sure it will be a great experience. However, it's only a small part of what we want for this game.

A huge amount of feedback was received during the development saying people wanted much more than a Battle Royale.

The way how players see the game for the first time matters. We are doing the necessary analysis and act in a way we consider will lead the game to success. It means a much better playing experience upon release for you than was intended.

There was no word about Siege game mode at the beginning however, it will be included in Beta. And that is important to understand that it is not about taking more time to set up a new game mode. It is about leveling up the whole game standards and taking time to overhaul all the elements. By improving core mechanics for Siege and Wield mjolnir, Battle Royale becomes better. We are very grateful for the time you have given us to achieve a better future for VALHALL.


After current Wield Mjolnir bug fixing process and launch without NDA other game modes will move much faster to their release state.


Currently VALHALL has 90,000+ Steam users added the game to their wishlist, after release we predict that our community and player base will grow. We do our best to make the game enjoyable the way there will be stable online after the launch.


Your viking friends,
Blackrose Arts
VALHALL: Harbinger - Beta Testing - AlexC

This is a part of Indiegogo update which we are posting here for our Steam community to make sure you don't miss it. You can read full update in the Indiegogo updates section.

The time has come for us to announce the launch of the testing phase for the "Wield Mjolnir" game mode. Despite an ambitious tasks for our indie team, we are approaching our goals to provide you with a great experience.

Today we do pretests and when necessary invite available players from Alpha channel to help us. During these Sunday-Tuesday you will see an update in #alpha-announcements-events and Alpha build will be updated for Wield Mjolnir tests.

First of all, servers are 24/7!

The best place to unite with other players is Discord#alpha_general.

As we mentioned in the last updates, it's not Beta, but the game mode test to try the game while we are continuing to work on the other elements as well as:

- Improve the quality and accuracy of viking animations. The base system is already working pretty well.

- Finish networking for the new game mode.

- Finalize some of the cool features related to Thor's hammer.

That means that this build will be updated frequently to add the developed content for the tests. After it's implemented Wield Mjolnir will be released without NDA and shared with all the backers.




We consult with our community through regular polls, discuss all your questions and answer through all platforms.

But one thing is rather difficult for us at this moment, dev blogs. We strive to keep you in the loop as well as we can, yet we are aware that there is a considerable gap between updates without an explanation from our side.

So here are the 2 main reasons why this occurs - we spend all the time on development and we have very few native English speakers in our small team. But we want to overcome this and plan to start uploading videos, screenshots and make posts about the development of animations or new cool features, etc.

We are very glad to tell you that we are currently maintaining a steady speed of development, despite the delays that occurred in the past. The mechanics/animations which aren't presented at the beginning of the tests will be added.

Also, we start a new way of interaction - community Trello.
We use this platform for our work and it will allow you to see the tasks in process.
Just for the beginning let's start with Trello of Wield Mjolnir. You will find a link in #alpha-announcements-events on our Discord server with the tests launch message.

When we get feedback this Trello will be opened to everyone.


You have been chosen to be one of the warriors to participate in Thor's test!

The God of Thunder needs to find a warrior who will be mighty enough to wield the strongest hammer - Mjolnir.



Features:
- There are 25 vikings on the map and 3 players enough to start the match.

- The first goal is to retrieve Mjolnir out of the ground. This phase has a total timer of 1 minute, during this time a player pulls out the hammer and earns points.

- After the first minute of pulling passes, a player can pick up the hammer and use its great powers: throw away enemies like ragdolls by simple attacks & charge the hammer by lightning and use the special abilities like chain lightning & throw the hammer.Don't worry about the balance. If nobody defeats the player with the hammer he will fall from the lightning after 1 min since he has equipped the hammer as player hasn't prove that he is mighty enough to use the full power of Mjolnir yet.

- All players can either fight between themselves or unite against the player with the hammer.

- The player who earns the most points by the end of the match wins.

- Use non-typical attacks to defeat your enemies: headbutt, uppercuts and so on.


Points are awarded for:

- Taking the hammer from the ground/a dead player.

- Pulling a hammer within the first minute.

- Each second of holding the hammer.

- Killing other players.


Also we prepared some unannounced features for this game mode.

How to join:

Everybody who already has Alpha access (everyone with Beta access who joined Alpha channel) will just have their Alpha build updated in Steam.

If you are a new player, find Alpha instruction in update of Jun 15, 2019 for access.

Current version is not finale, there is work to do (listed in Trello) and we will be updating the build regularly. We start with combat collision tests.


See you on the battlefield!
Blackrose Arts
VALHALL: Harbinger - Beta Testing - AlexC


Hello mighty warriors!

Here is a teaser of Wield Mjolnir - new game mode which is perfect for the game lore and based on community requests.
https://www.youtube.com/watch?v=AwMPjlz8X94
Let us know what do you think about it!


Guys, as you know we don't use funding on marketing purposes such as videos promotion - our the only and the strongest power is this incredible community. We will be grateful to everyone who share this teaser on YouTube, make a post on Reddit or tell your friends about the game!



Best wishes!
Blackrose Arts
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