At the end of July, Conqueror's Blade developers attended China Joy and met with Chinese players to discuss the game’s current issues and our future plans.
First of all, we would like to express our sincere gratitude to all the players for taking the time out of their loaded event schedules to join this meet-up and provide valuable suggestions for the game that we have also seen echoed by MY.GAMES players. Now, let's review the summary of the meet-up together!
Resolving Crashes And Optimisation
Optimisation is always the lifeline of a live service game, and we have received lots of feedback from players across the world concerning improvements.
Through data monitoring and customer feedback, we have observed that the frequency of crashes and unexpected exits in recent Seasons (namely Eternal and Sengoku) has increased. After internal analysis, we found the main reasons.
Over the past few Seasons, the development team has been continuously improving the game's graphics and performance. As a result, players may notice increased detail in attire textures, skin and hair materials, and special effects compared to when the game first launched.
However, these new features come at a cost, such as higher memory usage, increased CPU calculations, and more complex algorithm logic. When implementing these features, we did not strike the right balance between visual quality and player system requirements. In some new modes, special effects, and attire production, we did not set reasonable asset limitations, causing some players to experience crashes due to insufficient memory or graphics memory after playing the game for a while.
Secondly, some crash issues are caused by corrupted data packets, which often occur after a Steam version update (for players playing via Steam or GeForce Now). As the game content increases, the size of the package also becomes larger, and the probability of this situation occurring also increases.
After analysis, we've found that the majority of the problems players encounter, such as crashes, freezes, or frame drops, are closely related to game performance optimisation. Therefore, we have formed a dedicated optimisation team internally and are planning to solve these issues.
The optimisation plan is divided into the following stages:
Game Asset Optimisation: We will conduct a thorough scan of the game's art assets, optimising excessively used assets such as highly complex effects, high-resolution textures, models without LOD, etc. This can significantly resolve issues like crashes and frame drops caused by insufficient memory on the GPU.
Engine Algorithm Optimisation: We will optimise some algorithms in the engine, such as upgrading the game's memory management mechanism to promptly release unused texture data from the system, thereby reducing the requirements on the graphics card; improving the memory management module, reducing memory fragmentation, and increasing memory usage efficiency; optimising fabric algorithms to lower CPU workload.
Improve Performance Standard Testing Process: We will internally upgrade and refine our performance standard testing process. Before each version is launched, we will conduct a comprehensive performance test for all levels under different hardware configurations, to ensure that the game's performance is within an acceptable range.
Package Size And Compatibility Issues: In addition to performance-related issues, we will also address compatibility and package size problems. On one hand, we will gradually control the package size by placing some less frequently used assets on the server and downloading them when needed. On the other hand, we will optimise the package integrity verification algorithm and process to ensure that players' downloaded packages are not damaged. The team will purchase new mainstream PC hardware every quarter and give it to the testing team for compatibility testing to ensure the game runs smoothly on these devices.
Balancing The Battlefield
With the recent balance adjustments and the addition of systems such as Unit Mastery, we have gradually found a suitable battle rhythm for the battlefield: it's neither Cavalry charges nor Arrow Rain, but rather a focus on ground Advance as the primary pace-setter, allowing various units to have room for performance in the battle rhythm.
Therefore, Unit Mastery and balance adjustments are crucial to gradually stabilise this ecosystem. This Season, we have increased the mastery of many Units in the Melee Infantry group, and these units have become important members of the battlefield due to the new combat mechanics brought by the Mastery system, forming a diverse ecosystem.
Our subsequent plans are as follows:
In the short term, we will not add new five-star Unit Mastery, but rather focus on balancing five-star Units. Our goal is to create a battlefield ecosystem centred on five-star Units, allowing other Units to have playable features and opportunities to enter the battle.
For lower star-level Units, we will gradually unlock their Mastery potential, exploring more possibilities in terms of gameplay experience, allowing for a wider variety of battlefield choices.
We understand that many players may not have much time and are aware of the pressure to accumulate military manuals, unlock Mastery Units, and catch up with others. Therefore, you can also pay attention to the upcoming events, which will offer a lot of rewards. This will help everyone progress faster and make it an important part of finding the right development rhythm for maintaining balance and stability in the battlefield.
Anti-Cheating Measures
Siege matchmaking is one of the core gameplay elements in Conqueror's Blade. We fully understand the negative impact that cheaters have on the battlefield and everyone's overall gaming experience. For some time now, we have been dedicated to combating the endless surge of cheats through various methods such as MY.GAMES Anti-Cheat, which we keep up to date on the latest technology so players can continue to experience a cheat-free experience in collaboration with other versions of the game.
Future Plans For Territory War
Through Territory War, players can forge deep friendships with their comrades while occupying cities in the World Map of Conqueror's Blade. We are delighted to see friendships being made through Territory War, but at the same time, we have noticed many issues that cannot be ignored from the feedback given, and these include:
The game has a high learning curve and complex rules.
The power development cycle in Territory War is long.
The cost of kit and replenishing troops exceeds the revenue.
Accumulation of resources yields no benefits.
Our primary goal is to involve more players in Territory War, and the above-mentioned issues may hinder their enthusiasm for participating. Therefore, these barriers and rewards-related issues are our top priority to address during the optimisation of Territory War.
Next is the participation rhythm in the Territory War itself. During the fief competition, many players can only wait outside to join the frontline, which results in a lack of gaming experience and makes the individual's Territory War experience less interesting. How to make every participant valuable and involved in the war is the second problem we need to solve to improve the overall gaming experience of the Territory War gameplay.
It should be noted that the Territory War is a combination of various gameplay elements, such as the World Map and Siege. Therefore, adjustments to the Territory War require considering many aspects, and the content to be adjusted is extensive. The development cycle will be relatively longer. Although we have a clear plan for the adjustments, it will take some time for them to be officially launched. Meanwhile, we hope that all players can participate and provide more information and ideas.
In addition, we are also considering the possibility of conducting joint research tests for Territory War in the future. After making certain content adjustments, we will invite all players to provide their feedback on the adjustments and work together to make Territory War an enjoyable experience for all players.
The Future of CBL (Conqueror's Blade League)
The CBL has always been an event where Conqueror's Blade developers, publishers, and players can participate together. It's the biggest stage for players to showcase their tactics and represents the highest level of competition in Conqueror's Blade.
We are still reviewing the feedback we received from previous tournaments and our focus is currently on player-created tournaments.
We are not ruling out the CBL completely, but at the moment it's not our primary focus. Recently, we’ve been focused on events such as the Nation Cup and CB Rivals. Any creators and interested players can join our Tournament Server and we encourage you to make more tournaments for everyone to enjoy!
Reward Acquisition and Gameplay Exploration
We have always hoped to bring different gameplay experiences to players through updates in Conqueror's Blade, besides Siege matches, and allow them to earn more rewards and materials during the process. However, after the event modes were launched, players’ feedback on these modes (such as the Banner Conquest event) gradually became negative, with words like "forced" and "imprisoned '' appearing in the comments. These do not align with our original intentions.
In the future, we hope to make some changes that will allow players to freely manage their gaming time while still obtaining enough resources and enjoyment. Firstly, we will adjust the resource production logic in some modes, similar to the well-received "different paths, same destination" mechanism in other games. As long as you invest time in the game, regardless of the mode, you can obtain the materials you want. This way, the freedom to play the game is increased, and you can play the modes you want while still keeping up with the progress.
In terms of gameplay mode updates, we will also seek breakthroughs and try various directions until we eventually settle on some interesting content. However, this does not mean we will force everyone to spend their precious gaming time on content they do not enjoy.
Attire Direction and Acquisition
We do not plan to make Attire in Conqueror's Blade too exaggerated in terms of the sense of the era, in order not to lose the historical charm of a battle-based game. Thus, highly technological and modern Attire like Cyberpunk is unlikely to appear in Conqueror's Blade. As everyone's aesthetic appreciation improves, the demand for more sophisticated fashion design increases. We will take on this challenge and you can look forward to next Season's Battle Pass Attire to see if our design not only meets the historical requirements but also has a more uncommon aesthetic compared to the previous Attires in Conqueror's Blade.
In the future, we may consider continuing to incorporate themes from ancient legends into the game, but these will not give players a sense of being disconnected from the era. We believe that some of the legendary stories and myths from ancient times represent people's expressions of beauty and imagination at that time.
In terms of acquisition, direct purchases, Attire Chests, and Acquisitor Events will continue to be the main ways to obtain Attire.
We want to thank you all for continuously providing valuable feedback. Your enthusiasm far exceeded our expectations, and we apologise for the issues you’ve faced. Let your voice be heard on Discord and we’ll continue working to improve Conqueror’s Blade.
Grab Unit Bundles from Season VIII: Dynasty and Season IX: Tyranny at 70% off from the in-game Store until September 7 (08:00 server time)!
Dynasty Unit Bundle: Restore your honour in battle with Units inspired by Ancient China, including the Cudgel Monks, Greyhair Garrison, and the Modao Battalion (Purchase Limit: 1)
Tyranny Unit Bundle*: Brace for chaos with the fearsome Outriders and Axe Raiders by your side. (Purchase Limit: 1)
*The Tyranny Unit Bundle does not include the Shenji Grenadiers
Boost your Battle Pass progress with this limited-time boost:
Please be aware that from 08:00 CEST on 24/08 (23:00 PDT on 8/23), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
Summer is here, and the fun in the sun has come to Conqueror’s Blade! Soak up super sales, look cool with the Sakura Kitsune Mount Set, and engage in exciting events all summer long.
Ride Into The Sunset with the Sakura Kitsune Mount Set
From now until September 14, you can ride into battle in style with the Sakura Kitsune Attire Chest. Spend your Golden Keys to obtain this Chest, and open it for a chance of receiving a reward fit for a fox god—Sakura Kitsune Mount Set, which will set the battlefield ablaze with special effects!
Check out the drop rates for all Attire Chests in-game via the ‘G’ menu.
Summer Events
Play Conqueror’s Blade between now and September 14 to enjoy the following summery activities:
Dig Up Doctrines: Acquire powerful Doctrines from a new Excavation Site to give your Units enhanced might on the battlefield until September 14 (08:00 Server Time).
Sign-in Event: Log in daily to pick up Scrap, Artificer's Stones, Silver Keys, and more until August 31 (08:00 Server Time).
Hero XP Boost: Take advantage of a 50% Hero XP Boost from August 18-20.
Warrior’s Spirit Twitch Drops: Tune in to Twitch to earn rewards worthy of a mighty warrior. Rack up viewing time to claim pieces of the fearsome Porphyry Knight Attire until August 28!
Battle Roulette Returns
Battle Roulette is back! From August 17-24, fight in 10v10 Field Battles where you respawn with a new Unit upon every death.
Units will be randomly assigned from a Unit Pool of 3-Star, 4-Star, and 5-Star Units after every respawn. Use the hand you're dealt to achieve victory and receive rewards.
Jump into Battle Roulette every day until August 24 at the following times:
CEST
EDT
17:00-20:00
11:00-14:00
23:00-02:00
17:00-20:00
Steel Scrap Challenge
Collect Scrap Weapons and Scrap Armour from Matchmaking Battles to donate to the Steel Scrap Challenge until September 7(08:00 Server Time), and turn scrap into gold!
Earn rewards like Treatises, Pure Wisdoms, Optimal Divine Crows, and more for you and your server by donating your Scrap. You can also receive bonus items just for you such as Uncommon Scrolls of Mastery, Epic Hero Schematics, and the Immortal Modao Unit Attire.
50% Off The Battle Pass
Pick up the Conqueror’s Blade: Sengoku Battle Pass, Sengoku Battle Pass Bundle, and the Supreme Glory Bundle for 50% off and enjoy dozens of tiers of premium rewards for your efforts in battle until August 31 (08:00 Server Time) from the ‘F5’ menu or the in-game Store.
You can also boost your existing Tiers to square away any remaining rewards with 40%off Sengoku Battle Pass progress.
This Battle Pass is only available during Conqueror’s Blade: Sengoku. The Season is due to end soon, so don’t delay!
Summer Spirit Fortune’s Bounty
It’s time to fill your coffers for summer spending! Spend your Sovereigns at the in-game store before August 31 (08:00 Server Time) to earn Golden Keys and Large Chests of Silver.
Sovereigns
Items
Bonus Items
500 Sovereigns
1x Golden Key
1x Large Chest of Silver
1,000 Sovereigns
2x Golden Keys
3x Large Chests of Silver
2,000 Sovereigns
2x Golden Keys
5x Large Chests of Silver
3,000 Sovereigns
3x Golden Keys
5x Large Chests of Silver
5,000 Sovereigns
3x Golden Keys
8x Large Chests of Silver
10,000 Sovereigns
5x Golden Keys
10x Large Chests of Silver
To claim Fortune’s Bounty rewards, open the Activities Panel (press ‘O’) and select Activities from the top tab. Then, select Fortune’s Bounty to see which rewards you can collect and click ‘Get Reward’ to have them sent to your inventory.
Soak up the summer fun in Conqueror’s Blade until September 14!
Please be aware that from 08:00 CEST on 17/08 (23:00 PDT on 8/16), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
Tune into Drop-enabled Twitch streams hosted by Conqueror’s Blade Content Creators to earn rewards worthy of a mighty warrior.
From August 18–28, tune into Twitch, rack up a certain amount of viewing time, and claim pieces of the fearsome Porphyry Knight Attire!
You can also claim additional rewards every day (up to a total of ten). Just watch for 1.5 hours per day to claim 1-Battle Super Unit XP Cards, Random Rare Artillery, as well as Scrap Weapons and Scrap Armour which you can use in an upcoming special event!
Your rewards will appear in your Drops Inventory when you’ve accumulated enough total viewing time from participating streams - don’t forget to claim them as soon as possible so you can work towards the next reward. Check out the Warrior’s Spirit Twitch Drops below:
August 18 - 28
Watch for:
Twitch Drop:
Bonus Reward:
1 hour
20x Powdered Silver
1x Porphyry Knight Boots
+1.5 hours
20x Gold Dust
1x Scroll of Renewal
+2 hours
20x Unit Medals
1x Porphyry Knight Gauntlets
+2.5 hours
15x Artificer’s Stones
5x Rare Scrolls of Mastery
+3 hours
5x Greater Scrolls of Glory
1x Porphyry Knight Cuirass
+3 hours
15x Artificer’s Stones
1x 7-Day Premium Account
+4 hours
1x Heroic Era Signaculum Box
1x Porphyry Knight Greathelm
How To Link Your Account And Claim Twitch Drops
To claim your items, make sure you link your Conqueror’s Blade account with your Twitch account:
Log in here (use your Steam account if that’s how you play the game).
Make sure to log in with your correct established account. If you register a new account, rewards will automatically be assigned to that account.
Select ‘Link with Twitch’, and make sure you confirm the connection.
If you’re having trouble, our handy video contains some tips and tricks to help you get started with Twitch Drops:
Where To Watch Conqueror’s Blade On Twitch
If you’re new to Conqueror’s Blade on Twitch, the channels found here are all participants in the Content Creator Program and will be streaming Conqueror’s Blade throughout this event as their schedules allow, enabling you to pick up Twitch Drops! Remember to follow or subscribe to those you enjoy.
It’s a clash of countries! From August 13, don’t miss out on epic battles with teams from all over the world competing to be named the best nation Conqueror’s Blade has to offer.
Hosted by Madshin and supported by Conqueror’s Blade Community Managers, join the action as national teams compete for prizes, pride, and the title of Nation Cup Champions.
Rewards for our victors include an Epic Title, a Community-made Unit Banner and Myrmillones Shield, a special Koinobori Avatar, Sovereigns, Premium Time, and more!
Nation Cup Schedule
Romania vs Poland
August 13
18:00-19:00 (CEST)
09:00-10:00 (PDT)
Italy vs Germany
August 13
19:00-20:00 (CEST)
10:00-11:00 (PDT)
Russia vs Canada
August 13
20:00-21:00 (CEST)
11:00-12:00 (PDT)
Spain vs USA
August 13
21:00-22:00 (CEST)
12:00-13:00 (PDT)
Turkey vs UK
August 20
18:00-19:00 (CEST)
09:00-10:00 (PDT)
Benelux vs Portugal
August 20
19:00-20:00 (CEST)
10:00-11:00 (PDT)
Rest of the World vs Scandinavia
August 20
20:00-21:00 (CEST)
11:00-12:00 (PDT)
France vs South America
August 20
21:00-22:00 (CEST)
12:00-13:00 (PDT)
Second Round Matches
August 27
17:00-21:00 (CEST)
08:00-12:00 (PDT)
Semi-Final Matches
September 3
18:00-21:00 (CEST)
09:00-12:00 (PDT)
Final
September 6
19:00-21:00 (CEST)
10:00-12:00 (PDT)
Where To Watch
Catch the matches on the CB Rivals Twitch channel, hosted by your Community Team including Milord, JoltSw1tch, KT_Peridot, and Malveque.
Don’t miss out on what is sure to be an exhilarating Final match on September 6 via our official Twitch channel with Templeshot, MarkofGee, and Seabee as casters!
Want to get more news about events like this delivered straight to your inbox? Subscribe to the official Conqueror’s Blade newsletter to stay up to date on the latest news, events, special offers, and lots more!
Grab Unit Bundles from Season VI: Scourge of Winter and Season VII: Wolves of Ragnarok at 70% off from the in-game Store until August 24 (08:00 server time)!
Scourge of Winter Unit Bundle: Fight in frosty style with the Landsknechts, Armiger Lancers, and Liaos Rangers. (Purchase Limit: 1)
Wolves of Ragnarok Unit Bundle: Prepare for the end of the world with the Sons of Fenrir, Berserkers, and Shieldmaidens. (Purchase Limit: 1)
Play this weekend and be rewarded for putting your new Units through their paces with a 50% Unit XP Boost!
Starts: August 11, 00:00 (Server Time)
Ends: August 13, 23:59 (Server Time)
Boost: +50% to Unit XP
This XP boost does not apply to Heroes, only your valiant warriors.
Please be aware that from 08:00 CEST on 10/08 (23:00 PDT on 8/9), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
Unit Mastery arrived with Conqueror’s Blade: Sengoku, and while it has been active in-game for some time now, you may still be wondering how it works. Well, never fear, the ultimate guide is here!
Let's delve deeper into the ‘who, what, how, when, which, and why’ of Unit Mastery.
How To Use Unit Mastery On Your Units
You can obtain Scrolls of Mastery which are used to increase your Units' Mastery level via the Mastery Commander PVE Mode and the Honour Store. If you want to know how many Scrolls of Mastery are needed to level up a specific Unit’s Mastery, head to their Mastery UI where you can now see where more Scrolls of Mastery can currently be obtained (active PVE Modes etc.)
Every Mastery point has different level-up requirements. The highest Mastery Level is 8.
Head to the Barracks to upgrade eligible Units. Click the checkbox in the top-middle of the screen within the Barracks UI to see Units whose Mastery has been activated, then select Units with active Mastery to upgrade their Mastery level.
What Does Unit Mastery Do?
A Unit's Mastery gradually unlocks as you level it up, enabling you to increase its attributes and alter its skills or mechanics.
For example, levelling up the Unit Mastery for the Halberdiers will result in:
Increased Health
Increased Piercing & Slashing Defence
Increased damage dealt to Cavalry Units
Decreased damage sustained by Cavalry Units
And more!
You can also Reset Unit Mastery on a specific Unit, which will return all Scrolls of Mastery spent via the Mastery Reset Card (available in the Seasonal Store).
How Do I Unlock Unit Mastery?
The Unit Mastery System unlocks when you hit Level 35.
If you select a Unit you've unlocked for which Mastery is available, you'll be met with the UI below.
A Unit's Mastery unlocks in stages based on its level. Train up your favourite Units and empower them so that currently underperforming Units can stand their ground in battle.
Which Units Are Eligible For Unit Mastery?
The following Units are eligible for Unit Mastery at the time of publication:
Imperial Pike Guards
Imperial Javelineers
Imperial Spear Guards
Ironcap Spearmen
Ironcap Swordsmen
Demesne Javelineers
Javelin Sergeants
Javelin Militia
Pike Militia
Prefecture Pikemen
Prefecture Guards
Mace Sergeants
Palace Guards
Halberdier Sergeants
Halberdiers
When Will More Units Be Added To Unit Mastery?
Only Units whose Mastery is activated can currently increase their Mastery Level.
Unit Mastery will become available for more Units soon!