The legend of Conqueror’s Blade is vast and far-reaching, with the roots of its lore growing to the furthest corners of the Borderlands, Anadolou, and Ostaria like the myriad roots of Yggdrasil. Inspiration was found in real-world ancient and medieval history and, with some artistic licence taken along the way, Booming Tech and MY.GAMES have crafted a unique, immersive world to battle in from season to season.
If you’re new to the game or just want a refresher, here’s a recap of the last seven seasons of Conqueror’s Blade to celebrate Year Two and prepare you for future adventures!
Season I: Seize the Crown
Kicking off proceedings with a chivalric theme, Season I invited players to forge their legend in a land where soldiers could rise from nothing to be crowned kings, only to lose everything in an instant to a new power; a bloody cycle fated to continue forevermore. The symphony of war called out and invited new challengers to fight for control of this land and eternal glory, a simple premise that set the stage for a bright future.
Season II: Wrath of the Nomads
Conquerors came from afar in Season I, and despite laying claim to regal glory, they soon found themselves at odds with the Sons of the Steppes in Season II. Natives to this heart-shaped land who have long endured in the face of insurmountable conditions, these warriors from the great rolling steppes of the north live off the land and often keep to themselves. However, they have been known to lend their combat skills to allies, and in doing so, decided the fates of empires throughout their storied history. Players who withstood the wrath of the nomads could earn cosmetics based on their sacred wolves, and even recruit six Sons of the Steppes units to their campaign.
Season III: Soldiers of Fortune
The rise of the nomads saw occupied lands reclaimed, ill-gotten treasures seized, and once-proud noblemen driven into exile. Escaping with what little gold they could carry, the disgraced lords travelled south to the Mediterranean-esque land of Sicania, where they recruited an infamous band of sellswords to exact revenge and reclaim their glory. With gold-lined pockets and notorious reputations preceding them, these soldiers of fortune wrought havoc with deadly crossbowmen, fearless swordsmen, cutting-edge artillery, and cavalry killers fighting in the name of a legendary mercenary. They even brought the Maul, a new Weapon Class whose hammer of reckoning fell upon the land as if it were an anvil.
Season IV: Blood of the Empire
As noblemen, nomads and sellswords fought tooth and nail for dominion of this coveted land, a new shadow was cast. The ascendant Anadolou Empire, inspired by the mighty Ottoman Empire, marched north under the banner of Sultan Fatih Suleyman IV, a keen tactician who named himself heir to the Conqueror's City and all the lands surrounding it. Compared to the brute force of previous conquering factions, the Anadolou Empire valued patience, discipline, and more strategic measures to attain victory. As the Sultan's father once told him, to exploit a fatal flaw in the enemy's very foundations—a crack in their armour, a moment of indecision, a door left unlocked—is to utterly obliterate them. The old world would yield, or it would bleed! Four new units from the Turkey-inspired land of Anadolou joined the battle throughout this epic Seasonal Campaign.
Season V: Legacy of Fire
Season V provided warlords with a link to the past, with the story starting over 100 years ago with a king’s reckless rise to power over the Kingdom of Empyros. The young king mustered an army of knights from across the land called the Symmachean Brotherhood, assembled the kingdom's greatest minds to create weapons of fire and destruction (wielded by two new seasonal units), and travelled to the Anadolou region in search of treasure. A power struggle between the knights reduced the once luscious, green land to ash, and a fire was stoked in the hearts of the citizens of Anadolou that would burn fiercely for years to come. This fateful attack would eventually lead to the Sultan’s successful conquest in Season IV: Blood of the Empire!
Season VI: Scourge of Winter
The worst winter in living memory held the North in an icy grip, and a horde of villains known as the Desecrators conquered Ostaria. Acting on the orders of the Scourge of Winter, a mysterious and terrifying figure said to plague the land in legends of old, they sowed terror across the North, driving survivors of their brutal assault south to Ungverija. Here, thanes, freemen, knights and kings alike joined forces in a desperate alliance to deliver Ostaria from evil, defeat the Scourge of Winter, and drive back the Desecrators by winter's end. Season VI was notable for a mid-season boss battle, where players could personally lock blades with the Scourge of Winter and his dark lieutenants!
Season VII: Wolves of Ragnarok
The war for the North was won and winter’s grip was beginning to thaw. However, amidst the din of blades in bloody battles, something sinister took residence in the forest east of Vajk’s Lake in Ungverija. Strange lights danced in the pines, lupine howls scarred the midnight air, and a rising tally of souls was lost to the shadows of the glade. It was here that the Sons of Fenrir, demented worshippers of an ancient wolf-god, were unleashed. They amassed an army and ravaged the land in the delicate wake of the war against the Scourge of Winter, seeking to enthrone their leader as king by any means necessary. As fear began to take hold, a band of warrior Northmen arrived in Ungverija on the trail of their traitorous kin. Armed with axe, shield, and the thunderous fury of the Allfather, they set out to save the land from destruction...
Stay tuned to see the world of Conqueror’s Blade continue to grow and evolve in the coming weeks!
Conqueror’s Blade has come a long way in the two years since it was launched, thanks to seven major content releases that have added new features and other content to the game. These releases have coincided with the start of new Seasons, of which the seventh, Wolves of Ragnarok, we recently concluded. To prepare for what comes next, here’s a little reminder of what makes each Season special.
Ranked Battles
Ranked Battles are a relatively new addition to seasonal gameplay, making their grand appearance during Season IV last year. Ranked Battles have proven to be a popular diversion, allowing players to compare themselves easily to their peers simply by taking part in matchmaking battles. Notably, aside from some of the rewards and a few map changes, Ranked Battles change very little from season to season, which is a consistency that makes them to players seeking engaging endgame content.
New Lore
Every season has been themed to a degree, whether it was the teutonic overtones of Season I: Seize the Crown or the overtly Norse-inspired Season VII: Wolves of Ragnarok. What has deepened those themes has been the creation of a mythology and lore to complement each release. This became more noticeable with the release of Season III: Soldiers of Fortune, which introduced the forces of Sicania. Each season thereafter has unleashed a new faction upon the world, binding each release into a cohesive whole.
Battle Pass
It’s not so much the pass itself, but the rewards that it offers that mark out one season’s Battle Pass from another. The exclusive themed attires, the new emotes, the classic weapon skins, plus all the consumable and other in-game items that serve; all serve to make the season-long journey to secure Nobility a worthwhile undertaking, whether you stick with the Free Pass or upgrade to the full Battle Pass later on. That you can now save the Blades you earn to spend in later seasons is the proverbial cherry on top.
New Units
Some of the game’s most iconic (and certainly its most experimental) units have been introduced and unlocked through seasonal gameplay. From the the high-tech mercenaries of Season III that gave us the Falconetti Gunners, to the flame-obsessed units of Season V: Legacy of Fire, each period of Conqueror’s Blade history has delivered a variety of units that never fails to change the way warlords think about their armies. If you’re curious about what the best seasonal units are, we have you covered!
Campaign
They say war never changes, but if you look back though the history of conquest in Conqueror’s Blade, the Season II and III campaigns could not be more different from those that marked out Season VI and VII. Where the first season-long wars for territory were a land grab that pulled everyone towards the centre of the map, now they are diverse and distinct campaigns that move around, with new challenges that don’t just reward the winners, but everyone that takes part. It’s this increasing inclusiveness, combined with the ever expanding scale of the battles - with new units and maps - that mark out a new seasonal campaign as the ultimate highlight. Long may the campaign reign!
Season VII: Wolves of Ragnarok is ending and we are poised to deliver on the rewards for houses, alliances and individuals, based on performance and achievement.
IMPORTANT: From the end of scheduled maintenance on June 17, Season VII: Wolves of Ragnarok will officially be over. Until the next season starts, Glory will no longer be issued as a reward for taking part in matchmaking battles, including Expeditions and Free Battles, Territory War battles or general levelling. However, in line with previous seasons, Glory can still be earned from Weekly Challenges, Bard’s Tales and Skald’s Sagass. The Seasonal Store will also remain accessible in its current configuration until a new season begins.
Territory Wars that take place on June 15th and 19th will be conducted in Drill mode, Territory Wars commencing from the 22nd will be conducted in normal Territory War mode with fiefs being capturable. The regional capitals will not be conquerable during this period and any fiefs captured will not contribute to any Triumph rewards. <h3>CAMPAIGN REWARDS</h3> FIEF REWARDS
All remaining Territory Wars until the start of Season VIII will be conducted in Drill Mode. Imperial Restorationists will gain rewards for all liberated fiefs within their Cohort's region.
Note: Individual warlords will be issued a maximum of 1,000 Triumph from fief rewards.
Towns (Fief level 1-5):
30x Triumph
Towns (Fief level 6-15):
50x Triumph
Forts (Fief level 1-5):
30x Triumph
Forts (Fief level 6-15):
50x Triumph
Villages (Fief level 1-5):
15x Triumph
Villages (Fief level 6-15):
30x Triumph
Reginopolis and Augolia:
100x Triumph, 3x Treatises, and 3x Epic Artillery Selection Boxes
In addition to Fief rewards, Triumphs will be issued according to each warlord's Free House/Imperial Restorationist title:
Note: There is no cap on Triumph rewards from title rewards.
Hegemon:
600x Triumph
Monarch:
550x Triumph
Chamberlain:
500x Triumph
Chief Justiciar and General:
400x Triumph
High Councilor, Judge, and Commander:
350x Triumph
Minister, High Sheriff, and Captain:
300x Triumph
Elector, Magistrate, and Constable:
200x Triumph
Alderman, Bailiff, and Castellan:
100x Triumph
Burgess, Freeholder, and Shieldbearer:
50x Triumph
Additional Triumph rewards will also be granted to warlords in accordance with their Imperial Restorationists' titles, as well as whether or not they managed to defend Turul Város and stop the Free Houses from attaining the title of Hegemon.
Lord Commander:
600x Triumph if Turul Város remains unoccupied. 400x Triumph if Turul Város is occupied but no warlord assumes Hegemon title. 300x Triumph if a Warlord assumes the Hegemon title.
General of the West/East:
Triumph 550x if Turul Város remains unoccupied. Triumph 350x if Turul Város is occupied but no Warlord assumes the Hegemon title. Triumph 270x if a Warlord assumes the Hegemon title.
Praefectus/Imperial Prefect:
500x Triumph if Turul Város remains unoccupied. 300x Triumph if Turul Város is occupied but no Warlord assumes the Hegemon title. 240x Triumph if a Warlord assumes the Hegemon title.
First Legate/Lord Minister, Deputy Legate/Minister, and Centurion/Major:
400x Triumph if Turul Város remains unoccupied. 240x Triumph if Turul Város is occupied but no Warlord assumes the Hegemon title. 200x Triumph if a Warlord assumes the Hegemon title.
Optio/Adjutant, Tessarius/Captain of Guards, and Hastilarius/Captain:
350x Triumph if Turul Város remains unoccupied. 180x Triumph if Turul Város is occupied but no Warlord assumes the Hegemon title. 160x Triumph if a Warlord assumes the Hegemon title.
Decurion/Lieutenant, Draconarius/Sublieutenant, and Decanos/Patrol Leader:
300x Triumph if Turul Város remains unoccupied. 120x Triumph if Turul Város is occupied but no Warlord assumes the Hegemon title. 100x Triumph if a Warlord assumes the Hegemon title.
Aquilifer/Flagbearer and Legionary/Legionary:
200x Triumph if Turul Város remains unoccupied. 80x Triumph if Turul Város is occupied but no Warlord assumes the Hegemon title. 50x Triumph if a Warlord assumes the Hegemon title.
Venator/Ranger, Munifex/Corporal, and Veles/Trooper:
100x Triumph if Turul Város remains unoccupied. 30x Triumph if Turul Város is occupied but no Warlord assumes the Hegemon title. No Triumph if a Warlord assumes the Hegemon title.
HEADWEAR FOR TITLE REWARDS
Free Houses:
Imperial Restorationists:
● Headwear will be issued in accordance with title and will remain accessible until the end of the next season.
● Those awarded the Hegemon and Monarch titles will also receive an exclusive attire.
● All members of the alliance that end the season occupying Turul Város will be awarded the title Wolf of Ragnarok.
● Headwear awarded to Decanos/Patrol Leader and above will remain accessible until the end of the next season.
● Imperial Restorationists that have taken part in the defence of Augolia, Turul Város or Reginopolis will gain the permanent title of Loyal Legionary. The permanent title of Guardian of the Realm will be granted to Legion members that successfully defended their regional capital (which in the case of Turul Város means having prevented Free Houses from acquiring the Hegemon title, in spite of the city falling).
● All Imperial Restorationists will receive the permanent title of Legion of Heroes if Turul Város is successfully defended.
IMPORTANT: If you intend to leave your House, we advise against this until you receive your seasonal rewards following the end of a season.
<h3>RANKED BATTLE REWARDS</h3> Ranked Battles for Season VII have ended. Rewards will be issued during scheduled maintenance on June 17, according to each player's Ranked Battle score.
Note: The following rewards stack, so that a Warlord with a Ranked Battle score of over 1,500 will receive the rewards of the preceding tiers.
All Warlords with a Ranked Battle score exceeding 800 will receive:
x60 Unit Medals
x20 Powdered Silver
x10,000 Honour
x3 Treatises
All Warlords with a Ranked Battle score exceeding 1,200 will receive:
x60 Unit Medals
x1 Epic Barding Schematic Crate
x30 Gold Dust
x7 Treatises
All Warlords with a Ranked Battle score exceeding 1,500 will receive:
Permanent Honorary Title: Conqueror of the Seas
x1 Ranked Battle Unit Attire Selection Box
To further reward Warlords who have excelled in Ranked Battles, those of the top 25 with at least 2,100 Score and that have reached Marshal will receive:
The special mount banner attire: Dragon Banner.
The Dragon Banner will be usable until the end of the next season.
The banner will be sent by mail, so keep an eye out for it should you meet the requirements.
On June 12 the final Territory War event of the Season VII Campaign will be fought, bringing to an end a brutal conflict that has raged for almost three months.
What started among the hinterlands of Ostaria and Anadolou has engulfed both regions and spread into neighbouring Ungverija, with ongoing sieges of all three regional capitals soon to be concluded. This season, control of Turul Város will decide the season’s ultimate victor, the keys for which are yet to be claimed.
Will you be charging through the streets of Augolia, Reginopolis, or Turul Város this weekend? Or will you be a part of efforts to safeguard other territories to establish your legacy? Whatever the part you choose to play, however small, it’s not too late to write yourself into Season VII’s final chapter and claim a share of the rewards.
IMPORTANT: If you intend to leave your House, we advise against this until you receive your seasonal rewards following the end of a season.
The MY.GAMES Publisher Weekend is now live, bringing limited-time discounts of up to 60% off the hottest downloadable content across MY.GAMES’ biggest titles.
Over 25 bundles are on sale to help you take your game to the next level. Whether you’re celebrating two years of Conqueror’s Blade, exploring the new Hunters of Terra update in Skyforge, adventuring through fantasy worlds in Revelation Online, or tearing up the battlefield in Warface and Armored Warfare, we’ve got you covered. Who knows, maybe you’ll even discover a new favorite!
If the medieval realms of Conqueror’s Blade are your battlefield of choice, we have two essential Collector’s Packs for you to choose from, the Imperial Heir Collector's Pack and the Battle Saga Collector's Pack. Both come with exclusive Hero attires, Silver, Premium Account time and essential in-game items for you to become the warlord you were destined to be..
This is the biggest discount ever applied to either pack, so make sure you take advantage of this special offer before 19:00 CEST on June 14!
Please be aware that from 8:00 CEST on June 10 (11:00 pm PDT 6/09), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 3 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.