Please be aware that from 7:00 CET on March 4 (10:00 pm PST 3/3), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
Thank you to everyone that opened their art supply boxes to decorate a lantern in celebration of the recently concluded Lunar Festival. We had dozens of illuminating entries, some traditional and others more contemporary, with a few that creatively pushed the boundaries of what was permitted in the rules (all of which we enjoyed even if we couldn’t reward them).
After careful deliberation, we have come to a decision as to which we felt were the best designs among what was a very strong group of entries.
1st: Bargalus#2949
2nd: C O N T E L E'#8888
3rd: -Hynicee ℋ ⚘#3069
4th: Murzich#9053
5th: Kierah#8276
All the winners will be getting a purse of Sovereigns, with the top three entrants also receiving Chiyou’s Battle Hero Attire as a fitting commemoration to the Year of the Ox. Well done to you all!
Claim your FREE Flora and Fauna Banner from MY.GAMES Market and help highlight the important role of forests in sustaining the livelihoods of hundreds of millions of people around the world. The banner, designed to help create awareness for World Wildlife Day 2021, will remain available until 23:59 server time on March 8.
In an effort to improve matchmaking, speed up the downtime between battles and make Territory Wars more dynamic and competitive in the seasons ahead, we will be merging European servers on Wednesday March 10, during a period of scheduled maintenance (TBA).
Teutatis (EU3) will be merged into Crystal Sea (EU1)
Empyros (EU4) will be merged into Sicania (EU2)
What this means is that if you have any characters on Teutatis (EU3), you will find your characters on Crystal Sea (EU1) when it reopens on March 10. Similarly, those with characters on Empyros (EU4) will find them on Sicania (EU2) when the process of merging the servers has been completed. Those with active warlords on EU1 and EU2 will be unaffected, aside from having more in-game opportunities for interaction and adventure.
To cover any questions you might have about the transferral process, please refer to the FAQ below. If you have any additional queries or concerns, the community team will be happy to address them in our Discord channel.
What is a server migration?
This is a process where MY.GAMES and Booming Games will transfer all characters from one server to another. During this migration, characters and data from the Teutatis (EU3) and Empyros (EU4) servers will be transferred to the Crystal Sea (EU1) and Sicania (EU2) servers respectively.
What steps should players take in preparation for the migration?
None, we will handle everything for you! Both servers will go down for maintenance on March 10, after which Teutatis (EU3) and Empyros (EU4) will be removed from the list of available servers, and all the characters from that server will be available on Crystal Sea (EU1) and Sicania (EU2) . We will announce maintenance times closer to server migration.
How will I access the Crystal Sea (EU1) and Sicania (EU2) servers?
You will be able to access the server Crystal Sea (EU1) and Sicania (EU2) from the server selection screen when loading up Conqueror’s Blade.
Will I keep all my characters from their original server(s)?
Yes, none of your characters will be affected by this migration, and all characters from both servers will appear in the same character list. For example, if you have three characters on Crystal Sea (EU1) and two characters on Teutatis (EU3), all five characters will appear on the Crystal Sea (EU1) list post-migration.
What will happen to my characters’ data?
Data bound to characters will remain unchanged. This includes, but is not limited to: Attributes, Skills, Attire, Units, Inventory, Supply Dump, Personal Storage, and Premium Account.
What will happen to my camp?
If your camp is situated in a Safe Zone or Trade Colonies, it will remain unchanged. If your camp is situated in other fiefs throughout the four regions, you will be moved to that region's Safe Zone and will receive a Cross-region Migration Token in your in-game mail.
What will happen to the Market?
The ability to list items on the Market will be disabled on March 5 at 12:00 CEST across all EU servers. All items, materials, and currency transactions will be combined. The status of materials will not change during this time, including their physical location (for example, if an item is being sold in Ostaria, it will stay in Ostaria). If expired materials are de-listed, a storage list will be generated where materials will be listed for players to claim once the migration is complete.
Will my Friends List and Block List be transferred to the new server?
Yes.
Will my House, House level, and House join requests be transferred?
Yes, your House will be transferred and its membership will remain unchanged. House levels will not be reset, and House join requests will remain unchanged.
Will Alliances be transferred?
Yes, Alliance diplomacy will not be reset, and Alliance join requests will remain unchanged.
Will territory ownership be transferred?
The ownership of occupied fiefs will be reset, as is usual during the off-season period. Fief levels will be calculated according to their level on Crystal Sea (EU1) and Sicania (EU2).
How long do I have to claim my rewards for the Season VI Campaign?
You will have from March 4 until maintenance for the server migration begins on March 10 to claim your rewards for this season's Campaign. You can do this via the Campaign window.
Will rankings in Ranked Matchmaking and other Leaderboards be reset?
House and Alliance Leaderboards will be reset. All other rankings and leaderboards will be recalculated based on the data of all players once the migration is complete.
What will happen if two characters have the same name?
If two characters have the same name, the one with the lowest level will have their name changed. If they are of the same level, the character that was created last will have its name changed. A “-1 “ suffix will be added to any changed character names, and these players will receive a New Identity Document via their in-game mail to change their character name.
What will happen if two Houses have the same name?
If two Houses have the same name, the one that was created last will have its name changed. A 1 or 2 digit suffix will be added to the name, and the House Liege will receive a House Renewal Charter via their in-game mail to change their House name.
What will happen if two Alliances have the same name?
If two Alliances have the same name, the one that was created last will have its name changed. A 1 or 2 digit suffix will be added to the name, and Alliance Rulers will be informed via their in-game mail. It is not possible to change Alliance names.
What will happen to the Imperial Restorationists Legions and Cohorts?
Legions will be closed, all players will be kicked, and Legion rankings will be reset. Players will be able to join the Legions again if they desire once the migration is complete.
What will happen to my mail, will it be deleted after migration?
No, your mail and any attachments will be unaffected. You will be able to access them on the Crystal Sea (EU1) and Sicania (EU2) servers.
The war that has engulfed Ostaria has finally reached the mighty walls of Augolia and the final battles that will determine the city’s future are underway. How these will play out is hard to predict. It is only by understanding how the city has changed during the Scourge of Winter that those hoping to claim it will have an edge.
Augolia
History
Of all the regional capitals, Augolia is probably the most recognisable. It is the oldest (though not by much), was the site of the first recorded siege battles, and many thousands of young warlords have marched through its gates to seek their legacy. Today the city stands at a crossroads of its own, as many of those same warlords return to the city that spawned them. Some to liberate, others to conquer.
Scouting Report
Those returning to Augolia after some time away should note two things: The first is that the city’s distinctive barbican is as defiant as ever - and remains key. Without capturing the flag at its centre, no attacker can progress to secure the city itself. The second is that for all its strengths, Augolia is weakened. A section of inner wall just south of the gatehouse is prone to collapse, meaning that any assault directly into the city is made that much easier. Of course, this realisation will be tempered by the defender’s ability to prepare for such an obvious assault.
General Tips
As well as quickly moving to capture the barbican, the attacking team must reduce the defence’s ability to pepper it with artillery fire. Those besieging the city need to use the abundance of cover and scan the walls for bow-wielding warlords and any defensive guns that are deployed.
At the same time, the defence needs to use its height advantage to keep the attacking team from capturing the barbican for as long as possible. It will fall, but the longer it holds out the better.
Even if it’s not utilised for the main assault, the attackers need to bring down the weakened wall leading into the city, if only to divert troops toward its defence. For the defenders, use the breach to your advantage by rapidly reinforcing defensive positions on the outer wall and ordering decisive counter-attacks into those wide battlements!
Previously thought intercepted by bandits and thieves, personal communications from the champions of seasons past have been discovered! Specifically, from the winners of Season IV and Season V. While some of the dispatches were damaged and a few pages missing from the tranche of correspondence, our scribes have pieced together what they can so that the official record of ALL champions can be restored to its intended glory!
The Conquerors of Season IV
Server: EU1 (Crystal Sea)
Alliance: Friendly
Member Houses: WereRabbits, Heretic, Avar
As the winners of Season II and Season III, taking a third consecutive title cemented Friendly’s place at the top of the all-server podium. It was by no means a forgone conclusion that Friendly would emerge victorious, however. Despite priding itself on being prepared, the alliance had a difficult start to the season and was constantly being harangued by the armies of InJustice. In the end, Friendly’s determination and experience during the final battles saw it through a difficult challenge “They were our toughest opponent”, said Friendly’s leader of InJustice. “They defended so well and got further than all the other houses when trying to take Conqueror’s City from us.”
Server: EU2 (Sicania)
Alliance: GoldenAge
Member Houses: CARTEL, SULTANs, Saint
Despite best efforts, GoldenAge’s battle reports from Season IV could not be restored. Beyond casualty lists and a few personal letters that never made it home, all that is known about GoldenAge’s attempt to successfully hold the Conqueror’s City in the final battles of the season are undocumented accounts of heroic assaults and futile last stands. Nevertheless, let the record show that GoldenAge were deserving victors.
Server: EU3 (Teutatis)
Alliance: OttomanEmpire
Member Houses: OTTOMAN, OTTOMANII, OTTOMANIII
With many players migrating from other servers (predominantly EU2), OttomanEmpire managed to quickly deploy experience and diplomacy to give itself an advantage for the battles ahead. The alliance was also highly organised, with armies of up to 300 players, tasked with securing the most valuable settlements and resource sites, while more mobile units would secure lesser targets, such as villages. Inevitably, perhaps, there was little to stop OttomanEmpire’s ascension in its inaugural season in its new home:. “The foundations of the OTTOMAN family's units were laid this season, and they have reached the strength to carry us forward in the following seasons.”
Server: EU East (Steppes)
Alliance: Dominion
Member Houses: DTInsanire, Crusaders, Byzantium
Byzantium and DTInsanire were previously part of the Troynichok alliance that won Season III, alongside Exiles that were a core member of the alliance that won Season II. There was perhaps some inevitability that this alliance would win what would become the final season before the server was merged into EU1.
Server: NA (Asterion)
Alliance: HeavenlyKingdom
Member Houses: aiko, ForbiddenCity, TheWolfSyndicate
A second consecutive win for HeavenlyKingdom, this time with TheWolfSyndicate replacing previous house member Nakoria and aiko taking the lead for the season’s battles. Despite the cycling administrative changes, the alliance maintained its unity and was “against all odds” able to notch up another victory against its old rival Defiance (the winners of Season II).
The Conquerors of Season V
Server: EU1 (Crystal Sea)
Alliance: Dominion
Member Houses: DTInsanire, Crusaders, Byzantium
Having migrated from EU East, where it had consistently overwhelmed its opposition, Dominion found itself on familiar territory against unfamiliar enemies, namely the Requiem alliance. After taking Daicheng from NewOrder, Dominion was poised to move on Reginopolis, but the city was recaptured, threatening Dominion’s ability to mount a final assault. In the end, Dominion was able to wrest control of the city in the final battle, closing what was a tense and very closely contested season - one that ended the Friendly alliance’s run of three consecutive server victories.
Server: EU2 (Sicania)
Alliance: BlanK
Member Houses: ENDGEGNER, Schwarzfeder, NordischerOrden
Despite being part of Season II’s winning alliance, ENDGEGNER were much diminished after Season III, and spent Season IV rebuilding as part of new alliance BlanK. The lengthy preparations paid off, however, as despite being largely outnumbered in its attempts to dominate Anadolou, notably by SPQR alliance, BlanK was able to assemble an elite team of warlords that was able to successfully challenge for its capital.
Server: EU3 (Teutatis)
Alliance: OttomanEmpire
Member Houses: OTTOMAN, OTTOMANII, OTTOMANIII
It was perhaps inevitable that the winners of EU3’s inaugural season would dominate the second, yet despite having a detailed plan for taking Anadolou, there were many more difficulties to face. Overextending itself was the main problem, by trying and ultimately failing to establish a second alliance to be able to compete for three regional capitals in quick succession. OttomanEmpire also found itself ranged against a more united and organised foe than during Season IV, typified by undaunted efforts of The Forsaken House from the Triforce alliance, noted to be “a formidable adversary in the Turul Varos and Reginopolis wars.”
Server: EU4 (Empyros)
Alliance: Omerta
Member Houses: MAFIA, PvP, SamarKand
Not just a new server and therefore a new alliance, but one whose members and leadership were largely new to the game. Its seeming lack of experience, however, allowed Omerta to be flexible in its tactics, while always keeping the main prize - Reginopolis - as the ultimate goal. Successful diplomatic efforts in maintaining allies that could constantly harass enemies were key. This allowed Omerta to focus its attention on taking and holding Reginopolis against evermore determined opposition.
Server: NA (Asterion)
Alliance: HeavenlyKingdom
Member Houses: aiko, ForbiddenCity
For Season V it was TheWolfSyndicate leading HeavenlyKingdom, using tried and tested tactics to capture only the territories necessary to be able to compete at the end of the season. Meanwhile, the other houses rampaged at will to constantly harass enemies wherever they might be, more as a means to prepare for more meaningful battles to come than to enact any grand strategy. Once again it was the more diplomatically-engaged Defiance alliance that was the main threat to HeavenlyKingdom winning a third consecutive season, but in the end, it was brutal efficiency that allowed HeavenlyKingdom to equal Friendly’s EU1 achievements and become best poised to overshadow them.
Used to patch up units, acquire resources, and improve siege capabilities, Bronze is something you can never have too much of in Conqueror’s Blade. You can often have too little though, which we’re here to help with over the new few days!
You can now earn a 15% bonus to all Bronze income from matchmaking battles until 23:59 server time on March 1. So, if you need to invest in new unit kits, or just need to increase your savings ahead of a new campaign season, this weekend might be a good time to get some battles in!
The Clash, the epic battle between the content creators and caretakers of Conqueror’s Blade, will soon be upon us! March 11 will be a day that will live in infamy. Probably. Maybe.
Already the teams have been honing their skills and poring over the tactics that will hopefully ensure the victory that both so desperately crave. To that end, the final roster of brave combatants has been announced.
‘I play ukulele! I've been musically inclined since my teens playing in marching band. I played in the drumline and we won the State Indoor Drumlline Championship three years in a row! We won 1st place in the Mardi Gras Parade one year, too!’
In the mid 80s mouflon came second in the Donkey Kong Nintendo internationals - he was also one of the first recorded gamers to reach level 100 in Bubble Bubble when the game was released.
Does archery in real-life (does not help with in-game bow skills!)
Chibs
Community Team
Has a thing for getting shish kebabed by spear units.
Ishtrall
Community Team
Managed to, one time, sneeze so hard that he fell from his chair, hit his head on his desk and ended up with a mild concussion
Pablovanu
Community Team
Recently bought a walkie-talkie to talk with his girlfriend so he doesn’t need to see her anymore.
Juriel
Community Team
Auditioned for American Idol once, singing for 15 seconds before being cut.
Tyrell
Community Team
‘I don't know who you are. I don't know what you want. But I can tell you that if you kill my horse, I'm going to find you.’
LordVoda
Support
‘I am a peaceful vampire born in 300 BC. and quite familiar with siege battles.’
Lazerunicorn
Support
Participated in historical medieval battles and has been slashed by swords a lot
Karsun
Production
Has a wall of board games at home. Still hasn't played three-quarters of them.
Shinsai
Production
‘I lose my horse way too often and spend the rest of the battle on foot!’
Nimsu
Localisation
‘The last time I showed up on the battlefield, I still had my bug swatter equipped.’
TheVoidbringer
Influencer Manager
Thinks he's good at games but no one has had the heart to tell him he is… just… not… good.
Antibacteria
Localisation
‘I've always wanted to try out masochism as a hobby. This event seems like the perfect opportunity to start.’
Doomblade
Content Management
Enjoys piña coladas, getting caught in the rain, and subtle character names.
MyHammer
Marketing
‘I am a tool. But screw it, I still often nail it!’
Reserves:
Anatoline
Localisation
‘If nonsense was an art, I do.’
Pococuante
Content Management
Was raised by sheep.
Finally, we’re happy to announce that Zimster will be casting The Clash via the official MY.GAMES Conqueror’s Blade Twitch channel. His objectivity, love of popcorn, and ongoing quest to master the intricacies of digital multimedia design will ensure a smooth and impartial viewing experience for all!
Obtained from the War Scholar, Doctrines can be used to improve a unit’s attributes (including Health), grant them additional benefits and skills, and boost their defence against piercing, slashing, or blunt damage. Though Epic Doctrines were previously only available temporarily, we’re happy to announce that you’ll be able to obtain Permanent Epic Doctrines from March 4!
If you’re lucky enough to find them, Epic Doctrines provide even bigger boosts and bonuses to your units than Common, Uncommon and Rare Doctrines. To obtain them you’ll first need to access the War Scholar in-game by pressing ‘X’–you can then use Treatises to excavate sites for Doctrines. You’ll receive Doctrines of different rarities at random, so keep excavating sites to uncover Permanent Epic Doctrines!
If you want to read more about Doctrines and the War Scholar system, check out our dedicated article. We hope you’re looking forward to fortifying your forces when Permanent Epic Doctrines launch in Conqueror’s Blade on March 4!
IMPORTANT: After extensive testing, we have decided not to release Epic Leadership Doctrines I-III in the MY.GAMES version of Conqueror's Blade. Leadership Doctrines allow players to deploy additional units into battle, raising the possibility of unbalanced matches where certain teams’ units may boast an unfair tier advantage. Additionally, in the interest of maintaining fairness and balance in PvP play, we currently have no plans to release Permanent Legendary Doctrines in the MY.GAMES version of Conqueror’s Blade. We may review our stance in the future if changes to their functionality make them a competitively viable addition to the game.
In 2019, we sold bundles containing Elephant Mounts that we planned to release in a future update. Unfortunately, we regret to announce that the development of Elephant Mounts in Conqueror’s Blade has ceased. We fell short of the mark in promising content that we ultimately could not deliver on, and we are sincerely sorry that we failed to meet your expectations. As a result of this, we have granted compensation to affected players that has a significantly higher value than that of the initial Packs sold in 2019.
Any players who purchased either the Conqueror’s Edition Founder’s Pack or the Beast Master Pack have received a new Pack containing the exclusive ‘Beast of Battle Helmet’ cosmetic item, 75,000 Sovereigns, and five years of Premium time. Players who purchased both Packs have received an additional 25,000 Sovereigns and a further 2 years of Premium time. These items have already been sent directly to affected players’ web inventories. If this compensation is not satisfactory, players can contact MY.GAMES or Steam customer support for a refund.
Redesigning every map and castle in Conqueror’s Blade to accommodate elephants proved to be a huge undertaking for our developers. Despite launching the game less than two years ago and still working on regular, substantial content updates, we would essentially have needed to partially remake the game to do so. The high costs, technical complexity, and work hours required to bring this feature to life would be to the detriment of other new content like seasons, maps, and game modes.
To provide more context, we would like to give you an insight into the development of this feature. Hundreds of hours of development time were invested in the implementation of elephants as rideable mounts in Conqueror’s Blade. We envisioned them not simply as a larger reskin of existing mounts, but as a brand-new feature that would force players to adapt and respond to a changed tactical landscape.
We initially took historical inspiration from the war elephants commanded by civilisations like the Chola dynasty of ancient India, the mighty Persian Empire, the Ptolemaic Kingdom, and the Carthaginian Empire under the master tactician Hannibal. These magnificent beasts were far larger and more destructive than many siege engines, and could shatter enemy ranks just as easily as their spirit. As such, they proved invaluable as living weapons.
Balance was ultimately a massive concern for us. We considered what we would need to change on a meta-level to redress the balance and make elephants fair opponents as opposed to unstoppable juggernauts. Anti-elephant artillery and units were considered, but the tactical possibilities, or lack thereof, became a much messier prospect when we anticipated battles descending into all-out, destructive chaos with teams consisting entirely of elephant riders.
Unless we drastically shrank elephants to the size of a horse–which would look quite ridiculous, not to mention the issues of historical and anatomical inaccuracy–it also became apparent that our maps simply could not accommodate the physical size of elephant models. Whereas you can now ride your horse through the enemy’s gates and storm castles on horseback, there would be no way for the elephant to enter. The anatomical restrictions of the elephant would make ascending and descending stairs another ridiculous prospect in itself. While we considered applying restrictions to certain maps or only allowing the use of elephants within select maps or game modes, we felt that this would greatly reduce the value of elephants for players.
Conqueror’s Blade is a live game that has already changed so much. It’s constantly evolving and improving in little (and big) ways that ultimately add up to a vastly different beast than the one we launched with. All of those changes are thanks to you – through your playtime, support, feedback, and requests, you help change and define Conqueror’s Blade. It’s our mission to create the ultimate medieval warfare experience, and none of it would be possible without you.
Going forward, we will take this moment to heart and ensure that future content lives up to your expectations of what Conqueror’s Blade is, and what it can be. While elephants are now off the agenda, we have plenty more ideas and content in the pipeline to keep you battling in the months and years to come.
Thanks for playing with us, we’ll see you on the battlefield!