Booming Games, the developer behind Conqueror’s Blade, is based in Hangzhou, China, where efforts to control the spread of the novel coronavirus are unfortunately having an impact on the team’s daily lives and the development of Conqueror’s Blade. It is our top priority that the Booming Games team and their families remain safe and well throughout this viral outbreak.
The novel coronavirus has been declared a Public Health Emergency of International Concern by the World Health Organization (WHO), and with travel restrictions and office closures in effect in China, MY.GAMES and Booming Games are taking every necessary and required precaution to ensure the safety of our colleagues at this time.
Access to the Booming Games office and development hardware is currently limited, and has been for several weeks. As a result, some planned content releases for Conqueror’s Blade will be delayed. We have a few updates on the current status of the game and future content releases to share:
Conqueror’s Blade remains fully operational and playable, and we anticipate no impact on the live version of the game.
The Winter Light Festival has been extended until February 19 at 13:00 CET.
Season II: Wrath of the Nomads, which was originally scheduled to end on February 29, will be extended (the final end date will be communicated in the coming weeks).
The final two Campaigns of Season II, Conqueror’s Crown and Imperial Dawn, will be released at a later date.
Booming Games is in the process of adding the finishing touches to the Conqueror’s City, which is tentatively planned for release with Campaign 4: Conqueror’s Crown on March 3 (this date may be subject to change).
The launch of Season III will be delayed. While it was originally scheduled to launch shortly after the end of Season II, this extra time will allow Booming Games to focus on making Season III the best it can possibly be.
Booming Games has the full support of MY.GAMES during this time, and we are looking forward to welcoming our colleagues back to the battlefield when it’s safe for them to return. Thank you for your patience and understanding, and please look out for more updates on exciting future content in Conqueror’s Blade!
Designed more to hoard resources rather than to deter anyone from taking them, The Storehouse’s defences are currently being added to in an effort to keep its local riches safe. It’s an undertaking that seems to have had the opposite effect - drawing warlords towards conquering it for themselves rather than keeping them at bay.
HISTORY
Despite the land being abundant with farms and the forests rich with game, landlords have sought to stockpile more than their fair share of the area’s resources - as much to keep the locals in line as to hope to control prices. In return - despite it being a place of great learning - this Ostarian castle has long been referred to as the “The Storehouse”, a name that has attracted more than a few undesirables. In an effort to deter pilferers and usurpers, the current ruler has financed the building of an outer stockade. So far, it hasn’t had the desired effect.
SCOUTING REPORT
With its narrow profile and tiered defence, The Storehouse might seem like a simple map, but it has some interesting characteristics that are worth highlighting. The obvious one is that there are two very different flavours of fortification. First, there is the outer stockade, which has two main entry points and seven sections than can be quickly scaled. Because the defenders have an imposing inner sanctum to withdraw to - which isn’t the case for a map like Frontier Camp - the outer wall should fall quite quickly. The difficulty for an attacker comes with breaching the second line of defence, which aside from being made of sterner stuff, is topped with a number of artillery pieces that can seriously slow an attacker down. Unfortunately for the defenders of the Storehouse, there’s no way to block the passage of any attack aside from with troops, due to the gatehouses remaining open and ladders circling the main battlements. Needless to say that holding the centre isn’t quite as easy as it looks and, being a compact map overall, encounters can be very intense and the tide of battle quick to change.
PLAN OF ATTACK
Both defensive walls are ringed with artillery so don’t get caught for too long out in the open. Move quickly to breach the outer stockade - using the battering ram is probably too time-consuming and unnecessary - and silence those pesky guns
The Storehouse is a map that rewards quick thinking and even quicker movement. Don’t give the defenders time to reorganise or formulate a counter-attack. Keep pressing forward but in a coordinated manner.
There is an enemy supply point located in the north of the map, which is the only one within the castle walls. Securing the area could be essential if breaking through to the final capture point becomes difficult.
DEFENSIVE MEASURES
There’s no shortage of battlement-mounted weaponry, almost enough for every warlord to simultaneously be able to shoot hot fiery death into the advancing enemy ranks. Not only can you thin out enemy units as they advance, but you should also be able to enjoy a good view of the opposition in its entirety.
The wooden fortifications are not going to hold for long, but don’t retreat to the inner keep too readily. Use the north of the map to harry and outflank your opponent - a charge from behind can break can be the ruin of an attack.
The inner keep is very compact, with high walls dropping onto the small courtyard and its control point. To keep it, you need to retain the high ground, especially the western side from which you’ll need to reinforce and counter-attack. If you concentrate your forces within the control point rather than around it, you will lose.
Even the most dedicated warlord want’s to find love, whether it’s from their downtrodden subjects, their most loyal troops, or an undiscovered soulmate who shares the same interests - such as laying siege to castles and slaying everyone inside. Unfortunately, finding a medieval life partner isn’t easy, which is why some warlords have to go about it the only way they know how - by competing for affection.
In the picture above you can see one such bout underway, in which three suitors are vying for the attention of a fair maiden in brutal word-based combat. But, wait! The damsel appears in some distress, having to decide between the three hapless admirers.
All you have to do to see how this brief encounter ended is head over to our Facebook page and select the chat-up line you think won the heart of the iron maiden. If you’re correct, you’ll be among those swept away with in-game boosts during the Valentine weekend.
How goes the fight in Season II: Wrath of the Nomads, warlords? If you’re yet to get your Battle Pass, you can now enjoy 30% off the regular price for a limited time!
You can grab the Season II Battle Pass either from the MY.GAMES Market or Steamfor just €6.99 ($6.99)! To receive this and any other items or packs purchased from Steam in-game, log in to your web inventory on the Conqueror’s Blade website, then transfer your items to your character.
Please be aware that from 7:00 CET on Thursday 6 February (10pm PDT, 2/5), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 3 hours.
Due to the increases in player population, a second line is being added to the Borderlands open word.
Please stay tuned to our Discord channel in case of any immediate server updates.
The high plateau of Wuqing provides contrasting extremes: cold winds and warm skies, wide-open spaces and direct lanes of attack. First impressions here can be deceiving…
HISTORY
The old fortress above the caves of Wuqing has been abandoned for so long that it’s hard to tell that it was once a fortress at all. Weathered by centuries of harsh winters and even harsher battles, it seems to stand only out of spite - as a reminder of a region that was once settled and prosperous. The nomadic tribes that claim the area today are less concerned with its history, viewing the rocky cupola as merely a place to converge. One day it will fall, long after they have all moved on.
SCOUTING REPORT
Welcome to Wuqing Plains. This new map comprises two key areas, the bulk of which is rolling and open terrain, pocked by villages. This makes the landscape perfect for rapid movement and mounted charges.
With two capture points in close proximity of one another, it would seem an obvious strategy to concentrate efforts at the centre of the map. However, while a surprise attack in the right place can yield quick benefits, all warlords know that it is just as easy to lose open ground as it is to win it
Putting the plains below in sharp relief - literally - are the caves that dominate them, atop which is an ancient tower that guards the primary capture point. While there are numerous routes winding up and the around the rocks, the high ground is much easier to hold on to. However, while doing so may have some advantages, one capture point cannot bring victory on its own. Both sides will have to consider carefully whether the high or the low route will suit them best.
GENERAL TIPS
All three capture points are more-or-less equidistant from both sides’ starting location. Coordinate your initial assault and don’t spread your forces too thin by trying to take too many capture points too quickly!
If you lose your horse in battle, you can claim a new one from Supply Points that are under your control. Although they do not respawn once claimed, you can dismount a supply horse and come back to it later - or leave it somewhere where it may be more convenient.
CAPTURE POINT A
There are numerous paths leading to the capture points, making it difficult to protect them all. However, the archway in the old tower is a great place in which to station ranged units or counter-attacking reinforcements.
On either side of the mesa, there are stairways leading up from the caves that can be used to hide an approach - or an escape.
The stone pathway leading down towards Point B will be the main point of conflict. Use its steepness to your advantage when attacking towards the centre of the map.
CAPTURE POINT B
With there being such a direct line between all three capture points, combined with the style of terrain, Point B will be the most difficult to keep control of. Make sure you have enough support to maintain a defence - sometimes it’s best to keep the bulk of your units behind the capture zone, counterattacking in numbers only when the enemy moves to take it.
Perhaps instead of concentrating on Point B, it may be more fruitful to try to outflank your opponent by attacking the point beyond it - if only to draw more forces away.
CAPTURE POINT C
Because of its more defensible position and distance from Capture Point A, Point C is a good location to secure first. Its proximity to Point B makes it a useful fall-back point.
As the capture point is located in a small depression, if it’s being heavily defended, try attacking from the elevated terrain behind.
If you’ve been developing Conqueror’s Blade videos or live-streaming your in-game adventures, we’d like to be able to support you so that your audience and that of Conqueror’s Blade can grow together. It’s the reason we developed the MY.GAMES Content Creator Program, and why we’re inviting those who want to take things to the next level sign-up and take part.
The full details about what the MY.GAMES Content Creator Program is can be found here. Essentially it offers a 25% revenue share in all sales of select packs via the MY.GAMES Market, as well as ongoing access to MY.GAMES staff for support to grow your channel through promotions and giveaways. In return, all that we ask is that you continue to support Conqueror’s Blade in the same way that you have been doing.
We’re particularly proud to be able to share in sales revenues because it allows you to focus more on the depth and breadth of your content. The packs will be unique to the Content Creator Program and, for our most successful creators, we’ll even go so far as to tailor packs specific to you and your audiences - so that as well as packs you can earn from, there could be a pack with your name on it!
All you have to do to be considered for the MY.GAMES Content Creator Program is to sign up. We have a FAQ that should answer some of your questions, or you can email us if there are any it doesn’t. Should you not meet all the requirements, don’t worry. We will be happy to support your efforts until you’re ready to take the next step!
We look forward to receiving your application and working with you to help make Conqueror’s Blade community content ever better!
Last week we implemented a new system whereby unaffiliated players can take part in Territory Wars by joining one of four Legions. As previously mentioned, these legions are NPC-administered rather than run by players and their aim is to bring together all the fiefs of their respective regions under one banner, hence the name “Imperial Restorationists”. Of course, the player-run houses and alliances (collectively now known as “Free Houses”) have no intention of halting their own territory-owning ambitions, and so we now have a new dynamic in the eternal bi-weekly battle for domination.
Previously we ran through the process of joining a Legion and how each is made up of a number of cohorts. In this follow-up guide, we look a bit deeper into their structures and the rewards for staying loyal to the imperial cause.
You have a duty to complete seven days of service when you join a Legion, after which you can leave to join another (or a Free House). However, you can only join the Legion of another region after the “Crossing Frontiers” campaign has been activated (which is already the case for Season II). Note that Acclaim points earned are specific to a Legion. If you leave, you will only be able to reclaim them only when you rejoin.
Legions see themselves as the rightful owners of all the lands of their region, having controlled them since before player-run Houses were unleashed. Therefore, if you take part in battles that result in the return of a fief that was previously under your Legion’s control, you will receive a reward similar to those enjoyed by Free House members, plus some Acclaim points (which we’ll get to shortly).
The process of taking part in Territory Wars is practically identical for members of Cohorts and Legions as it is for those of Houses and Alliances. Where player groups make war with a cost to their Prestige, the AI will randomly-select one War Target for each Cohort. You can check these on the map by pressing M - yours will be highlighted with a special icon.
If you wish to receive a new War Target, go to the Campaign screen (press F5, then select the Campaign tab) and click the circular arrow. Alternatively, if you have Quest Tracking enabled, War Targets are displayed via a second tab to the right of the main screen. Note that you can only request a new War Target twice a week for free before you are charged an amount of Silver., `
As the member of a Legion - and by taking part in Territory Wars - every week you will have the opportunity to increase your standing within your Cohort. The more Acclaim you have accrued from successfully securing War Targets, the higher your rank will be, starting as Soldier, and rising to become Veteran, Officer, Marshal, Seneschal and Commander. Be aware however that each Cohort can only have a limited number of higher ranks (1x Commander, for example), which are assigned in direct relation to the player with the highest total of Acclaim points. As a highly-ranking player you may find yourself demoted if you don’t maintain your participation.
Whatever rank you attain and however long you stay a member of your chosen Legion, we hope you enjoy the opportunities the new system allows. Perhaps your experience as a defender of your chosen region will inspire you to form or become part of a house or alliance, so you can fight for even greater riches and rewards, and create a legacy that’s more your own!
How fast can you take out a Rebel Camp? That’s the question being asked by Conqueror’s Blade players Shou and IceEagle, who between them are running an event they’re calling Rebel Camp Speedrun. Starting today and up until February 21st, everyone is invited to enter!
The idea is actually very simple: Get a trio of warlords together, assemble your army from the available troops, complete an easy Rebel Camp as quickly as you can and then send the organisers evidence of your accomplishment. If you are among the fastest teams, you could win Sovereigns, Premium Account time and Silver.
Prizes:
1st Place: 30-days Premium + 525 Sov + 10x Battle Hero & Unit XP Card
2nd Place: 30-days Premium + 10x Battle Unit XP Card
3rd Place: 525 Sovereigns + 7-days Premium
4th Place: 525 Sovereigns + 10k Silver + 10x Battle Unit XP Card
5th Place: 7-days Premium + 10k Silver
Rules:
Maximum of 3 players per team
Any number of the following units can be fielded: Tenant Farmers, Demesne Pikemen, Village Watchman, Serfs, Woodcutters, Sword Militia, Spear Militia, Demesne Javelineers, Javelin Militia, Levy Bowmen, Archer Militia, Rattan Pikeman.
Only ONE of the following units can be fielded PER TEAM: Demesne Spearman, Demesne Archers, Ironcap Arquebusiers.
Teams will be DISQUALIFIED if members deploy Artillery or use any units NOT listed above!
To be considered, each team leader must submit screenshots of each team member’s post-battle screens (including Player Stats, Unit Stats, Team Stats and Unit graph). Send all entries to: http://mailto:cb.ccpe@gmail.combefore Friday 21 February 2020.
If you have any questions or concerns, you can reach out to the organisers on Discord (Shu#8959 or IceEagle#3245).
Note: this event is not being administered by MY.GAMES and we cannot provide support should any non-gameplay issues arise.
Good luck, play fair and please be courteous to your hosts to ensure more Speedrun events in the future!
This time of year is always a celebration of colour, so as part of the Winter Light Festival that’s getting underway in-game, we are giving you the opportunity to acquire new editions of our most recent hero attires. You will need to have the originals in order to be able to access the updated hue - which requires a Season II Battle Pass - but you don’t need to have reached a high Nobility Tier to start your progress towards unlocking them - only to complete the challenges to receive them!
NOTE: You may safely ignore a tooltip display error that says you cannot progress past tier 200. This will be corrected in a subsequent update.
Ortoq's Red Hero Attire (pictured above) is your reward for completing the necessary challenge after you have unlocked the Tier-1 Battle Pass Reward Ortoq Guard's Attire.
The Tier-50 Battle Pass Reward Noyan's Battle Attire is paired with Noyan’s Bearskin Attire (above) - should you be able to finish the challenge that’s set.
Reach Tier 100 and as well as Shaman's Ceremonial Attire, by finishing the required challenge you will also receive, as above, the Winter’s Prophet Attire.
You will be issued other challenges, for which you will receive steppe-style banners to equip your units with. Then, once you have completed all the Winter Light Festival attire challenges, you will be able to display a unique title: Winter’s Fury.
Note that the attire challenges will remain open beyond the duration of the Winter Light Festival - for at least as long as all Season II challenges are active.