Conqueror's Blade - Sapozhnik
Until now, if you’ve been unable to fully commit yourself to the demands of being in a house or alliance, or just prefer to play Conqueror's Blade at your own pace and in your own time, you may have felt disadvantaged at not being able to fully take part in Territory Wars. With the imminent introduction of NPC-controlled houses and alliances - part of the new Imperial Restorationist system - we’re hoping to get as many players as possible enjoying the cut and thrust of the game’s sovereignty battles.

As with player groups (player houses will henceforth be known as Free Houses), there are NPC-controlled houses - known as Cohorts, and NPC-controlled Alliances - known as Legions. It’s useful to think of the latter as a form of militia, in that they call on all unaligned players to defend the region’s territory in the event of an attack from within. Here’s what you need to know:



There are four Imperial Restorationist Legions, one for each region (Ostarian Legion, Ungverijan Legion, Maoyang Legion and Liangyun Legion), which you can join by pressing N and selecting the Legion tab. Note: If you wish to join a Legion, you cannot be already a member of a house or alliance.



Each Legion contains 6 Cohorts (1st, 2nd, 3rd, etc). As a new recruit, you will be placed in one of the Cohorts. You can transfer to another Cohort for a fee of 300 Sovereigns. Also, once joined, you cannot leave a Legion until you have been a member for 7 days - CHOOSE WISELY!



Via the My Cohort tab you can view all the other warlords in your Cohort and how much Acclaim they have earnt from Territory Wars. If you click the right-hand icon you can see all battles the Legion is planning for.

The Diplomacy tab allows you to search for any NPC or player-controlled group by name and check its info. If a House or Alliance holds territory that your Legion is sworn to unite, you can select it as a potential target.



Legions are fully devoted to uniting their region rather than conquering others, which means Legions are forever neutral to one another, while hostile to all player-created houses seeking or holding fiefs in the region. However, as hostile as they are to territory-holding houses, all territories held by Legions are kept neutral, meaning that travel and resources (and open-world combat engagements) are open to all players operating in the vicinity.

The above images are taken from a pre-release version of the update and cannot be considered final.
Conqueror's Blade - Sapozhnik
One of the keystone features of Conqueror’s Blade is Territory Wars; the ability to capture land and benefit from its ownership - at least until someone else takes it back. With the introduction of Season II and Campaigns, our plan is to take Territory Wars to the next level - to have houses and alliances not just bickering over their borders, but to try to build a legacy - to march into the most hostile lands in the game and claim the ultimate prize!

Accessed from the Seasonal panel (F5), Campaigns are simply a series of stages that houses and alliances can work through to earn rewards. To complete stage one, “The Baron’s War”, you and your associates simply have to take a village, a town and a fort, for which you’ll each receive Bronze, Artillery Chests and Treatises. The next stage of the campaign requires you to take part in and win cross-region PvE battles, while in Stage 3, you must push into the Borderlands, seizing various objectives. To complete the final stages of the campaign, you and your allies will have to march on and eventually secure the once-mythical Conqueror’s City, a prize that many others will be chasing and that the Borderlands will not give up easily!

With Campaigns offering new avenues for conquest that combine Seasonal progression and Territory Wars, now’s a great time to join a house or alliance if you’d not already considered it doing so. You can defend your homeland later - the Borderlands needs warlords now!

Conqueror's Blade - Sapozhnik
As part of the Wrath of the Nomads update we introduced a feature that allows you to reclaim Honour points, allowing you to unlock units and buffs from other parts of the Unit Tree. You may think, for example, that the route to unlocking Iron Reapers via Palace Guards was the wrong one, and that you’d like to try Imperial Pike Guards instead - well, now you can! Here’s how:



First, you need a stack of Honour Reset Tokens, each able to reclaim 100 Honour points. You can acquire them from the main in-game Store (press C) for 5 Sovereigns each. Alternatively, check the Seasonal Store (F5), where they should be available for a comparable number of seasonal reward tokens. (At the time of writing, during Season II, they cost 5 Fangs each).



Next, press U and select the Unit Tree, where you will see the familiar flowchart of unit cards and nodes. To reclaim the Honour points from a node you’ve previously unlocked, simply mouse over it and click (right or left works). If it’s not between two unlocked nodes and you have enough tokens (1 per 100 Honour points), you will be given the option to reset it.



Before you do “Reset Note”, be aware that you do not lose any previously assigned Honour points in the process of reclaiming them. As an example, Provincial Army Training costs 900 Honour points to unlock. You will get all the Honour back for the price of 9 Honour Reset Tokens if you later wish to reassign those 900 points elsewhere.



Note also that you cannot reclaim Honour points that have already been used to unlock units, only the nodes between units. However, if you reset a node that’s a prerequisite for a unit you’ve unlocked, you will not be able to deploy that unit until the node is unlocked again. Following on from the above example, if you have a unit of Ironcap Swordsmen in your army, if you reset the Provincial Army Training node, you will get back 900 Honour points, but the unit will then be shaded out in your Barracks. If you later assign 900 Honour to unlock the prerequisite node, the unit will be ready for duty with the same XP and Veterancy it had before!
Conqueror's Blade - Sapozhnik
As important as it is to explore the open-world in Conqueror’s Blade, one of the problems of doing so - until the release of Season II - was that you were unable to participate in matchmaking battles. There was a very good reason for this, but it did restrict the number of players available for matchmaking when the ideal has always been to have as many as possible queueing to fight.

The good news is that we’ve now implemented a way for those in the open-world to enjoy all the fun of matchmaking battles without having to temporarily remove them from the open-world. It’s a very simple solution, which just requires you to set-up a camp - which you can select from the relevant icon at the bottom of the screen, or by pressing J to initiate matchmaking as you would in a town.

While you’re at camp (including while waiting for or taking part in a matchmaking battle), you cannot move, be pursued or initiate pursuit of another player in the open-world. To later continue in the open-world, you simply “Strike Camp”, although you need to have concluded or exited a battle and not be in the countdown timer for a new one.

As an aside, you cannot set up camp during Territory Wars and any camps that are active at the start of such events will be deactivated. If you want to enjoy matchmaking battles during bi-weekly conquest sessions, simply make for the nearest settlement.

Conqueror's Blade - Sapozhnik


As well as being uniquely situated, the fortress city of Allenburg - recently introduced via the Wrath of the Nomads update - is unique in its defences. Attackers will effectively have to conduct two sieges to win, in between which a desperate counter-attacking battle for the streets will have to be fought.

HISTORY

Legend has it that a powerful sorcerer, travelling in disguise (as wizards often do), was so taken with Allenburg’s lively taverns and brewhouses that he vowed that the city should stand for a thousand years. To ensure it survived the ages, he’s said to have cast a spell that changed the land around the city to better protect it from invaders. It is why, some believe, Allenburg is so snug within the bow of its nearby river, and why it can count on such impassable terrain to prevent it from being attacked on all sides. It is also why the high tower overlooking the lower city is known as the Wizard’s Perch, and why some believe that the nameless conjurer resides there, forever keeping watch. Of course, it’s all nonsense, but the administrative authorities are happy to embrace any superstition that might aid in the city’s defence, especially when it is so often threatened.

https://www.youtube.com/watch?v=5bTPMj1RUvI

PLAN OF ATTACK
  • There is a wealth of attacking options, but Allenburg is a large map with a lot of ground to cover and so time can quickly slip away if you let it. Focus your efforts to breach the outer wall in one or two places and be prepared to move quickly when you do.
  • You only need to secure one of Point A or B in order to be able to capture Point C, which you should try and complete as soon as possible to keep the defenders on the back foot. If you try and take A and B both, before C, you will give the defenders the initiative. Instead, secure the first two capture points after you’ve taken C - the extra time you’ll receive could make all the difference as you prepare your final assault on the inner walls.
  • If you allow the defenders too much time to regroup, taking Capture Point D will almost be a mini-siege in itself. Try to establish and maintain a path to the final capture zone while the defenders are engaged elsewhere (still defending C perhaps), ideally by leaving a gate open that you can storm through when the area becomes unlocked.



DEFENSIVE MEASURES
  • Despite being a large map, the initial front line along the outer wall is conveniently compact, meaning that defending it is far from a lost cause. You could buy your side a lot of time for when the attack does eventually breakthrough by defending it in numbers.
  • Once the outer wall is breached, fall back quickly to pre-arranged defensive positions. Defending Capture Point C should be the team’s priority (a highly mobile counter-attacking force might be handy for that), but be wary of attempts by the attackers to get a foothold in and around Point D while your attention is elsewhere. The high walls will be your last redoubt and you want them to be watertight when Point C is taken.
  • As with the loss of the outer wall, you need to be organised when you’re down to the final capture point. As well the ability to quickly reinforce your troops, the battlements offer a stout defence and should be used to their fullest. Treat the final encounter like it’s a full-on siege and hold the line ‘til the bitter end!

Conqueror's Blade - Sapozhnik


As a way to try out units you haven’t unlocked, or to bulk out your army for a short period of time, we have introduced a system where you can recruit units to fight by your side for up to seven days.

We first introduced mercenary units in September 2019, which were distinct from regular troops on the unit tree and were permanently bound to your character. Similarly acquired via the War Scholar screen, Auxiliary Units are instead comprised of the same standard units that you can currently unlock with Honour, only they will fight for you for free. These week-long warriors come equipped as per standard and will earn Unit XP and Veterency Points for the duration of their service, but will only fight for you for until Monday before they vanish from your Barracks. Note that when you later unlock the unit with Honour, the Auxiliary - along with its saved Unit XP and Veterancy - will become permanently available.

Don’t expect to be able to fill your ranks with Iron Reapers. There is a limit to how many mercenary units you can recruit and the type of units available will change periodically. Just bring up the War Scholar screen (press X), then select ‘Auxiliary Units’ from among the left-side icons to see what’s currently available.



 
Conqueror's Blade - Sapozhnik
Please be aware that from 11:00 CET (2am PDT) on Wednesday 8th January, the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 3 hours. 
  • Adding Auxiliary Units
  • Reenabling Doctrine salvaging
Please stay tuned to our Discord channel in case of any immediate server updates.
Conqueror's Blade - Sapozhnik


With a new year underway, it’s a good time to think about new or better ways of doing things. How we reward your creative efforts is one thing we’ve been reconsidering, especially given the extra effort that’s gone into recent Halloween and Winter competitions - which is why (for the time being at least) we’ve decided to bring to an end the call for creative types

The winners to be announced through Discord on Friday 3rd January will be the last of the bi-monthly bunch of writers, artists and other creatives that have been consistently wowing our judges since July 2019. There will, of course, be new and more exciting competitions throughout 2020, so there’ll be plenty of opportunities for you to indulge your creative urges. 

Thank you to everyone who took part over the last six months. We’ve very much enjoyed judging your entries and continue to be amazed at just how creative the Conqueror’s Blade community is - which is why we won’t be stopping these kinds of contests anytime soon.
Conqueror's Blade - Sapozhnik
With a new year upon us, it’s a great moment to reflect on how far Conqueror’s Blade has come, while looking ahead to what will be the game’s first full year of live development! Who better to give vision to these thoughts that MY.GAMES Producer Alexey Larionov, in his latest state of the game address:

https://www.youtube.com/watch?v=eg1yccj-t3A

In closing out 2019, the whole MY.GAMES team would like to add its thanks to those of Alexey’s. As far as Conqueror’s Blade has come since the start of open beta in the summer, we couldn’t have made it this far without you. Here’s to a great year ahead - happy holidays!
Conqueror's Blade - Sapozhnik


As the dust settles from a devastating siege battle, a mysterious cache of Sovereigns has been discovered! With warlords from across the land seeking to lay claim to this glorious treasure, it only seems right that everyone has an equal shot at the prize...

Simply purchase Sovereigns during the Pool of Sovereigns event to enjoy an additional 50% bonus! The bonus Sovereigns come from a pool of 1,000,000 Sovereigns, and the offer is only available until the counter runs down to zero. Once the pool runs dry, the sale is over!

Event Details
  • Top-up your Sovereigns via the link below, and receive an additional 50% Sovereigns on top of your initial purchase.
  • Bonus Sovereigns will be taken from a special pool containing 1,000,000 Sovereigns, represented by a counter on the top-up page.
  • Once the counter reaches 0, the event will end.
  • If the Sovereign pool is not fully depleted by December 30th at 16:00 CET (7am PST), the event will end.
Sovereigns can be used to purchase hero and unit attire (cosmetic skins which have no impact on gameplay), and to invest in additional consumables or convenience items via the in-game Store.

If you’re looking to fill up your Sovereign reserves, don’t miss out on this exclusive, limited-time offer!

TOP-UP SOVEREIGNS
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