Conqueror's Blade - Sapozhnik


It’s been a week dominated by the ongoing Warlord League tournament, which will be nearing its final stage over the weekend. However, competitive shenanigans haven’t been the only thing in the news this week, as our reliably brief video round-up will attest.

https://www.youtube.com/watch?v=bmRqkZES99I
Conqueror's Blade - Sapozhnik


Hello warlords - this is just a reminder that Stage 2 of the Warlord League will be continuing over the weekend, from the following times.
  • Friday (Oct 11): 19:00 CEST (10am PDT)
  • Saturday (Oct 12): 15:00 CEST (6am PDT)
  • Sunday (Oct 13): 16:00 CEST (7am PDT)
Don’t forget to tune into your favourite channels to enjoy match coverage:

EN
FR
DE
ES
In the meantime, you can keep fully up to date regarding any last-minute schedule changes by keeping open our Discord channel.
Conqueror's Blade - Sapozhnik


In order to help make up for lost time during the extended deployment of the Season 1 update, we are implementing a weekend-long bonus period for all players: Starting TODAY at 18:00 CEST (9am PDT) and lasting until 12:00 CEST (3am PDT) on Monday October 14, all battles initiated through matchmaking will earn combatants - warlords and their loyal units - an XP bonus of 30%. So, if you’ve been looking for an excuse to improve yourself and your troops, you now have one!

Remember that the bonus period will end early on Monday, so be sure to quick march into the game if you want to take full advantage!
Conqueror's Blade - Sapozhnik


Seasonal Weekly challenges have had their difficulties modified.

We have received a lot of feedback from players regarding weekly challenges and their difficulty. After careful deliberation, we have decided to reduce the difficulty of these challenges.

Reduced the amount of troops needing to be killed in the following challenges:

Field Battles:
  • In Field Battle mode defeat 20 crossbowmen. (50 required originally)
  • In Field Battle mode defeat 20 arquebusiers. (50 required originally)
  • In Field Battle mode defeat 20 javelineers. (50 required originally)
  • In Field Battle mode defeat 10 melee cavalry. (50 required originally)
  • In Field Battle mode defeat 10 mounted archers. (50 required originally)
  • In Field Battle mode defeat 10 mounted arquebusiers. (50 required originally)
Siege Battles:
  • In Siege Battle mode defeat 20 crossbowmen. (50 required originally)
  • In Siege Battle mode defeat 20 arquebusiers. (50 required originally)
  • In Siege Battle mode defeat 20 arquebusiers. (50 required originally)
  • In Siege Battle mode defeat 20 javelineers. (50 required originally)
  • In Siege Battle mode defeat 10 melee cavalry. (50 required originally)
  • In Siege Battle mode defeat 10 mounted archers.(Originally 30)
  • In Siege Battle mode defeat 10 mounted arquebusiers. (50 required originally)
Reduced the amount of instances required for Battle Rating challenges:
  • In 1 instances of Expedition I, achieve an A+ rating or better. (2 required originally)
  • In 1 Expeditions II, achieve a rating of A+ or better. (2 required originally)
  • In 2 Expeditions II, achieve a rating of A+ or better. (5 required originally)
  • In 3 field battles, achieve a rating of A or better. (5 required originally)
  • In 3 siege battles, achieve a rating of A or better. (5 required originally)
  • In 3 Expeditions II, achieve a rating of A or better. (5 required originally)
  • In 3 instances of Expedition III, achieve a rating of A+. (5 required originally)
Added Scroll of Rare Glory to Weekly Challenge rewards, which are obtainable after completing a select amount of challenges.

You will receive the following amount at each milestone:
  • Page’s Gift: 2
  • Squire’s Gift: 4
  • Knight’s Gift: 6
  • Marshal’s Gift: 6
Warlords who have already opened gifts before the update will receive the correct amount of Scroll of Rare Glory by mail upon release of this update.

For all prior and extended patch notes, please visit the Conqueror's Blade website.
Conqueror's Blade - Sapozhnik


A 60-team tournament starring hundreds of players across a dozen timezones was always going to be a challenge, and so it proved to be for the first stage of the Warlord League. Intense battles were fought over the bloody banks of Stalemate Creek all weekend, but alas the war was not concluded as we’d planned. Hence why Stage 1 will be continuing today from 19:00 CEST (10am PDT), after which we should know which teams will be progressing to Stage 2.

As it stands right now, there are three semi-final teams poised to reach the winner’s bracket final - SUNTZU, WereRabbits and Injustice_III. The fourth semi-finalist will be one of FalcataKS or FluffyBunnies. Meanwhile, in the bracket below, there are five rounds still to be completed before we know which team will be seeking redemption. There is much drama still to come, no doubt, which you can witness for yourself by tuning into the following streams:

EN
FR
DE
ES

GET READY FOR STAGE 2!

In our efforts to get back on schedule, Warlord League Stage 2 will be staggered across four consecutive sessions. We’ll have the tournament page and a final list of streams ready for you before Stage 2 begins. In the meantime, you can keep fully up to date regarding any last-minute schedule changes by keeping open our Discord channel.
  • Thursday (Oct 10): 19:00 CEST (10am PDT)
  • Friday (Oct 11): 19:00 CEST (10am PDT)
  • Saturday (Oct 12): 15:00 CEST (6am PDT)
  • Sunday (Oct 13): 19:00 CEST (10am PDT)
Conqueror's Blade - Sapozhnik


There are many ways into Sun City, but breaching those walls is less than half the story. To win the battle, the heart of the city must be taken - one way, or not at all!

HISTORY

There is a saying among those that live around Sun City: that if the murderous warlords don’t get you, the ferocious winds will. Forever loaded with the abrasive sand of the surrounding valleys, the dry winds have often caused what little crops that do grow in the region to fail. But such is the demand for food that local farmers try anyway, thankful for any days where the sun isn't obscured by the stinging sand.

Naturally, Sun City has evolved into an important trade hub, for despite the inhospitable landscape, the plain on which the city is sited is at the convergence of mighty trade routes, as well as where deep and ancient wells draw all the water necessary to sustain the local population. Without them, the walls of Sun City would have long since crumbled.   

SCOUTING REPORT

Sun City has two main entrances - a gate in the south wall and another in the west. Only one needs to be taken in order to progress. Both are protected by firepots and the walls are well defended with stationary cannon.

Two towers stand ready to assault the south wall and one to the west of the city. There are also four areas along each wall where ladders can be erected, as well as two along the outer east wall. There is no access for the attackers along the two northernmost quadrants of the city.

Inside the battlements there are two further Control Points that must be taken in succession, one roughly in the centre of the map and the other close by, to the north. Each occupies an interchange within what is a generally a grid-based layout.

Finally, there are three resupply points in the city. Inside the east wall (at the point along which access is blocked), in the southwest corner of the city (which becomes the attacker's spawn point later in the match) and at the midway point at the inner north wall, close to Capture Point D.     



PLAN OF ATTACK
  • It really is a waste of time and effort to simultaneously attack both gates (unless, of course, one attack is a clever ruse), so coordinate your strategy with your fellow warlords and pick a primary target. There isn’t much to choose between the two main entrances in terms of the enemy’s defences, but the route to Capture Point C is a little more direct from B. Plus, you may find that less experienced enemies will tend towards defending Point A by default, which is something to take into consideration. 
  • A third option is the southwest corner of the outer wall; more-or-less the midpoint between the two outer gates, which can be assaulted via ladder or tower. As a focus for your main attack at the start of a match it could falter for being easily countered, but if you need to open up a second front to outflank either an attack on the south or west gates, it’s a useful position to command - especially if you can secure the tower that overlooks the nearby resupply zone.
  • Given the proximity of the last two flags, it will be very tempting for the attackers to take the direct route all the way to Point D, through the centre of map, but unless you’re well-drilled as a team, you are likely to come up against some stiff resistance that doesn’t even have to be well organised to be able to contain you. Points C and D are both located at interactions with four entry points, which means that attacking through a single channel could be costly. Instead, work your way around the edges of the map and charge into each Capture Point from at least two directions simultaneously. As ever, be wary of counterattacks and being outflanked.  
  • With the defenders spawning from the courtyard in the northwest of the city, it’s important that the attackers secure the building to the east of Capture Point D. It has a raised area where ranged units can be posted, behind which is a courtyard from where you can try to dislodge the enemy from around the area north of the capture circle. If you can do so while containing any attempts for the defenders to turn south from its spawn point, then the battle will be won.



DEFENSIVE MEASURES
  • There’s a lot of firepower outside the Sun City, so much that it might pay to stay within. When the attacker plays its hand, then react to counter the most pressing threat.
  • With the attacking team having numerous options to enter the city - and rather less of them to secure it - every second might count, so try to harry and harass your opponent rather than stubbornly holding ground. Spilling blood for every inch of the terrain will come later!
  • Defending Point C and D is, of course, paramount, but try to keep the positional advantage. Both points are best defended from the edge of the circle to keep from being outnumbered and outflanked. You can also hide your numbers effectively and more easily advance when you have room to manoeuver.
  • Roaming the channels inside the walls is a good tactic if only to keep solo warlords and their troops corralled in the centre where the battle is more easily managed. The centre must hold, but not at the expense of losing the initiative elsewhere.
  • One useful tactic that has been successfully deployed at Sun City is to let the attackers take Point C and gallop to Point D, before pouring into both positions from all angles. When you promote overconfidence in your enemy, it is much easier to undo!
Oct 8, 2019
Conqueror's Blade - Sapozhnik


A Spanish-speaking house that’s been taking names on the Europe West server as part of the HispaniA alliance; Furia is dedicated to PvP in all its forms, as its leader Kikus is quick to establish: 

How did you first find out about Conqueror’s Blade? 

The truth is that the game caught us by surprise. We hadn’t heard anything about it, despite being a video game community. When we saw it, territorial warfare quickly attracted our attention and we joined in.

Why did you decide to set up a house?

Of course, this game was made for us! Furia always has its home in any game that focuses on PvP and clan warfare. 

What makes Furia different from other houses? 

Our house is mostly dedicated to PvP and clan warfare. Any other activity in the game is only used to improve the experience of PvP. We work together with our allies with absolute collaboration in the achievement of our common objectives. For this, we do not hesitate to leave our lands and settle in different areas of the map. We have fought and owned territories in almost all areas of the game.

What will be Furia’s legacy in the years to come? 

Furia always aims to be recognized as fierce fighters - an enemy to fear and a great ally. That is our legacy. Here, and wherever we go.

What’s your favourite class in the game? 

Longbow.

What activities does the house regularly engage in?

We participate in all of the content of the game, but what keeps us here is the clan war for territories.

Who are your most trusted warlords?

Blade and Xperez. They are my right hands, the generals of our army and faithful companions

If someone wanted to contact Furia, to trade or join up... 

They can contact us through our Discord, our website, or any of our officers.

Do you have any natural allies? 

Falcata. We consider them our battle-brothers, and we know that together there is no enemy we cannot defeat.

Conversely, which houses do you consider mortal enemies? 

Deutschorden and LaGrandeArmée are our main enemies, against whom we have fought hundreds of battles.

Many thanks to Kikus for answering our questions. If you know of a house that is deserving of similar recognition that we should profile in the future article, please make your nomination via our Discord channel.
Conqueror's Blade - Sapozhnik


Let the war horns sound! The latest Conqueror’s Blade tournament is about to commence! This is the second major Conqueror’s Blade tournament, in which 60 teams from the NA and EU servers will take part in frantic battles across the next few weekends! For more information, check out our initial announcement post!

You can have front row seats to all the glory and spectacle, even if you’re not participating in the tournament! Follow our Twitch page to keep up to date with the latest developments from the Warlord League, and keep an eye on all the latest scores and updates as they happen on our Discord channel.

You can also catch live broadcasts for selected matches from some of our community’s best commentators. Follow your favourite teams and the weekend’s battles on these channels:

EN:
FR:
DE:
ES:
May the best team win!
Conqueror's Blade - Sapozhnik
This week saw the release of the Season 1 update and two new Collector’s Packs, plus the teams in the inaugural Warlord League are ready to rumble! Are you?

https://www.youtube.com/watch?v=_BHd8J71iEM
Conqueror's Blade - Sapozhnik


Please be aware that from 08:00 CEST on Friday 4th October (11pm PDT, Oct. 3), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.

We are adjusting the following Battle Pass items:
  • Falcon Order Unit Attire will be a Tier 65 reward (previously Tier 100)
  • Turul Set (Horse Attire) will be a Tier 80 reward (prev. Tier 150)
  • Knight-Errant Set (Hero Attire) will be a Tier 100 reward (prev. Tier 200)
(Note: Warlords who go above and beyond Tier 100 will still receive Conquest Tokens to exchange for other rewards in the Seasonal Store).

We are also adding two new items to the in-game Store (press 'C'):
  • Battle Pass Bundle (1980 Sovereigns): Includes Battle Pass and 100,000 Glory points. (Battle Pass owners can upgrade for 980 Sovereigns)
  • Scroll of Rare Glory (80 Sovereigns): This item will give you 5,000 Glory towards your next Nobility Tier. Up to 5 can be purchased daily. 
Please stay tuned to our Discord channel in case of any immediate server updates.
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