Conqueror's Blade - Fayne


We’re happy to announce the availability of three pre-order packs for those eager to Steam into Conqueror's Blade as soon as possible. In addition to Premium Account time, an early access headstart and exclusive decorative armour items, all three packs come with guaranteed access to all closed testing phases. Stay tuned to the news for each testing phase announcement.


Explorer’s Edition
The standard-issue beta access pack, the Explorer’s Pack, is the easiest way to guarantee beta access and ensure a head start in the game. The decorative highlight is a unique set of ‘Furious Samurai’ armour, which like most Segoku-era battlefield adornments, is designed as much to intimidate and impress the enemy as to protect the wearer. The pack also comes with the ‘Explorer’ in-game title and ‘Explorer’s Kit’.


Adventurer’s Edition
If you’re feeling a bit more… well, adventurous, perhaps the Adventurer’s Pack is for you? As well as the ‘Furious Samurai’ armour, you get the matching horse armour and banner, plus ‘Ashigaru Detachment’ armour for your units (to complete that oh-so intimidating battlefield look), as well as the ‘Adventurer’ title and Kit. The pack is topped off with an extended 7-day early access head start, rather than Explorer’s 3-days.


Conqueror’s Edition
This is the ultimate founder’s pack. It comes with all of the above (the ‘Conqueror’ title replaces the Adventurer one), plus the ‘Templar Commander Kit’ and the ‘Order of the Knights Templar’ unit armour, so you, your trusty steed and your most loyal troops, can look like history’s most celebrated righteous combatants. We can’t guarantee that looking like Templars will ensure you fight like Templars, but we’re confident that many of your enemies will think that you can, before turning tail and fleeing for the hills.


Be aware that many of the pre-order items - the armours especially - are extremely limited, with the packs being withdrawn from sale soon after Conqueror’s Blade launches. If you want to be sure that you look the part on the battlefield, and be among the first to establish yourself in-game, a pre-order pack is the way to go. It’s also the best way to support a game that will be a true and unique champion of the free-to-play genre.


Note: These Founder Packs work with the Steam version of Conqueror’s Blade that you launch trough your Steam application. If you already purchased any Conqueror’s Blade Founder Pack from the my.com Conqueror’s Blade website, you will not be able to use them with, or transfer them to your Steam account.
Conqueror's Blade - Fayne
Though the Glaive isn’t the most heavily-armored character class, nor the most agile, the weapon upon which it is named must rank among the most terrifying in the current iteration of Conqueror’s Blade.

That’s because there are fewer things that make a medieval shank more fearsome than something long and unassailable to mount it on. Knife not doing it for you? Put it on a stick and, voila, a spear! Axe not choppy enough? Here, a pole! Giant ornamental sword not intimidating the enemy ranks like it should? How about so you can swing it so that no-one can get close to you? Brilliant! 



For all its obvious potency the glaive is by no means a superweapon. It has a long reach, sure, and it will cut deep if its blade finds flesh, but it’s a top-heavy weapon that requires strength to wield properly.

It’s also something that even the most distracted enemy should be able to see coming and run away from. In one-on-one duels, between a glaive and pretty much anything else, a Yakety Sax-backed comedy chase will regularly ensue.

In amongst the confines of rank-and-file confusion, however, the glaive will likely do much to further the cause of its eager operator.



Obviously, there’ll be some changes to the Glaive class between now and the release of Conqueror’s Blade, but we can’t help but feel that it will a popular choice with new players. Let’s look at some of the skills that will convince them of its devastating merits.  
  • Breaker of Shields: If you think the business end of a glaive is threatening, you probably don’t want to experience the base, which is the end of choice for the Breaker of Shields skill. The clue is in the name of course; a forceful thrust of blunt force designed to shatter any opponent’s defense, whether they’re cowering behind a shield or not.  
     
  • Hall of Blades: This skill is effectively the Glaive politely announcing its intention to slowly and steadily advance via the medium of devastating blows. Step forward, thwack! Step forward, thwack! Kind of like walking confidently and purposely forward when going to work in the morning, only with a sword mounted on a six-foot pole to help convince others to move out of the way. 
     
  • Warlord’s Greeting: Just one close encounter is likely to upset anyone coming face-to-blade with a glaive, but with this skill they get to experience two in quick succession. Think of it as a medieval double-tap, only not so much a tap as a sweeping tsunami of razor-sharp steel that wants to cleave a head from its shoulders.


Conqueror's Blade - Fayne


It’s time to wage war! Sadly, not in Conqueror's Blade quite yet - there’s still a while to go until that battle can be joined. However, we are happy for you to engage in word-based warfare across the official Conqueror’s Blade forums, which are now active and open. If you have a question to ask, assistance to offer, an army to build or an opinion to share, post away!

While the course of future medieval warfare will be what divides and brings us together, please at all times keep your intentions honourable, discussions on track and the discourse civil, lest the moderation team be forced to haul away ne'er-do-wells and lock them in the forum chokey to cool off.    

Of course, if forums aren’t your poisoned chalice, you are welcome to engage with friends and enemies across any or all of our social media channels. If you haven’t done so already, you may like to claim your free cannons, just for joining us on Facebook or Twitter.
Conqueror's Blade - Fayne
At gamesom we accosted Booming Games’ CEO and founder, Xi Wang, threatening to launch him across the hall with our catapult if he didn’t answer some of the questions you guys were keen to see answered. Thankfully, intimidation wasn't necessary, as the project lead and chief advocate of Conquerors Blade was only too happy to sit down and reveal a little of his development philosophy - as well as offer a glimpse at the game’s future. There was even mention about what one of the post-launch civilisations might be!

Stay tuned to hear from My.com Producer Petr Lagun, who is currently finalising plans for the closed beta test. Be advised also that we're working to increase the number of videos we produce over the next few months. We’ll certainly be catching up with Mr. Xi again… just as soon as he’s rescued from the gamescom rafters.

https://youtu.be/Mt3GKKREhqE
Conqueror's Blade - Fayne
Welcome to the first of a series of guides looking at some of the character classes being developed for Conqueror’s Blade. We begin with a look at the Shortsword & Shield, which, as with all classes in the game, is subject to a great deal of change between now and the game’s launch later on this year.



The name Shortsword & Shield is intended more to differentiate the class from its heavier in-game compatriot rather than serve as a definitive historical reference, for which the term broadsword would be more accurate, since the class specialises in the many basket-hilted swords of the late medieval era, such as pallasches, sabres and daos.

Compared to the Roman gladius or the 14th Century basilard (consummate with Dark Age thugs), these were rather more refined weapons that often had curved blades that were perfect for rapid hit-and-run attacks into confused enemy lines.



The baseline Shortsword & Shield character in Conqueror’s Blade is currently represented by a Chinese swordsperson in light leather armour, armed with a one-handed dao and a light round shield.

Despite easily being mistaken for a defensive class, it is a fast-moving skirmisher with swift slashing attacks, able to withstand the attentions of archers while being able to adapt to changing battlefield conditions. Though lightly equipped, once engaged, it is a class that can stay in the fight for as long as possible, at least until the proverbial – or even literal – cavalry turns up.

Let’s look at some of the class skills and abilities for the Shortsword & Shield, the names and aftereffects of which are subject to change.
  • Kick: With a sword in one hand and a shield in the other, you probably won’t lack for things to lash out with. Then again, sometimes you just want to put the boot in. Literally. The Kick skill allows you to do just that, by launching an armoured boot right at the soft dangly bits of your enemy. It won’t do a great deal of damage, but it’s going to take a while for your opponent to collect their thoughts.
     
  • Shield Bash 3: This ability takes the standard Shield Bash and ratchets it up to XI, dealing additional blunt force trauma as well knocking the opponent to the ground. Taken to the max, the skill bestows a defensive bonus as well as an additional attack that delivers to your prone victim something akin to a contemporary curb stomp.
     
  • Throw Shield: As you might expect this skill allows you launch your shield like a frisbee towards an inbound foe, though not quite with the same force that a superhero might conjure up. That would probably be a bit silly. Still, it’s a novel way to deliver stun damage and likely to give your enemy pause for thought before they see the tip of your blade arcing towards them.


Conqueror's Blade - Fayne
We have a new video for you today! A word of warning though - it’s not very stabby. If you’re hoping to see lots of cleaverage and arterial spray as hundreds of swords clash under a leaden sky, you may want to lower your expectations just a tad.

What the video does do is highlight the extent of Conqueror’s Blade’s stunning open world, which isn’t something we’ve gone into much detail about. The historically-inspired realm across which hundreds of armies will clash is going to be pretty vast, with hundreds of provinces crossing plains, deserts, forests and mountains. Of course, there are all the blights of medieval human civilization to take in as well, such as rutted roads, oppressive mines and ever-expanding towns and cities - every inch of which can be fought over.

For now though, take a deep breath, relax, and enjoy the sights… More in the way of blood and guts (and open world campaigning) will be along soon.

https://youtu.be/2ic-1zP_CJg
Conqueror's Blade - Fayne


Last week at gamescom was an incredible time for us, with hundreds of fans trying out Conqueror’s Blade for the first time. Thousands more joined us across social media to experience a little of what’s since been confirmed as a landmark medieval warfare game.



If you missed it, we offered a unique medieval experience, with full access to the latest development build, and, for those that tried it, a complimentary spin of our wheel of fortune. Beta codes were awarded to the bravest battlers, various goodies were bestowed upon passers-by and, for one lucky general - still be be crowned - a PC fit for a king. (Stay tuned - we’ll be putting all the names of attendees into a helm and drawing the lucky winner soon!)



In amongst the gamescom mayhem we also released a new cinematic trailer highlighting the scale of the battles to come.

https://youtu.be/UOhiMCMWRtk

There are more videos being prepared as we speak, including one with the development team answering the best of your community questions. Stay alert for that and for many more video insights in the days and weeks to come!



As we settle back at our castle and survey the feedback, we want to thank all those that visited us - we were surrounded on all sides by some incredible games and it’s an honor that you chose to spend time with ours! To everyone: thank you for your continued interest, enthusiasm, and, yes, even your concerns - all are valuable to us as we work towards expanding and improving the game as it nears the next milestone.



Until we all meet again on some other field of battle, you can best engage with fellow future generals by joining our Discord. If you’re not already signed up, you can also keep up with all our communications across Facebook, Twitter, and Instagram. You got your cannons, right? Good. Just checking.
Conqueror's Blade - Fayne


To become a great general you have to be a master strategist and tactician, but before then you have to be effective on the field of battle as a combatant in your chosen class. In a series of guides in the days and weeks ahead, we’re going to look at some of the classes that will feature Conqueror’s Blade, so you can think about how you want to approach the game when starting out.



There are two important things to bear in mind regarding classes. The obvious one is that they are subject to a great deal of change between now and when Conqueror’s Blade launches later in the year. The other is that it’s useful to think of them as weapon specialisations rather than traditional character classes, in that you’re not necessarily locked into a single class for the entire life of your character.



You may choose to start with a ranged weapon, for example, but may want to add another string to your bow, so to speak, by acquiring the means to be able to engage in close encounters. As you become more experienced you can branch out to other weapons and become a more versatile presence on the battlefield. Or, you may prefer to remain focused on one weapon, perfecting your art and acquiring ever more effective weapons for your chosen class.   



Obviously the classes won’t deviate much from historical reality and are designed to overlap sufficiently the Venn diagrams of DPS/tank, melee/range and solo/crowd control. In addition, each class will have abilities that will allow them to engage the enemy outside of their respective archetypes. For example, sword and shield characters, as well as able to deflect incoming damage, can make use of devastating shield charges and sweeping sword attacks in order to break a stout defence.



Then there is the aspect of how armies will be composed and how generals will work together. A musketeer may fear being charged by a nodachi-wielding warrior, for obvious reasons, but with one or two generals supporting their wavering comrade with bows, the outlook of one single encounter and how it feeds the narrative of an ongoing war might quickly change for all concerned.









Conqueror's Blade - Fayne


We have been granted a special audience at gamescom with one of the leading creative minds behind Conqueror’s Blade, who is keen to address your questions about the game as it prepares to take on the world.

In preparation for this historic meeting (the first of many community Q&As with members of the production and development teams), we need questions worthy of Booming Games’ time - on matters of vision and scale, perhaps, or current and future feature design.

Don’t forget there is an evolving FAQ that may already have the answers you seek, and we’re working on detailing the playable classes over the next few weeks. However, if you have a question related to, say, artillery, special combat moves, or open world kingdoms, you can add them to the growing list here.

Be aware that time is short and we must stop accepting your questions on August 19, 23:59 CEST (03:00 p.m. PDT), after which we will select the very best and present them to our allies. We will report their answers back to you with all haste - assuming that the road from Germany is free of raiding parties.
Conqueror's Blade - Fayne


We're incredibly excited to be headed to gamescom this year, especially as we'll be showing off Conqueror's Blade for the first time and offering exclusive hands-on time with what shaping up to be a contender for one of the games of the year!

If you're able to make it Cologne, we'd love to welcome you to our medieval wonderland.



You'll find us lording it about Hall 10.1 at Stand A080, where you can play the game in a live server environment and chat to our kingly producers and members of our cherry-cheeked community team!

We also have a high spec PC that one lucky person can win, just for trying out the game and spinning the Wheel of Fate! Indeed, the wheel will be on heavy rotation throughout the show, doling out cool prizes to all those interested in experiencing the kind of visceral tactical action that Conqueror's Blade offers!

If you're a streamer, you can book time in our booth, or, if you're just a curious passer-by, just take in the Dark Age atmosphere courtesy of our loyal troop of cosplayers. To add to the authenticity, we're insisting that they not wash between now and when the show ends on August 25. (Not really, but we should.)



The gamescom gates will swing open for the media on August 21, and on the next day for the repressed masses. If you can't make the show but want to keep up with all the Conqueror's Blade fun and frolics, tune into our social media channels where we'll have exciting stuff to give away as the week progresses! In fact, if you hang around our Twitter, Facebook and Instagram feeds early, you'll get the chance to win gamescom tickets and be here with us as events unfold!
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