Conqueror's Blade - lingyi.yang
Conqueror's Blade - lingyi.yang
Greetings Warlords,
 
We are truly grateful for your support towards Conqueror's Blade over the years! On the 22th of August, Conqueror's Blade will officially be 5 years old. Even though the EU and AMS servers aren't quite there yet, we will take this as an opportunity to further our unification of the global CB community.
 
As we mentioned in our community letter response, we are working on every aspect of the ecosystem. Some of you have even guessed right in the word puzzle that "pecuniam non olet" means that we will talk about aspects of our monetization - good job, that wasn't an easy guess).
 

 
But that's not all! We have also received many suggestions from players, hoping to have more interactions with other players from around the world. Therefore, we listen to these suggestions and work towards integrating the CB global ecosystem so that warlords can see each other. We will move forward in the direction of globalized operations for CB, then players from APAC and EU/AMS servers will be able to interact with each other seamlessly in the future.
 
Now what does unification mean in this case? It means that we are balancing and equalizing the in-game shop prices on a global level. On a global level every sovereign now has the same exchange rate (not including regional pricing effects), so no matter where you are located, you will get more bang for your buck.
 
We've also been collecting your feedback on price-related aspects of in-game items. We received many suggestions on the pricing of some progression related items. Therefore, taking this opportunity, we are excited to announce that we will adjust the prices, applying discounts directly to many of them. Even it seems like direct discounts will decrease our revenue but we firmly believe that a more affordable CB is essential for our existing players and coming new players. Players deserve a better path to enjoy the tactics of different units with dear friends!
 
All in all, EU/AMS servers will permanently adjust prices from August 22! For example, the Premium Account which warlords are very concerned about, will enjoy discounts of up to 20%! A lot of progression related items such as Weekly Doctrine Water Pack Voucher, 5-Star/4-Star/3-Star Drill Pack, and others could be slashed by up to 60%. Warlords, be sure to check out these amazing deals in the game!
 
Fairness is also one of our core believes too. So for those of you who paid and supported CB in the past definitely deserve some extra gratitude! Starting from September 19th, we will have a HUGE payback event! We will payback to players based on your historical top-up amount in tiers and with a wide range of rewards, including unique titles as well! We will release more detailed information on the payback event later!
 
We hope to welcome more players into Conqueror's Blade and encourage global Conqueror's Blade players to unite and enjoy the game together. As always, this is only the first step in a broader realignment of the economy and we will continue working on making the game more approachable. Which other aspects of the in-game economy should we look at?
 
Stay tuned for more details on these exciting improvements, as we continue to prioritize your feedback and strive to create the best possible gaming experience for our global community.
 
We, together, will make CB great again!
 
 
 
 
 
 
 
Aug 22, 2024
Conqueror's Blade - lingyi.yang
We're excited to announce the CBL-AMS region champion as Team TLC, and CBL-EU region champion as Team YB! Throughout the matches, both teams showcased their exceptional skills and teamwork, delivering a series of unforgettable battles.

Team TLC conquered the AMS region with their dynamic gameplay and strength, while Team YB's outstanding performance led them to seize the EU region championship. Let's take a look at the team photos of both champion teams!

Here's the AMS region's TLC team:



Here's the EU region's YB team:



Now is the time to celebrate this victory and enjoy the rewards of your hard work! Let's join together once again in congratulating the AMS region champions, Team TLC, and the EU region champions, Team YB!

We'd like to thank all participating teams and audiences for their support. Let's look forward to the Western Conference on September 1st and witness more exciting moments together.

Stay tuned to our official channels for the latest updates and exciting moments: https://www.twitch.tv/conquerorsbladedevs 

We wish all competitors the best of luck in the upcoming matches, bringing us even more thrilling battles.
Aug 21, 2024
Conqueror's Blade - lingyi.yang
Greetings, Warlords!
We will conduct maintenance updates from 07:00-10:00 on August 22th (UTC+1). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins*8000, Honor*300, and Unit Medal*15 as compensation. Warlords, please arrange your play time accordingly.
The update will contain the following:
 
I. Events

1. Vermilion Bird's Bestow

  The Vermilion Bird descends, bestowing auspicious blessings.

Info:

  Sign in to receive Illusionist Key * 10

Time:

  08/22 after maintenance - 09/19 before maintenance

2. New Attire Chest [Evolving Divine Attires: The Flamebird] Open for a Limited Time. Upgradable Hero Attire [Blazing Plumes] Makes its Debut!



Crimson as fire! Aflamed with fiery plumage, the sovereign descends upon the mortal!

Info:
During this event, the attire chest [[b]The Flamebird[/b]] will be available in [Evolving Divine Attires]. You can use the Illusionist Key to open it.

Time:
08/22 after maintenance - 09/19 at midnight

Acquisition:


  1. Limited-time attire chest event [Evolving Divine Attires].

  2. You can receive all components (helmet, armor, vambraces and boots) when you get the attire for the first time.
Upgrade:


  1. The attire is in tier I initially. You can upgrade it by consuming a certain amount of upgrading materials. Each upgrade increases by 1 tier, with the highest being tier VI.

  2. The attire starts as Epic quality and evolves to Legendary quality in tier IV.

  3. After upgrading, the attire will change its appearance according to its tier.

Upgrading Material & Draw Item Info:


  1. Divine Soul: obtained by auto-salvaging the duplicate [Upgradable Attire] acquired in the [Evolving Divine Attires] event.

  2. Shattered Armor of Divinity: obtained by auto-salvaging the duplicate [Non-upgradable Attire] acquired in the [Evolving Divine Attires] event.

  3. Illusionist Key: obtained by sign-in, Victory Pass event, Honour Store or consuming Sovereign.

Special Upgrading Rewards:

You can get special rewards along with [The Flamebird] upgraded to certain tiers:

  1. Tier IV: special killing announcer - Roar of Flames



  2. Tier V: special title - The Flamebird



  3. Tier VI: special frame - Southern Star


Acquisition Chance:

  Upgradable Hero Attire [Blazing Plumes] - 2.72%
  Epic Hero Attire - 10.7%
  Uncommon Item (including Uncommon Hero Attire and Shattered Armor of Divinity) - 42.75%
  Common Hero Attire - 43.83%
  For detailed chance, please check it in [Evolving Divine Attires]

PS:


  1. After upgrading [[b]Blazing Plumes
  2. [/b]] to tier II [[b]Sprouts[/b]], you can unlock the attire-special achievement and get the avatar - Lord Lingguang (male) / Scarlet Flame Emissary (female).

  3. [[b]Blazing Plumes
  4. [/b]] owns a special background image in [[b]P[/b]] - [[b]Personalise[/b]] - [[b]Attire[/b]].

  5. The components of [[b]Blazing Plumes
  6. [/b]] can be separately equipped, but attire effects are bound to the components.

 
3. The new [[/b]Victory Pass] has opened for a limited time [/h3]

Info:

  1. During the event, warlords can unlock part of the rewards in [[/b]Victory Pass] for free. Purchasing Emote - King's Magic for 60 Sovereigns can upgrade your [[/b]Victory Pass] to unlock all rewards!

  2. During the event, you can immediately receive additional rewards from previous levels when upgrading [[/b]Victory Pass].

  3. After maintenance on 09/12, the event interface will close and the rewards will be unavailable. Please keep noticing the time.

[[/b]Victory Pass] Level Info:


  1. Completing the event quests will grant you [[/b]Victory Pass] exp to unlock rewards.

  2. There are four kinds of quests: Daily Quests, Sign-in Quests, Badge Quests and Battle Quests.

    1. Daily Quests and Sign-in Quests refresh automatically at midnight each day, and the incompleted quests will be replaced with new ones.

    2. Badge Quests and Battle Quests do not expire during the event and can be completed up to 30 times each.

    3. It takes 1500 exp to reach the maximum level. You can get up to 1100 exp via Daily Quests and Sign-in Quests and up to 600 exp via Badge Quests and Battle Quests.

    4. After reaching the max level during the event, you will no longer be able to gain more [[/b]Victory Pass] exp through event quests. You can not get exp by purchasing, and can only get it by completing event quests.[/olist][/olist]
      Partial Reward Preview:

        Illusionist Key
        Epic Leadership Doctrine (Free)
        Epic Hero Equipment Schematic Selection Boxes (Free)
        Treatise (Free)

      Time (available for completing quests):
      08/22 after maintenance - 09/05 8:00

      Time (available for receiving rewards):
      08/22 after maintenance - 09/12 before maintenance (you can pay for the premium [[/b]Victory Pass])
       
      4. A New Time-limited PVE Event [Return to Battlefield] has Opened

      Info:
      During the event, you can acquire Shield Points by participating in the PVE event battles. More Shield Points grant you more rewards, including the new Epic Mount [Blazing].

      Rules:


      1. Each victory grants you 50 Shield Points. The first victory per day grants you an extra 150 Shield Points (performance scores over 500), which reset at midnight daily.

      2. Optimized versions of [Snowballs at the Great Wall], [Together to Victory] and [Dasuo Fort] will open in turns after maintenance each week.

      Time for Acquisition of Shield Points:
      08/22 after maintenance - 09/12 before maintenance

      Time for Reward Exchange:
      08/22 after maintenance - 09/19 before maintenance

      The Battle Opening this Week:

      [Snowballs at the Great Wall]


      • Leadership is restricted, and only certain units are available. You can get assistance including powerful units by advancing through the battle and utilizing some map mechanics.

      • Capture the flag in the enemies' camp to achieve victory.


      5. All Goods Discount

      Info:


      1. Massive Progression Pack discounts as low as 60% off! Some special offer packs are as low as 80% off! A large number of Season Unit Bundles are available at a discount of up to 70%.

      2. Some Uncommon Weapon Attire are discounted to 30% off.

      3. For more discount items, please look them up in C - Store.

      6. Limited-time Doctrine Pool Rotation

      Doctrine Pool Info:
      [Heights of Valour] opens for a limited time, where your chance of discovering Epic Tower Shield Unit Doctrines is increased.

      Time:
      08/22 after maintenance - 09/12 before maintenance
       
      7. Attire Rotation. [[/b]Storm Claw] and [[/b]Sakura Kitsune Set] Make a Limited-time Comeback![/h3]

      Info:
      Storm Claw Attire Chest and Sakura Kitsune Attire Chest open. Legendary Dual Blades Attire [[b]Storm Claw
      ] and Legendary Horse Attire [[/b]Sakura Kitsune Set] come back for a limited time!

      Time:
      08/22 after maintenance - 09/05 before maintenance



      8. New Arrivals in Attire Exchange Store!

      Info:
      Legendary Weapon Selection Box (excluding Legendary Maul Attire [Flame of Nemean lion])

      Price:
      300 Curio

      Purchase Limit:
      Maximum purchase of 8

      Time:
      08/22 after maintenance - 09/19 before maintenance
       
      9. Fortune's Bounty. Fortune Store Opens for a Limited Time!

      Info:

        500 Sovereigns Consumed: Golden Key * 1 and [Vermilion Feather] * 50
        1000 Sovereigns Consumed: Golden Key * 1 and [Vermilion Feather] * 50
        2000 Sovereigns Consumed: Golden Key * 2 and [Vermilion Feather] * 100
        3000 Sovereigns Consumed: Golden Key * 2 and [Vermilion Feather] * 100
        5000 Sovereigns Consumed: Golden Key * 3 and [Vermilion Feather] * 200
        10000 Sovereigns Consumed: Golden Key * 3 and [Vermilion Feather] * 500
        20000 Sovereigns Consumed: Golden Key * 5 and [Vermilion Feather] * 1000
        30000 Sovereigns Consumed: Golden Key * 8 and [Vermilion Feather] * 1000
        50000 Sovereigns Consumed: Golden Key * 10 and [Vermilion Feather] * 2000

      Time:
      08/22 after maintenance - 09/12 before maintenance

      [Vermilion Feather] Info:
      Exchange [Vermilion Feather] for great rewards at the Fortune Store. Below is the preview of part of the rewards. For specific information, please visit [O] - [[b]Fortune Store
      ] in the game:
      Curio * 250
      Lotus Water * 100
      Universal Voucher
      Golden Key

      The Opening Time of [[/b]Fortune Store]:

        08/22 after maintenance - 09/19 before maintenance
       
      II. Adjustments and Optimizations

      1. Quest System


      • Optimized the display of dual-condition quests in the Season Challenges to only show achievable quest conditions.

      • Fixed the issue within the Weekly Quests where Bronze Coins acquisition would erroneously count into Bronze Coins consumption.
      2. OB System


      • Added the function to click on the mini-map in OB mode to move the camera swiftly to the clicked location.

      • Fixed the issue in OB mode where the interface would be obscured by skill icons when the cursor is hovering over the unit icon to view the remaining units

      • Fixed the issue in OB mode where icons flickered and names displayed abnormally in the distant view.

      • Unit icons are more marked in OB mode.

      • Optimized the display of the single unit's number in the spectator mode to reduce obstruction.
      3. Performance System


      • Optimized the display of server names when clicking on players to view their performance details in the [Settlement] - [Team Stats] interface.
       
      III. Bug Fixed and Optimizations

      • Fixed the issue with the abnormal positioning of the eye effect for the Legendary Maul Attire [Lion's Flame].

      • Fixed the issue where the supply point behind the character in the Novice levels couldn't be interacted with.

      • Fixed the incorrect probability display in the Battle Record.

      • Fixed the issue where the [O] - [News] tab would sometimes show an abnormal yellow dot.

      • Complete the description of unit skills in the supply point interface of the Novice Training Camp.

      • Fixed the issue in the Free Training Camp where changing one's weapon did not take effect with the display of two weapon models.

      • Fixed the abnormal display of shields for the Psiloi Slingers.

      • Fixed the issue where entering Unit Training Camp would reduce the count of the battles where XP Card could take effect.

      • Fixed the issue where item icons and quantities were displayed abnormally during NPC dialogues.

      • Fixed the inconsistency issue in the display of Leadership in the [Unit Training Camp] when changing units with Leadership-reducing Doctrines.

      • Fixed the issue where the slowdown effect of bandaging could be overwritten by other speed boost effects.
       
       
       
       
       
Conqueror's Blade - lingyi.yang

As the great millennial empire crumbled, the once-prosperous lands were plunged into a century of turmoil, ravaged by warlords vying for power.
 
In this forsaken world, abandoned by the gods and plagued by the ambitious, the trampled common people faced unimaginable hardships, until the rise of a king known as the End of Chaos.
 
Adorned in armor embellished with jewels and gold, the king charged into battle, his magnificent cloak undisturbed by the howling winds that swirled around him. Yet, this armor was not a symbol of extravagance, but rather an emblem of the ending he brought to the chaos.Legend has it that the great empire's treasured gemstone were broken into pieces and divided among the warlords. As the king vanquished each warlord, he embedded fragments of the gemstone from their weapons into his armor, signifying the end of chaos in that region. As the once-ordinary iron armor transformed into a dazzling masterpiece adorned with precious stones, the chaotic lands would eventually find peace and order once more.
 
The Savior King, the Chaosbane Monarch, the Undefeatable One, the Testament of Heroes.
 
Ambitious warlords, Now please allow me to introduce to you all the brand-new Chaosbane Monarch Suit, crafted exclusively for the [Alexander season] in the Land of Chaos - the [Chaosbane Monarch Suit].
 
Design Sharing


 
After Rome, rebuild the Empire. After the great Roman Empire collapsed, the former imperial territories fell into a prolonged period of chaos, with warlords vying for power. Eventually, the powerful king Charlemagne defeated countless enemies, restored order, and brought peace to the land.Therefore, when designing the attire for the Chaosbane Monarch Suit, we drew inspiration from the image of Charlemagne. Generals who obtain this set of attire will, like the great emperor, put an end to the chaos in the Land of Chaos, bringing peace to the people of this land!
 
Crown
The crown is inspired by the one worn by Charlemagne during his coronation in ancient European paintings. It is adorned with jewels and gold, embodying both luxury and authority. In the Middle Ages, wearing this crown signified that one's authority was approved by the gods, making them a king who ruled over the people.
 
This type of crown remains a symbol of the European monarchy to this day.
 
Attire
The attire is largely inspired by the royal garments of the kings from the Carolingian dynasty, with extremely long Cape and luxurious armor being its distinctive features.The Frankish kings were known as "warrior kings" because they often served as military commanders, leading their troops from the front lines!
 
Respond to the call of the miserable, put an end to this chaos and disaster, and become the supreme king!
Become the embodiment of an epic tale! Let the bards sing your story for a thousand years!
The new "Song of Roland" shall be composed by you.The time to end the chaos has come. Warlords, charge towards the Borderlands!
 
Conqueror's Blade - lingyi.yang
Auctioneers calls upon warlords from all corners to gather at the land of heroes, embarking again on an epic journey. Fine wine awaits, calling forth warriors bold and true!
 
Journey Overview
Starting on August 22nd, classic PVE challenge stages will be available 24/7, rotating weekly. Participate in the event to earn Shield Points, which can be exchanged for Epic Artillery Selection Chest, Optimal Divine Crow, and the brand-new Epic Mount [Blazing]!



Snowballs at the Great Wall
The Rangifer Mountains lie north of the Borderlands, serving as a natural barrier against invasions from the north. Thus, the old empire built a "Great Wall" of linked forts along the ridges to discourage invaders.
During the last snowstorm that struck the Heartland, to bolster the warlords' resolve against the harsh winter, the Auctioneers hosted the Storming the Great Wall Competition. They rallied warriors to charge towards the Great Wall, infusing the siege battles with furious passion.
Now is the time to return to the old battlefields, reigniting the spirit of tackling tough!
 
Event Period: August 22nd to August 29th


 
Together to Victory
Chaos brewed within the realm of Yayoi. Under the leadership of their lord, the Sanada clan chose a strategic site within their domain to establish their main stronghold, fortifying it for self-preservation. Though its original name has faded into the mists of time, it is now universally known as Wolf Cages. Through the long years of strife, even when the Sanada forces faced defeat on the battlefield and teetered on the brink of collapse, as long as the main stronghold stood firm, they could always rise again, ensuring the survival of their lineage.
Now, the unbroken fortress stands tall before you, the time for glory has come, and victory lies just ahead!
 
Event Period: August 30th to September 5th


 
Dasuo Fort
The Dasuo Pass once stood between the East and the Borderlands, a vital passage for eastern travellers venturing into the heart of the continent. The broader the expanse, the more alluring the conquest it seemed. In the past, valiant warriors from the East, driven by the ambition to expand westward, launched grand campaigns to breach the formidable Dasuo Pass. Amid the relentless waves of war, it eventually succumbed, the frontlines pushing westward, and power dynamics reshaped.
Now, warriors, come back to the Dasuo Pass! Let us reignite the flames of battle upon this land, and bring the storm back again!
 
Event Period: September 6th - September 12th


 
Conqueror's Blade - lingyi.yang
Introduction

First, let me thank you on behalf of all of us at Poros/Booming for your passion. We understand that you have been asking for specific changes in the ecosystem and some fundamental game mechanics. It is important for us to take these requests seriously and carefully consider every piece of feedback for impact and feasibility. We appreciate our community immensely for wanting to improve the game alongside us, and we want to assure you that we are working diligently behind the scenes. We will build a better experience that you can enjoy for years to come.
 
As we recently took over from MyGames, we have come to understand a lot of your concerns much better and are working hard to analyze and implement as much as we can. But it's not just the game itself, it's also how we interact with you as a community that will be elevated from now on. Building a unified world of Conquerors Blade with players around the globe, all playing with the same passion for the game. We will have more to say on this in the coming days and weeks.
 
The community letter recently published to the Discord "Feedback Channel" covers a lot of ground, and over time we want to address all of the topics in that letter. CB is a game with a long history, an established player base, and economy. This means that some game mechanics are deeply ingrained and cannot be completely reworked without disrupting the intricate ecosystem and economy. Our approach is to gradually improve these aspects to avoid causing any shocks. In other aspects, we can take more immediate actions, such as balancing unit values, better community engagement, or enhancing the new player experience.
 
To help us in this endeavor, we have hired a new team of experts based in the US with extensive experience in game publishing and product management. This team will focus on developing the ex-MyGames regions of CB. This significant step demonstrates one of the ways we are increasing our commitment to improving the game, listening to the community, and enhancing the overall product.
Given the numerous topics mentioned in the community letter, we cannot address everything at once. Today, I will focus on the following areas:
 

  • Community Engagement

  • New Player Marketing

  • New Player Experience

  • Early Gameplay Experience

  • Territory War "Rules of Engagement"

  • Game Balance (Heavy Armor & Unit Balancing)
 
In our next update at the end of August, I will address:
 

  • In-Game Economy & Monetization
 
Additionally, in future updates I will address:
 

  • Crafting Mechanics & Doctrine Alchemy

  • Territory War Mechanics

  • Game Balance

  • Unit Balance

  • Ranked Game Mode Philosophy
These topics require more time for thorough review and development. We appreciate your patience and will provide more updates in the future. This is just the beginning, and we sincerely hope you stay with us on this journey.

Your Feedback makes a difference

Even before the reception of the community letter, and us crafting an initial response, I want to highlight the work our dev team has put in to fullfill requests from our community. Some highlights from the past 2 months:

  • Better balanced seasonal units

    • Sunward Phalanx has been universally received as well balanced and brining tactical depth to the battlefield

    • We focused on strength and weaknesses of this unit type and aimed to emulate their impact on the battlefield

  • Reward different playstyles

    • We now rewards MVP badges and points based on specific contributions during battle (Highest Support / Highest Damate / Highest Points / Highest Match Contribution)

    • You are now rewarded for playing defensively when necessary, capturing important points and switching up your tactics during battle

  • Make "Leadership Doctrine" (LDS) accessible to everyone

    • Now you can earn temporary and permanent LDS by simply playing the game

    • Reach levels 100, 300 and 500 to earn the much coveted Leadership Doctrine

    • A doctrine that required a lot of luck to obtain, is now available even for early stage players

    • Leveling the playing field to decrease the power gap between long time players and newer players

  • Introduced a new map this season

    • We are working on increasing map diversity with future updates even more
We hope this gives you a sense of how important your feedback is to us, even if we can't always realize all of your wishes. That said, please keep giving us valuable feedback!

Community Engagement
We recently hired two new Community Managers, restarted our social media engagement, and launched our CBL tournament. We are investing in the game's ecosystem and ask for your patience as the new team members familiarize themselves with the environment. Please feel free to reach out to them with any issues.
 
As we are moving to communicate much closer with our community a key pillar for us is to be more transparent and interactive with you. We will institute monthly community surveys to gauge how we have been doing and how you are rating our progress in interacting with you. These results will then be published with recommendations on how we can improve.
 
We are also hiring a new part-time Community Manager to specifically manage our Territory War game mode for the EU & AM regions. If you know anyone or if you want to apply yourself, please reach out to the CMs on Discord!
 
We are hosting the Conqueror's Blade League, our e-sports competitive series, which hasn't run in over three years. This event aims to provide the community with a healthy competitive scene and engaging content, giving competitive players a goal to work towards. You can follow everything CBL HERE and watch the streams for the EU / AMS region HERE. Over the past few weeks we've had thousands of people tune in live, wither over 700ccv at the same time and an average of 500ccv over the course of 9(!) hours each sunday. This generated over 20,000 watch hours just on our channel, which is a record for us. The interest is there and CBL is an important part of our ecosystem, which means it will also get some more attention on how we approach the "Ranked Mode" in general to make the playing field more even.
 
In addition to online events, we aim to improve our brand and community engagement through in-person industry events. Our first stop is Gamescom on August 25th in Cologne, Germany. If you'd like to participate, you can sign up HER E. If you want us to be at any event near you, please reach out to the mod or dev team on Discord!
 
New Player Marketing
We are heavily investing in attracting new players, and our efforts have just begun. We are now advertising the game across all major online platforms like Google and Meta. Expect to see more ads from us in the future!
 
We also recently launched a new creator partnerships program, providing our content creator community with a centralized place to manage their performance, communicate with us, and access content for their audiences. So far we have over 150 creators in our program and have engaged with 50 more that are new to Conquerors Blade, in order promote the game. This generatred thousands of new players already over the past 2 months and we are expanding this program continously.
 
Additionally, our creator partnerships team is launching paid campaigns to expose new audiences to CB and attract a larger player base. If you have any favorite streamers you'd like us to work with, please contact @confire on Discord. This is just the beginning.
If you are a creator or know someone interested in joining our accredited content creators program, they can sign up HERE.
Even while just building our foundation, we have already seen our efforts pay off and the daily active users have grown steadily in our European and American servers.
 
New Player Experience

  • Current Issues: We observed that previous guides failed to effectively teach key operations such as commanding corps, utilizing corps skills, and managing stiff controls. As a result, players struggled to learn and master these essential actions.

  • Upcoming Updates: To address this, we are introducing two new levels: "Battlefield Practice" and "Unit Exercise."

    • In Battlefield Practice, players will learn critical battlefield elements (e.g., supply points, ladders, deployable equipment) and basic mechanics of being a general in CB.

    • In Unit Exercise, players can freely experience all units and practice their skills with unit abilities.

    • These levels will be continuously expanded, and additional playable content will be developed in the near future.

  • Enhanced Guidance: We will implement guidance prompts during the novice period to help players better understand and interact with their units.

  • Launch Timeline: Released on the 8th of August 2024.

  • Community Guidance: A super important topic is also veteran guidance for new players. We absolutely appreciate your assistance in showing newbies around and act as guides together with us. If you have any ways, you think, we can implement an official buddy program. Do let us know.
Early Gameplay Experience

  • Current Issues: Some gameplay experiences lack fluency, such as the need to remain stationary for bandaging, with any movement interrupting the process. Additionally, certain specializations have imbalanced combat intensity during the novice period, with noticeable disparities in damage capabilities between new and experienced players.

  • Key Mechanisms: Like the phased charging effect of longbows, lack sufficient prompts and guidance.

  • Update Plan: Selected content will be updated within two to three weeks, with continuous optimization of the early gameplay experience. Significant changes will be implemented leading up to the next season.
Territory War

  • Player Feedback: Many players are eager to participate in the "Territory War" gameplay but are hindered by a lack of guidance and enforcement of rules.

  • Rulebook System: We will introduce a rulebook system to gradually clarify game rules during combat.

    • The first edition will cover the rules of "Territory War" online gameplay, simplifying the understanding of "Territory War" and territorial warfare.

    • Future editions will expand the content and include appropriate strategies. We welcome players to contribute to creating our rules and strategy system.

    • To compliment our rulebook or "Rules of Engagement", we want to know you opinion on certain proposed rules and what other rules you might find useful in "Territory War".

  • Hire a EU based Community Manager that enforces rulebook and works with community on the improvement of Territory War.

    • This is a part time role, ideal for students or those in the community who have some extra time they want to devote.

    • This is a paid contract role for 6 months, that requires in-depth knowledge of Conquerors Blade and Territory War.

    • The specific purpose is for this person to be the Game Master of TW in EU and AMS.

  • We also have our operations team on duty during TW to assist players who encounter issues or need immediate support to enforce the rules of TW.

  • Launch Timeline: The rulebook for "Territory War" gameplay is expected to be released this season. We are currently in the process of hiring a CM for Territory War. If you think you are the right person for this role, please reach out to
Balance

  • Current Issues: Heavy armor is too dominant (>50% of classes) and especially the Sword & Shield class is too commonly encountered on the battlefield. New seasonal T5 units are too strong and skew the balance of the game.

    • Heavy Armor: Currently, there are balance issues, particularly with sword and shield generals, which account for over 20% of the total appearance rate. We are adjusting the values of the Longsword & Shield class to reflect a more appropriate balance on the battlefield.

    • Long-Range Classes: Some long-range classes that have been weak for an extended period will be buffed and reintroduced.

    • Infantry Balance: Men-At-Arms are currently the meta and we aim to have a usable unit pool that is more diverse. Currently >10% of all Small Shield unit picks are Men-At-Arms. We are aiming to balance this by buffing other units and adjusting values for the Men-At-Arms. Balancing infantry units also means we are targeting the heavy armor / sword & shield meta, as these are often the best option to surive in combat.

      • An example of a unit that is severely underutilized in the same category is the Silahdar, which barely ever gets picked. We will dramatically buff this unit in order to see how it changes the overall utility of such a unit in the ecosystem.

    • Seasonal T5 Unit (S19): The balance of the S19 season unit is far better than any previous season and we have received plenty of positive feedback. Our aim is to introduce more units that are well received for the gameplay and bring extra tactical depth to the gameplay.

    • More on the specific values and affected abilities / attributes will follow in our balancing update in about 4 weeks from now.
We will follow up from this letter in a few weeks and are working to present you with a roadmap soon after. Once again, I want to thank all of you for providing us with valuable feedback. You are the best community a developer could wish for.
Conqueror's Blade - lingyi.yang
Greetings Warlords,
 
After several rounds of intense competition, the top 4 teams from CBL-EU/AMS region have emerged. These teams have demonstrated extraordinary strategy and teamwork. Congratulations to them for advancing to the finals! This Sunday, they will compete for the championship. Let’s watch and see who will rise to victory![/u] The top four teams are:




This Sunday, the highly anticipated finals will kick off! Mark your calendar and get ready for the epic showdown:
 

Stay tuned for more updates, and best of luck to all the teams! 
Don't forget to follow our streams here: https://www.twitch.tv/conquerorsbladedevs 


 
Conqueror's Blade - lingyi.yang
Greetings Warlords,
 
The remarkable journey of CB owes its success to the unwavering support and devotion of each and every one of you. We are committed to collaborating with you to elevate CB to new heights. Your feedback and suggestions serve as our driving force, propelling CB onward.
 
Now, here's the opportunity! the time has come for us to transcend the digital realm and convene face-to-face.
 

  
Mark your calendars for August 24th during Gamescom in Cologne, Germany, where we extend a cordial invitation to the “Feast of Conquerors.” Located just a brief 10-minute walk from the Gamescom site, this event offers a unique opportunity to discuss the game’s future and recent developments alongside fellow warlords. Delectable cuisine and refreshing libations await you, along with exclusive CB-related gifts. And, between you and me, rumors hint at additional surprises—we eagerly anticipate unveiling them together!
 
More events
We're aiming to hold more offline events like this in the upcoming months, and we glad to share that our previous event in Shanghai gathered over 300 warlords who finally had a chance to face each other not only on the battlefields but in a friendly atmosphere supported by CB's style.



Conqueror’s Blade Community Event in Shanghai: A Night to Remember
Shanghai, China — During the China Joy gaming expo, Conqueror’s Blade hosted an unforgettable offline community event in Shanghai. Warlords and developers came together for an evening of camaraderie, friendly matches, and insightful discussions. Let’s dive into the highlights of this epic gathering!
 


Showcasing Unique Armor Sets
At the Feast, our warlords had the chance to explore a variety of uniqu armor sets. Some were exquisite models for striking photos, while others were genuine armor pieces available for everyone to try on. Additionally, we urge everyone of you to bring your armor sets to show your favorite styles!





In addition! There were Coser dressed as Modao and Shenji Grenadiers on the scene, as well as the beautiful Scorpio and Greek Coser!
 

 
Face-to-Face with the Devs
We are excited to announce an upcoming event where several of CB’s developers will join warlords on the battlefield. No topic was off-limits—whether it's about Doctrine, Mastery, or Balance. We consider it a true honor that warlords are making the special effort to meet us in person and engage in meaningful discussions.
 

 
Late into the night, warlords and devs engaged in lively conversations. Producer Lao Wang shared insights into the team’s efforts and outlined exciting future plans for Conqueror’s Blade. As a result, we’ll be motivated to meet with everyone more often.
 

 
Let’s game and party together!
The carnival atmosphere buzzed with energy as ten computers hosted intense siege battles. Warlords, both online and in person, strategized, clashed, and analyzed tactics. Cheers erupted as players witnessed epic clashes unfold. Everyone was swept up in the thrill of the battle, cheering and shouting for the players on both sides!




Gifts show
But wait, there’s more! We ensured that warlords didn’t leave empty-handed. Alongside the battles, we organized mini-games and a raffle. Lucky winners took home exclusive Conqueror’s Blade merchandise, including limited edition commemorative stones, [Chang’s Duty] shields, [Lord of Wrath] soldier models, and the coveted [Flame of Nemean Lion] attire.
 


 
What’s Next?
Excitement is building for Gamescom! Warlords, get ready—we can’t wait to meet you in Cologne, Germany. Check out the details here:https://global.conquerorsblade.com/en/news/61/ . And mark your calendars. Let’s continue this epic journey together!
 
We welcome everyone to join the upcoming Feast of Conqueror's in Cologne, and we will see you soon on the battlefields!
 
 
 
Aug 14, 2024
Conqueror's Blade - lingyi.yang
 

  1. Optimized the display of units and heros' icons in the OB mode.

  2. Fixed the issue where not all unit skills were displayed in the Novice Training Camp.

  3. Fixed the potential error prompt issue during resource collection in the world map.

  4. Fixed the problem of interface overlap that may occur in [ESC] - [Settings] - [UI] - [Novice Tip Bubble].

  5. Fixed the issue of the "Forgot Password" link being ineffective on the account login page.

  6. Optimized the descriptions of reporting options within the reporting system.

  7. Added the function to report players by character name and directly report chat content within the chat box.
 
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