Stay on top of the latest news and events in Conqueror’s Blade every month! Let’s take a look at what’s in store for February.
BATTLE THE SCOURGE OF WINTER
Heroes have bravely fought to reclaim the North from the clutches of the Desecrators in Season VI: Scourge of Winter, but a decisive blow is needed to achieve true victory. Cut the head off the snake by fighting the Scourge of Winter himself in a new PvE boss fight launching February 8!
WEEKEND BOOSTS
Winter is still clinging on with all its might, but that doesn’t mean you can’t put a spring in your step. Play Conqueror’s Blade every weekend throughout February to enjoy a range of different boosts, including an Honour boost from February 5-8! And if you’ve been slacking on your daily rewards, don’t forget there’s an in-game sign-in event running until March 14.
LUNAR FESTIVAL
As China prepares to celebrate a New Year in our world, we’ll also be bringing the festivities into Conqueror’s Blade! Stay tuned for more details on the special events and surprises we have planned to celebrate the Lunar Festival.
LOVE IS IN THE AIR
Valentine’s Day is coming, and we’ve got enough love to go around the battlefield. Celebrate with a new in-game quest and weekend boosts to make your heart beat with joy. We’ll also be running a contest where you can show off your favourite romantic spots in Conqueror’s Blade!
CONQUEROR’S BLADE ON TWITCH
Join the Community team on the official MY.GAMES and Conqueror’s Blade Twitch channel every Thursday at 20:00 CET throughout February:
February 4:Join us for a look at new Expeditions and special content to mark a big sporting event...
February 11: It’s crunch time! The Community team will be joined by other special guests working on Conqueror’s Blade in their quest to get fighting fit.
February 18:The Community team will be joined by more guests as they prepare for a big fight.
February 25:Siege battles and chill? Join the Community team and mods on the battlefield for fights and prizes.
UNCHARTED
Different maps will be rotating into the roster every Thursday throughout February. Check back every week to see where your warpath leads next!
Follow Conqueror’s Blade on Twitch, Facebook, Twitter, Instagram, YouTube, and Discord for more of the latest news throughout February. You can also subscribe to the official newsletter to get awesome content straight to your inbox. See you on the battlefield!
IMPORTANT: The dates and content featured in this article may be subject to change. Please stay tuned to official Conqueror’s Blade channels for further news and announcements.
There are several weapon specialisations, or classes, for heroes in Conqueror’s Blade, which can be categorised in a number of ways: melee and ranged, the type of armour they allow (light, medium and heavy), speed of attack, reach, and the type of damage they excel at (piercing, slashing and blunt). Together with the combat archetype we identify with (tank, DPS, crowd control, support, etc), most of us are able to select a suitable class without much of a problem.
However, whether you favour piercing arrows or a slashing Poleaxe, choosing a weapon to focus on is only the start of your journey towards becoming an expert on the battlefield. As you progress through each bloody encounter, not only do you have to quickly grasp basic moves and what your hero should be doing in any particular situation, you must also look ahead to what your hero will become as they level up.
This is when it helps to know which Basic Attributes to pour points into, the best Armour set to wear and the Weapon Skills you should assign for the battles ahead. In other words, how to “build” your hero, not simply to be the best, but to be the best for you!
Building Basic Attributes
Each character has four Basic Attributes that can be upgraded as they level up. Depending on your favourite type of weapon (and the damage it excels in) and the skills you choose, you will probably want to maximise your attributes in one or two key areas:
Strengthdirectly affects how much damage a melee weapon does (specifically Slashing and Blunt damage, but also Piercing Armour Penetration).
Agility is favoured by all weapon classes, but especially ranged units and light melee units. A high Agility gives increased Piercing Damage and improved slashing and blunt armour penetration.
Armour increases protection against incoming damage and reduces an enemy’s armour penetration effectiveness (piercing, slashing and blunt). All classes benefit from maximising Armour values, especially those with Heavy armour.
Toughness allows you to increase the health of your hero by 100 points per level.
Building Weapon Skills
When activated at the right time, Weapon Skills can unleash devastating attacks or buffs unique to each weapon’s combat style. Each character can have up to four ‘equipped’ at any one time, three bound to Q, E and R, and one (bound to T) which tends to be an "Ultimate" skill. All Weapon Skills have a cooldown period before they can be used again.
Weapon skills can be unlocked with Mastery Points, which are earned from killing, or with Skill Points, awarded for taking part in open-world or matchmaking battles. To unlock Ultimate Skills, you need to collect Skill Pages by completing battles or from siege rewards.
Even if you have multiple weapons unlocked, you cannot mix and match bound skills. They must all come from the same active weapon specialisation. For example, if you have the Nodachi equipped, you can only have unlocked Nodachi skills bound to the Q, E, R and T keys.
Since only one can be chosen for battle, it’s often wise to select Weapons Skills that complement the Ultimate Skill you wish to focus on. When used in quick succession, these can have devastating consequences for those on the receiving end. However, make sure you time for maximum impact, as the minute it takes for the cooldown to wear off can seem like a lifetime on the battlefield!
Building Builds
The combination of attributes, weapon, armour and skills are referred to as a character build. How you choose to “build” a unit that suits your aims and playstyle is as much down to pragmatism as it is about personal choice, but there is always a balance to consider between the role you aim to fulfil on the battlefield, and whether you aim to specialise or try to be as versatile as possible. Certainly, you should choose to focus on elements that complement one another, such as armour that might provide helpful bonuses or skills that might multiply the effect of another when used in quick succession.
Finally, units...
Though not strictly part of your Hero, the unit you choose to field alongside your hero can be just as important as the skills you’ve unlocked. If you're taking on a “lone wolf” role, you’ll want to field a unit that can look after itself without too much intervention, or a defensive unit you can assign to guard a capture point while you are sneaking around on the other side of the map.
If however you need your unit to back you up when you charge into the fray, you should assign one that can keep up with you and have the strength and ability to soak up any attacks that are meant for you if you need to retreat to a safe place to heal.
In any case, select the highest star-unit you have, with the highest stats and the Unit Traits that best complement your Weapon Skills. With the right combination, you will become a formidable team!
Active for all Siege, Field and Free Battles until midnight (server time) on February 1st, you can currently enjoy a 5% increase in your chances of being awarded Epic grade loot!
In practice, this means you have a 5% better chance of earning Silver Coins and upgraded Hero Equipment from all matchmaking battles, as well as Hero and Barding Schematics. From Siege battles, you’ll also have a 5% better chance of acquiring Legendary grade Artillery Components.
There have been countless weekend boosts to XP, Glory and Bronze since Conqueror’s Blade went live and there’s sure to be countless more to come, but for this weekend we’re debuting something a little different. If you enjoy the change, let us know via the usual channels and we’ll see if we can schedule a few more in the months ahead.
Steel on flesh, blood on snow, swords and shields will splinter. Ere season’s end the brave shall know to fear the Scourge of Winter…
The Desecrators have scoured Ostaria with reckless abandon, taking land and lives at their leisure and stoking fear in what little hope yet flickers in the ruins. Though met with brave resistance from the armies of Turul Város, a decisive blow is needed to truly free the North from this tyrannical terror… It’s time to cut the head off the snake!
Ride out and face the Scourge of Winter, dark captain of the Desecrators, in a brand-new PvE boss fight launching February 8! Get a glimpse of this mode in a new traveller’s guide to the Royal Falcon Tavern, where rumours of the Scourge of Winter’s hiding place first originated:
PVE MODE: THE SCOURGE OF WINTER
Accessible via the Battle Interface (press ‘J’), The Scourge of Winter PvE boss fight can be challenged with a maximum of three heroes. The Desecrators also demand that you leave your units behind before throwing down the gauntlet. Tread carefully...
The Scourge of Winter waits in the belly of a gloomy vale. Armed with a poleaxe and fuelled by the hatred that burns behind his black armour, he’s larger and more powerful than any adversary you’ve faced before. That said, don’t expect him to fight fair! The battle is fraught with challenges and hazards, including cavalry mobs of Desecrators who will ride to their master’s aid throughout the fight.
The Blood Archon and Ice Archon, two of the Scourge of Winter’s cruellest and most cunning lieutenants, will also heed the call of battle. The triple threat of the Archons and their captain is not to be taken lightly — keep them away from the Scourge of Winter, and try to pick them off before their combined might gets the better of you. The fight will push you to your limits, but stay on your toes, keep your head up, and don’t miss your opportunity to strike down evil where it stands. The liberation of the North rests with you and your blade!
Take the fight to the Desecrators in Season VI: Scourge of Winter, available now in Conqueror’s Blade. Download the game for free from MY.GAMES Store and get the Battle Pass to unlock hundreds of limited-time rewards throughout Season VI.
Thanes and freemen, knights and kings, arise and face this gloom! Meet ice with fire, let freedom ring, and deliver us from doom.
Destiny lies in dominion. The brand-new Imperial Heir Collector’s Pack is a special collection featuring the Diadochi Hero Attire, ancient armour passed down through generations that is said to herald the destruction of empires.
Also, power up your play with a 30-day Premium Account, 50,000 Silver, and three Optimal Cannons:
IMPORTANT: Attire for Heroes, Horses and Units in Conqueror’s Blade is purely cosmetic, and does not grant additional bonuses or advantages during gameplay. It just looks really, really cool.
The Imperial Heir Collector’s Pack is available to buy now. The Diadochi Hero Attire is also available to buy separately in-game.
Please be aware that from 7:00 CET on January 28 (10:00 pm PST 1/27), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 5 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
For North American players that still wish to have their characters transferred to the Eagle Range (NA East) server, please be aware that the last opportunity to do so is fast approaching.
There will be a penultimate transfer during scheduled maintenance on January 28, with the very last batch of characters due to complete the move on Thursday, February 25. If you’ve been holding off on your journey east, now is the time to book your place. February 25 will be your very last chance to make the change.
After being successfully reintroduced as a Free Battle map, Hidden City has returned to the Siege rotation. Just bring up the Battle screen in-game (press ‘J’) to join the matchmaking queue. You can then check out the guide below while waiting to join the fray.
Hidden City
History
There is some logic to the idea that if you give somewhere an unattractive name, no one will want to go there. However, there will always be a determined minority, with resources equal to their curiosity, who will try to seek it out. Hence why Hidden City quickly became a popular destination for conquering warbands, rather than the quiet backwater town its citizens hoped it would remain. Unfortunately, by the time an effort was made to rechristen the settlement, it was too late and the name had stuck. Only the occasional sandstorm is able to obscure the city these days.
Scouting Report
Hidden City maintains a low profile that should be easy to defend. Its wide battlements can accommodate large numbers of troops, all with unobscured views of the featureless terrain beyond and the uncomplicated layout within. Once the outer wall is breached, both sides should be able to reinforce and counterattack almost at will, promising intense battles with quick and decisive outcomes.
General Tips
The main gate is relatively well defended for a Siege map, so be prepared to switch your attention to the flanks at a moment’s notice. Taking or holding point A is a key objective for both sides, so broadening the front line may be necessary for the attackers.
The straight streets are surprisingly good terrain for all unit types, including cavalry. Just because you need to be direct in your attacks, doesn’t mean the defenders will play to the same script. Just when you think a control point is about to become yours is when it’s most likely to slip from your grasp. Remain mobile!
The attack is going to be focused on progressing from point A to B and then to C in a fairly direct route. The inner terrain will help such an advance, but equally, it allows the defenders to direct lightning-fast counterattacks. Both sides will need to harass the enemy with mobile units to maintain or suppress the main flow of the attack.
Update 25/01/2021: Article has been updated to show that a level of Influence is required to attack AND defend capitals.
13/01/2021: Battles for regional capitals are returning! Throughout Season VI: Scourge of Winter, we will continue to host these epic Territory War battles across Stage 4 and Stage 5. New to this season, all accessible regional capitals will remain in play during Stage 5, even after the core capital is open for conquest.
The ability to wage war for control of regional capital, as well as the season’s core capital, is dependent on an alliance’s ability to amass Influence prior to mounting an attack. In order to defend or declare war on a region’s capital, an alliance must have 3,000 Influence in that same region. To subsequently battle for control of the core capital, an alliance must have amassed 4,000 Influence (from fiefs across Ostaria, in the case of Season VI).
Accessible regions and the designated core region will change from season to season, depending on its lore, timeline, and themes. However, aside from the status of a region’s capital in separating a season’s champions from the runners-up, the only fundamental difference between the regions is that all core region fiefs (Ostaria for Season VI) will award alliances with 30% more Influence than those in other regions.
To defend or declare war on...
An Alliance requires...
Control of the city bestows...
Turul Város (Stage 4 and 5)
3,000 Influence from fiefs in Ungverija
1,000 Influence
Reginopolis (Stage 4 and 5)
3,000 Influence from fiefs in Anadolou
1,000 Influence
Augolia (Stage 5)
4,000 Influence from fiefs in Ostaria
DECLARING WAR AND COMMENCING AN ATTACK
Without the required levels of Influence, an alliance cannot declare war on a capitol. The only circumstances in which an alliance can fight for a capital otherwise is to aid in its defence or if a battle in which the alliance was able to join is already underway. If the alliance subsequently loses a battle that reduces its Influence below the required amount, it will no longer be in a position to declare war on the capital.
There is a strict order in which alliances that successfully declare war on a capital city will be allowed to fight for its control once Territory War preparation is concluded:
Alliances will be ordered from high to low depending on their Influence (regional or total, depending on the capital being targetted).
If alliances have equal Influence, those that declared war first will take precedence.
Following this order alliances may contend for the capital.
The ruling house of an alliance will always be placed first in the attack order.
Once a battle is underway, the order of attack can only be changed under the following circumstances. In all cases the house or alliance will be placed last in the attack order:
If an alliance fails to launch an attack within three minutes after gaining the ability to do so.
If an alliance fails to successfully occupy the city.
If an eligible house successfully declares war against the city while Territory War is in progress.
If for some reason a house is removed from the attack order and is subsequently able to rejoin.
IMPERIAL RESTORATIONISTS: IN DEFENCE OF THE REALM
Members of Imperial Restorationist forces (Cohorts and Legions) cannot declare war on a regional capital, only fight to defend those that have yet to be taken by a player alliance. Once a city is occupied by an alliance, it can only be targetted by other alliances. Access to capital city battles is further limited to Imperial Restorationist ranked Decanos or Patrol Leader and above.
One benefit of defending a regional capital on behalf of Imperial Restorationists is that Unit Kits are not consumed in the course of a battle.
SOME GREAT REWARDS
Controlling regional capitals and, more specifically, the core capital, is what separates the victors from the vanquished when eventually a season comes to an end.
For the leader of an alliance’s ruling house to secure the nobility rank of Hegemon, and the leaders of the alliance’s other houses to receive the nobility rank of Chamberlain:
For the leader of an alliance’s ruling house to secure the nobility rank of Monarch, and the leaders of the alliance’s other houses to receive the nobility rank of Chief Justiciar:
They must be members of the alliance that controls the Core Capital when the season ends. The alliance must also command a total Influence of 8,000 or more (disregarding any Influence gained from regional capitals)
They must be members of the alliance that controls the Core Capital while having LESS than 8,000 total Influence (disregarding any Influence gained from regional capitals)
OR
Must be a member of an alliance that controls a regional capital when the season ends. The alliance must also command an Influence of 5,000 or more from that same region.
Liege leaders that are awarded the nobility rank of Hegemon or Monarch (it’s not possible to attain both or multiples of either) will also receive regal attires in keeping with their status and the themes of the recently-concluded season. Officers and other alliance members who took part in the season’s climactic battles and remain members during the close season will also receive rewards for their effort and achievements. As with nobility ranks, alliance members will not receive multiple rewards for taking multiple capitals - only the highest level of reward will apply. These rewards will be announced in detail at the end of each season.
Finally, with great rewards come great responsibilities: The occupier of a capital city will receive a tribute to reflect its economic and social importance, in return for which all players will continue to enjoy full access to its goods and services. Unlike other fiefs, the owner of a capital city will not be allowed to install upgrades and change permissions that favour one group of players over another. Even under occupation, capitals are the hub of each region and must retain some autonomy.
Whether you have been following the origins, movements and devious machinations of Bob the Imperial, or have no idea what we’re talking about, you’ll want to know this: the authorities have approved rewards for the hot-footed heroes that help to track him down.
Simply approach the on-duty Community Manager to be given a cryptic clue as to Bob’s last known whereabouts. You’ll find your first contact standing with the Watchman at the main entrance to Turul Város.
The Community Team will be online from:
EU1
January 25
18:00 CET
EU2
January 26
18:00 CET
EU3
January 27
18:00 CET
EU4
January 28
18:00 CET
NA West
January 29
18:00 PDT
NA East
February 1
18:00 PDT
Once you’ve deciphered the evidence, make haste until contact with the suspect is made. Others will be on the trail too, so the quicker you are, the better your chance of a reward!
Each day, the first five players that track down Bob the Imperial will receive a Fate of Theseus pack. 525 Sovereigns will be awarded to the next 20 players that complete their investigation. Once all the winners have been registered, the event will end.
If you need further encouragement, consider the sorry plight of Jack. Poor, poor Jack.