In ancient times, music survived mostly for as long as people could remember it. With no easy way to commit melodies, especially those of folk songs and skaldic ballads, to paper – or parchment, animal skin, or canvas – music could change beyond recognition as it travelled through the ages, passed down and held in memory.
Various stringed instruments, pipes, and flutes from the Viking Age have been discovered on archaeological digs, and upon visiting Hedeby, Denmark in the 10th century, the Arab merchant Al-Tartushi wincingly described Vikings’ singing abilities as “a rumbling emanating from their throats, similar to that of a dog but even more bestial”. So, while there were no Lady Gagas or Justin Timberlakes climbing the charts in ancient Scandinavia, we know for a fact that they liked a bit of a singsong. Speaking of!
Far removed from the Vikings’ throaty vocals, the silky tones and strumming you can hear in the above video belong to Kristoffer “Juriel” Bailey, our North American Community Manager who can tear up the stage just as well as the battlefield in Conqueror’s Blade. He’s singing Drømde mik en drøm i nat – which translates into English as ‘I Dreamed A Dream’ – a secular song written in Old Norse sometime before 1300 AD. It’s one of the oldest known songs from its time, and it’s likely that its origins can be traced back even further to Scandinavia during the Viking Age.
The music was discovered in the Codex Runicus, a manuscript detailing Danish history, monarchy, and law written on vellum (calfskin parchment) in runes that correspond with letters from the Latin alphabet. The final page of the Codex features the first two lines of the well-known folk song along with musical notes on a four-line staff, offering a tantalising glimpse of what ancient Scandinavian music may have sounded like.
Fancy yourself as the next ABBA? Here are the lyrics to Drømde mik en drøm i nat (thanks Realm of History):
Old Norse
English
Drøymde mik ein draum i nótt
um silki ok ærlig pell,
um hægindi svá djupt ok mjott,
um rosemd með engan skell.
Ok i drauminom ek leit
sem gegnom ein groman glugg
þá helo feigo mennsko sveit,
hver sjon ol sin eiginn ugg.
Talit þeira otta jok
ok leysingar joko enn —
en oft er svar eit þyngra ok,
þó spurning at bera brenn.
Ek fekk sofa lika vel,
ek truða þat væri best —
at hvila mik á goðu þel´
ok gløyma svá folki flest´.
Friðinn, ef hann finzt, er hvar
ein firrest þann mennska skell,
fær veggja sik um, drøma þar
um silki ok ærlig pell.
I dreamed a dream last night
of silk and fair furs,
of a pillow so deep and soft,
a peace with no disturbance.
And in the dream I saw
as though through a dirty window
the whole ill-fated human race,
a different fear upon each face.
The number of their worries grow
and with them the number of their solutions —
but the answer is often a heavier burden,
even when the question hurts to bear.
As I was able to sleep just as well,
I thought that would be best —
to rest myself here on fine fur,
and forget everyone else.
Peace, if it is to be found, is where
one is furthest from the human noise —
and walling oneself around, can have a dream
of silk and fine furs.
This feature is brought to you as part of Music Week, a special week of content running from May 10-16 celebrating the history of Viking music, and modern-day compositions by Heilung and Booming Tech. Keep an eye on the Conqueror’s Blade website for more features, a contest, and other surprises!
Ye Chenyang is a Composer working at Booming Tech, the developer behind Conqueror’s Blade based in Hangzhou, China. Ye joined Booming Tech in early 2021, and his work can be heard in the new battleground besieged by Northmen in Season VII: Wolves of Ragnarok. As part of Music Week, we sat down (virtually, of course) with Ye to discuss his background, influences, and work in bringing beautiful music to the gloriously brutal battlefields of Conqueror’s Blade.
What is your background, and how did you get into music in videogames?
Ye: I studied recording arts at university, with a focus on composition and arrangement. After graduating I began working at NetEase as an audio editor while simultaneously doing a bit of music production.
I joined the games industry because I'm a gaming enthusiast, and I'm very interested in both game and film music, and so I wanted to use my professional knowledge to create music in an area I'm interested in and create music that would touch the hearts of players.
What are your core responsibilities at Booming Tech on Conqueror’s Blade?
Ye: I create music for in-game locations (maps), menus, and videos.
What is your process for making new music in Conqueror's Blade?
Ye: First, I delve deep into the area of history I'm going to create music for. I read up on its culture, the era, game lore, and think about the feeling we want to give the player. Then, I'll create a rough idea of what I want it to sound like in my head, and then set up a few instruments that I might need, and work on a demo. While composing the music I will also continuously share my progress with colleagues, and we'll discuss ways to make improvements to make it even better. Finally, I'll add the music to its area in-game and listen to it for as long as I need to and see whether or not it meets my expectations.
How is your music influenced by the cultures that inspire the game, for instance Vikings in Season VII: Wolves of Ragnarok?
Ye: In Season VII, I created the music for Heilung Fjord and for the login menu. It was my goal to convey feelings of savagery and excitement, and so I took much inspiration from the band Heilung and used many ancient instruments. I added orchestral influences to rather simple melodies to give it a more epic feel, and to make it grander and more exciting without losing the ancient feel.
What was it like being able to use the music of Heilung when creating the soundtrack to Heilung Fjord? Could you tell us about that process?
Ye: The music of Heilung is savage and wild, and fitted perfectly with Season VII’s theme. However, adding such unique music to the game and making it adhere to everyone's taste is no simple matter. For this composition, I divided Heilung's music into several sections and added a section to different parts of the siege battle. This was so I could as closely as possible create a Viking-like atmosphere, while catering to the tastes of a wider audience.
Do you have any other influences that inspire you when you’re making music?
Ye: While creating music, I listen to the soundtracks of other games and live performances to gain inspiration.
What is your favourite piece of music in Conqueror’s Blade?
Ye: The background music for Heilung Fjord, and the new music for Reginopolis that will be added soon.
What other games do you like to play when you’re not working on Conqueror’s Blade?
Ye: League of Legends, Nioh, God of War, and more.
Thanks for chatting with us, Ye!
This feature is brought to you as part of Music Week, a special week of content running from May 10-16 celebrating the history of Viking music, and modern-day compositions by Heilung and Booming Tech. Keep an eye on the Conqueror’s Blade website for more features, a contest, and other surprises!
We are bringing our fresh characters back to the battlefield this week and you may want to join us on Twitch as well as the Twitch Drops are currently active there!
We recently completed the full set of weapon class guides, which are collected below for your viewing pleasure. Within each, you’ll find suggestions for assigning Attribute points and an overview of the weapon’s skills and ultimate abilities.
These are introductory guides intended for new players looking to fulfil typical combat archetypes, but should offer a few hints and tips for established heroes who may be looking to try something different.
Videogames use music to immerse players in their worlds and guide players’ emotions throughout their playtime. Simply, catchy 8-bit tracks were responsible for giving millions of players earworms back in the retro gaming era, but the modern gaming landscape is a canvas of variety, with sweeping orchestral scores being commonplace in the more cinematic, AAA experiences of the current generation. Thrashing metal scores our unstoppable march through Hell in Doom, tinkly piano numbers embrace us within the relaxing island life in Animal Crossing: New Horizons, and modern pop and rock tracks get us pumped up to take on the world in FIFA.
Conqueror’s Blade beckons players to fight and shape their own legend in a world at war, and Booming Tech created a suitably epic soundtrack to accompany it. Players’ journeys through cities like Turul Város are met with orchestral, medieval-inspired refrains, and siege battles rage to the beat of furious war drums. When we introduce new factions and cultures to the game, we also look to their historical counterparts for aural inspiration.
Season VII: Wolves of Ragnarok introduced the Northmen, including the Sons of Fenrir, Berserkers, and Shieldmaidens units, all clearly inspired by Vikings and ancient Scandinavian lore and culture. Many string and wind instruments from the Viking Age have been discovered on archaeological digs, but with written musical notation only being made possible centuries later, we had no direct way to know what Viking music, likely played at small gatherings or among friends, family, and kin, may have sounded like other than written records.
Thyles and skalds, essentially the jesters and bards of the Viking Age, would compose spoken poetry, much of which still survives in sagas and books like the Poetic Edda and Prose Edda. Some historians speculate their compositions may have enjoyed the accompaniment of a harp or lyre. As for how they sounded, when the 10th century Arab merchant Al-Tartushi visited Denmark, he wincingly described the local Vikings’ singing abilities as “a rumbling emanating from their throats, similar to that of a dog but even more bestial.”
This was the perfect launching point for Ye Chenyang, a Composer from Booming Tech working on Conqueror’s Blade, who was looking for an animalistic approach to the Viking sound. “It was my goal to convey feelings of savagery and excitement,” said Ye of the new music he composed for Season VII: Wolves of Ragnarok. “I took much inspiration from the band Heilung and used many ancient instruments. I added orchestral influences to rather simple melodies to give it a more epic feel, and to make it grander and more exciting without losing the ancient feel.”
Indeed, the band Heilung was an instrumental part of shaping the soundtrack of Season VII. Their name means ‘healing’ in German, and their mission statement is to leave their listeners “at ease and in a relaxed state after a magical musical journey that is at times turbulent.” Heilung’s use of uniquely era-appropriate instruments and different vocal styles, combined with music and lyrics based on Scandinavian history and legend, made them the perfect fit for Ye’s vision for the soundtrack, and the creative vision for the season overall.
Their song Galgaldr, taken from their 2019 album Futha, can be heard in the opening cinematic for Conqueror’s Blade throughout the latest season. The harsh, throaty vocals, apocalyptic atmosphere, and lyrics inspired by Völuspá, the prophecy of Ragnarok, set the tone for a dark yet epic saga to come.
Also introduced in Season VII, Heilung Fjord is a new Viking-inspired siege map named after the band. This new locale features another of their atmospheric compositions: Alfadhirhaiti, an ode to Odin performed in Old Norse. “I divided Heilung's music into several sections and added a section to different parts of the siege battle,” said Ye of Heilung Fjord’s soundtrack, intended to take players on a journey through a chaotic battlefield, and perhaps even to the gates of Valhalla.
Season VII: Wolves of Ragnarok is available to play in Conqueror’s Blade now, with Heilung Fjord available in current Siege rotation.
This feature is brought to you as part of Music Week, a special week of content running from May 10-16 celebrating the history of Viking music, and modern-day compositions by Heilung and Booming Tech. Keep an eye on the Conqueror’s Blade website for more features, a contest, and other surprises!
Despite their fates being bound up in heavenly cataclysm, the gods are pleased with your progress in the season so far. By way of reward, they are raining down upon the earth a series of gifts, to be bestowed upon those that are deemed the most worthy!
...Or, to put it another way, it’s Twitch Drop time again! Between May 7 at 12:00 UTC and May 11 at 12:00 UTC (phase 1), then following on until May 16 at 12:00 UTC (phase 2), simply watch one or more participating channels (listed below), watch for the required amount of time, then claim your free in-game loot!
Watch for
May 7-11 Drops
May 11-16 Drops
1 hour
1x Chest of Resources
1x Chest of Resources
+1 hour
1x Rare Artillery Chest
1x Rare Artillery Chest
+1 hour
2x Treatise
2x Treatise
+1 hour
1x Epic Artillery Chest
1x Epic Artillery Chest
+1 hour
1x 3-Day Premium Account
1x 3-Day Premium Account
+1 hour
2x Skald's Saga (5000x Glory each)
2x Skald's Saga (5000x Glory each)
+2 hours
Wolf Hunter Unit Attire
'Awesome!' Emote
Throughout both Twitch Drop phases you can also claim a daily reward. Watch for a total of one hour and thirty minutes per day to claim a Twitch Drops Progression Bundle containing one Large Chest of Bronze, five Unit Medals, and two Common Honor Medals!
To claim your items, first make sure you link your Conqueror’s Blade account with your Twitch account:
Log in here (use your Steam account if that’s how you play the game).
Make sure to log in with your correct established account. If you register a new account, rewards will automatically be assigned to that account.
Select ‘Link with Twitch’, and make sure you confirm the connection.
If you’re having trouble, our handy video contains some tips and tricks to help you get started with Twitch Drops:
Where to watch Conqueror’s Blade on Twitch
If you’re new to Conqueror’s Blade on Twitch, the following channels are all participants in the Content Creator Program and will be streaming Conqueror’s Blade throughout this event as their schedules allow. Remember to follow or subscribe to those you enjoy!
If you tuned into yesterday’s Community Team Stream, you will be aware that our beloved English Community Manager, Kaeden, seems to have disappeared. Whether he was captured by bandits, drank too much mead and fell asleep on the last caravan out of Augolia, or simply vanished into thin air, we cannot say, but we have immediately started investigating as to his whereabouts. Given the paucity of evidence, we’re going to need some help from you to help solve the mystery.
Crack the Case is a month-long community event to solve the riddle of Kaeden’s sudden disappearance. The only lead we have is a cryptic one (below), which was discovered with a note that says “12/5”. If you can ascertain what it all alludes to, perhaps further clues will come to light in the days and weeks ahead.
In the meantime, don’t forget to tune into the Conqueror’s Blade Twitch channel (every Tuesday and Thursday from 17:00 CEST) and keep your eyes peeled for the latest news in case any further clues come to light! Let’s hope we get Kaeden back soon, hopefully with all his fingers still attached.
To mark the birthday of “William the Bad”, King of Sicily from 1154 until 1166, we will be rewarding all warlords with 15% extra Glory to help improve their Season VII Nobility Ranking. The higher your ranking, of course, the greater the likelihood that your exploits will earn you a flattering epithet when your personal history is one day being written.
Starts: May 7, 09:00 server time
Ends: May 10, 23:59 server time
Boost: 15%+ to Glory
By most accounts William I of Sicily was considered a successful monarch. His forces contributed to the defence of the Italian mainland and he was a signatory on an eventual peace treaty with the Greeks. However, he was forever at odds with his barons, who were encouraged by the Pope to overthrow their king - an effort that failed thanks to William’s army rallying to return him to power.
William lived out his reign in relative peace, with the “bad” epithet largely ascribed to the work of a later historian allied to the baronial class. Which just goes to show how important it is to build up as much Glory while you can, as you never know how your legacy will be remembered.
Don’t forget you can also invest in a Battle Pass to maximise those rewards as you ascend to greatness!
With recent campaigns focused on the world’s western hemisphere, Conqueror’s City administrators have feared their city might fall out of favour with warlords. In response, they have been lobbying hard to have the Borderlands’ capital made accessible as a site for casual conquest. The result is that Shield of the Capital can now be fought over as part of the Siege map battle rotation!
As part of Season VII: Wolves of Ragnarok, we are working to renovate a number of classic battle maps that we hope to reintroduce to Conqueror’s Blade over this month and next. Shield of the Capital, based on the four gates that ring the Conqueror’s City, is just the first.