Spend your hard-earned Steam Points on Conqueror’s Blade Profile and Chat items in the Steam Points Shop!
Earn points when you buy games, apps, in-game items, and more on Steam and then head to the Points Shop to redeem them for items to personalise your profile.
Display your powerful presence to your allies and enemies with awesome Conqueror’s Blade Stickers, Avatars, Animated Mini Profiles, and Animated Backgrounds!
to add some flair to their fight. We need YOU to design a new shield for the gladiators, then submit your entry for the Myrmillones Shield Contest via the Contest Discord channel.
Check out the rules and prizes below, and make sure you enter before September 28 (09:00 CEST)!
Prizes
The winning Shield will be in with a chance of being added to the game and will net their designer 50,000 Glory, 4,000 Sovereigns, and an exclusive Epic Title: Shieldmaker.
Second-place will receive 25,000 Glory, 3,000 Sovereigns, and the exclusive Rare Title: Shieldmaker.
Third-place will earn 10,000 Glory, 2,000 Sovereigns, and will also receive the exclusive Rare Title: Shieldmaker.
How to Enter
Your entry must follow the template design provided below. You must not exceed the parameters of the template or adjust the outer shape of the shield.
Entries should be submitted via this Contest Discord Channel. Please include your character's name, MY.GAMES ID, and server name within your submission post. (We may ask for further evidence to prove that your entry was created by you.)
Only one of your entries can win, but you can submit multiple entries. This is applicable for multiple versions of the same contest across various regions.
Entries must be received before September 28, 2022, at 09:00 CEST (15:00 UTC-8).
The picture below shows an example of a Shield design entry.
Rules
Your entry cannot feature any pre-existing, copyrighted or third-party material. Only entries featuring original artwork inspired by Conqueror’s Blade will be considered.
Images should be clearly discernible: Do not include any text, signatures or other elements that could obscure the image, nor any border elements around it.
Avoid any offensive imagery within your submission. Specifically, no blood, skeletons, dead bodies, or religious iconography (respectfully used or otherwise).
Images should be attributable to the themes and setting of Conqueror’s Blade: do not include elements such as cars, modern firearms or anything else that would be incongruous with the approximate time period in which the game is set.
Entrants found to violate the Terms of Service or break competition rules are subject to disqualification up to and beyond the conclusion of the competition.
Competition judges reserve the right to disqualify an entry without recourse or explanation - in such instances, we will seek to justify our decision in private if it is appropriate to do so.
You agree that your entry can be added to the game client of Conqueror's Blade in regional and international versions of the product.
You agree that your entry can be used by Booming Tech, MY.GAMES and NetEase for promotional purposes (for example, for publication on our official social channels or websites) for all versions of Conqueror’s Blade across all territories in perpetuity.
You agree that your entry can be altered by Booming Tech, MY.GAMES and NetEase for use within the game client of Conqueror’s Blade.
The winning entry will only be added to the game at the discretion of Booming Tech.
Judging
Players can use the 'Thumbs Up' reaction on the Submission they believe should be the winner of the contest. The top submissions as part of a public vote (based on 'Thumbs Up' reactions) will be submitted to the Conqueror's Blade team.
The winning entries will be determined by Booming Tech, MY.GAMES and NetEase Conqueror’s Blade team and winners will be announced on the Discord channel and on the Conqueror’s Blade website after the contest has ended.
Trained from a young age to achieve victory in the arena, the Myrmillones are now available to unlock via new Unit Challenges in Conqueror’s Blade: Colosseum!
Unlocking
The Myrmillones can be unlocked by completing Seasonal Unit Challenges. They come equipped with a Seasonal Bonus—their Leadership requirements are reduced by 10 points for the duration of the Season.
Background
The Myrmillones are highly-trained gladiators that excel at breaking enemy defences with their lethal sword and shield combination.
In the Colosseum, their fighting technique is less hack-and-slash, and more defend-to-the-death. Able to create formations that protect from all angles using their shields, this Unit can send any enemy who dares to make contact with them flying.
Strengths & Weaknesses
The Myrmillones are protection experts and use their shields to defend themselves and their commander from attacks in any direction. The Unit also boasts enhanced personal defence stats, as well as crowd control and knockdown skills.
While in certain formations, or when caught in reduced numbers, the gladiators are open to attacks from behind due to their front-facing shields. They are not the most lethal of foes, and their talent lies in defence, not offence.
Just the facts: Myrmillones (4-Star)
Formations
Shield Wall: The shield wall is a tightly packed formation intended to defend in one direction.
Testudo: The unit stands in a tight defensive formation, using their shields for protection from all sides.
Schiltron: The units forms a ring to defend anything or anyone in the centre.
Unit Traits
Bread & Circuses: Leadership cost is reduced by 10 points during the Colosseum Season.
Firm Footing: While in formation, the unit has enhanced Defences and its attacks can knock down enemies.
Unit Orders
Myrmillo’s Guard: The unit quickly moves to the designated location, lifting up their shields when making contact with enemy soldiers to send them flying.
The Myrmillones are now available to unlock via Unit Challenges.
NOTE: The above information is correct as of the time of publication. Please check in-game for the most up-to-date Unit information.
We so often imagine Roman gladiators fighting for survival in the Colosseum, but don’t give much thought to their lives behind the walls of the epicentre of legendary and brutal battles. From a short lifespan, to achieving fame and fortune, the life of a gladiator was full of highs and lows.
Let’s explore the lives of the inspirations behind the newest fighters looking to prove themselves in Conqueror’s Blade: Colosseum, and learn just how a gladiator would spend his days.
A Life Short-Lived (But Well-Lived)
The life of a gladiator was brutal yet brief. The typical Ancient Roman fighter would not expect to see thirty years of age, usually succumbing to the horrors of the gladiator games in their mid-twenties. As such, an estimated 400,000 gladiators were killed during the time of the Colosseum battles between 80 AD and around 400 AD.
Historians estimate that one in ten bouts left a gladiator dead, but the loved ones the fighers left behind weren’t left with naught. Some gladiators actually organised themselves into unions, thinking of their plight as a brotherhood of sorts. Leaders of these unions would be elected, and when a gladiator was killed in battle, the members would ensure they received a proper funeral, a tombstone inscribed with their achievements, and that their family were well compensated.
It wasn’t all death and despair, however, as gladiators also recieved massages, access to hot baths, and, often, celebrity status. They were essentially sex symbols of their era, with many female fans wearing jewellery dipped in the blood of gladiators, or using cosmetics mixed with their sweat.
Dying Gladiator by Jacques Bergé (1735 AD)
The Gladiator Diet
As well as the accolades and attention that came with being a gladiator, they also ate three square meals a day, although no one was allowed to speak during mealtimes. While the diet of an elite athlete is now thought of to as varied and including fish, meat, dairy, and vegetables, analysis of bones taken from a gladiator grave site in Ephesus (now in Turkey) revealed that their diet was far different. They mostly ate carbohydrates such as beans, barley, and wheat, and there was little sign of meat or dairy products.
Despite this surprisingly lean everyday diet, great banquets were held for the gladiators on nights before bouts with the understanding that this could be their last meal.
Too Close for Comfort
Gladiators weren’t housed in style. They slept in three-square-metre cells, often doubling up on occupants. The cells were located in their own wing, separate from the wings holding bigger rooms for the trainers and honoured retirees who specialised in teaching their signature fighting style to newcomers. The veterans’ furnishings were comfortable, and they were given real beds, unlike the gladiators who most likely slept on the floor.
Gladiators would spend most of their time in these cells if they were not training, fighting, or eating.
The Gladiators by Jean-Léon Gérôme (1878 AD)
School of Rome
More than one hundred gladiator schools were built during the time of the Roman Empire, and here the rigorous training would separate the wheat from the chaff. A gladiator’s training was intense, and their fitness was honed over time depending on their class. There were several great gladiator training schools known for producing the finest fighters, with the first and greatest of these being the Amphitheater of Capua, founded by Gaius Aurelius Scaurus in 105 BC.
Check out more Conqueror’s Tales about the Ancient Roman Empire and its gladiators with our look at the gladiator games, and keep an eye out for more!
As the old Latin adage goes—if you want peace, prepare for war! Participate in the Artisans of War: Para Bellum event until September 22(08:00 server time) to exchange Arms Medals from obtaining Champion Chests for incredible prizes. During the event, you can also pick up discounted Bundles full of useful items to see you through the toughest battles in Conqueror's Blade: Colosseum.
New Event — Artisans of War: Para Bellum
To the victor, go the spoils! Earn or purchase Champion Chests and trade in their dropped Arms Medals for treasures fit for a champ at the Artisan.
Champion Chests: Get Bronze and Silver Champion Chests from the Smuggler, and Gold Champion Chests as drops from the Colosseum Mode and Siege, then exchange the Arms Medals inside for Silver Keys, Treatises, Lotus Water, and more!
Epic Attire Selection: Make sure you’re dressing for success. Claim the box as a reward, and open it to choose from the Dragon’s Eye, Cinnabar Dragon, Rotmistrz, Minotaur, or Runic Knight's Hero Attire.
Power Boost: Want to strengthen your power in the Colosseum? Pick up Legacy of Fire Challenge Bundles with Arms Medals and get the Challenge Vouchers for either the Zykalian Militia, Symmachean Stalwarts, Symmachean Paladins, or Siphonarioi.
Discounted Battle Supplies
From now until September 22 (08:00 server time), you can pick up the following discounted Bundles from the in-game store to set you on the path of triumph!
Colosseum Cornucopia: Packed full of Unit Medals, Glory, Silver, and Bronze at a 25% discount! (Purchase Limit: 10)
Campaigner's Payroll: Use this Bundle of Bronze, Unit Medals, and 1-Battle Super Unit XP Cards to your advantage in the Colosseum; and it’s 33% off! (Purchase Limit: 10)
We hope you’ve been having fun conquering the new gladiator-inspired Colosseum Mode! We’ve been monitoring feedback and player activity and decided to make a few changes to keep things fresh.
Starting September 9, Colosseum Mode will temporarily be accessible from the ‘J’ menu under ‘EVENTS’, and available only during specific times. With this, we intend to preserve the spectacle and thrilling impact of Colosseum battles, while ensuring a healthy balance of players fighting in active matchmaking modes, regardless of when you choose to play.
Colosseum Mode will be available in two phases every day at the following times:
PHASE ONE (Recommended for players in Europe):
17:30 - 19:30 CEST
11:30 - 13:30 EDT
08:30 - 10:30 PDT
PHASE TWO (Recommended for players in North America):
23:30 - 01:30 CEST
17:30 - 19:30 EDT
14:30 - 16:30 PDT
To link Colosseum Mode more closely with seasonal progression, a new quest will be available from the Warden on September 12, 12:00 Server Time. Take it on and compete in Colosseum battles to earn a Myrmillones (4-Star Unit) Challenge Voucher!
Additionally, new Colosseum quests will be available from the Warden starting October 3 which grant Retiarii (5-Star Unit) Challenge Vouchers as rewards.
We will soon be launching a new survey to gather more feedback about Colosseum Mode so we can continue to improve it and keep you thrilled throughout Conqueror’s Blade: Colosseum and beyond. Keep an eye out for the survey on Discord if you wish to participate!
Please be aware that from 08:00 CEST on September 9 (23:00 PDT on September 8), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
Conqueror’s Blade: Colosseum has opened and a new era of glory awaits. Inspired by the legendary battles of Ancient Roman gladiators, this new 6v6 Colosseum Mode pits players against each other and a new set of NPC threats.
We sat down with Anton Mamhionov, Creative Director at Booming Tech, and Bing Sheng, Level Design Leader, about the inspiration behind the Colosseum Mode, and insight into the mode’s future.
Where did the inspiration for Colosseum Mode come from; did the Seasonal theme come around to fit the idea of arena-based battles, or was the new mode born out of the concept of the Season?
ANTON: The team had a discussion about introducing the Colosseum Mode around a year ago as something that would be fascinating to try in order to shake up the classical Siege gameplay of 15vs15 and try out small-group competitive matches with some cool historical settings and game features. Initially, we were inspired by Roman gladiators and decided that it would be amazing to try out in our game.
How do you want players to feel when they play this smaller and more intense mode?
ANTON: We hope that players will have action-packed gameplay with minimum wait time—just action, pure fun, and tactical decision-making. With fewer players in one team, each decision made is much more impactful, and it brings a feeling of a much more personal contribution to your team's victory.
The cheering crowd is a great addition to the Colosseum Mode, making it seem like more is at stake and that players need to literally ‘perform’; what do you hope participants think about this feature?
ANTON: We truly hope that the audience will bring some new dynamic feedback thanks to the audio and visual design—-the crowd will cheer for players and highlight hero kills and scripted events on the map. We hope that players feel like gladiator superstars who fight for fame and glory.
Do you have plans to expand the Colosseum Mode map roster?
BING: Our current priority is to explore the gameplay side, polishing this new gameplay to a mature state and bringing a better matchmaking experience. In the meantime, we will also use the current map to experiment with more interesting gameplay.
Why the decision to ban Cavalry Units in the Colosseum Mode?
BING: Even with all the restrictions in the game, cavalry is still a very powerful presence, and we don't want the mode to become unruly at the start, so we have disabled players from bringing their own cavalry. Players can complete the game's PVE mechanics [such as defeating the NPC Gladiators] to earn bonus cavalry regiments, which in turn can change the tide of the battle and the pace of the match.
Have you considered adding more features to the Colosseum, for example, pits and other environmental hazards for players to use to their advantage?
BING: More interesting playable content will be explored in the future, adding elements that have never been seen before.
What other potential future improvements or changes do you foresee for Colosseum Mode?
BING: What's certain is that we'll try to add more contested resources and manipulable mechanisms to the game in the future to increase the fun and pace.
Stay tuned for more behind-the-scenes articles about Conqueror’s Blade: Colosseum coming soon.
When one thinks of gladiators and their brutal contests, scenes with tough fighters slaying foes in an arena or clashes of brute strength and swordsmanship are likely to come to mind. The truth isn’t too far removed from what we’ve seen in films and TV—but that media has definitely exaggerated it.
As Conqueror’s Blade: Colosseum welcomes a new batch of gladiators eager to prove themselves in the Gladiator Games, let’s go back in time to its real-life inspiration, Ancient Roman gladiator fights, and discover the story behind the bloodsport that inspired not only the latest Season but also the brand-new Colosseum Mode.
When did the real Gladiator Games take place?
Gladiatorial fights in Rome can be traced back to 264 BC when two sons organised an event to honour their late father. However, they wouldn't become official until 105 BC. The games were an instant hit, with throngs of people attending the spectacles which were paid for by Roman Emperors as a means to keep the public entertained, and less likely to rebel.
In the beginning, the games were held around twelve times a year but soon became more frequent. As their popularity grew they became more elaborate, as every Emperor wanted to put on the best show. Purpose-built arenas were even erected throughout the Roman Empire to hold official gladiator contests. The last gladiatorial games were held at the Colosseum in 438 AD, after which Emperor Valentinian III abolished them completely.
Bronze Roman gladiator helmet, 1st century AD (British Museum)
Where did the real Gladiator Games happen?
In 70 AD, the construction of the Colosseum—also known as the Flavian Amphitheatre—began during the reign of the Flavian dynasty, then under the rule of Emperor Vespasian. As the largest amphitheatre in the world, it housed the most important and popular gladiator games. The oval-shaped Colosseum was located in the centre of Rome and opened in 80 AD. Featuring three levels of arches and standing at 48 metres tall, it held 50,000 spectators at the height of its glory and remains the largest standing amphitheatre in the world today.
Who fought in the real Gladiator Games?
Roman gladiators were categorised into different types and classes, and their bouts were well-organised. The class a fighter would be placed in was based on their experience, skill, and fighting record, as well as their combat style and choice of weapon. Among these classes were murmillones (fighters armed with swords and shields), the dual-wielding dimachaerus, and the trident-flaunting retiarius, each of whom inspired a new Unit entering the fray in Conqueror’s Blade: Colosseum. Unlike the game, gladiators on horseback (equites) and atop chariots (essedarii) also had their place in the arena.
Gladiator training was rigorous, their teachers strict, and their very lives given in forfeit to the fame and glory they hoped to find in the Colosseum. The defeated were expected to die with dignity (although killings of professional gladiators were rare), while the winners were given a chance to continue to fight for their freedom. After many victories in the Colosseum, a gladiator could be honoured with a wooden sword that symbolised the end of his time in the games, and the dawn of his new life as a free man.
Bronze Roman ring with an engraved gladiator in red jasper, 3rd century AD (Cabinet des Médailles, Paris)
How were the real Gladiator Games organised?
Ancient Roman gladiator games at the Colosseum were very organised affairs. They weren’t just for the enjoyment of the general public, but also for those high up in politics. Often, the state of the current government relied on the success of any one game.
Gladiatorial bouts operated under stringent rules and regulations and were watched over by a referee. Contests were generally a series of single combat fights between two men of similar size and skill, with entertainment being the key element. The fights must have lasted long enough to please the crowd, but not too long and drawn-out as to have bored them. As gladiators were expensive assets, the contest would also generally not end with the death of the loser. Feeding, housing, and training the fighters was a costly business, therefore wounding an opponent was preferable to outright slaying them in combat.
Stay tuned for more Conqueror’s Tales throughout the new Season, Conqueror’s Blade: Colosseum!
Conqueror’s Blade: Colosseum is now available alongside the brand-new Colosseum Mode. If you’re getting ready for your first bout, take heed of our strategic tips to help you rise to glory. For those who are about to fight, we salute you!
STAY SHARP
Not only are there enemy units to contend with in the Colosseum, but neutral units will also spawn and attack anyone who crosses their path. They deal significant damage so you should use them to your advantage by leading them into a rival’s path.
GUARD AGAINST THE GLADIATORS
Pay attention to the Gladiators who spawn as NPCs during a match, as defeating them will give you additional units to deploy and a valuable advantage. The Tyrant—a tribute to the big bad of Season IX: Tyranny—is your most dangerous enemy and can rip one of your valuable lives away if approached alone or without proper planning. Try to take down this tough-as-nails Boss as a group.
ATTACK, DEFEND, PREVAIL
Attacking and defending go hand in hand in the Colosseum—-there is only one capture point and one supply point to contend for, both located in the centre of the map. Teams will need to have a strategy if they intend to capture and keep both. Retain control of the capture point at all costs, as remaining on the point will reduce your opponents’ score over time.
LIMITED LIVES
Unlike Siege battles, Colosseum battles give you only two respawns to fall back on. When they’re spent, you’re out of the game, leaving your team at a disadvantage. Pick your battles wisely—-know when to pull back and regroup. You can use the respawn limit to your advantage in the arena by targetting and killing isolated players on the enemy team, leaving you with the upper hand in the numbers game.
Once everyone on your team is out of lives, the game is over. Stay alive to stay in the fight!
PERFECT POSITIONING
The capture zone is shielded by low, ruined walls, which can offer some protection while trying to attack or defend. They’re especially handy against artillery, which can be used to pick off players on the point. Keep your head down!
ARRANGE YOUR ARTILLERY
Pulling out the big guns (literally) can be the difference between winning and losing, and the added firepower of artillery can be a game-changer. However, each player can only deploy one piece of artillery, so strategise with your team to deploy yours at the perfect moment and secure victory.
If you’re hungry for more reading material on the new mode, don’t forget to read up on the gameplay and design spotlights before you step into the greatest arena ever known.
IMPORTANT: This article is accurate as of the time of publication but may be subject to change.