If a player is currently in a Dungeon run and receives a party invite, the invite will be blocked to avoid disrupting the run.
The Inviting player will receive a message "your invite was declined"
Fixed an instance that allowed parties to rejoin ongoing boss fights when one of them didn't respawn.
Timeline Search now persists between echoes.
Now controller focuses always on the top level modal during dialogues.
Added localization to "Dodge while evading and increased dodge rating shard" affix.
You can now press CTRL+F when using mouse and keyboard to automatically select the active input field in your currently opened panel such as Stash or Skill Trees.
UI Changes
Improved the positioning and layout of tooltips.
Added an option in Settings to adjust the tooltip scale.
Bug Fixes
Fixed several controller navigation problems on the dungeon doors panel.
Fixes cases where Stash Tabs existed, but were not visible due to being in an invalid category.
If anyone is still experiencing this after this update, please submit an in-game bug report.
Fixed missing texture and checkpoint in The Courtyard in the Ruined Era.
Fixed capitalized for some affix names in localization table.
Fixed a bug preventing Necrotic shroud and divine shroud glow material effect.
Fixed a bug which caused summoned bosses (Majasa Phase 2) to not show the correct Boss Health Bar in online play.
Fixed issue where the help (?) button on the Nemesis UI only searches "Nemesis" in the Game Guide, but doesn't actually open the Nemesis guide entry.
Fixed a bug where unique idol prophecies could drop non-unique idols.
Fixed issue with showing tooltips when changing skills in hotbar using controller
Fixed a bug causing reflect damage to not trigger boss ward.
Fixed a bug where Monument of Protection's added melee damage for Shield Rush was instead applying to Shield Bash.
Fixed a bug where some minions, particularly totems, could sometimes get into situations where they would not attack despite having enemies within range.
Added Gamepad Support for Vault of Uncertain Fate UI Panel.
Fixed an issue where Dungeon runs would sometimes not get cleaned up properly in party play, This could result in bugs like being unable to start a new dungeon run or being unable to portal to your party members.
Fixed invisible Forgotten Knight in the Shattered Road.
Our recent fix to cases where conditional damage bonuses were applying incorrectly had some unintended consequences, which heavily impacted specific builds in ways players could not have anticipated. To correct this, we're buffing these skills or effects to restore the power they had before this fix.
Witchfire
Base damage increased from 300 necrotic and 300 fire to 600 necrotic and 600 fire.
Grimhilde's Domain now grants Witchfire 2% more damage per 1% ignite chance with fire skills (from 1% per 1%), and 4% more damage per 1% damned chance with necrotic skills (from 3% per 1%). It now has alt text clarifying that these damage modifiers are additive with each other, but multiplicative with all other modifiers (this is not a change of functionality).
Damned Overload's description has been updated to "You deal 2% more Damned damage to enemies per 1% missing health on you and 1% more damned damage per 2% missing health on the target" (previously stated it was giving 1% more Damned damage to enemies per 2% missing health on you). Its functionality has always matched this new description.
Earthquake
All nodes which referenced the "initial hit" now instead describe it as the "initial slam". This is still referring to the damaging slam of Earthquake, as opposed to its Aftershocks. This clarification was made so that we could specify whether these effects apply generic more damage or specifically more hit damage. No functionality has changed in this regard, these are only clarifications.
The Harder They Fall's description has been updated to clarify that it gives more hit damage for the initial slam (previously was ambiguous about whether it's more damage or more hit damage).
Seismic Smash's description has been updated to clarify that modifiers to Aftershock damage on this tree apply to the initial slam (previously stated "Increases to Aftershock damage on this tree apply to the initial hit").
Shatterquake grants 40% more hit damage to chilled or frozen enemies. It was previously described as "30% more damage to chilled or frozen enemies", and was actually giving two separate multipliers: 30% more hit damage to chilled enemies, and 30% more hit damage to frozen enemies. It was always a bonus exclusive to hits, but it being applied as two separate multipliers was unintended.
Rupture grants 15% more initial slam damage (from 12%).
Earthquake now has a damage effectiveness of 700% (from 350%).
Earthquake's Aftershocks now have a damage effectiveness of 200% (from 100%).
Changes
UI
Corrected some monster modifiers not being capitalized correctly.
Controller
Gamepad can now navigate to Pet additional slots (the little slot that augments the pet).
Allowed pressing R3 on a gamepad to pin/unpin quests on the map.
Localization
Japanese, Chinese and Korean language improvements.
Skills
Made the cooldown recovery indicator on ability icons show up when recovering additional charges, but at 65% of normal opacity.
The off cooldown flash still occurs correctly when going from 0 to 1 charge and there's no equivalent flash when going from 1 charge to 2, etc.
Bugs
Aberroth
Fixed an issue that allowed accessing Aberroth without having joined the Forgotten Knight faction.
Skills and Passives
Acolyte
Drain Life
Fixed a bug where Necrotic Feast allowed you to drain mana from yourself or other players. People are friends, not food!
Ghostflame
Fixed a bug where Ghostflame would display incorrect active and inactive tags on the skill panel.
Fixed a bug where Fuel of Anguish was giving critical strike multiplier per 100 missing health, instead of critical strike chance per 100 missing health.
Summon Wraith
Echoes Inside has had its description updated, as it was contradicting its statline (it summons two additional wraiths, not three).
Mage
Disintegrate
Fixed a bug where Lucomancer's stacks could fall off earlier than intended.
Mage Passives
Sun and Storms typo fix.
Sorcerer Passives
Clarified that Lost Knowledge triggers on direct casts only.
Fixed Spelling of both versions of the Talons of Grandeur blessing.
Primalist
Earthquake
Snowcrash now probably mentions it consumes mana rather than adds a mana cost.
Fury Leap
Fixed a bug where Fury Leap did not use cold VFX when the skill is converted to cold.
Gathering Storm
Thunderous Strikes typo fix.
Swarmblade Form
Locust Master no longer mentions it buffs your Locusts, as that functionality was removed.
Werebear Roar
Now uses the same text about cooldown recovery as Warcry.
Wolf Howl (from Summon Wolf)
Now correctly mentions in the description how much this heals you and allies.
Rogue
Falconry
Side by Side now correctly says Falcon Strike.
Removed the extra "your" from Rending Talons.
Lethal Mirage
Sundering Blows typo fix.
Net
Tinkerer's Combo now correctly says the effect can trigger once per 2 seconds (from twice per 2 seconds).
Sentinel
Forge Guard
Fixed a bug where Master of Arms did not grant its +2 strength with a two handed weapon if you were wielding a spear.
Shield Rush
Desynchronous Charge now properly states it removes the Traversal tag.
Dark Regression increased mana cost now properly shows as a downside.
Forge Guard Passives
Champion of the Forge threshold bonus now more clearly states that it grants additional critical strike multiplier while wielding a 2 handed weapon.
Fixed missing ´e´ in Master of Arms description.
UI
Fixed a bug which caused The Last Ruin, The Age of Winter, or Spirits of Fire timelines to show no "current blessing" when replacing a blessing in the confirmation window.
Fixed an issue where the login panel's title background could extend past the edge of the panel.
Fixed the height of NPC chat messages. Multiline NPC chat messages should no longer overlap.
Fixed a bug where a summoned crab was not highlightable, therefore players could not see the crabs name.
Fixed an issue leading to waypoints sometimes blocking projectiles.
Loot Filter
Fixed the display categories for "Increased Area for Melee Area Skills (of Conquest), Mana and Mana Regen (Manaforged), and Mana and Mana Spent Gained as Ward (Transfusing) affixes in the Loot Filter Rule Affix Condition UI.
Controller
In the battle with Aberroth, if the player is using a controller, the correct health bar is displayed on the UI. Additionally, the orb in this battle is not an auto-target for the controller.
Fixed an issue where the UI menu controller could block player movement.
Fixed an issue with gamepad where pressing the specialize button in the skill tree sometimes would not work.
Enemies
Reworked the Winged Fire Boss abilities that created the firelines. It should be much more fair and avoidable now.
Made the Winged Fire Boss projectile that goes out and back destroy itself when the enemy dies.
Reworked Avalanche spell on the Wengari Patriarch to be less punishing and gave it a new, more clear indicator.
Fixed a bug where the Wengari Patriarch and Matriarch had ward thresholds in the monolith.
Fixed a bug where the screen shake from the Void Horror Slam was a couple seconds late.
Fixed a bug where the Abomination Boss death animation would not play.
SFX
Fixed the SFX for the MTX Embermane Tiger.
Settings
Fixed an issue where the VSync dropdown was sometimes interactable when Limit FPS was enabled. These settings are mutually exclusive.
Fixed layout issues with checkboxes in the Graphics settings panel.
Fixed FPS slider labels making it look like the value was negative.
Removed checkbox for unsupported motion blur setting.
The histories of Eterra have been saved, and we have many of you to thank for it. Your efforts have secured the knowledge of the land for time unknowable; but a devoted few who have proven to be true scholars of the land deserve to be recognized.
1st place
First to correctly submit the answers to all 7 questions: FatherToast has taken first place receiving the Forum Badge and in-game title of Last Archive Headmaster
)
2nd place
Coming in second place, congratulations to vonGorre, receiving the Forum Badge and in-game title of Last Archive Librarian
3rd place
The final podium finalist coming in third place, is Gavryngaming, receiving the Forum Badge and in-game title of Last Archive Researcher
Top 50
To the remaining entries, your efforts have not gone unnoticed and for that we offer you the Forum Badge and in-game title of Last Archive Student.
In-Game titles can be found in the cosmetics menu. Please allow 24 hours for your rewards to become accessible in each of your accounts.
On behalf of the Last Archive and all of us here at EHG, we would like to thank all of our participants for joining us and we look forward to seeing you all in our next event!
We have received a few reports of Forgotten Knight faction reputation being reset. As such we are reverting the recent change to SCF/SAF migration as the suspected cause in an effort to prevent players losing progression while we investigate.
Changes
Reverted change: When you abandon the SCF challenge, the most progressed Forgotten Knights faction between SCF & SAF will be carried over.
Reduced the area of the Orbiting Cold DoT ability.
Stormsteel Nemesis
Removed rotating lightning ability.
Poison Nemesis
Poison pool deals 25% less damage.
Poison pool now ends when the Nemesis is defeated.
Poison spin attack deals 14% less damage.
The across the screen projectiles now deal physical damage rather than fire.
The poisons inflicted by the across the screen projectiles have 50% reduced duration.
Nemesis Panel
Improved UX when closing panel with an item in the nemesis swap slot.
If you manually press the close button while an item is in the Egg of the Forgotten swap slot, it will be returned to the inventory.
If you close the whole nemesis panel while an item is in there (for example by pressing escape or closing the game), then the item will remain there, but the next time you open the Egg of the Forgotten panel, the swap sub panel will be open with the item visible.
Corruption Catch-Up Buffs
The result of these changes is that if you get one Timeline up to 300 Corruption, and then go to a fresh Empowered Timeline, completing a single Echo will create a Shade Echo next to it, that will boost that Timeline straight to 296 Corruption.
Bonus Corruption based on the difference between the highest Corruption Timeline and the current Timeline is now always 95% of the difference (from scaling based on distance and being capped at 60%)
When the difference between the highest Corruption Timeline and the current Timeline is greater than 40, or you have at least 8 Gaze of Orobyss, and the current Echo Web does not contain a Shade Echo, then completing an Echo will create a Shade Echo next to it.
Death Screen
Added the following info to the death screen:
How much damage was dealt by the killing blow.
How much overkill damage the killing blow had (i.e. how much damage was dealt beyond what was necessary to reduce the player to 0 health).
Whether the killing blow was a crit.
Enemy Balance
Bitterwing and Gloomscreecher Bats
Damage of ice breath attack scales up over the duration of the cast from 50% to 100%.
Blood Scorpions
Deal 24% less poison damage.
Forged Soldier
Its Flamethrower deals 11% less damage.
Increased duration of Flamethrower attack by 30%.
Its melee attacks are 20% slower.
Reduced visual noise of their fire warpath ability.
Ignites applied from its Fire Ground have 30% reduced duration
Gorgon
Sand Twister deals 17% less damage.
Heorot
Fixed indicator on Heorots’ triple ice nova attack displaying incorrectly after first cast.
Optimized Heorot’s ice stab attack (performance and reliability).
Osprix Lightmage
Holy Meteor attack range reduced by 60%.
Osprix Warrior
Deals 12% less fire damage.
Sand Scorpions
Added a visual indicator for the poison tail attack for theming.
Sand Scorpions deal 24% less poison damage.
Scalebane Saboteur
Increased the time till detonation of his thrown javelin ability by 25%.
Changed visuals to better reflect and indicate impending explosion.
Solar Archers
Their bow attack deals 12.5% less damage.
Spine Hunter Alpha
Now idles for 1.3 seconds after howling.
Reduced damage by 15%.
Now tracks your movement slightly less well before leaping.
Spine Hunters
Now tracks your movement slightly less well before leaping.
Storm Crawler Crabs
Now always turn to the target before shooting their lightning beams.
The rate of lightning beams has been reduced.
Tundra Stalker
Reduced size by 30%.
Damage of ice breath attack scales up over the duration of the cast from 50% to 100%.
Their ice breath has 25% less chance to inflict Frostbite each second.
Their leap deals 17% less damage
Their melee attack deals 12.5% less damage
Ulatri Scavenger
Damage of fire breath attack scales up over the duration of the cast from 50% to 100%.
Their flame breath has 30% less chance to ignite each second.
Reduced size by 20%.
Reduced size of flame breath attack by 20%.
Their leap deals 17% less damage
Their melee attack deals 12.5% less damage
Undead Hydras
The Snake Infection from their Poison Burst deals 25% less damage over its full duration.
Void Prophet
Has 78% more health.
Voidfused Armor
Grants 27% more experience.
Grants 50% more gold when they drop gold.
Grants 69% more items when they drop items.
Voidfused Earth
Grants 50% more experience.
Deals 14% less void damage.
Wengari Shaman
Totem cast ranged reduced by 20%.
Shield buff range reduced by 40%.
Enemy Damage over Time Balance
Wengari Spires
Ground area deals 21% less damage over time.
Scalebane Sorcerer
Their poison sphere spell now only applies 2 stacks of poison (from 3).
Lightless Arbor Heart Boss
The Energy Wave no longer has 100% increased poison effect.
The Volatile Bulbs no longer have 100% increased poison effect.
Poison Shade of Orobyss
Its poison line attack deals 15% less poison damage over time.
Sturiax
His phoenix spell deals 12% less damage over time.
Osprix Zealot
Deals 12% less fire damage over time.
Headhunter Lavian and Venator Ealos
Reduced the duration of Poison and Armor shred from their traps by 30%.
Skills
Shield Bash SFX changed when the cooldown is removed to be less repetitive and annoying to hear in rapid succession.
Hammer Throw's initial speed of Hammers increased which decreases over time.
Hammer Throw now throws from the hand more reliably.
Updated VFX for Base, Cold, and Physical versions of Avalanche
Systems
When you abandon the SCF challenge, the most progressed Forgotten Knights faction between SCF & SAF will be carried over.
UI
Lens tooltips are now visible when equipped in the Observatory panel.
Bug Fixes
Harbingers of Ruin
Fixed an issue where killing the Harbingers in an Aberroth boss run would erroneously complete Kill Any Boss prophecy targets, which would drop rewards that may be missed when being sent to Aberroth.
Experience granted by the original timeline boss is granted by the harbinger instead if one spawns. This prevents an abuse case where you could repeatedly kill the timeline boss for xp and then portal out before killing the harbinger to farm favour (from xp).
Fixed a bug where void puddles would not dispel fire puddles they spawned on top of
Nemesis
Fixed a bug where some of the Stormsteel Nemesis' abilities would persist after they die.
Fixed a bug where some of the Froststeel Nemesis' abilities would be angled if cast on a slope.
Fixed a bug where taking Replacing an Egg of the Forgotten with an MG tagged unique, could result in its tag changing to CoF if it gained legendary potential. This only occurred if the CoF bonus increased the legendary potential it gained.
Animations & VFX
Fixed VFX and Animations for various enemies
Fixed Aberroth's Absorbing Chaos ability (Big Donut before Timeshattering Slam) to make it fade out in the final phase, rather than instantly disappear.
Fixed a bug with the Altar of Oblivion where the bottom section would disappear rather than disintegrate
Controller
Fixed an issue with gamepad where toggling dropped items details did not work properly.
Enemies
Elder Gaspar
Improved hit-box of tri-elemental beam to more tightly match visuals.
Possesed Construct in Soulfire Bastion
Fixed a bug where sometimes their visuals would not appear.
Added a failsafe to ensure that their entrance animation will not override any ability animations.
Ruby Captain Arjani
Fixed a bug where entrance animation wouldn’t play and played too quickly
Spirit of Grael, Son of Artor
Fixed a bug where Spirit of Grael, Son of Artor could not be pierced by projectiles.
Ulatri Scavenger
Fixed a bug where their Flame Breath attack didn't disappear when they died or were stunned.
Level Design
Fixed Imperial Thetima very rarely spawning random encounters (e.g. Shrines, Nemesis) and only ever being able to spawn them in one spot.
SFX
Vocal sounds were missing and have now been implemented for: Burning Pyromancer, Fire Lich Bone Golem Minion, Memory Vessel Skeleton, Imperial Soul Mage, Chaos Vessel Skeleton, Imperial Guard, Imperial Shadow Dungeon, Imperial Shadow
Replaced SFX on the skill that procs when a Volatile Maw dies.
Fixed an issue where SFX weren’t playing on subsequent earthquake impacts when specced into Seismic Tide.
Revised volume of Flame Paladin’s vocalizations.
Skills & Passives
Fixed a bug where Toxic Craving still applied the effects of one stack after all stacks were lost.
Fixed a bug where Dancing Strikes's Rhythm could fail to trigger when using Windmill Ballet or Hidden Blade.
Fixed a bug where abilities would sometimes fail to cast due to mana cost in online play, even if you had an effect from your skill tree that makes it free when out of mana.
Fixed an issue with Ring Of Shields where the Shields were not visible.
Fixed a bug where Runemaster's Never Late's threshold bonus was not doubling the additional critical strike chance of its buff, and was instead causing the Never Late buff to intermittently apply to spells without using a traversal skill.
Systems
Fixed an error leading to reports of new offline characters not saving progress.
Fixed an issue where required level to forge an item was erroneously including sealed, experimental, and personal affixes.
Fixed a bug where a Timeline could lose stability if the player returned to the Monolith Hub after completing the first or second Quest Echo in the Timeline.
UI
Improved cosmetics store item details, including adding a way to view which item types are supported for weapon/shield MTX.
Fixed a bug where the main menu close button was not easily clickable.
Fixed a bug where the player character would move to follow the mouse when dragging a scrollbar if the mouse moved outside of the UI panel during the scroll.
Fixed a bug that could lead to garbled item labels and error spam.
Fixed Seed of Ekkidrasi's "Endurance applies to Mana" effect using uncapped endurance. This fixes the player becoming immortal with 100% endurance and 100% of damage dealt to mana.
Fixed a bug where Circle of Fortune's rank 10 bonus was not applying to boss uniques from arena, dungeons, Exiled Mages, and the Shade of Orobyss. As a result of this change Exiled Mage unique drops are now randomized per player, rather than being the same for each player.
In online play, killing a Shade of Orobyss while dead now counts as a successful kill, granting stability and resetting your echo web. You are still able to respawn and collect your loot.
Fixed an issue causing disconnection when entering towns.
Added controller integration for Dungeon Door Panels and Boss Fight Confirmation Windows
"B" or "Start" on Controller will now close the Nemesis panel
Visuals & UI
Updated graphics for "Void Cultist" enemies
Added Backer Reward painting to Arena Lobby
Added death VFX to Weathered Statue enemies
The mana cost displayed on ability tooltips now rounds to the nearest 0.1, rather than always rounding *up* to a whole number.
- It still prioritizes rounding up when it's in the range (0, 0.05] and would otherwise round to 0 despite having a positive mana cost. It's important to show a positive mana cost in this case to accurately indicate to the player that the skill can't be used when below 0 mana.
- Example: Previously, if a mana cost of a skill was 39.7, it would round the tooltip to 40. But if there was a mechanic that only happens with 40 mana cost, it wouldn't occur with that 39.7 mana cost. The skill will now display the mana cost of 39.7 mana to prevent this confusion.
Displayed Mana Regeneration in Character sheet now rounds to the nearest 0.1 instead of rounding to the nearest whole number
Added Indicator to Remove Only Stash Tabs
Nemesis
Nemesis Spawn Changes
In the campaign nemesis does not spawn if the items were generated at least 15 levels above the zone level, or there is an egg present. Additionally, if the player interacts with nemesis in a campaign zone of a certain level, and then interacts with a nemesis in campaign zones at or below that level three more times, the nemeses will not appear for them in campaign zones of that level or below.
Related Area Level Changes
To prevent encountering the above Nemesis spawn protection in normal play, we have adjusted several area levels:
The Council Chambers is level 11 (from 10)
Erza's Library is level 12 (from 11)
The Shrouded Ridge is level 17 (from 14)
The Ruined College is level 24 (from 23)
The Great College is level 24 (from 25)
The Felled Wood is level 26 (from 25)
Soulfire Bastion, Soulfire Keep, and The Soul Furnace show on the map as level 37 (from 24, 24, and 90 respectively). This does not affect the level of the actual dungeon tiers.
Other Nemesis Changes
Increased base nemesis spawn rate (before additional spawn rate from corruption) by 15%
The nemesis icon is shown on the minimap at the same distance as the chat message triggers (from 67% of that distance)
Bug Fixes
Damage Conditionals
Fixed a bug where some cases of damage conditionals applied their effects even when the conditional wasn't met. For example, Doom Herald's more damage to damned enemies while channeling was applying to enemies that were not damned.
Skills
Minions
Fix Minions animation getting stuck after a Scene transition
Earthquake
Fixed a bug where aftershocks would appear at your cursor location when casting Earthquake, rather than on nearby enemies
Explosive Trap
Fixed a bug where Trapas was not applying its listed +3 mana cost
Falconry
Fixed a bug where Side by Side could not be triggered by Explosive Trap
Fixed a bug where Exposed Weakness could not be triggered by Explosive Trap
Flurry
Fixed a bug where double tapping channeled Flurry could put you in a state where you are permanently Flurrying
Gathering Storm
Fixed a bug where Excited Bolts consumed a percentage of maximum mana, instead of a percentage of current mana
Glyph of Dominion
Fixed a bug where Runic Invocation's Power Word: Devastation was causing the glyph's hit to apply 5 frostbite stacks per Heo rune, instead of its damage over time applying 5 frostbite stacks per second per Heo rune
Reaper Form
Players can now correctly set new skills when in Reaper form and when shifting out of reaper form
Serpent Strike
Fixed a bug where Shattered Immunity's damage modifiers were applying as 4 separate multipliers, instead of as 2 separate multipliers
Storm Totem
Fixed a bug where Gathering Storm's Tempest Weapon did not affect Storm Bolts cast by Storm Totem with Unmatched Storms
Controller
Fixed a bug where "Lost Connection" popup would not focus when using a controller
Fixed controller issue where you can't switch eras when focused on quest details
Fixed a bug with controller navigation in the MTX Shop Panel
Fixed an issue with navigating Item Faction ranks with a controller
Fixed an issue where the gamepad radial menu would not show new skill and passive indicators upon leveling up
Improved controller navigation on Choose Blessing panel
Fixed an issue where closing a menu would also activate the Character's ability that uses the same button
Fixed an issue where moving the left thumbstick while comparing items would move the character
Fixed an issue where Item selection on DualShock controller shows Xbox prompt
Fixed an issue where an unnecessary prompt would appear during the Boss fight in the Summit
Fixed a bug where channeling skills did not count towards keeping ground item tooltips hidden.
Nemesis
Fixed a bug which could cause a second non-functional Nemesis to appear in a scene
Fixed being able to add duplicate new Legendary affixes with the second Nemesis empowerment
Fixed not being able to gain suffixes with the second Nemesis empowerment
Reduced LP rolls when adding more affixes to Legendaries with Nemesis to counter effect of fixing the no suffix bug
Fixed a bug where the Blood Nemesis had a bloody VFX after death
Visuals
Fixed a bug where Mage and Acolyte were holding Staves backwards
Improved blending of Black Hole material in Alter of Oblivion
Fixed incorrect postprocessing in the Monolith of Fate (hub), causing it to be too dark
Disabled point light shadows in the Observatory, which was causing very heavy GPU usage on Ultra settings
Fixed a missing Texture issue in The Outcast Camp
Fixed an issue where player and NPC animations after a stun could desynchronize
Fixed game guide link button not posting a valid link to chat
Ladder search now returns results containing the search term rather then only those starting with the search term
Fixed Factions Panel Title not being Localized for Circle of Fortune or Forgotten Knights
Loot filter tutorial is now only automatically shown when there are no loot filters instead of anytime no filter is selected.
The info button in the Choose Blessing panel now only shows the tooltip when hovered over and is not clickable.
Fixed player faction icons not being displayed correctly for players already on the server
Fixed several bugs with stat displays on Character Sheet
Fixed a bug where ground loot wasn't clickable while a boss health bar was displayed
Enemies
Fixed Misshapen Remains not dropping any loot
Fixed a bug where the Scalebane Leader did not drop loot
Fixed an issue with enemies that use the NPC version of Acid Flask were causing errors
Level Design
Fixed a bug where various Monolith bridges were not interactable after completing a Timeline for the first time
Fixed an issue where players could get stuck, and loot inaccessible in certain areas in Ritual Lake Monolith Echo Map
Fixed a bug where an inaccessible stash appeared overlapped with the Forge in The Armory
Fixed a bug where a respawn point in The Ospryx Warcamp was too high up
In the Isle of Storms quest you now only need to find and return one moon fragment to the Moonlit Shrine instead of both.
What's next?
The team has already begun working on a large number of bug fixes and updates for a future patch. If you did not see your issue addressed this time around, rest assured it has not been forgotten. We thank you all for your patience and value your feedback.