Fixed Seed of Ekkidrasi's "Endurance applies to Mana" effect using uncapped endurance. This fixes the player becoming immortal with 100% endurance and 100% of damage dealt to mana.
Fixed a bug where Circle of Fortune's rank 10 bonus was not applying to boss uniques from arena, dungeons, Exiled Mages, and the Shade of Orobyss. As a result of this change Exiled Mage unique drops are now randomized per player, rather than being the same for each player.
In online play, killing a Shade of Orobyss while dead now counts as a successful kill, granting stability and resetting your echo web. You are still able to respawn and collect your loot.
Fixed an issue causing disconnection when entering towns.
Added controller integration for Dungeon Door Panels and Boss Fight Confirmation Windows
"B" or "Start" on Controller will now close the Nemesis panel
Visuals & UI
Updated graphics for "Void Cultist" enemies
Added Backer Reward painting to Arena Lobby
Added death VFX to Weathered Statue enemies
The mana cost displayed on ability tooltips now rounds to the nearest 0.1, rather than always rounding *up* to a whole number.
- It still prioritizes rounding up when it's in the range (0, 0.05] and would otherwise round to 0 despite having a positive mana cost. It's important to show a positive mana cost in this case to accurately indicate to the player that the skill can't be used when below 0 mana.
- Example: Previously, if a mana cost of a skill was 39.7, it would round the tooltip to 40. But if there was a mechanic that only happens with 40 mana cost, it wouldn't occur with that 39.7 mana cost. The skill will now display the mana cost of 39.7 mana to prevent this confusion.
Displayed Mana Regeneration in Character sheet now rounds to the nearest 0.1 instead of rounding to the nearest whole number
Added Indicator to Remove Only Stash Tabs
Nemesis
Nemesis Spawn Changes
In the campaign nemesis does not spawn if the items were generated at least 15 levels above the zone level, or there is an egg present. Additionally, if the player interacts with nemesis in a campaign zone of a certain level, and then interacts with a nemesis in campaign zones at or below that level three more times, the nemeses will not appear for them in campaign zones of that level or below.
Related Area Level Changes
To prevent encountering the above Nemesis spawn protection in normal play, we have adjusted several area levels:
The Council Chambers is level 11 (from 10)
Erza's Library is level 12 (from 11)
The Shrouded Ridge is level 17 (from 14)
The Ruined College is level 24 (from 23)
The Great College is level 24 (from 25)
The Felled Wood is level 26 (from 25)
Soulfire Bastion, Soulfire Keep, and The Soul Furnace show on the map as level 37 (from 24, 24, and 90 respectively). This does not affect the level of the actual dungeon tiers.
Other Nemesis Changes
Increased base nemesis spawn rate (before additional spawn rate from corruption) by 15%
The nemesis icon is shown on the minimap at the same distance as the chat message triggers (from 67% of that distance)
Bug Fixes
Damage Conditionals
Fixed a bug where some cases of damage conditionals applied their effects even when the conditional wasn't met. For example, Doom Herald's more damage to damned enemies while channeling was applying to enemies that were not damned.
Skills
Minions
Fix Minions animation getting stuck after a Scene transition
Earthquake
Fixed a bug where aftershocks would appear at your cursor location when casting Earthquake, rather than on nearby enemies
Explosive Trap
Fixed a bug where Trapas was not applying its listed +3 mana cost
Falconry
Fixed a bug where Side by Side could not be triggered by Explosive Trap
Fixed a bug where Exposed Weakness could not be triggered by Explosive Trap
Flurry
Fixed a bug where double tapping channeled Flurry could put you in a state where you are permanently Flurrying
Gathering Storm
Fixed a bug where Excited Bolts consumed a percentage of maximum mana, instead of a percentage of current mana
Glyph of Dominion
Fixed a bug where Runic Invocation's Power Word: Devastation was causing the glyph's hit to apply 5 frostbite stacks per Heo rune, instead of its damage over time applying 5 frostbite stacks per second per Heo rune
Reaper Form
Players can now correctly set new skills when in Reaper form and when shifting out of reaper form
Serpent Strike
Fixed a bug where Shattered Immunity's damage modifiers were applying as 4 separate multipliers, instead of as 2 separate multipliers
Storm Totem
Fixed a bug where Gathering Storm's Tempest Weapon did not affect Storm Bolts cast by Storm Totem with Unmatched Storms
Controller
Fixed a bug where "Lost Connection" popup would not focus when using a controller
Fixed controller issue where you can't switch eras when focused on quest details
Fixed a bug with controller navigation in the MTX Shop Panel
Fixed an issue with navigating Item Faction ranks with a controller
Fixed an issue where the gamepad radial menu would not show new skill and passive indicators upon leveling up
Improved controller navigation on Choose Blessing panel
Fixed an issue where closing a menu would also activate the Character's ability that uses the same button
Fixed an issue where moving the left thumbstick while comparing items would move the character
Fixed an issue where Item selection on DualShock controller shows Xbox prompt
Fixed an issue where an unnecessary prompt would appear during the Boss fight in the Summit
Fixed a bug where channeling skills did not count towards keeping ground item tooltips hidden.
Nemesis
Fixed a bug which could cause a second non-functional Nemesis to appear in a scene
Fixed being able to add duplicate new Legendary affixes with the second Nemesis empowerment
Fixed not being able to gain suffixes with the second Nemesis empowerment
Reduced LP rolls when adding more affixes to Legendaries with Nemesis to counter effect of fixing the no suffix bug
Fixed a bug where the Blood Nemesis had a bloody VFX after death
Visuals
Fixed a bug where Mage and Acolyte were holding Staves backwards
Improved blending of Black Hole material in Alter of Oblivion
Fixed incorrect postprocessing in the Monolith of Fate (hub), causing it to be too dark
Disabled point light shadows in the Observatory, which was causing very heavy GPU usage on Ultra settings
Fixed a missing Texture issue in The Outcast Camp
Fixed an issue where player and NPC animations after a stun could desynchronize
Fixed game guide link button not posting a valid link to chat
Ladder search now returns results containing the search term rather then only those starting with the search term
Fixed Factions Panel Title not being Localized for Circle of Fortune or Forgotten Knights
Loot filter tutorial is now only automatically shown when there are no loot filters instead of anytime no filter is selected.
The info button in the Choose Blessing panel now only shows the tooltip when hovered over and is not clickable.
Fixed player faction icons not being displayed correctly for players already on the server
Fixed several bugs with stat displays on Character Sheet
Fixed a bug where ground loot wasn't clickable while a boss health bar was displayed
Enemies
Fixed Misshapen Remains not dropping any loot
Fixed a bug where the Scalebane Leader did not drop loot
Fixed an issue with enemies that use the NPC version of Acid Flask were causing errors
Level Design
Fixed a bug where various Monolith bridges were not interactable after completing a Timeline for the first time
Fixed an issue where players could get stuck, and loot inaccessible in certain areas in Ritual Lake Monolith Echo Map
Fixed a bug where an inaccessible stash appeared overlapped with the Forge in The Armory
Fixed a bug where a respawn point in The Ospryx Warcamp was too high up
In the Isle of Storms quest you now only need to find and return one moon fragment to the Moonlit Shrine instead of both.
What's next?
The team has already begun working on a large number of bug fixes and updates for a future patch. If you did not see your issue addressed this time around, rest assured it has not been forgotten. We thank you all for your patience and value your feedback.
The time has come. The researchers have returned with the clues about Eterra’s history. It’s up to you to decipher these clues and secure the knowledge they protect. Please remember the rules and follow them closely in order for your submission to be considered.
RULES
For this event, the following criteria must be followed for a submission to be considered as an Event participant:
All submissions must be made using an Online character. (Cycle or Legacy is your choice)
All submissions must have your Account Name clearly in the subject line
Tickets that do not use this form will not be counted.
Multiples of the same submission will be disqualified
All 8 answer screenshots must be submitted via a compressed file in the same ticket.
Screenshots must remain uncropped and display the entire UI
Cropped screenshots will be disqualified
Please be sure to put all eight screenshots in a folder and then right-click the folder and choose "Compressed (zipped) folder". This will compress into a zip file for us to be able to access.
Do Not submit follow up tickets to determine answers or placement.
All Event winners and placements will be announced after the review process has ended.
Incorrect or disqualified submission will not be notified.
Submissions will be closed on July 19th, at 12:00 Midnight CST. Winners will be announced on July 31st right here in the Forums
RIDDLE 1
RIDDLE 2
RIDDLE 3
RIDDLE 4
RIDDLE 5
RIDDLE 6
RIDDLE 7
RIDDLE 8
The first 50 participants to correctly answer all 8 riddles will be rewarded for their efforts. We look forward to your submissions!
We would like to congratulate all the Travelers who have been making the push to Aberroth, and those who have managed to slay him. A special congratulations to Olio for making the world first Normal Aberroth kill.
With Aberroth having been slain in the Online Cycle environment, we will now be releasing Aberroth to all Online Environments. We have run into an unexpected issue in Offline mode that prevents Aberroth from being accessed.
Since today’s patch also fixes a number of bugs including trade cancelled messages being sent out Town wide, Shade of Orobyss fixes, and a fix for global damage modifiers - we have chosen to release it without Aberroth for Offline Mode.
For our offline Travelers - getting you access to Aberroth is currently of the highest priority. We will keep you updated as we can.
Changes
Aberroth, Herald of Oblivion has been enabled in Online Legacy Environment
Bug Fixes
Fixed a bug where Event Horizon required level 100 to equip. Is now correctly level 80.
Fixed a bug where Trade Cancelled messages could be sent to everyone on the server in some circumstances
Fixed a bug where Shade of Orobyss Echoes do not display correct tooltip, and were instead showing the previously selected Echo
Fixed a bug where Aberroth's Fire Black Hole would lag behind the player instead of attaching to them
Fixed a bug where Forge Guard's Weapon Master was not granting +75% Bleed Chance as a Threshold Bonus while wielding an axe
Fixed a bug where global conditional damage was ignoring most tags (eg. "*100% more [Spell / Bow / Throwing / Minion / DoT] damage against High Health Enemies*" was instead giving "*100% more damage against High Health Enemies*"
Fixed a bug which could cause a delay to visually displaying enemies for a couple of seconds after loading into an Echo
Fixed a bug where players needed to reset keybinds to Evade on a controller
Fixed a bug where Orion and Emberwing were not displaying a health bar in Offline
Fixed a bug where Shade of Orobyss' Fire Cone fails to appear after the second time he casts it
Fixed bug causing some Bosses, such as Orion and Emberwing or Temple Guardian, to appear invisible and not move, meaning players were relying on attack visuals to defeat them.