Last Epoch is releasing Wednesday, February 21st, 2024, at 11:00am CT!
Welcome everyone to the patch notes for Last Epoch's Release!
It’s been an amazing road to this point, and it’s unreal to be writing patch notes without using the term “Beta Patch”. With this patch Last Epoch will officially be leaving Early Access. We couldn’t have made it to this point without all of you, our amazing community driving the world of Eterra alongside us. We can not say it enough, Thank you.
We also want to mention again here that to prepare the servers for our release on February 21st, we will be shutting down our servers 24 hours before the patch, starting: Tuesday, February 20st, 2024, at 11:00am CT
While the servers are down, authentication will not be possible. If you are already playing in offline mode before we take down the servers, you should be able to continue your play session, however offline will not be able to authenticate to log in once the servers are down. This is also a good point to note that one of the features being added with 1.0 is a true offline mode, which will prevent this kind of interference with offline mode in the future.
Last Epoch 1.0 will introduce:
Acolyte Mastery: Warlock
Rogue Mastery: Falconer
Item Factions: Circle of Fortune and Merchant's Guild
Hello Travelers, and thank you for joining us for another pre-patch blog post! In today’s post we’re going to be taking a look at some of the new items and affixes you’ll find in Eterra with our release later this week!
We’re expanding the range of base items for Boots, Gloves, and Belts, and with the new Armor Sets coming in as we talked about on Thursday, those will get new item base effects as well. Further, we’ll take a look at a couple of new generic affixes, new mastery affixes, and a few of the new unique items you’ll be able to find February 21st!
New Item Bases
New Boots Bases
Boots are receiving two new Base Item types, as well as implicit changes for two other bases. The two new boot bases are both endgame boots: Citadel Boots offering Reduced Bonus Damage Taken from Critical Strikes, and Vanguard Boots offering Effect of Haste on You.
New Gloves Bases
Gloves have had three new base items added, and received changes to three existing implicits. Taking a look at two of the new implicits, the Ascetic Gloves offer cooldown Recovery Speed, while the Arcane Bracers will offer flat Mana, and Increased Mana Regen.
New Belt Bases
Belts, previously lacking diversity of selection are receiving four new Base Items, as well as changes to four existing Implicits. Today we’re taking a look at three of the new Belts: The Divine Girdle, offering Increased Movement Speed, the Praetorian Belt offering high Armor, and the Chain Belt offering Ward Decay Threshold.
New Helm Bases
New Armor sets means new Implicits! Taking a look at a few helms, first is the Mage’s new Tyrant Crown, offering Elemental Damage Leeched as Health — an often in-demand stat.
Next up, the Rogue’s Blood Visage Helm offers Increased Damage Over Time, and Bleed Duration provides a great option for the Rogue’s many DoT builds.
Lastly, the Acolyte’s Necropolis Helm offers Ward Decay Threshold and Ward Gain on Kill for stronger ward retention and some ward-generation while clearing.
New Body Armor Bases
Along with the new Helm Base Items, the new Class specific Armor Sets also means new Body Armor Base Items! Today we’re looking at three of the upcoming base Body Armors as well.
First, the Apocalypse Plate offering Armor, Stun Avoidance, and Increased Echo Damage when a skill is Echoed offers a great option for the Void Knights out there.
Up second is the Primalist’s Beastmail providing Armor, Increased Movement Speed, and Health Regen offers a great body armor for Minion players who use mobility and regen to stay alive.
Finally, the Acolyte’s Coven Robes offer Armor, Increased Cast Speed, and Mana Regen, making for a well-rounded caster’s body armor.
New Affixes
February 21st will bring with it twelve new general weapon affixes. With several classes receiving new and updated skills, we’re also adding an additional 33 Idol, Body Armor, Helmet, and Relic affixes to find in Last Epoch.
Weapon Affixes
One area of feedback we’ve received is the lack of effective stats on Weapons for some builds, and in particular Minion builds. To help address this, we’re adding a few new affixes.
Covering ten of the twelve new weapon affixes, we’re looking at two groups of suffixes you’ll be able to find on several weapon types.
Increased minion damage is a stat which is in fairly high supply in Last Epoch, where minion flat damage is quite rare. So to make the weapon affix feel more impactful, we’ve changed the minion damage suffixes to offer flat damage to minions instead of increased damage. These will come in three flavors: Minion Melee Damage and Minion Spell Damage, Minion Spell Damage and Minion Bow Damage, and Minion Melee Damage and Minion Bow Damage.
As a more general-purpose Affix, we’ve also added a new suffix which grants damage penetration to both yourself and your minions. This suffix is available for each of the seven damage types, though are rare, and can only be found on endgame items.
Class Specific Affixes
With the new masteries and skills coming on the 21st, we’ll also be adding a number of relevant class-specific affixes. We’ve offered a selection of a number of these affixes you can look forward to below.
Warlock Affixes
Idol: “Sickening” prefix - % Increased Damage Over Time while you have an Ailment Overload
Body Armor: % Increased Spirit Frequency with Chthonic Fissure
Helm: % Chance for 3 additional projectiles when you directly cast Chaos Bolts
Relic: +X to level of Profane Veil, % Increased Damage Over Time
Falconer Affixes
Idol: “Scattering” Suffix - % Increased Area with Caltrops, % Chance to shred Armor on hit with Caltrops
Idol: “Winged” Prefix - % Chance to deal Double Damage with Falcon Strikes
Helm: % Increased Damage with Dive Bomb, % Increased Area with Dive Bomb
Body Armor: +X to level of Explosive Trap, %Increased Throwing Damage
Primalist - Gathering Storm Affixes
Idol: Reckoning Prefix - % Increased Frequency of expending Storm Strikes
Body Armor: +X to level of Gathering Storm, % Increased Area for Area Skills
Helm: % chance to gain a Storm Stack when you use Gathering Storm and hit an enemy.
New Uniques
Lastly today, we’re taking a look at some of the new Unique Items to look forward to in just a few days with the release of Last Epoch.
Sigeon’s Reprisal
This shield offers a new way to create a retaliation build by granting Shield Throw Throwing Damage based on your Damage Reflected, as well as a chance to retaliate with Shield Throw when you block.
Communion of the Erased
A new Weaver’s Will item coming to Eterra, Communion of the Erased doubles all stats on the belt for one second after using a potion, as well as grants additional potion slots for each Weaver’s Will item you have equipped.
Falcon Fists
Unarmed builds are always a common topic of discussion. While we don’t have any core mechanics for unarmed combat, the last Unarmed Unique we introduced has been quite popular. We felt the Falconer had a great opportunity to add another. Synergizing with Cinder Strike and your Falcon, this new unique allows you to punch your way to victory.
Spine of Malatros
This two-handed sword designed for Warlocks not only changes mechanics, but also visuals. Spine of Malatros will replace your Chthonic Fissure’s Spirits with Flame Whips, and grants Flame Whips additional benefits.
Vial of Volatile Ice
The last Item we’re having a look at today which also changes visuals, the Vial of Volatile Ice is a new unique Catalyst (Yes, Catalyst), for Rogues. This item will convert Acid Flask to Cold Damage, and grant it frostbite chance for a completely new way to build Acid Flask.
Closing
This brings us to a close for today’s pre-patch blog post on new Items and Affixes coming on February 21st. Continuing to build upon existing gearing options, we feel these additions help further itemization within Last Epoch bringing us up to our release standards. We hope the increased diversity of item options will help many builds flourish, as well as create completely new build options.
Make sure to join us again tomorrow as we’ll be wrapping up the series of pre-patch blog posts with the full Patch Notes for Last Epoch’s 1.0 Release!
For today’s pre-patch blog post, we’re taking a look at information regarding the three headlining features coming on February 21st: Trade Factions, the Warlock, and Falconer!
There have been a lot of new Travelers recently joining us in the final stretch to release, so for today’s post, we’re going to be covering all of the information regarding these three big features.
Item Factions
On January 11th, we released our deep dive into the Item Faction system. Item Factions is our answer to the eternal trade debate. Offering an option to players who want trade as part of their itemization experience, and those who don’t, without splitting the player base, and without being left behind the other.
To read the full deep dive, you can do so here: Trade & Item Factions. Our Game Director, Judd, also made a video overview of the Item Faction system, which you can watch it below.
With Item Factions, you can either join the Merchant’s Guild, which grants access to the Bazaar to trade items with other players, or join the Circle of Fortune, which grants significant item drop bonuses.
We do want to mention one fairly large change to Merchant’s Guild we’ve made since the deep dive. From both the CT Program, and public discussions, there were concerns about item supply within the Bazaar. This concern stemmed from the ability to sell certain items being locked behind Reputation levels. This meant players would not be able to sell many items for some length of time, reducing selling participation.
To ensure a strong item supply within the Bazaar, there is no longer a Reputation level requirement to sell any class of item. Also to promote healthy item supply within the Bazaar, Favor costs for selling items are much lower than buying favor costs, so Merchant’s Guild members can be a bit more free with selling items.
Warlock
The Warlock makes its long awaited arrival on February 21st. With both existing Curse abilities and five new curses, the Warlock is a master of forbidden arts, twisting enemy minds and bodies.
With the Warlock, we wanted the class to focus around manipulation of souls and curses. This theming can be found across the mastery’s abilities: from the Mastery Skill - Chthonic Fissure cracking open the ground to spew out souls, to Profane Veil, converting yourself into soul-like ephemeral fog.
The Warlock is not concerned with distance or close range; they have many options at their disposal to choose the amount of risk they desire in their combat style. The Warlock focuses on debilitating their foes to enhance their own damage and combining curses, debilitations, and damage synergies to eradicate their enemies.
Abilities such as Chaos Bolts and Cthonic Fissure enable the Warlock to fight from range. Profane Form may be used as an escape skill or an aggressive skill by granting it synergies for passing through enemies, either applying or reacting to applied debuffs. Soul Feast functions well at mid-range.
Abilities such as Ghostflame and Profane Form enable the Warlock to enter close combat range, to apply debuffs and high-risk, high-reward levels of damage.
The Warlock is focused foremost on debilitating curses and debuffs, and while direct damage does exist in the class, it’s slightly more niche compared to their foil, the Sorcerer.
For the Warlock reveal, we partnered with the amazing people over at http://icy-veins.com/ , who released a number of articles detailing the various Warlock abilities and passives. We’ve compiled all of these information releases below:
In the case of the Falconer, we wanted the mastery to offer an atypical minion playstyle. One where the Falcon is much more than a minion or companion but an extension of your own play.
The Falconer is designed to synergize with several playstyles: melee, bow, or throwing, creating a tie between the existing Bladedancer and Marksman masteries. As Throwing is a common focus for Rogues, we also offered extra synergy towards Throwing skills in passives and synergies, and even introduced the first Trap Skill to Last Epoch: Explosive Trap.
With Falconry & Falcon Strikes, the Mastery ability you gain upon becoming a Falconer, we created the very core of the mastery, the atypical minion: The Falcon. The Falcon is un-targetable, meaning it cannot take damage, scales strongly with many of your stats, and offers options to join in with your build style, be it ranged or melee. This means that, unlike many minion-type setups, the Falconer can build strongly for their own stats, with the Falcon growing in strength alongside you.
The Falconry & Falcon Strikes skill offers within its tree methods to build the Falcon, many of which will apply across all actions the Falcon takes. With Explosive Trap and Net, the Falconer can ensure an unfair fight by leading enemies to their end. Or perhaps, use Arial Assault to fly into the fray with the Falcon to cut down enemies alongside your avian ally. Alternatively, you can order the Falcon forth to Dive Bomb the enemy, plummeting into a group of enemies like a feathery meteorite.
The Falconer focuses on its unwavering bond with the Falcon. By sharing stats with the Falcons, the Falcon and Falconer granting buffs to each other, and coordinating their attacks together - the Falcon is far more than a minion.
For the Falconer Reveal, we worked closely with all the fantastic members over at http://maxroll.gg/, who created created a technical deep dive into the mastery with all the passives and skill trees, as well as skill overviews.
Thank you again to both http://maxroll.gg/ and http://icy-veins.com/ for working with us on these new Mastery Reveals! We’ve already started seeing a ton of great theorycrafting in the community for these masteries, and can’t wait for everyone to get their hands on them.
Join us for tomorrow’s pre-patch blog post when we’ll be going over New Items and Affixes you’ll be able to find on February 21st, including both new Implicits and Uniques!
Hello Travelers, and welcome to day three of the pre-patch blog posts!
Healing Hands is a skill which has existed in the Paladin tree for quite some time, without being able to be specialized. There’s various reasons we waited to create a tree for this skill, one of the bigger reasons being that we wanted this type of skill to be able to support nodes which help cooperation with other players.
With our release of Last Epoch on February 21st, Healing Hands will finally be getting its long awaited skill tree. While Healing Hands at its core offers a large amount of support, focusing on healing, one should remember that the Paladin is not a back-line player. Healing to a Paladin means more than mending wounds, but also healing the world of its evils. As such, Healing Hands offers a great deal of customization for offensive ability as well, including multiple ways to make it a directly damaging ability.
Healing Hands
As a baseline, Healing hands is an ability which casts a medium sized area of effect which heals all allies, including yourself for an immediate burst, and applies a heal over time for three seconds.
Both heals from the ability scale with Increased Healing Effectiveness, as well as the nodes on the skill tree. This grants Healing Hands not only strong immediate recovery, but also provide a fairly strong heal over time to help keep yourself and allies nice and healthy. As a Paladin, Healing Hands can offer very strong competition to even Life Leech as a source of health sustain, in addition to its specialization options.
Cleric’s Hammer
Cleric’s Hammer grants Healing Hands a chance to trigger on any melee attack, up to a 100% chance with the full four points assigned. This imbues all melee attacks to provide healing to all allies and yourself in the area. When combined with other options on the tree, this can also effectively convert any melee attack into an offensive spell melee attack, synergizing well with many of the Paladin’s hybrid melee and spell abilities.
Hand of Aurelus
More favorable towards ranged damage? Hand of Aurelus allows Healing Hands to instead synergize with direct Smite casts, adding its own healing area to smites. Combined with Searing Light, adding Damage to Healing Hands’ area of effect, Healing Hands can further augment Smite builds with the additional hit damage.
Divine Bolt
Healing Hands also adds support for Divine Bolts. By picking up the Divine Catalyst node, you will cast a number of Divine Bolts with every direct use of Healing Hands. Further, with just one point in this node, all sources of Divine Bolt will scale with the nodes in the Healing Hands tree.
Rahyeh’s Chariot
Healing Hands can also be converted to a Traversal ability, charging to a target location casting Healing Hands upon arrival. This adds a 6 second cooldown to Healing Hands, however, unlike Lunge, Rahyeh’s Chariot does not require a target to move to.
Seraph Blade
Prefer to channel your healing powers through your blade? Taking this node will convert Healing Hands into a Melee Attack. converting Spell Damage from the tree into Melee Damage. A heavy hitting melee attack which also provides strong healing, Seraph Blade embodies the strongest aspects of the Paladin Mastery.
Unbroken Prayer + Skyfall
Who doesn’t like a good Sky Beam? By assigning Unbroken Prayer, converting Healing Hands into a channeled ability, you can further specialize it into Skyfall. By paying an additional mana cost each second, you will deal additional fire damage over time while channeling Healing Hands, scorching clear a path of righteousness.
Closing
Thank you for again joining us today in this coverage of the Paladin’s Healing Hands skill tree. Offering potential as both a support ability, a damaging ability, triggers, or direct casting, Healing Hands offers the Paladin a number of new ways to build. Healing Hands still remains available at 5 points invested into the Paladin Tree, meaning you can also pick up Healing Hands as either a Forge Guard or Void Knight should you theory-craft such a use.
Tomorrow we’ll be recapping the coverage of Item Factions, Falconer, and Warlock for all the Travelers just recently joining us, or who may have missed the previous information releases. Then on Sunday we’ll be covering some of the new Item bases, Item Affixes, and Unique Items coming with the release of Last Epoch on February 21st!
Hello Travelers, and welcome to day two of the pre-patch blog posts!
In today’s post we’re having a look at some of the new and updated enemies coming to the world of Eterra on February 21st. These enemy updates also marks the point where we have officially completed changing all models in Last Epoch to fully custom created models.
This is largely a visual post showing off the new models our amazing enemy design team has put together. Get your eyes ready, and mind steeled for new horrors arriving in Eterra with the release of Last Epoch.
New Enemies
Void Prophet
The Void Prophet will replace the current Void Clerics. We’ve also reworked this enemy’s abilities to make them a bit more fair. There should be far fewer Travelers suddenly evaporating in the presence of Void Prophets without clear telegraphing.
Mildly Corrupted Cultist
A perfect example of “everything is relative”, the Mildly Corrupted Cultist is replacing many of the generic cultist enemies. This enemy gives a fair representation of the common result of what happens to a humanoid when coming into contact with the Void.
Corrupted Cultist
Of course, the prior begs the question of “relative to what?” The Corrupted Cultist is the result of the continued effects of the void on humanoid victims, and comes in to replace many of the ranged Cultist Enemies throughout the Ruined Timelines.
Bone Scavenger
One of the new Imperial Era enemies coming to Last Epoch, the Bone Scavenger displays some of the military might of the Immortal Empire with this ambushing pack creature.
Bone Sculptor
The Bone Sculptor is another Imperial enemy which you will find in the Immortal Empire’s Ranks. The Bone Sculptor is a necromancer, capable of creating hordes of zombies if left unattended; Though they aren’t afraid to get their own hands dirty as well.
Flame Paladin
Rahyeh’s forces are also seeing some bolstering in the coming war with the updated Flame Paladin. On top of a brand new look, the Flame Paladin will also be bringing new abilities to the field, helping them stand out from the standard rank and file.
Companions
The release of Last Epoch will also see updates to some player minion models. Today we’re going to have a look at three of the updates with the Primal Scorpion, Primal Sabertooth, and Primal Raptor! We know these companions well, so for these ones, we’ll let the updated models speak for themselves.
Primal Raptor
Primal Scorpion
Primal Sabertooth
New Armor Models
Alongside new enemy models, we’re also adding 17 new armor sets across all classes in 1.0. Rather than “Set Items”, Armor sets are base items which have a cohesive visual model between the armor pieces. These are all part of the base game as armor you will find while playing, not MTX (purchased microtransactions). Today we are showcasing 10 of these new Armor Sets.
Sentinel Armor Sets
Rogue Armor Sets
Primalist Armor Sets
Acolyte Armor Sets
Mage Armor Sets
Closing
Thank you for joining us for day two of the pre-patch blog posts, taking a look at some of the new enemies and models coming February 21st. We hope you enjoy these visual improvements as much as we do, as the team continues to improve on our techniques and tools, continually pushing our visual standards ever further. Join us again tomorrow as we take a look at the long awaited Skill Tree for the Paladin’s Ability: Healing Hand!
Welcome to the first blog post of the pre-patch blog posts leading up to launch! For all the new Travelers joining us for 1.0, pre-patch blog posts occur during the week before Patch Day, in which we talk about some of the prominent features coming with the latest update. We will have a post every day, culminating in the Patch Notes on February 19th. Of course, the three most prominent features coming in 1.0 are Item Factions, the Falconer, and the Warlock; however, these are certainly not the only features arriving with our release of 1.0!
Back in November, we talked about some of the updates coming with 1.0 (November Developer Blog). When covering Tempest Strike, we mentioned that the change to Tempest Strike’s mechanics left a gap in the Primalist class for a low cost, spammable generator. Without further ado, and to kick off these blog posts, let’s start by covering the new Primalist Skill - Gathering Storm, as well as some of the new Tempest Strike features coming February 21st.
Gathering Storm
Gathering Storm will become available to all Primalists at level 2, replacing Ice Thorns. Those who have been following our posts for a while may remember we intended to remove Ice Thorns but wanted to have a new skill to implement in its place.
“Strike at your enemy with a mighty lightning powered storm. When you use Gathering Storm and hit at least one enemy, you gain a Storm Stack. Every second you expend a Storm Stack to cause a Storm Bolt to strike a nearby enemy. This interval is reduced by 2% for every stack you currently have.”
With higher stack counts firing off Storm Bolts at greater rates, Gathering Storm is an ability that is about pressing the attack for greater reward. By the time you reach 50 Storm Stacks, there is zero delay between consuming stacks to generate Storm Bolts, so a greater stack count is always beneficial.
Gathering Storm costs zero mana by default, and inherently gains 4% increased damage per point of strength to the Melee Attack, while each point of Attunement grants it +1 spell damage for Storm Bolt.
In its tree, you will find various ways to generate, spend, and manage stacks and gain different effects from Storm Stacks. It’s also worth noting that old references to the “Lightning” ability in the Shaman Passive tree, and some of the other abilities, have been changed to Storm Bolt. All instances of Storm Bolt use Gathering Storm’s Storm Bolt - even when your Primal Wolves cast it. Meaning these additional Storm Bolt triggers synergize very well with Gathering Storm to create a quite frenetic storm of lightning.
Let’s take a look at some of the ways you can customize Gathering Storm through its skill tree.
Frostbringer
Frostbringer converts Gathering Storm and Storm Bolt’s Base Damage from Lightning to Cold, and converts Shock chance to Frostbite chance. This offers a great route for those looking for more crowd control through freeze, and damage over time with Frostbite.
Ranged Spell Conversion
With Lagonian Diplomacy and a Staff, Gathering Storm can be converted completely to a spell. Striking out with Storm Bolts directly, this node allows you to put complete focus into the spell aspects of Gathering Storm, though with an added mana cost.
Dual Wielding Support
What would a skill about pressing the attack be without some dual-wielding support? The Two Eyed Storm node grants your Storm Stacks the ability to strike two enemies for the price of one; so long as you have a weapon in each hand.
Whirlwind Tactics
For those that like to synergize their builds with Minions, you’ll also find support for this within Gathering Storm. One such node, Whirlwind Tactics, expends a number of Storm Stacks whenever you use a Companion ability.
Tempest Strike
As we covered in November’s Dev Blog, Tempest Strike has been reworked in functionality while keeping the same theme. Tempest Strike is now a powerful high-cost combo ability which triggers a Tempest with each strike, rather than a chance for a spell effect that it had previously.
While we talked a bit about how the skill was mechanically changing, at the time we were still making changes to the ability, and weren’t quite ready to show the tree for it. So today, as we are covering the new Primalist Skill, we also want to show everyone some of the new skill tree options coming to Tempest Strike.
Druid’s Call
Supporting transformations, Druids Call allows you an option to turn Tempest Strike into a melee triggered ability while transformed. I’m sure there’s many lightning Werebears out there who just had their ears perk up at the idea of adding another skill to the repertoire.
Tempest Sacrificing
In Tempest Strike’s tree you will find a number of nodes that allow you to sacrifice one of the Tempests in order to gain attack speed. Though do be aware, removing a Tempest does not remove the corresponding Strike. You’ll also find opportunities to synergize with other abilities for further spell combos, such as with the Ceaseless Typhoon node, which grants a chance to cast Tornado each time you trigger Wind Tempest in the combo.
Totem Support
With the Looming Gale node, you will convert Tempest Strike into a Tempest Totem which casts the three Tempests in sequence without the melee attack. This also converts the ability into a minion ability by changing it to a totem, allowing Tempest Strike to fit into other totem and minion builds.
Tempest Focus
Just want to keep it simple and add more Tempests? We’ve got you covered. Granting any of the strikes a chance to cast one of the tempests means you can lash out with multiple tempests on each strike. Pick a specific Tempest to focus on, or just trigger more of all of them, the choice is yours.
Closing
Thank you for joining us for this look at some of the updates coming to the Primalist with the new Gathering Storm ability, and reworked Tempest Strike ability. We look forward to seeing all the new Primalist, and in particular Shaman builds you all come up with.
We also want to take this opportunity to provide advanced notice concerning launch preparation. To get our servers set up for release, we will be taking the servers down 24 hours prior to launch.
Join us again tomorrow as we look at some of the new enemy models and animation updates we’ve made for 1.0 as we get ever closer to the release of Last Epoch!
We’ve got some seriously exciting news to drop – Last Epoch is teaming up with Starforge Systems for an awesome collaboration, and it’s all thanks to you, our fantastic community! Your support has been nothing short of amazing, and it’s time to celebrate together. Over the next few weeks, get ready for some incredible giveaways and rewards – we’re talking Last Epoch-themed PCs, slick cases that look like they came straight from Eterra, and Platelights to add that extra cool vibe to your gaming setup. We wanted to show our appreciation, and what better way than hooking you up with some seriously cool gear?
This collaboration is all about you, the Last Epoch community, and we can’t wait to share these awesome goodies with you.
Over the next few weeks, these giveaways will be popping up on our social channels, partners’ spaces, and even in a few new places. To help you all get the best chance at scoring one of these amazing items, we will continue to update this thread over on our forums with the information you need!
To kick things off in a fantastic way, we are giving away one of 5 decked-out PCs. This thing will come loaded with hardware, a sick custom Last Epoch print, and 5 interchangeable platelights, so you can rock your favorite class while you slay your way across time and Eterra.
Giveaway List Giveaway #1 - Full PC, giveaway powered by VAST. Dates: February 12th, Winner announced March 15th. Link: https://vast.link/Last-Epoch
We're bursting with excitement to announce that over 1 million players have joined the Last Epoch community!
This wouldn't have been possible without the incredible support of each and every one of you. From the day we launched into Early Access, you've been there with us, playing, providing feedback, crafting amazing theories, and spreading the word about Last Epoch. Your passion and dedication have fueled our drive to create the best possible game, and we are truly grateful.
We know this news might not be fresh, but we were hard at work getting everything ready for 1.0 and wanted to make sure we took a moment to celebrate this achievement with you, our amazing community.
Thank you to everyone who has played, theory-crafted, reported bugs, shared their experiences, and simply enjoyed Last Epoch. You are the heart and soul of this game, and we can't wait to continue this journey together as we approach 1.0 and beyond!
Here is the timeline of what to expect with the launch Last Epoch 1.0 starting on February 21st and leading through the weekend!
Launch Time - Day 1
Last Epoch’s 1.0 Patch will become available to download via Steam at 11 a.m. Central Standard Time (USA). If you do not see the prompt to update your copy in Steam, please restart your Steam client and check again. It could take upwards of 20 minutes for the client to see the update.
Online Version Downtime
Last Epoch’s online services will be down for maintenance and deployment 24 hours before launch. During this time, the team will be hard at work getting everything prepped.
Twitch Drops Begin - Day 2
If you have not already linked your Twitch account, head over to the link below and get your account linked.
Twitch Drops will unlock for content creators beginning Feb 22nd at 12:01am CST and ending on Feb 26th at 12:01am CST. Each day will feature a unique cosmetic, so be sure to tune in to a drops-enabled creator each day. The following week, you will have a second chance at scoring any missing items. You will not be able to earn duplicates of these MTX items by participating a second time however.
Support Needs
We have an incredible support team. These are people that work for us directly, and will be standing by to help you.
If you are in-game and have support needs, please use the in-game support tool by pressing the (Esc) key, and submitting a support request that way.
If you have issues with your account, Please use http://support.lastepoch.com - The “Submit a Request” button in the upper right corner is a live and supported item.
Please know that we expect to get a massive influx of support requests, and we will be doing our best to knock those out as they come in.
If you jump on Discord or Reddit or comment on your issues in random places throughout our social spaces, we will not have the resources to utilize those spaces for direct support during our launch.
We will not tolerate any amount of abuse of our support staff. It pains me that I have to say this, but please know that our community guides, codes of conduct, and terms of service apply to our support staff as well. If you are found to have been verbally abusive to our support staff, we reserve the right to revoke your access to online play.
Enjoy the Game!
Last on the list of things to remember. Have fun! Last Epoch is a world for you to dive into and slay your way to victory!
We look forward to seeing you in game at 11am CST on Feb 21st, 2024!
As many of you may have noticed, with Last Friday’s Release Trailer Announcement, we also announced the release of two new Editions for Last Epoch! The new Deluxe and Ultimate editions are available both in-game and through Steam and offer a bunch of our latest cosmetics for a great value!
Today, we wanted to spend a short amount of time discussing these new editions and answering some of the most common questions we saw over the weekend regarding both them and supporter packs in general.
New Editions
Of course, we should start by explaining these Editions and how to get them.
We have an excellent little comparison graphic which shows what you’ll get with each of the editions:
(Please note, cosmetics are not available in offline mode.)
You can also get a pretty good look at what these cosmetics look like on our website by hovering over each of the inclusions in the pack comparison. These all use the MTX’s in-engine renders in an effort to display the cosmetics as accurately as possible.
These Editions can be purchased directly through Steam or the in-game MTX Shop.
In game you can open the MTX shop either through the flyout menu, or with the default shortcut of “Shift+K” and select “Pre-order Editions” at the top.
When purchasing through Steam, it’s important to note that there is a section for “Packages which include this game” and “Content for this game.” If you already own Last Epoch and want to purchase one of the Editions, we recommend the Upgrade options rather than the full packages, as the full package will not grant an additional game key.
One of the questions we saw come up, was “Why are some of the items listed as being available at 1.0 instead of right away?”. The reason for this is that the cosmetics have been developed using new character rigs and lighting systems coming in with 1.0, so we can’t add them until all the underlying changes are added as well.
Currently we don’t have an option to upgrade from a Deluxe Edition to an Ultimate Edition at only the difference of cost, however we’re looking into routes for adding this capability.
If you already own Last Epoch, or purchase any Edition of Last Epoch - Standard, Deluxe, or Ultimate before 1.0, you’ll also get the Golden Guppy cosmetic pet! This is the only part of the Editions that is exclusive to the pre-order and will go away once 1.0 drops February 21st.
Editions and Supporter Packs
It is important to note that Editions are separate from Supporter Packs. One of the big distinctions between these Editions and Supporter packs is that the Deluxe and Ultimate Editions will always be available for the Last Epoch and can be upgraded at any time (however, the “Golden Guppy” is only available if you pre-order before Feb 21st). Supporter packs are packs that get changed out with cycles. With this, we also want to confirm a few details regarding how we plan to handle Supporter Packs.
To start with, Though Editions are separate from Supporter Packs; we will not be offering additional supporter packs on top of Editions with 1.0. The current supporter packs will continue to be available through to Last Epoch Patch 1.2. We don’t have a date at this point for 1.2, even a very loose one, as 1.1 would come first, and right now, we’re still focused on 1.0. However, we will provide at least 30 days’ notice before any supporter pack is removed from availability, and we will also try to ensure there’s an overlap of supporter packs, allowing for as much choice as possible.
This does mean that unlike Editions, Supporter packs will not be available ‘forever’. Part of what a supporter pack is, is something that says, “I was here when […]”, much similar to gift shop souvenirs. However, at the same time, we want to balance that ‘ I was here exclusiveness’ with fairness by providing multiple cycles for packs to be available and ensuring multiple options are available.
Closing
If you haven’t already, now is the best time to pickup a copy of Last Epoch by grabbing one of the editions here: Last Epoch on Steam
If you are one of the amazing people that has already purchase Last Epoch the base game, and would love to continue to support the studio, then definitely consider upgrading your edition today as well!
That’s all for today talking about the Editions and Supporter packs. Of course if you have any questions we will continue answering them as best we can while we continue preparing for 1.0 in just over a month! We look forward to seeing the Warlock reveal starting later this week over on http://icy-veins.com/, when all sorts of curtains get pulled back, and hope to see many of you there!