Last Epoch - Hackalöken
Bug Fixes
  • Fixed Item Linking not working. Press ctrl + right click to link up to 3 items in a chat message. Open the chat window and hover over a linked item to view it.
  • Fixed a bug where Weaver's Will items upgrading caused a performance stutter.
  • Fixed a bug where parties would sometimes incorrectly use US East for their server region rather than the desired region.
  • Fixed a bug where the Burning Daggers created by Cinder Strike's Firebreathing were not affected by the Pillager's Gold unique.
  • Fixed a bug where the Increased Chance to Find Potions affix had no effect. This stat only worked when provided by the unique affixes of The Scavenger and Melvern's Writ or by passive tree nodes. This bug also impacted the Pillager’s Gold unique.
  • Fixed a bug where Spirit Plague's Rotten to the Core node could not be allocated.
  • Fixed a bug where Cinder Strike’s area of effect was not increased by its Blast Wave node.
  • Fixed a bug where Volatile Zombie's Necromantic Fervor also gained the benefit of the Vital Ward node without allocating it, and Vital Ward still gave the health gain from Necromantic Fervor when allocated.
  • Fixed ground visuals projecting on top of Storm Crows.
  • Fixed a bug where The Shrouded Plateau was missing terrain in some areas.
  • Fixed the prices for Epoch Points in the store always displaying in $USD, rather than your local currency in Steam.
  • Fixed the polearm visual variant of Multistrike and Vengeance being rotated incorrectly.
  • Fixed a visual issue with Voidtouched Archivist’s Ice Mortar and Voidfused Armor’s sword attack.
  • Fixed Wraith and Volatile Zombie minions from party members having minimap icons.

Changes
  • Improved AFK detection: interacting with the UI, pressing buttons, etc. will prevent you being flagged as AFK. The time before being kicked has also been increased to 20 minutes.
  • Because the Increase Chance to Find Potions affix was having no effect before, we're being cautious with the total amount that it can give. The maximum value at T5 has been reduced to 60% (from 70%) and the maximum amount at T7 has been reduced to 120% (from 140%). Additionally it can no longer roll on rings and any existing potion drop rate affixes on rings have been changed to armour affixes (the armour affix can still not roll on rings naturally).
  • Reduced Bolroth Stomp hitbox size especially at the sides of the Bolroth.
  • Bolroths now stop turning (finalize target) 0.35 seconds into their Stomp attack. Previously they could turn right until the end.
  • Regular enemies in Monolith Ambushes gain 15% more health (from 10% more damage and 5% less health).
  • Bosses in Monolith Ambushes gain 5% more damage and 5% less health (from 10% more damage and 5% less health)
  • Minibosses in Monolith Ambushes gain 20% more damage and 150% more health (from 40% more damage and 150% more health)
  • The Osprix Monolith Ambush contains 1 fewer lightmage.
  • Added final 2d art for Pillager's Gold, Ambitions of an Erased Acolyte, and Gambit of an Erased Rogue.
  • Improved the quality of the preview images for the Soul Eater cosmetic armor set.
  • Updated the Game Guide and tooltip for Corruption to mention the Sanctuary of Eterra.
  • Baby Scorpions no longer have minimap icons.

Notes
  • Thank you for continuing to report bugs; we keep an eye on everything that comes through the Forums. Here’s much of what we’re currently working on fixing or improving:
  • Chat sometimes re-enables itself - we’ve found that this is caused by joining or leaving a party or town server (because this joins/leaves a chat channel).
  • Rarely, a failed attempt to transition to another zone can become completed after loading a different character.
  • Further Ambush encounter scaling changes.
  • Adjusting new Chapter 1 enemies that are problematic when scaled to Endgame.
  • The window for reducing corruption in the Sanctuary of Eterra does not disappear after being used.
  • Maul with the Skull Crusher node is not affected by some “when landing” effects in Fury Leap.
  • Shield Bash fails to cast sometimes when you have increased attack speed.
  • Summoned Spriggans don’t gain the Cold Minion tag when cold converted.
  • There isn’t a quest marker prompting you to walk to Balthas after defeating Orian and Emberwing in the Summit in Chapter 1.
  • Cosmetics and armor visuals are sometimes invisible (usually fixed by re-equipping or going to the next zone).
  • Echo Completed portals don’t use equipped Portal cosmetics.

Edit: Starting about 2.5 hours ago, a number of our servers in US-West are experiencing connection problems to our online infrastructure, causing very long load times or entirely failed transitions. Changing to another server region will bypass this issue while we work on a fix.

Edit 2: We have made a change that seems to resolve the problem. Monitoring is still in place and we will re-assess tomorrow if necessary.
Last Epoch - Hackalöken
Changes
  • The waypoint for Crumbling Ruin now unlocks as soon as you complete the Shard quest in the Keeper’s Camp, allowing you to continue the campaign even if the transition to Crumbling Ruin fails.
    • If you have a character that got stuck at the end of Chapter 1, going back to Keeper’s Camp should unlock the Crumbling Ruin waypoint in the Ruined Era, allowing you to proceed.
  • Fixed a bug where making quest progress in a Town, then creating a new offline character could have the quest progress of the new character fast-forwarded to the quest state of the old character.
  • Fixed a bug where Hardcore characters that died in Arena were not forced back to the Character Select screen.
  • Fixed a bug where Hardcore characters that have died were still posting results to the Hardcore Arena leaderboard.
  • Hardcore characters now connect to Standard chat channels after dying.
  • Fixed a bug where Weaver Uniques did not immediately apply their newly gained affixes to the player when added or upgraded by the Weaver.
  • Fixed a bug where creating a Weaver unique with a Rune of Ascendance could cause it to have 0 Weaver’s Will.
  • Fixed a bug where stationary minions such as totems would stop attacking if given a move command via the A key.
  • Fixed a bug where Lethal Mirage's Rending Darkness would cause mirages to sometimes target the player that cast it, accomplishing nothing.
  • Fixed Stashes in the Keeper’s Camp not having minimap icons.
  • Fixed some of Grael’s voice lines not playing in The Burning Forest in Online mode.
  • Fixed sounds for Lethal Mirage not playing in Online mode.
  • Fixed footstep sounds not playing correctly for summoned Bears.
  • Adjusted some music and dialog mixing for Chapter 1.
  • Added final 2d art for Dedication of an Erased Primalist and Code of an Erased Sentinel.

What We’re Working On

Towns
The new Towns functionality was disabled a few hours after 0.9.1 launched yesterday, meaning you will not see other players outside of your party in Town zones.

Our service for processing requests to join Town servers was overloaded with the influx of players after launch, and this caused almost all requests to join a Town to be stuck. We investigated the problem and were unable to find a quick solution to resolve the problem, so we took down the new Towns system to unblock players.

We have performed a root cause analysis and have a path forward that we are investigating. Our priority is to take our time with this so that the re-launch of Towns is smooth.

Bug Fixes
As always, we are monitoring bug reports. Here’s what bugs we are working on now:
  • Item Linking is not currently working - there is a configuration issue between our testing environment and the live environment that we need to resolve
  • Weaver Uniques being upgraded causes a lag spike.
  • Rarely, a failed attempt to transition to another zone can become completed after loading a different character.
  • The window for reducing corruption in the Sanctuary of Eterra does not disappear after being used.
  • Missing terrain visuals in the Shrouded Plateau.
  • There isn’t a quest marker prompting you to walk to Balthas after defeating Orian and Emberwing in the Summit in Chapter 1.
  • Cosmetics and armor visuals are sometimes invisible (usually fixed by re-equipping or going to the next zone).
  • Echo Completed portals don’t use equipped Portal cosmetics.
  • Epoch Points are always shown as costing USD in the Shop, rather than local currency (the correct price is used when purchasing).
Last Epoch - EHG_Kain
Rising Flames, Patch 0.9.1, is coming Thursday, May 25th, 2023 at 11:00 AM CT!

Welcome everyone to the Patch Notes for Beta Patch 0.9.1 Rising Flames! Over the last week we’ve been going over some of the major features to expect in this patch. With a completely recreated Chapter 1, Last Epoch now starts off the experience adventuring in Eterra on the right foot. With new zones, creatures, and improved tools we draw ever closer to our 1.0 release.

Last Epoch Beta Patch 0.9.1 - Rising Flames will introduce:

  • Complete Overhaul of Chapter 1
  • New "Weaver's Will" Item Type
  • New Uniques
  • New Ambush Monolith Activity
  • Online Arena Leaderboards
  • Town Functionality
  • New Models and Animations
  • New Enemies
  • New Music
  • And more!

Check out the full Patch Notes here!
Last Epoch - EHG_Kain
Welcome Travelers to the final day of the Pre-patch Blog Post Hype Week!



One of our biggest goals closing in on our 1.0 launch of Last Epoch is getting existing content up to our latest standards. These improvements have been coming in across the board: Models, Animations, VFX, and UI updates. Over the years, we’ve been adding additional chapters to Last Epoch, and with that constant pushing of our standards for the campaign, our oldest chapters needed to be brought up in quality. With Rising Flames, we are pushing those standards even further with a complete overhaul of Chapter 1!

Reimagining

Some of the most common feedback we’ve gotten regarding the campaign and story is that it’s hard to track why you’re embarking on a journey with the shard of the Epoch. In overhauling Chapter 1, we are setting the stage for the epic adventure the Traveler is about to embark on. In the revised Chapter 1, you, the Traveler, will now cross multiple zones, meet key NPCs, and explore multiple new and fantastic areas, as the story of the Epoch and the land of Eterra start to unfold. No longer just a few zones, Chapter 1 will now take you from level 1 to level 9 with chapter 2 and onwards being adjusted accordingly.



With the update to Chapter 1, the Traveler will know a world of peace as they begin their journey during the Divine Era. Learning about the plights and problems of the people of the time, and ultimately watching the destruction that war has brought, and the ushering of end of the Divine Era.



Rahyeh’s Warpath

In the new Chapter 1, you will face off against Rahyeh’s forces as they begin their invasion of the Ulatri Cliffs. Along the way you’ll be introduced to essential story characters, including the Hero of Heoborea, Grael. Fighting your way through both flora, and fauna, you'll have the chance to interact with these characters and learn more about the world of Eterra.



After learning of the reason for Rahyeh’s invasion, you will make your way through his forces to reach The Keeper’s Vault, where this god’s true objective lies. While what’s kept safe within may be unknown, what is known is that if this war-mongering god is willing to go to such lengths to get to it, it must be kept from him.



Evolving Design

The newly redesigned Chapter 1 pushes our design standards even further with improved lighting, shaders, textures, assets, and more. Using these new technologies and tools, we are continuing to enhance Last Epoch's visual design to be more distinct and beautiful. Before the void corrupted everything, the world was full of vibrant colors and stretching vistas. With Rising Flames, we are bringing that vision to life. We’d like to share a few screenshots of just a few of these new areas you’ll encounter in 0.9.1.







Applying Lessons

While the addition of a new Chapter 1 was a big focus for this patch, we plan to apply the lessons we learned and the tools we developed to other scenes, both old and new, in upcoming patches. Here are some examples of the updated scenes that will be included in this patch.



One of our main goals for our existing scenes is to improve the overall quality of assets and lighting. Additionally, we aim to increase the readability of the character models and monsters by reducing the complexity of ground textures.



By applying these new systems, even to existing scenes, we continue to provide more distinct visual identities between the different Eras.







Towns

Beta Patch 0.9.1 will also introduce our first iteration of Towns, starting with the first town in Chapter 1: Keeper’s Camp. Towns are non-combat social spaces found throughout the campaign, including the End of Time. Towns feature major amenities, such as a Stash access, and a Vendor allowing you to take care of your out-of-combat needs.



Upon entering a town, you will be able to see other Travelers making their way throughout Eterra, be able to meet and form parties with strangers, then continue on your journey with renewed force in allies. There is also dedicated town chat channels allowing you to connect with other users in the area, or perhaps even just hang out.


(note the view in this capture has mini-map icons for each player. In 0.9.1, only party members will have mini-map icons)

The first iteration of towns is mainly technical in nature (making the server process of being placed on a server with non-party members, leaving the area to be assigned different servers, and all that good backend stuff). In future patches, we will be continuing to expand town functionality with more to do in towns, and empower the social aspects offered with a physical connection to other Travelers.

Server Selection

While somewhat related to towns and perhaps a little off-topic of the Chapter 1 Rework, we felt this note still demands higher attention than being relegated to just a patch note.

While we continue to work on improving automatic server selection and server performance, we’ve heard your requests for the ability to manually select a server region to connect to. Even with perfect automatic selection, there were many good arguments made for being able to manually select a server region, such as wanting a middle ground for playing with friends in distant regions.

As such, we are happy to say that with Beta Patch 0.9.1 Rising Flames, you will now have the ability to manually select your server region!



You can do this in three places. From the main login menu, in the settings where you can select your preferred server region that will carry over between sessions, and when in a party, you can go into the party screen and select a server region to transfer to and it will take effect on the next transition.

Best Foot Forward

With Beta Patch 0.9.1, Last Epoch has taken a significant leap forward in terms of visual design standards. The new patch brings about numerous improvements, resulting in environments that are more striking, memorable, and immersive than ever before. From the stunning vistas to the vibrant gardens, everything feels more vivid and alive than ever before.

We’re excited to see everyone get their hands on this brand-new experience in just a few days, and we’ll see you all again tomorrow for the Patch Notes for Beta Patch 0.9.1 Rising Flames!
Last Epoch - EHG_Kain
Hello Travelers, and welcome back to the Pre-Patch Hype Week Blog Posts - Weekend Edition!

For today’s post, we’re going to be taking a look at some of the new enemies and models you’ll be encountering in Beta Patch 0.9.1 Rising Flames.

Enemies

Quill Hog
The first one up is a very colorful fellow which you may have spotted during the Reaper Form post. The Quill Hog is a new enemy which will be encountered as early as the first chapter of the game. Like many things in nature, bright colors may look pretty, but more often than not indicate danger. That is certainly the case with the Quill Hog, which is able to use its quills as both tools for burrowing and as projectiles.



Bolroth
The next new enemy we’re taking a look at is the new Bolroth. This large and lumbering creature sports some very odd adornments. The coral-like structures contain a sickly-sweet substance attracting small prey, which then become entangled and pulled down into digestive fluids deeper within the structure to be consumed by the Bolroth.



Rahyeh Soldier
Rahyeh’s forces are also getting a facelift in 0.9.1. Today we’re showing one of his common foot soldiers. A zealous servant of Rahyeh, this soldier is more than happy to meet blades with you.



Vine Crawler
The flora inhabiting Eterra has also grown more deadly in the Rising Flames with our last new enemy we’re showing off for today. Most often found in heavily vegetated areas, with sharp thorns and a temperament to match, the Vine Crawler is one plant with 6 foot deep roots.



New Models
Alongside new enemies, some other models are getting visual updates bringing these models up to our current standards in preparation of our 1.0 release. Starting off for all the Primalists out here, we present to you the new Primal Wolf and Primal Bear companions! These new models feature adornments and armor helping them stand out as companions, alongside new animations to give them more personality. Who’s a good doggo? All Primal Wolves are good doggos!

Primal Wolf


Primal Bear


Unique Item Models
We are very pleased to announce, that as of the release of Patch 0.9.1 Rising flames: every unique Weapon in Last Epoch now has its own 3D Model! We want to share a few of these with you today, and hope you enjoy the beauty of these new models for uniques we’ve been familiar with for so much time without them.

Storm Breaker


Acidfletch


Soul Bastion


A day of Rest
That’s all for today’s look at new Enemies and Models coming in Patch 0.9.1 Rising Flames. We’ll be returning with the Pre-Patch Hype Week Post on Monday and look forward to seeing you all there as we release with our final, and biggest Blog Post for 0.9.1 Rising Flames, coming May 25th!
May 19, 2023
Last Epoch - EHG_Kain
Introduction

Travelers, as you are likely already aware, yesterday’s announcement has given us another chance to earn our reputation as the community-driven ARPG, and the studio that listens. We’ve spent the last 24 hours reading your feedback, discussing it internally, and deciding what to do next. I want to thank our community for challenging us to be better. We’re here today to say we hear you, and want to answer that challenge.

We are making three immediate changes.



How We Got Here

Admittedly, we ended up leaning too hard into following the established and successful models in the industry. The operational cost of EHG as a studio has risen sharply with the increasing team size, quality of the game, server expenses, etc., and our current price tag of $35 for the game was never designed to be the only source of income to ensure that we’re able to continue operating. So, when we were evaluating our options, we leaned on advice designed around previous titles, and that was a mistake.

Last Epoch fans aren’t here because they want something that’s already been done; you are here because you see how much we have to offer the genre. Over time we hope to bring that same innovation and player focus into the monetization space.

New Pricing and Purchase Experience
As echoed in our community yesterday, the experience of purchasing currency bundles and then managing leftover funds is not an enjoyable one. So moving forward we will have a new structure of currency bundles at the following price points:

  • $4.99 USD = 50 EP
  • $9.99 USD = 100 EP
  • $19.99 USD = 200 EP

*note the 1c offset on these prices is not something within our control to adjust at this time, as it is powered by Steam’s localized pricing model. Also note Steam will automatically convert USD into your local currency.

Additionally, items for sale in the store will always be equally divisible in 50 EP increments, meaning that if you see an item in the store that you want, you will be able to purchase exactly enough currency required to buy that item, and no more.



Supporter Packs

We are now also ready to announce our Supporter Pack pricing for Rising Flames. For players who choose to purchase cosmetic MTX, we want the Supporter Packs each cycle to be the reveal that is most looked forward to and the place you can go to get the most value for your money spent each cycle. We hope that value is recognized below, but we of course will be keeping an ear out for your feedback.


  • Eternal Traveler - $20 - (includes 150 EP)
  • Eternal Templar - $30 - (includes 150 EP)
  • Eternal Vanquisher - $40 - (includes 150 EP)
  • Eternal Legend - $50 - (includes 150 EP)

Cosmetic Price vs. Value
As with all things, art and design are subjective in nature, so what’s fantastic and exciting to one person may not be to the next. There can be some levels of understanding of “This item is more grandiose than this item,” but at its core, humans are so varied and unique in their perceptions that we’re never perfectly aligned in what we think is “cool” or “worth it”.

We say this because we understand this concept, and so when some players say, “That’s ugly, I would never pay X,” or they say, “That’s way overpriced for that garbage,” you also have to recognize that there are others who say, “Wow that’s awesome and fits the character I’m making perfectly” and think it’s a good choice.

With that in mind, we understand that the price points proposed initially were met with a general sentiment of being too high, and we’ve made adjustments to our inventory that will be ready to share fully for 0.9.1 - Rising Flames.

Why Epoch Points at All?
As for EP itself, we have seen confusion around why we need a separate currency at all. Which is a completely fair question, and it does have good reason. This is a larger conversation, but it’s important to break it down because the answer is many-layered.

First, using an intermediary currency is very much necessary from a transactional / functions standpoint. This includes things like being able to award EP for community events, being able to refund EP when there is a hiccup with the actual transaction process, and being able to resolve payment disputes with Steam/sellers.
A big part of this is our ability to reward our player base in ways that give them freedom of choice. We want to make cool things, but “what’s cool” when it comes to cosmetics to incredibly selective. It’s much better if we can use EP as a reward and allow you to get the things you would want, instead of being saddled with something that you felt wasn’t worth it. Though, there may be some specific cosmetic rewards in the future as well.

We have done a lot with our community in the past, and we have plans to do so much more. Utilizing EP is just one of the ways that we can continue to do so.

Lastly, and perhaps most importantly, Epoch Points are something that we have offered from the very beginning of the Last Epoch existence. They were initially called Cosmetic Coins as a placeholder, but there are quite literally millions of them distributed to our players already. We have always intended to use a secondary currency as a reward system, and again, this just puts it in a place where any other option just could not work.

Conclusion
To sign off, Last Epoch is a passion project being made by fans of the ARPG genre and gaming as a whole. When our community tells us in unison that we have made a mistake, we have always worked to correct it. We hope that if you’ve been part of our community for long enough that we’ve shown that to be true, but we know many of you have joined us recently and we look forward to the next 10 years of proving it to you.

We sincerely thank you for your passion in what we’re creating here at Eleventh Hour Games and taking your time to provide us with your feedback. We hope and aspire to always rise to the occasion to correct our mistakes when we’ve planned or introduce something that isn’t well received by our fantastic fans - the fans who have taken us from a small after hours group on Kickstarter to the studio we are becoming.

Appreciate you all,
Judd.
Last Epoch - EHG_Kain
Hello Travelers and Happy Friday!

If you happened to read yesterday’s post, you may have caught today’s topic at the end, “Weaver’s Will”. Like any good cliff-hanger, we’ll be continuing that conversation in today’s episode of Pre-patch Blog Post Hype Week!

Weaver’s Will

Weaver’s Will is a new Unique item type arriving in Beta Patch 0.9.1 Rising Flames. These items expand the roster of item rarities, entering the fray with Unique and Legendary items, by being both!

Similar to Unique Items, all Weaver’s Will items will have a fixed list of effects which will be unique to that specific named item. Where they differ from normal Uniques, is that these items do not roll Legendary Potential, but instead roll a Weaver’s Will value. These items will always drop with Weaver’s Will, and have a roll range of 5 to 28.



Instead of crafting on these items, these items will level alongside you as you play. As you kill enemies in Eterra with one or more of these items equipped, the Weaver will rebuild the item, consuming a point of will to add an affix to the item. The item can rebuild a total of four different affixes, at which point it starts upgrading the tiers of the existing rebuilt affixes (it could also increase the tier of an affix before acquiring all four affixes). These items can even be rebuilt all the way into exalted tiers of affixes including up to T7.



The Weaver, though, is a bit more discerning in their taste for items, meaning normally “rarer” affixes, such as +skill level, will be far more common to be rebuilt for slots such as relics.

New Uniques

Rising Flames will also arrive with several new Uniques to continue expanding on potential build opportunities. While this post is primarily dedicated to the new Weaver’s Will Unique item type coming in 0.9.1, we also want to share an example of one of the new Uniques coming in Rising Flames.



With a whole new way to reach Legendary items in Last Epoch, as well as the ever-expanding roster of Unique items coming in this patch, we’re excited to see what kind of builds everyone comes up with!

We’ll be back again tomorrow with a look at some of the new awesome enemies and models coming in Beta Patch 0.9.1 Rising Flames.
Last Epoch - EHG_Kain
Hey Travelers!

If you’ve been waiting for your chance to put a little extra shine on your favorite hero of Eterra then today’s announcement is for you - Rising Flames brings the beta launch of Last Epoch’s Cosmetic Store and our new Supporter Packs. We are very excited to bring some of these awesome upgrades to our community for the first time, and we can’t wait to see all the amazing work our designers have created - wielded by, conjured by, and running alongside the Travelers of Eterra.

As fans of the genre ourselves, we know that Cosmetic Stores come in all shapes and sizes, and so they inspire a wide variety of opinions from players. We get that. So let us take a moment to share our thoughts and guiding principles below.

Why are we introducing a Cosmetic Shop?

It has always been our goal at EHG to develop a great ARPG for the community to enjoy for the next 10 years. We want to deliver new content multiple times each year and continue to lift expectations and push limits of what a great ARPG can be. To be transparent, this is an expensive goal. Content production at this magnitude is a multi-million dollar annual development expense, with millions more in sever expenses each year.

The Cosmetic Store is our way of introducing a fully optional, power-free, and truly feels-good way for our fans to unlock cool new stuff, and support the development of Last Epoch so we can create great content in Eterra year after year.
[/expand]

Will there be pay for power in Last Epoch?

No. We’ve been saying this from day one, and it won’t change. Pay for power, no matter how little of it is introduced, simply breaks the spirit of the game. We will not be offering a head start to those who pay more, we won’t be offering a battle pass stacked with power-based currency, or anything else that gives you a competitive advantage.

Every purchase in our shop will be purely cosmetic and entirely optional.
[/expand]

Supporter Packs

After the launch of 1.0 each new Cycle will bring with it a new set of supporter packs for our players to enjoy. With Rising Flames, we are kicking off our Pre-Launch Support Packs - the “Eternal” Series. These packs feature exclusive Portals, Backs, and Pets from each of the four Eras in Eterra.

When new supporter packs are launched, those packs will only be available during the current Cycle in which they were introduced. For the Eternal series, this timeframe will last from the launch of Rising Flames until 30 days beyond the launch of 1.0.

Supporter packs offer exclusive cosmetics to players joining us for a specific cycle (these items are not available in the shop). Once a given set of supporter packs retire, players will no longer be able to purchase those cosmetics. We will certainly give our community notice when a series of supporter packs are no longer available for purchase.



Supporter packs will be available directly through Steam, or through the in-game store which redirects to a Steam-purchase overlay. We also intend to have them available for purchase through our web store in the future.

Cosmetic Shop

The Cosmetic Shop will be available in-game either by using the hotkey (by default “U”), or through the menu. The in-game store will allow you to filter what kind of cosmetic you’re looking for, and provide you a large view of those items while browsing.

It’s also important to note that the items available in the Cosmetic Shop during this beta launch are only a small sample of what we intend to launch with future patches. This phase of the Shop is designed to gather and incorporate feedback from the community, work out any bugs, and provide an early look at the types of cosmetics players can expect. The Shop will be launching with only a select amount of Back, Portal, and Pet slot cosmetics. As you can see on the sidebar in the preview below, we intend on exploring other categories of cosmetics in the future, such as weapons and skill VFX.



Selecting an item will give you a larger in-game rendering of the item, with any related animations, as well as include a video of the cosmetic in action so you can be confident in what the cosmetic really looks like - all while browsing.



(Edit: We do apologize, these captures had an incorrect price listed for this particular item. We recognize that caused some headache. We have corrected the error from 250 EP to 165 EP for the Glacial Path portal)

Epoch Points

Previously called “Cosmetic Coins”, Epoch Points will be the primary method of acquiring cosmetics from the Cosmetic Shop. For many familiar with Cosmetic Shops, this should be a fairly familiar experience. Basically, EP provides a way to pre-load your account with funds for cosmetics, these points will be available to purchase cosmetics with at any point. Your already existing Cosmetic Coins will be displayed as Epoch Points - this is just a name change, not any difference in value or quantity.




Epoch Points can be purchased through Steam, and are automatically loaded onto your account. They will be available in the following denominations:

- 9.49 USD for 120 points
- 18.99 USD for 265 points (240 + 25 bonus)
- 49.99 USD for 755 points (630 +125 bonus)

Last Epoch and MTX

With the Cosmetic Shop Beta becoming available, we want to strongly reiterate our stance regarding MTX. We will not offer power or convenience as MTX. This has always been our stance, and we have no intention of changing it. We will not sell loot pets, we will not sell experience boosts, or dungeon keys, stash tabs, or anything of that nature.

It is important to note that we are building the Cosmetic Store as a way to support the long term development of an amazing ARPG we love - not the other way around. We want to ensure the game itself always offers the best quality of life features and conveniences we can create, and nothing is held back for monetization. We will also continue to push our standards for non-purchasable in-game gear models, animations, VFX, and everything else that makes Last Epoch look great.

Thank you all for joining us again for today’s blog post, as we get ready for Patch 0.9.1 Rising Flames, and we’ll be back tomorrow to talk about Weaver’s Will!
Last Epoch - EHG_Kain
Hello Travelers, and welcome to the second day of the Pre-patch Blog Post Hype Week!


Originally we were going to be talking about towns today, but in a Shyamalan-like twist, we're going to instead be covering the new Reaper Form coming in Patch 0.9.1 Rising Flames!


Reaper Form

Reaper form is getting a whole new visual overhaul to better match the theme with new robes, scythes, and VFX. We think the visuals can speak louder than words on this one.




With the flames rising on May 25th, you'll now be able to reap the fields of Eterra in style. Reaper form will now also use Reap when you transform, using the skill tree, allowing you to get into the fray right away.



0.9.1 continues our goal of improving our visuals in Last Epoch, getting things up to our current standards, and with this new Reaper Model, we continue to push Last Epoch into its 1.0 Era.

We'll share again here the original concept artwork which inspired this Transform, which I know I regularly keep as my own computer Background!



The Week Continues

Thank you all for joining us today for a quick look at the new Reaper Form coming in Patch 0.9.1 on May 25th, and we'll see you all again tomorrow for our next post of the Pre-patch Blog Post Hype Week as we talk about the Beta version of the MTX Store.
Last Epoch - EHG_Kain
Hello Travelers, and welcome to the first day of the Pre-Patch Hype week for Patch 0.9.1: Rising Flames!

Over the next week and leading up to the May 25th Rising Flames patch, we will be revealing and talking about most of the major features coming in patch 0.9.1. For today’s post, we’re going to be covering Ladders!



Ladders

Ladders help provide a sense of progression and accomplishment. Whether it’s competing with other players or just setting benchmarks for yourself, ladders offer the opportunity to create a tangible mark within Eterra.

With the launch of patch 0.9, and the addition of multiplayer, we needed to change how ladders worked as the data they were working with had changed quite a bit, and we also wanted to support new and better features with our ladder system. In patch 0.9.1 we will be introducing the first version of the revised ladder system. In Rising Flames, you will be able to track and share your progress through the arena, marking your highest arena wave achieved either solo or as a group. One of the biggest things we wanted our new ladders to support was improved integrity. As such, Ladders will only be available for online play.

Features

The new ladder will feature several categories for being able to track your progress against other players, and groups. While participating in the Endless Arena, each time you successfully complete a wave, your record will be entered into the ladder. The ladder is split between Softcore, Hardcore, Account Found, and Group Size. This means when comparing your progress against other players, you will always be looking at equal footing. You can also filter the ladders by Class to see how you stack up and see what skills others are running. Though to keep competition alive, full builds are not currently revealed through the ladder, so things like passive trees, skill trees, and exact gear setup can be kept as competitive secrets by participating players. With all these new ladders available, we’ve also redesigned the Ladder UI to help make it easier to navigate.



The full list of ladders that will be available with the launch of Beta Patch 0.9.1 is as follows:


  • Softcore
    • Solo (Account Found)
    • 1 Player
    • 2 Players
    • 3 Players
    • 4 Players
  • Hardcore
      Solo (Account Found)
    • 1 Player
    • 2 Players
    • 3 Players
    • 4 Players

The Future of Ladders

We previously mentioned one of our goals for the new ladder system was to expand its abilities. While in 0.9.1, the ladder will only track Arena Wave progress, we will continue to develop this in the future. The new ladder system will allow us to grow to monolith progression, experience tracking, corruption tracking, events, and potentially much more. We’re very excited to be bringing ladders back to Last Epoch in 0.9.1 Rising Flames on May 25th and the future opportunities Ladders will provide.

Make sure to check back in tomorrow on our socials for our next Pre-patch Hype Week post, where we’ll be covering Towns in 0.9.1!
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