May 10, 2023
Last Epoch - Hackalöken
Dungeons
  • Likely fixed a bug that caused players to be unable to enter the Boss Room of Dungeons.
  • We have spent many hours confirming this fix so we’re pretty confident it’s resolved but aren’t totally certain since the bug didn’t happen 100% of the time. Please let us know if this bug still happens for you after updating.
  • Fixed a bug where you could enter a Dungeon without consuming a key in some situations.

Monolith of Fate
  • Fixed a bug where echoes could fail to spawn enemies, including bosses or quest objectives, if Ring of Shields was active while loading the echo.
  • Emperor of Corpses' Soul Bomb now deals less damage the further you are from the center of the ability.
  • Fixed a bug where monolith modifiers could be duplicated. If a timeline had an impossibly high number of mods, those duplicated mods will be removed the next time you enter an echo in that timeline.

Gameplay
  • Fixed a bug where using traversal skills while you had certain other skills on your bar (including Summon Skeletal Mage) caused a stutter to build up with each use, resulting in a game freeze after enough uses.

Notes
Thank you all for continuing to report bugs and engage in the community. As you’ve probably heard, we’re gearing up for our next content release on May 25th, so we’re shifting focus towards finishing that update.

We are still working on bug fixes in the background as well, but they’re likely to be included in the 0.9.1 content update rather than a hotfix to 0.9. But, we can still make hotfixes if necessary.

One bug we’ve recently become aware of is if you delete an Offline Character Found character and then load or make another character, progress will not be saved. If you restart the game after deleting the Offline Character Found character saving will work properly. We’re working on a solution for this.
Apr 27, 2023
Last Epoch - Hackalöken
Gameplay
  • Fixed a bug where Temporal Shift could sometimes cast a second time after being used once, resulting in getting sent back to the era you were originally in.
  • Fixed a recent bug where targeted abilities such as Lunge or Smite could fail to cast if they were the first ability you used in a scene.
  • Fixed a bug where it was possible to target enemies that had yet to emerge with Lunge. Doing so would result in being unable to move after using Lunge.
  • Fixed a recent bug where offline characters would have 0 potions when loaded rather than their maximum amount of potions.
  • Fixed a bug where some breakable objects in various scenes continued to obstruct movement after they were destroyed in online play. This also sometimes caused players to get stuck in place, unable to move. The fixed scenes include The Maj’elkan Catacombs, The Rustlands, The Altar of Flesh, The Dragons' Grotto, and The Rotting Hoard. Please make a Bug Report if you still run into this.
  • Fixed a bug where enemies could be pushed around in Online by walking into them.
  • Fixed global conditional damage properties not working (except for unlimited damage per stack of ailment effects, which already worked). These effects are fixed:
    • More Spell Damage to Ignited Enemies on Soulfire
    • More Throwing Damage to Bosses and Rare Enemies on Bo's Anarchy
    • More Fire Hit Damage to Ignited Enemies on the Arcane Flames node on the Mage passive tree
    • More Void Damage to Stunned Enemies on the Shifting Power node on the Volatile Reversal tree
    • More Melee Damage per Bleed (up to 30 stacks) on the Wounded Prey node on the Summon Bear tree
    • More Damage per Poison (up to 30 stacks) on the Envenomed Prey node on the Summon Scorpion tree
  • You can no longer type in the chat windows when you have chat disabled.

Skills and Passives
  • Base Skeletal Mages now use a new ability called Dread Bolt rather than a version of Hungering Souls.
  • Normalized the damage and cast speed of Skeletal Mage projectiles. Previously the Hungering Souls used by regular Skeletal Mages was much slower and weaker, while the attacks from Cryomancers and Pyromancers had hidden modifiers to cast speed and damage which made it difficult to understand their power.
  • Dread Bolt: 30 base damage and 150% damage effectiveness, 50% chance to apply Damned on hit, no longer applies Possessed (which had a stack limit and could overwrite a player's stronger Possessed ailment). Dread Bolt now also has a higher projectile speed and does not have homing.
  • Cryomancer's Ice Shard: 30 base damage and 150% damage effectiveness (previously 12 and 100%, with 90% more damage).
  • Pyromancer's Fireball: 34 base damage and 170% damage effectiveness (previously 25 and 125%, with 40% more damage).
  • All three now have the same cast speed, slightly slower than Pyromancer's Fireball used to be.
  • This should result in close to the same DPS for Fireball and Ice Shard, and much higher DPS for Dread Bolt.
  • Increased the projectile speed of all Skeleton Archer projectiles.
  • Fixed a bug where Rampage's Intimidating Cry did not require Roar to be on your action bar in order for it to trigger Roar. The description of this node has not yet been updated to specify that Roar must be on your bar.
  • Fixed a bug where Void Knight's Void Well passive had no cooldown. It now has a 3 second cooldown (from 10 listed, none actual) and sets you to 30% of max mana (from 20%).
  • Fixed a bug where Sacrifice's additional chains from Catalyst of Horror and Sanguine Libation were not additive with each other, resulting in 2 fewer chains than intended while any points were invested in Sanguine Libation.
  • Fixed a bug where Sacrifice consistently chained to 1 fewer minions than intended (this is in addition to the other fix).
  • Fixed Bow Puncture snapping to targets more intensely than other bow skills.
  • Fixed a bug where Arcane Momentum's stacks displayed were incorrectly. This is only a display change.

Items
  • Fixed a bug where Fragment of the Enigma gave 2 Lightning Damage for Spark Charge per 10 max mana instead of the stated 2 Lightning Damage for Spark Charge per Intelligence.

Visuals
  • Updated the visual effects for the Mortar abilities used by Skeletal Mages.
  • Updated the visual effects for fireballs cast by Pyromancers (Skeletal Mage).
  • Updated the visual effects for all Skeleton Archer projectiles.
  • Fixed various visual bugs with the poison cone attack used by Scalebane Casters.
  • Updated the indicator visual on the ground for Soul Spire attacks.
  • Fixed broken particle effect visuals in Soulfire Bastion.
  • Fixed a bug which caused part of the visual effects of some skills, notably Lunge, to play at an incorrect place (usually offscreen).
  • Fixed visual effects applying to item models on the ground.

Enemies
  • High Speed and Crit Chance Until approach monster mod changes
  • Fixed a bug where the mod's vfx were invisible online.
  • This mod's effects and vfx now start when the monster is engaged rather than when it spawns
  • Fixed a bug where the Less Damage Taken From Distant Enemies monster mod's vfx were invisible online.
  • Fixed a bug where the Shade of Orobyss's blood orbs did not visually seek out targets in online play, causing them to hit players unexpectedly.
  • Fixed the Void Amalgamation’s melee attack visual appearing further away from itself than intended.
  • Improved the visuals of the Void Amalgamation’s melee attack.
  • Fixed a bug where Voidwings could be invisible in Online mode.
  • Fixed Cremorus’ weapon appearing solid white.
  • Fixed the Void Fiend not having an outline and being visible before emerging.
  • Reduced the chance for larger splatter visual effects when hitting rapidly, but made that decreased chance fall off sooner than previously. This will result in fewer large splatters when hitting rapidly, but more large ones when having multiple seconds between hits.

Optimization
  • Fixed a bug where Arcane Ascendance with the Acuity node could cause severe latency problems while on your skill bar.
  • Greatly improved the performance of these minion projectile abilities:
    • Skeletal Mages now use Dread Bolt which performs better than Hungering Souls
    • Cryomancer (Skeletal Mage) Ice Shards
    • Pyromancer (Skeletal Mage) Fireballs
    • All Skeleton Archer attacks
    • Thorn Totem Thorns
  • Fixed a bug where When-Hit VFX were playing more frequently than intended, causing some performance issues.
  • Improved the performance of Spire abilities.
  • Improved (reduced) how much RAM game servers use.

Notes
Again, thank you all for being active in giving us bug reports and feedback. While we’re shifting more of our focus to new content for 0.9.1, we still plan to release more fixes before 0.9.1 releases. We’ll prioritize widely reported and/or critical bugs, and lower priority fixes and improvements might come with 0.9.1 instead.

Some things we’re currently working on:
  • Dungeon boss doors not always working (we apologize for this taking so long)
  • Monolith Echoes occasionally breaking when playing as a Forge Guard
  • Using a skill you don’t meet the weapon requirements for locking you in an animation
  • Rubberbanding, latency and performance problems
  • Monitoring for any other ability use problems
Apr 17, 2023
Last Epoch - Hackalöken
This update fixes a regression in Spirit Plague, addresses a pre-existing bug that could affect the Emperor of Corpses fight, and improves our performance data collection. We’re still working on bug fixes and general improvements as mentioned in out 0.9i post. Thanks for continuing to make bug reports and participate in our community.

Changes
  • Fixed a bug where players could push enemies in Online mode by walking into them. This could cause positions to get out of sync between the client and server, for example in the Emperor of Corpses fight.
  • Fixed a bug where Spirit Plague’s Rotten to the Core node could not be allocated.
  • Improved performance data collection on servers to aid in optimization efforts.
Apr 13, 2023
Last Epoch - Hackalöken
This update fixes a few regressions that were introduced by 0.9i. We are monitoring for any other bugs that are new to this update, and otherwise our priorities are the same as in our last post. Thank you for your patience and for reporting bugs.

Bug Fixes
  • Fixed a bug where channeled abilities did not work in Offline if they were not assigned to the first action bar slot (Q by default).
  • Fixed Disintegrate being invisible when converted to Fire or Lighting (the default visual worked).
  • Fixed a bug where items that dropped while item labels are hidden (Z / Alt-Z) would still be hidden after turning item labels back on.
Apr 12, 2023
Last Epoch - Hackalöken
Monolith of Fate
  • Restored The Rotting Hoard’s boss arena to its original size so that the Emperor of Corpses’ Soul Bomb attack can be avoided properly. Additionally, the damage of Soul Bomb has been increased back to the very painful amount it used to be.
  • Fixed a bug where leaving a completed monolith echo via a town portal created before completion would grant rewards without applying the modifier from that echo. It now applies the modifier as well.
  • Fixed an issue in Fallen Harbour echoes where one spire could spawn slightly out of bounds, making it unreachable for some builds.
  • Fixed an issue in Boreal Forest echoes where two spires could spawn right next to each other which looked and felt weird.
  • Fixed the shop inventory in Echo of a World never refreshing/refilling.

Gameplay
  • Changing the behavior of the left mouse button now properly works in both Online and Offline mode.
  • The attack used for breaking barrels is now distinct from the regular basic attack. It is faster by default, does not scale with attack speed, and uses a more appropriate animation while you have a bow equipped.
  • Fixed a bug that caused certain damage multipliers based on ailments to not grant their damage bonus. The affected nodes and items were:
    • Abyssal Echoes's Embrace the Darkness
    • Arcane Ascendance's Chronoclasm
    • Firebrand's Inferno
    • Hungering Souls's Inspired Hunger
    • Summon Sabertooth's Snow Stalker
    • Summon Scorpion's Shock and Claw
    • Volatile Reversal's Food for Wyrms
    • Warcry's Horrifying Cry
    • Firestarter's Torch
  • Fixed a bug where when continuously using an ability all uses after the first would be delayed slightly on the server based on your ping. This caused the creation of their visuals to be slightly out of sync with the animation.
  • Fixed a bug where in both online and offline if you clicked to use an ability then clicked again to buffer another ability use, but clicked to move before that second ability use started, it wouldn't cancel that second ability use.
  • Fixed a bug in online where if you held down the move button and then used two abilities in succession, where the second was a reactive ability such as teleport or snap freeze, the second ability would be instantly canceled by movement, but would still go off on the server.

Skills
  • Updated many base skill icons, skill tree icons and passive tree icons throughout the game. This should create a higher quality and more thematic experience of browsing through skill trees and passive trees.
  • Fixed a bug that caused skill levels and available skill points to display incorrectly in many situations when the player had a source of additional skill level from items.
  • Fixed the elemental conversion / damage type icons in the skill trees window not showing in Online mode.
  • Fixed a bug in online play where Druids could not switch the abilities on their action bar while transformed.
  • Fixed a bug where moving to a new zone in online mode would cause a previously summoned Abomination to be resummoned as if it had not consumed any minions.
  • Fixed Tempest Strike having a missing texture (pink blocks).
  • Fixed a bug that caused Forgemaster node in Forge Strike to not spawn axes.
  • Fixed a bug where Rip Blood's second Blood Splatter could apply Bone Curse through Cursed Limbs when triggered by Crimson Enlightenment.
  • Static Orb's baseline effect of more damage and increased area based on distance traveled now also applies to Charged Ground.
  • Fixed a bug where the area increase from Static Orb's Storm Burst node did not apply to Charged Ground.
  • Charged Ground now has the area tag, and its description states that it benefits from Static Orb's damage and area bonus per distance traveled.
  • Improved Blood Splatter's hit detection, fixing problems where it would sometimes not hit targets it should have.
  • Updated the visual effects for Thorn Totem’s Rotten Core node.
  • The Pillars of Heorot node for Thorn Totem now converts 100% of Physical base damage to Cold (from 50%) and increases Freeze Rate to 30 (from 15).
  • Removed Thorn Shield's slight priority for targeting players over minions, and mobile minions over immobile minions, which we introduced in 0.9g. This was removed to avoid the negative impact it had on builds that target minions with Thorn Shield.

Dungeons
  • Fixed a bug that prevented some players from entering Dungeons. The key was consumed and you could access the lobby, but the transition into the dungeon itself did not appear.
    • We are aware that players can sometimes not interact with the boss door at the end of Dungeons (the window to continue does not appear when you click). This seems to be more likely to happen to players that are by themselves. If this bug happens to you, joining a party should fix the problem. Otherwise, relog and try again. We are working on a fix for this.
  • Fixed a bug that could cause Julra to fail to drop a boss-specific unique item or exalted item.

Item Visuals
  • All loot now has an animation when it drops to the ground.
  • Updated all loot models on the ground. They are more performant and look better.
  • Added a generic bag model for small items such as jewelry, relics, and belts, and an idol model for idols.
  • Updated all visual effects for items and gold on the ground, i.e. the vertical colored beams.
  • Exalted items now have their own visual effect, rather than using the effect for rare items.
  • Added a visual effect to potions on the ground to make them more noticeable in combat.
  • Updated visual effects for all chests being opened.
  • Added a special visual effect for the chest in Echo of a World.

Uniques
  • Fixed a bug where item effects that relied on switching to or from a moving state didn't work in multiplayer. This fixes mods on the following uniques:
    • Stormtide
    • Transient Rest
    • Flight of the First
  • Orchirian's Petals and Ashes of Orchirian now sell for 144 gold, from 250. If you know, you know.

Quests
  • Fixed a bug where the time rift to The Ancient Cavern would not re-open if you returned to The Precipice.
  • Fixed a bug that caused multiple “you are here” markers to show at once when zoomed out on the Imperial Era world map.
  • Fixed a bug that could cause players to be unable to start the wave fight in The Risen Lake if another party member completed the fight while they were not present.
  • Fixed a bug where you could still talk to Rouj Zabat after he died.
  • Added a work around to prevent Chapter 7 quests being uncompleteable if you skipped around during party play (the quests will be completed when moving on to Chapter 8).
  • Fixed a bug where the sidequest in Etendell could get stuck on the “Defeat Winged Fire” objective if you killed the Siege Golem before the Winged Fire.
  • Adjusted the Sirens and Sailors and To Shell With It quests to prevent situations where killing the enemies available in the zone was not enough to complete them.

Animation
  • Fixed a bug where if you left a form while walking your character would slide in human form instead of playing a walk animation.
  • Fixed a bug where if you left a form while using a 2h weapon your character would hold it like a 1h weapon and use 1h weapon animations.

Enemies
  • Fixed a bug where the indicator for Haruspex Orian’s stab attack wasn’t always lined up properly online.
  • Fixed a bug where the indicator for Argentus' ice spear stab wasn't always lined up properly online, and the skill itself was not shown.
  • Updated the visuals and sound for Bitterwing’s ice breath attack.
  • Fixed a big lightning particle effect being left on screen when Meruna Ogres died.
  • Fixed a bug where Void Horrors that spawned from Beacons didn't have hit or death flash.

Sound
  • Unique, Set, Exalted Legendary Items and high rarity crafting materials now have new drop sound effects.
  • All other items now have revised sounds for when they drop.
  • Monolith chest now has new looping and open sound effects.
  • Updated ambient sounds throughout Chapter 3.
  • Fixed the wrong music playing in The Courtyard.
  • Fixed Admiral Harton’s voice lines being too loud in the Immortal Citadel.

Login
  • Fixed a bug which could cause an LE-51 error during login, preventing access to the game for some players.
  • Increased the character limit for entering an email address when starting the game for the first time.

Optimization
  • Improved the performance of Volatile Maw’s explosions.
  • Improved the performance of Meruna Ogre abilities.
  • Improved the performance of Bitterwing enemies.
  • Improved the performance of Upheaval.
  • Reduced the file size of some textures, slightly reducing the game’s install size.
  • Fixed a small memory leak, improving the performance and stability of long game sessions.

Notes
Thank you for posting bug reports and feedback. We plan to continue releasing bug fix patches at this pace for at least a few more patches. We do have team members that are working on new content that we plan to release in 0.9.1, rather than these bug fix patches, but we don’t have anything to announce about that yet. However, most of our developers are still working on fixes and improvements rather than new content. Some of these projects are longer term than others.

In terms of fixes and improvements, here are some of our priorities:
  • Improving server and client performance. Poor performance on either side can lead to some types of lag, among other problems.
  • Maintaining game server and service stability.
  • Monitoring for any data loss. We are confident that our online systems have stabilized but we’re still looking out for it.
  • Fixing gameplay and systems bugs. We read through reports from you, the community, and we are also constantly doing our own testing.
    • This includes the dungeon boss door bug mentioned above.

Apr 5, 2023
Last Epoch - Hackalöken
Bug Fixes

  • Fixed a bug where deleting a stash category could cause some stash tabs to become inaccessible, making it appear like the items were lost.
  • Added a check to automatically fix any stashes that were affected by the above bug.


Notes

Because this stash bug was high priority and reasonably self-contained, we decided it was worth putting out a dedicated hotfix for it. We have many other bug fixes in progress that we plan to release in a more substantial patch next week, following the strategy I mentioned in the 0.9g post.

Here’s some of what we’re working on:

  • We have fixes for reordering transform abilities, Abominations losing abilities on transition and Tempest Strike visuals.
  • We have a fix for changing left mouse button behavior in testing.
  • We have a fix for the Dungeon entrance bug and it has passed our initial testing. Since the problem does not affect everyone evenly, we are doing more testing to confirm.
  • We are also working on a fix for Dungeon boss rooms sometimes being inaccessible, and Julra failing to drop her specific unique items.
  • We are still actively working on client and server performance. This includes CPU, memory and network optimizations and should help improve situations that feel laggy.
  • We are aware that unexpected server region / high latency issues are still occuring and are working on ways to improve this. It’s a somewhat longer term effort than individual bug fixes.
  • We are continuing to monitor for indications of save data loss, and things have looked good this week. We will investigate any reports thoroughly.
Mar 30, 2023
Last Epoch - Hackalöken
Bug Fixes

  • Fixed a bug introduced in Beta 0.9g which caused save data loss in Offline. If you returned to Login/Character Select by using the Leave Game button and then loaded any offline character, any updates to that character or the stash would not be saved.

Unfortunately, if you were affected by this problem there is no way to recover the lost progress as it was never saved, and all gameplay for Offline happens locally on your computer.

If you experience any data loss in Offline while playing on 0.9g2 (i.e. after you have downloaded the update and have played for some time, not if you notice data loss that would have happened while playing 0.9g), please make a bug report with as much information about what you did and what happened.

We sincerely apologize for this oversight and we will review our test procedures to prevent this happening in the future.

Similarly, we remain vigilant for any save data problems in Online mode. We are proactively looking for any cases of this, but if you experience save data loss in Online, you can help us track down the problem quicker by making a bug report with the approximate time you last played the character before the data loss, and the name of the character. This makes it faster for us to start investigating, and will let us know if there are problems that our telemetry isn't catching yet.
Mar 29, 2023
Last Epoch - EHG_Kain
Gameplay

  • Fixed a bug which caused “rubberbanding” (being moved backwards) when using movement abilities or the Temporal Shift ability in the Temporal Sanctum.
  • Significantly reduced instances of Lunge and similar abilities getting stuck in their animation, which prevented movement until another ability was used.
  • Players can now respawn at the end of a Dungeon boss fight without being kicked out of the dungeon when the boss is defeated by other party members.
  • Players can now choose to Abandon a dungeon or arena run if they don’t want to wait until they can respawn.
  • Fixed a bug where the main combat floor entrances in Soulfire Bastion had invisible reverse transitions. If you walked backwards into them it would reload the zone (ending your dungeon run).
  • Fixed a bug where your character model was sometimes duplicated after transitioning to a new zone. The camera would remain locked on the copy, while the other one could move.
  • Fixed a bug where Spires could attack players that were in Echo of a World.
  • Fixed a bug where the western moon fragment altar in the Moonlit Shrine could sometimes become uninteractable.
  • Fixed quest objective pulses not updating properly in The Fall of Ledria.
  • Fixed some Osprix Vanguard enemies using an incorrect ability.
  • Fixed the “Initializing” screen showing after login even when the queue system isn’t active. This makes getting to character select slightly faster.
  • Fixed a bug where the Leave Game button took you back to Login rather than Character Select.
  • Fixed another rare server bug which could cause save data loss. We are monitoring telemetry to find any other causes that need to be addressed.

Skills

  • Thorn Shield now has a slight priority for targeting players over minions and mobile minions over immobile minions.
  • Fixed a bug where Shift’s Deadly Ambush and Braskula’s Hesitation nodes were applying to all non-channelled attacks, not just the next non-channelled attack after Shift.
  • Fixed a bug where Meteor’s Cycle of Fire only granted its ward and mana for 4 seconds after gaining Craterborn, rather than for the full 6 second duration of Craterborn.
  • Fixed a bug where Teleport’s Comet Rush did not refresh the duration of an existing Haste.
  • Fixed a bug where your Vengeance tree sometimes affected an ally’s versions of Riposte and Iron Blade instead of yours.
  • Fixed a bug where the Fulminating Caw node on the Storm Crow tree sometimes caused an ally’s increased lightning damage to apply to your crows instead of your increased lightning damage.
  • Fixed a bug where the nodes on the Ballista tree that caused your stats to apply to your ballistae sometimes caused an ally’s stats to apply to your ballistae instead.
  • Fixed a bug where the on-use sounds for some instant cast abilities would not play on the client of the player using the skill.
  • Fixed the trails behind Acid Flasks, Hammer Throw hammers, and Axe Thrower axes in mid-air stretching incorrectly.
  • ʕ •ᴥ•ʔ

Chat & Social

  • Fixed a bug where chat channel selection could be reset in some situations. This could cause chat to turn back on after it’s been turned off.
  • Fixed gameplay messages that are shown in the chat window (i.e. Loot Filter Disabled) being hidden when Chat is disabled.
  • Fixed commands for replying to your last whisper (/r) and changing channels (i.e. /party) not working.
  • Added a /lfg command to switch to the Looking For Group channel.
  • Fixed a bug where Whisper and Party chat messages could sometimes appear to be from the wrong channel.
  • Fixed new chat messages sometimes being cut off halfway vertically.
  • Added a sound effect for receiving direct messages.
  • Fixed the friends list scroll view being shorter than intended, causing fewer friends to be visible at once.
  • The Add Friend and Block Player pop-ups now auto-select the input box so you can type right away.
  • Fixed sections in the friends list re-opening when they should remain collapsed.
  • Fixed a bug where adding a friend could cause an existing friend to disappear from the list for a while.
  • Made a few small improvements to the visuals of the friends list.

Items

  • Cindersong now also grants +1 to Fire Spells. Also improved the clarity of its tooltip.
  • Unused dungeon keys are now returned back to your inventory when closing the dungeon entrance window (if you have space).

Visuals

  • Fixed a bug where the water in Ritual Lake echoes would cause visual effects to become invisible.
  • Reduced the overall brightness of Imperial Metropolis and Snowbound City echoes to make it easier to see.
  • Updated the visuals for Drain Life’s poison explosion.
  • Updated the visuals for abilities used by Profane Flesh.
  • Fixed the visuals and damage for Profane Flesh sometimes not lining up with its animations.
  • Fixed Profane Flesh snapping to face new targets rather than turning.
  • Fixed Ruby Nagasa not animating properly on death.
  • Fixed Infernal Husks not animating properly.
  • Fixed Apophis sliding at the beginning of the cutscene in Maj’Elka Upper District.
  • Fixed Liath having glitchy animations in Island Battlefield.
  • Fixed the Timeline Conduit in the Shade of Orobyss’ arena having a red outline.

Optimization

  • Fixed a bug causing memory usage to go up on the client over time, particularly in Monolith. We tested the fix by playing through 10 campaign zones and 10 echos, and found that the fix reduced memory usage by more than 1 GB at the end of the test.
  • The visual assets for enemies were not being properly unloaded when moving to different zones.
  • RAM usage definitely still goes up over time, and we are currently investigating this further.
  • Replaced several lightning visual effects with new ones which are much more performant.
  • Improved the performance of death visual effects for various enemies.
  • The ice projectile ability used by Ice Elementals is now pooled, which mitigates FPS drops caused by this enemy.
  • Updated the Wengari Axe Throw ability’s visuals to be more performant.
  • Fixed an issue that could cause unnecessarily large patch downloads. Unfortunately, the fix can’t help the download size of this patch, just future ones.

Notes

Thank you for continuing to make bug reports! We are still focused on bug fixes, server and service stability, performance, and polish. We plan to continue releasing updates but at a more consistent pace with fewer, larger patches. We will still hotfix any critical issues that come up.

Some particular bug fixes that we’re currently working on include:

  • Deleting stash categories causes items to go missing (we’ve confirmed no items are being deleted)
  • Players sometimes being unable to enter dungeons (this doesn’t affect everyone evenly which makes it harder to track down
  • Changing left mouse button behavior (i.e. move to attack)
  • Re-ordering skills while transformed
  • Abomination “forgetting” what minions it consumed after moving to a new zone
Mar 20, 2023
Last Epoch - Hackalöken
Gameplay

  • Fixed a rare bug which could lead to large online save data rollbacks. We’re still working on identifying any other causes of rollbacks and fixing them.
  • Fixed a bug where Druid Transform builds could sometimes end up with scrambled action bars, with incorrect and mispositioned abilities, which also caused the Human Form action bar to become blank.
  • Fixed a bug where traversal skills such as Lunge would consume more than 1 charge of the ability when used, and also consumed more than 1 charge of other traversal skills that share a cooldown.
  • Fixed a bug where an uninteractable reward rock could sometimes appear in Echo of a World, preventing interacting with the real reward rock.
  • Fixed a bug which caused ability use to be prevented if you were holding down a key after using a movement ability. This caused Dancing Strikes to be used much less frequently when holding the button than when rapidly pressing it.
  • Fixed a bug where quick selling items was not blocked on the client while gambling. This could cause the client to become out of sync with the server, with items appearing to be duplicated or lost. This was a visual/clientside bug; no items were lost or duplicated.
  • Fixed a bug where the Liath and Thetima quest could get stuck on the “Speak with Yulia in Thetima” objective.
  • Fixed some skill, passive and affix typos.

Account Creation

  • Fixed a bug which caused LE-51 errors to be shown if a problem occurred while picking a display name, rather than an error message that tells you what went wrong (i.e. name already in use, invalid characters, invalid length, profanity filter).

Enemy Fixes

  • Fixed a bug where some Void Despairs would have an outline appear after killing them.
  • Fixed a bug where some Void Despairs didn't have a health bar.
  • Fixed a bug where Void Despairs would sink into the ground immediately upon dying.
  • Fixed a bug where the Void Penance didn't have a top of screen health bar in multiplayer.
  • Fixed a bug where the indicator and animations for the Idol of Loathing would not re-time properly when it was chilled.

Notes

Thanks for continuing to report bugs and other issues. Here are two we’re working on, though we have several other fixes in progress:

We’re aware of a bug where some players are unable to enter Dungeons. This will be a priority for us to address this week; we weren't able to finish a fix in time for this patch. However, we’ve seen that if you return to Character Select via the Leave Game button, you will be able to enter the dungeon. You should be able to try this without interacting with the Dungeon.

We’re also aware of rubberbanding happening during movement and movement skills.
Mar 15, 2023
Last Epoch - Hackalöken
Quests
  • Fixed a bug where the portal to return to Thetima would not appear after killing Lagon. The waypoint to Soreth’Ka is unlocked however, so that can be used to progress without redoing the fight.
  • Fixed a bug where the Saving Last Refuge quest could become uncompletable in some situations. Talking to Gaspar again should fix the quest if it’s bugged for you.
  • Fixed a bug where the interaction to jump over the railing on the Dreadnought’s Deck would not appear if you left the zone after speaking with Alric.

Gameplay
  • Fixed a bug which caused your item visuals and account name to fail to display and would display the default account label ʕ •ᴥ•ʔ (usually fixed by moving to a new zone). This fix may take a little while to be fully in effect.
  • Fixed a bug that caused Minion icons (top left of screen) to sometimes disappear.
  • Fixed a bug where the Shade of Orobyss' concentric ring explosions could occasionally deal damage a second time, 2 seconds after the first.
  • Fixed a bug where leaving a dungeon via a player portal could sometimes cause other players to be unable to portal to you (LE-70).
  • Fixed LE-67 errors occurring if you clicked a dungeon door after someone put in a key and clicked Enter, but did not select a tier.
  • Fixed a bug where hardcore characters that had died still showed as hardcore in some parts of the UI.
  • Added tutorials to the start of the game for joining a party and re-assigning skills. We have other tutorial changes in progress.

Notes
Flame Reave
In 0.9c, we included a bug fix for Flame Reave's Rhythm of Fire where it did not grant any stacks. We mistakenly believed this caused Flame Reave to never be able to receive the benefits of Rhythm of Fire. What actually happened before 0.9c was Flame Reave received the range and width bonus of Rhythm of Fire at all times, even when unspecialized, and received the damage bonus of Rhythm of Fire at all times when the Rhythm of Fire node was allocated.

This means the current behavior of the skill and node are now working as intended, but we described the bug fix incorrectly. This caused a lot of confusion, and set expectations that the skill would become even stronger, when it was actually much stronger than intended. We will be more thorough in our testing and patch notes.

Future Fixes
We’re continuing to monitor your feedback and bug reports on and off of the forum. We know you want to hear more frequent and specific updates on what we’re doing and we will work on this. Getting the right balance between communication and working on the fixes themselves is tricky, especially while we’re this busy. I’ll add a few below but this is by no means a complete list.

  • We are monitoring issues with logging in and connecting to servers (i.e. being able to at all, and the speed of doing so). These issues are typically addressed on our backend, which happens separate from client/server releases.
  • We are continuing to investigate reports of progression rollbacks and improving our telemetry to diagnose causes.
  • We’ve identified the cause of skills on the actionbar being scrambled/un-set when playing Transform build and are working on a fix.
  • We’ve seen reports of Lunge causing the player to get stuck but haven’t found a consistent way to cause the behavior. Any details you can add in a bug report (types of enemies, location onscreen, recordings) would be helpful.
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