Last Epoch - EHG_Kain
Hello Travelers,

The Pre-Patch Hype Week continues! In today’s blog post, we’re going to be covering some of the improvements in level design. Everything from the lighting, assets, and layout of the area you’re fighting (or dying) in has a very significant impact on not only the gameplay feeling itself but also immersion. These visual aspects can convey a lot of feeling and emotion behind the meaning of a scene and help establish it within the world, making each scene feel unique and impactful.

The physical layout of different areas is also quite crucial in an ARPG due to how the camera angle works, how movement works, and how players interact with it. As a quick example, ever notice how most maps like to go up and to the right? This is because you have the most visual area in the top of the screen, as well as for many people reading left to right leads to a natural tendency to go right first. Of course, there are exceptions to provide uniqueness, but there are many small rules that go into making maps for an ARPG. But today, we’re going to be covering some of the improvements we’ve been making since 0.8.5, and showcase some of these improved scenes!

Updated Scene Assets

Assets are one of the fundamental aspects of any level design. This may be plant models, surfaces, textures, and a whole host of other things. We’ve been updating scene assets accross Eterra for both better visuals and better performance. Just because something looks better, doesn’t mean it needs to impact performance; this is the balance we’ve been striving for. Assets can also introduce a consistent theme, with specific lighting and atmosphere, areas can be tied together thematically.

For today’s example, we’re going to be looking at Lagon’s Temple. As a key area housing one of the Gods of Eterra themselves, this beautiful temple has had a lot of attention provided to it with new assets, lighting, and terrain tools. Our level design team has used our newest terrain tools to achieve localized wetness and blend dirt texture into the floor to make the area more distinct and stand out as a whole new experience.







New End of Time Zone

The End of Time is one of the most important zones in Last Epoch. It’s where you achieve one of the largest turning points of your character, it’s where the primary endgame system is housed, and it is, as the name implies, where everything ends up. Previously, The End of Time was not as visually distinct of an area as we would have liked, given its importance in story, gameplay, and as the primary central hub in Last Epoch.



Here we’ve gone through the End of Time, giving it the visual distinctness warranted by its importance. The background as a key part of The End of Time’s identity, which really helps drive home how final it is. We’ve kept the core of it while adding some more fractured elements with islands of reality in the environment to put on display the existence of this place outside of reality itself. Following Patch 0.9, this area will also become one of the primary town hubs, where you’ll be able to encounter other players traveling through their own timelines or yours if you chose to share your timeline with them in forming a party.





Volumetric Lighting

It’s hard to see all the beautiful textures and assets without lighting. However, just having a skybox light and some reflective surfaces doesn’t make an area very engaging. This is where volumetric lighting comes in. In the past, we have used volumetric lighting, but in a minimal way. We’ve improved our tools to be able to use volumetric lighting more globally, keeping visuals consistent no matter where you are in the scene. Instead of having localized god rays, we are now setting volumetric parameters for the whole scene, where light sources can properly react with these volumes, creating more believable fog and atmospherics.

Volumetric systems can also work together with particle systems, like rain, to achieve a dramatic look where the rain is illuminated by other light sources or even thunderstorms. This is a much cheaper (performance-wise) way to create these types of effects compared to having lit semi-transparent particles. For today’s showcase, we’re showing off some of these new volumetric effects, which are in high use on Admiral Harton’s Dreadnaught, where the scene takes place on open water in the middle of a thunderstorm.



Volumetric systems can also work together with particle systems, like rain, to achieve a dramatic look where the rain is illuminated by other light sources or even thunderstorms. This is a much cheaper (performance-wise) way to create these types of effects compared to having lit semi-transparent particles. For today’s showcase, we’re showing off some of these new volumetric effects, which are in high use on Admiral Harton’s Dreadnaught, where the scene takes place on open water in the middle of a thunderstorm.

We can also use volumetric properties to create visual effects, such as in this ravine. Having thick fog volume illuminated by glowing void assets.



Vegetation Shaders

In the past, we have used several different vegetation shaders for different vegetation assets, but this was causing a number of issues. Consistency between different assets was not great, as they had different shading models, different motions, or even no motion at all. With this, it was hard to maintain and create great-looking environments.

We ended up creating our own vegetation shaders to unify all vegetation in the game. These shaders are optimized for our renderer and how we want to use vegetation now or in the future. Because this is a solution we made for us, the system is less expansive and focuses more on what we need. Meaning vegetation not only looks better, but also generally resulted in improving performance of these shaders across the board. It also means vegetation is now consistent with the same shading and lighting models.



This also gives us a set of unified controls that allow us to achieve new effects previously not possible! This means we can have rolling winds, gusts, gales, light breezes, and everything in between able to affect all the vegetation consistently. Imagine tiny grass, tall trees, and bushes all able to be controlled by in-game wind. It’s very exciting, and you will see many of these effects coming in patch 0.9!



A new view

With new scene assets, volumetric lighting, and vegetation shaders at our disposal, we’re bringing the world of Eterra to life in a much more immersive way. Patch 0.9 will bring these improvements and more to many zones in Last Epoch during the Convergence update on March 9th, and you can look forward to more scenes receiving these improvements on our road to 1.0.

Farewell for now Travelers, and we’ll be back soon with another hype week blog post for our next look at our upcoming Multiplayer Beta - Convergence!
Last Epoch - EHG_Kain
Hello Travelers,

We are officially on the road to Last Epoch: Convergence, which means it’s time for Pre-Patch Hype Week! In the coming days, we’re going to be covering some of the major updates coming alongside our Multiplayer Beta in Patch 0.9 - Convergence. While the main feature of this patch is, of course, the new Multiplayer environment, we also want to highlight many of the other improvements coming in Convergence.

In today’s blog post, we’re starting off in the world of sound, covering some of the fantastic new SFX and music that the team has been working on. Sound plays a critical role in any game, from Combat Feel to atmosphere; sound design can immerse you in the experience or take you out of it. Of course, our goal is the former, to create sound and music which emphasizes the gameplay. For today’s look at Sound in Patch 0.9, we’ve got some direct insight to share from our team members who breathe life into the audio-world of Eterra.

To really dive into some of the sound reworks, we’ve brought in our sound designer John, to talk about their experience in creating a few of these new sound effects, their ideas behind them, and some details regarding what goes into making a sound effect for an ARPG. Then for Music, we’ve brought in our Music Composer, Erik, who we’ve shared insight from before, to once again share their insight regarding some of the new tracks, which help set the tone and atmosphere in Last Epoch. So without further ado, Let’s let John take it away!

Sound Design

Hi everyone! I’m John, Sound Designer at Eleventh Hour Games. Let’s go over some of the cool sound design projects that I’ve worked on in the lead-up to 0.9 as part of a teamwide effort to improve the feeling of combat in Last Epoch.

Meteor SFX Rework

Meteor is one of those skills that need to feel great and powerful when you use it. Since the original sound effects were made, the visuals for Meteor have been massively upgraded, so I thought it was only appropriate to bring the sound design up to standard!

Ultimately, the intention was to make Meteor sound “big,” “crunchy,” and “powerful.” Initially, I went through a few designs, which went a bit TOO hard on the crunch and power. Considering that this is a skill that can be spammed, should the player decide to craft their build that way, I had to make sure Meteor sounded bigger and better whilst not being too overwhelming in the mix.

For the design, I utilized the sounds of fire, rocks, and jet engines (believe it or not). The final result is a set of sound effects that I feel better represents that the player is literally wrenching a meteor from the sky and slamming it into the ground.



New Bone Golem Vocals

Bone Golem got a total overhaul recently. It looks and moves so much better now, so naturally, the sound design needed an upgrade also, particularly the vocal sound effects.

Before starting the design, I split the visual aesthetics of the Bone Golem into three categories: Monstrous, Necrotic, and Bony. I took those concepts and approached the Bone Golem updated sound design with those in mind.

The monstrous elements were achieved using a lion’s roar and several layers of hog and duck callers being blown into slime and other weird textures. Necrotic characteristics were added to the vocals using human screeching sounds and squeaking friction on glass. And lastly, because the Bone Golem is made of… well, bones… I made sure the vocals “rattled” with pitched-down growls.



Void Knight’s Echo SFX Rework

Not unlike the other examples, Void Knight’s Echo recently got an awesome new visual upgrade. This was an excellent opportunity to get those sounds feeling better. For those who don’t know, an Echo is a passive effect that’s received when selecting the Void Knight mastery in which some of your character’s attacks will be repeated by an “echo” of yourself.

The old sound was very whispery and a little boring when compared to these great new visual effects. I thought it would be fun to have the sound be more reminiscent of a player splitting through the space-time continuum to deal a blow to the enemy and then zipping straight back out. To achieve this, I used synthesized and weird, wobbly layers to match the creepiness of the Void and really sell the idea of time travel.



That’s all of the sound design updates we could squeeze in for this post. It was pretty hard to round it down to just three examples because there have been MANY things updated in the soundscape of Last Epoch over the past year. Some of my other favorites include the new sounds for Snap Freeze, Idol of Ruin, and the new Bull Groles - but maybe we’ll leave that for the next blog post.

New Music

Hi, I'm Erik, the composer for Last Epoch. I'm excited to share some of the music I've been writing as an update for the Ruined Era in Patch 0.9.

Ruined Era Music

Most of the other music for the game has a natural, acoustic sound with more traditional instrumentation. This era focuses on synthetic sounds and acoustic instruments that have been warped - almost beyond recognition. Themes that are played at other times in the game come back but are altered in both sound and rhythm.

The Ulatri Cliffs - Ruined Era



This piece starts off with an explosive, destructive sound, similar to the sound of a large stringed instrument breaking. This is the first time in the game that the players travel to the Ruined Era, so this sound sets the tone; we’re far from the more peaceful place where Last Epoch begins and far from it in time!

The high-energy string parts become manipulated and warp and break down over the course of the piece, much like how the world breaks down to bring us the Ruined Era of Last Epoch.

The Council Chambers



This music creates the feeling of being in a large cavern where the council has set up and is trying to hold back the forces from the void. A feeling of anticipation of upcoming battle is overlaid with a feeling of subtle calm. The familiar Last Epoch theme comes back, but it’s played by guitars and in a different rhythmic setting from the other times that you hear it.

The Ritual Site



A gang of cultists have created a resurrected version of one of The Brotherhood, and this music helps create the mood for his insidious plot as you battle. The melody is played using an Ebow on a distorted electric guitar. It uses an electromagnet to vibrate the strings, this helps to give it an unfamiliar, cello-like sound. This is one way that the guitar was warped to sound unconventional.



And that’s all of the featured music examples for the 0.9 patch.

An exciting week ahead!

A big thank you to both John and Erik for taking the time to provide their direct insight! I know I had put them in a hard spot trying to only pick a few of their works for this post, but on March 9th, we’ll see everything they’ve been working on over the last year.

That’s all for today’s look at a few of the new SFX and Music improvements coming to Last Epoch in patch 0.9 - Convergence. As mentioned previously, We have a bunch of these inside looks coming up, so keep an eye on our Discord, Twitter, Forums, and other socials for more inside views on updates and changes coming in our next major patch.

We hope you’re as excited as we are, and we’ll see you all again soon Travelers!
Last Epoch - EHG_Steve
Hello Travelers,

We’ve heard you and we have some exciting news to share with you today. You may recall back in December we released our plans for Item Gifting in Last Epoch. Since that time, we’ve been engaged in an ongoing conversation with the community about Trade. Many players expressed they were excited by our decision to champion finding loot, and many others have voiced their disappointment, letting us know that they were sincerely looking forward to trading their treasures in Eterra.

We’ve made it clear in the past that we want Last Epoch to be a place where you can come to slay monsters and find great gear upgrades, and it still will be. However, it is equally important to us that we remain a studio that listens and is grounded in our community.

In short, we want Last Epoch to be the ARPG that rewards you for hunting items the way you most enjoy, no matter which side of the trade conversation you’re on. So, we’ve been hard at work discussing, debating, and consulting with some of our trusted community members, and we’re happy to present you with the following:

Item Factions
We are pleased to introduce you to an early peek at the feature design of our new Item Factions System in Last Epoch. Inside, you will find two powerful factions - The Merchant’s Guild and the Circle of Fortune, ready to accept and reward your allegiance in Eterra.



Along your travels in Last Epoch, you will encounter factions of Eterra’s denizens and may choose to align yourself with them. Aligning with a Faction will allow you to gain both Reputation to improve your rank within that faction, and Favor to spend on that faction’s services and rewards. Climbing ranks within a faction will unlock their unique perks, services, and rewards.

The Merchants’ Guild and the Circle of Fortune are the first two factions that we’ll introduce in Last Epoch, and your choice of allegiance will determine the way your character obtains and exchanges items in the endgame. Each character can only represent and gain reputation with one of these factions at a time, enabling their exclusive benefits.

Characters may swap between factions at any time. Equipping items found while in the Circle of Fortune will require ranks in that faction and equipping items purchased through trade while in the Merchant’s Guild will require ranks in that faction. So, switching between them is more akin to respeccing your character rather than something you’ll want to do routinely.

Details:
  • You can have different characters in the same Cycle in different factions
  • Faction reputation is shared account-wide
  • Faction reputation resets each Cycle
  • When a Cycle ends and characters are transferred to the permanent non-Cycle environment, their Faction progress will be carried over

The Factions

Below are a few reward examples you can expect when aligned with the Circle of Fortune:



Circle of Fortune is a mystical Faction that had banded together to seek fortune through arcane research and astrology. Aligning with the Circle of Fortune will grant you powerful benefits towards finding more and better items. You will also have the ability to purchase Prophecies with Favor which will bend fate to your advantage and help you find the specific items that you’re looking for.


Below are a few reward examples you can expect when aligned with the Merchants’ Guild:



The Merchants Guild is a prosperous organization that believes in prosperity through commerce. Aligning with the Merchants Guild will allow you to trade increasingly powerful items as you gain reputation and give you access to the Bazaar where you can browse and search for items that other players have listed and list items on the Bazaar yourself. All types of equipment, such as idols, uniques, and even legendary items can be traded with other players if you have a high enough rank, but crafting materials cannot.



The Bazaar will be a new trade-focused zone for players aligned with the Merchants’ Guild. Here you can gather, socialize, barter, and trade your wares throughout the market. Players will search through a variety of stalls for player-listed items, which you can buy and sell for gold with advanced searching functionality, no purchase delay, and no tax on the gold cost of the item.



We’ve heard from the community that sharing items with friends is important to their enjoyment of Last Epoch long term. We agree, and so we are continuing to support Item Gifting between friends and party play regardless of your faction choice. To this end we’re doing two things:

  1. Item Gifting as experienced in the multiplayer tests and in 0.9 will remain. If you are with a player fighting enemies and an item drops you’ll be able to freely give your teammates that item if you wish.
  2. We’ll be introducing a new item type called Resonances that drop when you’ve played alongside a player for a very extended period of time. Using a resonance on an item will enable it to be gifted to that player even if they were not present when the item dropped.


Thank You to Our Community
Thank you for all the passion and constructive criticism you’ve shown in these conversations. We’ve been listening carefully, collecting your feedback and creating a solution that champions the diverse nature of our players. We are building Last Epoch for all of you, with all of you, and as ARPG gamers ourselves that came together to make this game, we value your ideas and opinions.

We are very excited about introducing Item Factions and invite you to continue the conversation with us. It’s worth noting that these systems will not be included in Patch 0.9, but we will be aiming to get them into subsequent patches this year. Resonances may be added sooner than Factions on account of their smaller scope.

Still have questions?
Check out our FaQ over on our forums!


Thank You,
Last Epoch Team
Last Epoch - EHG_Steve
Hey Travelers!

Signup for Last Epoch’s Free Multiplayer Beta Playtest is now live on Steam!

If you’ve been waiting for the right moment to introduce your friends to Last Epoch, there is no better time than right now. You don’t need to own a copy of the game; all you need is a Steam account. Head over to our steam page and hit the sign-up button!



When can we sign up?
Right now!

When can we play?
Thursday February 23rd @ 10am CST through Monday February 27th @ 10am CST

What the Free Multiplayer Beta includes
  • First Look at the upcoming 0.9 Patch
  • Play for free with up to 3 friends in your party!
  • Adventure through the first 4 chapters
  • Access to 12 Class Masteries.

We are looking forward to seeing you in Eterra,
Last Epoch Team
Last Epoch - EHG_Kain
Hello Travelers!

Yesterday we announced our 500,000 units sold milestone, and today we present to you a gift from the entire Last Epoch team!

Introducing, the Traveler’s Backpack.

This exclusive gift is our way of thanking you, and commemorating our shared journey with all of you who were with us from the start and those of you who are joining us just before we step into the world of Eterra together.



Spoiler Warning - Below is a list of each item on the backpack itself.

[expand type=Spoilers]


Starting in the Top Left, and going around clockwise!
  1. The Last Epoch Logo Patch - This was the first version of the Last Epoch logo revealed during our Kickstarter launch.
  2. The original Symbol of Eterra
  3. Bee-Mike - A wonderful momento from our Dev Mike and his Bee-Themed streams!
  4. In the map pocket on the right side - Map of Eterra
  5. The Bedroll on Top - Our first support pack playmat from our Kickstarter.
  6. Fools! Fools! - One of our favorite quotes from our resident disgruntled Mage.
  7. Rahyeh’s Reserve Hot Sauce - created for the 2022 April Fool’s Day by team member Wick, and showcased in a special hot wings episode on the Weekly Dev Stream.
  8. The Material of the backpack itself is 100% authentic grole hide. (All grole hide was ethically sourced
  9. from a series of ones and zeros.)
  10. Navigational Instruments - Every Traveler needs tools to read their maps.
  11. Zizaran Campaign Mug - from our earliest campaigns to support Last Epoch!
  12. Primalist Patch - The OG class icon to showcase the Primalist.
  13. A Skullen figurine - Remembering the early times of Last Epoch!
  14. Epog!
  15. Where would we be without the ever-present reminder of Multiplayer When?
  16. Orian’s Eye - Always watching you. Waiting. :slight_smile:
[/expand]

If you happened to notice either in the game or watching someone’s stream, we had a sneak peek at this item during our last 2 events.



The Travelers backpack back slot cosmetic will be given to ALL owners of Last Epoch who own a copy prior to the Multiplayer Beta Patch 0.9, coming on March 9th, so there is still time to get the game and the backpack!

If you are thinking about jumping into the world of Eterra there is still time to also get the original supporter packs, but those will be going away during our March 9th release, and a new set of supporter packs will become available. The price for Last Epoch will still remain the same, so you don’t need to worry about a price increase when the launch happens.

A note about current supporter packs and upgrading:
[expand type="A note about current supporter packs and upgrading:"]

If you purchased the game through our website, and would like to upgrade your supporter pack, you can have this done through a support ticket to the link below.

If you purchased the game through Steam, or via a Steam Key, and you’d like to upgrade your supporter pack to a higher tier pack before 0.9, we can’t technically do an upgrade. However, since your purchase on Steam is already considered the Ardent Gladiator supporter pack, and you wish to upgrade to one of the other packages (only available until March 9th), we can offer an additional 350 cosmetic coins as we cannot refund Steam purchases in any way. We can do this for you by submitting a ticket to the link below after purchasing the desired pack.

Link: https://support.lastepoch.com/hc/en-us/requests/new?ticket_form_id=1260808459030

[/expand]

Thank you to everyone who has helped us on this incredible journey and we look forward to seeing you all showing off your Backpack!

Thank You to everyone,
Last Epoch Team
Last Epoch - EHG_Kain
Hello Travelers,

First and foremost, we would like to thank all of you who participated in the Pack the Server Event Week. We understand it was a lot to ask to sign up for the event, and changing around branches on Steam to get involved, and we greatly appreciate everyone who took the time and effort to do so. This event was able to provide us with all sorts of great information from not only our backend systems but all sorts of feedback provided directly by all of you.

Bugs were encountered and squashed. The servers struggled and were improved. Over the course of the event, we released several hotfixes to improve and fix various issues brought to our attention, and eventually even released the last remaining endgame system to the event, the Arena, alongside a number of server-side improvements which made it possible.

One of the things we were able to test to great results was our ability to quickly develop and QA changes based on feedback, complete a build for the fix and release the build within a short timeframe. On the day the event started, the client released at 10:00AM CT, then only 6 hours later were able to release the first hotfix for several bugs, as well as adjust to feedback changing the beta disclaimer to only display once per account. Over the event, we also continued to get a lot of great feedback regarding the various performance, scenes, VFX, and SFX sounds, which were great to read and feel the excitement for 0.9. Overall, we were very happy with the results of the event.

As we continue to close in on 0.9 (less than a month away!) we’re focusing almost entirely on resolving the remaining bugs as all core systems for 0.9 are in place. That means all the little bugs regarding quest state tracking, channeling skills, controller adjustments, and continued endgame server performance are the items on our remaining hitlist for 0.9. Of course, we still have one more upcoming event on Feb 23rd, the Open Beta Event, in which all steam users are able to participate, even if they don’t currently own Last Epoch.

Over the coming weeks, we will be posting more information regarding the launch of 0.9 Convergence, some more specifics on some of the changes you all got to experience, and of course as we close in on patch day itself, the much-anticipated patch notes!

Thank you, everyone, we hope you enjoyed your time during this preview of 0.9, with the zone reworks, skill changes, and of course the early multiplayer beta allowing us to get the servers tuned for the much-anticipated release of the multiplayer beta on March 9th.

We hope to see you all there on March 9th for Beta Patch 0.9 - Convergence!
Last Epoch - EHG_Kain
Hello Travelers!

This past weekend we held our first of multiple multiplayer events, the “Invitational”, which went exceptionally well. The aim of this event was to gather feedback, test our live operations procedures, and give the community their first full look at playing together with friends in Last Epoch. We were able to capture a ton of significant data and feedback to help us prepare for the multiplayer release coming with Last Epoch: Convergence on March 9th.

From what we observed, many of the participants thoroughly enjoyed the new and updated campaign zones, all the VFX, SFX, and music changes, which was fantastic to hear. We also received a lot of positive feedback regarding the ease of grouping up, and generally feeling great playing together for hours on end, outside of a few minor bugs (we’re on them!). Some issues that we are aware of and have been actively working on did rear their heads during this event, such as server-side performance in end-game activities and specific late-game team strategies that were providing too great of a bonus for groups. While we were aware of these kinds of things, from the event, we were able to get a better view of where these impacts are coming from, have made some adjustments to our priorities, and have already made some changes for the next events.

We want to go over some of this feedback and what kind of differences you can see between the Invitational event, future events, and Patch 0.9.

What we’re working on

Server-side performance

One of the last things we saw during the event, but one of the first we want to address, is some late-game activities server-side performance. While participants agreed that client-side performance has improved significantly with this release, we did encounter some issues with server performance for endgame builds that can spawn a lot of objects. As mentioned, this was something we were already aware of and actively working on for 0.9. However, the event was able to show us a few specific things that were leading to more performance loss than others.

One of the largest offenders we were able to identify was server lag encountered when groups would split up within an area to individually tackle different parts of the zone. This caused a number of issues, including many actors to all be activated at once, and the server needed to handle that data flow for each player. We’re already well along on a fix for this which should greatly help reduce that performance hit, and while it won’t be in place for Thursday’s event, it will be in place shortly after. There are other hidden things we’re working on (like excessive server logging); however, we think this was one of the more visible issues, and so wanted to make sure we’re addressing it here.

Another offender we saw with ‘lag’, was actually not performance at all. We found some participants who were experiencing lag were actually being assigned to incorrect server locations, such as European players being issued North American servers. This is something we immediately began investigating, and have some changes in place to help address incorrect server allocations which should help with many of these scenarios. In conjunction with the added ability to see server region with the latency tooltip, we expect this to help improve the experience when partying with various players, as well as being able to recognize reasoning for certain ping values.

Gameplay

Of course, there was a lot of gameplay experience feedback provided that we’re acting on as well. For the next event, we’re prioritizing some of the quickest improvements we can get in in time. Some adjustments are technically smaller things, like adjusting the latency bar to represent expectations with ping values better, and adding server information to the latency tooltip, however, this can have a much larger impact on user experience and received more feedback than we expected. As such, we’re working on adding these two items for the event this Thursday.

One of the more common areas of feedback we received during the event was that the campaign was made a bit too easy when in a full party. In response to this, we’re going to be bumping up enemy health scaling for the next event. We’re doing this in smaller increments, so we don’t over-correct, as many of these players are highly experienced players, but we’ll be continuing to monitor feedback on this and adjusting as well.

We also heard from participants that they really enjoyed the new online monolith experience with seamless transitions between Echoes and Echo of a World (the rest area in monoliths). For the campaign, though, the length of some loading screen times was a common topic. We have some adjustments already in the pipe to help reduce these loading screen times, which we’re hoping to have in for this Thursday’s 10k event.

Itemization

Another common topic of feedback was item gifting and the user experience of it. While feedback noted that the interaction felt really good with gifting, and it was a strong addition to gameplay, currently, once you gift an item to a party member, that item can’t be gifted again. Being unable to gift it further caused a couple of negative experiences during the event, so in response, we’re changing this so that when an item is gifted, it retains its ‘giftability’ status and can still be gifted to all the same people who were eligible for it. While this does offer a bit more power to the gifting system, we want to prioritize a fun experience.

Many keen-eyed community members also called out that there seemed to be something up with item drop rates during the event, and that some things appeared a little more common than normal. They’re correct! In response to feedback from both previous blog posts, and event feedback, we’re adjusting some drop rates. In particular, this means making ‘rarer’ idols such as Smite on Throwing Hit not as rare, culling some of the lower level drops - converting them into crafting material drops, and adjusting the distribution of exalted items to make drops more exciting rather than all the focus being on echo reward nodes. We’re continuing to tweak this to reach an even better state in the looting and gearing experience in Last Epoch, and are actively watching feedback on this topic.

We also see the efficiency of boss farming in multiplayer talked about frequently. We currently have an active plan to bring this in line that we’re working on implementing. When you participate in a monolith boss fight in multiplayer, in order to get rewards you will need to have sufficient stability for the fight, and receiving rewards from the fight will cost your stability. So while you can participate in any boss fight, in order to get rewards you need to have, and spend the stability for it. This means you won’t be able to farm stability once as a group, then chain bosses with each party member. While this change won’t be in place for Thursday’s event, we wanted to acknowledge that we do hear this feedback, and are actively working on it!

Onward to 0.9!

There are, of course, many other things we’re continuing to work on, and with our next pre-patch event in only a few days, we’re hard at work on getting everything ready for this Thursday’s 10k Multiplayer Beta week-long event. We’re really excited to get everyone in the community into the experience, as well as the big Pack the Server party, where we’ll ask everyone to help us break things on Saturday. There’s a lot to see and explore with 0.9, including many new unique items, base item changes, updates and adjustments to almost every skill in the game, new zones, VFX, SFX, Enemies, and a whole bunch more. Even if you’re not a big ‘multiplayer’ enthusiast, there’s still a lot to see and check out in this patch.

If you haven’t yet had an opportunity to sign up for the 10k event, you can quickly and easily do so here: https://events.lastepoch.com/packtheserverparty. We hope to see all of you in Eterra in just a couple of days.

Until then Travelers, may the bees be with you!
Last Epoch - EHG_Kain
Hello Travelers!

March 9th is getting closer by the minute. With only a bit over a month left, that means It's getting time for pre-patch events!

Everything is kicking off this Friday, January 27th, with the Invitational event! For this event, many of your favorite Last Epoch streamers will playing and streaming the internal test version of Last Epoch Patch 0.9.0 - Convergence.

If you've been paying attention to our streams and dev blogs, there will still be all sorts of new features to catch, including balance changes to almost every skill, item changes, more than a dozen new unique items, visual reworks, new music and SFX, and more! So make sure to tune into your favorite content creator this weekend to get their point of view on Multiplayer and Patch 0.9.0 Convergence.


Here is a short list (though it's not final) of content creators who you should be able to catch throughout the weekend streaming!




Presented in no particular order:

- GhazzyTV
- Lizard_IRL
- McFluffin
- Ter3k
- Heavy_GamingTV
- QuietForMe
- AaronActionRPG
- Palsteron
- crouching_tuna
- PerrythePig
- dr3adful__
- VisionGL
- Thyworm
- jaytheproduct
- TheAristotelian
- RektbyProtos
- BorOfSol
- DmGamingEu
- VulkanARPG

After this event, make sure to keep your eyes peeled on our social media channels as we will then be posting more information regarding the February 2nd Pack the Server party, open to all Last Epoch owners. This will include information on how to get your account registered and put in queue for the event!

Finally, on Feb 23rd will be the Multiplayer Open Beta Weekend, which will feature a special trial version of Last Epoch available to all steam users to try out Patch 0.9 and multiplayer up to Chapter 5! So if you’ve been watching Last Epoch, and have been waiting for an opportunity to give it a try, this event will provide you an opportunity to not only try out Last Epoch, but also the upcoming patch!

We're again really excited about these events, and hope to see you all this weekend with the first Pre-patch event!
Last Epoch - EHG_Kain
Join us as for our weekly Dev stream with Senior Game Designer Mike.

The Stream Charity for December is Salvation Army International.

All twitch subscriptions, bits, and donations will be going towards this charity!

All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
Last Epoch - EHG_Kain
Join us as for our weekly Dev stream with Senior Game Designer Mike.

The Stream Charity for December is Salvation Army International.

All twitch subscriptions, bits, and donations will be going towards this charity!

All past streams can be found on our youtube channel here: https://www.youtube.com/c/LastEpochGame/videos
...