Now grants +5% to 15% chance to receive a critical strike.
Now grants 75% to 85% less bonus damage taken from critical strikes.
Grants 25% to 35% chance to cast Fire Trail when you are crit (from 40% to 50%). The chance is still higher than before due to the additional chance to receive a crit.
Ignite inflicted by Fire Trail no longer has 20% reduced effect and 60% reduced duration.
Now has lore text.
Ravenous Void
Void Barrier conversion now always procs when you drop below your endurance threshold, even if you are immediately raised above it by an effect such as Aurora's Time Glass.
Void Barriers again grant 5% less damage taken (from 6% less void damage taken in 0.8.5).
Now grants a Void Barrier every 5 seconds (from every 3) and the normal maximum Void Barrier stacks is 3 (from 6 in 0.8.5, from 5 before then).
Your Void Barriers and Maximum Void Barriers are now doubled for 3 seconds when you drop below your Endurance Threshold. After that duration all stacks of Void Barrier are converted to Mimic Feast, a damaging ailment that also disables Void Barrier Generation and Health Leech.
No longer converts Void Barrier stacks to Time Rot when you drop below your endurance Threshold.
Grants 10% - 15% of physical damage taken as void (from 60% to 75% in 0.8.5, from 25% before then).
Grants 10% - 15% less void damage taken (from 0% in 0.8.5, from 5% - 10% before then).
Grants 5% - 10% increased health (from 12% - 20% in 0.8.5, from 10% - 15% before then).
Grants 5 - 10 Vitality (from 8 - 10).
Added new buff visuals and sounds.
Torkrefin’s Hunger
Consuming a stack of Viscera now grants 5% bleed chance and 1% increased bleed effectiveness per 5% uncapped physical resistance (from 3% bleed chance and 1% increased bleed effectiveness per 1% uncapped physical resistance).
Fixed the “increased bleed effect” from its non-Viscera mod being multiplicative with other sources of increased bleed effect.
Now also grants 100% - 150% melee bleed chance to compensate.
Skills
Acid Flask
Added a new node that gives Acid Flask additional poison penetration based on your uncapped poison resistance.
Now states that it has 60% added damage effectiveness (this is just a description change).
Acid Flask - Cluster Bomb
No longer gives armor shred, which was not listed in its description.
Now states that it has 50% added damage effectiveness (this is just a description change).
Increased base damage by 25%; its base damage now aligns with its added damage effectiveness of 50%.
Reduced the size of its VFX to match its damaging area.
Fixed a bug where its damaging area would sometimes occur in incorrect locations.
Flurry
Fusillade now adds 12 to channel cost (from 15).
Other Changes
Greatly improved the performance and improved the appearance of Bleed’s visual effect.
The icons for Dungeons and the Arena on the world map now have tooltips.
Bug Fixes
Fixed an oversight where Monolith Timeline Bosses could not drop Lightless Arbor or Soulfire Bastion keys.
Fixed a bug where mastery restricted abilities (requiring 25+ passive points) for other mastery classes could be unlocked and specialized.
Fixed a bug where crafting on a duplicated item from the Vault of Uncertain Fate affected the other copies.
Fixed a bug where the indicator visual effect for the falling Titanspawn in the Mountain Beneath fight was below the ground (impossible to see).
Fixed a bug where the wrong Monolith timeline was shown when interacting with the system while using a controller.
Adjusted the hitbox for Smelter's Wrath used by Vaion, The Arsenal to more closely match its indicator and vfx.
Fixed a bug where Static's damage did not benefit from its charges.
Fixed Bone Curse’s Signet of Agony node not working.
Fixed a bug where the Viscera buff from Torkrefin's Hunger's was consumed by indirect ability uses and some channeled abilities such as Warpath.
Fixed a bug where increases to Warpath's area did not affect its visuals. The actual AoE of Warpath was still correct.
Fixed a bug where custom names for minions and some enemies did not work.
Fixed a bug where the wrong side of The Mountain Beneath would light on fire sometimes.
Fixed the one-way Soulfire Bastion exit in Kolheim Pass having a transition icon.
Fixed the bar along the bottom of base class passives not filling in properly above 20 points.
Fixed Scalebane Rogues having incorrect ragdoll physics.
Fixed Cremorus not having cloth physics.
Fixed a typo in the description for Soulfire Shield.
Fixed Cremorus’ necrotic orbiting ability having an incorrect name.
Welcome Travelers to the first dev stream of the Depths of Eterra update patch 0.8.5. Game Designer Mike Starts a new character with today's release of patch 0.8.5. Come and ask any questions you have about Last Epoch and its development.
The Depths of Eterra Update (Patch 0.8.5) will arrive tomorrow, March 18th!
Ready your mind, body, and armament as you venture into the darkest forgotten areas of Eterra, challenge the might of the Immortal Empire in one of their research facilities, and face off against the new Champions of the Arena. The Depths of Eterra Update introduces two new endgame Dungeons, a new Arena mode, and a whole host of visual updates and more including:
New Endgame Dungeon: The Lightless Arbor
New Endgame Dungeon: Soulfire Bastion
New Arena Mode: Champions of the Arena
Complete Catalyst Rework
New 3D models for new and existing Uniques
New 3D models for all Wraiths including both Necromancer's summoned Wraiths, and enemy Wraiths
New Armor sets for Acolyte, Sentinel, Primalist, and Rogue
Hello Travelers! Welcome to the 8th day of our Sensational, Week+, Hype-Train, Patch Spectacular *TM, and the reveal of our second dungeon “The Lightless Arbor” releasing with patch 0.8.5 Depths of Eterra. We are very excited to shed some light on what is waiting for you in these ancient depths, but fair warning, for those who would wish to discover these new passages on their own, spoilers lay ahead.
The Lightless Arbor Lore
Eterra’s history holds many dark secrets - some so distant they’ve faded into myth. Such is the case of The Lightless Arbor and The Mountain Beneath. Deep under the mountains that house the Last Refuge, quietly lives a time-worn forest full of ancient vegetation, wildlife, and creatures of tremendous power. One of these creatures, a massive Titan made of plant and stone, has awoken from his long slumber. His lumbering beneath the Last Refuge threatens to cause a cave-in that that will burry humanity’s last light. You must venture deep into The Lightless Arbor, walking paths untouched by sunlight for over a thousand years, and save Eterra’s Last Refuge from The Mountain Beneath.
Unique Mechanic: The Darkness & Pyre Amber
The Lightless Arbor is Eterra’s darkest dungeon - quite literally - and that darkness is home to a horde of ancient creatures who’ve thrived in it for thousands of years. The darkness has made them stronger and more resilient. If you thought saving Eterra was difficult before, try doing it in the dark. In their dark.
Luckily, you will have some assistance from a Lost Spriggan and a magical source of light known as the Pyre Amber. Once activated, the Pyre Amber will travel with you through the dungeon, and at your command illuminate a specified area, then return back to you as needed. Control of the Pyre Amber’s light will be crucial to your success in The Lightless Arbor, as the enemies here are fortified by the darkness - they deal much higher damage, and receive much less in return while shrouded.
While the Pyre Amber is following you, your fates are linked. Take too much damage and the light radius shrinks. If you are to succeed, you’ll have to find a way to replenish the Pyre’s light, or risk being lost in the darkness forever.
The Mountain Beneath
While there is little so far revealed about the Titans of Eterra, we do know they were born in the Ancient Era. Humanity remains unsure how many have survived Eterra’s dangerous history up until the Ruined Era, but today we’ve learned that at least one has - and he’s angry. The Void’s corruption has spread into the Lightless Arbor and torn away the ecosystem that has kept him sleeping peacefully for all these years.
The Mountain Beneath has earned his name - made of stone and plant, and towering over 100ft tall. Once you are standing in front of him, watching his mighty fists plummeting down towards you, you might be struck with the question: How does one properly slay a mountain? A good question no doubt, and one we pray you find the answer to somewhere in the depths of The Lightless Arbor.
The Vault of Uncertain Fate
The Vault of Uncertain fate is a mysterious structure from a similar origin as the Monolith and Eternity Cache, long forgotten by mankind. Its lost legend is tied to the power of a being called Derium who dates back to the beginnings of the Ancient Era.
It has the power to transform gold coins into powerful rewards - but be cautioned - the vault itself is in control of your fate and reward, there are no guarantees of being offered what you are looking for.
When you enter the Vault, you will be presented an offering. If you value what’s presented, you may accept the reward and pay the demanded price. At this point you will be presented another offering, and a choice: continue to invest or enter the Vault. The Vault’s power is limited only to the extent of your sacrifice, and the power of your reward scales deeply with the amount of wealth you’ve parted with. It is important to be strategic about which offers you accept and which you decline, as all choices come with a cost - and the cost of a missed opportunity weighs heavily.
Whether you’ve been with us through our entire journey so far, or you are just joining us near the end, we want to say thank you for your continued support (and hype) for all the cool new content coming in Patch 0.8.5 Depths of Eterra. Join us tomorrow for the 9th and final day of the Phenomenal Week+, Super Hype-Train, Patch Spectacular *TM - It is everyone’s favorite day! Christm PATCH NOTES DAY!
See you then!
March 9th- Depths of Eterra update Announcement March 10th - New Uniques March 11th - Dungeon - Soulfire Bastion March 12th - Catalyst Rework March 13th - New Unique Models March 13th - New Wraith Models March 14th - New Armor Set Models March 15th - Arena Champions March 16th - Dungeon - The Lightless Arbor March 17th - Patch Notes & Video Overview March 18th - Depths of Eterra Launch Day!
Welcome Travelers to day seven of the Unbroken, 9 day, Sequential Hype Week, Patch Extravaganza*TM! In this news post we’re going to be covering the new Arena of Champions!
Champion’s Gate
In a remote stronghold in Heoborea, an abandoned castle once known as Jormun’s Fortress has seen renewed interest. Only its new inhabitants have taken to a new name, Champion’s Gate. A portal has opened within Champions gate, through which only one thing is known, what lies beyond this portal is endless swarms of combatants in every shape, form, and number. The unique nature of this portal has drawn an odd assortment of humans and Wengari to live here, so they may have access to thrilling combat whenever they please.
Those who travel to Champion's Gate will find the recently set up Training Grounds. Here Travelers will find a set of five different specialized setups with training dummies for testing their abilities.
However, some few have chosen to stay within the realm beyond, as they have found a way to only face those who would be a challenge worthy of their battle lust. These few champions have fallen to their obsession with the ceaseless battles, letting the worst part of themselves take root and grow. In 0.8.5 enter this portal and face the once Champions of Eterra, now, Champions of the Arena.
Arena of Champions
Arena of Champions will offer an alternative approach to the current Endless Arena, while not replacing it. When accessing the Arena portal you will be presented with the opportunity to either compete in the existing Endless Arena, or the new Arena of Champions. With the Arena of Champions, you will have the option of four different tiers of difficulty, with escalating tiers providing increased difficulty, and greater rewards.
Upon entering the Arena of Champions, you will face off against a number of waves. While progressing through the waves, you will be presented with a choice of additional modifiers to further increase the difficulty and rewards. However, be careful with your choices: In the Arena, all spoils only go to the victor. The final five waves will take place within one of the Arena Champion’s dedicated arenas, with the final wave containing the Champion of the Arena themselves. There are currently three Arena Champions, each a former Traveler from another timeline in which they failed to find purpose through the Epoch and strayed far from their path.
Vaion the Arsenal
To sum up Vaion the Arsenal in one word: Pride. A skilled blacksmith, and collector of any and all weapons, Vaion never found purpose outside of his natural talents. Instead, he spends his time in the Arena honing his proficiencies to a point beyond mere skill. Fancying himself a true master of arms, he readies his entire armament for a challenger worthy of facing the full extent of his knowledge of blades, maces, shields, and more.
The Crimson Blade
The familiar taste of copper in the air, the sensation of slowed time, and the look of shock and surprise on man, and beast’s faces alike. The Crimson Blade never lost their lust for taking lives, but instead thrives on the thrill of assassinations and the rush that comes with it. Honing herself to a razor’s edge as if a living weapon, The Crimson Blade waits in the shadows for those who may be able to share with her a new experience in the thrill of the kill.
Alfrig Wolfmaw
Idolizing storms and avalanches, Alfrig Wolfmaw follows a path of might makes right. Embracing this mentality, Alfrig no longer sees animals as companions, but simply disposable power to be commanded. He has sought out the Arena as a method of strengthening his mind and body to become a force of destruction. In the Arena of Champions, Alfrig Wolfmaw seeks out those with power to continue proving his path is correct through the broken bodies of those who face him.
Rewards
The Arena of Champions will be available in multiple tiers for adjustable difficulty, with higher tiers providing increased rewards. These Champions have been reigning within Champion’s Gate for decades, collecting the spoils from their victories over countless other adventurers across Eterra. Some of this loot they use to fight, some is kept in reserve. Other trinkets, like rare keys to hidden passages across Eterra, are kept close by as trophies to track their ongoing reign over Champion’s Gate.
This brings to a conclusion today’s news for the Ceaseless, 9 day, Sequential Hype Week, Patch Extravaganza! Make sure to keep your eyes on our socials, as we will be continuing the pre-patch hype with tomorrow’s post on the the second dungeon, The Lightless Arbor!
March 9th- Depths of Eterra update Announcement March 10th - New Uniques March 11th - Dungeon - Soulfire Bastion March 12th - Catalyst Rework March 13th - New Unique Models March 13th - New Wraith Models March 14th - New Armor Set Models March 15th - Arena Champions March 16th - Dungeon - The Lightless Arbor March 17th - Patch Notes & Video Overview March 18th - Depths of Eterra Launch Day!
Welcome Travelers to day six of the Ceaseless, 9 day, Super Hype Week, Patch Spectacle*TM! If you are just joining us this week, be sure to check out all of our Depths of Eterra announcements over the past five days (links below!).
The Depths of Eterra update is continuing to add distinct armor designs for each of the classes, improving the feeling of progression and unique identity. Check out some of the awesome new looks coming into Eterra!
Acolyte Armor Set
The Acolyte’s new set takes a lightweight approach to a gothic, demonic, and ragged theme - it pairs perfectly with some of our new darker-themed catalysts revealed on the weekend. In order to achieve a realistic result of the different layers of clothes in game, we had to use a combination of simulating the fabric in 3D and manual sculpting.
Primalist Armor Set
Here is our newly redesigned low-tier Primalist set, one of the first armor sets you will collect as a new Primalist making their way through Eterra. With a strong wilderness inspiration, it was necessary to focus on fur creation and find solutions to bring that fur to life - while respecting the technical aspects of the engine.
To keep the model on game-budget, we created groups of fur-textured planes and layered them one by one creating depth and volume.
Rogue Armor Set
Our new mid-tier Rogue armor set takes on the soul of an outlaw. Its open design leaves mobility completely unhindered, while providing heavier protection while in marksman stance at range - protecting the side profile of the shooter.
Also, check out that hat. That is going to be a popular hat.
Sentinel Armor Set
Our endgame ready high-tier Sentinel set showcases a beautiful combination of battle-scarred plate and white wolf fur. We would like to believe the fur adds an element of comfort here for our Sentinel’s journey, but how comfortable can you really be in the Depths of Eterra?
The biggest challenge here was bringing together the technical challenges of fur and hard-surface materials into one unified piece.
This concludes day six of the Continuing, 9 day, Super Hype Week, Patch Spectacle*TM. Make sure to check back in tomorrow for the deeper dive on the Arena Champions being introduced in the Depths of Eterra update.
March 9th- Depths of Eterra update Announcement March 10th - New Uniques March 11th - Dungeon - Soulfire Bastion March 12th - Catalyst Rework March 13th - New Unique Models March 13th - New Wraith Models March 14th - New Armor Set Models March 15th - Arena Champions March 16th - Dungeon - The Lightless Arbor March 17th - Patch Notes & Video Overview March 18th - Depths of Eterra Launch Day!
Welcome Travelers, to day Five of the Essential, 9 Day, No Brakes, Hype-Train, Phenomenon… *TM! The Depths of Eterra update brings with it a number of new Wraiths to fight and follow you across time. These updated Wraiths will help breath new “unlife” into the world of Eterra as part of our ongoing efforts to bring models to current standards. Check out some examples below of these new terrifying creatures of necromancy both travelling with you, or facing you in your journey as the Elders shudder at the power you’ve brought into the world.
Summoned Wraiths are a common creation of skilled necromancers, as they are a simple coalescence of soul energy with minimal willpower or physicality.
They are often used for simple tasks or for swarming enemies by sheer numbers. These wraiths spread terror and panic wherever they go.
Wraiths can also appear spontaneously in places with a high amount of soul and/or necrotic activity, these Wraiths are ferocious and uncontrolled. They are not to be taken lightly.
This concludes day Five of the Unbroken, 9 day, No Brakes, Hype-Train, Patch Extravaganza *TM. We would love to hear your Necromantic build ideas that the Elders have shunned, down below! Make sure to check back in tomorrow for our post on the New Armor Set Models being added in 0.8.5 Depths of Eterra!
March 9th- Depths of Eterra update Announcement March 10th - New Uniques March 11th - Dungeon - Soulfire Bastion March 12th - Catalyst Rework March 13th - New Unique Models March 13th - New Wraith Models March 14th - New Armor Set Models March 15th - Arena Champions March 16th - Dungeon - The Lightless Arbor March 17th - Patch Notes & Video Overview March 18th - Depths of Eterra Launch Day!
Welcome Travelers to day five of the Enduring, 9 day, Extended Hype Week, Patch Spectacle*TM!
Some say form follows function, Depths of Eterra update states that sometimes form follows fashion. Introducing updated 3D models for 25 existing Uniques, patch 0.8.5 introduces a new appreciation for some of the amazing art in Last Epoch, and allows your enemies to see some of this new art up close and personal like never before. Check out some examples below!
Aberrant Call
Aurelis
Death’s Embrace
Flayer’s Pride
Hell Reach
Chronostasis
The Judicator
Leviathan Carver
Reach of the Grave
Reign of Winter
Tempest Maw
Vilatria’s Downfall
You might be expecting us to say here “This concludes day five of the Enduring, 9 day, Extended Hype Week, Patch Phenomenon*TM”. However not this time! Instead keep your eyes out for our post later today on the new Wraith models being introduced in Patch 0.8.5 Depths of Eterra!
March 9th- Depths of Eterra update Announcement March 10th - New Uniques March 11th - Dungeon - Soulfire Bastion March 12th - Catalyst Rework March 13th - New Unique Models March 13th - New Wraith Models March 14th - New Armor Set Models March 15th - Arena Champions March 16th - Dungeon - The Lightless Arbor March 17th - Patch Notes & Video Overview March 18th - Depths of Eterra Launch Day!
Welcome Travelers to day four of the Continuing, 9 day, Extended Hype Week, Patch Spectacle*TM!
The Depths of Eterra update introduces new and improved catalysts for concentrating your energies on what matters - culling more enemies of Eterra! All catalysts are getting new 2D and 3D art, as well as new animations, and powerful implicit affixes to curate a wider variety of builds and create more competition within the weapon configurations. Check out some examples below!
Ritual Stone
Sapphire Tome
Opulent Focus
Fleshbound Tome
Crystal Skull
Astrolabe
This concludes day four of the Ceaseless, 9 day, Extended Hype Week, Patch Spectacle*TM. Make sure to check back in tomorrow for two (Two, in one day!) posts on updated 3d models for existing uniques, and New Wraith models being introduced in the Depths of Eterra update.
March 9th- Depths of Eterra update Announcement March 10th - New Uniques March 11th - Dungeon - Soulfire Bastion March 12th - Catalyst Rework March 13th - New Unique Models March 13th - New Wraith Models March 14th - New Armor Set Models March 15th - Arena Champions March 16th - Dungeon - The Lightless Arbor March 17th - Patch Notes & Video Overview March 18th - Depths of Eterra Launch Day!