It's an exciting time at Eleventh Hour Games and for Last Epoch development! In our efforts to be transparent and communicative, we've started a new Forum series to give you a peek behind the scenes. Here is a small collection of our latest updates as we progress down the road to 1.0:
Road to 1.0 - July 2021 Development Update The most recent update on Last Epoch progress that covers the studio, live service planning, multiplayer and performance and optimization. Read More
Multiplayer Update Blog Post The first of a monthly multiplayer update series that covers current status, what we're working on next and potential risks to a successful multiplayer launch. Read More
Multiplayer FAQ Answers to common questions around multiplayer systems and their development. This page will be updated as new questions arise. Read More
Have more questions? Our Last Epoch developers are highly active on our Forum and we welcome you to join the conversation!
Fixed the chat window failing to scroll automatically in some situations.
You can now search for attribute tags in the main skills window.
Fixed searching for Minion or Totem not working in the main skills window.
Fixed Shield Throw having the tooltip for Shield Rush in the passives window.
Fixed a bug where Show + Emphasize loot filter rules would not emphasize items on the first attempt.
Skills
Fixed a bug where attempting to channel a skill while already channeling another skill (or instance of the same skill) would cause the player to get stuck in a channeling animation.
Fixed a bug where Sigils of Hope could in rare cases cause negative stats and a black circle around your character.
Fixed a bug where non-stationary Assembled Abominations that could use Soul Reave would attempt to use basic attack while out of range after they used Soul Reave.
Fixed Drain Life and Maelstrom’s tooltip DPS being increased by generic ailment chance stats. These only work with skills that hit, and these skills do not hit.
After considering community feedback, we felt that the 0.8.2g changes over-corrected the stability requirements, so we’re aiming to strike a balance.
The maximum stability benefit from corruption has been increased by around 7%, so that echoes at the start of a 350+ corruption web give exactly 50 stability.
Empowered timeline 3rd quest echo stability requirements now range from 750 to 900 (from all being 750).
2nd quest echo stability requirements have also been increased slightly for some empowered timelines..
3rd quest echo stability requirements for non-empowered timelines from Ending the Storm and onwards have been reduced by 50.
The maximum stability for empowered timelines is still always twice the requirement for its 3rd quest echo.
Quest Echoes
The state of a quest echo is now reset each time you enter it. This fixes various problems, such as objective indicators not appearing in a quest echo if you had previously abandoned the echo, or if you switched to empowered before completing the whole quest line.
User Interface
Grand Blessings now replace standard blessings in the “Discovered Blessings” section of the blessings tab when discovered.
The functionality you choose for left click is now saved between game sessions.
The icon for left click now updates if you configured left click to use a skill.
The search box when you first open the skills panel now works with most skill tags.
Chat
Chat has been re-enabled with improved spam prevention. We still have more improvements planned.
Improved the performance of the chat window. This will mitigate the game freezing if a very large amount of chat messages are being received.
Chat messages can now be 280 characters long (from 220).
Controller Support
Fixed a bug where using skills (especially movement skills) with a controller could freeze/crash the game in certain situations.
Beacon echoes can no longer spawn adjacent to each other.
Holding ctrl + alt while hovering over a Blessing now shows its potential range of values.
If you die in an echo and then complete it later, destroying a Vessel of Memory will now restore the echo's guaranteed reward.
Fixed a bug where logging out or going to a different zone before unlocking empowered timelines would prevent you from unlocking them for that character. Affected characters can now unlock the timelines as normal.
Fixed a bug where completing a quest echo would grant stability equal to the previous non-quest echo you ran (and also reapply some of its other on-completion effects).
Fixed a bug where the timeline stability bar could be incorrectly filled when moving to a new timeline.
Fixed “reduced corruption” rewards using the same icon as “added corruption” rewards.
Stability
Completing the 3rd quest echo of a timeline now reduces stability by the 3rd quest echo's requirement, rather than reducing it to 0.
The 3rd quest echo in empowered timelines now requires 750 stability (from 1000 in 0.8.2d). The stability requirement for the 2nd quest echo has also been reduced for most empowered timelines.
Stability requirements for the 2nd and 3rd quest echoes have been reduced for higher level non-empowered timelines.
Empowered timelines now all have a maximum stability of 1500 (so you can save up 2 quest echo runs, assuming no deaths).
The amount of Timeline Stability granted by rewards at 350 corruption and above is 12.5% lower.
Spires
The maximum number of spires in a single echo has been reduced to 4 (from 5).
Fewer spires spawn on average in a spire echo.
All spires have a 20% longer delay between attacks.
Bone spires deal 34% less damage.
Wengari Spires deal 30% less damage.
Fixed the names of spire abilities (shown on the death screen).
User Interface
Fixed various visual bugs related to fading between different tabs in the world map.
Polished scrolling behavior in the world map while the quest list is open.
Removed “Monolith of Fate” labels from waypoints in the End of Time map tab.
The ladder now shows the Softcore tab by default.
The fill on the floating ward bar above the player character's head now works the same way as the fill on the ward bar above the health globe.
Fixed a bug where the ward bar above the health globe would only fill to 73% capacity.
Fixed icons for Marksman skills in the passive panel not changing color when unlocked.
Skills
Fixed a bug where attempting to channel a skill while already channeling another skill (or instance of the same skill) would cause the player to get stuck in a channeling animation.
Fixed a bug where resummoning a Bone Golem with the Marrow Eater node active could break various other minion-centric effects.
Earthquake’s Cataclysm now converts all base and added damage to fire (from just converting added damage, which was very low for the default melee variant).
Earthquake’s Storm Rift now adds 50 lightning damage to the initial hit (from 30).’
Fixed a bug where Entangling Roots’ nodes for buffing minions were not buffing minions.
Fixed a bug where Flurry’s Shockwave could not trigger Kineticism on kill.
Added sub-ability tooltips for Kineticism.
Fixed the Enra’s Technique node for Hammer Throw granting too much crit when Hammer Vortex was also taken.
Fixed an incorrect scaling description for Harvest’s Elements of Death node.
Reaper Form’s alt tooltip now describes that excess damage taken in Reaper Form is dealt to your human form health.
Fixed a bug where Thorn Totem’s Rotten Core node did not apply to Healing Totems with the Spiked Totem node.
Mechanics
If you have a stat granting you "% of missing health gained as ward per second" levelling up no longer heals you to full (as this can be counterproductive for survival). Instead, you gain ward equal to your maximum health.
Enemies
Updated animations for Zombie enemies.
Items
Updated 2d art for all Shade of Orobyss uniques.
Fixed a bug where alt text for various stat lines on uniques did not display (particularly on stats that can’t exist on normal items).
Clarified that Flight of the First’s Ancient Flight can’t be triggered by movement skills.
Increased melee damage and increased physical damage spawn more rarely on shields.
Increased the value of the increased mana regen affix for tiers 1 to 4. Tier 1 is now 10% to 14% (from 8% to 11%).
Fixed a bug where opening the Crafting Materials window would permanently affect performance for the rest of the gameplay session. This reduced fps by 20-30 in our testing.
Still having performance issues? Try these steps while we continue working on improvements:
Lowered the stability requirements of the 3rd quest echo for all timelines other than the first.
This reduction is smaller for non-empowered timelines.
The 3rd quest echo now requires 1000 stability for all empowered timelines (from 1000 to 1350 depending on timeline).
“Slay enemies to locate __” is now listed as a separate objective in the quest tracker for echoes that use a delayed objective pulse (Bosses and Time Gates).
Time Gates now also have delayed objective pulses like Bosses.
The threshold for showing delayed monolith objective pulses now varies based on zone. It's higher than before in most zones, but lower in zones where going in a random direction may result in significant backtracking.
The icons for unavailable echoes are now darker and less saturated to make available echoes more clear.
Adjusted the position of the monolith reward object in Echo of a World.
Optimization
Greatly improved the performance of hideable objects (things that fade out when they block the camera). This likely caused stutters or reduced fps in many zones.
Players have reported that validating game files can help with performance or stability issues. We’ll continue investigating, but validating files, updating drivers / OS and restarting your computer are good troubleshooting steps.
Other Changes
Updated 2d art for Aurora’s Time Glass and Flight of the First
The Possess ailment deals 33% increased damage.
Updated sounds for the monolith reward object in Echo of a World.
Removed Detonate Corpse from the list of skills on Lich when creating a new character.
Bug Fixes
Fixed a bug that allowed gaining infinite amounts of gold.
Fixed a bug where the spin attack used by Desecrated Flesh was not cancelled by killing or stunning the enemy.
Fixed a bug where Puncture’s Mutilate node did not restore health.
Fixed a bug where The Claw and The Fang would not summon all wolves at once.
Fixed being able to click through the character stats window in some places.
Fixed being able to click through skill unlock notifications in the passives window.
Fixed the search bar for the Game Guide not having a cancel button.
EDIT: 0.8.2c has been released to additionally fix a bug that caused some players to have a blank login screen, which prevented them from logging into the game. This primarily affected new players that started in 0.8.2.
0.8.2b Patch Notes:
This hotfix brings fixes for a number of bugs and some additional polish to the UI and Monolith. We’re eager to hear your thoughts on 0.8.2, so keep it coming!
Missed the patch notes for 0.8.2? Check them out here.
Login
Fixed a bug where players with certain system regions (i.e. Thai) could not login (the loading animation would play but the login attempt never completed).
Improved the login system to prevent other issues.
If you’re unable to login, please contact our support team and include your log file and a screenshot. We appreciate your patience and assistance as we investigate issues like this.
Monolith of Fate
Fixed a bug where the maximum value limits for monolith modifiers did not apply in some cases. This could result in modifiers like “enemies take 100% less damage”.
Added a minimap icon for the reward objects in Echo of a World.
Fixed delayed objective pulses being positioned incorrectly on the minimap.
Fixed a bug where the icons for Exalted rewards in the Monolith of Fate were not colored purple.
Updated the position and visuals of the Open Portal button.
User Interface
Fixed a bug where the border/background graphics for items in the inventory would fail to display in some situations.
Fixed the loot filter selection dropdown overlapping the window for creating new rules.
Fixed the “Increased cooldown recovery for surge” affix being in the wrong affix category for loot filters.
Fixed a bug where the Show option when creating a rule would be unavailable if you clicked on Hide or Recolor.
Fixed “Necromancer” wrapping to a second line in the passives panel.
Fixed the Rogue passive tree being labeled as Primalist.
Fixed a bug where the tick marks for Passive progression were missing from most base class trees.
Improved the contrast for tick marks in the passives panel.
Improved the greyed out effect for passive nodes that have not been taken yet.
Fixed some minor positioning issues for details in the passives panel.
Updated the Mastery Selection window to match the new UI style.
Replaced the Quests button on the window selection wheel for gamepad with a Social button (the quest journal was removed in 0.8.2).
Fixed Bone Pyres not having a healthbar on mouseover.
Skills
Fixed a bug where the Enra's Technique node for Hammer Throw didn't provide base critical chance when you had taken Hammer Vortex.
Fixed a bug where Holy Aura's Purification node was granting 10% poison resistance rather than the listed 20%
Clarified Abyssal Echoes’ descript to say that it doesn’t hit.
Fixed a memory leak caused by certain skills.
Sound
Updated the sound effect for Volatile Zombies leaping.
Updated death sound effects for the Emperor’s Remains.
Increased the volume of Storm Crow’s spells.
Fixed a bug where shattering a fractured item would play the fracture sound effect.
Quests
Fixed a bug where the door inside The Great College was missing.
We're super excited to be sharing our latest Developer Blog with you!
Principal Designer Trasochi is spilling the beans on Patch 0.8.2's extensive changes to the Monolith of Fate. This is one of our largest Developer Blogs of all time. As with all of our Developer Blogs, this post is exclusively available on Last Epoch's official forum. We look forward to seeing you there!